Time to wrap this up. Thank you all so much for showing up and showing out; I'm very impressed, as always, with what the community came up with this time around. Without further ado, here is your slate for CAP37:
Perfect Conditions by
kenn:
Conditional moves are ubiquitous in Pokemon, but they are simultaneously very underexplored. kenn's concept asks all the right questions about these powerful moves and leaves design space that is both productive and open to learn more about their place in the metagame while making a kick-ass mon.
Which Road Leads to Rome? by
Guingil:
Throughout my time in CAP, I've seen too many conversations and concepts touching on risk to count, yet we rarely ever tackle the concept of risk outside of specific circumstances such as Threats Discussion. Moreover, it is almost a running motif in CAP to propose a concept revolving around some sort of dichotomy, but this concept is a refreshing take on this theme that also allows us to tackle risk properly as a concept for the first time since Aurumoth.
Trade Offer.png by
a fairy:
I'm a complete sucker for concepts that aim to introduce archetypes and roles that don't exist in the meta currently, and this concept stands as a shining example of that theme executed perfectly. Trading is a dynamic which is all too common in older generations, but in recent years has become a luxury, or even a redundancy. a fairy's proposal is both unique and specific, and I'm certain a CAP produced with this concept will shine.
When All You Have is a Hammer by
StarFalcon555:
It's no secret that having a strong ass move can make a Pokemon pretty good indeed. This concept aims to ask how to make a mon that
only damages its opponents with that strong ass move in question. There are, of course, plenty of examples of this dynamic at play, in both the current meta and in generations past, but there is still plenty of interesting design space. I especially like the questions we will have to tackle in (shockingly) the Moves stages.
Skill Issue by
Dogfish44:
If you don't like this concept, it might be a skill issue. Jokes aside, this is a bit of a heady one. I find this concept to be especially interesting, even more so than other analytical concepts in the same vein, because of how we are approaching a dynamic of the game (skill) that is both fundamental and esoteric. A process with this concept would be both cerebral and reflective, and I'm sure that our final product will be one that all can enjoy (but maybe skilled players a little more).
Potential Man by
Darek:
The potential of this concept is off the charts. The interaction that Darek describes in his submission is one that we see so much in competitive Pokemon that it can sometimes go unnoticed: think about the decision making that a Volt Switch user typically has to make versus a team with a Ground type in the back, even if the Ground type ultimately does not end up being switched in at all. Taking this concept of a lurking threat and cranking it to the max is immensely interesting to me, especially as I think more about the possible options in the remaining stages.
Defensive Nullification by
quziel:
The lateness of this submission is excused by its quality. This concept takes a theme that defines many defensive Pokemon in recent gens (indifference to offensive pressure exerted by given mechanics, whether it be status, stat boosting, entry hazards, etc.) and flips it on its head. It is, in a lot of ways, a concept that completely flips the way we typically make offensive 'mons, and as such I think it is intriguing to explore from a process and metagame standpoint.
If your concept was not selected for this slate, I do want to offer my own apologies first and foremost. There are a surplus of great concepts year in and year out, and oftentimes personal preference can be what differentiates them from a quality standpoint. I, and the CAP community at large, encourage you all to continue contributing towards what I can assure you all will be an excellent process that produces an excellent CAP. Once more, thank you all for your submissions. Cue the poll.