Round 1
Team Fort
garchomp
Leftovers
HP: 100/100 EN: 30/30
9/7/6/6/102 | 4/4
Types: Dragon/Ground
Abilities: Sand Veil, Rough Skin
Discipline: Precise
Physical Acc +15%.
Status: none
Stages: none
scolipede
Black Sludge
HP: 85/85 EN: 30/30
7/6/4/5/112 | 5/6
Types: Bug/Poison
Abilities: Poison Point, Swarm, Speed Boost
Discipline: Toxic
Always inflicts Toxin alongside Poison.
Status: none
Stages: none
stakataka
Choice Band
HP: 85/85 EN: 30/30
9/15/4/7/13 | 3/11
Types: Rock/Steel
Abilities: Beast Boost
Discipline: Uncaged
Attacks can't be Sealed.
Status: none
Stages: none
-- | A | B | C | D | E | F |
|---|---|---|---|---|---|---|
10 | ||| | ||| | >>> | >>> | ||| | ||| |
9 | :: -- | :: -1- | :: -- | -2- | :: -3- | :: -- |
8 | :: -- | :: -- | :: -- | :: -- | :: -- | :: -- |
7 | :: -- | -- | :: -- | :: -- | -- | :: -- |
6 | :: -- | :: -- | :: -- | :: -- | :: -- | :: -- |
5 | :: -- | ||| | ~G1~ | ~G2~ | ||| | :: -- |
4 | ~Hn~ | ||| | :: -- | :: -- | ||| | ~Wv~ |
3 | :: -- | ||| | :: -- | [M1] | ||| | :: -- |
2 | :: -- | ||| | [M2] | :: -- | ||| | :: -- |
1 | :: -- | ||| | :: -- | :: -- | ||| | :: -- |
Team Fort
HP: 100/100 EN: 30/30
9/7/6/6/102 | 4/4
Types: Dragon/Ground
Abilities: Sand Veil, Rough Skin
Discipline: Precise
Physical Acc +15%.
Status: none
Stages: none
HP: 85/85 EN: 30/30
7/6/4/5/112 | 5/6
Types: Bug/Poison
Abilities: Poison Point, Swarm, Speed Boost
Discipline: Toxic
Always inflicts Toxin alongside Poison.
Status: none
Stages: none
HP: 85/85 EN: 30/30
9/15/4/7/13 | 3/11
Types: Rock/Steel
Abilities: Beast Boost
Discipline: Uncaged
Attacks can't be Sealed.
Status: none
Stages: none
Team honorable guards
houndoom
HP: 90/90 EN: 30/30
7/4/8/6/95 | 3/3
Types: Dark/Fire
Abilities: Early Bird, Flash Fire, Unnerve
Traits: Requires no Tech for their first Technique each battle.
weavile
HP: 85/85 EN: 30/30
9/5/4/6/125 | 2/3
Types: Dark/Ice
Abilities: Pressure, Pickpocket
slowking
HP: 95/95 EN: 30/30
6/6/7/8/30 | 3/4
Types: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator
slowbro
HP: 95/95 EN: 30/30
6/8/7/6/30 | 3/4
Types: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator
defenders to actHP: 90/90 EN: 30/30
7/4/8/6/95 | 3/3
Types: Dark/Fire
Abilities: Early Bird, Flash Fire, Unnerve
Traits: Requires no Tech for their first Technique each battle.
HP: 85/85 EN: 30/30
9/5/4/6/125 | 2/3
Types: Dark/Ice
Abilities: Pressure, Pickpocket
HP: 95/95 EN: 30/30
6/6/7/8/30 | 3/4
Types: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator
HP: 95/95 EN: 30/30
6/8/7/6/30 | 3/4
Types: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator
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