One thing I think people need to consider re: Entrainment scarf is that unlike with trick or skill swap, you’re still locked into using Entrainment again after you use it, so even if you aren’t willing to dedicate a slot on your team to countering it, if someone gives you a scarf and you’re locked into a move, you’re completely safe to keep using that move until they switch back out. I’ve stolen a lot of games from people locking themselves into a status move, then panic switching into a second Entrainment, but as soon as people realize I’m still locked into it, they can just pp stall and I can’t attempt to spread another scarf until next time we’ve both switched. It’s still annoying being effectively down a mon, but even without specifically building around it you still have options to limit how much damage it can actually do to your team.















