This sounds so much like bait that i have the feeling that if i answer this seriously i will ended up looking like an idiot, but i'm gonna do it anywayI'm sorry but why does this forum always push for fat slop? You guys sound like control player noobs in PvP card games, like there's something honorable about mindlessly trading 0-damage blows for 80 turns. "just ban the next breaker and then things will be fine this time. just one more."
(note: this is not an idictment against stall, because stall is actually executing committing to the long game. second most based archetype after hazard lead HO). And it's not like there's even the hazard pressure to make this interesting! OU needs higher power level, not lower.
Anytime offense teams need something like screens or weather boost to break though fat cores its usally an idication that defensive stuff is way too strong. And then the less offensively inclined teams are left in the gutter because it can't break through the ting-zama-fish junk of the tier. If you want less "cheese" then there needs to be less "you must be this tall to OU" defensive patterns. I'm not saying the cheese is good or bad but it's the consequence of having ting lu, zamazenta, pech, etc in the tier.
Like, watch: rain will be the next trend on ladder because it's easy c-team into offenses, and then will be like "oh so and so rain clicker is too strong!"
really should there be a 30 turn limit on ladder games and stall autowins, but gets social demerits. That would solve a lot of problems.
Also, unrelated, but zapdos and moltres still seriously have their abilities in this supposedly competitive tier. I find that preposterous.
First of all, offense teams don't have a difficult time breaking through fat lol, actually it's the worst that it has been probably ever in a OU tier because of the Recover PP cut. There are A LOT of breakers and sweepers that destroy fat teams, like Ceruledge (both SD Life Orb and Bulk Up Taunt), NP Tornadus, NP Pecharunt, Future Sight Glowking, Hoopa-Unbound, Ursaluna, CM Stored Power Hatt, many sets of Gholdengo, Ogerpon-W, Hydrapple, SD Gliscor, Specs Raging Bolt, Kyurem, Hazard Stack structures and the list goes on and on. sure, they aren't autowin buttons against mola tinglu teams but the point is to beat skillfully the opposing defensive core
Screens are a bonus for offense and they were used practically since HO was invented, they aren't necessary for breaking fat Ting-Lu Mola structures
Now, about rain, rain is ass in tournaments not because of fat, but because:
1)Barraskewda is weak asf to priority
2)The abusers are way worse (Barraskewda, Overqwil, Tornadus-T and Raging Bolt, and thats it) than sun (Venusaur, Tusk, Walking Wake, Ceruledge, Iron Moth, Bolt, etc. Even Cresselia that isn't a offensive abuser but a defensive one)
3) Ogerpon-W is the worst matchup ever against rain, because it forces constant 50/50s between clicking Poison Jab or Flip Turn, which many times are in the Wellspring user favor
And about the 30 turn limit i won't even say anything because of how stupid is that lol
Last edited:

















