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Suspect SV Tier Shift Suspect #1: Ho-Oh

KaenSoul

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:sv/ho-oh:
After an internal vote, the Tier Shift council has decided to suspect test Ho-Oh!

To say Ho-Oh is a centralizing force within the Tier Shift OM would be an understatement. Every successful team requires at least one method of handling it, if not more. The Phoenix boasts an impressive defensive profile on top of Regenerator and Recover, which permits it a gold standard of longevity. Whirlwind alone allows Ho-Oh to gatekeep all manner of offensive set-up sweepers, and yet, it is no slouch offensively itself. The bird boasts a powerful dual-STAB combination of Brave Bird and Sacred Fire, with the later pulling a double-duty utility by offering a free 50% burn rate. It even has the option to run Earthquake to nail would be checks like Heatran or Arcanine-H.

Despite all these positive attributes, Ho-Oh is also arguably not broken, as evidenced by the player base’s ability to adapt to its presence and its resulting falling ladder prominence. As a base countermeasure, most successful Tier Shift teams are not hard pressed to run Stealth Rock along with Knock Off support, which severely limits Ho-Oh’s defensive efficacy. The tier’s many strong breakers such as Staraptor, Pawmot, Feraligatr and Hoopa send the bird running, and many special attackers can break it with either Super Effective STABs or surprise Rock coverage. Ho-Oh also struggles to find footing against VoltTurn cores featuring strong attackers such as Kleavor, Jolteon and Basculegion. Futhermore, the format’s many resilient Water-types and physically bulky Fire-types like Arcanine and Incineroar neutralize the bird’s burn threat. It would also be prudent to consider the stabilizing effect Ho-Oh has on the tier, helping to keep offensive archetypes like Sun and Terrain in check, as well as offensive beasts like Slither Wing, Typhlosion, Bisharp and Drifblim.

Ultimately, it comes down to the perspective of you, the players. Do you believe Ho-Oh warps the format in an unsatisfactory way? Does it hamper creativity in the teambuilder? Or do you see it as a healthy presence, helping to stabilize the tier and contributing to its unique identity?

The instructions to participate in this suspect are as follows:
  • Create a new account on PS. You do not have to follow any specific naming convention, but your suspect account must have never played a game in SV Tier Shift before this suspect test went up or you will not receive valid requirements (resetting W-L does not count for this—the account you use must never have played Tier Shift before the test, full stop.)
    • You can use /rank to check if your alt is allowed to get requirements. Whenever in doubt, type /rank and it will tell confirm if you are eligible or not
  • At any point on your new account, use the command /linksmogon on Pokemon Showdown! You will receive instructions on what to do once you run this command.
  • Double check that you're listed as a voter here! If you aren't listed as a voter despite having valid reqs, please contact dhelmise, Giagantic, April, or any other OM Staff member.
  • If you have any questions about this new process, feel free to PM dhelmise!
The requirement to vote in this suspect test is a COIL value of 2850 (with a B Value of 2). The deadline for getting requirements will be January 21, 2026 at 23:59 EDT.
 
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Screenshot 2026-01-08 174329.png

Will be voting to ban Ho-Oh. I used two teams, one of which I will not share, but the other team I used I specifically attempted to fit as many Ubers as possible. Genuinely disgusting how a 4-Uber team can do so well.

https://pokepast.es/f9bb10824b8c51ed
Annihilape might be banworthy.

https://replay.pokemonshowdown.com/gen9tiershift-2514779648?p2
https://replay.pokemonshowdown.com/gen9tiershift-2514753557?p2
https://replay.pokemonshowdown.com/gen9tiershift-2514743257?p2
https://replay.pokemonshowdown.com/gen9tiershift-2514073906-k9cx7i2tdsh6dw88qjhvh882j6tjp77pw?p2
https://replay.pokemonshowdown.com/gen9tiershift-2514310426

What Ho-Oh offers to a team is free burns, near free phazing, and free damage. There is little a regular Pokemon can do to beat Ho-Oh besides running a Rock move or using Stealth Rock + Knock Off. Any special setup sweeper just gets Whirlwinded away. Espeon straight up being forced to use Power Gem to defeat Ho-Oh and nothing else should be a testament to how broken this Pokemon is.

https://www.smogon.com/stats/2025-06/moveset/gen9tiershift-1500.txt
 
Ho-Oh meme.png


I got reqs with this team as Feroxander1 on Showdown.

I didn’t see people utilizing Ho-Oh as much as they ought to on ladder, but if you’ve played with or against a decent Ho-Oh balance team, you can see where the complaints come from. Over the course of last June and today, Ho-Oh teams sat at the ladder peak. I’ve hemmed and hawed back and forth on it, but I’m leaning vote ban.

My thoughts:

The beauty of this format is that almost anything can be viable, and Ho-Oh is the biggest remaining obstacle to that premise.

Homogenization: Special breakers and special sweepers are severely constrained in viability by whether or not they can break through Ho-Oh 1v1, as it will nearly always outlast you. You basically need to be a Water, Electric, Psychic (Psyshock, Stored Power or Trick), have Rock coverage, or have bulk/longevity to out last it in endgame scenarios like Drifblim.

Ho-Oh, the minigame: Physical attackers cannot hard switch into Ho-Oh without risking a burn, and most Guts users (and Araquanid) are weak to Brave Bird. To force Ho-Oh out or slow pivot your physical breaker in safely without a sack usually requires pivoting in a Water type. This in turn often leads to your Water mon getting burned, and can otherwise be defused by Whirlwind, which also serves to accumulate hazard damage. You can certainly play around Ho-Oh, but that does not make it fun.

Other burn immune options?: Arcanine and Incineroar are decent mons, but not every team can facilitate them. Gliscor is not great in this format, nor is Naclstack, as their bulk and typings are subpar. Gliscor being a Rock-neutral Ground type in particular is unfortunate for this meta. And Cloak is a waste of an item slot.

I’ve not seen anyone defend this thing’s existence in this tier. I guess the best reason you could argue to keep it is that it checks a lot of other potentially broken things, but that’s a poor argument and has never been Smogon’s tiering mantra. I don’t know what this format looks like without Ho-Oh, but I imagine it’s a bit less balance and VoltTurn centric, and would be a more diverse and wild.

If someone feels passionate about keeping it around, I’d love to hear the reasoning why.
 
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got reqs w this team
imo Ho-Oh feels kinda broken and most teams don’t really have answers for it. Ho-Oh leaving the tier will make a lot of mons broken and some other ubers like Deo-A prob will have to leave the tier too.
also ape feels kinda broken asw as it limits a lot of the defensive mons and punish pivioters a lot which is kinda making the metagame not healthy imo
 

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I will be hosting suspect tours for Tier shift at <t:1768665600:t> and <t:1768680000:t> this Saturday and Sunday, take part if you want to vote and don't have time for a suspect run.
Winner and runner-up would get reqs, but this may depend on the number of sign-ups/quality of the tournament.
 
For a Pokemon that is being suspected, I am surprised at only facing Ho-oh on a few occasions over 16 games.

I don’t believe the Fire/Flying legendary restricts team-building enough to be banned.
It is a very good Pokemon, don’t get me wrong however I found it manageable to play against.

I will therefore be voting “Do not ban”.
I am glad to vote in my first ever suspect test.
 

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Ho-oh needs to be banned, way too bulky and powerful, along with no concrete counter since drizzle is banned, and most water types either: 1. are too weak to get through the -6 SpA debuff, or 2. not good for literally anything else wasting a slot just for 1 pokemon that can take the game and run with it if left unchecked
BAN HO-OH
(Edit, I forgot to mention the burns to counter physical attackers, so you have literally no counter play)

Hey Im in that one!
 
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