SPL 17 Report week 1
Hello people, its me, 1LDK and
ninth, back with another edition of these. And you guys wont believe this, we finally got one, we got a volunteer to help us out, say hello tooooooooooooooooooooooooooooo
leng loi
yaaaaaaaaaay (clapping noises)
she has offered help and we made a contract, which consists off:
-She gets 2 matches per week but can get more if she wants
-She gets to post these every third week, so it goes me, ninth, and leng
-If a game goes above 100 turns, she has the right to phone it in.
-If a game ever ties, she can talk a tiny bit about the first game, then fully dive into the second
And thats pretty much it, I hope yall like this new process, I hope things go alright
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Dragonspiral Tyrants (7) vs (5)
Circus Maximus Tigers

Fusien vs
entrocefalo
ninth: It's good to be back. I deserted 1LDK in SCL for the amazing reason of "if I don't get my research manuscript-ready by the end of the year I'm gonna die" but now I'm no longer running from the grind. Very happy to have leng loi on board too. Alright, on Fusien's side he has a pretty standard sun HO with double removal. entrocefalo has a variant of Niko's Ting-Lu/Pecharunt BO sample team, but with Treads replaced with more offensive power in Iron Crown - this probably suggests a more Boots-heavy build than the sample. Fusien starts by getting sun up for his Air Balloon Bolt, which immediately loses its Balloon to a Bleakwind Storm. He calls entro's switch to Ting-Lu, and drops a huge Solar Beam for a whopping...47%. The next Solar Beam is a high roll but still fails to kill, and entro's Ting-Lu lands a crit to oneshot the Bolt. Cinderace comes out for Fusien and forces entro to bring out his Zama on the U-Turn to +Speed Tusk. Once again, Fusien calls out entro's hard switch to Tornadus, and clicks Stone Edge...only for it to miss. They both figure it's a good idea to switch, and Fusien uses a bulky-ass Eject Button Cresselia to get in his Cinderace for a free Pyro Ball against anything...which he also misses. Everything's going just fine for him right now. entrocefalo takes advantage of this and uses a Parting Shot to hustle in his Tornadus-T and get +2 on the switch back to Cress. Even then, this Cresselia is like max spdef and is taking nothing, paralyzing the Torn. Things start going Fusien's way as he's able to get his Walking Wake in on a full paralysis; Draco narrowly misses the kill, but Bleakwind misses the Wake altogether. Then it misses again on Ninetales coming in - remember, Bleakwind is still 80% in sun. entro decides to sack the Ting-Lu on the Overheat, and uses this as a chance to bring in his Kyurem. As Cress gets sacked, entro reveals Scale Shot and fails successfully by missing the kill, thus allowing him to use it twice and get to +2 speed. He then reveals Tera Ground Earth Power and the game ends; Fusien tries to Tera Water his Wake but it dies anyways to a crit Freeze-Dry (there was a chance this didn't matter if it was 252 SpA and a boosting item, otherwise it mattered) and yeah that's about it. That was a game for sure!
Axzel vs Ewin
ninth: You know that phenomenon of convergent evolution where crustaceans end up evolving into crabs? I think after 4 years of SV OU we're at this point with bulky offense and Ting-Lu/Dragonite/[insert Ghost type]/Zamazenta. Granted, there are a couple of differences here. Axzel's bring is kind of a mashup of the removal-less versions of this team, with Pecharunt over Ghold as the spinblocker, a Clefable for utility, and a Heatran - the more unique addition to his team - to trap walls and free up the Stealth Rock slot on other teammates. Ewin's team is geared a little more offensively, with an Ogerpon as an extra wincon and an Iron Treads providing cover for it. Right away the Pecharunt comes in useful for Axzel, as it allows him to switch directly into an Ivy Cudgel (many variants of this core hate doing that) and force it out. Ewin is able to heal off a Ruination with Synthesis, but he can't really force the issue with Wellspring early as long as Pecharunt is healthy. After forcing yet another switch by its presence. Axzel reveals Toxic on Pech and just straight-up poisons the Ting-Lu, going for the guaranteed poison instead of the 50%. Forgoing the less reliable move for the potentially less useful one? When you know the final set was ABR's call but you can't prove it... Ewin's Lu breaks through confusion and vomits out both Spikes and rocks, but Axzel gets up his own spike, and importantly the Pech is Boots. With dwindling methods of actually killing this demon, Ewin gives it a go with setting up his own Dragonite at a relatively early turn 16, which forces Axzel to Tera Ghost and take nothing from the EQ, forcing the Dragonite out. The poisoned Lu Red Cards out the Heatran and they both vomit hazards all over the field before Lu dies. Now Ewin's Treads has very few chances to Rapid Spin the hazards off before dying to said hazards. The first chance is stuffed as he EQs on Axzel bringing in his Boots Zamazenta; the Tiger tries to counter with his own Zama. Treads gets further ground down when Ewin tries to bring it in on an expected switch-out from Axzel, only to catch a Roar and pull the Dragonite, who was not Boots and takes rocks - Ice Fang oneshots it. At this point Ewin's team is incredibly crippled, it's really only Ogerpon and Gholdengo alive. He manages to finally get the hazards off, sacrificing Treads to do so, and then Teras the Wellspring to try and force the issue. Play Rough does a mere 35% through Multiscale and it gets Dragon Tailed out...then Make It Rain also fails to kill and Axzel Roosts it off. The same Dragon Tail line repeats, but this time Axzel switches Lu in on the Make It Rain and hard EQs to just kill the Ogerpon on switch-in. Ghold's lacking Ghost STAB to beat Pecharunt, and Axzel lets his Clefable get the last kill in a statement of intent from the SPL rookie
myjava vs Kate
ninth: We have two pretty comfortable-looking structures for both players. myjava loves Zamazenta - he won SPL with it - and has tended towards heavier BO in tour games. Here he has a classic Garg/Molt tryhard squad, one so classically sweaty it was once featured in a lax video titled "CA Pokemon World Champion TRYHARDS for Ladder." You get 'em up (I think the Ogerpon is Spikes) and grind everyone down with passive damage for one of your three physical sweepers to sweep. Kate's team is on some similar tryhard energy; it's a Ting-Lu/Dragonite/Zamazenta team. The interesting bit is Dragapult over the usual Gholdengo or Pecharunt. Anyways, myjava leads with his Wellspring and cannot be safely stopped from clicking Ivy Cudgel - it does over half to Lu and is Red Carded out into Moltres, who takes a Ruination. Moltres Roosts as rocks go up, then Kate doubles into Dragapult as java returns to Wellspring. She lands a Roost, and now java has a glorified U-Turn bot. Now myjava starts immediately pushing the issue by hitting Tera Fairy on his Garganacl, curing Kate's Wellspring and Protecting correctly on the Knock turn. Now Kate has to figure out how to break this thing with no real supereffective damage for it. Wellspring is her best bet, and finally Knocking the Leftovers is a start, but Salt Cure means it's gonna run out of Syntheses pretty fast. myjava keeps on curing and curing, eventually killing Ting-Lu. Now Kate makes an attempt to win on the spot with Dragonite, forcing java to bring out his Zamazenta and Roar it out into Kate's Zamazenta...who also Roars it out into Treads. Both players eventually go back into Wellspring and Garg, but even though Kate reveals SD, java's able to cure and Protect to seal Ogerpon's fate. Pretty much out of options, Kate times out.

Baddy vs
Patatexv
ninth: Love that Tyranitar and sand are making a resurgence. It's a classic mon in OU with a diverse moveset typical to Gen 2 mons, allowing it to serve as a Gliscor Stopper via Ice coverage and kind of a Kyurem Stopper via ridiculous special bulk in sand. Baddy's build skews heavily defensive besides the obligatory Excadrill and Glue Guy Zamazenta, with Garganacl as another kinda-wincon to benefit from that sand SpDef. Rounding out the defensive core is the dreaded Moltres/Pecharunt "If I Don't Get This Status Proc I'm Killing Myself" core, who pivot for each other and force the opponent to start praying for no status. Patatex has kind of a 2024 classic in Double Bird BO, with Gliscor and Corviknight collectively walling everything that isn't Water or Ice. The big wincon here looks to be the Kyurem, who has probably double removal on its side with Corv and Cinderace. This is a longer one, and you can probably guess it from the team preview: Baddy's Excadrill is not exactly gonna have an easy time breaking when the birds are around. Garg and Corv trade PP and Garg gets rocks up. This interaction isn't necessarily a favourite for either party; Patatex can't heal the Gliscor while Salt Cured, but Baddy's Garg bleeds Recovers the longer it stays in. Eventually Baddy, at a bigger disadvantage, switches out to Moltres but almost immediately catches a Toxic to the face. He goes TTar and drops a big Banded Knock on Corviknight, but the next one doesn't kill and Baddy has to go Garg. Patatex and Baddy trade Cures and Presses and Recovers and Roosts for a bit, before doing the song and dance with Gliscor too. Eventually Patatex gets the drop, bringing Kyurem in on a Protect and instantly getting a sub up as Baddy switches to Tyranitar. The good thing for Baddy is that sand prevents Kyurem from healing, and Roar Moltres prevents it from sweeping, but he can only repeat that interaction so many times before the poisoned Moltres drops.Patatex switches the rocks to Baddy's side, sacrificing his Cinderace to Pecharunt in the process. Baddy's next move is to go Zamazenta and start setting up, revealing Substitute, but he's still completely walled by Pech (who happens to be Nasty Plot). Moltres gets sacked to Kyurem, Drill's sand gets stalled out, and its spin gets blocked. Pech and Scor have a noodle fight for a bit before both pivot out on the same turn, but Gliscor goes second and gets Kyurem in on Garg. Patatex hits Tera Ground and subs up on the Rocks, and suddenly Baddy is in trouble. Pecharunt is sacked, then Zama has to die just to break the sub. Tyranitar comes in, but Patatex Sub/Protects through the sand for long enough for sand to wear off right after Drill comes in - it's able to get the kill, but not the sweep, as Patatex's Zamazenta comes right back in to clean it up. Baddy stalls out a few turns with Garg, but Patatex has enough resources to grind down his recovery and take the win. (1ldk edit: I always tell bro about not overworking himself and look what bro is doing :wilted flower:)
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Cryonicles (6)
vs (6)
Team Raiders

clean vs
zS
ninth: SV sun has had a few variations. You have the 2023 Vert classics, you have the Cresselia variants for more sustain, you have the Venusaur setup. This one from zS is some newer sauce, combining a usual Sun HO core (Ninetales, Wake, Ceruledge, Tusk) with the Hatterene/Tornadus-T combo beloved by tryhards everywhere. Double removal enables maximum item greed, and did you know Bleakwind Storm still has 80% accuracy in sun? clean has three starters, which is always a good start. Lando/Ghold rocks synergy, the thing I'm picking up on is two fast pivots (Ace and Meow) comboing with mid-speed special bruisers in Primarina, Ghold, and Raging Bolt. That Primarina trades with basically every mon on zS' team, so clean leads it and drops a Moonblast on the Ceruledge switch-in for a resisted 40%. zS tries to make the most of the sun turns, but clean trades a lot of his Lando's health to stop the Edge from sweeping, then loses the rest of it as he pops Hatterene's Eject Button to bring in Walking Wake. Hydro Steam kills Lando then does a cool 60% to Bolt, as clean stays in and Dragon Pulses it down. +Atk Tusk comes out for zS, and the midground Ice Spinner works out fantastically as it pops Ghold's balloon and enables a free Headlong Rush on something - in this case Meow takes half. zS gets sun up as clean pivots into the Specs-ass Primarina. The Prima starts Moonblasting away, nuking Hatterene from 71%, but loses out to Ceruledge doing 57% on a resisted Bitter Blade; it's worth noting that even had he clicked Surf he still would've lost this encounter due to sun. clean brings out Meow to threaten the Ceruledge out, and zS switches to Torn but clean reads the switch with a Triple Axel to OHKO it. Then Axel is clicked again on the Ceruledge, which absolutely covers the screen in text due to Weak Armor but doesn't even kill, letting the 3% Ceruledge kill back. Destiny Bond is revealed on some suicide pact shit, then zS sacrifices Ninetales to Quetzalcoatl to revive Ceruledge to full. It takes 59% from a Thunderclap and grinds down Bolt's health, but now it theoretically should be weak enough that clean's remaining mons can kill it. clean's Tera Fire Pyro Ball just needs to get the guaranteed 2HKO on the Tusk - oh, it missed and now Tusk Headlong Rushes the other mons for the win. Aw.
bhkg vs Eternal Spirit
ninth: Eternal Spirit's 7-2 run last year was characterized by a lot of NORTHERN IMPACT the Kyurem and a healthy bit of MAGIC RUSH the Clefable. Here he's got both! Double removal in Ace and Tusk seem to primarily serve the Kyurem endgame, as well as consistent Volt Switch pressure from Iron Crown. bhkg has an offensive variant of Lu/Dnite/Ghost, flanked by his own Irons Crown and Valiant as well as Wellspring - besides the generic core his team is pretty fast overall. The game opens with Eternal Spirit (aka Gama) missing Wisp and taking a Ruination; he U-Turns it only to be U-Turned into Gliscor, which he might have lowkey done anyways considering bhkg can't kill it at all. Gliscor starts SDing up as Ting-Lu gets rocks up and misses a Ruination, then kills Lu. It's an early Tera Fairy from Gama to secure the kill on the Wellspring that Cudgeled his whole team for free; bhkg's Crown secures the revenge kill but Gliscor's job has been solidly done. Gama switches the rocks to bhkg's side, though at the cost of most of his Cinderace's health. His own Crown is mutually walled by bhkg's, but bhkg's is probably a setup threat (see: Booster Speed) so he Volt Switches into his own +Speed Tusk to stop it. bhkg goes hard Valiant and eats a Headlong Rush with great ease, then starts clicking Moonblast. Cinderace dies, then Clefable paralyzes it but bhkg breaks through several times in a row, leading them both to mutually give up on the interaction and go Iron Crown simultaneously. Here, bhkg's setup threat becomes obvious as his Calm Mind outpaces Gama's own. bhkg gets to +2 and starts Tachyon Cutting, and Gama's only counterplay is to hope his Choice-locked Crown can rack up enough residual damage to kill with a Volt Switch. Every mon gets sacked, then Focus Blast is clicked - and bhkg barely lives on 2%. I mean, bhkg probably wins anyways even if that kills, he has a full-health Dragonite in the back, but it's nice that his Crown gets to have all the kills in this one.

kDCA vs
Ash KetchumGamer
ninth: We have two pretty standard teams from both players here. kDCA has a classic quadruple-G hazard balance core (Gliscor, Gholdengo, Glowking, Great Tusk) that has been around since like the first SV SCL. Speed is provided by Darkrai and technically Dragonite too. AKG's team is also super common, based on the Samurott/Gholdengo hazard-stacking offensive core. I've seen variations of this with Cinderace to let Kyurem and Dragonite get mega greedy with items, but here it's replaced with a Kingambit for more of a Dark-spam style offense. Curious what the items will be here. It's Samurott vs Darkrai to lead, and Wisp turns AKG's starter into a spikes bot. Both players send out Tusk and handshake to remove hazards, but kDCA switches out first and AKG gets to keep his rocks up. kDCA definitely tries to catch AKG out with Hurricane Dragonite, but he suspects some weird shit is coming (kDCA is US South...they love weird Dragonite sets) and switches to Ghold to take very little. He tries to Trick but it thuds into kDCA's own Ghold, both Tusks come out again, and we're kind of in the same spot we were 8 turns ago. After rocks go back up, kDCA doubles into Glowking on AKG's Kyurem, and reveals Toxic Spikes as Kingambit is switched in. Note that AKG's removal is non-Boots Tusk. Glowking survives due to an ambitious Iron Head, but AKG goes to Gholdengo and starts Shadow Balling until something dies. Glowking takes 71%, then Gliscor comes in and is able to live two balls to take the first kill. Now AKG sends in his Kyurem, which touches down and is immediately poisoned. He clicks Ice Beam three times, takes about half off of kDCA's Gholdengo, and dies. Next up to try and punch a hole is Dragonite, who gets to DDing but immediately gets Tricked a Scarf by Darkrai and has to leave. Samurott gets sacked but drags Darkrai down to 17% in the process, enabling Kingambit to come in, sponge the Wisp thanks to Lum Berry, and take out the Darkrai. It still doesn't look great for AKG on paper, down 3-5 with a Tricked Dragonite and a soon-poisoned Tusk, but remember that kDCA has a lot of very crippled mons. Tusk comes out and, rather than risk more health on his own Tusk for the endgame, kDCA sacrifices Glowking to RK with Ghold. But now Kingambit is in, and it's Tera Ghost, and kDCA can't oneshot it with anything. Headlong Rush bounces off and Tusk dies. Ghold passes it a Scarf, but AKG correctly locks into Kowtow and all it does is expedite the win, now outspeeding Dragonite. Hurricane misses but it wasn't gonna kill anyways, and the first SPL Ash KetchumGaming in two years is a win for the vet.
watashi vs tier
ninth: You know what, it's a low bar, but fair play to JJ09LIE for saying he's unavailable W1 and then actually being unavailable W1. Deputizing for the Raiders this week is SV everyman tier, with a Zapdos/Ting-Lu/Hatterene fat core combined with Dragapult to rack up plenty of hazards and VoltTurn damage. Ogerpon-Wellspring and Kingambit fill out physical breaking duties. watashi has this double-Electric combo of Bolt and Zapdos, comboed with slow and fast pivots (Glowking/Meowscarada) and Treads on removal (and Zama as the Glue Guy). It's Glowking and Hat to lead, giving watashi a pivot advantage into Meow for some Flower Trick chip. Hatterene takes over half, then tier switches in Zapdos and takes an honestly decent 26% to force Meow out. tier now gets to U-Turn on the Glowking switch-in to his Dragapult, and immediately reveals (assumedly Banded) Tera Blast Ghost, 2HKOing the Treads switch-in. Meow can temporarily scare it out, using its opening to click Knock and finish off the Hatterene, but as soon as it comes back in watashi has a problem to address ASAP. tash has to sack the Glowking to Darts in order to get in his Raging Bolt. Calmly deciding that tier isn't gonna stay in, watashi doesn't Tera at all and Calm Minds up as tier switches hard to Lu. Tera Blast Fairy comes out and somehow oneshots Ting-Lu from full??? That had to be the most physdef Lu ever. tier paralyzes it with Zapdos, but that also gets nuked from orbit; his Kingambit now gets it to run away and invoke a switch to watashi's own Zapdos. watashi stays cool as KG Swords Dances, and attacks twice for the 2HKO with Heat Wave into Volt. At this point watashi's combo of Meowscarada and Iron Defense Zamazenta can exploit the Choice-locked Pult and Ogerpon pretty well; even though Meow gets crit by Tera Blast and dies, Bolt's still ready with the Thunderclap to finish it off. Very collected gameplay from watashi, in what I believe to be his first SV OU sheet game? I think? Maybe he's played it in World Cup at one point.
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Stark Sharks (9) vs (3)
Alpha Ruiners
Plague vs ACR1
ninth: Alright, I've seen a lot of variants of Ting-Lu/Dragonite/[insert ghost here] but the spinblocker being Ceruledge is probably one of the more audacious variants. Plague's squad is pretty aggressive with Hatterene as the sole removal and 3-4 setup threats in Ceruledge, Gambit, Valiant, and Dragonite. On ACR1's side, it's a pretty standard sun HO with the flex slot occupied by Slither Wing, who leads off against Ting-Lu. Plague switches in Hatterene, who eats CC with incredible ease but takes a fair bit more from U-Turn, and ACR1 has sun up. The Ninetales is Nuzzled, and then as ACR1 switches into Walking Wake, Plague instructs Hatterene to kill herself NOW with Healing Wish. They use the suicide tempo to get in Iron Valiant, who forces ACR1 to Tera Water the Wake to survive a Moonblast and kill it back. But locked into Hydro Steam, it gives Plague the chance to send in Dragonite (after dropping to 20 seconds on timer) and start DDing up. ACR1 sends out his Tusk and the two trade Ice Spinners to mutually drop into yellow bars, but Dragonite reveals Red Card (!) and pulls out a paralyzed Ninetales. ACR1 tries to get in Balloon Bolt, maybe expecting EQ, only to get sniped by a Stone Edge instead and take half. Plague sends in Ting-Lu to start setting rocks, and ACR1 deploys his Wake to counter just as sun ends. Hydro Steam bounces off, and a second Red Card drags Slitherman into a Ruination but ultimately leads to Lu dying to U-Turn. Now, on numbers it looks bad for Plague down 3-6, but ACR1's whole team is mad crippled and the plague doc still has an ace up their sleeve. Fallen 3 Gambit annihilates Ninetales, then ACR1 misclicks Slither Wing instead of Tusk, allowing Plague to SD up and get the second Sucker for the kill on Slither. And now time for Chekhov's gun: as ACR1 sends out his Raging Bolt, Healing Wish activates from 13 turns ago and gets Dragonite back to full on the attempted Thunderclap. Plague pops Tera Ground, DDs up, and wins the game. Ceruledge, who sat on the bench the whole time, was on some Udonis Haslem shit and providing moral support.

hellom vs
sire clod
1LDK: Grassy HO vs Tspikes, and dragonite, damm... hellom starts by throwing rocks in an attempt to twart off anything on the back, sadly, Ceruledge gets red carded into the stage. Sire Clod's Kingambit miraculously lives a EP from Kyurem, OHKOing him back with crit low kick in the balls. This forces rillaboom to essentially eat dick if he wants to set up and break, which also gets nowhere because sneaky dragonite on the bridge, which uhhhh dragon claw roost? I guess, this actually aint that bad considering Zamazenta is red card + roar for shuffling fun. Ceruledge in and out, Glimmora in, eats a hit and yet the third red card in this match ladies and gentelment, and now glimm gets 2 layers of tspikes. From that point on, its a team effort 4v1 raid boss grassy seed gholdengo, shit looks like a terraria boss

Attribute vs Devin
1LDK: in this almost 100 turn game, the game is actually rather complicated, as the ghosts and wake have rest ting lu working overtime to keep all of them at bay. and while my OUFL manager has double removal, his main win condition, LO NP Torn-T, matches up badly against this rather offensive team. And funily enough, this offensive preassure is what pushes the hazard preassure back into being menacing. Once Ting Lu goes down, nothing stops Walking Wake and Pecharunt from spamming down the chockepoint untill nothing leaves there alive
Nat vs lax
Leng Loi: I chose these games when matchups got posted. Little did I know I'd see two Cornerstone offenses in an otherwise pretty bulky week of SPL. There isn't nearly as much for me to say from preview with this game because these teams are insane, but I will note that nat is probably assuming 1 to 2 AVs from lax, and lax has to be careful with his lead since, as he has the more offensive team, he needs to force the issue more than nat does. However, he also is at a lead disadvantage because it can be hard to tell what you need to prioritize getting rid of against a player like nat when she brings some weird shit. The game starts and nat has some connection issues. Cornerstone and Weavile are more or less expected leads since Cornerstone is the safest option due to Sturdy while also having the potential to force nat onto the back foot early. Unfortunately for lax, the trade on turn 1 massively favors nat, as she uses Banded Beat Up instead of the more likely Triple Axel and forces a Tera out of lax, only for his Tera'd Ogerpon to be revenged by Scizor on the next turn. This next turn highlights a big problem with this kind of matchup and a strength of balances with strong priority. lax doesn't have a great way to threaten Scizor out besides going to Iron Moth, which he does, but there's still a full health Skeledirge which could have the SpDef to shut it dow... OH? nat goes to Ursaluna which looks like it's going to barely take another boosted Fiery Dance or die to a covera- OH?!? It reveals Bulletproof on the Energy Ball, taking nothing. Ursaluna then Tera Waters to chunk the Primarina which came in to revenge, and as lax says "**☆lax:** _that is Not good._". Nat's Kyurem swiftly deals with the forced in AV Kyurem with a 5-hit Scale Shot, Valiant comes in to revenge, killing the Landorus switchin with 3 moonblasts at the expense of a largely irrelevant late-game Stealth Rocks, and nat pretty easily cleans up this game with her remaining pokemon after forcing the Valiant out with Scizor's Bullet Punch.
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Ever Grande BIGS (4) vs
(8) Congregation of the Classiest

Setsu vs
Lazuli
1LDK: This is the debut of setsu in SPL! with a double regen core of torn t and hydrapple, sadly, lando-t one shots torn-t with stone edge. Fast foward a few turns, we see Scarf Okidogi getting a double kill with apple and ace. Setsu manages to hold off Lazuli for a while, untill he busts out his new tech, destiny bond Ceruledge, who takes himself and Ting Lu. From that point, its just a matter of badly poisoning zamazenta and win the game
Stareal vs Xrn
1LDK: In today's episode of "lets put a snail trought fiberglass mixed with ghost pepper and acid. We have a battle of the SV OU haters that want to end their suffering but cant. Xrn is rocking a trick + thunder wave choice scarf dengo set which im not a big fan of, because of the choice lock making it hard to pilot, while also being a rather mid twaver. While stareal is going with some massive drip on that CA, his shit looks crisp tho I cant lie, 10/10 CA. As far as the game go, Spikes Gliscor + the threat of Ogerpon-teal really curbstomps Xrn here. With treads being overwhelmed and the rest of the team not having hazard protection nor status protection from pecharunt at all, its just goes down hill for the classsiest player

JustFranco vs
LpZ

.
1LDK: No matter how much time passes, Tusk Gambit BO is Tusk Gambit BO, and sometimes, thats all you need. Game starts with LpZ laying belt to ass with Make It Rain everywhere, JustFranco doesnt seem too preocupied, he has Cresselia to revive someone after all, he even managed to put a twave onto the oger-w, sadly, those spikes are gonna be trouble soon, as Kingambit cannot take a sball with that. Tusk manages to trade itself for the removal as kyurem absolutly permafrosts tusk. With him out of the way, Kingambit and Franco's Kyurem engage in a 1 on 1 battle of the teras, but on a one of one, always bet of Tera Fairy Kingambit, the goat itself taking hit after hit and sweeping the whole squad down
pdt vs Shengineer
1LDK: Sun vs BO with dragonite, this is also the debut of Shengineer. Iron Valiant chips torkoal and ting lu + deo-s take care of the trick room part of the sun team, Walking Wake recieves a divine message about Ting Lu having custap berry. From that point, Walking Wake cleans everything, not even espeed dnite could get past Liligant-Hisui
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Indie Scooters (7) vs (5)
Wi-Fi Wolfpack

Storm Zone vs
Let's Rumble Shall We
1LDK: The first game of SV OU of this SPL 17. It is a rather straight foward match though. Lead deo-s makes no progress thanks to Torn-T and Iron Treads, who manages to take down Rillaboom with Ice Spinner + Earthquake and LO self damage. AV Torn-T actually manages to do something for once by walling Enamorus. Knock Off and no Rillaboom cripples Blaziken, who also cannot do anything because Pecharunt and Zama. Raging Bolt uses Tera Ghost tera blast to kill Iron Treads. Sadly, he also cannot do anything because of Iron Crown, and basically yeah.
Pais vs Fogbound Lake
1LDK: HO team vs Toxic spikes from weezer galar and garganacl, who easily handles ceruledge, darkrai and kyurem, thanks to easy Salt Cure and Recover, with literally half the team gone + a healthy Landorus-Therian, Ceruledge has no chance and Scizor makes sure Iron Valiant has no chance either
heileone vs Originality56
1LDK: The debut of Originality56 in SPL, with a basic H-stacking BO vs heileone with no ghost resist BO. Sadly, deo-s puts rapid preassure against AV Torn-T. NP Pecharunt gets to set up, and uses tera ghost to bust a hole into the enemy team, here, Gholdengo gets sacked for damage vs pecharunt who correctly predicts tera and malignant chain counters. Mixed valiant does quick work out of samu-h and dengo, and now Moltres can just stay in, spam flamethrower and roar, while Valiant stays in the back for contingency
DAHLI vs bbeeaa
Leng Loi: The preview for this game looks really odd if you're used to teams from SCL or last SPL. Namely, the Cinderaces on both sides look somewhat out of place. Samu + Cinderace indicates to me that bbeeaa's might not be Court Change (though it certainly could be to support the Sturdy Cornerstone), but DAHLI has included his Ace over what would typically be a second ground type. Such are the times we live in where Light Clay is as good as it is. It's certainly ill-advised to send a challenge on smogtours without a strong gameplan into Deoxys Screens, and Ace is about as strong of counterplay as you can expect to run. Another thing I noted on preview is that bea's Samurott looks pretty impotent here. It's forced in by Ghold, is the only Ghost resist for Dragapult, is forced to click a Dark move more often than not due to the possibility of Wellspring, and is also disincentivized from clicking Ceaseless due to the aforementioned Cinderace on DAHLI's team. That looks like an angle that DAHLI can press to force a lot of progress. Winning with Pult/Ghold, or at least forcing major progress with them, seems likely to me from preview. The other angle is that Wellspring has a lot of entry opportunities between Samurott and Great Tusk, so if it's Knock or SD it can clear the way for a standard-tera Dnite very easily. From bbeeaa's perspective, as I said, the matchup looks pretty difficult. I think the angle you have to press from his perspective is getting Cinderace in with some aggressive doubles because it does actually look quite good into DAHLI's six despite the poor Samu matchup. When the game actually starts, we see double Cinderace leads, which makes a lot of sense from both players. I like both leads, but briefly considered leading Pult for DAHLI to avoid the Zapdos static potential, however a ballsy Samu lead calling out Ting wouldn't be entirely out of the question, and that lead matchup puts you too far on the back foot on turn 1. On turn 2, DAHLI shows us Banded Pult into a Samurott with some HP, probably AV. This nets him a really strong advantage early because now DAHLI's Gholdengo has very little counterplay from this position, regardless of set. Scarf Ghold comes in to revenge Pult and DAHLI midgrounds the now-less-important-defensively Wellspring to scout Trick. A scarf Shadow Ball meets him instead and he then switches to Ting Lu for a safe, albeit telegraphed, answer. bbeeaa declines the opportunity to call this out because his options for doing so aren't safe into Wellspring on the off chance that DAHLI stays in. I'd like to take this chance to point out that I think a switch to Cinderace or Cornerstone on Turn 5, rather than a second Shadow Ball, could have been a pivotal turn for bbeeaa, but I'm coming at this with hindsight, and that's a very hard callout to make in the moment, and bbeeaa may have considered those in the moment but deemed it an unnecessary risk. From here we see Ting Lu rocks on the Tusk switchin and a standard exchange of HP for hazard removal takes place. bbeeaa's Tusk places its own rocks in exchange for a fairly trivial EQ hit. Cornerstone comes in once rocks are up and DAHLI shows us a very defensive Gholdengo in response. Ace is the response but will be unable to take a second Shadow Ball if Ghold enters a second time. Wellspring is sacked, notably to a Pyro Ball that bbeeaa is more or less forced to click rather than U-turn, which gives DAHLI's own Ace the chance to threaten Court Change. The rocks do indeed change sides as Zapdos comes in, answered by a Ting Lu switch, to which bbeeaa is forced to sack Cornerstone. bbeeaa chips Lu with his Cinderace, earning a safe pivot into Zapdos in the process, and he actually looks pretty good here with his Scarf Gholdengo IF Dragonite can be dealt with. bbeeaa earns a beautiful switch to Tusk on Ruination to get his own rocks back up or kill the Lu. He decides to take the latter option to set up his Ghold, and is revenged by Banded Pult. Scarf Ghold comes in, with little immediate response available for DAHLI, so he sacks the Pult and brings in his Dnite with Multiscale intact. From here, DAHLI wins the game with a (possibly Covert Cloaked?) Tera Ground Dnite. Overall a good game and a good matchup. I think bbeeaa may have some regrets about how he played the early game but it was going to be a difficult matchup from his side regardless, so I don't think he has much to worry about. And of course, congrats to DAHLI on continuing a streak of very impressive wins.
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And thats week 1, I hope yall enjoy this new season of these posts, with the whole planet starting world war 3 this year or next and permanent irreversible damage to the world, enjoy the kindness that other people give and give a bit to others. As for me? my head hurts and I havent done the daily uma musume missions. See ya