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Pokemon you won't use in-game

Heck, even Torkoal gets Flamethrower at level 30; why am I singing praises to Slugma's natural Flamethrower access again?
Slugma's natural access to Flamethrower does kind of matter in Colosseum. The other Fire-types in that game get the move super later and the BP grind for the TM is arduous.

Still sucks ass, though. Possibly even moreso because the beginning of Colosseum is full of Water-types and Slugma's typing and statline are not conducive to doubles.
 
Slugma's natural access to Flamethrower does kind of matter in Colosseum. The other Fire-types in that game get the move super later and the BP grind for the TM is arduous.

Still sucks ass, though. Possibly even moreso because the beginning of Colosseum is full of Water-types and Slugma's typing and statline are not conducive to doubles.
Except this isn't even "natural access to Flamethrower"; it gets cheated onto Slugma on its pre-purified moveset anyway so now it learns literally nothing until level 48 as a Magcargo. Speaking of, level 30 Slugma into level 38 Magcargo is the longest evolution requirement in the game; even level 43 Vibrava is only 2 levels away. The only other evolution even remotely as demanding (but still easier) is Quilava into Typhlosion, as if you didn't need more reason to just pick this as your Fire-type anyway.
 
Generally I don't use any Poison types in my in-game run. There were few exceptions like me running Ekans because I liked the anime and Wrap spam or using that weird Shadow Move in XD to half HP so Pokemon are easier to catch.
Of all the Poison types I think I have never used Seviper in specific.
It is slow 'bulky' mixed attacker (guess what region that's from). It has some interesting moves but in the games I could have used Seviper it was never worth grinding it to begin with. Nothing about this thing is appealing to me. I honestly think Gulpin is better.
 
tbf Poison is kind of bad in a lot of earlier games because of what types you go against frequently. Outside of Gastly and co. (which don't feel like Poisons with how they play) I don't think there was a standout Poison line for in-game until the Venipede line in Gen 5, and then Gen 7 gave us the very good Alolan Grimer and Muk.

(Yes I know that Crobat exists but imo it's outclassed in basically every game it's available in.)
 
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Poison is fine for what it wants to do(weaken the enemy with DOT moves, status, and lowering stats) even in the early gens. It's just that for a lot of games, you don't really need that. Toxic killing the enemy in 5 turns if you apply any chip at all isn't worth it in games where Swords Dance+Outspeed is an option. They're great for catching mons(the number of them that get Sleep Powder or Hypnosis is shocking) or superbosses you don't have another tool against, but those are small niches.

New one for my list, Talonflame. It's not that it's bad, exactly. But it has paper-thin defenses, which means any time it doesn't OHKO it's going to faint. Fire/Flying is very silly coverage in general and it's TM set is not good. And the options for moves are painful as well. Either you go physical, with Flare Blitz and Brave Bird, and Talonflame is capable of fainting maybe two mons before dying to recoil, you use it's slightly lower SAtk and MAYBE it learns Air Slash at best, or you go mixed and have to rely on, say, Fly+Overheat, which is just messy. And all of that for base-80 Atk. I've tried it multiple times in generations where it's accessible early and it always disappoints.
 
tbf Poison is kind of bad in a lot of earlier games because of what types you go against frequently. Outside of the Gastly and co. (which don't feel like Poisons with how they play) I don't think there was a standout Poison line for in-game until the Venipede line in Gen 5, and then Gen 7 gave us the very good Alolan Grimer and Muk.

(Yes I know that Crobat exists but imo it's outclassed in basically every game it's available in.)
I’d vouch for Drapion at the least for having a strong type combo, especially in BDSP where it’s Dark type moves are now super effective against all the Bronzors you’ll be fighting.
But I do agree, Poison types have kind of been a secondary bonus for most players and not the primary reason you wanna use one until relatively recently what with Fairy types being more prevalent
 
Pretty much any mon that I can't obtain until the last ~25% of a specific game is off the table for me, I get to a point where there's just not enough justification to adding a new team member around gym 7 of an average game. Also late level evo mons like Braviary/Mandibuzz, Mienshao and especially Noivern are hard to justify for me.
 
Feraligatr in Gen 2 . im sorry but theres just better water types to use in the game , meganium and typlhosion atleast can learn better moves overall and have more use cases
 
Feraligatr in Gen 2 . im sorry but theres just better water types to use in the game , meganium and typlhosion atleast can learn better moves overall and have more use cases
You can make an argument for better Waters existing (which is ignoring how perfect availability matters in a game with Stat EXP but w/e), but how the fuck does Meganium have better moves or even use cases than Fetaligatr. Meganium's movepool is effectively just Razor Leaf and Headbutt/Body Slam and Johto hates Grass with a passion anyway.
 
You can make an argument for better Waters existing (which is ignoring how perfect availability matters in a game with Stat EXP but w/e), but how the fuck does Meganium have better moves or even use cases than Fetaligatr. Meganium's movepool is effectively just Razor Leaf and Headbutt/Body Slam and Johto hates Grass with a passion anyway.
It has real bulk , the movepool is fine for what it tries to do imo. Leech seed , screens all in 1 is cool support and you can also get eq and sd by breeding iirc also competition for grass types are kinda hard
 
It has real bulk , the movepool is fine for what it tries to do imo. Leech seed , screens all in 1 is cool support and you can also get eq and sd by breeding iirc also competition for grass types are kinda hard
1769326557375.png

What are you smoking.

Also, bulk doesn't matter for ingame as much as offensive power and Feraligatr has comparable physical bulk + a much better defensive typing anyway.
 
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Egg Moves are in fact quite difficult to get in game, at least prior to gen 9. You gotta go out of your way to get a different mon with the move, of the opposite gender, in the same egg group, and then breed them together to get a level 5 version of the pokemon you chose hours prior in the story. Earthquake you can at least use the TM, though that's still waiting until Victory Road to get, but Swords Dance is especially awkward because the move is only available as an egg move passed from Pokemon that learned the move via a Gen 1 TM. That is a massive barrier to entry for Meganium.
 
In addition, it’s harder to get a female starter, the daycare isn’t until you reach Goldenrod city and you need to get one of the following:
A Hoppip to level 20/22, level 17 Sunkern from further ahead in HGSS or a level 13/11 Exeggcute to actually breed it onto a different baby Chikorita.

edit: Swords Dance is even worse, because you have to have it on something like an Oddish or Bellsrout in Gen 1 , then transfer it to Gen 2 with the move and then breed it onto Chikorita.
 
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Exeggcute is honestly the most reasonable source of Leech Seed. You can get it from Headbutting trees the moment that mechanic is available, and it's caught at level 10 so it'll learn the move after only a couple levels. The problems of obtaining a female Chikorita (probably by soft resetting the beginning of the game), breeding it, hatching the new one and level grinding it remain, though.
 
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Feraligatr in Gen 2 . im sorry but theres just better water types to use in the game , meganium and typlhosion atleast can learn better moves overall and have more use cases
Even though Feraligatr faces the most competition out of these three, it's still by far the most usable of them simply because it has the most solid base and is only sidegraded by them at worst. Meanwhile, Meganium is not particularly worth the effort, and both Meganium and Typhlosion are heavily outclassed by their one competitor depending on the version.

Others have already talked about the sheer impracticality of getting Leech Seed onto your Meganium (female Chikorita, leveling Exeggcute to get Leech Seed, breeding, hatching, grinding the new Chikorita to keep pace, etc.), and mind you; Meganium is only the "least bad" Grass-type in Gold/Silver simply due to even worse competition, not that Meganium itself is actually worth the trouble. In Crystal, the early access to Leaf Stone makes Exeggcute itself a way better investment than simply being an egg parent to Chikorita. STAB Confusion off 125 SpAtk alone outstrips pretty much every offensive move any other Grass-type can do in this region, and Exeggutor still has Hypnosis and Leech Seed to overcome anything it can't beat down with brute force. What's that? You still insist on having Grass STAB on Eggy anyway? Then let's go back to the breeding thing. Not only is it far easier to get a female Exeggcute instead of female Chikorita, but you can also catch a Mega Drain Sunkern right away to breed that onto Exeggcute instead of having to train up a Exeggcute to get Leech Seed for Chikorita. So right off the bat, Crystal Exeggutor has the same moves you'd like to have on your Meganium (Reflect and Leech Seed) but offers additional sleep utility and most importantly raw firepower.

Typhlosion faces no such competition in Crystal as it is indeed the best general Fire-type in that game, but in Gold/Silver, the Magmar from Burned Tower pretty much ECLIPSES Quilava and Typhlosion so much it's not even funny. Level 14-16 Magmar with STAB Fire Punch is just ludicrous, even outdamaging any Surf user you'd have access to by that point in the game. To further sweeten the deal, it can be taught the Thunder Punch TM immediately too (while Quilava has to evolve at level 36 before it can punch anything) and it gets level 41 Flamethrower, an extremely appreciated power spike that leaves Typhlosion in the dust once more.

As for Feraligatr, the competition is fierce, but its combination of early availability (mostly relevant for stat experience), quick evolution level, well-rounded stats, and access to Ice Punch instead of merely "Icy Wind" already puts it ahead of the majority of Water-types in the game. There are only a handful of Water-types that can truly contest Feraligatr's all-rounder performance, and each of them have their own caveats that don't let them outclass Gatr as badly as Meganium & Typhlosion's competition do:
- Red Gyarados is the most standout example, thanks to its high catch level and superior physical prowess, but its weaker SpAtk and lack of Ice Punch means it puts up a substantially worse performance than Gatr where Water and Ice coverage matters (which is usually a lot of the endgame bossfights).
- Lapras definitely has the strongest in-game movepool of any Water-type in Johto, but it comes a bit underleveled compared to the other options available at a similar time (level 30 Gyarados or Repel-manipulated level 24 Surf encounters). You might also have to spend the Icy Wind TM on it anyway if level 36 Ice Beam for Clair is simply too far away for you, though at least you get STAB on it.
- Golduck is actually a really strong competitor; it has a stronger Surf and Ice Punch than Gatr and is faster to boot, which can make or break its Dragonite matchups. However, the lesser bulk means you don't want to trade blows with it unlike the aforementioned options & Feraligatr can better afford to do.

There are numerous other Waters left to cover, but I felt their disadvantages still made them less reliable than Feraligatr, such as Slowbro's poor Speed making it a Potion sink, certain Waters relying on potentially unavailable evolution methods like King's Rock trading & Gold/Silver Water Stone, or the useless Waters that are just not even worth mentioning lol. Even if Feraligatr is not the best Water-type in the game (this is EXTREMELY debatable btw), its standalone traits still make it one of the best Pokémon to use. Meanwhile, Meganium's status as "the best Grass-type in Gold/Silver" is basically an irrelevant niche, kinda like how no one gives a shit about say, "Crystal Weezing being the best Poison attacker in Johto".

Speaking of useless Water-types...
seaking.gif.m.1754256315

This thing has been featured in so many regional dexes, and in every single one, Goldeen/Seaking is unequivocally the worst Water encounter you can find for any given route. Mediocre stats, relatively late evolution level, GARBAGE level-up movepool...has there ever been a time where this thing is remotely close to a good choice, much less the best one? Seaking has pretty much no hope of contesting any late-game or even mid-game Water-type, so they try to make it available in several ways only for them to fail.
- Goldeen is one of the few Water-types you can get before Surf in the Hoenn games via Old Rod, but pretty much every single other Water-type available is either more immediately useful or just have better late-game prospects; even shitass Surskit at least has the decency to come with Water STAB.
- Even in games where they try and cheat out underleveled Seakings, it still falls completely flat. RBY lets you Super Rod for slightly underleveled Seakings? In some other routes you can Super Rod for Slowbros, Seadras, Poliwhirls, and Kinglers in the same fashion. Level 24 Seakings after obtaining Surf in GSC? Oh, you can also just Surf for level 24 Tentacruels, Golducks, Slowbros, Poliwhirls, Quagsires, etc.
- In Sun/Moon, you can fight Goldeens in Brooklet Hill to SOS chain for level 15 Seakings, which you can teach it the Scald TM to let it put in some solid work right away. This is probably the best Seaking has ever looked....until you realize that in that very same route, you can do the same SOS chaining for Magikarp to find equally underleveled Gyaradoses, and Magikarps are infinitely easier to SOS chain since they can't even fight back. Seaking really cannot catch a break.

Seaking is treated as a mid-game Water-type across all its games, despite absolutely not having the stats to actually contend as one; it'd be funny if it weren't so pathetic....oh what the hell, I'll laugh anyway.
 
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There's a lot of water-types where I won't use them not because they're mediocre-to-bad, but because they're only available AFTER you get Surf. It's a really annoying limiter, since it means you by definition already have a water-type with STAB when you can catch this new water-type. As you mentioned, sometimes they're available in certain games in other ways(Fishing, trades, etc), but that usually is a lot of planning and thought when Vaporeon or Gyarados is often thrown at your head by the game.
 
There's a lot of water-types where I won't use them not because they're mediocre-to-bad, but because they're only available AFTER you get Surf. It's a really annoying limiter, since it means you by definition already have a water-type with STAB when you can catch this new water-type. As you mentioned, sometimes they're available in certain games in other ways(Fishing, trades, etc), but that usually is a lot of planning and thought when Vaporeon or Gyarados is often thrown at your head by the game.
I wish they’d make it so that the Old/Good Rod was a way of getting the many surfing mons early, especially when said rods don’t give a whole lot of new mons, Old Rod especially. Like as an idea, you don’t get Surf until say Gym 6, but you get the Old Rod like Gym 1 and then the Good Rod around Gym 3, letting you get something like a Horsea, or a Frillish earlier then normal.
 
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