I'm sorry but why does this forum always push for fat slop? You guys sound like control player noobs in PvP card games, like there's something honorable about mindlessly trading 0-damage blows for 80 turns. "just ban the next breaker and then things will be fine this time. just one more."
(note: this is not an idictment against stall, because stall is actually executing committing to the long game. second most based archetype after hazard lead HO). And it's not like there's even the hazard pressure to make this interesting! OU needs higher power level, not lower.
Ngl it’s pretty tiresome to see comments like this that are reductive and try to boil discussions down to being a push for ‘fat slop’ (which usually is just code for defense, not fat which is between stall and balance). There’s a lot more there to the discussions going on but some of you will act like people want big breakers banned, even though there’s a big list of strong anti-defense tools that are balanced and healthy without even mentioning the top tier options. Also “it's not like there's even the hazard pressure to make this interesting”? What does this even mean? I hope I’m just misinterpreted this and you’re not implying defensive teams are full boots squads still (which haven’t been the most prevalent style in some time).
Anytime offense teams need something like screens or weather boost to break though fat cores its usally an idication that defensive stuff is way too strong. And then the less offensively inclined teams are left in the gutter because it can't break through the ting-zama-fish junk of the tier. I'm not saying the cheese is good or bad but it's the consequence of having ting lu, zamazenta, pech, etc in the tier.
There’s no need for screens or weather to break through fat cores. There are plenty of options naturally that aren’t fishy (and frankly weather is pretty bad at breaking fat teams usually since rain is just bad without archaludon and teams are naturally ready for it anyways). Complaining about fat when it isn’t even the strongest playstyle atm (really not near that range) is just strange. As for cheese, it’s not a consequence of those three pokemon being in the tier (those three are effective at handling various cheese strats/threats), it will always exist.
Like, watch: rain will be the next trend on ladder because it's easy c-team into offenses, and then will be like "oh so and so rain clicker is too strong!"
Won’t happen, because rain is much worse as a c-team into offense. Sun is better at this between Bolt, Venusaur and Walking Wake, as well as strong anti hazard support in hatterene and tusk. Offense has natural anti-rain tools in Rillaboom and Dragonite, not to mention Kingambit and Wellspring.
really should there be a 30 turn limit on ladder games and stall autowins, but gets social demerits. That would solve a lot of problems.
no offense truly but you have to realize how this sounds a little silly…
Also, unrelated, but zapdos and moltres still seriously have their abilities in this supposedly competitive tier. I find that preposterous.
They deter brainless clicking and force the opponent to consider their presence and play around it and the risk of status for clicking. I don’t think that’s preposterous.

















