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Metagame [Gen 9] Fusion Evolution VGC | Regulation C | Meta-Lu Nerf!

Whenever im getting close to looking at something in Solopl like a bad tiering decision or a server crash that makes me go: "This time im gonna do it", I look at Fusion Evolution VGC with a big smile on my face to remind me why I keep on going.

SOLOPL WEEK 1 REVIEWS BY GEKOKESO
[MMG]
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gephicka vs Clas
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[EEP]

Overview: Clastia loads what seems to be a offensive team centered around supporting Great Dozo and then cleaning with Flutter Voir and Mabos-Pao, while Gephicka becomes the first person to load a core that will likely be constantly seen again due to its effectiveness (Incineboar-Bellotcha-Meta-Lu) centered on supporting Dogicannon. Dogicannon is an extremely problematic mon for Clas' team, as with enough boosts it can outpower at least 5 mons in Clas' team, and the key to this matchup comes to if Dogi can setup in time to bruteforce past its opponent.
Game 1: Clas leads with Meta-Lu and Great Dozo, while Gephicka leads with Dogi immediately to begin setting up. Great Dozo can try to handle dogi with tera and and some boost, so the Meta-Lu arrives alongside it to prevent a potential Azurus-therian threatning it out, but since dogi is in the field Clas chooses to swap it out for Flutter Voir, and attempts to yawn the dogi but gets fake-outed by Incineboar. Geph ends in a slightly disadvantageous position, as flutter voir can ohko dogi and dozo can yawn it, so rather than switch out and try again later, they tera and go to get some damage on dozo, which is a good decision as Clas predicts the tera and goes back to Meta-Lu which prevents incin from switching out. Geph sees Clas' decent play and does a very good one of their own, bulking up on a lu it knows can't immediately threaten dogi as it swaps bellotcha on an incoming bpress. Dogi is now asleep, but Bello can wake it up next turn and is good against both Dozo and Lu. Clas swaps both of his mons but the game is pretty over as nothing he can do will be enough to scare out Dogi, who wakes up next turn.
Game 2: Seeing that Geph is playing their Dogi very aggresively, Clas switches things up by leading Flutter Voir and Tsareena into Lu and Dogi, which gives him a significantly better position that in last game. He follows it with his best read yet as he predicts the instant tera on Dogi, switches its flutter out of danger with Dunce Fire and Spiky Shields on both mons attempting to take out its Ogereena. He unveils a cool set in howl Dunce Fire, who combined with the attack raise on the incin switch, gives Ogereena enough power to OHKO it as Lu takes it out. As the Dunce Fire OHKOs the Steel Tera Okidogi and Mabos-Pao chips Meta-Lu and survives thanks to focus sash Geph is down to 2 mons. after a couple more turns its now down to Dunce and Lu. Lu manages to get Dunce low enough to be in bullet punch crit range, but Dunce easily circumvates this with Burning Bulwark, burning it and winning the game.
Game 3: This is where shit truly goes down. With the same leads as before, Geph learns from its game 2 mistake and switches Dogi out inmediately, as Clas aggresively double taps it with both his leads and loses Voir as a result. Dunce comes out to instantly take out Bellotcha, while Oger and Lu trade huge damage with each other. Dogi sets up as Dunce does the same for both it and the Ogereena as it protects from a Lu that desperately wants to take it out to have access to bullet punch. Dunce chips the ogi while Oger and Lu get traded, leading to the final 2v2. Clas tera ghost expecting pao to get fake outed by Incin or drain punched do, but it fakes out dunce instead as pao chips the dogi further as it bulks up again, A play I very much disagree upon since a drain punch even on a dunce that could be teraing would have probably been a way better call, especially since Geph still had tera. Regardless, Dogi falls and its Incin vs the world, where Gephicka has to do the hardest call of the week: A sucker punch on a sucker punching pao means Incin gets stunlocked and the pao survives much longer, giving dunce more than enough time to chip it way further, A flare blitz into a sacred sword means incin loses almost all its health and dunce most likely takes it out in a few turns. Clas ggs early as any lesser man would forfeit against what's ultimately a losing position anyways. Geph is not said man. Geph does the correct call and flare blitzes a sucker punching pao killing it, but the game its still firmly Clas' to win. What happens next is the story of either a heroic comeback or a malignant robbery depending on who you ask. Clas proceeds to just try and breaking swipe his way to kill the Incin, not trying even once to howl on a predicted sucker to get more attack and avoid the crit (he bulwarks possibly out of fear of of geph deciding to just flare blitz its way through). This backfires spectacularly as in the last possibly Sucker Geph could get the game winning crit it needs he gets it, giving them the win.

Fun set, possibly my favourite of the week.

[GGD] iPetBigfoot
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volcaronavgc [SSL]

Overview: Volcarona loads a squad of the Incin-Lu-Bella core but with an interesting twist: rather than being a mere healing support its Bellotcha is actually a brightpowder, Quiver Dance sweeper. The brilliance of this set is overshadowed by the unfortunate fact that she happened to load it into Bigfoot's insane gravity hypnosis squad. This does not meant Volcarona has the disadvantage, as with trick room the match up is capable of going for either player.
Game 1: The first game can only be described as an absolute masterclass performance by Volc. Bigfoot leads Fablapple and Sceptimora against Volc's Incin and Lu. Both player swap their weakest link as Incin gets swapped into Volc's apple and Bigfoot's apple switches to Aquaton, which Volc predicts and deals massive damage to it. Volc removes her Lu for her exeggoliva as it gets double targeted and takes almost no damage. Volc's fable uses follow me and tanks the tera leech life + meteor beam as egg drops a huge draco on the scept. Grassy glide takes it out as volc's apple is swapped for their incin into a gigaton hammer. Bigfoot gets his apple out and attempts to follow me to protect his Aquaton, which is ignored by volc as she swaps her eggy for meta lu on an incoming leech life and gets the apple parting shot. Volc teras her apple (her only bad call so far) as bigfoot protect his apple, but Volc predicts that correctly and kills the Aquaton despite getting chipped by it. Sandy apes comes out to try and knock out lu, but its not enough and it kills bigfoot's apple, which seals the game.
Game 2: Volc leads Gargacoal and Lu against Aquaton and Jumpathra. Not Good. She swaps out coal for eggy and teras the Lu, which falls asleep as Bigfoot raw hypnosis it. Aquaton and Jump double target the eggy which surprisingly decides not to trick room and go for leaf storm instead. Eggy dies to Lumina crash but Lu manages to wake up and kill the Aquaton. Scept and apple come out, Bigfoot double protect to see how volc would react. He tera waters the Scept and with Jumpathra's help knock out Volc's apple as Lu takes out Jumpathra. As Sandy and Coal come back, Bigfoot double targets the coal and Lu knocks out the Sandy. Its up to Scept 1v1 the Lu, which Scept does.
Game 3: Game 3 opens with a Jumpathra and Sandy Apes lead against eggy and Lu. Bigfoot Teras'the Ape in what I assume was to tank any of eggys moves as he activates the gravity, allowing both Jumpathra to sleep the Lu and eggy to setup trick room. Apes gets swapped out for Aquaton who takes a leaf storm as Jumpathra sleeps it, allowing Volc to switch Lu for Bellotcha. Jumpathra stalls trick room turns as Bellotcha tries to give it a taste of its own medicine with Sleep powder, all while Lu and Sceptimora enter the field. Bellotcha finally sleeps the Jumpathra as the Scept lands a meteor beam on it. As Bello's ability wakes Lu up Scept chips the Lu as much as it can before Lu and Bello kill the Jumpathra and trick room ends. Volc makes another huge prediction by swapping the Lu for Eggy just as its being double targetted, allowing bello to sleep the Aquaton. Scept fails to make progress against the two grass types and eggy gets trick room up again. Despite some lucky double protects, neither Sandy nor scept can break past the double grass types and rest of the team, giving the win to Volc.
Another excellent set and a really good debut for Volcarona VGC in this meta.


[TTK]
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LogIce vs NecasInTrouble
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[SSS]

Overview: Very unique teams from both players. Logice runs a team with two dedicated breaker in Dogi and Rhyperluna supported with redirection and trick room. Meanwhile Necas is running a team seemingly centered in CM Umbrelotic and Tailwind support. Very different teams from the general balances we have seen so far.
Game 1: Necas has the advantage with his Azurus/Bramble lead vs Log's Incin and Dogi lead, as both mons are forced out by their spread moves. Weirdly enough however, Necas double protects, perhaps expecting fake out and a switch to a mon that could tank the spread moves. This gives log the opportunity to coach the dogi, which gives him momentum. Next turn incin gets swapped for Watereena while Dogi teras, a somewhat inefficient play as the Discharge/Earthquake combo still nearly knocks out both mons. Watereena protects as Bramble tries to take it down with a Stellar Shadow Sneak, while Azurus eliminates the Dogi, getting pao in. Log doubles into Incin which seems weird but pays off, as the Azurus protects instead of switching in, and the bramble swaps out for Salazzern, which cannot do much to Incin. Necas sacks bramble as Salazzern sets Tailwind safely, letting Azurus comeback to finish off Watereena. Azurus falls and its Salazzern and Meta Lu vs Icin and Mabos Pao. Salazzern misses wisp for the first time, but its ultimately inconsequential as lu uses tailwind to outspeed Icin and finish both mons. Foreshadowing is a literary device-
Game 2: Necas does the same the lead as before, but Log leads Watereena and Mabos-Pao. Log goes for an aggresive play in tera water Watereena into Cudgel on Azurus, which catches Necas off guard and knocks it out. Log does a soul read on Necas, who tera darks his Salazzern as it tries to wisp Watereena who protects, and decides to attack with bramble which Mabos sucker punches to oblivion. Salazzern misses wisps on Watereena and it promptly deletes it with ivy cudgel (although it was clear it was being double targetted anyways). Umbrelotic tries to setup but the game is over by turn 3.
Game 3: Both players lead their Ogereenas, log with Incin and necas with Salazzern. The girlies both protect, as Salazzern fails to burn Watereena and Incin get massive chip. Necas uses follow me with Heartheena to prevent Salazzern from dying, which works as Salazzerns stops frauding for once in its miserable life and actually burns Watereena, while incin parting shots it to get the big dog in. Hearthreena leaves to get bramble in as Salazzern setups tailwing and tanks an ivy cudgel while Dogi sets up. Salazzern proves to be a paid double agent as it misses a crucial superfang on Waterpon that would have made bramble kill it with stellar eq, and so gets blasted with cudgel. Bramble lives enough for salazzern to actually hit a superfang on dogi and knock it out with eq, but it also falls to cudgel on the same turn. The girlies come out again, Logice seemingly forgets the item that appears on the vgc sheet of his opponent and fakes out the salazzern (ill give the benefit of the doubt that he thought it would kill) as hearthreena wins the speed tie and murders her sister as its the duo of dark types left. Salazzern lets down his team one last time by missing super fang again and gets knocked out in the process. Hearthreena attempts to save Lu but spinner knocks it out and incin manages to chip it enough before falling to earthquake, leaving pao to finish the game.
Unfortunate end to the set, but both players did a great job thoughout it.

[DDK] srvoltmike
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Smudge [WUG]

Overview: Smudge runs a very standard balance, similar to the ones we have seen throughout the week. Main star of the show as always is Dogi but ID press Coal and Fissure Lu can also do stuff. In contrast srvoltmike runs a very unique bulky offense with Lu and Dozo, having support from gouging fire and a very unique support we haven't seen yet in use in Scarf Annihisprit. Mike has the advantage since Smudge's team doesn't have that good of win conditions and the ones they have are vulnerable to mike's offensive options.
Game 1: Smudge leads with Dogi and Incin like other this week, while Mike whips out Dunce and Meta-Lu. Lu gets fake-outed and dogi begins to set up as Dunce howls for both itself and Lu. Mike gets a good read with his protect as both Dogi and Incin double target it, while Dunce breaking swipes to weaken them both and get better opportunities for setup. Dunce swipes again as Lu tanks the double targetting of both Icnin and dogi to chip it. They repeat this for a turn or two until Incin gets tired of it and u-turns into Watereena. Both the Dogi and Lu tera that turn, Dogi tries to setup with Bulk Up again, but unbeknownst to both players Mike is running the world's most hateful Meta-Lu who takes a look at the +2 Dogicannon, goes "fuck you entirely" and just kills it with a crit. This understandably gets Smudge tilted and combined with the fact that nothing in his team can break past it he fakes out after his first turn and then just ragequits.
Game 2: Game is over by turn 2 as Mike sees how bloodlusted his Meta-Lu is and lets him run hog wild im just gonna narrate this like a hyperoffenseinc video its midnight at the airport and I still need to wait like 7 fucking hours for my flight im going insa

:iron_bundle:This :iron_bundle:Is:iron_bundle:The:iron_bundle:Power:iron_bundle:Of:iron_bundle:Meta-lu:iron_bundle:In:iron_bundle:Generation:iron_bundle:9:iron_bundle:Fusion:iron_bundle:Evolution:iron_bundle:VGC:iron_bundle:Reg C:iron_bundle:
Mike leads with Annihispirit and Meta-Lu as the opponent leads with Incineboar and Ogereena-Cornerstone, scaring Ogereena into bringing their inferior Meta-Lu and making Incineboar protect.

The opponent tries to double target Mike's Meta-Lu, but Mike pulls out the world's most obvious Tera, then goobs both mons with earthquake, leaving only half of the team remaining.
At this point, the opponent is shook, so he tries to beat Meta-Lu by teraing his Dogicannon, who gets blown back with Heavy Slam and EQ.
Bellotcha returns to heal Meta-Lu, then burns the ogereena and makes the opponent forfeit the game, to complete a devastating goobing.

Most Likely won't be able to do these for all the weeks since uni started but I had nothing better to do in this moment.
 

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Mod leader here with a quick announcement! Meta-Lu is getting a few nerfs. The mon has been a little too dominant, particularly alongside set up. These nerfs aim to keep its role, but make it less extreme

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117 / 122 / 127 / 75 / 85 / 57 (-17 HP)
Automaton of Ruin: Effects of Vessel of Ruin and Light Metal (used to be Vessel of Ruin + Clear Body)

  • While intended to be a defensive piece, the previous bulk was a bit too overtuned, letting it live hits that it shouldn't
  • Clear Body effects facilitated Coaching support and made Meta-Lu have very little counterplay. Letting it be affected by Intimidate and other stat-lowering moves should make it easier to handle
  • As a side effect, Light Metal also removes Heavy Slam as an option. Meta-Lu was never intended to have that much of an offensive presence, a STAB that is almost always 120 BP made it much more offensively threatening than necessary. Mind you, it still has good options in Meteor Mash and Iron Head, but is now toned down offensively
  • These changes aim to make Meta-Lu less overtuned, while still fufilling its intended role as a big defensive piece that helps against the many powerful special attackers of the tier, while not invalidating them

Additionally, one bug has recently been found:

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Iron Onigiri is currently being consumed by Great Dozo before activating a Booster Energy. This update will attempt to make it so Booster Energy Onigiri activates before the Commander effects.

That is all for now! Thank you for playing the metagame
 
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Life almost crumbled apart for me this week but are back in business with another review:

SOLOPL WEEK 2 REVIEWS BY GEKOKESO

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gephicka vs christianaffinity
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[GGD]

Overview: christianaffinity becomes the first person to load weather in this tour, his team is comprised of the setter Tyranaught, two abusers in Excaluza and Bombirdstone, and 3 support pokémon. As crudely put by QSNS, gephicka has loaded "tailwind slop" that very curiosuly forgoes all forms of setup. It uses tailwinder volbeasle to power up a deadly spec Chi-ken alongside 4 other supporting mons including a very curious av dogi set. Tailwind happens to be a huge counter to christian's team so gephicka just made my job way easier this week.
Game 1: Gephicka goes full sloppenheimer mode and leads with tailwind + Chi-ken, while christian goes with Tyranaught + Excaluza. Geph teras immediately expecting chris to double tap the chi-ken then misses a crucial heat wave on excaluza, but thankfully Chris, who hasn't realized that Chi-ken is the real threat to their team, double taps the Volbeasle instead, which sets up tailwind and comfortably tanks both hits. It fake tears the tyra and Chris realizes the pickle they are in as the Chi-ken makes both of their mons go to low health, but because of the tera ghost his tyra can't hit the Chi-ken so its only Exca who can hurt it, both of geph's mons tank the hits. Geph preserves the volbeasle for another tailwind in the future by going Ogereena as Heat Wave knocks out tyra. Bombirdier comes out and exca gets swapped to Ting-lu but its clear the game is over as nothing lives a heat wave, and what does die to Oger's cudgel.
Game 2: Geph leads the same mons as Christian switches it up by going Bombirdier instead of exca. Bombirdier tera rocks for a rock slide that could have potentially knocked out both of Geph's leads, but at the worst possible moment Chi-Ken flinches it. I won't bother with the rest of the game as by losing that key turn of damage it becomes a repeat of game 1.

Depressing set, but both teams loaded are cool.


[TTK]
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LogIce vs
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srvoltmike [DDK]

Overview: Both teams are running pretty standard balance teams. LogIce runs pretty much sample sets coming from every other team that played last week, while srvoltmike makes use of a mon we haven't really seen much yet, despite being so dominant in the previous regulation: Empozing-Galar, a mon with two very disruptive abilities. Differences between the team then come down to mike having Mabos Pao, LogIce having both Dogi and Dunce, and the Fluttervoir sets being very different, something that becomes very important on the match. Mike also has a huge disadvantage that im gonna mention later.
Game 1: As Log leads Dogi Boar like a lot of players last week, Mike unveils the brilliance of this build with Ngas Empozing and Ability Shield Incineboar, something that gives Mike the advantage for the first turn. Mike's boar wins the speed tie, which makes his Empo successfully burn LogIce's Dogi, giving them a sizeable advantage in this game. As both players use parting shot to take their Incins out the field, Log does the funniest choke of the entire week: he parting shots the Empozing whose ability has a Competitive component.


GEKO TIP: To distinguish which and which not Empozing you should avoid dropping stats on, here's a quick guide:
Empozing sets Misty Terrain: Its torrent fused empo which is safe to stat drop.
Empozing sets Neutralising Gas: Its competitive fused empo which you should avoid dropping stats on at all costs.

Anyways the empozing gets to +3 so now Mike shifts his entire strategy into preserving this empozing at all cost and letting it nuke Log's team. Sensing danger, Log lets his Dogi die as Ogerpon comes in followed by Metalu. With 0 fear whatsover Mike burns the metalu instead of just attacking what's infront of it and gets hit by ruination, then knocks it out the turn later. With a quick tera poison, Mike takes the game as neither Incin nor Ogereena can take down the empo in time.
Game 2: Learning the intentions behind the empozing addition, LogIce leads with his Ogereena and Flutter Voir, while Mike loads his two waters. Not wanting to risk Empozing yet, Mike takes it back in exchange for Incin as the Voir teras and begins spamming specs dazzling gleam. Incin fakes out the Flutter Voir for Ogereena to hit with Cudgel but it lives, while log's ogereena gets a bit of chip. Mike's Ogereena follows me as voir hits another nasty gleam and Log's Oger heals it with Cudgel, but Mike does a play I can only really describe as bad which is to parting shot instead of killing the voir or chipping the Ogereena (I assume he thought log would follow me anyways). Why is this a terrible play you may ask? Well, Mike's team doesn't have a single mon with a spread move. On turn 3 Mike teras his Ogereena with the hopes that with Meta-Lu's ability it will live the gleam; it does not, and mike's ogereena dies while Ogeerena redirects a heavy slam to itself. Both the incoming Empozing and Meta-Lu try to target the Voir but Ogereena keeps spamming follow me for 2 turns straight until it finally falls to let Log's Meta-Lu in, letting Voir chip both mons a ton. Dunce comes in to protect Voir from bullet punch but Mike switches his Meta-lu to get incin to intimiadate both mons, which isn't enough to keep meta-lu from knocking out the empozing. Voir gets sacked so Ting-lu can come in without an intimidate Lu gets burnt by Dunce clicking Bulwark, causing mike to forfeit the game due to his very bad odds of winning.
Game 3: Both players load the same lead of Oger + Voir, but because mike's voir is booster energy instead of Specs Log has the damage advantage. While Mike's voir deals decent chip to Log's oger, both of Log's mons have enough power to knock out Mike's oger, to which Mabos-Pao comes out. Log's Voir gets swapped out for dunce and oger spiky shields, to which Pao protects and Mike's voir teras and dazzling gleam, dealing meager damage to dunce. The next turn Log tries to tera his Oger to deal huge damage to either mon, but gets quickly dispatched by the Pao and Voir as Dunce breaking swipes instead of heat crashing for some reason. Log's lu comes out to bullet punch the voir for huge damage as dunce manages to live getting double targetted by both of mike's mons. Dunce protects but Mike reads it as he goes to his own meta-lu on a bullet punch and the voir protects. In an absolute miracle, dunce gets the double protect needed for it to bring the game back to Log's control and burns Mike's lu as Log kills his opponent's voir with his. With a couple more instances of terrible luck for Mike, Log wins the game and the set.

Pretty good set all things considered, LogIce has been having a very lucky run so far.


[SSS] Necasintrouble
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volcaronavgc [SSL]


Overview: Necas, perhaps taking a note of the team used against him last week, runs a semi trickroom team centered on supporting RhyperLuna and Tinkaton, with Voir/Hearthreena/Mabos-Pao to deal with threats that could prevent trick room from being setup. Volcaronavgc runs practically the exact same team as last week but replacing Bellotcha for Glider Wing, a support option we haven't really seen yet. Volc's team being so slow means that trick rooms is mostly a liability for Necas, even though Rhyperluna can break through most of the team if Volc doesn't play her cards well. Hearthreena is also a mayor issue for volc, but nothing that can't be played around on.
Game 1: Necas leads with Aquaton + Uxielia while Volcarona goes to her trusty Incin + Egg combo. Volc correctly predicts the fake out on incin and goes to Fablaple instead, while the egg gets chip on the Uxelia as it sets up trick room. She then also switches out her Egg for Meta-Lu but Necas predicts and goes for liquidation dealing good damage as the apple prevents Uxelia from getting boosts with mystical power. Apple gets terad on an incoming Gigaton hammer as Lu deals huge damage on aquaton, while both Uxie and apple heal their partners. Apple switches out to Incin which prevents yet another mystical power proc and Lu gets chip on an incoming Hearthreena. Lu switches out for egg then returns to the field as Incin parting shots the uxie to bring it back, who chooses to heal the protecting hearthreena. Volc keeps cycling intimidate with incin as Egg keeps getting chip on hearthreena and uxielia fails to predict which mon incin is about to replace. Incin fakes out the uxie to prevent it healing the hearthreena as it fails to predict the apple switch. Apple baits reena as Incin takes it out with Flare Blitz, which lets uxie setup trick room for the incoming Rhyperluna. Luna Eqs to get some chip while its flame orb isn't activated yet, but it deals very little damage as Egg comes back in and gets healed by apple, while uxie deals very little chip with gleam. Volc proves how well her eggy is ev as it manages to outslow the luna even on trick room and nukes the tera ghost luna, hurting it enough so that it dies when knocking out the apple and taking helmet chip. With both wincons down for the count, Volc can just intim cycle against the last 2 mons and comfortably win the game.
Game 2: Volc leads incin and lu while Necas goes Mabos-Pao and Reena, a bad lead against incin. Lu switches for apple to tank a cudgel and pao protect against blitz from incin. Necas goes for an agressive tera ghost on pao on apple but it switches and crash misses, while a wood hammer expecting a tera water also hits the lu yet deals little damage, to which incin pshots the reena to get apple in. Seeing the reena doing 0 damage necas takes out the reena for Aquaton as incin comes back in which gets sacred sworded by the pao, but it deals pitiful damage because of the intim cycle. Apple gets replaced by Lu as Necas tries to fake out the incin to prevent it from hitting pao with sucker punch but a tera ghost prevents that and leaves pao with 1 health, who gets a crit ic on lu for decent damage. Pao protects, Lu protects, Incin pshots Aqua to get eggy in. Apple comes on a liquidation as Pao gets one last sucker punch on egg before going down as Flutter Voir comes in. Lu comes back on an gleam then gets healed nearly to full by eggy as aqua swaps for reena. Incin comes again to weaken the reena as lu protects but eats a moonblast that makes it eat its berry. Apple returns and reena switches again to aqua, as voir protects on an incoming heavy slam. Fake out gives voir another turn to live as it tries to target apple who protects. After reading Necas' sould all game, volc begins to slip up, starting from this turn where she uses lu to knock out aquaton, expecting the voir to protect, instead necas double targets the apple and it goes down too, bringing each team's defining grass type for the final turns of the game. Voir gets double targetted by bullet punch and grassy glide, which allows reena to bring lu to half health. Reena finishes off egg as lu stomping tantrums it. Expecting a protect, necas pshots the lu and doesn't click protect on lu, which leads to reena knocking out the lu. With a crit, Reena ends the game to save necas.
Game 3: Necas leads with aquaton and Pao while Volc brings her dynamic duo. Nothing really happens on turn 1 besides pao wasting its protect and meta-lu replacing egg. Next turn Necas predicts an apple switch and brings the apple to low health, but because of the itim cycles it doesn't knock out the apple. Incin comes to apple's help as Volc teras her meta lu and tanks a liquidation to knock out the aquaton to let the reena in. Both pao and reena protect next turn as lu swaps for apple. Apple protects but Necas decides to tera his reena and double target the incin, who manages to live and flare blitz the pao. Necas reads the sucker and follow mes with reena instead as pao knocks out the apple with icicle, bringing lu in. Boar switches to egg as both lu and reena protect, as its clear now that the game gets decided on which of the terad mon dies first. Necas fails to get good reads this turn as incin swaps egg, voir swaps reena, icicle crash deals no damage on lu and lu does massive damage on boir. necas protects his voir from bullet punch but gets read by volc as it switches out incin for egg. Glide knocks out pao and stomping knocks out voir, leaving reena vs the world. Incin comes out to drop reena's attack raise before getting knocked out as egg gets a huge dracon on it. With this, the battle is won in volc's favor as reena can't knock out both mons at once.


Best set of the week to spectate, horrible game to try and fully commentate. Volcaronavgc is safely the scariest player in the pool, both because of her skill and because of how obnoxious it is to record all her switches.

[WUG] Smudge
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vs Clas
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[EEP]


Overview: Clas loads a typical balance with a particularly interesting addition: The mod's equivalent of Great Dozo + Iron Giri. Outside the obvious combo, this giri can help provide crucial tailwind support for Clas. Unfortunately, Clas has loaded this team against a team that fully counters Dozo Giri, with double unaware + bellotcha. Speaking of the opposing team, Smudge brings the most unique team we have seen this week, centered around a D-tier mon: Toxicorio-Amped-Baile. Toxicorio can either take advantage of torch song spam or quiver dance alongside bellotcha, both options which are devastating for Clas' team.
Game 1: Clas leads Meta-lu + Dozo, while Smudge leads with Aquaton and Bellotcha. Scared of water moves from aqua, Clas switches Lu for Reena as Dozo protects, but it proves to be a bad play as the Bellotcha begins quiver dancing. Iron Giri comes out to replace dozo and reena trades huge damage with the aquaton, while the bellotcha sets up again. Seeing the inmediate danger he is in, Clas desperately teras his Reena and hits Bellotcha with a dark pulse and cudgel, but its for nothing as the Matcha gotcha knocks out reena and brings it to full health, causing Clas to forfeit the match.
Game 2: Second games begins with Clas bringing Reena + Voir and Smudge bringing Fablapple + Skelenine. Clas swaps his Reena for Giri, wile having a huge read on the tera poison fablapple and almost knocking it out as Skele begins to setup with Torch Song. Giri setups tailwind while Voir and Skele trade chip with each other and the fablaple swaps out with Aquaton. Clas does a huge predict with Tera Ghost to avoid fake out and tries to hydro pump the skelenine, but gets a devastating miss and both it and reena take huge damage from a snarl. The game is essentially over as Smudge can comfortably defend his Skelenine and Clas can no longer do anything about it.

Very unfortunate game for Clas, and by far the shortest one on this week.
 
Life almost crumbled apart for me this week but are back in business with another review:

SOLOPL WEEK 2 REVIEWS BY GEKOKESO

[MMG] View attachment 799444View attachment 799449View attachment 799448View attachment 799446View attachment 799450View attachment 799442gephicka vs christianaffinityView attachment 799451View attachment 799452View attachment 799453View attachment 799454View attachment 799443View attachment 799446[GGD]
Overview: christianaffinity becomes the first person to load weather in this tour, his team is comprised of the setter Tyranaught, two abusers in Excaluza and Bombirdstone, and 3 support pokémon. As crudely put by QSNS, gephicka has loaded "tailwind slop" that very curiosuly forgoes all forms of setup. It uses tailwinder volbeasle to power up a deadly spec Chi-ken alongside 4 other supporting mons including a very curious av dogi set. Tailwind happens to be a huge counter to christian's team so gephicka just made my job way easier this week.
Game 1: Gephicka goes full sloppenheimer mode and leads with tailwind + Chi-ken, while christian goes with Tyranaught + Excaluza. Geph teras immediately expecting chris to double tap the chi-ken then misses a crucial heat wave on excaluza, but thankfully Chris, who hasn't realized that Chi-ken is the real threat to their team, double taps the Volbeasle instead, which sets up tailwind and comfortably tanks both hits. It fake tears the tyra and Chris realizes the pickle they are in as the Chi-ken makes both of their mons go to low health, but because of the tera ghost his tyra can't hit the Chi-ken so its only Exca who can hurt it, both of geph's mons tank the hits. Geph preserves the volbeasle for another tailwind in the future by going Ogereena as Heat Wave knocks out tyra. Bombirdier comes out and exca gets swapped to Ting-lu but its clear the game is over as nothing lives a heat wave, and what does die to Oger's cudgel.
Game 2: Geph leads the same mons as Christian switches it up by going Bombirdier instead of exca. Bombirdier tera rocks for a rock slide that could have potentially knocked out both of Geph's leads, but at the worst possible moment Chi-Ken flinches it. I won't bother with the rest of the game as by losing that key turn of damage it becomes a repeat of game 1.

Depressing set, but both teams loaded are cool.


[TTK] View attachment 799443View attachment 799657View attachment 799442View attachment 799449View attachment 799658View attachment 799446LogIce vsView attachment 799661 View attachment 799657View attachment 799443View attachment 799446View attachment 799444View attachment 799449srvoltmike [DDK]
Overview: Both teams are running pretty standard balance teams. LogIce runs pretty much sample sets coming from every other team that played last week, while srvoltmike makes use of a mon we haven't really seen much yet, despite being so dominant in the previous regulation: Empozing-Galar, a mon with two very disruptive abilities. Differences between the team then come down to mike having Mabos Pao, LogIce having both Dogi and Dunce, and the Fluttervoir sets being very different, something that becomes very important on the match. Mike also has a huge disadvantage that im gonna mention later.
Game 1: As Log leads Dogi Boar like a lot of players last week, Mike unveils the brilliance of this build with Ngas Empozing and Ability Shield Incineboar, something that gives Mike the advantage for the first turn. Mike's boar wins the speed tie, which makes his Empo successfully burn LogIce's Dogi, giving them a sizeable advantage in this game. As both players use parting shot to take their Incins out the field, Log does the funniest choke of the entire week: he parting shots the Empozing whose ability has a Competitive component.


GEKO TIP: To distinguish which and which not Empozing you should avoid dropping stats on, here's a quick guide:
Empozing sets Misty Terrain: Its torrent fused empo which is safe to stat drop.
Empozing sets Neutralising Gas: Its competitive fused empo which you should avoid dropping stats on at all costs.

Anyways the empozing gets to +3 so now Mike shifts his entire strategy into preserving this empozing at all cost and letting it nuke Log's team. Sensing danger, Log lets his Dogi die as Ogerpon comes in followed by Metalu. With 0 fear whatsover Mike burns the metalu instead of just attacking what's infront of it and gets hit by ruination, then knocks it out the turn later. With a quick tera poison, Mike takes the game as neither Incin nor Ogereena can take down the empo in time.
Game 2: Learning the intentions behind the empozing addition, LogIce leads with his Ogereena and Flutter Voir, while Mike loads his two waters. Not wanting to risk Empozing yet, Mike takes it back in exchange for Incin as the Voir teras and begins spamming specs dazzling gleam. Incin fakes out the Flutter Voir for Ogereena to hit with Cudgel but it lives, while log's ogereena gets a bit of chip. Mike's Ogereena follows me as voir hits another nasty gleam and Log's Oger heals it with Cudgel, but Mike does a play I can only really describe as bad which is to parting shot instead of killing the voir or chipping the Ogereena (I assume he thought log would follow me anyways). Why is this a terrible play you may ask? Well, Mike's team doesn't have a single mon with a spread move. On turn 3 Mike teras his Ogereena with the hopes that with Meta-Lu's ability it will live the gleam; it does not, and mike's ogereena dies while Ogeerena redirects a heavy slam to itself. Both the incoming Empozing and Meta-Lu try to target the Voir but Ogereena keeps spamming follow me for 2 turns straight until it finally falls to let Log's Meta-Lu in, letting Voir chip both mons a ton. Dunce comes in to protect Voir from bullet punch but Mike switches his Meta-lu to get incin to intimiadate both mons, which isn't enough to keep meta-lu from knocking out the empozing. Voir gets sacked so Ting-lu can come in without an intimidate Lu gets burnt by Dunce clicking Bulwark, causing mike to forfeit the game due to his very bad odds of winning.
Game 3: Both players load the same lead of Oger + Voir, but because mike's voir is booster energy instead of Specs Log has the damage advantage. While Mike's voir deals decent chip to Log's oger, both of Log's mons have enough power to knock out Mike's oger, to which Mabos-Pao comes out. Log's Voir gets swapped out for dunce and oger spiky shields, to which Pao protects and Mike's voir teras and dazzling gleam, dealing meager damage to dunce. The next turn Log tries to tera his Oger to deal huge damage to either mon, but gets quickly dispatched by the Pao and Voir as Dunce breaking swipes instead of heat crashing for some reason. Log's lu comes out to bullet punch the voir for huge damage as dunce manages to live getting double targetted by both of mike's mons. Dunce protects but Mike reads it as he goes to his own meta-lu on a bullet punch and the voir protects. In an absolute miracle, dunce gets the double protect needed for it to bring the game back to Log's control and burns Mike's lu as Log kills his opponent's voir with his. With a couple more instances of terrible luck for Mike, Log wins the game and the set.

Pretty good set all things considered, LogIce has been having a very lucky run so far.


[SSS] Necasintrouble View attachment 800082View attachment 800083View attachment 799449View attachment 800084View attachment 799444View attachment 800085 vs View attachment 800078View attachment 800079View attachment 800080View attachment 799443View attachment 799657View attachment 800081volcaronavgc [SSL]

Overview: Necas, perhaps taking a note of the team used against him last week, runs a semi trickroom team centered on supporting RhyperLuna and Tinkaton, with Voir/Hearthreena/Mabos-Pao to deal with threats that could prevent trick room from being setup. Volcaronavgc runs practically the exact same team as last week but replacing Bellotcha for Glider Wing, a support option we haven't really seen yet. Volc's team being so slow means that trick rooms is mostly a liability for Necas, even though Rhyperluna can break through most of the team if Volc doesn't play her cards well. Hearthreena is also a mayor issue for volc, but nothing that can't be played around on.
Game 1: Necas leads with Aquaton + Uxielia while Volcarona goes to her trusty Incin + Egg combo. Volc correctly predicts the fake out on incin and goes to Fablaple instead, while the egg gets chip on the Uxelia as it sets up trick room. She then also switches out her Egg for Meta-Lu but Necas predicts and goes for liquidation dealing good damage as the apple prevents Uxelia from getting boosts with mystical power. Apple gets terad on an incoming Gigaton hammer as Lu deals huge damage on aquaton, while both Uxie and apple heal their partners. Apple switches out to Incin which prevents yet another mystical power proc and Lu gets chip on an incoming Hearthreena. Lu switches out for egg then returns to the field as Incin parting shots the uxie to bring it back, who chooses to heal the protecting hearthreena. Volc keeps cycling intimidate with incin as Egg keeps getting chip on hearthreena and uxielia fails to predict which mon incin is about to replace. Incin fakes out the uxie to prevent it healing the hearthreena as it fails to predict the apple switch. Apple baits reena as Incin takes it out with Flare Blitz, which lets uxie setup trick room for the incoming Rhyperluna. Luna Eqs to get some chip while its flame orb isn't activated yet, but it deals very little damage as Egg comes back in and gets healed by apple, while uxie deals very little chip with gleam. Volc proves how well her eggy is ev as it manages to outslow the luna even on trick room and nukes the tera ghost luna, hurting it enough so that it dies when knocking out the apple and taking helmet chip. With both wincons down for the count, Volc can just intim cycle against the last 2 mons and comfortably win the game.
Game 2: Volc leads incin and lu while Necas goes Mabos-Pao and Reena, a bad lead against incin. Lu switches for apple to tank a cudgel and pao protect against blitz from incin. Necas goes for an agressive tera ghost on pao on apple but it switches and crash misses, while a wood hammer expecting a tera water also hits the lu yet deals little damage, to which incin pshots the reena to get apple in. Seeing the reena doing 0 damage necas takes out the reena for Aquaton as incin comes back in which gets sacred sworded by the pao, but it deals pitiful damage because of the intim cycle. Apple gets replaced by Lu as Necas tries to fake out the incin to prevent it from hitting pao with sucker punch but a tera ghost prevents that and leaves pao with 1 health, who gets a crit ic on lu for decent damage. Pao protects, Lu protects, Incin pshots Aqua to get eggy in. Apple comes on a liquidation as Pao gets one last sucker punch on egg before going down as Flutter Voir comes in. Lu comes back on an gleam then gets healed nearly to full by eggy as aqua swaps for reena. Incin comes again to weaken the reena as lu protects but eats a moonblast that makes it eat its berry. Apple returns and reena switches again to aqua, as voir protects on an incoming heavy slam. Fake out gives voir another turn to live as it tries to target apple who protects. After reading Necas' sould all game, volc begins to slip up, starting from this turn where she uses lu to knock out aquaton, expecting the voir to protect, instead necas double targets the apple and it goes down too, bringing each team's defining grass type for the final turns of the game. Voir gets double targetted by bullet punch and grassy glide, which allows reena to bring lu to half health. Reena finishes off egg as lu stomping tantrums it. Expecting a protect, necas pshots the lu and doesn't click protect on lu, which leads to reena knocking out the lu. With a crit, Reena ends the game to save necas.
Game 3: Necas leads with aquaton and Pao while Volc brings her dynamic duo. Nothing really happens on turn 1 besides pao wasting its protect and meta-lu replacing egg. Next turn Necas predicts an apple switch and brings the apple to low health, but because of the itim cycles it doesn't knock out the apple. Incin comes to apple's help as Volc teras her meta lu and tanks a liquidation to knock out the aquaton to let the reena in. Both pao and reena protect next turn as lu swaps for apple. Apple protects but Necas decides to tera his reena and double target the incin, who manages to live and flare blitz the pao. Necas reads the sucker and follow mes with reena instead as pao knocks out the apple with icicle, bringing lu in. Boar switches to egg as both lu and reena protect, as its clear now that the game gets decided on which of the terad mon dies first. Necas fails to get good reads this turn as incin swaps egg, voir swaps reena, icicle crash deals no damage on lu and lu does massive damage on boir. necas protects his voir from bullet punch but gets read by volc as it switches out incin for egg. Glide knocks out pao and stomping knocks out voir, leaving reena vs the world. Incin comes out to drop reena's attack raise before getting knocked out as egg gets a huge dracon on it. With this, the battle is won in volc's favor as reena can't knock out both mons at once.


Best set of the week to spectate, horrible game to try and fully commentate. Volcaronavgc is safely the scariest player in the pool, both because of her skill and because of how obnoxious it is to record all her switches.

[WUG] Smudge View attachment 800476View attachment 800477View attachment 800478View attachment 800081View attachment 800085View attachment 800475vs Clas View attachment 799657View attachment 799443View attachment 799449View attachment 800399View attachment 800400View attachment 800401[EEP]

Overview: Clas loads a typical balance with a particularly interesting addition: The mod's equivalent of Great Dozo + Iron Giri. Outside the obvious combo, this giri can help provide crucial tailwind support for Clas. Unfortunately, Clas has loaded this team against a team that fully counters Dozo Giri, with double unaware + bellotcha. Speaking of the opposing team, Smudge brings the most unique team we have seen this week, centered around a D-tier mon: Toxicorio-Amped-Baile. Toxicorio can either take advantage of torch song spam or quiver dance alongside bellotcha, both options which are devastating for Clas' team.
Game 1: Clas leads Meta-lu + Dozo, while Smudge leads with Aquaton and Bellotcha. Scared of water moves from aqua, Clas switches Lu for Reena as Dozo protects, but it proves to be a bad play as the Bellotcha begins quiver dancing. Iron Giri comes out to replace dozo and reena trades huge damage with the aquaton, while the bellotcha sets up again. Seeing the inmediate danger he is in, Clas desperately teras his Reena and hits Bellotcha with a dark pulse and cudgel, but its for nothing as the Matcha gotcha knocks out reena and brings it to full health, causing Clas to forfeit the match.
Game 2: Second games begins with Clas bringing Reena + Voir and Smudge bringing Fablapple + Skelenine. Clas swaps his Reena for Giri, wile having a huge read on the tera poison fablapple and almost knocking it out as Skele begins to setup with Torch Song. Giri setups tailwind while Voir and Skele trade chip with each other and the fablaple swaps out with Aquaton. Clas does a huge predict with Tera Ghost to avoid fake out and tries to hydro pump the skelenine, but gets a devastating miss and both it and reena take huge damage from a snarl. The game is essentially over as Smudge can comfortably defend his Skelenine and Clas can no longer do anything about it.

Very unfortunate game for Clas, and by far the shortest one on this week.
i see you are having aton of fun trying to keep track of my switches :D
 
Mod leader here with a quick announcement! Meta-Lu is getting a few nerfs. The mon has been a little too dominant, particularly alongside set up. These nerfs aim to keep its role, but make it less extreme

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117 / 122 / 127 / 75 / 85 / 57 (-17 HP)
Automaton of Ruin: Effects of Vessel of Ruin and Light Metal (used to be Vessel of Ruin + Clear Body)

  • While intended to be a defensive piece, the previous bulk was a bit too overtuned, letting it live hits that it shouldn't
  • Clear Body effects facilitated Coaching support and made Meta-Lu have very little counterplay. Letting it be affected by Intimidate and other stat-lowering moves should make it easier to handle
  • As a side effect, Light Metal also removes Heavy Slam as an option. Meta-Lu was never intended to have that much of an offensive presence, a STAB that is almost always 120 BP made it much more offensively threatening than necessary. Mind you, it still has good options in Meteor Mash and Iron Head, but is now toned down offensively
  • These changes aim to make Meta-Lu less overtuned, while still fufilling its intended role as a big defensive piece that helps against the many powerful special attackers of the tier, while not invalidating them

Additionally, one bug has recently been found:

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Iron Onigiri is currently being consumed by Great Dozo before activating a Booster Energy. This update will attempt to make it so Booster Energy Onigiri activates before the Commander effects.

That is all for now! Thank you for playing the metagame
THE KING IS DEAD.


Not going to reveal any further thoughts since I build volc's teams for SoloPL.
 
Life goes on as usual, and so does the review time!

SOLOPL WEEK 3 REVIEWS BY GEKOKESO

[EEP]
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Clas
vs srvoltmike
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[DDK]

Overview: Clas is bringing offense that can operate in two different ways: Using the Ability Shield Incineroar+ Empozing to get the first turn advantage, as well as Grassy Terrain + SD Glide Hearthreena, which is the main center piece of the team. Mike on the other hand is running some offense with two setup supports in Dunce Fire / Annihilape to help setting up Mabos-Pao, Dogicannon and the recently "nerfed" Meta-Lu. The crux of this matchup comes to if Mike can give enough boosts for its offensive mons to take on Hearthreena.
Game 1: Game starts with Reena + Eggy from Clas and Mike starts with Meta-Lu + Annihilape. Clas double protects trying to scout what mike would do, which ends up being protecting his Meta-Lu and having his Ape try to kill itself. Next turn Clas is forced to waste a glide on the ape to ensure the incoming final gambit doesn't ko its reena, but still leaves it with very little hp, as Lu and the Egg trade damage with each other. Mabos pao comes in and tries to hit a ice spinner on eggy, but every mon decides to protect that turn. Eggy is removed and in comes Empozing, Clas teras his Hearthflame to try and get some big damage on lu, but Mike predicts this and goes for tera dragon on Lu itself, as both Pao and Lu deal substantial damage to Empozing, Lu even getting a slight attack boost in the process. Clas switches his Reena for the Iron Monkey predicting a sucker punch and goes for a strange steam to knock out the Meta-Lu, which tragically proceeds to miss and Lu takes it out with thunderpunch. Clas protects his monkey but the game is over as the attack raise on Lu gives it enough power to knock out egg with ease, giving Mike the win.
Game 2: Clas leads Reena and Eggy this time as Mike repeats his lead of the previous match. Having scared Clas with the previous match, he correctly protects against the double targeting of Lu before coaching it with Ape. Next turn Clas Teras Reena to deal massive damage on the Lu, which gets further boosts and ohkos the eggy, letting Incin in. Mike tries to repeat the same thing as last 2 turns but Reena SDs and Incin parting shots into the Empozing Galar. The boosts are enough so that next turn Reena can knock out the Lu with ease, letting pao in. Mike protects his Pao to try and repeat the coaching sequence all over again but gets read and the Reena eliminates the ape. At this point the game is over as the boosted reena can comfortably beat the rest of Mike's team.
Game 3: Clas tries to lead double grass again but Mike switches it up with Dogicannon instead. He does a double switch to Empozing and Incin as the Dogi gets more boosts yet fails to catch the right mon with its cc. Mike correctly predicts a double targetting of the dogicannon and goes to Lu as it gets boosts from the ape. Lu terastalizes, but the Empozing protects and the Lu's Clear Amulet. Clas unfortunately proceeds to commit a devastating throw, as instead of boosting empozing's strange steam with Incin's Helping hand on the Meta-Lu, he decides to hit the Lu raw and parting shots the ape (which made no sense since the clear amulet on Lu was knocked off and was the only attacker on the field, not that it would matter much), which leads to the empozing dying. Rather than keep eggy to try and pressure protects on the lu, Clas tries to knock out the Lu with Hearthflame but it doesn't deal enough damage, causing both Reena and the incoming incin to get obliterated and give mike the win.


Interesting set, kind of crazy to think Clas' set is still not the most unlucky of the week.

[MMG] gephicka
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Necasintrouble [SSS]

Overview: Gephicka loads Sun meant to make two degen abusers in Hearthreena and Chi-Ken go loose, with Squawkorus-therian and Iron Copper to be able to handle matchups where sun might not be ideal. Necas is running a pretty creative balance team that takes advantage of Tailwind support from Necas's Squawk to help the slower teammates of the team. Geph's specs Chicken hits harder than necas but his is faster, and the crux of this matchup will depend on which user has the better Chicken.
Game 1: Out of fear of getting out-cheesed, geph loads with Voir and Chi-ken instead of setting sun while necas pulls up with Araquaton (A mon I had been truly mispronouncing this whole time and only now realised) alongside dogicannon. Geph teras its chicken to try and avoid a fake-out while dealing enough damage with voir to knock out dogi, but the aquaton Gigaton Hammers the Voir out of the game, bringing reena and Necas' chi-ken in. Geph swaps his Chi-ken for copper, Necas swaps the Aquaton for his Squawk, reena chips the squawk while the chi-ken snarls in an attempt to weaken geph's counterpart. Necas tries to tera ghost his own chi-ken but gets knocked off but the copper as Squawk brings it to low health. The Aquaton comes out to tank a hit meant for Necas' Chicken and squawk just barely gets to live an incoming heavy slam to be able to set tailwind. The game ends and between the Aquaton and the Squawk they are able to knock out the rest of geph's team.
Game 2: Words can barely help to describe the atrocity that is this game. Necas repeats his previous lead as Geph just YOLOs it with a Whimsicott and Chi-Ken lead. Aquaton fakes out the whimsicott in a turn that most likely could have decided the rest of the match right there, but the Chi-ken inmediately gets possesed by the ghost of the Salazzern of week 1, missing a crucial tailwind opportnity as necas gets lots of damage on the aquaton with dark pulse. Voir replaces Whimsi and Necas' Chi-ken misses it once more as it chips down Geph's chicken while it fails to hit the protected aquaton. Geph misses its Thunder wave on chi-ken on a very poor attempt to hide that the game is rigged to Geph's favor but immediately next the Chi-ken misses a heat wave that would have knocked out its brother out, allowing geph's chiken to kill the aquaton, bringing dogi in. Voir finally succeeds in paralysing the opposing chi-ken as the Chiken misses out on knocking both voir and whimsi on one hit but finishes the job thanks to dogi. This victory is short lived as when the two fire types in the back come in they end up deleting the rest of necas' team.
Game 3: Geph leads with voir and whimsi this time as necas repeats his lead one more time. Necas gets a good prediction by switching his chi-ken for squawk to catch a twave, while Aquaton reads the whimsi protect and ohkos the voir, but the position necas is now in is actually pretty bad. The Chi-ken comes out with a devasting heat wave that knocks out squawk, and thanks to tera ghost it lives an attack from the aquaton, as whimsi sets up tailwind. geph's chicken and whimsi together take out necas' chiken as necas chokes and liquidates the whimsicott, who barely feels it. In comes bellotcha to try and recover this game, which seems likely as thanks to tera water bello lives enough to setup trick room and the aquaton protects, giving necas the advantage even briefly. Truth be told I genuinely cannot describe what happens next as Just necas completely throwing the game by not gigaton hammering the whimsi on the many chances he had, but regardless he matcha gotchas both mons which finishes the chi-ken, but by liquidating instead of hammer the whimsi lives another turn. Eventually, reena and whimsi stall out the trick room turns to give Geph a very tight win.


Clas vs Necas will be a hype match solely due ot how miserable its gonna look like most likely.

[TTK]
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Sheepie vs volcaronavgc
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[SSL]


Overview: Volcarona brings out her big three alongside 3 new supporting options. Iron Monkey for fairies like Voir and Fablapple, Umbrelotic for the likes of Reena and Sylvedon for steel types. Sheepie brings a pretty standard tailwind-oriented team, where the main centerpiece of the team is Moon Knight, a dominant mon in the previous format, alongside tailwind abusers like Sceptmora, Chi-ken and Iron Bramble. Given that Sceptimora can setup tspikes it is a well thought brought against volc and her switches.
Game 1: Volc leads with Iron Monkey and her trusty egg as Sheepie leads Chi-ken and Sceptimora. Sceptimora switches out to let Moon Knight in as Eggy gets swapped for Umbrelotic, Volc teras her monki so that both mons can comfortably tank the heat wave together, as monkey does a decent chunk of damage to the knight. Knight protects as Monki and Umbre tank another heat wave, then parting shot and scald the Chi-Ken respectively as eggy comes back in. Sheepie incorrectly tera flyings the moon knight to catch the eggy but fablapple comes in and comfortably tanks the acro alongside umbre, who knocks out moon knight with ice beam, Chi-ken does get the burn on apple tho. Apple protects as sceptimora aims for the wrong mon and Chi-ken does the same thing it has been doing all game. Chi-ken finally is switched out for bramble as monki comes in, their teammates protecting. Sceptimora gets a crucial double protect to an umbrelotic ice beam as bramble attempts to take down the munki with polt but misses. Egg comes in on an energy ball as umbrelotic protects from a high horse power. Scepti protects on an incoming grassy glide as both umbrelotic and bramble get crits on their respective targets, eggy falling as unlike bramble it didn't have a sash, bringing the monkey in. Chi-ken relays for Scept as bramble protects, and gets toxiced by the munki. Chi-ken and bramble get chip on the opponents but game is over once the umbre knocks out the bramble as the remaining mon cans be taken down with Follow Me and fake out.
Game 2: Sheepie leads with Bramble and Moon Knight, while Volc goes with Eggy and Incin. Volc tera her grass incin to ensure the speed advantage and beat the bramble 1v1 while trick room, but sheepie reads it and goes to sceptimora, getting a huge tspike on volc's side. Moon Kinght is brought back while bramble protects and tanks a leaf storm while the incin gets swapped for sylvedon. Sheepie gets 2 curcial reads by switching bramble for voir on a trick room and tera flying the moon knight to dodge the excavate hyper voice and ohko the egg, bringing the apple in. Both mons of sheepie protect, stalling crucial trick room turns. Sheepie double switches into bramble and scept as volc double targets the bramble, knocking it out with ease as trick room ends. Apple tries to sacrifice itself but moonblast dispatches it with ease while energy ball kills the sylvedon, winning the game for sheepie.
Game 3: Sheepie leads with Chi-ken and Voir against Volc's munki and umbrelotic lead. Knowing that volc can't tera both mons which are weak to the incoming speadmoves, Sheepie presses the advantage with heat wave and tera fairy dazzling gleam, forcing volc to swap out munki for eggy and tera poison the umbrelotic, eggy dies while umbrelotic and Chi-ken trade huge chip between each other as Munki comes back. Chi-ken gets swapped out for Moon Knight as Voir protects. Moon Knight sets tailwind for an iron bramble that comes to replace the flutter voir, but volc gets a slightly lucky poison that finishes the bramble off before it can have the chance to cause massive damage on volc's team. Volc swamps out munki and the umbrelotic protects as sheepie double targets the protecting mon and loses bramble in the process. Voir comes in and as fablapple protects, voir and moon knight double target the Munki, which tanks both hits comfortably. Moon knight gets huge yet inconsequential chip on the umbrelotic as voir protects. Sheepie proceeds on a double target on the munki and it works as munki gets flinched, preventing it from knocking out the voir. The game is over as voir can dispatch the rest of the team, but even if it had been knocked out the position was still slightly towards sheepie as the moon with the Chi-ken support still had the tactical advantage.


Interesting game, seemed like it had less luck involved than it actually appeared.

[WUG]
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Smudge vs IPetBigFoot
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[GGL]


Overview: Smudge runs dedicated trick room, with two abusers in Iron Copper and Rhyperluna, Two setters in Bellotcha and Uxelia, And two supports in Mabos-Pao and Hearthflame. IPetBigFoot runs a bizarre priority spam team involving Floakix and Honchcario, with mons like scarf Dogicannon and Flutter Voir to finish off threat. Smudge's advantage is that his team team is bulkier, and despite priority being able to deal consistent damage even under it, its main abusers are huge libailities for Bigfoot's team.
Game 1: Both players forgoe going to the main gimmicks of their teams, as Smudges goes with raw Iron Copper and Hearthreena while bigfoot goes with Pao and Ogereena. Bigfoot protects his reena from fire cudgel as Floakix comes in on an Iron Copper drain punch. Hearthreena protects on a fimp while copper does a huge chunk of damage to oger. Floakix u-turns out into honchcario which takes a thunder punch as cudgel removes the oger. Honchcario protects on a double target and Floakix gets huge damage on the iron copper with a crit that bring its to low health. A huge read by Smudge has him swap copper for bellotcha, which results in the tera normal honch hitting nothing, the floatzel killing itself to recoil and heartreena dispatching the honch with cudgel, essentially ending the game.
Game 2: Both players bring out their pao, smudge with hearthreena and Bigfoot with dogi. Smudge's Pao swaps with bellotcha expecting a drain punch and tera fires the oger to get a ko on it, but bigfoot u-turns of bellotcha instead as Pao gets huge damage on hearthreena with sucker, bring floatkix to die and let Ogereena in. Hearthreena tries to sacrifice itself to prevent harm to bellotcha but Oger teras and knocks it out with Stomping tantrum, allowing Pao to knock out the bellotcha. Smudge's Pao and Copper arrive as a double protect shields Oger and bigfoot's Pao from fake outs and suckers. Smudge's Pao protects assuming its the main target, but bigfoot double targets copper instead, bringing it to very low health before copper takes out the oger, letting dogi in so that it and pao can eliminate Smudge's last mons.

Game 3: Bigfoot repeats his past lead and Smudge finally lead with trick room in uxelia. Bigfoot desperately double targets the uxelia, even tera ghosting to prevent a fake out from copper but the tera fairy causes uxielia to survive and set trick room up, as copper deals huge damage to it. Pao takes out uxielia with sucker but a thunder punch knocks out an incoming floatkix instead of dogi. Luna comes out, and together with Iron Copper they make quick work of Bigfoot's team.
Cleanest set of the week, cool teams from both players, good plays and no luck involved at all.
 
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