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Pet Mod Fusion Evolution Restrictions | Slate 8

Apologies for the delay

MOCUNE
:sv/pawmot::sv/suicune:
85 / 95 / 95 / 80 / 87 / 110
FightingIC_Big.pngWaterIC_Big.png
Laser Gun - Effects of Volt absorb and Inner Focus
Resilience - Effects of Natural cure and Pressure



GHOLD TUSK
:sv/gholdengo::sv/great tusk:
101 / 95 / 113 / 93 / 73 / 85
GhostIC_Big.pngFightingIC_Big.png
Amazing as Amber - Effects of Protosynthesis. While Protosynthesis is active, user is immune to all status moves.



SANDRACON-HISUI
:sv/goodra-hisui::sv/sandaconda:
80 / 104 / 120 / 90 / 110 / 66
SteelIC_Big.pngGroundIC_Big.png
Survivalist - Being hit by a Grass move raises Attack by one stage and cures status; Grass immunity. At the end of the turn, 33% chance to cure status and/or raise Attack by one stage.
Desert Shell - Effects of Shell Armor and Sand Spit


SILIGOOBRA
:goomy::silicobra:
48 / 53 / 55 / 45 / 62 / 43
1769809530494.png
1769809539838.png

Survivalist - Being hit by a Grass move raises Attack by one stage and cures status; Grass immunity. At the end of the turn, 33% chance to cure status and/or raise Attack by one stage.
Desert Slime - Effects of Sand Spit. This Pokemon has its status cured at the end of each turn if Sandstorm is active.


We shall return tomorrow for the next slate
 
Ok let's talk about it.

:pawmot::Suicune:
I did openly say I preferred a different option to win than this, but make no mistake, Mocune is a pretty solid Mon in the metagame right now. It gives most structures a lot of immediate glue without losing momentum due to just how much stuff Mocune can cover in one slot. Laser Gun gives it a precious Electric immunity while preserving an Ice resist, something that is seen as incredibly important right now with big Bax running around. It's utility sets are extremely wide, but I am not particularly convinced about offensive variants.

Possible Set(s):
Mocune @ Leftovers
EVs: 252 HP / 80 Def / 176 Spe
Abilities: Laser Gun
Jolly Nature
- Volt Switch
- Knock Off
- Close Combat
- Encore / Nuzzle / Super Fang

Creeps Darm. Clicks Knock and Volt Switch and switches into resists. A much more defensive variant that uses Wish can also reasonably exist but imo better bulky Fighting types are around.

:Gholdengo::great-tusk:
Trade having an excellent matchup versus a very particular top tier and a flexible speed stat for arguably better everything else. Mon is designed to serve similar roles to Landotus and Great Tusk, without the excellent defensive typing. It will probably be on most teams doing forward due to how splashable of a Mon it is. Not sure about that Bulk Up set that OSP trying though.

Possible Set(s):
Ghold Tusk @ Leftovers / Heavy Duty Boots
EVs: 252 HP / 252 Def / 4 SpD
Ability: Amazing As Amber
Impish Nature
- Knock Off
- Body Press
- Recover
- Rapid Spin / Stealth Rock / Thunder Wave

Physical wall supreme. Body Press is truly for Gol but it's good consistent damage. Knock Off is universally great and compresses alot of utility. Depending on what you want Tusk to do it can set rocks, remove hazards, or spread status. Thunder Wave sets should be paired with Hex if we are being reasonable.

:goodra-hisui::sandaconda:
Important question. Based on how this is phrased, are we saying that Sandra gets a 33% chance to just casually raise its Attack stat by 1 stage at the end of every turn? Or do you have to be statused to trigger this aspect of the ability? Because depending on how this works we have a potentially goated Pokémon right here. It's a solid Ground type with good utility options - Glare, Stealth Rock, Dragon Tail to make a few. Coil sets are also a potent option to serve as a solid sweeper. We don't really have scary Grasses to worry about but it is good to think about. But yes, depending on how the ability works this pushes it up to a high amount.

Possible Set(s):
SANDRACON-HISUI @ Leftovers
EVs: 252 HP / 252 Def / 4 SpD
Ability: Survivalist
Impish Nature
- Knock Off
- Earthquake
- Protect
- Glare / Stealth Rock

Farm Attack boosts with Protect and Glare. Click big Earthquake and remove items with Knock Off. Naturally Stealth Rock is a good option on a Pokémon like this too.
 
:goodra-hisui::sandaconda:
Important question. Based on how this is phrased, are we saying that Sandra gets a 33% chance to just casually raise its Attack stat by 1 stage at the end of every turn? Or do you have to be statused to trigger this aspect of the ability? Because depending on how this works we have a potentially goated Pokémon right here.
Based on my design, it is a 33% chance to increase attack each turn. If it had been vetoed I would have reworded it to specify that it needs to be statused for this to trigger either effect, but as I wrote it the two checks are independent of each other and the attack boost does not require you to be statused.

I'll be honest, I can't wait to see the vote tallies, because I am very surprised I beat Mr. Goo
 
:sv/meowstic-f::sv/ditto::sv/rapidash:

Set 1
The fusion's SpD must be between 55 and 75, their SpA must be between 95 and 115, and their Atk must be between 95 and 115.
One of the fusion's abilities must use Competitive.
The fusion should be part Psychic.
The fusion should viably use the move Knock Off.

Set 2
This fusion must include two Pokémon within the same Egg Group. the "Undiscovered" Egg Group does not count for the purposes of this set.

Set 3
The fusion's stats highest to lowest must be Spe, HP, Atk, SpA, Def, SpD
The fusion must want to use 2 Dark-type moves on the same set
The fusion must have one of its own types as a weakness
The fusion must fuse an ability with no competitive use (Run Away, Honey Gather or Ball Fetch)
 
:swsh/gothorita::swsh/reshiram:
Set 1 (2, 3)
DNA Donors: Gothorita / Reshiram
Fusion Name: Gothiram
New Types:
Psychic.png
Dragon.png

Base Stats: 80 / 82 / 87 / 112 / 102 / 90 [BST: 553] (+0 HP / +0 Atk / +2 Def / +0 SpA / +0 SpD / +18 Spe)
New Ability: Blazing the Competition = (Competitive + Turboblaze)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Dragon Tail ig
Special.png
Draco Meteor, Psychic, Psyshock, Blue Flare, Thunderbolt, Shadow Ball, Earth Power
Status.png
Nasty Plot, Thunder Wave, Trick, Taunt
Intended Role: Set Up Sweeper (Nasty Plot/Competitive)
Role Justification: Psychic/Dragon is a good typing that resists a good number of the typings already present in the Meta, and can help pave the way for more Dark, Dragon, and (to a very lesser extent because Blue Flare) Ice types to enter.

:swsh/cryogonal::swsh/coalossal:
Set 2 (Mineral)
DNA Donors: Cryogonal / Coalossal
Fusion Name: Cryolossal
New Types:
Ice.png
Fire.png

Base Stats: 95 / 67 / 85 / 102 / 112 / 70 [BST: 531] (+0 HP / +2 Atk / +0 Def / +15 SpA / +0 SpD / +3 Spe)
New Ability: Floaty Flames = (Levitate + Flash Fire)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Rapid Spin
Special.png
Freeze Dry, Ice Beam, Flamethrower, Earth Power, Flash Cannon, Power Gem
Status.png
Recover, Stealth Rock, Spikes
Intended Role: Hazard Setter (Rocks, Spikes), Hazard Removal (Rapid Spin). Choice Specs for an offensive set?
Role Justification: Floaty Flames makes a Fire that's not allergic to Grounds.

:swsh/zoroark-hisui::swsh/pecharunt:
Set 3 (2, 3)
DNA Donors: Zoroark-Hisui / Pecharunt
Fusion Name: Zorarunt-Hisui
New Types:
Ghost.png
Poison.png

Base Stats: 77 / 94 / 110 / 106 / 80 / 107 [BST: 574] (+6 HP / +0 Atk / +0 Def / +0 SpA / +6 SpD / +8 Spe)
New Ability: Toxic Illusions = (Illusion + Poison Puppeteer)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
U-Turn, Foul Play
Special.png
Dark Pulse, Shadow Ball, Malignant Chain, Focus Blast, Sludge Bomb
Status.png
Nasty Plot, Toxic, Parting Shot, Recover
Intended Role: Set Up Sweeper (Nasty Plot)
Role Justification: Fun guessing game if you dont pull out Malignant Chain right away (or at all), Dark Pulse to take care of pesky Psychic types.
 
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Set 1: All Restrictions
Literally a Grey-Hound
:swsh/boltund::swsh/metagross:
DNA Donors: Boltund / Metagross
Fusion Name: Boltgross
New Types:
Electric.png
Psychic.png

Base Stats: 75 / 112 / 95 / 92 / 75 / 95 [BST: 544] (+1 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Clear Jaw = (Strong Jaw + Clear Body)
Ability Description: Combined effects of both of the abilities
New Ability: Light Challenge = (Competitive + Light Metal)
Ability Description: Combined effects of both of the abilities
Notable Moves:
Physical.png
Psychic Fangs, Bullet Punch, Earthquake, Knock Off, Nuzzle, Crunch, Fire Fang, Thunder Fang, Flame Charge
Special.png
Psychic, Thunderbolt, Meteor Beam, Sludge Bomb, Shadow Ball, Volt Switch, Discharge
Status.png
Stealth Rocks, Electrify, Charge, Bulk Up
Intended Role: Physical Scarf, Special Scarf, Mixed Scarf, Pivot
Role Justification: Boltgross is very interesting, as with Clear Jaw, it gets a boost for Thunder Fang and Psychic Fangs, giving a better option for good physical Electric and Psychic STAB, which is notoriously lacking. It can also function as a special attacker, with Light Challenge boosting Special Attack if it switches on Sticky Web or is Intimidated.
Good Doggo
:swsh/boltund::swsh/metagross-mega:
DNA Donors: Boltund / Metagross-Mega
Fusion Name: Boltgross-Mega
New Types:
Electric.png
Psychic.png

Base Stats: 75 / 117 / 105 / 97 / 85 / 115 [BST: 594] (+1 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Tough Claws = ( + Tough Claws)
Ability Description: Combined effect of both the abilities.
Intended Role: Physical Sweeper
Role Justification: It’s pretty much just a worse-ish Boltgross, as it has no item and loses its 1.5x multiplier for a 1.3x multiplier and +10 Attack.
Set 2: All Restrictions (Human-Like/Bug)
Very Human-Like
:swsh/volbeat::swsh/illumise:
DNA Donors: Volbeat / Illumise
Fusion Name: Villbeat
New Types:
Bug.png
.png

Base Stats: 70 / 60 / 80 / 70 / 85 / 85 [BST: 450] (+5 HP / +0 Atk / +5 Def / +10 SpA / +0 SpD / +0 Spe)
New Ability: Funny Glasses = (Prankster + Tinted Lens)
Ability Description: Combined effects of both of the abilities
New Ability: Laughing Crowds = (Swarm + Prankster)
Ability Description: If this Pokémon’s health is 1/3 or less, all of its Bug-type moves gain +1 priority
New Ability: Unknowing Glowing = (Illuminate + Oblivious)
Ability Description: Combined effects of both of the abilities
Notable Moves:
Physical.png
Endeavor, Play Rough, U-Turn, Skitter Smack, Lunge, Brick Break
Special.png
Bug Buzz, Dazzling Gleam, Shadow Ball, Struggle Bug, Air Slash, Thunderbolt
Status.png
Tail Glow, Moonlight, Helping Hand, Thunder Wave, Trick, Tailwind, Encore, Wish, Fake Tears, Roost
Intended Role: Reverse Sweeper, Setup Sweeper, Disruptive Support, Support, Pivot, Healer
Role Justification: Despite being a fusion of two bad Pokemon, Villbeat has a great supporting movepool to take advantage of, being able to Wish Pivot, lower offenses, and Trick a bad item onto the opponent. The main reason you would want to use it would likely be the Tail Glow shenanigans. With Funny Glasses, it can deal lots of damage to even the plethora of Flying types, and with Laughing Crowds, reverse sweep with priority Bug Buzz.
Set 3: Restrictions 3,4
Your Calyrex-Shadow-Rider leveled down! Gimmirex-Shadow-Roamer learned Power Gem!
:swsh/gimmighoul-roaming::swsh/calyrex-shadow:
DNA Donors: Gimmighoul-Roaming / Calyrex-Shadow
Fusion Name: Gimmirex-Shadow-Roamer
New Types:
Ghost.png
.png

Base Stats: 72 / 57 / 52 / 120 / 72 / 115 [BST: 488] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: As Run = (Run Away + As One (Spectrier))
Ability Description: Run Away+Unnerve
Notable Moves:
Physical.png
Literally no good Physical moves
Special.png
Shadow Ball, Astral Barrage, Power Gem, Psychic, Tera Blast, Giga Drain, Energy Ball, Pollen Puff, Leaf Storm
Status.png
Light Screen, Reflect, Nasty Plot, Leech Seed, Heal Pulse
Intended Role: Fast Special Sweeper, Fast Support
Role Justification: Gimmirex-Shadow-Roamer is the prime example of a glass cannon, destroying most things that aren’t specially bulky, Normal, or Dark. It easily folds to anything that is one of those counters, not having the best coverage to deal with them. It is literally just worse Shadow Rider.
 
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SET 3 (restrictions 2, 3)
:swsh/hoopa-unbound::swsh/masquerain:
THEY'RE BACK AND READY TO STEAL.
DNA Donors: Hoopa-Unbound / Masquerain
Fusion Name: Hooperain-Unbound
New Types:
Bug.png
Dark.png

Base Stats: 76 / 110 / 72 / 135 / 106 / 81 [BST: 580] (+1 HP / +0 Atk / +1 Def / +0 SpA / +0 SpD / +1 Spe)
New Ability: Robbery = (Magician + Intimidate)
Ability Description: Magician + Intimidate. Magician activates on switch-in if the user has no item.
Notable Moves:
Physical.png
U-Turn, Knock Off, Hyperspace Fury(?)
Special.png
Dark Pulse, Bug Buzz, Hydro Pump, Surf, Ice Beam, Energy Ball, Weather Ball, Psychic Noise, Focus Blast.
Status.png
Sticky Web, Quiver Dance, Stun Spore, Whirlwind, Destiny Bond, Thunder Wave, Taunt.
Intended Role: Special Breaker / Intimidate Pivot but cooler.
Role Justification: Imagine, if you will, a breaker that actually enjoys having its item removed. Hooperain's ability Robbery allows it leisure in switching onto attackers, while also serving a way to disrupt opponents when Hooperain inevitably loses its item.
 
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The Doctor is in
:swsh/hitmontop::swsh/kingambit:
DNA Donors: Hitmontop / Kingambit
Fusion Name: Hitmongambit
New Types:
Fighting.png
Dark.png

Base Stats: 75 / 125 / 107 / 47 / 107 / 60 [BST: 521] (+0 HP / +10 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Abilities: Royal Strategist = (Technician + Supreme Overlord), Death Defying (Intimidate + Defiant)
Ability Descriptions : Combined effect of both the abilities, Combined effect of both the abilities.
Notable Moves:
Physical.png
Close Combat, Mach Punch, Knock Off, Sucker Punch, Fake Out, Rapid Spin, Bullet Punch, Iron Head
Special.png

Status.png
Bulk Up, Swords Dance, Stealth Rock
Intended Role: Physical Sweeper, Revenge Killer, Physical Wall
Role Justification: (Restrictions 2 and 3) Classic Supreme Overlord cleaner with Technician to make up for the atk drop, or physical wall with Intim (thank god for terastalization)
 
Set 1: (3, 4)
:swsh/incineroar::swsh/slowbro-galar:
DNA Donors: Incineroar / Slowbro-Galar
Fusion Name: Incinebro-Galar
New Types:
Fire.png
Psychic.png

Base Stats: 99 / 110 / 100 / 95 / 80 / 45 [BST: 529] (+4 HP / +3 Atk / +8 Def / +5 SpA / +0 SpD / +0 Spe)
New Ability: Firestarter = (Blaze + Quick Draw) / Improvised Surgery = (Intimidate + Regenerator)
Ability Description: This pokemon's fire type moves move first in their priority bracket at 1/3rd max HP or less. / Combined effect of both the abilities.
Notable Moves:
Physical.png
Flare Blitz, Zen Headbutt, Knock Off, Body Press, Fake Out, U-Turn
Special.png
Fire Blast, Psyshock, Sludge Bomb, Shell Side Arm, Scorching Sands
Status.png
Slack Off, Calm Mind, Nasty Plot, Bulk Up, Haze, Toxic, Will-O-Wisp
Intended Role: Physical Wall, Defensive Pivot
Role Justification: Are you tired of hyper offense? Do you wish that someone can but that snowball in its place? Introducing Incinebro-Galar, a physical wall that has some flaws but will still come out tall for one and all. Come in on any physical threat to lower its attack and then burn it to lower it some more. If they try do dance hit them with the haze from Incinebro-Galar's literal firearm, or if you just want them to die and don't care if Incinebro-Galar is alive to do it, send toxic hate comments to the enemy of your choice.
:swsh/litten::swsh/slowpoke-galar:
DNA Donors: Litten / Slowpoke-Galar
Fusion Name: Litpoke-Galar
New Types:
Fire.png
Psychic.png

Base Stats: 67 / 65 / 52 / 50 / 40 / 42 [BST: 316] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Fire Eater = (Blaze + Gluttony) / Improvised Surgery = (Intimidate + Regenerator)
Ability Description: At 1/2 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks. / Combined effect of both the abilities.
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role: LC something
Role Justification: Let's get lit fam.

Set 2: YES YES YES YES YES (Water 3)
:swsh/archeops::swsh/tentacruel:
DNA Donors: Archeops / Tentacruel
Fusion Name: Tenteops
New Types:
Rock.png
Poison.png

Base Stats: 80 / 105 / 65 / 100 / 95 / 110 [BST: 555] (+3 HP / +0 Atk / +0 Def / +4 SpA / +3 SpD / +5 Spe)
New Ability: Survivalist = (Defeatist + Rain Dish)
Ability Description: When this pokemon is at half HP or lower it recovers 1/16th of its max HP at the end of each turn.
Notable Moves:
Physical.png
Head Smash, Stone Edge, Gunk Shot, Poison Jab, Liquidation, Flip Turn, Knock Off, Dual Wingbeat, Earthquake, Rapid Spin
Special.png
Meteor Beam, Hydro Pump, Ice Beam, Heat Wave, Earth Power, Sludge Wave, Air Slash
Status.png
Toxic Spikes, Stealth Rock, Haze, Defog, Roost
Intended Role: Choice Item Sweeper, Hazard Setter, Hazard Removal
Role Justification: I have been waiting for this one. During the halcyon days of the mod I created Tenteops. However there was never really a good slate for it, UNTIL NOW! I imagined it being a choice item user or a possible lead for hazard setting, but honestly given its ability I can see it running life orb too.
:swsh/archen::swsh/tentacool:
DNA Donors: Archen / Tentacool
Fusion Name: Tenthen
New Types:
Rock.png
Poison.png

Base Stats: 47 / 76 / 40 / 62 / 75 / 70 [BST: 370] (+0 HP / +0 Atk / +0 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Survivalist = (Defeatist + Rain Dish)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role: Who knows?
Role Justification: A guy walks into a bar, he boasts to the bartender that he can drink nine shots of Everclear in a single sitting. The bartender pours him nine shots and the guy drinks them all, but is clearly sloshed. The bartender feeling cheeky asks "What about ten then?" to which the guy responds "Tenthen?!" before puking all over the bar.

Set 3 (2,3)
:swsh/genesect::swsh/sableye:
DNA Donors: Genesect / Sableye
Fusion Name: Sablesect
New Types:
Bug.png
Dark.png

Base Stats: 60 / 100 / 85 / 100 / 85 / 75 [BST: 505] (+0 HP / +3 Atk / +0 Def / +8 SpA / +5 SpD / +1 Spe)
New Ability: Troll = (Download + Prankster)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Knock Off, Sucker Punch, Leech Life, U-Turn Extreme Speed, Fake Out, Blaze Kick, Iron Head, Gunk Shot, Low Kick, Zen Headbutt
Special.png
Dark Pulse, Bug Buzz, Techno Blast, Ice Beam, Thunderbolt, Fire Blast, Flash Cannon, Dazzling Gleam, Power Gem
Status.png
Shift Gear, Nasty Plot, Taunt, Recover, Calm Mind, Will-O-Wisp, Thunder Wave, Light Screen, Reflect
Intended Role: Set up sweeper, Screen Setter
Role Justification: We only have one bug type right now. That's a darn shame. Sablesect seeks to rectify that by being a menace to society. Sure its stats look underwhelming but then you look at its ability and suddenly you'll want to murder me for even making this thing.

:swsh/genesect::swsh/sableye-mega:
DNA Donors: Genesect / Sableye-Mega
Fusion Name: Mega Sablesect
New Types:
Bug.png
Dark.png

Base Stats: 60 / 110 / 135 / 120 / 135 / 45 [BST: 605] (+0 HP / +13 Atk / +50 Def / +28 SpA / +55 SpD / +-29 Spe)
New Ability: Magic Bounce
Notable Moves:
Physical.png
Knock Off, Sucker Punch, Leech Life, Extreme Speed, Fake Out, Blaze Kick, Iron Head, Gunk Shot, Low Kick, Zen Headbutt
Special.png
Dark Pulse, Bug Buzz, Techno Blast, Ice Beam, Thunderbolt, Fire Blast, Flash Cannon, Dazzling Gleam, Power Gem
Status.png
Shift Gear, Dark Pulse, Recover, Calm Mind, Will-O-Wisp, Thunder Wave, Light Screen, Reflect
Intended Role: Wall, Set Up Wallbreaker
Role Justification: This thing is a strong maybe in terms of being banned. If not banned and it gets the special attack boost from download, well then good luck fighting it. Thankfully bug/dark is not a great defensive typing.
 
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Resetting the Evolution Gimmick


Set 2: Amorphous
:swsh/dragapult::swsh/gastrodon:
He finna slime y'all out
DNA Donors: Dragapult / Gastrodon
Fusion Name: Gastropult
New Types:
Dragon.png
Ground.png

Base Stats: 102 / 103 / 71 / 98 / 78 / 103 [BST: 555] (+3 HP / +2 Atk / +0 Def / +2 SpA / +0 SpD / +13 Spe)
New Ability: Sand Summons = (Infiltrator + Sand Force) / Glass Half Full = (Clear Body + Storm Drain) / Ghoulish Grip = (Cursed Body + Sticky Hold)
Ability Description: Combined Effects of All Abilities / Combined Effects of both Abilities / Combined Effects of both Abilities
Notable Moves:
Physical.png
Dragon Darts, Earthquake, U-turn, Stone Edge, Dragon Tail
Special.png
Draco Meteor, Earth Power, Sludge Bomb, Hydro Pump, Ice Beam, Hex
Status.png
Dragon Dance, Will-O-Wisp, Recover, Stealth Rock, Spikes, Toxic, Thunder Wave
Intended Role: Offensive Pivot
Role Justification: Gastropult is a strong offensive utility Mon that can perform a multitude of roles for

Set 3: Restrictions 2, 3, 4
:swsh/thievul::swsh/florges:
Gentle Criminal!
DNA Donors: Thievul / Florges
Fusion Name: Florvul
New Types:
Dark.png
Fairy.png

Base Stats: 80 / 61 / 65 / 121 / 125 / 90 [BST: 542] (+6 HP / +0 Atk / +2 Def / +17 SpA / +2 SpD / +8 Spe)
New Ability: Flower Away = (Run Away + Flower Veil)
Ability Description: Combined Effects of both Abilities
Notable Moves:
Physical.png
U-turn
Special.png
Dark Pulse, Draining Kiss, Moonblast, Burning Jealousy, Psychic Noise
Status.png
Nasty Plot, Wish, Calm Mind, Trick, Synthesis, Parting Shot
Intended Role: Special Wallbreaker
Role Justification: Florvul is a strong Nasty Plot wallbreaker with Dual STAB in Moonblast and Dark Pulse. It's ability is effectively useless in battle, and it's Movepool is slim, but it can get by with its very useful assets it does have while having very well optimized stats makes it very solid.
Sample Sets:
Florvul @ Fairy Feather
EVs: 252 SpA / 4 SpD / 252 Spe
Ability: Flower Away
Timid Nature
- Nasty Plot
- Dark Pulse
- Moonblast
- Draining Kiss / Burning Jealousy

Florvul @ Choice Scarf
EVs: 252 SpA / 4 SpD / 252 Spe
Ability: Flower Away
Timid Nature
- Dark Pulse
- Moonblast
- Parting Shot
- Trick / Burning Jealousy
 
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Set 1 all minus 1
:swsh/deoxys::swsh/wigglytuff:
Studf
DNA Donors: Deoxys / Wigglytuff
Fusion Name: Deotuff
New Types:
Psychic.png
Normal.png

Base Stats: 95 / 110 / 50 / 117 / 50 / 97 [BST: 519] (+0 HP / +0 Atk / +3 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Idk = (Pressure + Competitive)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Extreme Speed, Knock Off
Special.png
Psycho Boost, Fire Blast, Ice Beam, Hyper Voice, Dazzling Gleam
Status.png
Nasty Plot
Intended Role: Wallbreaker / Cleaner
Role Justification: Stab espeed stab espeed. Quite frail, hits somewhat hard specially and has the funny prio move. What more could you ask for
Set 2 bug
:swsh/gliscor::swsh/golisopod:
Optimon 9000
DNA Donors: Gliscor / Golisopod
Fusion Name: Goliscor
New Types:
Ground.png
Bug.png

Base Stats: 75 / 110 / 140 / 55 / 85 / 70 [BST: 535] (+0 HP / +0 Atk / +8 Def / +3 SpA / +3 SpD / +3 Spe)
New Ability: Idk = (Poison Heal + Emergency Exit)
Ability Description: Heals 1/8th when hit below 50%. Immune to poison damage
Notable Moves:
Physical.png
Earthquake, U-Turn, First Impression, Knock Off
Special.png

Status.png
Spikes, Stealth Rock, Toxic
Intended Role: Phys Pivot
Role Justification: All our grounds are special walls that are weak to ground (bar the abomination). A more interesting take on a physdef ground is needed. This is meaning glisc 2 but it’s not as bad to deal with as you get shot by spikes
Set 3 all
:swsh/ribombee::swsh/chien-pao:
Osp sub sniping is NOT COOL
DNA Donors: Ribombee / Chien-Pao
Fusion Name: Bee-Pao
New Types:
Bug.png
Dark.png

Base Stats: 94 / 93 / 80 / 92 / 67 / 129 [BST: 555] (+24 HP / +6 Atk / +10 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Honey of Ruin = (Honey Gather + Sword of Ruin)
Ability Description: Effects of SOR
Notable Moves:
Physical.png
U-Turn, Crunch, Leech Life, Sucker Punch, Sacred Sword, Icicle Crash
Special.png
Bug Buzz, Dark Pulse, Psychic
Status.png
Parting Shot, Switcheroo, Ruination, Quiver Dance, Recover
Intended Role: Hazard Lead / Cleaner
Role Justification: Versatile fast potential webs lead, while also functioning as a more or less truer top speed tier, due to dashing wake being a proto mon. This serves to enforce proto speed on dashing as well as providing more speed control with webs. Doing all this while not being too shabby offensively, although heavily relying on sword of ruin
 
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:empoleon: :glastrier:
Set 1 (2, 4)
DNA Donors: Empoleon / Glastrier
Fusion Name: Glaspole
New Types:
Water.png
Ice.png

Base Stats: 96 / 120 / 111 / 90 / 108 / 45 [BST: 570] (+4 HP / +5 Atk / +2 Def / +2 SpA / +3 SpD / +0 Spe)
New Ability: Defiant = (Competitive + Chilling Neigh)
Notable Moves:
Physical.png
Aqua Jet, Close Combat, Earthquake, Flip Turn, Heavy Slam, High Horsepower, Ice Spinner, Knock Off, Rock Slide, Triple Axel, Wave Crash
Status.png
Curse, Haze, Roar, Roost, Stealth Rock, Swords Dance
Intended Role: Slow but bulky physical attacker
Role Justification: Excellent bulk, longevity with Roost, and solid attack thanks to Swords Dance and Defiant. Should be a veritable threat despite its low Speed.
Also fun fact despite being a Steel type Empoleon apparently does not learn Iron Head.

:kilowattrel::manaphy:
Set 2 (Water 1)
DNA Donors: Kilowattrel / Manaphy
Fusion Name: Kilomantrel
New Types:
Electric.png
Water.png

Base Stats: 88 / 88 / 80 / 103 / 80 / 116 [BST: 555] (+3 HP / +3 Atk / +0 Def / +1 SpA / +0 SpD / +4 Spe)
New Ability: Eye of the Storm = (Volt Absorb + Hydration)
Ability Description: Immune to Electric moves. When hit by an Electric move, or when ending turn in Rain, cure status and heal 1/4 HP.
Notable Moves:
Physical.png
Knock Off, U-Turn
Special.png
Air Slash, Alluring Voice, Discharge, Energy Ball, Hydro Pump, Ice Beam, Psychic, Scald, Shadow Ball, Thunderbolt, Volt Switch
Status.png
Roost, Tail Glow, Take Heart, Thunder Wave
Intended Role: Fast Special Attacker
Role Justification: Mega Lanturn for those who like Water/Electric. Tail Glow is an excellent move, Water/Electric is a solid typing, and plenty of Special coverage to answer certain checks. When Rain teams become a thing this will be excellent with Thunder and Hurricane, as well as the passive healing.

:obstagoon::okidogi:
Set 3 (2, 3)
DNA Donors: Obstagoon / Okidogi
Fusion Name: Obstadoggo
New Types:
Dark.png
Fighting.png

Base Stats: 90 / 110 / 110 / 60 / 90 / 90 [BST: 550] (+0 HP / +1 Atk / +2 Def / +1 SpA / +7 SpD / +3 Spe)
New Ability: Pass the Buck = (Guts + Toxic Chain) | Off His Leash = (Defiant + Guard Dog)
Ability Description: Effects of Guts. 30% chance to inflict current status on opponent when attacking. | Effect of Defiant. Immune to Intimidate, +2 Attack when Intimidated. Cannot be forced to switch out.
Notable Moves:
Physical.png
Body Press, Close Combat, Drain Punch, Facade, Gunk Shot, High Horsepower, Iron Head, Knock Off, Poison Jab, Throat Chop
Status.png
Bulk Up, Curse, Iron Defense, Obstruct, Parting Shot, Switcheroo, Taunt, Toxic
Intended Role: Bulky attacker with either Guts or Defiant
Role Justification: What are the odds that just by changing one type something I subbed last time is suddenly usable again.
 
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set3 (3,4)
:bw/pachirisu::bw/latias:
what if pachirisu was the one dropping dracos?
DNA Donors: Pachirisu / Latias
Fusion Name: Latipach
New Types:
Electric.png
Dragon.png

Base Stats: 80 / 62 / 93 / 91 / 111 / 103 [BST: 540] (+10 HP / +0 Atk / +13 Def / +14 SpA / +1 SpD / +1 Spe)
New Ability: Levitate = (Run Away + Levitate)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
U-Turn, Nuzzle, Super Fang
Special.png
Draco Meteor, Dragon Pulse, Discharge, Thunderbolt, Volt Switch, Ice Beam, Surf, Mist Ball
Status.png
Recover, Calm Mind, Healing Wish
Intended Role: Defensive Pivot, Status Spreader, Setup Sweeper
Role Justification: elec/dragon with levitate + recovery and coverage allows consistent answering of the ground steels and mudsaria making volt pretty clickable, its main issue its lack of power as 91 SpA is really not good and as such will struggle to make through special walls on its own. pokemon such as VA mocune, pangonacl and tangalge due to them not caring about being statused and can hit this back on its weaker physdef, technically could run Mist Ball to hit these two but it has very big 4mss here since it basically always needs recover.
:swsh/pachirisu::swsh/latias-mega:
probs banned but we will see
DNA Donors: Pachirisu / Latias-Mega
Fusion Name: Latipach-Mega
New Types:
Electric.png
Dragon.png

Base Stats: 80 / 82 / 123 / 121 / 131 / 103 [BST: 640] (+10 HP / +20 Atk / +43 Def / +44 SpA / +21 SpD / +1 Spe)
New Ability: Levitate = (Run Away + Levitate)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
U-Turn, Nuzzle, Super Fang
Special.png
Draco Meteor, Dragon Pulse, Discharge, Thunderbolt, Volt Switch, Ice Beam, Surf, Mist Ball
Status.png
Recover, Calm Mind
Intended Role: Defensive Pivot, Status Spreader, Setup Sweeper
Role Justification: fat
 
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Set 3 (restrictions 2 & 3):
:swsh/dragapult::swsh/thievul:
DNA Donors: Dragapult / Thievul
Fusion Name: Dragavul
New Types:
Dragon.png
Dark.png

Base Stats: 79 / 95 / 66 / 95 / 83 / 120 [BST: 538] (+0 HP / +6 Atk / +0 Def / +2 SpA / +0 SpD / +4 Spe)
New Ability: Demolisher = (Infiltrator + Stakeout)
Ability Description: This Pokemon's moves ignore substitutes and the opposing side's Reflect, Light Screen, Safeguard, Mist, and Aurora Veil and deal double damage if any of these are active on the opposing side.
Notable Moves:
Physical.png
Dragon Darts, Knock Off, Sucker Punch, Foul Play, U-turn, Psychic Fangs.
Special.png
Draco Meteor, Dragon Pulse, Dark Pulse, Flamethrower, Fire Blast, Thunderbolt.
Status.png
Dragon Dance, Nasty Plot, Parting Shot, Taunt, Will-O-Wisp, Thunder Wave.
Intended Role: Revenge killer, offensive pivot, set up sweeper
Role Justification:
 
:sv/excadrill::sv/dachsbun:
Drillbun (Excadrill + Dachsbun)
Steel.png
Fairy.png

Ability: Fired-Up (Sand Rush + Wall-Baked Body): Fire-type moves can't harm this Pokémon, instead raising its Speed by 2.
Stats: 85 HP / 110 Atk / 90 Def / 50 SpA / 75 SpD / 95 Spe [BST: 505] (+2 / +3 / +3 / +0 / +3 / +4)
Notable Moves:
Physical.png
Iron Head, Play Rough, Earthquake, Rapid Spin
Status.png
Swords Dance, Stealth Rock
Intended Role: Swords Dance Sweeper, HO Lead, Physical Wallbreaker, Speed Control
Role Justification: By in large, Drillbun is meant to be a highly threatening set-up sweeper, with the incredible typing of Steel/Fairy, Swords Dance, Ground Coverage, and an incredible ability in Fired-Up that grants it a Fire immunity while also boosting its speed when hit by a Fire-type move. Alternatively, it can serve as a Wallbreaker with Choice Band, and of course, it can also serve as both a Stealth Rocks lead and hazard control in Rapid Spin, the speed boost of which can continue to make Drillbun even scarier.

:sv/Raticate-Alola::sv/Accelgor:
Ratigor-Alola (Raticate-Alola + Accelgor)
Dark.png
Bug.png

Abilities:
1. Berry Remedy (Gluttony + Hydration): When eating a berry, this Pokémon heals any status condition it has.
2. Insulated Wraps (Thick Fat + Sticky Hold): Effects of both abilities.
H. Unload (Hustle + Unburden): If this Pokémon uses its held item, its Attack becomes doubled.
Stats: 77 HP / 75 Atk / 70 Def / 70 SpA / 70 SpD / 111 Spe [BST: 473] (+0 / +5 / +15 / +0 / +0 / +0)
Notable Moves:
Physical.png
Pursuit, Sucker Punch, U-Turn, Leech Life, Shadow Claw, Super Fang
Special.png
Final Gambit
Status.png
Spikes, Toxic Spikes, Taunt, Encore, *Yawn, Toxic, Recover, Swords Dance, Me First
Intended Role: Revenge Killer (Pursuit + Sucker Punch), Fast Support, HO Lead, Setup Sweeper (Swords Dance)
Role Justification: Ratigor can play a number of roles, however its first and foremost meant to take advantage of its very rare access to Pursuit, making itself a Revenge Killer, which is further propped up with access to Sucker Punch. It also gets a number of utility moves, from hazards in both regular and Toxic Spikes, along with the ability to restrict the opponent's move choices with Taunt and Encore, the latter of which can give both itself, with Swords Dance, and its teammates, to setup; Toxic and Super Fang are great for breaking through walls while Yawn is good for forcing switches. Recover and Leech Life give a bit of longevity, though Ratigor can go the complete other direction with Final Gambit, allowing it to take a good chunk off an opponent's health bar.
 
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:swsh/articuno-galar::swsh/krookodile:
:CrocSmart: [Set 1 (2, 3, 4)]
DNA Donors: Articuno-Galar / Krookodile
Fusion Name: Krookicuno-Galar
New Types:
Psychic.png
Dark.png

Base Stats: 92 / 111 / 82 / 95 / 85 / 103 [BST: 568] (+0 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Killer Mentality = (Competitive + Moxie)
Ability Description: Effects of Moxie and Defiant.
Notable Moves:
Physical.png
Knock Off, U-turn, Close Combat, Earthquake, Psycho Cut, Gunk Shot, Brave Bird, Stone Edge
Special.png
Freezing Glare
Status.png
Recover, Taunt, Stealth Rock, Bulk Up, Trick, Agility
Intended Role: Offensive Pivot, Setup Sweeper, Hazard Setter
Role Justification: WIP (solid stats, great speed tier, great movepool, great coverage, great ability, all at the low low cost of being forced to be a dark/psychic-type and also not having a real psychic stab. also while the speed tier is great, it gets owned by 3 of the 4 things that outspeed it)
:swsh/ursaluna-bloodmoon::swsh/walrein:
moon queen [Set 2 (Field)]
DNA Donors: Ursaluna-Bloodmoon / Walrein
Fusion Name: Reinaluna-Bloodmoon
New Types:
Ground.png
Ice.png

Base Stats: 111 / 77 / 105 / 125 / 77 / 60 [BST: 555] (+0 HP / +2 Atk / +0 Def / +10 SpA / +0 SpD / +2 Spe)
New Ability: Thick Skull = (Mind's Eye + Thick Fat)
Ability Description: Effects of both abilities.
Notable Moves:
Physical.png
N/A
Special.png
Earth Power, Ice Beam, Blood Moon, Surf, Moonblast, Hydro Pump, Vacuum Wave
Status.png
Calm Mind, Moonlight, Taunt, Toxic, Encore
Intended Role: Setup Sweeper, Physical Wall, Stallbreaker
Role Justification: WIP (bulky calm mind guy that also checks golcalibur very easily. the fun part is that if this is broken, i can "devolve" it into dewgong!!)
I guess this exists since Ursaluna-Bloodmoon can still breed????
:swsh/teddiursa::swsh/spheal:
DNA Donors: Teddiursa / Spheal
Fusion Name: Teddeal
New Types:
Normal.png
Ice.png

Base Stats: 65 / 62 / 50 / 62 / 50 / 34 [BST: 323] (+0 HP / +2 Atk / +0 Def / +10 SpA / +0 SpD / +2 Spe)
New Ability: Fast Fat = (Quick Feet + Thick Fat)
Ability Description: Effects of both abilities
:swsh/cobalion::swsh/porygon-z:
good name! [Set 3 (2, 3)]
DNA Donors: Cobalion / Porygon-Z
Fusion Name: Cobaligon-Z
New Types:
Fighting.png
Normal.png

Base Stats: 91 / 85 / 100 / 120 / 80 / 99 [BST: 575] (+3 HP / +0 Atk / +1 Def / +8 SpA / +7 SpD / +0 Spe)
New Ability: Vigilante = (Justified + Analytic)
Ability Description: This Pokemon's attacks have 1.3x power if it is the last to move in a turn or if that attack is a Dark-type move.
Notable Moves:
Physical.png
Foul Play, Body Press
Special.png
Aura Sphere, Focus Blast, Tri Attack, Dark Pulse, Volt Switch, Ice Beam, Thunderbolt, Flash Cannon
Status.png
Nasty Plot, Agility, Trick, Stealth Rock, Taunt, Calm Mind, Recover, Iron Defense
Intended Role: Setup Sweeper, Wallbreaker, Hazard Setter, Offensive Pivot
Role Justification: WIP (big plotter with nice bulk pseudo-triple stab but a meh typing and iffy speed tier. could maybe do ironpress stuff, too)

(same set dark moves: Nasty Plot & Dark Pulse)
 
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Set 1 [ALL]
:swsh/wigglytuff::swsh/azelf:
time for set rocks and explod
DNA Donors: Wigglytuff / Azelf
Fusion Name: Wigglyzelf
New Types:
Normal.png
Psychic.png

Base Stats: 107 / 100 / 70 / 105 / 64 / 80 [BST: 526] (+0 HP / +3 Atk / +13 Def / +0 SpA / +4 SpD / +0 Spe)
New Ability: Clean Freak = (Competitive + Levitate)
Ability Description: This Pokemon's Sp. Atk is raised 1 stage if hit by a Ground move; Ground immunity.
Notable Moves:
Physical.png
Knock Off
Special.png
WIP
Status.png
WIP
Intended Role:
Role Justification:
 
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