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Facility Guild Alliance — GemGem

FortColors

formerly Fort Colorcastle
only GemGem and the current referee should be posting in this thread

Backpack:
:Heavy-Duty Boots: Heavy-Duty Boots
:Covert Cloak: Covert Cloak
:Safety Goggles: Safety Goggles
:Full Incense: Full Incense
:Life Orb: Life Orb
:Flame Orb: Flame Orb
:Macho Brace: Macho Brace

The A-Team::Blaziken::Colossoil::Kitsunoh::Togekiss:
:sv/blaziken::blaziken:
Chauffage (Blaziken) (Hex:#F37934)
Level 3 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing:
Fire.png
Fighting.png
Fire/Fighting
Abilities: Blaze Hidden Ability: Speed Boost

HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 7 (-)
Sp.Def: 5
Speed: 92 (+)
Size: 3
Weight: 4



Combinations (4 / 4)
Dynamic Punch + Poison Jab "Savage Punch"
Stone Edge + Quick Attack "Rockslide Ambush"
Power-Up Punch + Thunder Punch "TBD"
Low Sweep + Scorching Sands "TBD"

Movepool
Level 0
Aerial Ace
Aura Sphere
Blaze Kick (Sig)
Brave Bird
Brick Break
Bulk Up
Defog
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Vacuum Wave
Will-O-Wisp
Work Up

Level 1
Agility
Captivate
Coaching
Confide
Counter
Curse
Cut
Detect
Double Kick
Double Team
Dual Chop
Echoed Voice
Ember
Feather Dance
Fire Spin
Growl
Helping Hand
Incinerate
Mega Punch
Mud-Slap
Peck
Power-Up Punch
Rock Climb
Rock Smash
Role Play
Sand Attack
Scratch
Seismic Toss
Sunny Day
Swagger
Swift

Level 2
Assurance
Close Combat
Double-Edge
Dynamic Punch
Feint
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Heat Wave
High Jump Kick
Low Kick
Mega Kick
Revenge
Reversal
Secret Power
Smelling Salts
Solar Beam
Stone Edge
Superpower
Take Down
Thief
Upper Hand

Level 3
Acrobatics
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Crush Claw
Dig
Flame Burst
Flame Charge
Frustration
Fury Cutter
Headbutt
Heat Crash
Knock Off
Laser Focus
Low Sweep
Return
Rock Tomb
Scorching Sands
Sky Uppercut
Temper Flare
U-turn
:sv/colossoil::colossoil:
Terbaliene (Colossoil) (Hex:#7C935E)
Level 3 — EXP: 5 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing:
Dark.png
Ground.png
Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 110 (+)
Size: 5
Weight: 10



Combinations (4 / 4)
Fire fang + Rapid Spin Combust
Sucker Punch + Facade Long Goodbye
Screech + Knock Off Annihilate
Thunder Fang + Snarl Bound // Determined

Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard

Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief

Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout
:sv/kitsunoh::kitsunoh:
Chanoir (Kitsunoh) (Hex:#475577)
Level 3 — EXP: 7 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing:
Ghost.png
Steel.png
Ghost/Steel
Abilities: Frisk, Limber Hidden Ability: Trace

HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 3 (-)
Sp.Def: 6
Speed: 138 (+)
Size: 3
Weight: 4



Combinations (4 / 4)
Shadow Sneak + Steel Beam "Shadow Slice"
Hone Claws + Iron Head "Claws Out"
Skitter Smack + Thunder Punch "TBD"
Knock Off + U-Turn "TBD"

Movepool
Level 0
Aerial Ace
Bullet Punch
Dark Pulse
Defog
Earthquake
Facade
Feint Attack
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Metal Sound
Play Rough
Protect
Psychic
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp

Level 1
Captivate
Confide
Confuse Ray
Curse
Cut
Double Team
Fake Out
False Swipe
Feather Dance
Flash
Iron Defense
Lick
Metal Claw
Night Shade
Ominous Wind
Pain Split
Rain Dance
Rock Smash
Role Play
Safeguard
Scratch
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Yawn

Level 2
Assurance
Close Combat
Dream Eater
Flail
Foul Play
Iron Tail
Low Kick
Metal Burst
Meteor Mash
Payback
Poltergeist
Psycho Shift
Revenge
Secret Power
Steel Beam
Superpower
Thief

Level 3
Attract
Bulldoze
Dig
Frustration
Fury Cutter
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Odor Sleuth
Phantom Force
Pounce
Psych Up
Return
Shadow Strike (Sig)
Skitter Smack
Strength Sap
Super Fang
Telekinesis
Throat Chop
Torment
U-turn
:sv/togekiss::togekiss:
Chanchérub (Togekiss) (Hex:#FFC0CB)
Level 3 — EXP: 5 / 10

Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing:
Fairy.png
Flying.png
Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck

HP: 90
Attack: 3 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 92 (+)
Size: 3
Weight: 3



Combinations (4 / 4)
Ancient Power + Rock Smash "TBD"
Nasty Plot + Air Slash "TBD"
Extremespeed + Draining Kiss "TBD"
Aura Sphere + Zap Cannon "TBD"

Movepool
Level 0
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn

Level 2
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon

Level 3
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis

Tinkaton's Turf War
Level 3 - Small Map

cabbie.png

Sprite by kyledove
Oi, mate! You from the Guild, yeah? Smashin', 'cause I could really use your help! See, I've got meself a roost full o' Corviknight, where me trusty birds rest up between flights. Trouble is, there's this cheeky bunch o' hooligans led by a bloomin' Tinkaton, nickin' scrap metal day and night! Me poor Corviknights can't get a wink of sleep, and if they ain't sleepin', I ain't runnin' a proper cab service, am I?

Opponents
:sv/tinkaton:
Tinkaton

Typing: Fairy/Steel
Abilities: Mold Breaker, Own Tempo Hidden Ability: Pickpocket

HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 94
Size: 1
Weight: 5


Movepool
Level 0
Astonish
Brick Break
Facade
Fake Tears
Flash Cannon
Light Screen
Metal Sound
Play Rough
Protect
Reflect
Rest
Rock Slide
Sleep Talk
Substitute
Swords Dance
Thunder Wave

Level 1
Baby-Doll Eyes
Brutal Swing
Encore
Fairy Wind
Fake Out
Flatter
Helping Hand
Metal Claw
Rock Smash
Slam
Stealth Rock
Sweet Kiss

Level 2
Covet
Feint
Foul Play
Ice Hammer
Quash
Steel Beam
Stone Edge
Thief

Level 3
Bulldoze
Draining Kiss
Hard Press
Heavy Slam
Knock Off
Pounce
Rock Tomb
Skitter Smack
Smack Down
:sv/steelix:
Steelix

Typing: Steel/Ground
Abilities: Rock Head, Sturdy Hidden Ability: Sheer Force

HP: 90
Attack: 6
Defen.: 14
Sp.Atk: 4
Sp.Def: 5
Speed: 30
Size: 7
Weight: 8


Movepool
Level 0
Autotomize
Crunch
Dark Pulse
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Iron Head
Protect
Psychic Fangs
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Sharpen
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1
Ancient Power
Brutal Swing
Captivate
Confide
Curse
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Drill Run
Harden
High Horsepower
Ice Fang
Iron Defense
Mud-Slap
Rage
Rock Climb
Rock Smash
Rock Throw
Rototiller
Sand Tomb
Sandstorm
Scary Face
Slam
Stealth Rock
Steel Roller
Sunny Day
Swagger
Taunt
Twister
Wide Guard

Level 2
Aqua Tail
Bind
Double-Edge
Flail
Head Smash
Iron Tail
Meteor Beam
Payback
Rock Blast
Secret Power
Skull Bash
Steel Beam
Stone Edge
Take Down

Level 3
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Gyro Ball
Headbutt
Heavy Slam
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Self-Destruct
Smack Down
Torment
:sv/scizor:
Scizor

Typing: Bug/Steel
Abilities: Swarm, Technician Hidden Ability: Light Metal

HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 6
Speed: 65
Size: 3
Weight: 5


Movepool
Level 0
Aerial Ace
Air Slash
Brick Break
Bug Bite
Bug Buzz
Bullet Punch
Cross Poison
Defog
Facade
Flash Cannon
Iron Head
Leer
Light Screen
Night Slash
Protect
Psycho Cut
Quick Attack
Rest
Round
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Vacuum Wave
Wing Attack
X-Scissor

Level 1
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Hit
Double Team
Dual Wingbeat
False Swipe
Helping Hand
Iron Defense
Metal Claw
Morning Sun
Ominous Wind
Quick Guard
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sand Tomb
Sandstorm
Scary Face
Silver Wind
Sonic Boom
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2
Assurance
Close Combat
Double-Edge
Feint
Focus Energy
Razor Wind
Reversal
Secret Power
Skull Bash
Steel Beam
Superpower
Take Down
Thief
Venoshock

Level 3
Acrobatics
Attract
Baton Pass
Bide
Frustration
Fury Cutter
Hard Press
Headbutt
Knock Off
Laser Focus
Lunge
Pounce
Pursuit
Return
Skitter Smack
Struggle Bug
Trailblaze
U-turn
:sv/goodra-hisui:
Goodra-Hisui

Typing: Steel/Dragon
Abilities: Sap Sipper, Shell Armor Hidden Ability: Gooey

HP: 90
Attack: 7
Defen.: 7
Sp.Atk: 8
Sp.Def: 11
Speed: 60
Size: 3
Weight: 7


Movepool
Level 0
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Ice Beam
Iron Head
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic

Level 1
Absorb
Acid Armor
Bubble
Charm
Confide
Counter
Curse
Double Team
Dragon Breath
Ice Spinner
Infestation
Life Dew
Poison Tail
Rain Dance
Sandstorm
Scary Face
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse
Weather Ball

Level 2
Acid Spray
Blizzard
Dragon Cheer
Feint
Fire Blast
Flail
Hydro Pump
Iron Tail
Secret Power
Shelter
Steel Beam
Take Down
Thunder

Level 3
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Frustration
Gyro Ball
Heavy Slam
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Return
Rock Tomb
Skitter Smack
Sludge Wave
:sv/naviathan:
Naviathan

Typing: Water/Steel
Abilities: Guts, Heatproof Hidden Ability: Light Metal

HP: 95
Attack: 8
Defen.: 7
Sp.Atk: 7
Sp.Def: 5
Speed: 97
Size: 6
Weight: 9


Movepool
Level 0
Calm Mind
Crunch
Dragon Claw
Dragon Pulse
Drill Peck
Facade
Flash Cannon
Ice Beam
Ice Punch
Iron Head
Liquidation
Metal Sound
Protect
Psychic Fangs
Refresh
Rest
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Fang
Thunder Punch
Toxic
Waterfall
Wild Charge

Level 1
Bite
Brutal Swing
Bubble Beam
Confide
Double Team
Dragon Breath
Dragon Dance
Echoed Voice
Feather Dance
Gust
Hail
Haze
Ice Fang
Iron Defense
Metal Claw
Peck
Rain Dance
Rock Smash
Scary Face
Slack Off
Steel Roller
Swagger
Taunt
Water Gun
Water Pulse
Whirlpool
Wide Guard

Level 2
Blizzard
Feint
Focus Energy
Hurricane
Hydro Pump
Icicle Spear
Iron Tail
Scale Shot
Secret Power
Steel Beam
Wave Crash

Level 3
Anchor Shot
Attract
Body Slam
Breaking Swipe
Brine
Chilling Water
Dive
Frustration
Heavy Slam
Icicle Crash
Icy Wind
Laser Focus
Muddy Water
Return
Scald
Self-Destruct

Map
--​
A​
B​
C​
D​
E​
F​
G​
5​
--
--
< _ >​
:iron-plate:Sturdy Wall
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:Unknown:Random
--
<Rotating Spawn>​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:stone-plate:Weak Wall
--
< _ >​
--
--
< _ >​
:stone-plate:Weak Wall
--
< _ >​
:tinkaton:Tinkaton
--
<Tinkaton Spawn>​
--
--
< _ >​
3​
:unknown:Start Pos. 1
--
<Keep>​
--
--
< _ >​
:iron-plate:Sturdy Wall
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:stone-plate:Weak Wall
--
< _ >​
:unknown:Random
--
<Rotating Spawn>​
2​
--
--
<Keep>​
:unknown:Start Pos. 2
--
<Keep>​
--
--
< _ >​
:stone-plate:Weak Wall
--
< _ >​
:iron-plate:Sturdy Wall
--
< _ >​
--
--
< _ >​
--
--
< _ >​
1​
:corviknight:Corviknight
--
<Keep>​
--
--
<Keep>​
:unknown:Start Pos. 3
--
<Keep>​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​

Objectives
Main:
(Defense Guild) Defend the Keep for eight (8) rounds.
Side: (Big Game Guild) Defeat Tinkaton one or more times.
Side: (Training Guild) Defeat one (1) Spawn.
Side: (Training Guild) Defeat two (2) Spawn.

Defeat Condition: Two (2) or more enemies end their turn on <Keep> tiles.

Tiles
< _ > - No effect.
<(Enemy) Spawn> - After that Pokemon has been fainted for two (2) rounds: At the end of the referee's turn, create a new copy of that Pokemon on this tile.
<Rotating Spawn> - Rotating enemies enter play on these tiles.
<Keep> - A Keep tile.

Objects
:iron-plate:Sturdy Wall
(Impassable.)

:stone-plate:Weak Wall
Interact (Tinkaton Only): Destroy this wall.

:corviknight:Corviknight
(Impassable.)

Arena - Corviknight Keep
At the start of the map:
- Randomize the order of :steelix:Steelix, :scizor:Scizor, :goodra-hisui:Goodra-Hisui, and :naviathan:Naviathan. This is the rotating enemy list.
- Place :tinkaton: Tinkaton on the <Tinkaton Spawn> tile.
- Place the first two (2) rotating enemies on distinct <Rotating Spawn> tiles.

At the end of each round, if the referee was the active player: Place the next rotating enemy on a <Rotating Spawn> tile. (If the end of the list is reached, return to the start.)

When an Enemy Pokemon would move and a path is blocked by a Player Pokemon, if that Player Pokemon currently has at least two (2) adjacent enemies, that Enemy Pokemon may move through the Player Pokemon's tile at the cost of 0 movement.

:tinkaton:Tinkaton counts as two (2) enemies for the Defeat Condition while on a <Keep> tile.

order:
:naviathan:Naviathan​
:goodra-hisui:Goodra-Hisui​
:steelix:Steelix​
:scizor:Scizor​
:naviathan:Nav goes to G3, :goodra-hisui:Hoodra goes to E5

GemGem to choose starting positions and order
 
Last edited:
Spawn 1: :Colossoil:Colossoil @ Heavy-Duty Boots
Spawn 2: :Blaziken:Blaziken @ Macho Brace:Macho Brace:
Spawn 3: :Kitsunoh:Kitsunoh @ Full Incense:Full Incense:

:Colossoil: A3-> B3 -> B4
:Blaziken: B2 -> C2
:Kitsunoh: C1 -> D1
 
:Colossoil:*dances*


:Blaziken: C2 -> C1 -> D1
:Kitsunoh: D1 -> E1 -> F1 Combat (nNaviathan)
Feather Dance (Naviathan)
At the start of your turn IF Naviathan has protection THEN use Confide (Naviathan)​
 
a note that movements are in order and blaziken cannot end movement on D1 until kitsunoh has moved

:sv/naviathan:
Iron Defense

Round 3
player movement

:kitsunoh:
feather dance
-3 en
-2 Atk (n4t)

:naviathan:
iron defense
-3 en
+2 Def (n4t)

Round 4
:tinkaton: down down
:naviathan: left left
:steelix: down down

:kitsunoh:
HP: 90/90
EN: 27/30
:naviathan:
HP: 95/95
EN: 27/30
-2 Atk (3t), +2 Def (4t)

1763283837760.png


GemGem to order for r5
 
Round 5
player movement

nav -2 en dread
Round 6
:steelix: left

nav -2 en dread

1763356372671.png


:kitsunoh:
HP: 90/90
EN: 27/30

:naviathan:
HP: 95/95
EN: 19/30
-2 Atk (3t), +2 Def (4t)
GemGem to order for r7
 
Last edited:
ref pass

GemGem wins

Objectives
Main: (Defense Guild)
Defend the Keep for eight (8) rounds.
Side: (Big Game Guild) Defeat Tinkaton one or more times.
Side: (Training Guild) Defeat one (1) Spawn.
Side: (Training Guild) Defeat two (2) Spawn.

gem: 4:amulet coin:RC, -10:tea:JC, +4 EXP For :Blaziken: :Kitsunoh: :Colossoil:
fort: 6 :amulet-coin:RC, 13 :tea:JC, +10:rule book:AL
 
Last edited:
GemGem

Map Level: 2
:Dowsing Machine:Barometer
:Power Belt:Power Belt
:Leftovers:Leftovers
:Life Orb:Life Orb
:Heavy-Duty Boots:Heavy-Duty Boots
Team::Castform::Corviknight::Gallade::Metagross:
:sv/castform:
castform.png

Pleut (Castform) (Hex:CCCCCC)
Level 2 EXP: 02 / 10

Hardy nature ( No Changes )
Typing:
Normal.png
(Normal)
Abilities: Forecast
Requires no Tech for their first Technique each battle.

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 1
Weight: 1


Other Formes:

:sv/Castform-Rainy::castform-rainy:
Castform-Rainy
Typing:
Water.png
(Water)
Ability: Forecast
Requires no Tech for their first Technique each battle.

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 1
Weight: 1
:sv/Castform-Snowy::Castform-snowy:
Castform-Snowy
Typing:
Ice.png
(Ice)
Ability: Forecast
Requires no Tech for their first Technique each battle.

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 1
Weight: 1
:sv/Castform-Sunny::Castform-Sunny:
Castform-Sunny
Typing:
Fire.png
(Fire)
Ability: Forecast
Requires no Tech for their first Technique each battle.

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 1
Weight: 1

Movepool
Combinations:
Powder Snow + Thunder "Succumb to the Cold"
Rain Dance + Tailwind "Refreshing Rain"

Level 0:
Avalanche
Defog
Energy Ball
Facade
Flamethrower
Ice Beam
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Work Up

Level 1:
Amnesia
Captivate
Confide
Cosmic Power
Defense Curl
Double Team
Ember
Flash
Hail
Incinerate
Ominous Wind
Powder Snow
Rain Dance
Sandstorm
Shock Wave
Sunny Day
Swagger
Swift
Tailwind
Water Gun
Water Pulse
Weather Ball

Level 2:
Blizzard
Clear Smog
Disable
Double-Edge
Fire Blast
Hurricane
Hydro Pump
Secret Power
Solar Beam
Thief
Thunder
:sv/corviknight::corviknight:
Volvalet (Corviknight) (Hex:#251D4A)
Level 1 — EXP: 6 / 10

Hardy nature ( No changes )
Typing:
Flying.png
Steel.png
Flying/Steel
Abilities: Pressure, Unnerve Hidden Ability: Mirror Armor (Locked)

HP: 95
Attack: 6
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 67
Size: 4
Weight: 4



Movepool
Level 0
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Defog
Drill Peck
Facade
Fake Tears
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Nasty Plot
Protect
Reflect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Work Up

Level 1
Agility
Air Cutter
Curse
Dual Wingbeat
Iron Defense
Metal Claw
Peck
Rain Dance
Rock Smash
Roost
Sand Attack
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt
:sv/gallade::gallade:
Esponce (Gallade) (Hex:#72AC7A)
Level 1 — EXP: 9 / 10

Hardy nature ( No changes )
Typing:
Psychic.png
Fighting.png
Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified (Locked)

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4



Movepool
Level 0
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard
:sv/metagross::metagross:
Poipic (Metagross) (Hex:#A02834)
Level 1 — EXP: 6 / 10

Quirky nature ( No changes )
Typing:
Steel.png
Psychic.png
Steel/Psychic
Abilities: Clear Body Hidden Ability: Light Metal (Locked)

HP: 90
Attack: 10
Defen.: 9
Sp.Atk: 7
Sp.Def: 7
Speed: 70
Size: 4
Weight: 9



Movepool
Level 0
Aerial Ace
Brick Break
Bullet Punch
Earthquake
Facade
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Light Screen
Protect
Psychic
Psychic Fangs
Psycho Cut
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Zen Headbutt

Level 1
Agility
Brutal Swing
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Flash
Hold Back
Iron Defense
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Stealth Rock
Steel Roller
Sunny Day
Swagger
Swift
Trick

Vs [1d2; 1=Rotom, 2=Sharpedo]=2=Sharpedo

Sharpedo's Stony Shore
Level 2 - Large Map

tuber.png

My papa says that I can't go play in the waves because there's a dangerous Pokemon with biiiiig jaws... He says if I go me'n my floatie are gonna get eaten whole! But summer vacation is almost over, and I wanna play with my papa in the waves, so the Pokémon has to go! I've got extra floaties if you want!

Opponents
:sv/overqwil:
Overqwil

Typing: Dark/Poison
Abilities: Poison Point, Swift Swim Hidden Ability: Intimidate

HP: 90
Attack: 8
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 85
Size: 3
Weight: 4


Movepool
Level 0
Aqua Jet
Astonish
Crunch
Dark Pulse
Facade
Ice Beam
Liquidation
Poison Jab
Protect
Rest
Shadow Ball
Sleep Talk
Smart Strike
Substitute
Surf
Swords Dance
Tackle
Toxic
Waterfall

Level 1
Agility
Bite
Bubble Beam
Curse
Harden
Haze
Pain Split
Poison Tail
Rain Dance
Scary Face
Sludge Bomb
Spikes
Supersonic
Swift
Taunt
Toxic Spikes
Water Pulse

Level 2
Acid Spray
Aqua Tail
Barb Barrage
Blizzard
Double-Edge
Flail
Gunk Shot
Hydro Pump
Minimize
Pin Missile
Reversal
Scale Shot
Spit Up
Stockpile
Take Down
Venoshock
:sv/veluza:
Veluza

Typing: Water/Psychic
Abilities: Mold Breaker Hidden Ability: Sharpness

HP: 95
Attack: 7
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 70
Size: 3
Weight: 4


Movepool
Level 0
Aqua Cutter
Aqua Jet
Crunch
Ice Beam
Liquidation
Night Slash
Protect
Psychic
Psychic Fangs
Psycho Cut
Rest
Slash
Sleep Talk
Substitute
Surf
Tackle
Waterfall
Zen Headbutt

Level 1
Agility
Drill Run
Ice Fang
Pain Split
Psychic Terrain
Rain Dance
Recover
Snowscape
Water Pulse

Level 2
Blizzard
Double-Edge
Expanding Force
Focus Energy
Hydro Pump
Pluck
Scale Shot
Take Down

Map
--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
:overqwil:Overqwil
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:veluza:Veluza
--
<Veluza Spawn>​
--
--
< _ >​
2​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:sharpedo:Sharpedo
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
:unknown:Start Pos. 1
--
< _ >​
:unknown:Start Pos. 2
--
< _ >​
:unknown:Start Pos. 3
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​

Objectives
Main (Rescue Guild):
Have all allied Pokemon reach the Shoreline.
Side (Recon Guild): Make Sharpedo dash in all four directions (up, down, left, right) at least once.
Side (Big Game Guild): Defeat Sharpedo.
Side (Training Guild): Defeat Overqwil one or more times.
Side (Training Guild): Defeat Veluza one or more times.

Defeat Condition: A player Pokemon faints.

Tiles
< _ > - No effect.
<(Enemy) Spawn> - After that Pokemon has been fainted for two rounds: At the end of the referee’s turn, create a new copy of that Pokemon on this tile.
<Shoreline> - When an allied Pokemon enters this tile: Remove that Pokemon from the map. (They have escaped and can’t return.)

Objects
:damp-rock:Jagged Rock
If Sharpedo would stop due to this object: Put 1 Jagged counter on Sharpedo, then stop.

Arena - Poni Beach
Sharpedo is a special opponent. They can’t attack nor be attacked, and have special rules dictating their movement:
  • At the start of the referee’s turn, choose Sharpedo’s dash direction:
    • If any player Pokemon shares Sharpedo’s row or column, choose one of those directions.
    • Otherwise, choose any direction.
  • Then, move Sharpedo in a straight line in that direction until the next tile would be a map edge, a :damp-rock:Jagged Rock, or a player Pokemon. Stop on the last legal tile before that obstruction.
  • If Sharpedo stops due to a player Pokemon: That Pokemon loses 30% of their maximum HP (rounded up).
  • If Sharpedo has four (4) Jagged counters: Sharpedo faints.

GemGem to decide on placements and orders.
 
:Overqwil: Left
:Veluza: Hold Position
:Sharpedo: Left->Smashes into Jagged Rock

Map
--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
:overqwil:Overqwil
--
< _ >​
--
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:veluza:Veluza
--
<Veluza Spawn>​
--
--
< _ >​
2​
:Gallade: Gallade
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
:sharpedo:Sharpedo (1)
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
:Castform: Castform
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:Corviknight: Corviknight
--
< _ >​
--
--
< _ >​


GemGem to order.
 
Last edited:
:Castform: C1 -> D1 -> E1
:Corviknight: F1 -> G1 -> G2

:Gallade: INITIATE COMBAT: Confide (Overqwil)
At the start of step IF Overqwil is to use a Poison-Inflicting Move THEN use Protect
 
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