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Resource SV ZU Sample Teams [Submissions Open]

:magneton: :venusaur: :sandslash: :mesprit: :basculin: :crabominable: volt turn with cb crab. Im honestly really high on crab rn. Ice/fighting stab is great into this tier especially with good coverage to choose what 1 mon you wanna nuke anyways. Not being rocks weak is also huge. Av slash is very good if you can fit another rocker and dont want spikes the extra special bulk allows for so many more spin chances and stray neutral hits dont cripple you anymore so you can actually check electrics besides vika. I brought this for zu swiss and it worked well crab gets a suprising amount of free hits with it outspeeding min speed mes and all of our defensive pieces.

:sandslash: :mesprit: :primeape: :weezing: :charizard: :mabosstiff:
Scarf mabosstiff balance. Scarf boss can be really scary into the right teams and has a really good speed tier for scarfing. Specs mes is uncommon but having coverage for every popular mon right now is very valuable.

I got replays for this one now

https://replay.pokemonshowdown.com/gen9zu-2465882395-bkr1h55c0xbml9apt7p5xhs427qktsvpw

https://replay.pokemonshowdown.com/gen9zu-2471284358
 
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:froslass::grafaiai::whimsicott::mesprit::samurott::spiritomb:
had a lot of success on the ladder and maybe also in a room tour or two? i dont quite remember but it's a fairly solid and mostly standard HO, more or less. lead lass for spikes and to deny opposing hazards, was originally a lycanroc for higher speed tier but it was just sandslash food so i swapped. nothing special about graf, i went with lum because i wasnt sure what other item to give it. it's a fantastic late-game cleaner with tera dark knock + prankster copycat. encore whimsi next with pixie plate to boost moonblast and bluff specs, then added a typical subplot mesprit, SD samu for strong priority, and otr tomb to finish it all out
 
:Spiritomb: :Sneasel: :Houndoom: :Whiscash: :Venusaur: :Basculin:
Dark types are pretty hard to check atm considering the lack of resist. The best dark resists get checked by Venusaur pretty well, and Whiscash gives an electric immunity + offensive fire switch in. Basculin is good speed control to round up the team.

:Venusaur: :Jolteon: :Charizard: :Snorlax: :Mesprit: :Sneasel:
Venu + Jolteon + Zard are pretty good at overwhelming most defensive cores, and can pressure Lax through the combination of Wisp + pivoting and leech seed + psychic noise + rocky helmet, and focus punch from Zard allows you to take out Lax earlier. Lax Venu Mesprit is a solid defensive core and Sneasel is a late game cleaner which doubles as a Tomb check.
 
goose stack
https://pokepast.es/7a458a3cbb0a5fc5

zangoose is a powerful early game breaker that helps with the mission of knocking things so that the other team takes hazard damage. top has a cool tech here (s/o to zu room for this one) to beat spin blockers by dodging prankster wisp with tera dark, and if it is knocked, it has pseudo item removal in thief. orthworm can be a ghost type if need be but you can usually keep hazards up with pressure. once the other team has had enough, you can put them out of their misery with basculin.

this team is a fun one to use, and i'll be dropping all kinds of madness after our tour
 
Sharing a couple of pretty standard teams here, which hopefully stand out from the current samples too.

Perrserker Volt-Turn
:mesprit: :spiritomb: :perrserker: :whimsicott: :jolteon: :basculin:
This team exclusively features high to top-tier mons (except Perrserker) and has a heavy focus on pivot moves, easing prediction in battle. AV Perrserker stands out as a great glue mon with its coveted steel typing. Its fake out serves as a convenient chip option vs faster threats, and in some situations, it can take advantage of trick room after it's set by Spiritomb. This team relies on momentum and pressure to deal with opposing offensive threats, like Charizard.

Spikes + Roar Zard
:orthworm: :sableye: :lanturn: :mesprit: :charizard: :toxicroak:

Spike stack teams featuring Sableye are an incredibly dangerous archetype that benefitted greatly from the removal of Braviary from the tier. Orthworm, Sableye, and Lanturn make up a formidable defensive core, with tons of utility. The rest of the team features some slightly off-beat threats. Roar Charizard takes advantage of hazards to phaze its checks on switch-in. Specs Mesprit is an underrated breaker, being able to bypass special walls with psyshock. And finally, Scarf Toxicroak maintains speed control while it, and Mesprit, compliment each other offensively by threatening steel and poison types respectively.

Side note: I've tested these teams extensively on ladder and experimented a lot with mons and sets. This is my attempt at a more standard (read: sane) iteration of these two teams. Here are some replays I happened to have saved.

https://replay.pokemonshowdown.com/gen9zu-2503086789-p2tlvrh9p7fwh246ecvbl5w3ehb99a1pw
https://replay.pokemonshowdown.com/gen9zu-2509042153?p2
 
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I would like to submit an HO team for sample use as I think we could use one.

https://pokepast.es/a30915d8bb2173c1

For those who have watched ZU rising stars and I guess my ZU Seasonal run this team should be very familiar. This team is one I have used quite extensively.

As for the sets:

Minior: Other than the Tera Dark that I'm running its a very common subsmash set. Tera Dark allows it to beat the bulky Mesprits that are seemingly omnipresent by negating Psychic Noise.

Vikavolt: EVs are basically to outspeed everything that is in the tier bar Jolteon. Modest is run because it allows you to beat Rest Snorlax, 3HKOing it after you get Throat Spray. Tera Poison is there for bulk and good synergy with Levitate, Iron Defense allows it to 1vs1 a good portion of physical attackers.

Bulky Veluza: The spread is simple enough speed so that a filet away allows you to outspeed all the non-scarfers, then the rest in physical bulk. This spread, paired with Recover alllows it to beat physical attackers with ease and sometimes means you can get two Filet Aways. Tera Fairy is the best defensive typing for Veluza to tera into, resisting the sucker punch revenge kill attempts.

Froslass: Common Spike Suicide lead with Taunt to beat Rocks Mesprit. Bulk over attack investment since Avalance is mostly there for the interaction with Destiny Bond.

Oricorio: Standard Offensive Spread with Covert Cloak(honestly for the sample boots might just be better, since its easier to pilot). Covert Cloak allows you to roost on Mesprit. It means beating Snorlax with Tera Fighting without running the risk of getting paralyzed by Body Slam.

Jolteon: Standard CM set with tera fairy Alluring Voice. Functions both a speed control and can make good use out of the holes Vikavolt and Oricorio can punch, or it can punch the holes for them to sweep.
 
CM GrassJolt Volt Turn Balance
https://pokepast.es/4f63ff2c0eded116

Fairly simple team, with Jolteon to Volt Turn in your big threats (LO Wallbreaker Croak and Specs Whimsicott), and a solid defensive backbone with Snorlax as the blanket special check and Mesp + Weezing to consistently stifle physical attackers. It's also very customizable, with Scarf Croak or Scarf Mesp or Nasty Plot Mesp (swap Weezing for a rocker like Sandslash if Mesp isn't rocks), Specs Jolt or Boots Whims, or different Teras on Jolt to catch different things (Iceblast or FairyVoice or GhostBall).

https://replay.pokemonshowdown.com/gen9zu-2521931630-wkexextq53s7gwntqj1j4n906snpcs1pw
https://replay.pokemonshowdown.com/gen9zu-2521949542-wan1gc1oxtcjob0uolf9clfdg25tggipw
https://replay.pokemonshowdown.com/gen9zu-2521998972-w1b7cukrv4mmb0reu6pc2pt0w9w7hn9pw
 
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Doing this again after what, 5/6 years? Welp i would have liked to submit more teams here but stupid shifts uhh.
Anyways, I shall present to u 2 hazstack and 1 BO team.

1) Spinblock Frosslass Hazstack
:brute bonnet: :whiscash: :toxicroak: :jolteon: :froslass: :weezing:
After a long time of theorizing and calcing a "Spinblock" Froslass that doesnt just set spikes early game and die but stays to spinblock, the result was this set uses an optimised speed with bulk to take hits from spinner, wisp to make progress and ice beam/hex to hit both setter and removes.

Whiscash is non greedy sr with lefties tect and recovery and scouting vs choice locked mons. Quake surf let's u hit Charizard while also hitting jolteon/lanturn/sandslash on their weaker sides of defenses while also breaking through cm jolteon.

Brute bonnet and weezing complete the defensive cores and fast taunt improves gameplay vs snorlax which could otherwise become troublesome for the team.

Scarf toxicroak is bluffing dry skin while running poison touch poison jab tech to do what grafaiai used to do for us. It works on this team because the team has brute bonnet for basculin.

Specs jolt wraps up the team by providing special side of breaker but can also easily be standard calm mind.


2) Self Sun Venusaur + Spikes Stack
:snorlax: :orthworm: :sableye: :hitmontop: :Venusaur: :basculin:
Snorlax + Orthworm + Sableye form an immaculate defensive backbone with orth stacking hazards and sableye spinblocking.

Hitmontop and venusaur are pretty straightforward. Running speed on top to creep timid clawitzer and max speed brute bonnet.

I chose earthquake snorlax and scarf basculin here to improve my mu against fire types and double edge basculin to not be walled by tera dark croak.


3) Ada Band Pass BO
:Venusaur: :whiscash: :brute bonnet: :passimian: :drifblim: :jolteon:
This was the Worry Meth Venu set i built for teambuilding comp last week (so glad it won btw). I have just updated the tech on venu and jolteon to more standard counterparts.

Venu, whiscash and bonnet form a good defensive cores, all the while adding some useful tools.

Drifblim is made slower, creeping ada max speed hitmontop, allowing it to actually reliably spinblock.

Ada band passimian is the real tech here, hitting like 2-3 trucks and being an absolute menace through and through. And when u have that attack stat with a 180 bp nuke in back pocket u don't need coverage, just utility. Which is why there knock off/uturn/tera normal quick attack on here instead of edge/gshot.


I am really tired rn so posting this rn and will add replays like tomorrow maybe.
 
infamous lettuce semistall:
:Snorlax: :naclstack: :sableye: :cryogonal: :passimian: :orthworm: https://pokepast.es/4d87efc440d37e2c
This team has been passed around/stolen a bit and I think it's worth consideration for the samples. The PhysDef core of Sableye + worm and Nacl if needed, SpDef core of mostly Snorlax and Cryo + Nacl if needed, and offensive core of Cryogonal and Passimian fills out this squad. If you can't stall your way to a win, Passimian can clean the rest of the team. There are a couple of weaknesses with the team, such as no water resist for Basculin (the plan is orthworm), an ideal matchup for any opponent bringing a Clawitzer, and the tera reliance of Naclstack esp against Spiritomb and (tera) darks that Sableye can't encore, but it's still a solid squad. Scarf Pass helps clean up against the aforementioned tera darks, and EQ hits poison types and is chosen over gunk because if tera fairy sucks and poison is so good defensively, why would I need gunk?

I'm somehow pretty bad with this team myself despite how many people make it look really good, but I got a decent replay where i do manage to still find the losepath.

and i would submit more but they all have Braviary
 
Gonna post my team here cause :wynaut:

:Toxicroak::Rotom_mow::Regirock::Spiritomb::Sandslash::Snorlax:

This team started as a silly idea that I had where I tried to double down on certain roles in a team and it ended up working way better than I expected. It has 2 Choice Scarfers which catch a lot of people offguard (especially Toxicroak) and 2 fat rest setup mons. It's honestly really surprising but those two work together really well and in almost all of my games, one of those two ends up sweeping in the end after the opposing team has been chipped enough. Physdef Spiritomb is a goated set that tanks way too much and Sandslash is just there as general glue and for role compression.
 
Offensive cuno balance
:articuno: :sandslash::basculin: :muk: :jolteon: :mesprit:

With how good the grasses and fighters have become recently articuno has been a mon of intrest for me. Its fast enough to outspeed most fighters and grasses and tanky enough to still function as a bulky pivot for banded basc and jolt to get in safely. Physdef mes also here just for glue and another good pivot. Basc benefits from cuno being here alot as cuno can chip and take care of every water resist we have. Jolts here for the same reason grounds are very scared of the cuno-basc and to just generally wear down the very common grasses. I went av slash over top since the team looked very zard weak with top on and i wanted removal. Tspike muks helps cuno get the chip it needs since its spa can be lackluster but a little goes a long way for it and its always nice to have emergency priority.
 
:honchkrow: :snorlax: :jolteon: :venusaur: :mesprit: :sneasel-hisui:

I created this team for the new meta, bringing in a very strong, yet underutilized Pokémon, Honchkrow. It's very strong due to its Super Luck ability, which greatly increases its critical hit chance, and it also has a very good movepool. Sucker Punch can get many kills in the tier. Snorlax is a classic Pokémon in the tier, as it provides great Special Defense for the team, a classic sweeper with Curse. Jolteon always has free Volt Switches, considering that Sandslash, the main Ground-type Pokémon in the tier, takes two Okho hits with Stealth Rocks on the battlefield, and it also brings the team's main offensive Pokémon to the battlefield, such as Sneasel and Honchkrow. Venusaur is mainly for tanking Pokémon that have arrived in the tier, such as Brute Bonnet and Toxicroak. Earth Power provides cover for Magneton and Toxicroak. Mesprit is another classic in the tier as a physical defense and stealth rocker, and can handle Pokémon like Sneasel and Toxicoroak. Sneasel can buff and defeat many Pokémon in the tier.
 
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