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Project NatDex OU Teambuilding Competition v2 - Cycle 18: Ceruledge

With 12 votes, Xurkiyee wins this cycle! Congratulations.

Cycle 17: Cinderace
:ss/cinderace:


Cinderace has been making a standout appearance recently as an offensive pivot that fits on a wide variety of team structures. This is because of its excellent ability to generate momentum for its teammates while also controlling hazards on the field extremely effectively. Not only that, it’s surprisingly hard to switch into, with a majority of would be checks such as Garchomp and Landorus-T being crippled by Will-O-Wisp, along with its vast array of coverage options in High Jump Kick and Gunk Shot to hit Heatran, Moltres, and Mega Diancie. Its defensive utility should not be undermined either, as it can realistically switch into Gholdengo, Volcarona, and Calm Mind Hatterene short term and ease the burden off of these threats. What ideas will you come up with for Cinderace?

Submissions end Thursday at 11:59 PM GMT -5.
 
Cinderace+NMI Kyu BO

:kyurem:-:cinderace:-:slowking-galar:-:zamazenta:-:corviknight:-:gliscor:

I wanted to build around never-melt ice Kyurem :kyurem: :never-melt-ice:, and Cinderace :cinderace: seemed like an amazing partner, getting Kyurem in on the water types it preys on such as Alomomola :alomomola: and Toxapex :toxapex: while handling the steel-types Kyurem can often struggle with, alongside using Court Change to remove hazards. Slowking-Galar :slowking-galar: is able to comfortably switch into many of the fairy-types Kyurem hates, while appreciating Cinderace burning the ground-types that often threaten it. Zamazenta :zamazenta: is a great defensive pokemon who is able to provide speed control and handle the knock-offs aimed at Slowking-Galar or Cinderace. I chose Assault Vest on this team to help handle opposing Kyurem :kyurem:, Mega-Charizard-Y :charizard-mega-y:, and most importantly, Volcarona :volcarona:. Normally I don't like running defog Corviknight :corviknight: as it feels so unreliable as hazard control on its own due to almost always wanting to be clicking u-turn or roost but here its supplemented by Cinderace so it feels more acceptable. Lastly, Gliscor :gliscor: provides a good amount of basic requirements, namely being a ground-type who can set stealth rock and help out against threats such as Mega-Diancie :diancie-mega: or Gholdengo :gholdengo:. Pretty solid 6 from testing, although a fairy-type, some form of priority, and a knock-off user would probably help.
 
https://pokepast.es/cb4c404d05ab4613

This Cinderace offense team utilizes a defensive core of Great Tusk and Galarian Slowking while using Cinderace as an offensive pivot. Mega Diancie's wallbreaking capabilities helps break down bulkier teams to let Weavile clean up. Alomomola rounds the team out with wishpass support. Cinderace's job is to remove Weavile checks, and Cinderace's checks get checked by Great Tusk, Alomomola, and Galarian Slowking.
 
ASSurance band gambit ft.ace ig
:cinderace: :kingambit: :diancie-mega: :rotom-wash: :dragonite: :great tusk:

Assurance is pretty neat as an incredibly strong move, but only applicable if rocks are up AND the opponent is switching. Luckily gambit is pretty good at forcing switches early game, so you can get powerful knock off's early in the game on mons like zamazenta and mola to then smash them for massive damage on the next time they come in. Also it's the one move which can chain into a max def helm corv kill on the switch in if rocks are up (unless you minroll twice). Defiant is there since it punishes lando, webs and fog and suits its role as an early game wrecking ball.
Cinderace (wow the cycle guy) and rotom are the pivot core since rotom washes the grounds and waters ace doesnt like seeing while ace puts the hurt on fatty fairies and grasses. Diancie is strong, also gets up rocks which is pretty pivotal for letting ace, rotom and gambit for making progress. Dnite checks everything with multiscale and can clean up freely if the rest of the crew bludgeon the opponent properly. Tusk can also clean up with scarf's speed and can spin in a pinch. Emergency dnite, zama, chomp and kyurem check.
 
Voting time let’s go.

Option A
Cinderace+NMI Kyu BO

:kyurem:-:cinderace:-:slowking-galar:-:zamazenta:-:corviknight:-:gliscor:

I wanted to build around never-melt ice Kyurem :kyurem: :never-melt-ice:, and Cinderace :cinderace: seemed like an amazing partner, getting Kyurem in on the water types it preys on such as Alomomola :alomomola: and Toxapex :toxapex: while handling the steel-types Kyurem can often struggle with, alongside using Court Change to remove hazards. Slowking-Galar :slowking-galar: is able to comfortably switch into many of the fairy-types Kyurem hates, while appreciating Cinderace burning the ground-types that often threaten it. Zamazenta :zamazenta: is a great defensive pokemon who is able to provide speed control and handle the knock-offs aimed at Slowking-Galar or Cinderace. I chose Assault Vest on this team to help handle opposing Kyurem :kyurem:, Mega-Charizard-Y :charizard-mega-y:, and most importantly, Volcarona :volcarona:. Normally I don't like running defog Corviknight :corviknight: as it feels so unreliable as hazard control on its own due to almost always wanting to be clicking u-turn or roost but here its supplemented by Cinderace so it feels more acceptable. Lastly, Gliscor :gliscor: provides a good amount of basic requirements, namely being a ground-type who can set stealth rock and help out against threats such as Mega-Diancie :diancie-mega: or Gholdengo :gholdengo:. Pretty solid 6 from testing, although a fairy-type, some form of priority, and a knock-off user would probably help.

Option B
https://pokepast.es/cb4c404d05ab4613

This Cinderace offense team utilizes a defensive core of Great Tusk and Galarian Slowking while using Cinderace as an offensive pivot. Mega Diancie's wallbreaking capabilities helps break down bulkier teams to let Weavile clean up. Alomomola rounds the team out with wishpass support. Cinderace's job is to remove Weavile checks, and Cinderace's checks get checked by Great Tusk, Alomomola, and Galarian Slowking.

Option C
ASSurance band gambit ft.ace ig
:cinderace: :kingambit: :diancie-mega: :rotom-wash: :dragonite: :great tusk:

Assurance is pretty neat as an incredibly strong move, but only applicable if rocks are up AND the opponent is switching. Luckily gambit is pretty good at forcing switches early game, so you can get powerful knock off's early in the game on mons like zamazenta and mola to then smash them for massive damage on the next time they come in. Also it's the one move which can chain into a max def helm corv kill on the switch in if rocks are up (unless you minroll twice). Defiant is there since it punishes lando, webs and fog and suits its role as an early game wrecking ball.
Cinderace (wow the cycle guy) and rotom are the pivot core since rotom washes the grounds and waters ace doesnt like seeing while ace puts the hurt on fatty fairies and grasses. Diancie is strong, also gets up rocks which is pretty pivotal for letting ace, rotom and gambit for making progress. Dnite checks everything with multiscale and can clean up freely if the rest of the crew bludgeon the opponent properly. Tusk can also clean up with scarf's speed and can spin in a pinch. Emergency dnite, zama, chomp and kyurem check.

Voting will end on Saturday.
 
With 7 votes, Xurkiyee ‘s team is the winner; congrats!

Cycle 18: Ceruledge
:sv/ceruledge:


Ceruledge has seen a major spike in viability within the last few months. It made its first big splash on some sun structures that proved just how powerful and dangerous it can be, but Ceruledge has begun to see use outside of sun recently, using its endure + swords dance sets on standard offenses to tear apart common balance cores. The SV OU innovation of life orb and bulky swords dance sets have also been majorly successful in tour play, with virtually no consistent defensive answers along with having exceptional typing and bulk, allowing it to take on most fire type attackers and Pokémon like Terapagos efficiently. What ideas can you come up with for this surprisingly versatile breaker?

Submissions end Friday, February 6th
 
:sv/ceruledge::sv/ogerpon-wellspring::sv/terapagos::sv/frosmoth::sv/landorus-therian::sv/iron valiant:
This is certainly a team of all time.
The special attackers that won't let Ceruledge activate Weak Armor are setup fodder for our favorite potential mon Frosmoth.
Ogerpon chips down the opposing team, threatens Alomomola which hard walls our setup lacking Ceruledge and pivots in Landorus on Toxapex and Zamazenta to punch holes in the opponent's team.
Terapagos clears hazards so Ceruledge is at full potential when it finally comes out.
Iron Valiant is present to check Mister Sucker Punch Man, and to ensure a fighting chance vs Big Stall.
So finally, we arrive at the featured mon itself. Ceruledge. Most teams are wary of switching around Ceruledge, lest it setup and win on the spot. Thus, I completely sidestep this with a four attacks set, aiming to clean up an already worn down team.
This team is rather weak to Sun, Urshifu and Sand, since Landorus is offensive.
Be wary of Zapdos.
 
HABITS+WORLDWIDE - CERU+TUSK BO

:ceruledge: :great tusk: :ferrothorn: :Tapu koko: :slowking-galar: :Moltres:
Team based around ceru blocking spin from mainly pagos and occasionally Treads while tusk checks darks.
Ferro and gking pull most weights defensively here while helping in forcing progress via spikes and fsight respectively.
Koko is mainly here as anti torn that's also speed control and likes fsight, and lastly molt is a cool additional pivot that fixes the yard mu while also helping with lop, ghold and sciz.
 
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