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Tournament SPL XVII OU Discussion Thread

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Welcome back! Smogon's largest official team tournament, the Smogon Premier League XVII, just began. In this tournament, 10 teams compete across metagames spanning all generations of OU, including SV! Over the next 11+ weeks, expect to see new trends and metagame shifts in the SV OU tier. This thread will highlight these trends and will likely include game discussion, links to usage stats, replay analyses, and teams shared by some of the best SV OU players on the site.

Auction Results

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Expected Starters in Bold, Supports Behind
:gardevoir-mega: Congregation of the Classiest - Xrn, Lazuli, LpZ, Shengineer, LB
:raikou: Circus Maximus Tigers - Ewin, Kate, entrocefalo, Patatexv, LOOR, Cow
:lycanroc: Wi-Fi Wolfpack - bbeeaa, Fogbound Lake, Let's Rumble Shall We, Originality56
:tyrantrum: Dragonspiral Tyrants -
Fusien, myjava, Baddy, Axzel, Django, Luispeikou, Poek, Lady Bug, SoulWind, Vert
:alakazam-mega: Indie Scooters - Storm Zone, DAHLI, heileone, Pais, tko, waffle04
:garchomp: Stark Sharks - ATTRIBUTE, Nat, hellom, Plague, Achimoo
:marowak-alola: Team Raiders - zS, JJ09LIE, Eternal Spirit, Ash KetchumGamer, tier
:entei: Alpha Ruiners - lax, fakenagol, ACR1, sunsets, sire clod, sugarhigh, devin, Metallica126, Fakes
:snorlax: Ever Grande BIGS - JustFranco, Stareal, pdt, Setsu, Larry, Hiko, Mako
:suicune: Cryonicles - clean, kDCA, bhkg, watashi, Dugtrio Is Broken, Luigi, MGdos16, Zokuru

Quick Links:
Commencement
Records
Replays and Usage
Schedule
 
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This is a unique year for SPL. This year will feature SV OU as the current generation for the fourth time, something that has never happened before. Even with the help of DLC drops, the metagame has become as settled as current gens ever get. There has not been a suspect test in 10 months, and the available pool of pokemon staying the same means teams from past tournaments are likely similarly viable now to then, which could make team building less impactful this year.

In terms of players things are less stable. With a lot of drama under its belt, the SV community has lost a fair amount of players to permanent bans alongside the usual burnout and boredom, and as such the starters for SV this year still contain some fresh faces. Just 35 of the 57 players listed above (61% approx) have played SV in SPL before, and of those experienced only 10 have 3 or more wins over .500. We even have a few true rookies with 0 sheet games played across all team tours.

What does that mean for the tour? It means spots are open for the taking. 7 of the players above are realistically in play to grab the spot of winningest player in SPL SV. The best differential in the tier is currently Nat with +10, and there are only 16 players total with a +5 or better differential. With solid play and decent luck any single player has the opportunity to put up a good enough record to stand out as a potential SV player in future SPLs.

In terms of pokemon trends, bulky offence has taken over the metagame like in so many other past generations.
Top 5 usage from SCL: :Zamazenta::Great Tusk::Gholdengo::Dragonite::Kyurem: (ladder swaps in :Kingambit: and :Ogerpon-Wellspring: for dnite and kyurem)
Best win rates: :Pecharunt::Blissey::Clefable::Ogerpon-Wellspring::Moltres:
Lowest win rates: :Samurott-Hisui::Deoxys-Speed::Zapdos::Ceruledge::Rillaboom::Darkrai:

Stall is still around, but it hasn't changed much. Newer players may be tested by veterans with this style.
Weather is low but perhaps due for a comeback, with sand rising recently on the ladder.
Counter-HOs like trick room saw significant success this summer, something to watch out for.
And the best part of this years SV OU? Only 11 pokemon likely to appear are missing moving 3d sprites.
 

SPL 17 Report week 1


Hello people, its me, 1LDK and ninth, back with another edition of these. And you guys wont believe this, we finally got one, we got a volunteer to help us out, say hello tooooooooooooooooooooooooooooo

leng loi

yaaaaaaaaaay (clapping noises)

she has offered help and we made a contract, which consists off:

-She gets 2 matches per week but can get more if she wants
-She gets to post these every third week, so it goes me, ninth, and leng
-If a game goes above 100 turns, she has the right to phone it in.
-If a game ever ties, she can talk a tiny bit about the first game, then fully dive into the second

And thats pretty much it, I hope yall like this new process, I hope things go alright

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:tyrantrum: Dragonspiral Tyrants (7) vs (5) Circus Maximus Tigers :raikou:


:Ninetales: :Raging Bolt: :Cinderace: :Cresselia: :Great Tusk: :Walking Wake: Fusien vs entrocefalo :Zamazenta: :Ting-Lu: :Iron Crown: :Pecharunt: :Kyurem: :Tornadus-Therian:

ninth: It's good to be back. I deserted 1LDK in SCL for the amazing reason of "if I don't get my research manuscript-ready by the end of the year I'm gonna die" but now I'm no longer running from the grind. Very happy to have leng loi on board too. Alright, on Fusien's side he has a pretty standard sun HO with double removal. entrocefalo has a variant of Niko's Ting-Lu/Pecharunt BO sample team, but with Treads replaced with more offensive power in Iron Crown - this probably suggests a more Boots-heavy build than the sample. Fusien starts by getting sun up for his Air Balloon Bolt, which immediately loses its Balloon to a Bleakwind Storm. He calls entro's switch to Ting-Lu, and drops a huge Solar Beam for a whopping...47%. The next Solar Beam is a high roll but still fails to kill, and entro's Ting-Lu lands a crit to oneshot the Bolt. Cinderace comes out for Fusien and forces entro to bring out his Zama on the U-Turn to +Speed Tusk. Once again, Fusien calls out entro's hard switch to Tornadus, and clicks Stone Edge...only for it to miss. They both figure it's a good idea to switch, and Fusien uses a bulky-ass Eject Button Cresselia to get in his Cinderace for a free Pyro Ball against anything...which he also misses. Everything's going just fine for him right now. entrocefalo takes advantage of this and uses a Parting Shot to hustle in his Tornadus-T and get +2 on the switch back to Cress. Even then, this Cresselia is like max spdef and is taking nothing, paralyzing the Torn. Things start going Fusien's way as he's able to get his Walking Wake in on a full paralysis; Draco narrowly misses the kill, but Bleakwind misses the Wake altogether. Then it misses again on Ninetales coming in - remember, Bleakwind is still 80% in sun. entro decides to sack the Ting-Lu on the Overheat, and uses this as a chance to bring in his Kyurem. As Cress gets sacked, entro reveals Scale Shot and fails successfully by missing the kill, thus allowing him to use it twice and get to +2 speed. He then reveals Tera Ground Earth Power and the game ends; Fusien tries to Tera Water his Wake but it dies anyways to a crit Freeze-Dry (there was a chance this didn't matter if it was 252 SpA and a boosting item, otherwise it mattered) and yeah that's about it. That was a game for sure!


:Dragonite: :Ting-Lu: :Clefable: :Pecharunt: :Heatran: :Zamazenta: Axzel vs Ewin :Ting-Lu: :Zamazenta: :Ogerpon-Wellspring: :Dragonite: :Gholdengo: :Iron Treads:

ninth: You know that phenomenon of convergent evolution where crustaceans end up evolving into crabs? I think after 4 years of SV OU we're at this point with bulky offense and Ting-Lu/Dragonite/[insert Ghost type]/Zamazenta. Granted, there are a couple of differences here. Axzel's bring is kind of a mashup of the removal-less versions of this team, with Pecharunt over Ghold as the spinblocker, a Clefable for utility, and a Heatran - the more unique addition to his team - to trap walls and free up the Stealth Rock slot on other teammates. Ewin's team is geared a little more offensively, with an Ogerpon as an extra wincon and an Iron Treads providing cover for it. Right away the Pecharunt comes in useful for Axzel, as it allows him to switch directly into an Ivy Cudgel (many variants of this core hate doing that) and force it out. Ewin is able to heal off a Ruination with Synthesis, but he can't really force the issue with Wellspring early as long as Pecharunt is healthy. After forcing yet another switch by its presence. Axzel reveals Toxic on Pech and just straight-up poisons the Ting-Lu, going for the guaranteed poison instead of the 50%. Forgoing the less reliable move for the potentially less useful one? When you know the final set was ABR's call but you can't prove it... Ewin's Lu breaks through confusion and vomits out both Spikes and rocks, but Axzel gets up his own spike, and importantly the Pech is Boots. With dwindling methods of actually killing this demon, Ewin gives it a go with setting up his own Dragonite at a relatively early turn 16, which forces Axzel to Tera Ghost and take nothing from the EQ, forcing the Dragonite out. The poisoned Lu Red Cards out the Heatran and they both vomit hazards all over the field before Lu dies. Now Ewin's Treads has very few chances to Rapid Spin the hazards off before dying to said hazards. The first chance is stuffed as he EQs on Axzel bringing in his Boots Zamazenta; the Tiger tries to counter with his own Zama. Treads gets further ground down when Ewin tries to bring it in on an expected switch-out from Axzel, only to catch a Roar and pull the Dragonite, who was not Boots and takes rocks - Ice Fang oneshots it. At this point Ewin's team is incredibly crippled, it's really only Ogerpon and Gholdengo alive. He manages to finally get the hazards off, sacrificing Treads to do so, and then Teras the Wellspring to try and force the issue. Play Rough does a mere 35% through Multiscale and it gets Dragon Tailed out...then Make It Rain also fails to kill and Axzel Roosts it off. The same Dragon Tail line repeats, but this time Axzel switches Lu in on the Make It Rain and hard EQs to just kill the Ogerpon on switch-in. Ghold's lacking Ghost STAB to beat Pecharunt, and Axzel lets his Clefable get the last kill in a statement of intent from the SPL rookie

:Ogerpon-Wellspring: :Iron Treads: :Garganacl: :Moltres: :Zamazenta: :Kingambit: myjava vs Kate :Zamazenta: :Dragapult: :Ting-Lu: :Dragonite: :Iron Treads: :Ogerpon-Wellspring:

ninth: We have two pretty comfortable-looking structures for both players. myjava loves Zamazenta - he won SPL with it - and has tended towards heavier BO in tour games. Here he has a classic Garg/Molt tryhard squad, one so classically sweaty it was once featured in a lax video titled "CA Pokemon World Champion TRYHARDS for Ladder." You get 'em up (I think the Ogerpon is Spikes) and grind everyone down with passive damage for one of your three physical sweepers to sweep. Kate's team is on some similar tryhard energy; it's a Ting-Lu/Dragonite/Zamazenta team. The interesting bit is Dragapult over the usual Gholdengo or Pecharunt. Anyways, myjava leads with his Wellspring and cannot be safely stopped from clicking Ivy Cudgel - it does over half to Lu and is Red Carded out into Moltres, who takes a Ruination. Moltres Roosts as rocks go up, then Kate doubles into Dragapult as java returns to Wellspring. She lands a Roost, and now java has a glorified U-Turn bot. Now myjava starts immediately pushing the issue by hitting Tera Fairy on his Garganacl, curing Kate's Wellspring and Protecting correctly on the Knock turn. Now Kate has to figure out how to break this thing with no real supereffective damage for it. Wellspring is her best bet, and finally Knocking the Leftovers is a start, but Salt Cure means it's gonna run out of Syntheses pretty fast. myjava keeps on curing and curing, eventually killing Ting-Lu. Now Kate makes an attempt to win on the spot with Dragonite, forcing java to bring out his Zamazenta and Roar it out into Kate's Zamazenta...who also Roars it out into Treads. Both players eventually go back into Wellspring and Garg, but even though Kate reveals SD, java's able to cure and Protect to seal Ogerpon's fate. Pretty much out of options, Kate times out.

:Garganacl: :Tyranitar: :Zamazenta: :Excadrill: :Moltres: :Pecharunt: Baddy vs Patatexv :Cinderace: :Gliscor: :Kyurem: :Zamazenta: :Pecharunt: :Corviknight:

ninth: Love that Tyranitar and sand are making a resurgence. It's a classic mon in OU with a diverse moveset typical to Gen 2 mons, allowing it to serve as a Gliscor Stopper via Ice coverage and kind of a Kyurem Stopper via ridiculous special bulk in sand. Baddy's build skews heavily defensive besides the obligatory Excadrill and Glue Guy Zamazenta, with Garganacl as another kinda-wincon to benefit from that sand SpDef. Rounding out the defensive core is the dreaded Moltres/Pecharunt "If I Don't Get This Status Proc I'm Killing Myself" core, who pivot for each other and force the opponent to start praying for no status. Patatex has kind of a 2024 classic in Double Bird BO, with Gliscor and Corviknight collectively walling everything that isn't Water or Ice. The big wincon here looks to be the Kyurem, who has probably double removal on its side with Corv and Cinderace. This is a longer one, and you can probably guess it from the team preview: Baddy's Excadrill is not exactly gonna have an easy time breaking when the birds are around. Garg and Corv trade PP and Garg gets rocks up. This interaction isn't necessarily a favourite for either party; Patatex can't heal the Gliscor while Salt Cured, but Baddy's Garg bleeds Recovers the longer it stays in. Eventually Baddy, at a bigger disadvantage, switches out to Moltres but almost immediately catches a Toxic to the face. He goes TTar and drops a big Banded Knock on Corviknight, but the next one doesn't kill and Baddy has to go Garg. Patatex and Baddy trade Cures and Presses and Recovers and Roosts for a bit, before doing the song and dance with Gliscor too. Eventually Patatex gets the drop, bringing Kyurem in on a Protect and instantly getting a sub up as Baddy switches to Tyranitar. The good thing for Baddy is that sand prevents Kyurem from healing, and Roar Moltres prevents it from sweeping, but he can only repeat that interaction so many times before the poisoned Moltres drops.Patatex switches the rocks to Baddy's side, sacrificing his Cinderace to Pecharunt in the process. Baddy's next move is to go Zamazenta and start setting up, revealing Substitute, but he's still completely walled by Pech (who happens to be Nasty Plot). Moltres gets sacked to Kyurem, Drill's sand gets stalled out, and its spin gets blocked. Pech and Scor have a noodle fight for a bit before both pivot out on the same turn, but Gliscor goes second and gets Kyurem in on Garg. Patatex hits Tera Ground and subs up on the Rocks, and suddenly Baddy is in trouble. Pecharunt is sacked, then Zama has to die just to break the sub. Tyranitar comes in, but Patatex Sub/Protects through the sand for long enough for sand to wear off right after Drill comes in - it's able to get the kill, but not the sweep, as Patatex's Zamazenta comes right back in to clean it up. Baddy stalls out a few turns with Garg, but Patatex has enough resources to grind down his recovery and take the win. (1ldk edit: I always tell bro about not overworking himself and look what bro is doing :wilted flower:)

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:suicune: Cryonicles (6) vs (6) Team Raiders :marowak-alola:


:Cinderace: :Landorus-Therian: :Primarina: :Gholdengo: :Raging Bolt: :Meowscarada: clean vs zS :Walking Wake: :Ninetales: :Hatterene: :Great Tusk: :Tornadus-Therian: :Ceruledge:

ninth: SV sun has had a few variations. You have the 2023 Vert classics, you have the Cresselia variants for more sustain, you have the Venusaur setup. This one from zS is some newer sauce, combining a usual Sun HO core (Ninetales, Wake, Ceruledge, Tusk) with the Hatterene/Tornadus-T combo beloved by tryhards everywhere. Double removal enables maximum item greed, and did you know Bleakwind Storm still has 80% accuracy in sun? clean has three starters, which is always a good start. Lando/Ghold rocks synergy, the thing I'm picking up on is two fast pivots (Ace and Meow) comboing with mid-speed special bruisers in Primarina, Ghold, and Raging Bolt. That Primarina trades with basically every mon on zS' team, so clean leads it and drops a Moonblast on the Ceruledge switch-in for a resisted 40%. zS tries to make the most of the sun turns, but clean trades a lot of his Lando's health to stop the Edge from sweeping, then loses the rest of it as he pops Hatterene's Eject Button to bring in Walking Wake. Hydro Steam kills Lando then does a cool 60% to Bolt, as clean stays in and Dragon Pulses it down. +Atk Tusk comes out for zS, and the midground Ice Spinner works out fantastically as it pops Ghold's balloon and enables a free Headlong Rush on something - in this case Meow takes half. zS gets sun up as clean pivots into the Specs-ass Primarina. The Prima starts Moonblasting away, nuking Hatterene from 71%, but loses out to Ceruledge doing 57% on a resisted Bitter Blade; it's worth noting that even had he clicked Surf he still would've lost this encounter due to sun. clean brings out Meow to threaten the Ceruledge out, and zS switches to Torn but clean reads the switch with a Triple Axel to OHKO it. Then Axel is clicked again on the Ceruledge, which absolutely covers the screen in text due to Weak Armor but doesn't even kill, letting the 3% Ceruledge kill back. Destiny Bond is revealed on some suicide pact shit, then zS sacrifices Ninetales to Quetzalcoatl to revive Ceruledge to full. It takes 59% from a Thunderclap and grinds down Bolt's health, but now it theoretically should be weak enough that clean's remaining mons can kill it. clean's Tera Fire Pyro Ball just needs to get the guaranteed 2HKO on the Tusk - oh, it missed and now Tusk Headlong Rushes the other mons for the win. Aw.


:Ogerpon-Wellspring: :Iron Valiant: :Dragonite: :Ting-Lu: :Pecharunt: :Iron Crown: bhkg vs Eternal Spirit :Cinderace: :Clefable: :Gliscor: :Great Tusk: :Iron Crown: :Kyurem:


ninth: Eternal Spirit's 7-2 run last year was characterized by a lot of NORTHERN IMPACT the Kyurem and a healthy bit of MAGIC RUSH the Clefable. Here he's got both! Double removal in Ace and Tusk seem to primarily serve the Kyurem endgame, as well as consistent Volt Switch pressure from Iron Crown. bhkg has an offensive variant of Lu/Dnite/Ghost, flanked by his own Irons Crown and Valiant as well as Wellspring - besides the generic core his team is pretty fast overall. The game opens with Eternal Spirit (aka Gama) missing Wisp and taking a Ruination; he U-Turns it only to be U-Turned into Gliscor, which he might have lowkey done anyways considering bhkg can't kill it at all. Gliscor starts SDing up as Ting-Lu gets rocks up and misses a Ruination, then kills Lu. It's an early Tera Fairy from Gama to secure the kill on the Wellspring that Cudgeled his whole team for free; bhkg's Crown secures the revenge kill but Gliscor's job has been solidly done. Gama switches the rocks to bhkg's side, though at the cost of most of his Cinderace's health. His own Crown is mutually walled by bhkg's, but bhkg's is probably a setup threat (see: Booster Speed) so he Volt Switches into his own +Speed Tusk to stop it. bhkg goes hard Valiant and eats a Headlong Rush with great ease, then starts clicking Moonblast. Cinderace dies, then Clefable paralyzes it but bhkg breaks through several times in a row, leading them both to mutually give up on the interaction and go Iron Crown simultaneously. Here, bhkg's setup threat becomes obvious as his Calm Mind outpaces Gama's own. bhkg gets to +2 and starts Tachyon Cutting, and Gama's only counterplay is to hope his Choice-locked Crown can rack up enough residual damage to kill with a Volt Switch. Every mon gets sacked, then Focus Blast is clicked - and bhkg barely lives on 2%. I mean, bhkg probably wins anyways even if that kills, he has a full-health Dragonite in the back, but it's nice that his Crown gets to have all the kills in this one.


:Dragonite: :Gliscor: :Slowking-Galar: :Gholdengo: :Great Tusk: :Darkrai: kDCA vs Ash KetchumGamer :Gholdengo: :Great Tusk: :Kyurem: :Dragonite: :Samurott-Hisui: :Kingambit:


ninth: We have two pretty standard teams from both players here. kDCA has a classic quadruple-G hazard balance core (Gliscor, Gholdengo, Glowking, Great Tusk) that has been around since like the first SV SCL. Speed is provided by Darkrai and technically Dragonite too. AKG's team is also super common, based on the Samurott/Gholdengo hazard-stacking offensive core. I've seen variations of this with Cinderace to let Kyurem and Dragonite get mega greedy with items, but here it's replaced with a Kingambit for more of a Dark-spam style offense. Curious what the items will be here. It's Samurott vs Darkrai to lead, and Wisp turns AKG's starter into a spikes bot. Both players send out Tusk and handshake to remove hazards, but kDCA switches out first and AKG gets to keep his rocks up. kDCA definitely tries to catch AKG out with Hurricane Dragonite, but he suspects some weird shit is coming (kDCA is US South...they love weird Dragonite sets) and switches to Ghold to take very little. He tries to Trick but it thuds into kDCA's own Ghold, both Tusks come out again, and we're kind of in the same spot we were 8 turns ago. After rocks go back up, kDCA doubles into Glowking on AKG's Kyurem, and reveals Toxic Spikes as Kingambit is switched in. Note that AKG's removal is non-Boots Tusk. Glowking survives due to an ambitious Iron Head, but AKG goes to Gholdengo and starts Shadow Balling until something dies. Glowking takes 71%, then Gliscor comes in and is able to live two balls to take the first kill. Now AKG sends in his Kyurem, which touches down and is immediately poisoned. He clicks Ice Beam three times, takes about half off of kDCA's Gholdengo, and dies. Next up to try and punch a hole is Dragonite, who gets to DDing but immediately gets Tricked a Scarf by Darkrai and has to leave. Samurott gets sacked but drags Darkrai down to 17% in the process, enabling Kingambit to come in, sponge the Wisp thanks to Lum Berry, and take out the Darkrai. It still doesn't look great for AKG on paper, down 3-5 with a Tricked Dragonite and a soon-poisoned Tusk, but remember that kDCA has a lot of very crippled mons. Tusk comes out and, rather than risk more health on his own Tusk for the endgame, kDCA sacrifices Glowking to RK with Ghold. But now Kingambit is in, and it's Tera Ghost, and kDCA can't oneshot it with anything. Headlong Rush bounces off and Tusk dies. Ghold passes it a Scarf, but AKG correctly locks into Kowtow and all it does is expedite the win, now outspeeding Dragonite. Hurricane misses but it wasn't gonna kill anyways, and the first SPL Ash KetchumGaming in two years is a win for the vet.


:Iron Treads: :Zamazenta: :Meowscarada: :Raging Bolt: :Zapdos: :Slowking-Galar: watashi vs tier :Hatterene: :Zapdos: :Ogerpon-Wellspring: :Dragapult: :Ting-Lu: :Kingambit:

ninth: You know what, it's a low bar, but fair play to JJ09LIE for saying he's unavailable W1 and then actually being unavailable W1. Deputizing for the Raiders this week is SV everyman tier, with a Zapdos/Ting-Lu/Hatterene fat core combined with Dragapult to rack up plenty of hazards and VoltTurn damage. Ogerpon-Wellspring and Kingambit fill out physical breaking duties. watashi has this double-Electric combo of Bolt and Zapdos, comboed with slow and fast pivots (Glowking/Meowscarada) and Treads on removal (and Zama as the Glue Guy). It's Glowking and Hat to lead, giving watashi a pivot advantage into Meow for some Flower Trick chip. Hatterene takes over half, then tier switches in Zapdos and takes an honestly decent 26% to force Meow out. tier now gets to U-Turn on the Glowking switch-in to his Dragapult, and immediately reveals (assumedly Banded) Tera Blast Ghost, 2HKOing the Treads switch-in. Meow can temporarily scare it out, using its opening to click Knock and finish off the Hatterene, but as soon as it comes back in watashi has a problem to address ASAP. tash has to sack the Glowking to Darts in order to get in his Raging Bolt. Calmly deciding that tier isn't gonna stay in, watashi doesn't Tera at all and Calm Minds up as tier switches hard to Lu. Tera Blast Fairy comes out and somehow oneshots Ting-Lu from full??? That had to be the most physdef Lu ever. tier paralyzes it with Zapdos, but that also gets nuked from orbit; his Kingambit now gets it to run away and invoke a switch to watashi's own Zapdos. watashi stays cool as KG Swords Dances, and attacks twice for the 2HKO with Heat Wave into Volt. At this point watashi's combo of Meowscarada and Iron Defense Zamazenta can exploit the Choice-locked Pult and Ogerpon pretty well; even though Meow gets crit by Tera Blast and dies, Bolt's still ready with the Thunderclap to finish it off. Very collected gameplay from watashi, in what I believe to be his first SV OU sheet game? I think? Maybe he's played it in World Cup at one point.


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:garchomp: Stark Sharks (9) vs (3) Alpha Ruiners :entei:


:Ceruledge: :Ting-Lu: :Kingambit: :Iron Valiant: :Dragonite: :Hatterene: Plague vs ACR1 :Ninetales: :Great Tusk: :Kingambit: :Walking Wake: :Slither Wing: :Raging Bolt:

ninth: Alright, I've seen a lot of variants of Ting-Lu/Dragonite/[insert ghost here] but the spinblocker being Ceruledge is probably one of the more audacious variants. Plague's squad is pretty aggressive with Hatterene as the sole removal and 3-4 setup threats in Ceruledge, Gambit, Valiant, and Dragonite. On ACR1's side, it's a pretty standard sun HO with the flex slot occupied by Slither Wing, who leads off against Ting-Lu. Plague switches in Hatterene, who eats CC with incredible ease but takes a fair bit more from U-Turn, and ACR1 has sun up. The Ninetales is Nuzzled, and then as ACR1 switches into Walking Wake, Plague instructs Hatterene to kill herself NOW with Healing Wish. They use the suicide tempo to get in Iron Valiant, who forces ACR1 to Tera Water the Wake to survive a Moonblast and kill it back. But locked into Hydro Steam, it gives Plague the chance to send in Dragonite (after dropping to 20 seconds on timer) and start DDing up. ACR1 sends out his Tusk and the two trade Ice Spinners to mutually drop into yellow bars, but Dragonite reveals Red Card (!) and pulls out a paralyzed Ninetales. ACR1 tries to get in Balloon Bolt, maybe expecting EQ, only to get sniped by a Stone Edge instead and take half. Plague sends in Ting-Lu to start setting rocks, and ACR1 deploys his Wake to counter just as sun ends. Hydro Steam bounces off, and a second Red Card drags Slitherman into a Ruination but ultimately leads to Lu dying to U-Turn. Now, on numbers it looks bad for Plague down 3-6, but ACR1's whole team is mad crippled and the plague doc still has an ace up their sleeve. Fallen 3 Gambit annihilates Ninetales, then ACR1 misclicks Slither Wing instead of Tusk, allowing Plague to SD up and get the second Sucker for the kill on Slither. And now time for Chekhov's gun: as ACR1 sends out his Raging Bolt, Healing Wish activates from 13 turns ago and gets Dragonite back to full on the attempted Thunderclap. Plague pops Tera Ground, DDs up, and wins the game. Ceruledge, who sat on the bench the whole time, was on some Udonis Haslem shit and providing moral support.

:Kyurem: :Gholdengo: :Ting-Lu: :Rillaboom: :Zamazenta: :Hawlucha: hellom vs sire clod :Deoxys-Speed: :Dragonite: :Glimmora: :Kingambit: :Ceruledge: :Great Tusk:


1LDK: Grassy HO vs Tspikes, and dragonite, damm... hellom starts by throwing rocks in an attempt to twart off anything on the back, sadly, Ceruledge gets red carded into the stage. Sire Clod's Kingambit miraculously lives a EP from Kyurem, OHKOing him back with crit low kick in the balls. This forces rillaboom to essentially eat dick if he wants to set up and break, which also gets nowhere because sneaky dragonite on the bridge, which uhhhh dragon claw roost? I guess, this actually aint that bad considering Zamazenta is red card + roar for shuffling fun. Ceruledge in and out, Glimmora in, eats a hit and yet the third red card in this match ladies and gentelment, and now glimm gets 2 layers of tspikes. From that point on, its a team effort 4v1 raid boss grassy seed gholdengo, shit looks like a terraria boss


:Dragonite: :Samurott-Hisui::Gholdengo: :Pecharunt: :Walking Wake: :Ting-Lu: Attribute vs Devin :Dondozo: :Tornadus-Therian: :Cinderace: :Ting-Lu: :Weezing-Galar: :Iron Crown:

1LDK: in this almost 100 turn game, the game is actually rather complicated, as the ghosts and wake have rest ting lu working overtime to keep all of them at bay. and while my OUFL manager has double removal, his main win condition, LO NP Torn-T, matches up badly against this rather offensive team. And funily enough, this offensive preassure is what pushes the hazard preassure back into being menacing. Once Ting Lu goes down, nothing stops Walking Wake and Pecharunt from spamming down the chockepoint untill nothing leaves there alive


:Ursaluna: :Landorus-Therian: :Weavile: :Skeledirge: :Kyurem: :Scizor: Nat vs lax :Kyurem: :Iron Moth: :Iron Valiant: :Dragonite: :Ogerpon-Cornerstone: :Primarina:

Leng Loi: I chose these games when matchups got posted. Little did I know I'd see two Cornerstone offenses in an otherwise pretty bulky week of SPL. There isn't nearly as much for me to say from preview with this game because these teams are insane, but I will note that nat is probably assuming 1 to 2 AVs from lax, and lax has to be careful with his lead since, as he has the more offensive team, he needs to force the issue more than nat does. However, he also is at a lead disadvantage because it can be hard to tell what you need to prioritize getting rid of against a player like nat when she brings some weird shit. The game starts and nat has some connection issues. Cornerstone and Weavile are more or less expected leads since Cornerstone is the safest option due to Sturdy while also having the potential to force nat onto the back foot early. Unfortunately for lax, the trade on turn 1 massively favors nat, as she uses Banded Beat Up instead of the more likely Triple Axel and forces a Tera out of lax, only for his Tera'd Ogerpon to be revenged by Scizor on the next turn. This next turn highlights a big problem with this kind of matchup and a strength of balances with strong priority. lax doesn't have a great way to threaten Scizor out besides going to Iron Moth, which he does, but there's still a full health Skeledirge which could have the SpDef to shut it dow... OH? nat goes to Ursaluna which looks like it's going to barely take another boosted Fiery Dance or die to a covera- OH?!? It reveals Bulletproof on the Energy Ball, taking nothing. Ursaluna then Tera Waters to chunk the Primarina which came in to revenge, and as lax says "**☆lax:** _that is Not good._". Nat's Kyurem swiftly deals with the forced in AV Kyurem with a 5-hit Scale Shot, Valiant comes in to revenge, killing the Landorus switchin with 3 moonblasts at the expense of a largely irrelevant late-game Stealth Rocks, and nat pretty easily cleans up this game with her remaining pokemon after forcing the Valiant out with Scizor's Bullet Punch.

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:snorlax: Ever Grande BIGS (4) vs (8) Congregation of the Classiest :gardevoir-mega:


:Hydrapple: :Tornadus-Therian: :Ting-Lu: :Primarina: :Cinderace: :Zamazenta: Setsu vs Lazuli :Kingambit: :Dragonite: :Ceruledge: :Landorus-Therian: :Hatterene: :Okidogi:

1LDK: This is the debut of setsu in SPL! with a double regen core of torn t and hydrapple, sadly, lando-t one shots torn-t with stone edge. Fast foward a few turns, we see Scarf Okidogi getting a double kill with apple and ace. Setsu manages to hold off Lazuli for a while, untill he busts out his new tech, destiny bond Ceruledge, who takes himself and Ting Lu. From that point, its just a matter of badly poisoning zamazenta and win the game

:Ogerpon: :Walking Wake: :Blissey: :Gliscor: :Corviknight: :Pecharunt: Stareal vs Xrn :Ting-Lu: :Zamazenta: :Ogerpon-Wellspring: :Dragonite: :Gholdengo: :Iron Treads:

1LDK: In today's episode of "lets put a snail trought fiberglass mixed with ghost pepper and acid. We have a battle of the SV OU haters that want to end their suffering but cant. Xrn is rocking a trick + thunder wave choice scarf dengo set which im not a big fan of, because of the choice lock making it hard to pilot, while also being a rather mid twaver. While stareal is going with some massive drip on that CA, his shit looks crisp tho I cant lie, 10/10 CA. As far as the game go, Spikes Gliscor + the threat of Ogerpon-teal really curbstomps Xrn here. With treads being overwhelmed and the rest of the team not having hazard protection nor status protection from pecharunt at all, its just goes down hill for the classsiest player

:Great Tusk: :Zamazenta: :Cresselia: :Kyurem: :Dragapult: :Kingambit: JustFranco vs LpZ :Gholdengo: :Ogerpon-Wellspring: :Landorus-Therian: :Great Tusk: :Kyurem: :Kingambit:.


1LDK: No matter how much time passes, Tusk Gambit BO is Tusk Gambit BO, and sometimes, thats all you need. Game starts with LpZ laying belt to ass with Make It Rain everywhere, JustFranco doesnt seem too preocupied, he has Cresselia to revive someone after all, he even managed to put a twave onto the oger-w, sadly, those spikes are gonna be trouble soon, as Kingambit cannot take a sball with that. Tusk manages to trade itself for the removal as kyurem absolutly permafrosts tusk. With him out of the way, Kingambit and Franco's Kyurem engage in a 1 on 1 battle of the teras, but on a one of one, always bet of Tera Fairy Kingambit, the goat itself taking hit after hit and sweeping the whole squad down


:Ursaluna: :Hatterene: :Lilligant-Hisui: :Walking Wake: :Raging Bolt: :Torkoal: pdt vs Shengineer :Pecharunt: :Deoxys-Speed: :Iron Crown: :Iron Valiant: :Dragonite: :Ting-Lu:

1LDK: Sun vs BO with dragonite, this is also the debut of Shengineer. Iron Valiant chips torkoal and ting lu + deo-s take care of the trick room part of the sun team, Walking Wake recieves a divine message about Ting Lu having custap berry. From that point, Walking Wake cleans everything, not even espeed dnite could get past Liligant-Hisui

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:alakazam-mega: Indie Scooters (7) vs (5) Wi-Fi Wolfpack :lycanroc:


:Enamorus: :Deoxys-Speed: :Rillaboom: :Raging Bolt: :Kingambit: :Blaziken: Storm Zone vs Let's Rumble Shall We :Iron Crown: :Pecharunt: :Zamazenta: :Iron Treads: :Samurott-Hisui: :Tornadus-Therian:

1LDK: The first game of SV OU of this SPL 17. It is a rather straight foward match though. Lead deo-s makes no progress thanks to Torn-T and Iron Treads, who manages to take down Rillaboom with Ice Spinner + Earthquake and LO self damage. AV Torn-T actually manages to do something for once by walling Enamorus. Knock Off and no Rillaboom cripples Blaziken, who also cannot do anything because Pecharunt and Zama. Raging Bolt uses Tera Ghost tera blast to kill Iron Treads. Sadly, he also cannot do anything because of Iron Crown, and basically yeah.

:Hoopa-Unbound: :Scizor: :Garganacl: :Landorus-Therian: :Weezing-Galar: :Dragapult: Pais vs Fogbound Lake :Glimmora: :Darkrai: :Ceruledge: :Iron Valiant: :Ogerpon-Wellspring: :Kyurem:

1LDK: HO team vs Toxic spikes from weezer galar and garganacl, who easily handles ceruledge, darkrai and kyurem, thanks to easy Salt Cure and Recover, with literally half the team gone + a healthy Landorus-Therian, Ceruledge has no chance and Scizor makes sure Iron Valiant has no chance either

:Garchomp: :Pecharunt: :Moltres: :Deoxys-Speed: :Dragonite: :Iron Valiant: heileone vs Originality56 :Slowking-Galar: :Great Tusk: :Samurott-Hisui: :Dragonite: :Gholdengo: :Tornadus-Therian:

1LDK: The debut of Originality56 in SPL, with a basic H-stacking BO vs heileone with no ghost resist BO. Sadly, deo-s puts rapid preassure against AV Torn-T. NP Pecharunt gets to set up, and uses tera ghost to bust a hole into the enemy team, here, Gholdengo gets sacked for damage vs pecharunt who correctly predicts tera and malignant chain counters. Mixed valiant does quick work out of samu-h and dengo, and now Moltres can just stay in, spam flamethrower and roar, while Valiant stays in the back for contingency


:Dragonite: :Gholdengo: :Ting-Lu: :Cinderace: :Ogerpon-Wellspring: :Dragapult: DAHLI vs bbeeaa :Cinderace: :Ogerpon-Cornerstone: :Samurott-Hisui: :Gholdengo: :Great Tusk: :Zapdos:


Leng Loi: The preview for this game looks really odd if you're used to teams from SCL or last SPL. Namely, the Cinderaces on both sides look somewhat out of place. Samu + Cinderace indicates to me that bbeeaa's might not be Court Change (though it certainly could be to support the Sturdy Cornerstone), but DAHLI has included his Ace over what would typically be a second ground type. Such are the times we live in where Light Clay is as good as it is. It's certainly ill-advised to send a challenge on smogtours without a strong gameplan into Deoxys Screens, and Ace is about as strong of counterplay as you can expect to run. Another thing I noted on preview is that bea's Samurott looks pretty impotent here. It's forced in by Ghold, is the only Ghost resist for Dragapult, is forced to click a Dark move more often than not due to the possibility of Wellspring, and is also disincentivized from clicking Ceaseless due to the aforementioned Cinderace on DAHLI's team. That looks like an angle that DAHLI can press to force a lot of progress. Winning with Pult/Ghold, or at least forcing major progress with them, seems likely to me from preview. The other angle is that Wellspring has a lot of entry opportunities between Samurott and Great Tusk, so if it's Knock or SD it can clear the way for a standard-tera Dnite very easily. From bbeeaa's perspective, as I said, the matchup looks pretty difficult. I think the angle you have to press from his perspective is getting Cinderace in with some aggressive doubles because it does actually look quite good into DAHLI's six despite the poor Samu matchup. When the game actually starts, we see double Cinderace leads, which makes a lot of sense from both players. I like both leads, but briefly considered leading Pult for DAHLI to avoid the Zapdos static potential, however a ballsy Samu lead calling out Ting wouldn't be entirely out of the question, and that lead matchup puts you too far on the back foot on turn 1. On turn 2, DAHLI shows us Banded Pult into a Samurott with some HP, probably AV. This nets him a really strong advantage early because now DAHLI's Gholdengo has very little counterplay from this position, regardless of set. Scarf Ghold comes in to revenge Pult and DAHLI midgrounds the now-less-important-defensively Wellspring to scout Trick. A scarf Shadow Ball meets him instead and he then switches to Ting Lu for a safe, albeit telegraphed, answer. bbeeaa declines the opportunity to call this out because his options for doing so aren't safe into Wellspring on the off chance that DAHLI stays in. I'd like to take this chance to point out that I think a switch to Cinderace or Cornerstone on Turn 5, rather than a second Shadow Ball, could have been a pivotal turn for bbeeaa, but I'm coming at this with hindsight, and that's a very hard callout to make in the moment, and bbeeaa may have considered those in the moment but deemed it an unnecessary risk. From here we see Ting Lu rocks on the Tusk switchin and a standard exchange of HP for hazard removal takes place. bbeeaa's Tusk places its own rocks in exchange for a fairly trivial EQ hit. Cornerstone comes in once rocks are up and DAHLI shows us a very defensive Gholdengo in response. Ace is the response but will be unable to take a second Shadow Ball if Ghold enters a second time. Wellspring is sacked, notably to a Pyro Ball that bbeeaa is more or less forced to click rather than U-turn, which gives DAHLI's own Ace the chance to threaten Court Change. The rocks do indeed change sides as Zapdos comes in, answered by a Ting Lu switch, to which bbeeaa is forced to sack Cornerstone. bbeeaa chips Lu with his Cinderace, earning a safe pivot into Zapdos in the process, and he actually looks pretty good here with his Scarf Gholdengo IF Dragonite can be dealt with. bbeeaa earns a beautiful switch to Tusk on Ruination to get his own rocks back up or kill the Lu. He decides to take the latter option to set up his Ghold, and is revenged by Banded Pult. Scarf Ghold comes in, with little immediate response available for DAHLI, so he sacks the Pult and brings in his Dnite with Multiscale intact. From here, DAHLI wins the game with a (possibly Covert Cloaked?) Tera Ground Dnite. Overall a good game and a good matchup. I think bbeeaa may have some regrets about how he played the early game but it was going to be a difficult matchup from his side regardless, so I don't think he has much to worry about. And of course, congrats to DAHLI on continuing a streak of very impressive wins.

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And thats week 1, I hope yall enjoy this new season of these posts, with the whole planet starting world war 3 this year or next and permanent irreversible damage to the world, enjoy the kindness that other people give and give a bit to others. As for me? my head hurts and I havent done the daily uma musume missions. See ya
 
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I would like to start the season off by overreacting to some small sample usage stats comparing where the meta has come, in the past few seasons of SPL to now, by highlighting a couple major changes.

:Dragapult: Down Gen 8s favourite shadow baller started the season off with a respectable 5 appearances, landing him in line with his SCL spot at 17th. As just one of many useful ghost types and in competition for an ice-weak spot, it's understandable that he doesn't fit on every team. However there was a time when Dragapult was as ubiquitous in SV as he was in SS. One year ago, he finished in spot 11, and in SPL XV he was the third most used pokemon, boasting almost 25% usage.
:Darkrai: Up? The dream eater has had a tumultuous path through OU. Initially hyped up, he debuted in SPL XV at only spot 32, rising to 18 last year, and then recently peaking as a top 10 pokemon on SCL. That was probably a bit much considering a final win rate of only 38%, and with only two uses in week 1 maybe its time for him to step back a bit. However it definitely seems like it is a different mon than in the past.
:Cinderace: Up Officer Judy Hopps came into Gen 9 with some hype as a previously banned mon, but has often had to compete as just one of many options for hazard removal. For the first 3 SPLs of the gen it posted 22nd, 27th, and 28th spots, but in SCL this past year it rose to 15th, and this week posted a top 10 usage result for the first time. With offense becoming tighter on space due to the more versatile sweepers and breakers being banned, maybe it's no surprise that the bunny is seeing more use as a pinch hazard control option that still packs a punch.
:Iron Treads:Up In a similar case, Treads offers offense some faster hazard control alongside some valuable defensive niches, especially vs Raging Bolt, Iron Crown, and Pecharunt. Posting 6 uses in the first week almost matches its total from SPL XIV of 7, and its path SPL XV to now goes 25th, 28th, 16th and now 11th.
:Slowking-Galar: Down Defensive pivots are starting to be taken advantage of a bit more, and Glowking is the biggest loser of this. From a top 5 spot in SPL XV, he has moved to 17th, then 11th (with a solidly negative win rate), and now posted only 3 uses and 2 losses in the first week of play for a 24th spot. I think he may be due for more success if counted out, but its true that most players know how to handle it. There are better status inflictors, more useful toxic spike absorbers, sturdier special walls, and more powerful future sight users.

As the season goes on these trends may well reverse. Gaps in current trends always present decent opportunities for creative reversals when counted out of course. But in a mature generation some things that used to be possible just don't cut it anymore, and the most reliable options start to be chosen more and more often.
 
SPL XVII Week 2

We are two weeks into SPL XVII, and besides a couple of cool teams, there weren't a ton of major surprises: there was barely any weekday gaming, everybody had a Ting-Lu and a Dragonite, and a Tigers player left the team Discord. Nothing we couldn't have predicted.
It's now time for week 2, and if I'm being honest I'm hoping for some more interesting brings this week. Obviously we are four years into SV OU being the current generation and people are slowing down on the innovation front, but there really were a lot of reused squads, or at most people employing the Virgil 3% rule on existing cores. Let's get some heat going, hopefully.
I wrote a bunch of my bits on different days, at different settings, so I tried a couple of approaches for my bits. Doing play-by-play is probably not super necessary when you can just read the battle log, I suppose, so I'll try and do a bit of other stuff. In any case, I like that this project has a lot of different voices on it, you kind of get a good cop/bad cop/??? cop dynamic from it. I don't know who's who.



Wi-Fi Wolfpack vs Cryonicles

:dondozo: :dragonite: :corviknight: :clefable: :gliscor: :ogerpon: bbeeaa vs bhkg :ting-lu: :great-tusk: :walking-wake: :venusaur: :slither-wing: :ninetales:

1LDK: Fat balance vs Sun, I wanna like bea's team since it is kinda my style, but no ghost resist is not gonna work for me, funilly enough, the HO sun team that doesnt need a ghost resist has one, society and all that insane shit, y'know what I mean. While the fat team doesnt have glowking, it has spedef tera water gliscor, which is one of the oldest sun checks in the book, it can tank 3 steams from speed wake and you hit toxic into tech into spikes or knock whatever the fuck. As far as the game went, it was cooked from turn 1, I know you dont want to put your bumass sun setter first since its easy momentum parry, but you need that much more breaking power or else gliscor 1v1s your venusaur, badly poisons your tusk and wins a second 1v1, and then badly poisons your wake. Speaking of wake, draco meteor doesnt kill dozo lol but at least leaves it at Slither Wing range. Speaking of Slither Wing, bro also gets to drink piss thanks to crit espeed that leaves it on spikes range, and that pretty much finishes the game on the spot since the rest of the team is Oger-teal fodder

:araquanid: :heatran: :zamazenta: :gholdengo: :walking-wake: :iron-valiant: Fogbound Lake vs kDCA :ting-lu: :dragapult: :pecharunt: :dragonite: :kingambit: :iron-valiant:

1LDK: Webs vs no hazard removal? hell yeah twin, game was cooked from preview. heatran deals with pult, spa wake deals with dnite, gholdengo trades with pecharunt, and spaa valiant just cleans, dragonite tera normal cannot kill val because it was well preserved

:weavile: :keldeo: :gholdengo: :zapdos: :ting-lu: :raging-bolt: Originality56 vs clean :iron-valiant: :dragonite: :ting-lu: :zamazenta: :iron-treads: :pecharunt:

1LDK: originality has an interesting take on what I like to call "Raging Bolt Logbait", for those who actually go outside (lets be real, no one goes outside, because, we, yes, thats right, WE, ALL OF US, THIS ENTIRE COMMUNITY, WE ARE ALL LOSERS) its just about baiting ting lu and chipping it over and over untill he fucking dies and then you win. So you would think he could force clean into a heavy trade position that may not end well. Which Clean responds by just "fuck it we ball sneaky dnite on the bridge" with tera ground to block electric attacks, bro spams roost untill zapdos misses, then dunks on it with spinner, then spamss roost again untill ting lu misses a ruination, takes most of his health, then facetanks a weavile to also break his ankles. From that point, Zamazenta can easily outspeed and preassure the rest of the team into a win for clean.

:weavile: :samurott-hisui: :great-tusk: :slowking-galar: :zapdos: :hydrapple: Let's Rumble Shall We vs watashi :ogerpon-wellspring: :zamazenta: :pecharunt: :gliscor: :iron-treads: :hatterene:

1LDK: This is one of those games, you know what im talking about, nothing, ever, happens, yes sir. watashi has problems to break double regen + zapdos slop since Oger-W gets brain damage from headlong rush into future sight. Pecharunt is also Nasty Plot with tera water to tank vs great tusk but hydrapple burns tera poison to easily eat Malignant Chain and counters with Giga drain that vaporizes it off the universe. And now that you have used tera, sd gliscor cannot get things for free thanks to both weavile and samu-h on the back. If any new player is looking at these and wonders how you can beat these squads? Load NP torn-T, none of that AV bullshit, those are tourist traps.




Congregation of the Classiest vs Dragonspiral Tyrants

:kingambit: :zamazenta: :glimmora: :gholdengo: :kyurem: :landorus-therian: Xrn vs Fusien :dragonite: :hatterene: :iron-treads: :garganacl: :zamazenta: :kyurem:

1LDK: in this game, Fusien nukes lando with kyurem after avoiding rocks. Xrn uses his zama to counter; it got redirected at hatterene, killing her. Fusien reveals roar 3attack zama which is gonna lead to some tomfoolery. Scarf Glimmora tries to do something but fails. From this point on, garganacl has to peak in and out to Salt Cure everyone, and Xrn's option to overwhelm garganacl are tera ghost kingambit who's managed by zama, then we have.... twave hex dengo, ddance kyurem and id bp hslam crunch zama....

:zamazenta: :moltres: :kyurem: :iron-treads: :pecharunt: :hoopa-unbound: LpZ vs Baddy :ogerpon: :samurott-hisui: :blissey: :gliscor: :skarmory: :pecharunt:

1LDK: Baddy rolled with fat balance vs hoopa-Unbound I would be shitting my pants on preview aint gonna lie. Samu-h officially becomes the new potential mon of the tier, going 0-3 on ceaseless landed, getting burned and then dying alone in his room with no loved ones around him lmao im gonna nom this mon to B+ as soon as week 5 rolls around. Pecharunt has to pull up for his team by using tera ghost to preassure treads and chipping moltres. Baddy manages to come back a bit with gliscor + oger encoring NP pecharunt and crippling zama. Sadly, LpZ freezes his blissey with ice beam and dtail leaves her at 16%, luckily, it can recover back with a moltres roost. Now it can recover and retailte vs pecharun--- and it got confusion haxed which forced Skarmory to be sacked. With Oger-teal dying, the game just becomes hoopa-U hell

:slowking-galar: :cinderace: :kyurem: :landorus-therian: :kingambit: :ogerpon: Shengineer vs myjava :darkrai: :dragonite: :rillaboom: :hatterene: :iron-treads: :zamazenta:

1LDK: in this BO vs HO game, lando-t U-turns on hatt, so that Kingambit can bait treads, 1 goldship kick later and bro is gone. darkrai gets a chance to NP and glowking comes in, and you just know something is going to happen, colbur berry, no flinch, twave. Kyurem enter the field, clicks ice beam once, hatt frozen, second time, dead, then clicks ice beam infront of a zama, gets rewarded for ballsy play, zama is frozen, gets killed. darkrai is already parad so he just gets once shot, dnite is tera flying tera blast, 2 more and its on the bag

:moltres: :dragapult: :zamazenta: :samurott-hisui: :iron-treads: :raging-bolt: Lazuli vs Axzel :darkrai: :pecharunt: :kingambit: :ting-lu: :iron-valiant: :dragonite:

1LDK: turn 1 valiant knock offs moltres and gets instantly rolled over with crit brave bird and burns ting lu. Bro is double hazards so he genuenly has no other options but to spam whirlwind and ruination and pray one of those 2 crit. But he does manage to get a layer of spikes and rocks. Pecharunt gets on a war with LO crunch zama who def drops it. Pecharunt wins with +2 Malignant chain and lives at the excelent number of 1hp. Iron Treads spins to revenge kill and weaves focus blast to spin and free the rest of the team. weaves another focus blast and gets rocks before finally dying to the thirds time is the charm ahh focus miss. Moltres now free, burns kingambit whos still able to OHKO potential mon samu-h with a low kick. Raging Bolt uses tera fairy to volt switch out of a potential sucker punch, but no sucker comes. Kingambit sds again but doesnt sucker, so he just dies to pult. dnite is alone and while Axzel still has tera, he just doesnt use it and goes down vs pult




Alpha Ruiners vs Ever Grande BIGS

:dragapult: :kingambit: :volcanion: :landorus-therian: :tyranitar: :meowscarada: lax vs Stareal :kingambit: :great-tusk: :garganacl: :landorus-therian: :dragapult: :slowking-galar:

1LDK: Lax is running the weirdest darkspam ever, you have ttar and meow with knock and the usual kingambit but team looks ugly i dont know how can I pick this apart. Regardless of what I personally feel, Volcanion crits glowking and that kinda frees meowscarada a lot since it can now flower trick pretty much for free since Kingambit is the only thing that can reasonably take it but theres rocks on the field too so not too good of a situation here. Pult crits garg with darts to shit on him. Stareal manages to turn it back with his kingambit catching a meowscarada while baiting sucker punch, while lando gets sacked by ttar for momentum, as tusk is in line to OHKO pult and feeding on kingambit. Sadly, tera fairy tera blast kingambit puts all hope down and lax takes it



:gholdengo: :kyurem: :cinderace: :great-tusk: :dragonite: :samurott-hisui: sunsets vs JustFranco :zamazenta: :slowking-galar: :gliscor: :cinderace: :kingambit: :hydrapple:

ninth: Fresh off of winning OU circuit, sunsets has a pretty standard-looking Samurott/Ghold stacking core, with Ace/Tusk double removal to support Kyurem and what I'd wager is a pretty greedy Dragonite set. JustFranco is rocking an obnoxious double-Regenerator core of Glowking and Hydrapple, accompanied by more bulky support in Gliscor (the only hazards on his team if at all) and three physical attackers in Cinderace, Zamazenta, and Kingambit. Franco's Glowking is probably going to be pretty load-bearing as the main Kyurem answer. Ironically sunsets is kind of disincentivized from Ceaseless Edging because of how many Aces are on the field. In fact, they lead with it T1 into Franco's Ace, and both decide to not participate in that interaction, switching to Tusk and Apple respectively. This leads to a free bit of Giga Drain chip on Cinderace. To force the Apple out, sunsets U-Turns into Kyurem, but Franco just Draco Meteors and annihilates the Kyurem from full. This was a bit of a pincer for sunsets - their only good switchin there was Gholdengo who wouldn't do shit to the apple anyways. Now sunsets goes Ghold and starts Shadow Balling for decent chip on Ace, then doubles into Samurott on Franco's Gliscor. Franco decides to pop Tera Water on Gliscor and drops a very fast Toxic as sunsets starts stacking, then gets up his own rocks. This impels sunsets to go to his own Tusk, not to spin but to Headlong Rush - for a mere 38%, getting poisoned in the process - and then Roar out the Gliscor into Glowking. The pull forces Franco to go hard Hydrapple, which means sunsets can spin but not stick around for the following attack. The Earth Power midground takes Ghold for over half.
I think on turn 15 Franco knows Trick is coming, the Ghold is pretty obviously Scarfed, so he decides to feed the Scarf to the Glowking that has outlived its usefulness and loses to all 5. This now means Ghold is slower than Ace, allowing his own to come in and Change the spikes to sunsets' side as they also go Ace. sunsets reveals an Ace set that I like - Libero Gunk Shot - and it drops Franco's own Gliscor low, but just out of kill range, but still low enough to force a Protect and enable a re-Court Change. With a U-Turn into the poisoned Tusk, Franco learns to sit back and observe, not everything needs a reaction, and gets Rocks up as Tusk dies with a suicide Roar into Glowking. sunsets Changes the Court for a third time (spikes on their side, rocks on Franco's) as Franco pivots into Zamazenta, who starts clicking Iron Defense. Ghold comes in for sunsets but drops from 47% to Crunch, and the game is over with a strong 6-0 from Franco.

:zamazenta: :ting-lu: :gholdengo: :dragonite: :raging-bolt: :great-tusk: ACR1 vs Setsu :iron-valiant: :kyurem: :landorus-therian: :pecharunt: :kingambit: :zamazenta:

ninth: That's LuGholdNiteZama from ACR1: the last two are Great Tusk (notable, this core often doesn't have any removal) and Raging Bolt. Setsu has an interesting-looking HO that kind of reminds me of those Kyurem/Lando HOs that went around last SPL or the one before, but with the added twist of a Zamazenta and a Pecharunt for further physical tankiness. Right away I'm noticing that ACR1 has one (1) Ice resist and four weaknesses. This mon, Gholdengo, is also the only Moonblast resist, although Ting-Lu basically counts as a resist to Valiant. Bolt's kind of scary for Setsu to switch into, though, and her complete lack of removal will mean rocks really hurt. She leads Zama and immediately CCs the Ting-Lu for 88%, who Red Cards it out as ACR1 gets rocks up - he pulls Lando, who can U-Turn on ACR1's Ghold to pop its Balloon and go back to Zama. Knowing it did a shitload to Lu, ACR1 brings in his own Zama to stop Setsu's LO Zama, but he outspeeds with his own CC, meaning Setsu survives and can CC back on the same turn for the kill. Now ACR1 tries to switch around and minimize the damage, sacking Ting-Lu before bringing in Dragonite to watch Zama die in front of him and hopefully set up on the death turn - but Iron Head flinches, precluding a setup chance.
Setsu sends out Kyurem and starts Icicle Spearing, shaving 34% off the Ghold before switching back into Gambit to sponge its attacks. Note that her timer's getting pretty low. Simultaneously the two switch out to Kyurem and Booster Speed Tusk - ACR1 clicks Head Smash and blows the Rocks-weak Kyurem away. ACR1 gets his Dragonite in as Setsu tries to Earth Power the Tusk, and hits Tera Flying as Setsu Taunts, but immediately being shuffled out into Ghold by a surprise Red Card. As ACR1 goes back into Ghold, Setsu gets rocks up and suicide Taunts one more time to stop any sweep, then goes Pecharunt. Nasty Plot + Malignant Chain fails to kill, with Lum Berry curing the poison and confusion simultaneously, but it gets the Dragonite low enough to be finished off with Vacuum Wave. Setsu throws out a Tera Ghost Shadow Ball to kill Ghold, immediately Moonblasts the Bolt for the oneshot, does the same with Tusk, and Setsu picks up her first win of SPL.

:great-tusk: :darkrai: :kyurem: :iron-valiant: :dragonite: :gholdengo: sire clod vs pdt :great-tusk: :gholdengo: :iron-moth: :dragonite: :deoxys-speed: :ogerpon-wellspring:

ninth: Offense vs offense. My favourite. Both of these teams look like the plan is to keep sending out demons until somebody sweeps (probably the Dragonites). Doesn't really super look like screens from pdt's Deoxys, probably just an attacker. As I say that, he leads it, but sire clod leads Ghold and pdt has to switch before we find out the set. Ghold misses the Thunder Wave on Moth, who Fiery Dances for a suspiciously low 22% to Kyurem; that's gotta be AV, right? pdt hard switches back to Deoxys, sire clod Dragon Tails it right out, yeah that's probably AV? Now pdt just brings Moth back in and sacks it to get up Toxic Spikes, which touches four mons on sire clod's team. He makes an earnest attempt to revenge kill with Deoxys' Superpower but misses the kill (it's LO, okay I'm not completely washed with this team preview shit) and dies to Ice Beam; Wellspring finally gets the job done.
sire clod brings in Darkrai to get the 2HKO with Sludge Bomb, but pdt Trailblazes, and just like that the Darkrai's also dead. Now sire clod's Valiant has to come in and take poison to revenge kill, and it chips the Scarf off pdt's Gholdengo before dying to Make It Rain. Okay, 3v3, both have the same 3 mons. clod's Tusk is Boots and can remove the Toxic Spike (presumably just in case something else Teras), but pdt aggressively brings Dragonite in on a Headlong Rush and starts DDing immediately. He turns Tera Flying and gets up 2 DDs, Ice Spinner really isn't doing enough, and sire clod's Tusk is down. clod has a wall in a Bold-ass Balloon Ghold, who Thunder Waves it and paralyzes to get the kill, but there's still pdt's own Tusk, who is Booster Speed. This is it: a showdown between Bulk Up Tusk from pdt and Tera Flying Dragonite from sire clod. pdt opens with Rapid Spin and gets dropped into 2HKO range by Tera Blast. Now faster, pdt makes a great call and Bulks Up, as instead of attacking sire clod Roosts. I'm guessing he wanted to be healthy to get a boost and super-guarantee the Ghold kill (assuming he's not EQ last), but pdt's aggressive endgame line means that his Ice Spinner outspeeds and guarantees a 2HKO, crit or no crit.




Team Raiders vs Stark Sharks

:gholdengo: :kyurem: :hatterene: :great-tusk: :dragonite: :cinderace: zS vs Attribute :rillaboom: :gholdengo: :kyurem: :zamazenta: :tornadus-therian: :ting-lu:

leng loi: This is the second game in 2 weeks that I've seen a preview for Attribute and thought, "no way he wins this". Unlike last week, however, this one didn't get absolutely thrown by his opponent, so let's get into it. First, I want to point out that Cinderace once again finds itself with an insane matchup into zero fire resists. Similarly, zS' Kyurem really slaps almost regardless of set. The likely gseed Ghold will be helpful into it, but most Kyurem sets can get past it with a little maneuvering. On the other hand, zS has numerous answers to almost every threat that Attribute can present. Getting rocks up obviously would be great, but that's a tall order. Tera Gholdengo can 100% put in work but we need to see some great positioning from Attribute to get the Gholdengo and Kyurem out of the way beforehand. The first 5 turns see the two players position well and zS ends up trading his presumably AV Kyurem for significant damage on both Gholdengo and Ting Lu. Cinderace comes in to revenge and Attribute offers Ting Lu in response. It's important to note here that Attribute may suspect Band or Flame Plate at this point depending on his Ting Lu spread. I'm assuming it's relatively PhysDef from headcalcs based on AV Kyurem not often running max SpA. Life Orb Zama forces it out and Hatterene stays in on two CCs, unafraid of a potential Heavy Slam. zS gets a paralysis on Zama in exchange for this risk. Ghold comes in on the paralyzed Zama and we learn that it is Offensive Ghold (likely Scarf) and Offensive Tornadus (likely Boots). The next few turns see Zama fall to Hatt for a handful of percent and a free entry for Kyurem. Here, zS is forced into a tough position to deal with Kyurem. It has revealed Protect so you can assume Tera Ground, and the Ghold is locked in to Make it Rain. Nonetheless, zS doesn't have any great options into the Tera, so he stays in to get damage to stick. Attribute goes for the safe tera and nets a kill on Ghold. Great Tusk comes in to revenge which is ??? on first glance but Attribute seems to assume Scarf and goes to Torn to scout. Again, headcalcing here, but I'm assuming he realized it wasn't Scarf based on damage and goes for the Bleakwind which does a pitiful 55 to a very bulky AV Tusk. I think I still would have liked to see Banded Ace come in, though zS probably didn't want to risk losing the PP on Pyro Ball. It could also be a miss consideration, as Cind looks a lot more useful in the lategame than Tusk does, but in that case I think it may be a little too risk-averse of a play. Going back to the game, Bleakwind drops Tusk's speed which is very unfortunate for zS because now a second Bleakwind KO's after the Rapid Spin resets him to zero. Attribute doesn't risk the miss or the Dnite setup opportunity, so he smartly U-turns to Ghold for the Spin immunity. From here, Tusk KOs the Torn, which could have been useful into Cind/Dnite, especially if it's Taunt>Heat Wave. From here, Kyu stalls all of Cind's Pyros with Pressure + Protect, but dies on a 2/3 chance in return. From here it's no Tera Rillaboom against the world for Attribute, and he fails to pull it off.

:zarude: :kyurem: :zapdos: :primarina: :zamazenta: :iron-treads: JJ09LIE vs Plague :gliscor: :iron-crown: :kingambit: :great-tusk: :dragapult: :zamazenta:

ninth: Gonna be completely honest I'm not entirely sure what to make of this JJ09LIE team. All I can say is that it kinda looks like something lax would love (green and purple bipedal shitmon, 3 AV candidates). Plague lowkey has a Prime Pult-ass team if you don't look at it too hard; functionally it's two special VoltTurn guys and then a shitload of bulky physical damage. Main thing I'm looking at here is that JJ's Zapdos is going to need some amount of brute force to take down, be it Specs Pult, Toxic or SD Gliscor, or something else unexpected. Surf also only has one (fake) resist in Dragapult. That said I do think Plague's Crown is decent here just clicking moves constantly - Treads and Zapdos are JJ's most robust switch-ins but they don't really love constantly coming into Specs Tachyon Cutters. As we see from the opening, Zap takes 34% and should probably Roost every time it switches into it, allowing Plague to get their Gliscor activated. JJ dodges the Toxic with Treads and the two spit out some hazards on the floor, then remove them - JJ is a turn ahead of Plague here and gets a free click with Kyurem as a result, but Crown eats it. Okay, it gets frozen, but it still ate. Here I think JJ kind of hesitates a bit on the freeze and switches consecutively from Treads to Primarina, which really only gave Treads 6% of Lefties and Crown some more time to thaw out. He is able to get the Primarina in position to start Surfing, though, and drops Gliscor extremely low. Plague Spikes up again, and JJ Flip Turns only to just miss the kill as he goes into Treads to remove.
Plague scares Treads out with their Tusk, and uses that threat to get rocks up against the Zapdos. Crown comes back on the missed Hurricane, and drops a 56% Psychic Noise on Zapdos as it misses Cane again. Now JJ has no choice but to switch to Zarude, which Plague catches with Pult; they're rewarded with a U-Turn into Crown to start cooking again, and the Primarina is taken down. The Crown has to leave, allowing Treads to remove rocks, but Plague sacks Gliscor to get 'em up again. Okay, rocks are up, Zap is low, it's Gambit Time for Plague. They SD up on the Zama switch in, turn Tera Fairy, and Tera Blast everybody to death. Zap paralyzes, and Zarude Tera Poisons to delay, but none of it can stop the sweep. Actually, looking back at the JJ team, Moonblast has only like fake switch-ins on that whole team. I feel like Enam fell off and people stopped respecting this demon type, am I exaggerating?


:dragonite: :gholdengo: :gliscor: :great-tusk: :kingambit: :pecharunt: Eternal Spirit vs hellom :iron-moth: :gholdengo: :ribombee: :enamorus::kingambit: :zamazenta:

ninth: We got some hellom webs HO, nice, real 2024 vibes. It even has a Ribombee like 2024! Eternal Spirit (aka Gama) has two birds (Dragonite and Gliscor) and a couple of bulkier mons that don't necessarily care about being fast - the main thing I guess I'd hate to be slow on his team is the Ghold, the Tusk (who may be outsped by hellom's Ghold), and perhaps the Gambit in a 1v1 endgame situation. hellom leads Ribombee and immediately gets them up, with Gama getting rocks up as hellom switches to Ghold. Air Balloon Gambit comes out for Gama on the Nasty Plot from hellom - he stays in, stomachs a Sucker Punch, and Thunderbolts for 74%. Ghold lives to tell the tale too, as hellom pivots back to Bee on a failed second Sucker. hellom suicide Moonblasts for a bit, but Gama can really only damage it through Toxic, and nobody is really dying here for some reason. Ghold is eventually sacked to bring the Gliscor low. Now hellom brings out Enamorus, Substitutes up on the switch to Ghold, and OHKOs it with LO Earth Power. Kingambit breaks the sub with Sucker but it dies to Draining Kiss, a fun move that you normally only see on Enamorus-Turtle.
Eternal Spirit decides it's Dragonite Time, which forces hellom to declare it's Zamazenta Time; neither of them want to keep going down that path with a full-health Pecharunt in the back for Gama. A series of switch-arounds results as we go from hard immunity to 4x weak, culminating in hellom sacking Ribombee to CC from Boots Tusk. He sends out his Enamorus again and immediately gets more value: Draining Kiss finishes off the Gliscor, then Moonblast (fuck it, double STAB) drops the Dragonite to 30% through Multiscale before dying. This gives hellom enough latitude to safely SD up with his Balloon Gambit and start attacking, turning Tera Fairy on the Tusk to survive HLR and OHKO it. The sweep is contained by Gama's Toxic Pecharunt (I guess this is the set of choice now, I don't hate it) and a self-hit. There's one more trick up hellom's sleeve, though: +SpA Moth with Psychic, which annihilates Pecharunt in one crit and then cleans out the Dragonite too for hellom's first win of the season.

:ogerpon-wellspring: :okidogi: :ting-lu: :hatterene: :dragapult: :kingambit: Ash KetchumGamer vs Nat :ogerpon: :kingambit: :clefable: :landorus-therian: :bronzong: :mandibuzz:

ninth: Okay. Who on the Raiders okayed all the bipedal green-and-purple shitters this week? This is the second one. Ash KetchumGamer has an Okidogi partnering an otherwise normal-looking Ting-Lu/Hatterene BO. To be fair, this Okidogi actually has a pretty decent matchup into Nat's first three mons with Fighting/Poison, it just can't do shit against the back three. Her squad is participating in what seems like a rise of Ogerpon-Regular on balance, a favourite fast utility pivot and good enough as a Wellspring Stopper. There are notably three birds on her squad in Landorus, Bronzong, and Mandibuzz, two of them also pivots. as well as a panic-button wincon in Kingambit. Nat leads by U-Turning on Hatterene, getting Red Carded into Landorus, the only mon that can absorb Ash's Nuzzle. Anticipating an attack, Ash Pain Splits, only to - ah, hang on, this Landorus is SD. And Ash has no real Ground resists. He's able to get it out of there with Red Card Ting-Lu losing half, but this is gonna be a problem moving forward. Card pulls Mandibuzz, and now Ash gets to Rocks up as Nat U-Turns to Ogerpon. The Dawg Okidogi comes out on Nat's U-Turn to Bronzong, and to its credit nearly kills it with a crit Knock Off, but against its credit gets immediately deleted by Psychic Noise from a mon with 79 SpA. Now Ash gets a free-ish Cudgel, but Nat's Mandibuzz takes a whopping 44% from a crit and Roosts it off.
Nat U-Turns back into Lando, but eats a Dazzling Gleam for 49% to preclude another setup attempt - Nat opts to just sack the Lando and get more chip on Hat, bringing it low enough for her Clefable to finish it off. Kingambit comes out for Ash, and Nat throws a Flamethrower out there for 39% and a popped Balloon as Ash Iron Heads to end it. Remember this interaction. You will note that Mandibuzz walls most of Ash's living team, so he's gonna need his Dragapult to do some lifting. Also note that Pult outspeeds Nat's whole team. Recognizing this, she Teras the Ogerpon to have some speed and U-Turns out, sacking the Bronzong to get in Gambit and force Ash's own sack of Ting-Lu. Buzz still walls Ash's own Gambit, and worse yet, it turns out that Clefable passed Kingambit a Sticky Barb when it died, expediting its death. Nat goes hard Gambit knowing it's good into whatever Ash clicks, and kills it with Iron Head. From here, Ash does crit the Mandibuzz, but Nat is comfortable sending out her own Ogerpon to finish the job. Ash Tera Waters on the off chance Nat misclicks and he can crit Cudgel, but it doesn't happen.



Circus Maximus Tigers vs Indie Scooters

:moltres-galar: :deoxys-speed: :ogerpon-wellspring: :ceruledge: :great-tusk: :zamazenta: Ewin vs Pais :moltres-galar: :rillaboom: :excadrill: :ogerpon: :tyranitar: :primarina:

leng loi: I'll be so real I really dislike Pais' team here. I feel like sand really necessitates offensive pieces that contribute defensively. Rillaboom kind of does by virtue of strong priority, but I would like this team a lot better if it was anything else over Ogerpon. Overall, the game is very short. Ewin gets screens even after switching in Deo on Prim. Then, the combination of Ceruledge with CC and Tera Poison BU Tusk clean really easily because the Moltres is offensive.

:gholdengo: :moltres: :zamazenta: :samurott-hisui: :garganacl: :iron-treads: entrocefalo vs DAHLI :great-tusk: :weavile: :pecharunt: :primarina: :kyurem: :corviknight:

ninth: In my W2 preds I said this game felt like it was gonna be long. I see a Corviknight, a Pecharunt, a Moltres, and a Garganacl at TP. Fuckin' knew it. First thing to flag down is that Primarina kind of beasts on entrocefalo, his main out is to Tera the Garg immediately. Second thing is that the Garg is also pretty good, entro has to worry about getting Knocked by Weavile but if he hits +6 it won't matter. Zama's good but that Pech will annoy it for sure. DAHLI leads Primarina, presuming entro can't hit it with much, but gets hit by a 35% Thunderbolt from Gholdengo immediately. No Leftovers - that Prima is permanently chunked. They trade Surfs and Recovers for a while, entro burns through 6 before going hard Samurott and Flip Turning to Garg on the Moonblast. It crits for half, and entro uses this as the time to Tera Water, though Psychic Noise blocks his Recover. Treads comes in on another Moonblast and DAHLI decides to preserve Prima.
A bit of chip is exchanged in each direction as DAHLI gets rocks up, then brings the Prima back in on Moltres' U-Turn. It's getting lower and lower. More pivots are exchanged as entro gets the rocks off with Treads (now below half), and he stays in on DAHLI's Tusk to EQ it for more chip as DAHLI gets rocks up again. One more U-Turn allows entro to get Garg back in again and Recover up on Pecharunt; Kyurem's Freeze-Dry only does below half and it gets Cured back. Alright, turn 25, let's recap: rocks up on both sides, DAHLI's Tusk/Prima/Kyurem are around half health, and so is all of entro's team save for Zama. DAHLI brings Weavile in with a U-Turn, compelling entro to use up Dauntless Shield - Zama loses Expert Belt, but the threat is enough to force DAHLI to go Pecharunt and enable a Garg heal-up. DAHLI uses a turn to spin the rocks off, but this lets Garg get a Curse and start spreading Salt Cure, taking a small chunk from Pech and a big one from Weavile. Both switch out, but entro's state is advantageous and DAHLI has to switch again, which entro catches with Ghold and uses as a chance to heal. DAHLI's pivot turn allows Ghold to get +2, and DAHLI sacks Weavile to the Make It Rain. They stall out a couple of Make It Rains with Sub Kyurem, but it gets the Kyurem low-ish and now I'm thinking that, with Weavile dead, that Garg is gonna be a threat.
Sure enough, Garg is now able to safely 1v1 the Primarina for the kill. DAHLI's able to get the Kyurem in for a Sub and kill on Ghold, having exhausted all Make It Rains, but can't kill the Moltres fast enough to avoid the Roar and subsequent Roost. Anyways, from here the Garg just wins: DAHLI pulls out Bulk Up Brave Bird Tera Fire Corv as a last resort, but I don't think that keeps pace with a Curse Garg holding on to Lefties and 5 Recovers. A crit expedites things and entro takes a good win to move to 2-0 - I skimmed over a lot of the pivot turns because this game is 69 turns long but he was getting a lot of the key switch turns right to preserve advantage.

:dragonite: :kingambit: :great-tusk: :hatterene: :iron-crown: :landorus-therian: Patatexv vs Storm Zone :tyranitar: :excadrill: :iron-valiant: :zapdos: :ogerpon: :toxapex:

ninth: I'm gonna be so real I'm writing this at work. Storm has a very Storm Zone-looking sand team: the defensive core is two weirdos (Zapdos and Toxapex) and there's a pivoting core of Zapdos and Ogerpon, who I bet is probably banded. Patatex has a double-Psychic special core followed by four physical mons with a combined BST of 6000, and one imagines the double removal may be important for the Dragonite's item choice? I think the way this goes depends on how many Helmets are on Patatex's team, because I can see Storm just spamming Band U-Turn ad infinitum until the Drill or Valiant can sweep. Getting past the Zapdos with the special mons will be crucial to Patatex. Sure enough, Storm leads with Oger and starts U-Turning, getting Drill in on a Nuzzle. He subs up on the Lando, then drops a crit Rock Slide for half before both switch to Zapdos and Tusk. Patatex stays in on a Hurricane, narrowly lives, and Ice Spinners for chip before dying. +Speed Crown pops out for Patatex, but immediately wastes it on Tyranitar. Anyways, did you know that Hurricane keeps 70% accuracy in sand? Storm chips Patatex's Dragonite down to 30% (sand breaks Multiscale which really helps) but Patatex still gets off a Scale Shot on Tyranitar, then the Frenchman aggressively Dragon Dances on Storm going hard Valiant. It's looking scary, but Storm grinds the Dragonite down by absorbing a Fire Punch with Eject Button Toxapex, before Vacuum Waving the Dragonite with Specs Valiant to prevent the sweep.
Patatex sends out Crown and Tachyons Storm's Ogerpon low, but not low enough to die from Helmet chip, enabling Storm to Knock and kill Hatterene. Patatex takes this chance to SD in Gambit's face before Storm sacks the Pex to Kowtow, scaring it out again with Valiant. This does result in Storm sending his Tyranitar out to die to whatever Patatex sends out, but now it's Drill Time. An aggressive Rock Slide whiffs, then Storm misclicks EQ on the Lando switch in, and before you know it the sand's all gone - but right before it ends, Storm's Zapdos gets in, throws out a Heat Wave, and drops Kingambit extremely low. He gets Drill back in on Gambit but loses the mind games, but Valiant guarantees the kill with Shadow Ball. Now Patatex has only a Lando and a dream, and it just occurred to me that it's Scarf Lando. This probably occurred to Storm Zone way earlier than it did to me, and he baits out Tera Blast Fairy from the Lando, in order to bring back the Valiant and Tera Ghost. It just narrowly lives a crit Tera Blast, kills, and Storm finishes the game off with a 2% Valiant.

:deoxys-speed: :ceruledge: :kyurem: :glimmora: :zamazenta: :moltres-galar: Kate vs heileone :gliscor: :samurott-hisui: :dragonite: :clefable: :gholdengo: :zamazenta:
ninth: Kate just has a variant of the Sepa/Vert screens sample team, heileone has the SD Gliscor Samu/Ghold sample team. Notably heileone has no removal for Glimmora, but Kate's removal loses to Samurott. Okay! I have a meeting in the morning so I'll make this quick. heileone Tricks a Scarf onto the Screens Deoxys, then paralyzes it, then paralyzes the Moltres, then full paras it as they get up the goob layers with Samurott, then Encores the Moltres into NP. Zama has to come out early to stop the bleeding, and only does about half to heileone's Clef so it can also paralyze Glimmora. Kate's whole team is slow as shit now. She's able to kill the Clef with two more Heavy Slams, but the combination of Spikes and Helmet means it's at 19% after all's said and done. This now opens a great path for heileone's Normal Dragonite to ESpeed it for the revenge kill, but its Dragon Tail is slower than Kate's Kyurem's own - no sweep for now, and Kate also pulls Zama too.
heileone immediately Crunches the Deo for chip, then goes hard Samu on the Psycho Boost and starts Ceaseless Edging, putting 3 layers on Kate's side but 2 Toxic ones on their own. Kate's Moltres does a bit but not enough to Dragonite, and she switches hard to Kyurem to deal with it, but Dragon Tail crits and just kills Kyurem straight up from 59%. From here, heileone's Boots Samurott just wins: Moltres eventually dies despite a missed Razor Shell, because hitting Hurricane through para is impossible, and Ceruledge quickly follows.




And that's Week 2 in the books. There were a lot of samples brought still, but I'm happy with the slightly increased diversity. I only count eight Ting-Lus! I'll edit in more stuff here probably later, but for now, we'll see y'all next week.
 
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