I think I may have just boken Solgaleo. Remember the troll Roar/Future set I came up with on page 4? Well, I have done more testing on that since then and it is legit stupid. Here are a few replays for reference:
https://replay.pokemonshowdown.com/gen9ousolgaleo-2522148273-73t7wr3d7f4mwq2ctaxr2sjofjp56tupw
https://replay.pokemonshowdown.com/gen9ousolgaleo-2522157312-7ftvqq5516cpgww47sbtafw1j9aa959pw
https://replay.pokemonshowdown.com/gen9ousolgaleo-2522174811-igm1eu7gx266uoveuwdur8f4qb55pnlpw
https://replay.pokemonshowdown.com/gen9ousolgaleo-2521708011-2dxgr3lkifomcuf4p7nrd3ha71kbjd9pw
I would go so far as to say it is uncompetitive. Facing it, you have no control over what gets phased in on the Future Sight turn. If the wrong thing gets phased in, you just lose. If the right thing gets phased in, it still might not matter because Solgaleo can just sit there with its massive bulk (and maybe Tera) and keep trying. Everything favors the Solgaleo player here. Throat Spray also really ups the power, making it a much more threatening Future Sight than mons like Glowking.
Another issue is the crits. It's not actually as rare as I thought to Future Sight crit. Losing a mon to Future Sight crit after Roar is game altering. And because of the nature of Sogaleo just sitting there fishing for a good Future Sight phasing, you often have many chances at it. It's kind of like how Sub/Tect Kyurem can just fish for freezes. Faster, offensive team structures can pressure you into not being able to do it as much. But against balance or other slower structures, they are basically at your mercy. And at least one person already mentioned how the Agility sets can just wreck an HO team. So I find the combination of those two possibilities to be, potentially, even more problematic for the builder.
The biggest problem I see is there really isn't any counterplay. Gholdengo gets destroyed by Fire attacks. There isn't a serious Soundproof mon for OU. The closest thing would be Komoo-o, which doesn't want to take a Future Sight anyways. Things like Ingrain or Suction Cups aren't real here. Want to switch in a Dark type? Cool. Gambit is outsped and destroyed by Flamethrower. Oh, Ting-Lu was brought in? Cool. Solg can often just sit there on it all day. And Solgaleo even has the faster phasing, so that isn't a reliable way to slow you down.
Keep in mind a few things:
1. The team isn't even hazard stack.
Literally, the only hazard I packed on the team was T-spikes. This was by design. I wanted to test how good the set would be without relying on much hazard cheese. The fact the results were this good without additional hazard pressure suggests it's quite a strong set. It isn't reliant on hazards, but boy do I expect it could abuse them.
2. The team I used was janky, but very consistent in testing.
I originally made it to test the double Future Sight thing. You could maybe say that the stacked weaknesses on the defensive core aren't optimal, but I was mostly able to cover for that. You could also say that a team with this Solgaleo set and Sub/Tect Kyurem is evil. I wouldn't even disagree.
The original Solg was Teleport, not Roar, and played on an unregistered alt. I soon disovered that Future Sight + Teleport was too passive and tempo draining. However, Roar + Future Sight cared less about tempo and put a lot more pressure on opposing teams. So Roar was put in and the item was changed to Throat Spray. I then tried the Roar version on my alt account and immidiately noticed improvement in the team's performance, getting top 60 or so. Following that, I used one of my named accounts to both further test and get replays. And since I did less concept testing, the GXE was a bit better.
When they were close, I took a screenshot of both my account and the unregistered alt on the ladder:
The unregistered alt had decayed a little bit, but it was still easily top 75. You can see bold school and mynameswerestolen in the highlighted section on the ladder in the screenshot. The touhouku account isn't mine. Also, this wasn't the peak of either account. However, neither of my accounts quite made 1300 before I stopped.
I originally intended to ladder this team up further, but I don't have that much time. I want to use the remaining time I do have in this ladder to test other concepts. I may make a RMT page of this specific team if I get to it.
3. The dead ladder isn't everything.
I know we have some people already saying that this isn't proof of anything because the level of competition isn't that high. Well, you can still tell some things by getting in actual games. You can see Solgaleo just take all kinds of hits. You can still see the stuff it does and feel if a matchup is good or bad. The math stays the same. Some things just work. And some things that wouldn't even work in Ubers could work in OU with lower power levels.
I actually believe that, if more good players and builders were focused on this, we would get more out of Solgaleo than we already have. Not less. One month is simply not enough time to fully refine a mon anyways. However, we can still get a bit of an idea. And I think I've already seen enough to say Solgaleo would become problematic. The fact that this is a support set, and not even an offensive set, should be a warning sign.
For those of you who might focus on what this ladder doesn't have, or maybe nitpick replays of games that weren't at the highest level of regular OU, that would be missing the point. It's purely about what Solgaleo can do. We all know the best players could do even more with it.
https://replay.pokemonshowdown.com/gen9ousolgaleo-2522148273-73t7wr3d7f4mwq2ctaxr2sjofjp56tupw
https://replay.pokemonshowdown.com/gen9ousolgaleo-2522157312-7ftvqq5516cpgww47sbtafw1j9aa959pw
https://replay.pokemonshowdown.com/gen9ousolgaleo-2522174811-igm1eu7gx266uoveuwdur8f4qb55pnlpw
https://replay.pokemonshowdown.com/gen9ousolgaleo-2521708011-2dxgr3lkifomcuf4p7nrd3ha71kbjd9pw
I would go so far as to say it is uncompetitive. Facing it, you have no control over what gets phased in on the Future Sight turn. If the wrong thing gets phased in, you just lose. If the right thing gets phased in, it still might not matter because Solgaleo can just sit there with its massive bulk (and maybe Tera) and keep trying. Everything favors the Solgaleo player here. Throat Spray also really ups the power, making it a much more threatening Future Sight than mons like Glowking.
Another issue is the crits. It's not actually as rare as I thought to Future Sight crit. Losing a mon to Future Sight crit after Roar is game altering. And because of the nature of Sogaleo just sitting there fishing for a good Future Sight phasing, you often have many chances at it. It's kind of like how Sub/Tect Kyurem can just fish for freezes. Faster, offensive team structures can pressure you into not being able to do it as much. But against balance or other slower structures, they are basically at your mercy. And at least one person already mentioned how the Agility sets can just wreck an HO team. So I find the combination of those two possibilities to be, potentially, even more problematic for the builder.
The biggest problem I see is there really isn't any counterplay. Gholdengo gets destroyed by Fire attacks. There isn't a serious Soundproof mon for OU. The closest thing would be Komoo-o, which doesn't want to take a Future Sight anyways. Things like Ingrain or Suction Cups aren't real here. Want to switch in a Dark type? Cool. Gambit is outsped and destroyed by Flamethrower. Oh, Ting-Lu was brought in? Cool. Solg can often just sit there on it all day. And Solgaleo even has the faster phasing, so that isn't a reliable way to slow you down.
Keep in mind a few things:
1. The team isn't even hazard stack.
Literally, the only hazard I packed on the team was T-spikes. This was by design. I wanted to test how good the set would be without relying on much hazard cheese. The fact the results were this good without additional hazard pressure suggests it's quite a strong set. It isn't reliant on hazards, but boy do I expect it could abuse them.
2. The team I used was janky, but very consistent in testing.
I originally made it to test the double Future Sight thing. You could maybe say that the stacked weaknesses on the defensive core aren't optimal, but I was mostly able to cover for that. You could also say that a team with this Solgaleo set and Sub/Tect Kyurem is evil. I wouldn't even disagree.
The original Solg was Teleport, not Roar, and played on an unregistered alt. I soon disovered that Future Sight + Teleport was too passive and tempo draining. However, Roar + Future Sight cared less about tempo and put a lot more pressure on opposing teams. So Roar was put in and the item was changed to Throat Spray. I then tried the Roar version on my alt account and immidiately noticed improvement in the team's performance, getting top 60 or so. Following that, I used one of my named accounts to both further test and get replays. And since I did less concept testing, the GXE was a bit better.
When they were close, I took a screenshot of both my account and the unregistered alt on the ladder:
The unregistered alt had decayed a little bit, but it was still easily top 75. You can see bold school and mynameswerestolen in the highlighted section on the ladder in the screenshot. The touhouku account isn't mine. Also, this wasn't the peak of either account. However, neither of my accounts quite made 1300 before I stopped.
I originally intended to ladder this team up further, but I don't have that much time. I want to use the remaining time I do have in this ladder to test other concepts. I may make a RMT page of this specific team if I get to it.
3. The dead ladder isn't everything.
I know we have some people already saying that this isn't proof of anything because the level of competition isn't that high. Well, you can still tell some things by getting in actual games. You can see Solgaleo just take all kinds of hits. You can still see the stuff it does and feel if a matchup is good or bad. The math stays the same. Some things just work. And some things that wouldn't even work in Ubers could work in OU with lower power levels.
I actually believe that, if more good players and builders were focused on this, we would get more out of Solgaleo than we already have. Not less. One month is simply not enough time to fully refine a mon anyways. However, we can still get a bit of an idea. And I think I've already seen enough to say Solgaleo would become problematic. The fact that this is a support set, and not even an offensive set, should be a warning sign.
For those of you who might focus on what this ladder doesn't have, or maybe nitpick replays of games that weren't at the highest level of regular OU, that would be missing the point. It's purely about what Solgaleo can do. We all know the best players could do even more with it.
