Cinderace+NMI Kyu BO
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I wanted to build around never-melt ice Kyurem![]()
, and Cinderace
seemed like an amazing partner, getting Kyurem in on the water types it preys on such as Alomomola
and Toxapex
while handling the steel-types Kyurem can often struggle with, alongside using Court Change to remove hazards. Slowking-Galar
is able to comfortably switch into many of the fairy-types Kyurem hates, while appreciating Cinderace burning the ground-types that often threaten it. Zamazenta
is a great defensive pokemon who is able to provide speed control and handle the knock-offs aimed at Slowking-Galar or Cinderace. I chose Assault Vest on this team to help handle opposing Kyurem
, Mega-Charizard-Y
, and most importantly, Volcarona
. Normally I don't like running defog Corviknight
as it feels so unreliable as hazard control on its own due to almost always wanting to be clicking u-turn or roost but here its supplemented by Cinderace so it feels more acceptable. Lastly, Gliscor
provides a good amount of basic requirements, namely being a ground-type who can set stealth rock and help out against threats such as Mega-Diancie
or Gholdengo
. Pretty solid 6 from testing, although a fairy-type, some form of priority, and a knock-off user would probably help.
https://pokepast.es/cb4c404d05ab4613
This Cinderace offense team utilizes a defensive core of Great Tusk and Galarian Slowking while using Cinderace as an offensive pivot. Mega Diancie's wallbreaking capabilities helps break down bulkier teams to let Weavile clean up. Alomomola rounds the team out with wishpass support. Cinderace's job is to remove Weavile checks, and Cinderace's checks get checked by Great Tusk, Alomomola, and Galarian Slowking.
ASSurance band gambit ft.ace ig
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Cinderace (wow the cycle guy) and rotom are the pivot core since rotom washes the grounds and waters ace doesnt like seeing while ace puts the hurt on fatty fairies and grasses. Diancie is strong, also gets up rocks which is pretty pivotal for letting ace, rotom and gambit for making progress. Dnite checks everything with multiscale and can clean up freely if the rest of the crew bludgeon the opponent properly. Tusk can also clean up with scarf's speed and can spin in a pinch. Emergency dnite, zama, chomp and kyurem check.Assurance is pretty neat as an incredibly strong move, but only applicable if rocks are up AND the opponent is switching. Luckily gambit is pretty good at forcing switches early game, so you can get powerful knock off's early in the game on mons like zamazenta and mola to then smash them for massive damage on the next time they come in. Also it's the one move which can chain into a max def helm corv kill on the switch in if rocks are up (unless you minroll twice). Defiant is there since it punishes lando, webs and fog and suits its role as an early game wrecking ball.