And on this side of the arena, we have Baton Pass Professor Mamoswindle! One of the most feared names on the Circuit - but after the patch, with several of his signature Pokemon greatly weakened, we'll see if he can still... wait, what's that doing here?
League Coordinator LouisCyphre |
1x
Tyranitarite
1x
Barometer
1x
Ability Shield
1x
Leftovers
1x
Life Orb
1x
Choice Scarf
1x
Weakness Policy
1x
Custap Berry
1x
Sticky Barb
1x
Heavy-Duty Boots
1x
Razor Fang
1x
Covert Cloak
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
Gunhilde (Tyranitar)
★★★★ Level 4 — EXP: 70 / --
Name Etymology:
A historical bolt-throwing weapon, also named the Domina Gunilda, mounted to Windsor Castle in the 1300s to repel intruders. The name spread to other large projectile emplacements, becoming synonymous with heavy artillery and the usage thereof.
Attitude and Motive:
Confident and conceited. Gunhilde is happiest as the center of others' awe and trepidation.
As a consequence of her efforts to grow stronger, she has managed to gain the respect many of Lou's other battling Pokemon, which brings her contentment whether she's willing to admit it or not.
"Why do you fight?"
ch.i: "It's the first thing I've been good at."
ch.ii: "It's the first place I've belonged."
Background:
ch.i: Gunhilde's previous trainer was interested only in her utility, putting her to work in heavy labor. Following his arrest, Gunhilde languished in storage before making her escape the first time she was released from her ball. She lived within city limits for months as a feral Pokemon, wracking up quite the hefty bounty in property damage taking what she needed. Rather than hand Gunhilde over and claim the reward for her capture, Lou offered her a place in his team.
ch.ii: The days of trouble that followed that meeting are as ancient history to the pair, now. Between that day and this one lay uncounted trials, failures, and victories; each of them spurring just a modicrum of growth and reflection. Carried along this tide of time and her own great effort, Gunhilde has blossomed from a street-dwelling petty thief into a highly respected and competent battling Pokemon. And to her credit, she has allowed only some of her success to go to her head.
A historical bolt-throwing weapon, also named the Domina Gunilda, mounted to Windsor Castle in the 1300s to repel intruders. The name spread to other large projectile emplacements, becoming synonymous with heavy artillery and the usage thereof.
Attitude and Motive:
Confident and conceited. Gunhilde is happiest as the center of others' awe and trepidation.
As a consequence of her efforts to grow stronger, she has managed to gain the respect many of Lou's other battling Pokemon, which brings her contentment whether she's willing to admit it or not.
"Why do you fight?"
ch.i: "It's the first thing I've been good at."
ch.ii: "It's the first place I've belonged."
Background:
ch.i: Gunhilde's previous trainer was interested only in her utility, putting her to work in heavy labor. Following his arrest, Gunhilde languished in storage before making her escape the first time she was released from her ball. She lived within city limits for months as a feral Pokemon, wracking up quite the hefty bounty in property damage taking what she needed. Rather than hand Gunhilde over and claim the reward for her capture, Lou offered her a place in his team.
ch.ii: The days of trouble that followed that meeting are as ancient history to the pair, now. Between that day and this one lay uncounted trials, failures, and victories; each of them spurring just a modicrum of growth and reflection. Carried along this tide of time and her own great effort, Gunhilde has blossomed from a street-dwelling petty thief into a highly respected and competent battling Pokemon. And to her credit, she has allowed only some of her success to go to her head.
Techniques:
Mega Evolution
Z-Moves
Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - (Empty)
Lv4 - Prudent - Physical Acc for unboosted attacks +30%.
Typing: Rock/Dark
Abilities: Sand Stream Hidden Ability: Unnerve
HP: 95
Attack: 9
Defen.: 8
Sp.Atk: 7
Sp.Def: 7
Speed: 61
Size: 4
Weight: 6
Tyranitar-Mega
Typing: Rock/Dark
Abilities: Sand Stream, Unnerve Hidden Ability: Sand Stream
HP: 95
Attack: 11
Defen.: 11
Sp.Atk: 7
Sp.Def: 9
Speed: 71
Size: 4
Weight: 6
Combinations (6 / 6)
Fire Fang + Bulldoze
Thunder Fang + Breaking Swipe
Leer + Screech
Knock Off + Sand Tomb
Crunch + Power-Up Punch
Dragon Tail + Thunder Wave
Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Level 1
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool
Level 2
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder
Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment
Level 4
Block
Body Press
Endure
Fling
Giga Impact
Hidden Power (Grass)
Hyper Beam
Mimic
Natural Gift
Retaliate
Spite
Stomping Tantrum
Tera Blast
Palaestra (Incineroar)
★★★★ Level 4 — EXP: 70 / --
Name Etymology:
A daughter of Hermes and goddess of the Olympic sport of wrestling in Greek myth. In some tellings, Heracles learned the means to subdue the hydra after lessons in grappling from her students.
"Why do you fight?"
"To show my
niece how it's done, right and proper!"
A daughter of Hermes and goddess of the Olympic sport of wrestling in Greek myth. In some tellings, Heracles learned the means to subdue the hydra after lessons in grappling from her students.
"Why do you fight?"
"To show my
Techniques:
Z-Moves (Malicious Moonsault)
Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Surefooted - Steel-type, for the purpose of Hazards.
Lv4 - Prideful - Special Acc. +30%, for the user's base or current types.
Typing: Fire/Dark
Abilities: Blaze Hidden Ability: Intimidate
HP: 95
Attack: 8
Defen.: 7
Sp.Atk: 6
Sp.Def: 7
Speed: 60
Size: 3
Weight: 4
Combinations (5 / 6)
Baton Pass + Nasty Plot
Parting Shot + Sunny Day
U-turn + Overheat
Swords Dance + Bulk Up
Knock Off + Will-O-Wisp
(empty)
Movepool
Level 0
Aerial Ace
Blaze Kick
Brick Break
Bulk Up
Crunch
Dark Pulse
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Leer
Nasty Plot
Protect
Rest
Roar
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Punch
Toxic
Will-O-Wisp
Work Up
Level 1
Bite
Brutal Swing
Confide
Double Kick
Double Team
Dual Chop
Ember
Fake Out
Fire Spin
Growl
Helping Hand
Lick
Mega Punch
Scary Face
Scratch
Sunny Day
Swagger
Taunt
Level 2
Assurance
Bind
Burning Jealousy
Close Combat
Covet
Cross Chop
Double-Edge
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Low Kick
Mega Kick
Quash
Revenge
Reversal
Superpower
Take Down
Thief
Level 3
Acrobatics
Attract
Baton Pass
Body Slam
Bulldoze
Darkest Lariat (Signature)
Drain Punch
Flame Charge
Frustration
Heat Crash
Knock Off
Lash Out
Leech Life
Low Sweep
Outrage
Parting Shot
Return
Scorching Sands
Snarl
Temper Flare
Thrash
Throat Chop
Torment
Trailblaze
U-turn
Level 4
Blast Burn
Embargo
Endeavor
Endure
Fire Pledge
Fling
Giga Impact
Hidden Power (Ice)
Hyper Beam
Overheat
Pay Day
Power Trip
Snatch
Stomping Tantrum
Tera Blast
Juno (Gardevoir)
★★★★ Level 4 — EXP: 70 / --
Name Etymology:
Goddess of the state and of women in ancient Rome and an interpretation of the goddess Hera. This version of her mythos was more overtly warlike than her Greek counterpart.
Attitude and Motive:
Short-tempered and outspoken. Thick skin and patience are the key to dealing with this one.
"Why do you fight?"
ch.i: "To prove that I'm more than just decor."
ch.i.5: "Anything to shut up that walking tin can."
Background:
ch.i: Twin of Janus and his predecessor as a contest competitor. Whenever she was dragged to compete in a contest by her former trainer, she would bitterly protest. Fed up with managing an unruly and unwilling star, her trainer grew neglectful of her and began training her brother Janus for the role. Easily slipping away, noticed but unmissed, she quickly found trouble with her attitude and fled from neighborhood to neighborhood. Her trail of enemies eventually lead her to Lou's team, where she found tolerance for her barbs.
ch.i.5: The machine lifeform Dark Forest has her on a hair-trigger temper as of late, constantly deriding her as being "unintended", "accidental", and "undesigned".
Goddess of the state and of women in ancient Rome and an interpretation of the goddess Hera. This version of her mythos was more overtly warlike than her Greek counterpart.
Attitude and Motive:
Short-tempered and outspoken. Thick skin and patience are the key to dealing with this one.
"Why do you fight?"
ch.i: "To prove that I'm more than just decor."
ch.i.5: "Anything to shut up that walking tin can."
Background:
ch.i: Twin of Janus and his predecessor as a contest competitor. Whenever she was dragged to compete in a contest by her former trainer, she would bitterly protest. Fed up with managing an unruly and unwilling star, her trainer grew neglectful of her and began training her brother Janus for the role. Easily slipping away, noticed but unmissed, she quickly found trouble with her attitude and fled from neighborhood to neighborhood. Her trail of enemies eventually lead her to Lou's team, where she found tolerance for her barbs.
ch.i.5: The machine lifeform Dark Forest has her on a hair-trigger temper as of late, constantly deriding her as being "unintended", "accidental", and "undesigned".
Disciplines:
Lv2 - Devious - Non-Attack Acc +15%.
Lv3 - (Empty)
Lv4 - Patient - Delayed attacks have more effectiveness.
Typing: Psychic/Fairy
Abilities: Synchronize, Trace Hidden Ability: Telepathy
HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3
Combinations (6 / 6)
Hypnosis + Disable
Psychic Noise + Focus Blast
Charm + Reflect
Confuse Ray + Hyper Beam
Memento + Trick Room
Wish + Teleport
Movepool
Level 0
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt
Level 1
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Level 2
Alluring Voice
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Mega Kick
Misty Explosion
Nightmare
Secret Power
Thief
Triple Axel
Level 3
Attract
Body Slam
Charge Beam
Draining Kiss
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Teleport
Torment
Level 4
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Gravity
Grudge
Healing Wish
Hidden Power (Ground)
Hyper Beam
Imprison
Magic Coat
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Skill Swap
Snatch
Stored Power
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room
Takeru (Greninja)
★★★★ Level 4 — EXP: 70 / --
Name Etymology:
Yamato Takeru was a mythologized prince of 2nd century Japan. His father the Emperor feared him, sending him on doomed military missions to be rid of him. He survived, victorious, by disguising himself as different men and women to assassinate enemy chieftains and leaders.
"Why do you fight?"
"Victory is certain, if you can but reach out and take it."
Yamato Takeru was a mythologized prince of 2nd century Japan. His father the Emperor feared him, sending him on doomed military missions to be rid of him. He survived, victorious, by disguising himself as different men and women to assassinate enemy chieftains and leaders.
"Why do you fight?"
"Victory is certain, if you can but reach out and take it."
Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - (Empty)
Lv4 - Prideful - Special Acc. +30%, for the user's base or current types.
Typing: Water/Dark
Abilities: Torrent Hidden Ability: Protean
HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3
Combinations (6 / 6)
Dark Pulse + Chilling Water
Mat Block + Spikes
Spite + Hydro Cannon
Liquidation + Power-Up Punch
Toxic Spikes + Rain Dance
U-turn + Hyper Beam
Movepool
Level 0
Aerial Ace
Brick Break
Dark Pulse
Facade
Feint Attack
Ice Beam
Ice Punch
Liquidation
Night Slash
Protect
Quick Attack
Rest
Rock Slide
Round
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
Waterfall
Work Up
Level 1
Brutal Swing
Bubble
Confide
Counter
Cut
Double Team
Echoed Voice
Extrasensory
False Swipe
Growl
Haze
Helping Hand
Lick
Mat Block (Signature)
Mud-Slap
Pound
Power-Up Punch
Rain Dance
Rock Smash
Role Play
Smokescreen
Snowscape
Spikes
Swagger
Swift
Switcheroo
Taunt
Toxic Spikes
Water Gun
Water Pulse
Weather Ball
Level 2
Blizzard
Grass Knot
Gunk Shot
Hydro Pump
Low Kick
Secret Power
Take Down
Thief
Upper Hand
Water Shuriken (Signature)
Level 3
Acrobatics
Attract
Bounce
Chilling Water
Dig
Dive
Frustration
Icy Wind
Low Sweep
Mind Reader
Mud Shot
Return
Rock Tomb
Scald
Sludge Wave
Smack Down
Trailblaze
U-turn
Level 4
Bestow
Camouflage
Endure
Fling
Giga Impact
Happy Hour
Hidden Power (Steel)
Hydro Cannon
Hyper Beam
Mud Sport
Retaliate
Snatch
Spite
Tera Blast
Water Pledge
Water Sport
Dionysia (Crucibelle)
★★★★ Level 4 — EXP: 70 / --
Name Etymology:
Refers to festivals held in the honor of Dionysis of Greek myth, to beverages prepared at such festivals, and to any of the contents of the god's divine goblet.
Attitude and Motive:
Fearfully shy with strangers. It can take some coaxing to get her to greet others, much less to take to the battlefield.
"Why do you fight?"
"...Why are you asking?"
Background:
Dionysia was first discovered in a dingy warehouse, subsisting on discarded chemicals and other refuse. Only after leaving various forms of trash and trimmings, and slowly discerning her likes and dislikes, was it possible to bring her out of her hiding place. The process took Lou several weeks and a considerable bill in junk foods.
Refers to festivals held in the honor of Dionysis of Greek myth, to beverages prepared at such festivals, and to any of the contents of the god's divine goblet.
Attitude and Motive:
Fearfully shy with strangers. It can take some coaxing to get her to greet others, much less to take to the battlefield.
"Why do you fight?"
"...Why are you asking?"
Background:
Dionysia was first discovered in a dingy warehouse, subsisting on discarded chemicals and other refuse. Only after leaving various forms of trash and trimmings, and slowly discerning her likes and dislikes, was it possible to bring her out of her hiding place. The process took Lou several weeks and a considerable bill in junk foods.
Disciplines:
Lv2 - (Empty)
Lv3 - Surefooted - Steel-type, for the purpose of Hazards.
Lv4 - Precarious - Physical Acc +30%, as attacker or defender.
Typing: Rock/Poison
Abilities: Regenerator, Mold Breaker Hidden Ability: Liquid Ooze
HP: 100
Attack: 8
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 104
Size: 3
Weight: 2
Combinations (5 / 6)
Coil + Block
Wood Hammer + Withdraw
Toxic Spikes + Light Screen
Knock Off + U-turn
Confuse Ray + Explosion
(empty)
Movepool
Level 0
Astonish
Cross Poison
Facade
Fake Tears
Iron Head
Light Screen
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Sleep Talk
Sludge
Snore
Substitute
Toxic
Zen Headbutt
Level 1
Acid Armor
Confuse Ray
Confusion
Defense Curl
Double Team
Helping Hand
Infestation
Iron Defense
Psybeam
Rock Smash
Rock Throw
Safeguard
Sandstorm
Sludge Bomb
Stealth Rock
Steel Roller
Swagger
Toxic Spikes
Trick
Venom Drench
Withdraw
Level 2
Acid Spray
Assurance
Grass Knot
Gunk Shot
Head Smash
Low Kick
Meteor Beam
Payback
Pin Missile
Rock Blast
Secret Power
Stone Edge
Venoshock
Wood Hammer
Level 3
Attract
Draining Kiss
Frustration
Hex
Knock Off
Return
Rock Tomb
Rollout
Self-Destruct
Sludge Wave
Smack Down
Torment
U-turn
Level 4
Block
Coil
Embargo
Endure
Explosion
Giga Impact
Gravity
Hidden Power (Flying)
Hyper Beam
Magic Room
Metronome
Skill Swap
Snatch
Wonder Room
Dyaus (Hydreigon)
★★★★ Level 4 — EXP: 70 / --
Name Etymology:
The primordial night sky and its incarnate god in early Hindu myth. Indra split Dyaus the heavens and Prithvi the earth in two so that mortals may have a space to dwell between.
Attitude and Motive:
Dyaus is violent and crude, not due to malice, but due to the sheer overwhelming joy of being powerful.
"Why do you fight?"
"Why eat? Why breathe? What a stupid question."
Background:
Dyaus lived much of his life on a mountain he claimed as his territory, chasing off intruders and enjoying the spoils. As he evolved, he gained further territory, enjoyed a greater bounty of prey, and made ever more enemies. When Dyaus finally picked a fight with too many opponents at once, he found himself thrown down from his mountain into the valley below, sorely beaten. He dragged himself through the lowlands, trying to feed himself well enough to heal, when he crossed paths with Lou. Now, he continues his tyrannical reign as a battling Pokemon participating in the league circuit. What could be better, than free reign to display his power, with all the land's eager audiences as witness?
The primordial night sky and its incarnate god in early Hindu myth. Indra split Dyaus the heavens and Prithvi the earth in two so that mortals may have a space to dwell between.
Attitude and Motive:
Dyaus is violent and crude, not due to malice, but due to the sheer overwhelming joy of being powerful.
"Why do you fight?"
"Why eat? Why breathe? What a stupid question."
Background:
Dyaus lived much of his life on a mountain he claimed as his territory, chasing off intruders and enjoying the spoils. As he evolved, he gained further territory, enjoyed a greater bounty of prey, and made ever more enemies. When Dyaus finally picked a fight with too many opponents at once, he found himself thrown down from his mountain into the valley below, sorely beaten. He dragged himself through the lowlands, trying to feed himself well enough to heal, when he crossed paths with Lou. Now, he continues his tyrannical reign as a battling Pokemon participating in the league circuit. What could be better, than free reign to display his power, with all the land's eager audiences as witness?
Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
Lv4 - Prudent - Physical Acc for unboosted attacks +30%.
Typing: Dark/Dragon
Abilities: Levitate (Solo)
HP: 95
Attack: 8
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 98
Size: 4
Weight: 5
Combinations (5 / 6)
Draco Meteor + U-turn
Breaking Swipe + Fire Fang
Psych Up + Dark Pulse
Throat Chop + Astonish
Dragon Tail + Thunder Wave
(empty)
Movepool
Level 0
Astonish
Crunch
Dark Pulse
Defog
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Nasty Plot
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1
Bite
Brutal Swing
Confide
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Fire Spin
Helping Hand
Ice Fang
Incinerate
Rain Dance
Rock Smash
Roost
Scary Face
Shock Wave
Slam
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt
Level 2
Aqua Tail
Assurance
Beat Up
Belch
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Head Smash
Heat Wave
Hydro Pump
Iron Tail
Payback
Scale Shot
Secret Power
Stone Edge
Superpower
Take Down
Thief
Level 3
Acrobatics
Attract
Body Slam
Breaking Swipe
Bulldoze
Charge Beam
Fly
Frustration
Headbutt
Lash Out
Outrage
Psych Up
Return
Rock Tomb
Snarl
Throat Chop
Torment
U-turn
Level 4
Draco Meteor
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Spite
Stomping Tantrum
Tera Blast
Baton Pass Professor Mamoswindle | 





Toxic Orb
Black Sludge
Leftovers
Rocky Helmet
Muscle Band
Wise Glasses
Heavy Duty Boots
Dark Gem
Booster Energy
Sticky Barb
Oran Berry
Lum Berry
Harlequin (Sneasler)
Level 4
Techniques:
Terastal (Dark)
Disciplines:
Lv2 - Toxic - Always inflicts Toxin alongside Poison.
Lv3 - Flexile - Maximum Strain of Paralysis is 3.
Lv4 - Efficient - Moves cost at most 4 base Energy.
Typing: Fighting/Poison
Abilities: Pressure, Unburden Hidden Ability: Poison Touch
HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 3
Sp.Def: 6
Speed: 120
Size: 3
Weight: 3
Combinations (6 / 6)
Dire Claw + Double Hit
Rock Slide + Low Sweep
Swords Dance + Switcheroo
U-Turn + Toxic
Throat Chop + Fire Punch
Thief + Giga Impact
Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Calm Mind
Facade
Fire Punch
Focus Blast
Hone Claws
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Rock Slide
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Swords Dance
Toxic
Vacuum Wave
X-Scissor
Level 1
Agility
Coaching
Counter
Double Hit
Fake Out
False Swipe
Metal Claw
Poison Tail
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt
Toxic Spikes
Level 2
Acid Spray
Close Combat
Feint
Focus Punch
Grass Knot
Gunk Shot
Low Kick
Reversal
Take Down
Thief
Upper Hand
Venoshock
Level 3
Acrobatics
Dig
Dire Claw
Lash Out
Low Sweep
Rock Tomb
Sludge Wave
Throat Chop
Trailblaze
U-turn
Level 4
Endure
Fling
Giga Impact
Hidden Power (Ice)
Hyper Beam
Spite
Tera Blast
Molesome (Colossoil)
Level 4
Disciplines:
Lv2 - Tenacious - Limit 1 concurrent Major Condition.
Lv3 - Lightfooted - Flying-type, for the purpose of Hazards.
Lv4 - Grasping - Partial Trapping blocks Fortes and -Proofs.
Typing: Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve
HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 95
Size: 5
Weight: 10
Combinations (3 / 6)
Rapid Spin + Fire Fang
Thunder Fang + Snarl
Smack Down + Earthquake
(empty)
(empty)
(empty)
Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard
Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief
Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout
Level 4
Block
Body Press
Embargo
Endure
Fissure
Giga Impact
Hidden Power (Psychic)
Horn Drill
Hyper Beam
Mimic
Natural Gift
Retaliate
Snatch
Closer (Weezing)
Level 4
Techniques:
Z-Moves
Disciplines:
Lv2 - Devious - Non-Attack Acc +15%.
Lv3 - Unsealed - Non-Attacks can't be Sealed.
Lv4 - Efficient - Moves cost at most 4 base Energy.
Typing: Poison
Abilities: Levitate, Neutralizing Gas Hidden Ability: Stench
HP: 85
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1
Combinations (6 / 6)
Toxic + Will-O-Wisp
Haze + Memento
Zap Cannon + Flamethrower
Poison Gas + Thief
Explosion + Spite
Infestation + Corrosive Gas
Movepool
Level 0
Dark Pulse
Facade
Flamethrower
Poison Gas
Protect
Rest
Round
Screech
Shadow Ball
Sleep Talk
Sludge
Snore
Substitute
Tackle
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Level 1
Captivate
Confide
Curse
Double Hit
Double Team
Flash
Haze
Incinerate
Infestation
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Scary Face
Shock Wave
Sludge Bomb
Smog
Smokescreen
Sunny Day
Swagger
Taunt
Toxic Spikes
Venom Drench
Level 2
Acid Spray
Assurance
Belch
Clear Smog
Corrosive Gas
Fire Blast
Gunk Shot
Heat Wave
Payback
Secret Power
Spit Up
Stockpile
Swallow
Take Down
Thief
Thunder
Venoshock
Zap Cannon
Level 3
Attract
Bide
Body Slam
Frustration
Gyro Ball
Headbutt
Return
Rollout
Self-Destruct
Sludge Wave
Torment
Level 4
Destiny Bond
Endure
Explosion
Giga Impact
Grudge
Hidden Power (Ground)
Hyper Beam
Memento
Mimic
Natural Gift
Spite
Tera Blast
Belladonna (Snaelstrom)
Level 4
Disciplines:
Lv2 - Tenacious - Limit 1 concurrent Major Condition.
Lv3 - Surefooted - Steel-type, for the purpose of Hazards.
Lv4 - Efficient - Moves cost at most 4 base Energy.
Typing: Water/Bug
Abilities: Torrent Hidden Ability: Poison Heal
HP: 95
Attack: 7
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 63
Size: 3
Weight: 5
Combinations (6 / 6)
Aqua Jet + Facade
Chilling Water + Scald
Rapid Spin + Body Slam
Trick + Hydro Cannon
Power + Giga Impact
U-turn + Toxic
Movepool
Level 0
Aqua Jet
Bug Bite
Bug Buzz
Dazzling Gleam
Facade
Hyper Voice
Ice Beam
Liquidation
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Uproar
Waterfall
Work Up
X-Scissor
Level 1
Acid Armor
Captivate
Charm
Confide
Confusion
Double Team
Dual Wingbeat
Echoed Voice
Growl
Hail
Heal Pulse
Helping Hand
Infestation
Life Dew
Pound
Rain Dance
Rapid Spin
Recover
Safeguard
Spiky Shield
Stealth Rock
Sticky Web
Swagger
Swift
Trick
Venom Drench
Water Gun
Water Pulse
Whirlpool
Level 2
Aqua Ring
Blizzard
Hydro Pump
Icicle Spear
Pin Missile
Psycho Shift
Venoshock
Level 3
Attract
Body Slam
Brine
Chilling Water
Dive
Draining Kiss
Frustration
Guard Swap
Icy Wind
Leech Life
Muddy Water
Pounce
Razor Shell
Return
Scald
Skitter Smack
Spotlight
Struggle Bug
U-turn
Level 4
Ally Switch
Block
Celebrate
Future Sight
Giga Impact
Hidden Power (Fire)
Hydro Cannon
Hyper Beam
Magic Coat
Magic Room
Metronome
Powder
Skill Swap
Trick Room
Water Pledge
Wonder Room
Kratos (Iron Valiant)
Level 4
Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Malicious - Non-Attack Acc +30%. Can't lower foe Stat Stages.
Typing: Fairy/Fighting
Abilities: Quark Drive
HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 9
Sp.Def: 5
Speed: 116
Size: 3
Weight: 3
Combinations (6 / 6)
Knock Off + Skill Swap
Disable + Focus Blast
Thunder Wave + Hex
Swords Dance + Confuse Ray
Brick Break + Hypnosis
Shadow Sneak + Close Combat
Movepool
Level 0
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt
Level 1
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard
Level 2
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal
Level 3
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop
Level 4
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Ground)
Hyper Beam
Imprison
Metronome
Skill Swap
Stored Power
Tera Blast
Trick Room
Luna (Walking Wake)
Level 4
Techniques:
Dynamax
Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Uncaged - Attacks can't be Sealed.
Lv4 - Grasping - Partial Trapping blocks Fortes and -Proofs.
Typing: Water/Dragon
Abilities: Protosynthesis
HP: 95
Attack: 6
Defen.: 7
Sp.Atk: 9
Sp.Def: 6
Speed: 109
Size: 5
Weight: 7
Combinations (6 / 6)
Whirlpool + Knock Off
Sunny Day + Dragon Cheer
Chilling Water + Fire Fang
Scald + Mud Shot
Dragon Dance + Hone Claws
Aqua Jet + Hydro Steam
Movepool
Level 0
Aqua Jet
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Flamethrower
Hone Claws
Leer
Liquidation
Protect
Rest
Roar
Sleep Talk
Substitute
Surf
Waterfall
Level 1
Agility
Bite
Dragon Breath
Dragon Dance
Noble Roar
Rain Dance
Scary Face
Sunny Day
Swift
Twister
Water Pulse
Weather Ball
Whirlpool
Level 2
Double-Edge
Dragon Cheer
Dragon Rush
Hurricane
Hydro Pump
Low Kick
Take Down
Level 3
Body Slam
Breaking Swipe
Chilling Water
Flip Turn
Hydro Steam (Sig.)
Knock Off
Mud Shot
Outrage
Scald
Snarl
Level 4
Draco Meteor
Endure
Giga Impact
Hidden Power (Grass)
Hyper Beam
Tera Blast
Harlequin (Sneasler)
Level 4
Techniques:
Terastal (Dark)
Disciplines:
Lv2 - Toxic - Always inflicts Toxin alongside Poison.
Lv3 - Flexile - Maximum Strain of Paralysis is 3.
Lv4 - Efficient - Moves cost at most 4 base Energy.
Typing: Fighting/Poison
Abilities: Pressure, Unburden Hidden Ability: Poison Touch
HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 3
Sp.Def: 6
Speed: 120
Size: 3
Weight: 3
Combinations (6 / 6)
Dire Claw + Double Hit
Rock Slide + Low Sweep
Swords Dance + Switcheroo
U-Turn + Toxic
Throat Chop + Fire Punch
Thief + Giga Impact
Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Calm Mind
Facade
Fire Punch
Focus Blast
Hone Claws
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Rock Slide
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Swords Dance
Toxic
Vacuum Wave
X-Scissor
Level 1
Agility
Coaching
Counter
Double Hit
Fake Out
False Swipe
Metal Claw
Poison Tail
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt
Toxic Spikes
Level 2
Acid Spray
Close Combat
Feint
Focus Punch
Grass Knot
Gunk Shot
Low Kick
Reversal
Take Down
Thief
Upper Hand
Venoshock
Level 3
Acrobatics
Dig
Dire Claw
Lash Out
Low Sweep
Rock Tomb
Sludge Wave
Throat Chop
Trailblaze
U-turn
Level 4
Endure
Fling
Giga Impact
Hidden Power (Ice)
Hyper Beam
Spite
Tera Blast
Molesome (Colossoil)
Level 4
Disciplines:
Lv2 - Tenacious - Limit 1 concurrent Major Condition.
Lv3 - Lightfooted - Flying-type, for the purpose of Hazards.
Lv4 - Grasping - Partial Trapping blocks Fortes and -Proofs.
Typing: Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve
HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 95
Size: 5
Weight: 10
Combinations (3 / 6)
Rapid Spin + Fire Fang
Thunder Fang + Snarl
Smack Down + Earthquake
(empty)
(empty)
(empty)
Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard
Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief
Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout
Level 4
Block
Body Press
Embargo
Endure
Fissure
Giga Impact
Hidden Power (Psychic)
Horn Drill
Hyper Beam
Mimic
Natural Gift
Retaliate
Snatch
Closer (Weezing)
Level 4
Techniques:
Z-Moves
Disciplines:
Lv2 - Devious - Non-Attack Acc +15%.
Lv3 - Unsealed - Non-Attacks can't be Sealed.
Lv4 - Efficient - Moves cost at most 4 base Energy.
Typing: Poison
Abilities: Levitate, Neutralizing Gas Hidden Ability: Stench
HP: 85
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1
Combinations (6 / 6)
Toxic + Will-O-Wisp
Haze + Memento
Zap Cannon + Flamethrower
Poison Gas + Thief
Explosion + Spite
Infestation + Corrosive Gas
Movepool
Level 0
Dark Pulse
Facade
Flamethrower
Poison Gas
Protect
Rest
Round
Screech
Shadow Ball
Sleep Talk
Sludge
Snore
Substitute
Tackle
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Level 1
Captivate
Confide
Curse
Double Hit
Double Team
Flash
Haze
Incinerate
Infestation
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Scary Face
Shock Wave
Sludge Bomb
Smog
Smokescreen
Sunny Day
Swagger
Taunt
Toxic Spikes
Venom Drench
Level 2
Acid Spray
Assurance
Belch
Clear Smog
Corrosive Gas
Fire Blast
Gunk Shot
Heat Wave
Payback
Secret Power
Spit Up
Stockpile
Swallow
Take Down
Thief
Thunder
Venoshock
Zap Cannon
Level 3
Attract
Bide
Body Slam
Frustration
Gyro Ball
Headbutt
Return
Rollout
Self-Destruct
Sludge Wave
Torment
Level 4
Destiny Bond
Endure
Explosion
Giga Impact
Grudge
Hidden Power (Ground)
Hyper Beam
Memento
Mimic
Natural Gift
Spite
Tera Blast
Belladonna (Snaelstrom)
Level 4
Disciplines:
Lv2 - Tenacious - Limit 1 concurrent Major Condition.
Lv3 - Surefooted - Steel-type, for the purpose of Hazards.
Lv4 - Efficient - Moves cost at most 4 base Energy.
Typing: Water/Bug
Abilities: Torrent Hidden Ability: Poison Heal
HP: 95
Attack: 7
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 63
Size: 3
Weight: 5
Combinations (6 / 6)
Aqua Jet + Facade
Chilling Water + Scald
Rapid Spin + Body Slam
Trick + Hydro Cannon
Power + Giga Impact
U-turn + Toxic
Movepool
Level 0
Aqua Jet
Bug Bite
Bug Buzz
Dazzling Gleam
Facade
Hyper Voice
Ice Beam
Liquidation
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Uproar
Waterfall
Work Up
X-Scissor
Level 1
Acid Armor
Captivate
Charm
Confide
Confusion
Double Team
Dual Wingbeat
Echoed Voice
Growl
Hail
Heal Pulse
Helping Hand
Infestation
Life Dew
Pound
Rain Dance
Rapid Spin
Recover
Safeguard
Spiky Shield
Stealth Rock
Sticky Web
Swagger
Swift
Trick
Venom Drench
Water Gun
Water Pulse
Whirlpool
Level 2
Aqua Ring
Blizzard
Hydro Pump
Icicle Spear
Pin Missile
Psycho Shift
Venoshock
Level 3
Attract
Body Slam
Brine
Chilling Water
Dive
Draining Kiss
Frustration
Guard Swap
Icy Wind
Leech Life
Muddy Water
Pounce
Razor Shell
Return
Scald
Skitter Smack
Spotlight
Struggle Bug
U-turn
Level 4
Ally Switch
Block
Celebrate
Future Sight
Giga Impact
Hidden Power (Fire)
Hydro Cannon
Hyper Beam
Magic Coat
Magic Room
Metronome
Powder
Skill Swap
Trick Room
Water Pledge
Wonder Room
Kratos (Iron Valiant)
Level 4
Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Malicious - Non-Attack Acc +30%. Can't lower foe Stat Stages.
Typing: Fairy/Fighting
Abilities: Quark Drive
HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 9
Sp.Def: 5
Speed: 116
Size: 3
Weight: 3
Combinations (6 / 6)
Knock Off + Skill Swap
Disable + Focus Blast
Thunder Wave + Hex
Swords Dance + Confuse Ray
Brick Break + Hypnosis
Shadow Sneak + Close Combat
Movepool
Level 0
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt
Level 1
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard
Level 2
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal
Level 3
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop
Level 4
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Ground)
Hyper Beam
Imprison
Metronome
Skill Swap
Stored Power
Tera Blast
Trick Room
Luna (Walking Wake)
Level 4
Techniques:
Dynamax
Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Uncaged - Attacks can't be Sealed.
Lv4 - Grasping - Partial Trapping blocks Fortes and -Proofs.
Typing: Water/Dragon
Abilities: Protosynthesis
HP: 95
Attack: 6
Defen.: 7
Sp.Atk: 9
Sp.Def: 6
Speed: 109
Size: 5
Weight: 7
Combinations (6 / 6)
Whirlpool + Knock Off
Sunny Day + Dragon Cheer
Chilling Water + Fire Fang
Scald + Mud Shot
Dragon Dance + Hone Claws
Aqua Jet + Hydro Steam
Movepool
Level 0
Aqua Jet
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Flamethrower
Hone Claws
Leer
Liquidation
Protect
Rest
Roar
Sleep Talk
Substitute
Surf
Waterfall
Level 1
Agility
Bite
Dragon Breath
Dragon Dance
Noble Roar
Rain Dance
Scary Face
Sunny Day
Swift
Twister
Water Pulse
Weather Ball
Whirlpool
Level 2
Double-Edge
Dragon Cheer
Dragon Rush
Hurricane
Hydro Pump
Low Kick
Take Down
Level 3
Body Slam
Breaking Swipe
Chilling Water
Flip Turn
Hydro Steam (Sig.)
Knock Off
Mud Shot
Outrage
Scald
Snarl
Level 4
Draco Meteor
Endure
Giga Impact
Hidden Power (Grass)
Hyper Beam
Tera Blast
Players: Do not post until 00:00 UTC February 3rd. Then:
Mamoswindle to send out.
LouisCyphre to send and order.
Mamoswindle to order.
Keriel to ref the Half-Start round.
Mamoswindle to send out.
LouisCyphre to send and order.
Mamoswindle to order.
Keriel to ref the Half-Start round.


