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SV OU [PEAKED #3 - 2028 ELO] Soul of Rain

Introduction

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Rain was always one of my favorite playstyles. When I started playing competitive pokemon, one of my first teams was a manual rain team with Lumineon (in DPP NU). I've always been a fan of flavor-centered synergies in teambuilding/deckbuilding games, and I think discovering weather and trick room teams when I was introduced to competitive pokemon might have played a big part in that; it's so fun to see pokemon set up terrain conditions and support eachother!

Rain has been a mainstay strategy in OU since gen 5, and before that it did see some fringe play in ADV and DPP, and somehow remained popular even in SS, despite Ferrothorn's very existence being enough to give any fish nightmares. However, it's been weirdly absent from competitive play in gen 9, only being occasionally sighted in low-midladder. And at first glance, you'd think it's easy to explain why: SV is the gen that Sun, the rival offensive weather, finally rose to greatness, receiving a plethora of new abusers in the form of Protosynthesis mons, with varied typings and the ability to boost any stat they choose; in comparison, most rain abusers are water-types and only able to boost speed and the power of water type moves, making it a much more linear and predictable playstyle. The addition of new popular mons like Raging Bolt, Walking Wake, Hydrapple who have extremely favorable typings into your average rain team, both defensively and offensively, and the omnipresent Chilly Reception Glowking, who can reset your weather while keeping momentum at the same time, are another new hurdle that Rain players would have to conquer if they wished to suceed in gen 9. Let's not forget TTar's resurgence midgen and the stable popularity of Veil offenses that also contest your weather. With odds seemingly unsurmountable, one by one, all rain players forsook their favorite fish in favour of fiercer fighters...

Until a mysterious ninja appeared on ladder, defeating top player after top player, and reaching the top 3 all the way from 1000 elo while only using rain teams... (Teams plural because I started this alt as a for fun thing to kill time at work, loading only this Surskit Rain, which also explains the abysmal GXE lol). That's right, I am the mystery rain ninja and today we're taking a deep dive into the team I used, and into why I think Rain is EXTREMELY underrated as a playstyle in gen 9!

The Team

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Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Ground
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Spe
- Weather Ball
- Hurricane
- U-turn
- Roost

Every rain team must begin with a rain setter. Contrary to what the haters might tell you, Politoed is a perfectly viable option with its own set of advantages over Pelipper (Politoed rain paste at the end of this rmt) so this slot was not forced! I went with Pelipper because this team is an extremely HO (or even HHO) version of Rain, so U-Turn (which Poli notably lacks) is an invaluable tool to grab momentum. This is a very classic defensive Peli spread, running minspeed to ensure getting slow U-Turn against almost anything (speed ties minspeed mola, so lets go gambling) AND underslow most Ursalunas in TR who hit 128 speed. Spook, a friend of mine (and excellent player) would always go on rants about how Pelipper is a useless mon and you should never double to it or click roost and pretty much just send it in to set rain; but I disagree! For starters, it can always 1V1 Zamazenta (thanks to Roost) which the team can otherwise struggle with, due to relying mostly on fast physical attackers to make progress. It's able to reliably 1v1 roostless Dragonite, which is also one of the usual 'tougher' MUs for rain (you'll see later down the line that this is much more of a perceived bad MU then a real one), and can U-Turn out of Roost DNite to break scale and let in something that threatens it. Pelipper is also probably the best counter to Great Tusk in the tier, which does matter despite this being rain as it lets you switch out of your Raging Bolt or Gambit on Tusk's HLR/Rocks and reset momentum to your favor with U-Turn. Uninvested Weather Ball and Hurricane are pretty potent, and sometimes Pelipper can turn into a wincon of his own lategame thanks to it's strong STAB combo + defensive capabilities. Notably, tera ground is kind of useless on this; In all my ladder run, I've never clicked it once. Perhaps other Teras can be explored? 99% of the time, you'll be clicking an offensive Tera with this team, but could still be useful.
+5 88 Def Zamazenta Body Press vs. 248 HP / 252+ Def Pelipper: 132-156 (40.8 - 48.2%) -- guaranteed 3HKO
0 SpA Pelipper Hurricane vs. 252 HP / 0 SpD Zamazenta: 204-240 (52.5 - 61.8%) -- 96.9% chance to 2HKO after Leftovers recovery
0 SpA Pelipper Weather Ball (100 BP Water) vs. 252 HP / 0 SpD Zamazenta in Rain: 138-163 (35.5 - 42%) -- 87.1% chance to 3HKO after Leftovers recovery
0 SpA Pelipper Hurricane vs. 0 HP / 0 SpD Multiscale Dragonite: 57-67 (17.6 - 20.7%) -- possible 5HKO
0 SpA Pelipper Hurricane vs. 0 HP / 0 SpD Dragonite: 114-135 (35.2 - 41.7%) -- guaranteed 3HKO (3-4 canes will kill, depending on rolls)
+2 252+ Atk Dragonite Ice Spinner vs. 248 HP / 252+ Def Pelipper: 141-167 (43.6 - 51.7%) -- 10.5% chance to 2HKO

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Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
IVs: 20 Atk
- Thunder
- Thunderclap
- Draco Meteor
- Weather Ball
Raging Bolt, while being one of the best Sun abusers introduced in SV, was actually a double agent... It's also a fantastic rain abuser! Being able to spam Thunder (almost as strong as +1 Thunderbolt!) and gaining a strong water type move in Weather Ball move to deal with ground types make Raging Bolt MUCH more threatening than usual. I opted with a CMLess set, as I really wanted Draco Meteor to be able to hit Kyurem and other fatties and Thunderclap for priority. Tera Fairy lets you deal with would be threats to this team like Kingambit, Walking Wake, or opposing Raging Bolts much easier. The speed invest lets you hit 220 speed and creep Jolly Kingambit, while the bulk makes you extremely hard to OHKO (especially after teraing). Raging Bolt is pretty versatile with this set, acting either as a breaker or a lategame wincon, depending on the MU. The added strength of Thunder lets you break through pivot Slowking-Galar very easily, as it has good chance to 2HKO with Booster active and is still a clean 3HKO without. Synergizes extremely well with Barraskewda, who can Flip Turn off a forced Hydrapple/Mola/Dozo switch in and bring in Bolt to threaten KOs. DO NOT HESITATE TO SWITCH BOLT OUT IF YOU NEED TO! Losing Booster is not a huge deal, and you'd much rather keep this alive as even unboosted Dracos or Thunders hit extremely hard. This thing's defensive profile is also really great for the team, as it can take on Ogerpon-Wellspring lacking prough and Rillaboom pretty well, which frees Barraskewda up immensely. Because of this, the opp might be forced to play very conservatively with their Woger, which in turns lets this get very hard hits off for free every time it's in front of oger and it has to switch out. This is also the team's secondary Zama check thanks to tera fairy, should you be forced to take chip on Pelipper/let rocks go up.
252+ SpA Protosynthesis Raging Bolt Thunder vs. 252 HP / 252+ SpD Slowking-Galar: 180-213 (45.6 - 54%) -- 46.9% chance to 2HKO
252+ SpA Protosynthesis Raging Bolt Draco Meteor vs. 252 HP / 252+ SpD Slowking-Galar: 213-252 (54 - 63.9%) -- guaranteed 2HKO
252+ SpA Raging Bolt Thunder vs. 252 HP / 252+ SpD Slowking-Galar: 139-165 (35.2 - 41.8%) -- guaranteed 3HKO
252+ SpA Protosynthesis Raging Bolt Draco Meteor vs. 0 HP / 4 SpD Ogerpon-Wellspring: 325-384 (107.9 - 127.5%) -- guaranteed OHKO
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 124 HP / 0 Def Raging Bolt in Rain: 150-177 (35.5 - 41.9%) -- guaranteed 3HKO
252+ SpA Protosynthesis Raging Bolt Thunder vs. 252 HP / 0 SpD Zamazenta: 237-280 (61 - 72.1%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Raging Bolt Thunder vs. 252 HP / 0 SpD Zamazenta: 183-216 (47.1 - 55.6%) -- 18.4% chance to 2HKO after Leftovers recovery
252+ SpA Raging Bolt Draco Meteor vs. 252 HP / 0 SpD Zamazenta: 216-255 (55.6 - 65.7%) -- guaranteed 2HKO after Leftovers recovery
+4 88 Def Zamazenta Body Press vs. 124 HP / 0 Def Tera Fairy Raging Bolt: 170-201 (40.2 - 47.6%) -- guaranteed 3HKO

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Overqwil @ Life Orb
Ability: Swift Swim
Tera Type: Water
EVs: 28 HP / 252 Atk / 228 Spe
Adamant Nature
- Crunch
- Gunk Shot
- Liquidation
- Swords Dance

This pokemon is CRIMINALLY underrated! It boasts an excellent STAB combo (and typing overall), a strong 115 base Atk which turns unstoppable when factoring in Adamant nature + the base power of Gunk Shot, and decent natural bulk at 85/95/65. Finally receiving a viable non water type Swift Swimmer (sorry Beartic, you are good but not on rain teams) was a HUGE boon for rain in gen 9. It's hard to explain just exactly how threatening and broken this mon feels once you get used to it; the best way for you to understand is just to try this mon out by yourself. Overqwil synergizes with Barraskewda extremely well, as it can break through Hydrapple, Alomomola, Zapdos and threaten Water Absorbers. It's poison typing also makes the Rillaboom MU MUCH better, as it becomes scary for banded to lock into Grassy Glide. Because of its typing, this completely counters Pecharunt and Glowking and can use them as setup fodder after they come in on Barraskewda's flip turn or Pelipper's U-Turn. Being a Dark type with reasonable bulk also means that gambit will have a hard time revenge killing this, unlike Barraskewda, while +2 tera water Liquidation will OHKO even the bulkiest gambits (theoretically they could predict the tera water and sucker anyways, but it hasnt happened a single time in my run). Overall it adds another layer of diversity to the team's offensive components that makes it extremely hard to deal with defensively. Much like Raging Bolt (and Barra, and Gambit, this is a reccurring theme in this team), this mon can either break for its teammates or sweep on its own, depending on MU and set up opportunities. Having Liquidation in rain is like having 3 stabs, which is only further boosted by the ability to click tera water. This is, imo, tied for the best rain pokemon with Barraskewda in Gen 9 and an overall EXTREMELY threatening mon. Despite this, it is sometimes the right move to sack this to damage an opposing threat like Zama, Raging Bolt, Walking Wake or DNite with scale up. Do not be afraid to play very aggressively if it means freeing up another of your wincons.
252+ Atk Life Orb Overqwil Gunk Shot vs. 0 HP / 4 Def Raging Bolt: 277-328 (70.8 - 83.8%) -- guaranteed 2HKO
252+ Atk Life Orb Overqwil Gunk Shot vs. 12 HP / 0 Def Walking Wake: 277-328 (80.9 - 95.9%) -- guaranteed 2HKO
252+ Atk Life Orb Overqwil Crunch vs. 252 HP / 4 Def Slowking-Galar: 413-486 (104.8 - 123.3%) -- guaranteed OHKO
252+ Atk Life Orb Overqwil Crunch vs. 0 HP / 0 Def Gholdengo: 359-424 (113.9 - 134.6%) -- guaranteed OHKO
252+ Atk Life Orb Overqwil Gunk Shot vs. 248 HP / 248+ Def Hydrapple: 351-413 (84.5 - 99.5%) -- guaranteed 2HKO
252+ Atk Life Orb Overqwil Gunk Shot vs. 0 HP / 0 Def Ogerpon-Wellspring: 595-702 (197.6 - 233.2%) -- guaranteed OHKO
252+ Atk Life Orb Overqwil Crunch vs. 0 HP / 0 Def Ogerpon-Wellspring: 199-234 (66.1 - 77.7%) -- guaranteed 2HKO
+2 252+ Atk Life Orb Overqwil Gunk Shot vs. +1 0 HP / 0 Def Zamazenta: 304-359 (93.5 - 110.4%) -- 62.5% chance to OHKO
252+ Atk Life Orb Overqwil Gunk Shot vs. 248 HP / 252+ Def Zapdos: 207-243 (54 - 63.4%) -- guaranteed 2HKO
252+ Atk Life Orb Tera Water Overqwil Liquidation vs. 0 HP / 4 Def Great Tusk in Rain: 437-515 (117.7 - 138.8%) -- guaranteed OHKO
+2 252+ Atk Life Orb Tera Water Overqwil Liquidation vs. 248 HP / 252+ Def Corviknight in Rain: 382-450 (95.7 - 112.7%) -- 75% chance to OHKO
+2 252+ Atk Life Orb Tera Water Overqwil Liquidation vs. 252 HP / 4 Def Kingambit in Rain: 465-550 (115 - 136.1%) -- guaranteed OHKO
+2 252+ Atk Life Orb Overqwil Liquidation vs. 0 HP / 4 Def Kingambit in Rain: 311-367 (91.2 - 107.6%) -- 50% chance to OHKO

and much much more... This pokemon is an offensive demon.

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Barraskewda @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Liquidation
- Flip Turn
- Close Combat
- Aqua Jet

El classico. The rain monster himself. Introduced in gen 8, Barraskewda had the misfortune of making it's debut in Ferrothorn's best gen, making it much easier to deal with. But in gen 9? No ferro, no tangrowth, and stab Tera introduced: It's time to go kill mode. Nothing, and I mean NOTHING that doesn't have water absorb or a 4x resist to water can switch into Tera Water Liquidation. Even Dondozo and Alomomola will eventually crumble to a def drop on the switch in + prior chip from rocks or flip turn or teammates. This pokemon is absurd; Usually I'd spoiler the calcs and put them after my little paragraph, but for Barra, the numbers speak for themselves.
Tera water Liquidation will 2HKO DRAGONITE THROUGH MULTISCALE AND RESIST:

252+ Atk Choice Band Tera Water Barraskewda Liquidation vs. 0 HP / 4 Def Multiscale Dragonite in Rain: 114-135 (35.2 - 41.7%) -- guaranteed 3HKO
252+ Atk Choice Band Tera Water Barraskewda Liquidation vs. 0 HP / 4 Def Dragonite in Rain: 229-270 (70.8 - 83.5%) -- guaranteed OHKO
And as an added bonus, Barraskewda is NEVER ohkoed by +1 Ada dnite's Espeed without tera normal:
+1 252+ Atk Dragonite Extreme Speed vs. 0 HP / 4 Def Tera Water Barraskewda: 221-260 (84 - 98.8%) -- guaranteed 2HKO
One of rain's supposed "unwinnable mus", instantly shattered through the sheer power of tera water rain boosted liquidation
. Barraskewda is vulnerable to gambit sucker, but chip Gambit a little, and the reverse becomes true...
252+ Atk Choice Band Tera Water Barraskewda Aqua Jet vs. 0 HP / 4 Def Kingambit in Rain: 178-210 (52.1 - 61.5%) -- 97.7% chance to 2HKO after Leftovers recovery
This lets you force 50/50s in the late game, or just nullify gambit if it gets below half. Everytime gambit comes in to revenge kill Barraskewda, it also has to play another 50/50 that is heavily skewed in your favor; if it Sucker Punched on your switch out, the opp will be in a really bad spot. If they decide to kowtow instead to get chip, they're risking to get atomized by Liquidation. Use this in your favor... Most games (BUT NOT ALL GAMES!), you should keep your Tera for Barraskewda, as it becomes downright stupid with it. This mon forces switches left and right, which is very easy to abuse with flip turn + the other offensive monsters on this team. Even if oger is on the enemy team, the opponent will be afraid of CC+rocks knocking it out, so you can still click flip pretty freely. Having this much power while also being impossible to outspeed lets this mon single handedly destroy opposing HOs AND fat teams (and if it can't do it alone then Overqwil will open up a path for it). This mon with Rain + Tera water is like if you somehow had a Great Tusk with 2 bands and 3 scarves and gravity up. Even outside of rain, barra remains extremely dangerous! Adamant hits 371 speed, which is faster than Ace, and tera water liq will still be very hard to switch into. Don't give up if you mess up and peli dies!
(No other calcs needed for this one, just imagine in your head that any mon that you thought could switch into barraskewda can't, except hydrapple, and that if anything could switch into it, it gets flipped on and owned by Overqwil or Raging Bolt anyways).

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Iron Treads @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Earth Power
- Steel Beam
- Rapid Spin
- Stealth Rock

Another classic set. Iron Treads is very efficient at getting rocks up or off because of it's great speed tier and type matchup into Hatterene. It's also a good check to Raging Bolt, so you should save it in these MUs. This mon is pretty expendable; in a lot of MUs you can afford to sack it just for rocks or chip on an annoying mon; for exemple, when I see kyurem in preview, I always lead this and Steel beam for ~95% on the kyu that also leads, giving the rest of my team a much easier time. The ability to commit seppuku with Steel Beam is invaluable, both to conserve momentum and to get rocks up against defog Corviknight. This pokemon is not super strong offensively, but can still threaten Tusk with a 2HKO with EP + Steel Beam (or a 3HKO with EP), and similarly it's not super strong defensively with no invest but is pretty hard to OHKO without a super-effective move, especially on the physical side. I don't have much to say about this one; it does its job pretty well, although it doesn't really shine. Consider it a free sac if needed once rocks are up. Tera Ghost does allow it to check Zama in a pinch, and to spinblock, which comes up sometimes.

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Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Dark
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Swords Dance

Ahhh, Kingambit. The Supreme Overlord of SV OU. A very classic bulky gambit set, this pokemon is extremely reliable, but on a team with so many other wincons, you don't have to save it for the late game sweep! In fact, tera darking/sding early to pressure mons like Dnite or Hydrapple early game is recommended; Let your opp throw 2-3 mons out to deal with gambit then your other mons will be much better off. This is kind of like a free 1 for 1 trade ticket that you can redeem whenever you wish to; Also an effective wincon versus fatter teams in the late game. Kingambit technically does benefit from being on a rain team because it nullifies it's fire weakness, which does come in handy, but really, this mon is great on any team. If anything, it shines more on this team for it's defensive abilities than offensive (although sweeps can still happen! it's just not usually your main gameplan), as it's the only mon here with real bulk invest. It's a good switch in to enemy gambits lacking low kick, Rillaboom, can trade with Raging Bolt or Wake, etc. Use it as needed, but don't rely solely on it: don't be afraid to throw it out if the situation calls for it. In a way, the set is the same as any regular gambit, but the playstyle is very different to how you'd use kingambit on other HOs.

Replays

These replays will help you appreciate how to pilot this team; although simple in appearance, it's harder to pilot than it looks and it took me a little while to realize how good this team actually was. They will also demonstrate how to play around rain's supposed "bad MUs"; in reality, they're not that hard to defeat. Next to each replay, I will add the icon of all the mons of the enemy team which are considered bad MUs for rain. Most of these replays are against really good players stacking 2 or 3 of these per team!

OST:

me vs Patatex
g1
- https://replay.pokemonshowdown.com/smogtours-gen9ou-903903 vs :ogerpon-wellspring: + :dragonite:
g2 - https://replay.pokemonshowdown.com/smogtours-gen9ou-903908 vs :kyurem: + :zamazenta: + :kingambit:
g3 - https://replay.pokemonshowdown.com/smogtours-gen9ou-903918 vs :dragonite: + :rillaboom: + :zamazenta:

Mozonite vs Kate
https://replay.pokemonshowdown.com/smogtours-gen9ou-905480?p2 vs :ogerpon-wellspring: + :dragonite: + :zamazenta:

Ladder (notable players):
https://replay.pokemonshowdown.com/gen9ou-2522876876-002apagwlthle3fanlbou1ilf4595rqpw vs Storm Zone :kyurem: + :kingambit:
https://replay.pokemonshowdown.com/gen9ou-2528126513-cgavmk867k6frjj5o0bh507a025fc54pw?p2 vs Storm Zone :ogerpon-wellspring: (Screens)
https://replay.pokemonshowdown.com/gen9ou-2530554141-3nvbx21sf4uip1vvduifaujlyesmp1hpw vs InertialInitiative :Hydrapple:
https://replay.pokemonshowdown.com/gen9ou-2530318032 vs MRH1106 :ogerpon-wellspring: + :raging-bolt: + :kingambit: (Screens)
https://replay.pokemonshowdown.com/gen9ou-2529966333-ah1jipyanvpfjlm0y8evrwvcxpg6vcxpw vs ChenQT/Dasmer :keldeo: + :zapdos: + :dragonite:
https://replay.pokemonshowdown.com/gen9ou-2527904849-8nub47q7l3qmceg3w3lkwp9pvm1c6rrpw vs ChenQT/Dasmer :dragonite:
https://replay.pokemonshowdown.com/gen9ou-2529475000-vevrbf2llhqug0oi1yqgivnu6cw5dlvpw vs SirPeanutCronch :slowking-galar: + :sinistcha: + :zamazenta: + Early peli sack
https://replay.pokemonshowdown.com/gen9ou-2528848742-v5as33irwpku62v1crqtp4w1md0qwa3pw vs Praveen :ogerpon-wellspring: + :dragonite:
https://replay.pokemonshowdown.com/gen9ou-2528565443 vs Dhrabb :rotom-wash: + :zamazenta: + :clefable: (Tera Water)
https://replay.pokemonshowdown.com/gen9ou-2527189146-49u8bsawhabg19rfcxmmd443bp06s4qpw?p2 vs Light SV :hydrapple:
https://replay.pokemonshowdown.com/gen9ou-2526147562-skp6i2vr4pf19fle54jtak3b2968u5dpw?p2 vs Steez Ibaneez

Other Ladder Replays (Common difficult Rain MUs and popular team styles):

Sun :Ninetales:
https://replay.pokemonshowdown.com/gen9ou-2524268233-0ihieq92m4y42a2ivurylja23bqwt2xpw?p2
https://replay.pokemonshowdown.com/gen9ou-2526641826-o866rxqqswrtj3hgsbgc8o529qg18qbpw?p2

Sand :tyranitar:
https://replay.pokemonshowdown.com/gen9ou-2522767043?p2

Trick Room :ursaluna:
replay.pokemonshowdown.com/gen9ou-2529488094?p2
https://replay.pokemonshowdown.com/gen9ou-2527359273?p2
https://replay.pokemonshowdown.com/gen9ou-2526619092?p2

Screens :deoxys-speed:
https://replay.pokemonshowdown.com/gen9ou-2525295039-qt9fx98dwlv92ht5671bl99u7ykujiopw?p2

Webs :araquanid: :ribombee:
https://replay.pokemonshowdown.com/gen9ou-2529265041?p2
https://replay.pokemonshowdown.com/gen9ou-2527201746
https://replay.pokemonshowdown.com/gen9ou-2526627965

Other difficult MUs:
https://replay.pokemonshowdown.com/gen9ou-2524242235
https://replay.pokemonshowdown.com/gen9ou-2524784563?p2
https://replay.pokemonshowdown.com/gen9ou-2522765618-vt90ia0ft5dy5nj9ivwj7xhyxsa4vbtpw
https://replay.pokemonshowdown.com/gen9ou-2526575680?p2

(the most difficult MU for this team is probably hard stall, but it isn't very popular or good right now. you can beat it, but you have to play really really well. unfortunately I didn't record a replay for this one somehow?? sorry lol)

Rain in General

I hope the results I was able to obtain with this team vs several good players and bad MUs has convinced you: Rain is not bad in SVOU, and it's not just MU fish cheese! It's got a great matchup into both HOs and Fat teams thanks to Swift Swim attackers being both very fast and strong + being able to use extremely good trade mons like Raging Bolt + Gambit in an environment that boosts their best traits even further. But this is just one way to play rain! This team is admittedly kinda basic in terms of picks, and I believe there are a lot of other abusers out there that can benefit from rain. The sky is the limit, and I invite you to experiement :)
Here's some place to start, another rain team I made which might get its own RMT someday: https://pokepast.es/d66287c3d00abd35 (i swear its better than it looks), and a replay to convince you it's not horseshit (for reference, Monai is good enough to play in SPL!). Be wild and be innovative!! Rain is super undexplored compared to other weathers this gen. UUTSUS also made a pretty cool rain team with golduck and pawmot (BAN REVBLESS) that you can find here: https://pokepast.es/ad556f9be1038cd0


Underexplored Rain Pokémon
Swift Swim: :basculegion: :drednaw: :floatzel: :kingdra: :golduck: :poliwrath:
Other offensive water types: :ogerpon-wellspring: :quaquaval: :crawdaunt: :tauros-paldea-aqua: :volcanion: :manaphy: :greninja: :walking-wake: :inteleon: :keldeo:
Non-water type offensive abusers: :tornadus-therian: :tornadus: :iron-jugulis: :thundurus-therian: :kilowattrel: :dragonite: (special)
Support: :politoed: (drizzle) :hatterene: (magic bounce) and anything you can imagine!


Shoutouts

waffle04, Pokemh, StygianWorm, Tree69420, Pinecoishot, RZA , luna107, quacc, CrispyFries - My GC bros, thanks for always telling me I'm dicks at the game whenever I lose (especially waffle and tree), I could have never done it without you guys. Love y'all (even tree)!
sire clod - My day 1 goat, good luck in SPL and OST!! I'll catch up to you with my own teams and defeat ur boring style... beware...
Ghoulish Champ - The washed king is washed no more... Watch out for this guy he's gonna be the goat of gen10 ou!!
SupaGmoney - The general himself!! Thanks for always showing interest in my questionable builds and being a very chill person overall.
glass shadows, Savouras - Thanks for trusting me enough to get me in OUFL this year after I went 0-6 last year LOL. It was a great run, darkrais 4 eva
!
Storm Zone - You are really a different beast, I've been watching you destroy everybody on ladder for 2 whole gens now lol. I included replays vs you for bonus aura on the RMT, but made sure not to use the ones where I haxxed. You could probably make an even better rain than this one haha
JP - Ok lowk JP i'm not sure this is actually your smogon but thanks for always watching my ladder games lmaooo
RainebowValiant - LOL UR BANNED. s/o anyways, you were one of my inspirations for doing this cause I couldnt let u hit top3 without doing it myself. You're weird but in a good way (most of the time), just stay in school kid.

Mewtwo's Greatest Soldier - Ok I finally found ur damn smogon. Shoutouts to my biggest tools fan!!
@stallcord in general - Massive shoutouts to all my other friends in stallcord, sorry for not doing a personalized one for all of you but it would take too long lol.

Thanks for reading all the way :)
Hope you'll enjoy playing with this team as much as I did, and that you'll see rain with a new outlook.
Peace!!
 
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Introduction

Rain was always one of my favorite playstyles. When I started playing competitive pokemon, one of my first teams was a manual rain team with Lumineon (in DPP NU). I've always been a fan of flavor-centered synergies in teambuilding/deckbuilding games, and I think discovering weather and trick room teams when I was introduced to competitive pokemon might have played a big part in that; it's so fun to see pokemon set up terrain conditions and support eachother!

Rain has been a mainstay strategy in OU since gen 5, and before that it did see some fringe play in ADV and DPP, and somehow remained popular even in SS, despite Ferrothorn's very existence being enough to give any fish nightmares. However, it's been weirdly absent from competitive play in gen 9, only being occasionally sighted in low-midladder. And at first glance, you'd think it's easy to explain why: SV is the gen that Sun, the rival offensive weather, finally rose to greatness, receiving a plethora of new abusers in the form of Protosynthesis mons, with varied typings and the ability to boost any stat they choose; in comparison, most rain abusers are water-types and only able to boost speed and the power of water type moves, making it a much more linear and predictable playstyle. The addition of new popular mons like Raging Bolt, Walking Wake, Hydrapple who have extremely favorable typings into your average rain team, both defensively and offensively, and the omnipresent Chilly Reception Glowking, who can reset your weather while keeping momentum at the same time, are another new hurdle that Rain players would have to conquer if they wished to suceed in gen 9. Let's not forget TTar's resurgence midgen and the stable popularity of Veil offenses that also contest your weather. With odds seemingly unsurmountable, one by one, all rain players forsook their favorite fish in favour of fiercer fighters...

Until a mysterious ninja appeared on ladder, defeating top player after top player, and reaching the top 3 all the way from 1000 elo while only using rain teams... (Teams plural because I started this alt as a for fun thing to kill time at work, loading only this Surskit Rain, which also explains the abysmal GXE lol). That's right, I am the mystery rain ninja and today we're taking a deep dive into the team I used, and into why I think Rain is EXTREMELY underrated as a playstyle in gen 9!

The Team

View attachment 805017
Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Ground
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Spe
- Weather Ball
- Hurricane
- U-turn
- Roost

Every rain team must begin with a rain setter. Contrary to what the haters might tell you, Politoed is a perfectly viable option with its own set of advantages over Pelipper (Politoed rain paste at the end of this rmt) so this slot was not forced! I went with Pelipper because this team is an extremely HO (or even HHO) version of Rain, so U-Turn (which Poli notably lacks) is an invaluable tool to grab momentum. This is a very classic defensive Peli spread, running minspeed to ensure getting slow U-Turn against almost anything (speed ties minspeed mola, so lets go gambling) AND underslow most Ursalunas in TR who hit 128 speed. Spook, a friend of mine (and excellent player) would always go on rants about how Pelipper is a useless mon and you should never double to it or click roost and pretty much just send it in to set rain; but I disagree! For starters, it can always 1V1 Zamazenta (thanks to Roost) which the team can otherwise struggle with, due to relying mostly on fast physical attackers to make progress. It's able to reliably 1v1 roostless Dragonite, which is also one of the usual 'tougher' MUs for rain (you'll see later down the line that this is much more of a perceived bad MU then a real one), and can U-Turn out of Roost DNite to break scale and let in something that threatens it. Pelipper is also probably the best counter to Great Tusk in the tier, which does matter despite this being rain as it lets you switch out of your Raging Bolt or Gambit on Tusk's HLR/Rocks and reset momentum to your favor with U-Turn. Uninvested Weather Ball and Hurricane are pretty potent, and sometimes Pelipper can turn into a wincon of his own lategame thanks to it's strong STAB combo + defensive capabilities. Notably, tera ground is kind of useless on this; In all my ladder run, I've never clicked it once. Perhaps other Teras can be explored? 99% of the time, you'll be clicking an offensive Tera with this team, but could still be useful.
+5 88 Def Zamazenta Body Press vs. 248 HP / 252+ Def Pelipper: 132-156 (40.8 - 48.2%) -- guaranteed 3HKO
0 SpA Pelipper Hurricane vs. 252 HP / 0 SpD Zamazenta: 204-240 (52.5 - 61.8%) -- 96.9% chance to 2HKO after Leftovers recovery
0 SpA Pelipper Weather Ball (100 BP Water) vs. 252 HP / 0 SpD Zamazenta in Rain: 138-163 (35.5 - 42%) -- 87.1% chance to 3HKO after Leftovers recovery
0 SpA Pelipper Hurricane vs. 0 HP / 0 SpD Multiscale Dragonite: 57-67 (17.6 - 20.7%) -- possible 5HKO
0 SpA Pelipper Hurricane vs. 0 HP / 0 SpD Dragonite: 114-135 (35.2 - 41.7%) -- guaranteed 3HKO (3-4 canes will kill, depending on rolls)
+2 252+ Atk Dragonite Ice Spinner vs. 248 HP / 252+ Def Pelipper: 141-167 (43.6 - 51.7%) -- 10.5% chance to 2HKO

View attachment 805018

Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
IVs: 20 Atk
- Thunder
- Thunderclap
- Draco Meteor
- Weather Ball
Raging Bolt, while being one of the best Sun abusers introduced in SV, was actually a double agent... It's also a fantastic rain abuser! Being able to spam Thunder (almost as strong as +1 Thunderbolt!) and gaining a strong water type move in Weather Ball move to deal with ground types make Raging Bolt MUCH more threatening than usual. I opted with a CMLess set, as I really wanted Draco Meteor to be able to hit Kyurem and other fatties and Thunderclap for priority. Tera Fairy lets you deal with would be threats to this team like Kingambit, Walking Wake, or opposing Raging Bolts much easier. The speed invest lets you hit 220 speed and creep Jolly Kingambit, while the bulk makes you extremely hard to OHKO (especially after teraing). Raging Bolt is pretty versatile with this set, acting either as a breaker or a lategame wincon, depending on the MU. The added strength of Thunder lets you break through pivot Slowking-Galar very easily, as it has good chance to 2HKO with Booster active and is still a clean 3HKO without. Synergizes extremely well with Barraskewda, who can Flip Turn off a forced Hydrapple/Mola/Dozo switch in and bring in Bolt to threaten KOs. DO NOT HESITATE TO SWITCH BOLT OUT IF YOU NEED TO! Losing Booster is not a huge deal, and you'd much rather keep this alive as even unboosted Dracos or Thunders hit extremely hard. This thing's defensive profile is also really great for the team, as it can take on Ogerpon-Wellspring lacking prough and Rillaboom pretty well, which frees Barraskewda up immensely. Because of this, the opp might be forced to play very conservatively with their Woger, which in turns lets this get very hard hits off for free every time it's in front of oger and it has to switch out. This is also the team's secondary Zama check thanks to tera fairy, should you be forced to take chip on Pelipper/let rocks go up.
252+ SpA Protosynthesis Raging Bolt Thunder vs. 252 HP / 252+ SpD Slowking-Galar: 180-213 (45.6 - 54%) -- 46.9% chance to 2HKO
252+ SpA Protosynthesis Raging Bolt Draco Meteor vs. 252 HP / 252+ SpD Slowking-Galar: 213-252 (54 - 63.9%) -- guaranteed 2HKO
252+ SpA Raging Bolt Thunder vs. 252 HP / 252+ SpD Slowking-Galar: 139-165 (35.2 - 41.8%) -- guaranteed 3HKO
252+ SpA Protosynthesis Raging Bolt Draco Meteor vs. 0 HP / 4 SpD Ogerpon-Wellspring: 325-384 (107.9 - 127.5%) -- guaranteed OHKO
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 124 HP / 0 Def Raging Bolt in Rain: 150-177 (35.5 - 41.9%) -- guaranteed 3HKO
252+ SpA Protosynthesis Raging Bolt Thunder vs. 252 HP / 0 SpD Zamazenta: 237-280 (61 - 72.1%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Raging Bolt Thunder vs. 252 HP / 0 SpD Zamazenta: 183-216 (47.1 - 55.6%) -- 18.4% chance to 2HKO after Leftovers recovery
252+ SpA Raging Bolt Draco Meteor vs. 252 HP / 0 SpD Zamazenta: 216-255 (55.6 - 65.7%) -- guaranteed 2HKO after Leftovers recovery
+4 88 Def Zamazenta Body Press vs. 124 HP / 0 Def Tera Fairy Raging Bolt: 170-201 (40.2 - 47.6%) -- guaranteed 3HKO

View attachment 805023

Overqwil @ Life Orb
Ability: Swift Swim
Tera Type: Water
EVs: 28 HP / 252 Atk / 228 Spe
Adamant Nature
- Crunch
- Gunk Shot
- Liquidation
- Swords Dance

This pokemon is CRIMINALLY underrated! It boasts an excellent STAB combo (and typing overall), a strong 115 base Atk which turns unstoppable when factoring in Adamant nature + the base power of Gunk Shot, and decent natural bulk at 85/95/65. Finally receiving a viable non water type Swift Swimmer (sorry Beartic, you are good but not on rain teams) was a HUGE boon for rain in gen 9. It's hard to explain just exactly how threatening and broken this mon feels once you get used to it; the best way for you to understand is just to try this mon out by yourself. Overqwil synergizes with Barraskewda extremely well, as it can break through Hydrapple, Alomomola, Zapdos and threaten Water Absorbers. It's poison typing also makes the Rillaboom MU MUCH better, as it becomes scary for banded to lock into Grassy Glide. Because of its typing, this completely counters Pecharunt and Glowking and can use them as setup fodder after they come in on Barraskewda's flip turn or Pelipper's U-Turn. Being a Dark type with reasonable bulk also means that gambit will have a hard time revenge killing this, unlike Barraskewda, while +2 tera water Liquidation will OHKO even the bulkiest gambits (theoretically they could predict the tera water and sucker anyways, but it hasnt happened a single time in my run). Overall it adds another layer of diversity to the team's offensive components that makes it extremely hard to deal with defensively. Much like Raging Bolt (and Barra, and Gambit, this is a reccurring theme in this team), this mon can either break for its teammates or sweep on its own, depending on MU and set up opportunities. Having Liquidation in rain is like having 3 stabs, which is only further boosted by the ability to click tera water. This is, imo, tied for the best rain pokemon with Barraskewda in Gen 9 and an overall EXTREMELY threatening mon. Despite this, it is sometimes the right move to sack this to damage an opposing threat like Zama, Raging Bolt, Walking Wake or DNite with scale up. Do not be afraid to play very aggressively if it means freeing up another of your wincons.
252+ Atk Life Orb Overqwil Gunk Shot vs. 0 HP / 4 Def Raging Bolt: 277-328 (70.8 - 83.8%) -- guaranteed 2HKO
252+ Atk Life Orb Overqwil Gunk Shot vs. 12 HP / 0 Def Walking Wake: 277-328 (80.9 - 95.9%) -- guaranteed 2HKO
252+ Atk Life Orb Overqwil Crunch vs. 252 HP / 4 Def Slowking-Galar: 413-486 (104.8 - 123.3%) -- guaranteed OHKO
252+ Atk Life Orb Overqwil Crunch vs. 0 HP / 0 Def Gholdengo: 359-424 (113.9 - 134.6%) -- guaranteed OHKO
252+ Atk Life Orb Overqwil Gunk Shot vs. 248 HP / 248+ Def Hydrapple: 351-413 (84.5 - 99.5%) -- guaranteed 2HKO
252+ Atk Life Orb Overqwil Gunk Shot vs. 0 HP / 0 Def Ogerpon-Wellspring: 595-702 (197.6 - 233.2%) -- guaranteed OHKO
252+ Atk Life Orb Overqwil Crunch vs. 0 HP / 0 Def Ogerpon-Wellspring: 199-234 (66.1 - 77.7%) -- guaranteed 2HKO
+2 252+ Atk Life Orb Overqwil Gunk Shot vs. +1 0 HP / 0 Def Zamazenta: 304-359 (93.5 - 110.4%) -- 62.5% chance to OHKO
252+ Atk Life Orb Overqwil Gunk Shot vs. 248 HP / 252+ Def Zapdos: 207-243 (54 - 63.4%) -- guaranteed 2HKO
252+ Atk Life Orb Tera Water Overqwil Liquidation vs. 0 HP / 4 Def Great Tusk in Rain: 437-515 (117.7 - 138.8%) -- guaranteed OHKO
+2 252+ Atk Life Orb Tera Water Overqwil Liquidation vs. 248 HP / 252+ Def Corviknight in Rain: 382-450 (95.7 - 112.7%) -- 75% chance to OHKO
+2 252+ Atk Life Orb Tera Water Overqwil Liquidation vs. 252 HP / 4 Def Kingambit in Rain: 465-550 (115 - 136.1%) -- guaranteed OHKO
+2 252+ Atk Life Orb Overqwil Liquidation vs. 0 HP / 4 Def Kingambit in Rain: 311-367 (91.2 - 107.6%) -- 50% chance to OHKO

and much much more... This pokemon is an offensive demon.

View attachment 805024
Barraskewda @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Liquidation
- Flip Turn
- Close Combat
- Aqua Jet

El classico. The rain monster himself. Introduced in gen 8, Barraskewda had the misfortune of making it's debut in Ferrothorn's best gen, making it much easier to deal with. But in gen 9? No ferro, no tangrowth, and stab Tera introduced: It's time to go kill mode. Nothing, and I mean NOTHING that doesn't have water absorb or a 4x resist to water can switch into Tera Water Liquidation. Even Dondozo and Alomomola will eventually crumble to a def drop on the switch in + prior chip from rocks or flip turn or teammates. This pokemon is absurd; Usually I'd spoiler the calcs and put them after my little paragraph, but for Barra, the numbers speak for themselves.
Tera water Liquidation will 2HKO DRAGONITE THROUGH MULTISCALE AND RESIST:

252+ Atk Choice Band Tera Water Barraskewda Liquidation vs. 0 HP / 4 Def Multiscale Dragonite in Rain: 114-135 (35.2 - 41.7%) -- guaranteed 3HKO
252+ Atk Choice Band Tera Water Barraskewda Liquidation vs. 0 HP / 4 Def Dragonite in Rain: 229-270 (70.8 - 83.5%) -- guaranteed OHKO
And as an added bonus, Barraskewda is NEVER ohkoed by +1 Ada dnite's Espeed without tera normal:
+1 252+ Atk Dragonite Extreme Speed vs. 0 HP / 4 Def Tera Water Barraskewda: 221-260 (84 - 98.8%) -- guaranteed 2HKO
One of rain's supposed "unwinnable mus", instantly shattered through the sheer power of tera water rain boosted liquidation
. Barraskewda is vulnerable to gambit sucker, but chip Gambit a little, and the reverse becomes true...
252+ Atk Choice Band Tera Water Barraskewda Aqua Jet vs. 0 HP / 4 Def Kingambit in Rain: 178-210 (52.1 - 61.5%) -- 97.7% chance to 2HKO after Leftovers recovery
This lets you force 50/50s in the late game, or just nullify gambit if it gets below half. Everytime gambit comes in to revenge kill Barraskewda, it also has to play another 50/50 that is heavily skewed in your favor; if it Sucker Punched on your switch out, the opp will be in a really bad spot. If they decide to kowtow instead to get chip, they're risking to get atomized by Liquidation. Use this in your favor... Most games (BUT NOT ALL GAMES!), you should keep your Tera for Barraskewda, as it becomes downright stupid with it. This mon forces switches left and right, which is very easy to abuse with flip turn + the other offensive monsters on this team. Even if oger is on the enemy team, the opponent will be afraid of CC+rocks knocking it out, so you can still click flip pretty freely. Having this much power while also being impossible to outspeed lets this mon single handedly destroy opposing HOs AND fat teams (and if it can't do it alone then Overqwil will open up a path for it). This mon with Rain + Tera water is like if you somehow had a Great Tusk with 2 bands and 3 scarves and gravity up. Even outside of rain, barra remains extremely dangerous! Adamant hits 371 speed, which is faster than Ace, and tera water liq will still be very hard to switch into. Don't give up if you mess up and peli dies!
(No other calcs needed for this one, just imagine in your head that any mon that you thought could switch into barraskewda can't, except hydrapple, and that if anything could switch into it, it gets flipped on and owned by Overqwil or Raging Bolt anyways).

View attachment 805105
Iron Treads @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Earth Power
- Steel Beam
- Rapid Spin
- Stealth Rock

Another classic set. Iron Treads is very efficient at getting rocks up or off because of it's great speed tier and type matchup into Hatterene. It's also a good check to Raging Bolt, so you should save it in these MUs. This mon is pretty expendable; in a lot of MUs you can afford to sack it just for rocks or chip on an annoying mon; for exemple, when I see kyurem in preview, I always lead this and Steel beam for ~95% on the kyu that also leads, giving the rest of my team a much easier time. The ability to commit seppuku with Steel Beam is invaluable, both to conserve momentum and to get rocks up against defog Corviknight. This pokemon is not super strong offensively, but can still threaten Tusk with a 2HKO with EP + Steel Beam (or a 3HKO with EP), and similarly it's not super strong defensively with no invest but is pretty hard to OHKO without a super-effective move, especially on the physical side. I don't have much to say about this one; it does its job pretty well, although it doesn't really shine. Consider it a free sac if needed once rocks are up. Tera Ghost does allow it to check Zama in a pinch, and to spinblock, which comes up sometimes.

View attachment 805109

Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Dark
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Swords Dance

Ahhh, Kingambit. The Supreme Overlord of SV OU. A very classic bulky gambit set, this pokemon is extremely reliable, but on a team with so many other wincons, you don't have to save it for the late game sweep! In fact, tera darking/sding early to pressure mons like Dnite or Hydrapple early game is recommended; Let your opp throw 2-3 mons out to deal with gambit then your other mons will be much better off. This is kind of like a free 1 for 1 trade ticket that you can redeem whenever you wish to; Also an effective wincon versus fatter teams in the late game. Kingambit technically does benefit from being on a rain team because it nullifies it's fire weakness, which does come in handy, but really, this mon is great on any team. If anything, it shines more on this team for it's defensive abilities than offensive (although sweeps can still happen! it's just not usually your main gameplan), as it's the only mon here with real bulk invest. It's a good switch in to enemy gambits lacking low kick, Rillaboom, can trade with Raging Bolt or Wake, etc. Use it as needed, but don't rely solely on it: don't be afraid to throw it out if the situation calls for it. In a way, the set is the same as any regular gambit, but the playstyle is very different to how you'd use kingambit on other HOs.

Replays

These replays will help you appreciate how to pilot this team; although simple in appearance, it's harder to pilot than it looks and it took me a little while to realize how good this team actually was. They will also demonstrate how to play around rain's supposed "bad MUs"; in reality, they're not that hard to defeat. Next to each replay, I will add the icon of all the mons of the enemy team which are considered bad MUs for rain. Most of these replays are against really good players stacking 2 or 3 of these per team!

OST vs Patatex:
g1 - https://replay.pokemonshowdown.com/smogtours-gen9ou-903903 vs :ogerpon-wellspring: + :dragonite:
g2 - https://replay.pokemonshowdown.com/smogtours-gen9ou-903908 vs :kyurem: + :zamazenta: + :kingambit:
g3 - https://replay.pokemonshowdown.com/smogtours-gen9ou-903918 vs :dragonite: + :rillaboom: + :zamazenta:

Ladder (notable players):
https://replay.pokemonshowdown.com/gen9ou-2522876876-002apagwlthle3fanlbou1ilf4595rqpw vs Storm Zone :kyurem: + :kingambit:
https://replay.pokemonshowdown.com/gen9ou-2528126513-cgavmk867k6frjj5o0bh507a025fc54pw?p2 vs Storm Zone :ogerpon-wellspring: (Screens)
https://replay.pokemonshowdown.com/gen9ou-2530554141-3nvbx21sf4uip1vvduifaujlyesmp1hpw vs InertialInitiative :Hydrapple:
https://replay.pokemonshowdown.com/gen9ou-2530318032 vs MRH1106 :ogerpon-wellspring: + :raging-bolt: + :kingambit: (Screens)
https://replay.pokemonshowdown.com/gen9ou-2529966333-ah1jipyanvpfjlm0y8evrwvcxpg6vcxpw vs ChenQT/Dasmer :keldeo: + :zapdos: + :dragonite:
https://replay.pokemonshowdown.com/gen9ou-2527904849-8nub47q7l3qmceg3w3lkwp9pvm1c6rrpw vs ChenQT/Dasmer :dragonite:
https://replay.pokemonshowdown.com/gen9ou-2529475000-vevrbf2llhqug0oi1yqgivnu6cw5dlvpw vs SirPeanutCronch :slowking-galar: + :sinistcha: + :zamazenta: + Early peli sack
https://replay.pokemonshowdown.com/gen9ou-2528848742-v5as33irwpku62v1crqtp4w1md0qwa3pw vs Praveen :ogerpon-wellspring: + :dragonite:
https://replay.pokemonshowdown.com/gen9ou-2528565443 vs Dhrabb :rotom-wash: + :zamazenta: + :clefable: (Tera Water)
https://replay.pokemonshowdown.com/gen9ou-2527189146-49u8bsawhabg19rfcxmmd443bp06s4qpw?p2 vs Light SV :hydrapple:
https://replay.pokemonshowdown.com/gen9ou-2526147562-skp6i2vr4pf19fle54jtak3b2968u5dpw?p2 vs Steez Ibaneez

Other Ladder Replays (Common difficult Rain MUs and popular team styles):

Sun :Ninetales:
https://replay.pokemonshowdown.com/gen9ou-2524268233-0ihieq92m4y42a2ivurylja23bqwt2xpw?p2
https://replay.pokemonshowdown.com/gen9ou-2526641826-o866rxqqswrtj3hgsbgc8o529qg18qbpw?p2

Sand :tyranitar:
https://replay.pokemonshowdown.com/gen9ou-2522767043?p2

Trick Room :ursaluna:
replay.pokemonshowdown.com/gen9ou-2529488094?p2
https://replay.pokemonshowdown.com/gen9ou-2527359273?p2
https://replay.pokemonshowdown.com/gen9ou-2526619092?p2

Screens :deoxys-speed:
https://replay.pokemonshowdown.com/gen9ou-2525295039-qt9fx98dwlv92ht5671bl99u7ykujiopw?p2

Webs :araquanid: :ribombee:
https://replay.pokemonshowdown.com/gen9ou-2529265041?p2
https://replay.pokemonshowdown.com/gen9ou-2527201746
https://replay.pokemonshowdown.com/gen9ou-2526627965

Other difficult MUs:
https://replay.pokemonshowdown.com/gen9ou-2524242235
https://replay.pokemonshowdown.com/gen9ou-2524784563?p2
https://replay.pokemonshowdown.com/gen9ou-2522765618-vt90ia0ft5dy5nj9ivwj7xhyxsa4vbtpw
https://replay.pokemonshowdown.com/gen9ou-2526575680?p2

(the most difficult MU for this team is probably hard stall, but it isn't very popular or good right now. you can beat it, but you have to play really really well. unfortunately I didn't record a replay for this one somehow?? sorry lol)

Rain in General

I hope the results I was able to obtain with this team vs several good players and bad MUs has convinced you: Rain is not bad in SVOU, and it's not just MU fish cheese! It's got a great matchup into both HOs and Fat teams thanks to Swift Swim attackers being both very fast and strong + being able to use extremely good trade mons like Raging Bolt + Gambit in an environment that boosts their best traits even further. But this is just one way to play rain! This team is admittedly kinda basic in terms of picks, and I believe there are a lot of other abusers out there that can benefit from rain. The sky is the limit, and I invite you to experiement :)
Here's some place to start, another rain team I made which might get its own RMT someday: https://pokepast.es/d66287c3d00abd35 (i swear its better than it looks), and a replay to convince you it's not horseshit (for reference, Monai is good enough to play in SPL!). Be wild and be innovative!! Rain is super undexplored compared to other weathers this gen. UUTSUS also made a pretty cool rain team with golduck and pawmot (BAN REVBLESS) that you can find here: https://pokepast.es/ad556f9be1038cd0


Underexplored Rain Pokémon
Swift Swim: :basculegion: :drednaw: :floatzel: :kingdra: :golduck: :poliwrath:
Other offensive water types: :ogerpon-wellspring: :quaquaval: :crawdaunt: :tauros-paldea-aqua: :volcanion: :manaphy: :greninja: :walking-wake: :inteleon: :keldeo:
Non-water type offensive abusers: :tornadus-therian: :tornadus: :iron-jugulis: :thundurus-therian: :kilowattrel: :dragonite: (special)
Support: :politoed: (drizzle) :hatterene: (magic bounce) and anything you can imagine!


Shoutouts

waffle04, Pokemh, StygianWorm, Tree69420, Pinecoishot, RZA , luna107, quacc, CrispyFries - My GC bros, thanks for always telling me I'm dicks at the game whenever I lose (especially waffle and tree), I could have never done it without you guys. Love y'all (even tree)!
sire clod - My day 1 goat, good luck in SPL and OST!! I'll catch up to you with my own teams and defeat ur boring style... beware...
Ghoulish Champ - The washed king is washed no more... Watch out for this guy he's gonna be the goat of gen10 ou!!
SupaGmoney - The general himself!! Thanks for always showing interest in my questionable builds and being a very chill person overall.
glass shadows, Savouras - Thanks for trusting me enough to get me in OUFL this year after I went 0-6 last year LOL. It was a great run, darkrais 4 eva
!
Storm Zone - You are really a different beast, I've been watching you destroy everybody on ladder for 2 whole gens now lol. I included replays vs you for bonus aura on the RMT, but made sure not to use the ones where I haxxed. You could probably make an even better rain than this one haha
JP - Ok lowk JP i'm not sure this is actually your smogon but thanks for always watching my ladder games lmaooo
RainebowValiant - LOL UR BANNED. s/o anyways, you were one of my inspirations for doing this cause I couldnt let u hit top3 without doing it myself. You're weird but in a good way (most of the time), just stay in school kid.

Mewtwo's Greatest Soldier - Ok I finally found ur damn smogon. Shoutouts to my biggest tools fan!!
@stallcord in general - Massive shoutouts to all my other friends in stallcord, sorry for not doing a personalized one for all of you but it would take too long lol.

Thanks for reading all the way :)
Hope you'll enjoy playing with this team as much as I did, and that you'll see rain with a new outlook.
Peace!!
This is one of the greatest Rain teams ever (also you are shiest in this whole gen, gz Delibird Heart).
 
Introduction

Rain was always one of my favorite playstyles. When I started playing competitive pokemon, one of my first teams was a manual rain team with Lumineon (in DPP NU). I've always been a fan of flavor-centered synergies in teambuilding/deckbuilding games, and I think discovering weather and trick room teams when I was introduced to competitive pokemon might have played a big part in that; it's so fun to see pokemon set up terrain conditions and support eachother!

Rain has been a mainstay strategy in OU since gen 5, and before that it did see some fringe play in ADV and DPP, and somehow remained popular even in SS, despite Ferrothorn's very existence being enough to give any fish nightmares. However, it's been weirdly absent from competitive play in gen 9, only being occasionally sighted in low-midladder. And at first glance, you'd think it's easy to explain why: SV is the gen that Sun, the rival offensive weather, finally rose to greatness, receiving a plethora of new abusers in the form of Protosynthesis mons, with varied typings and the ability to boost any stat they choose; in comparison, most rain abusers are water-types and only able to boost speed and the power of water type moves, making it a much more linear and predictable playstyle. The addition of new popular mons like Raging Bolt, Walking Wake, Hydrapple who have extremely favorable typings into your average rain team, both defensively and offensively, and the omnipresent Chilly Reception Glowking, who can reset your weather while keeping momentum at the same time, are another new hurdle that Rain players would have to conquer if they wished to suceed in gen 9. Let's not forget TTar's resurgence midgen and the stable popularity of Veil offenses that also contest your weather. With odds seemingly unsurmountable, one by one, all rain players forsook their favorite fish in favour of fiercer fighters...

Until a mysterious ninja appeared on ladder, defeating top player after top player, and reaching the top 3 all the way from 1000 elo while only using rain teams... (Teams plural because I started this alt as a for fun thing to kill time at work, loading only this Surskit Rain, which also explains the abysmal GXE lol). That's right, I am the mystery rain ninja and today we're taking a deep dive into the team I used, and into why I think Rain is EXTREMELY underrated as a playstyle in gen 9!

The Team

View attachment 805017
Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Ground
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Spe
- Weather Ball
- Hurricane
- U-turn
- Roost

Every rain team must begin with a rain setter. Contrary to what the haters might tell you, Politoed is a perfectly viable option with its own set of advantages over Pelipper (Politoed rain paste at the end of this rmt) so this slot was not forced! I went with Pelipper because this team is an extremely HO (or even HHO) version of Rain, so U-Turn (which Poli notably lacks) is an invaluable tool to grab momentum. This is a very classic defensive Peli spread, running minspeed to ensure getting slow U-Turn against almost anything (speed ties minspeed mola, so lets go gambling) AND underslow most Ursalunas in TR who hit 128 speed. Spook, a friend of mine (and excellent player) would always go on rants about how Pelipper is a useless mon and you should never double to it or click roost and pretty much just send it in to set rain; but I disagree! For starters, it can always 1V1 Zamazenta (thanks to Roost) which the team can otherwise struggle with, due to relying mostly on fast physical attackers to make progress. It's able to reliably 1v1 roostless Dragonite, which is also one of the usual 'tougher' MUs for rain (you'll see later down the line that this is much more of a perceived bad MU then a real one), and can U-Turn out of Roost DNite to break scale and let in something that threatens it. Pelipper is also probably the best counter to Great Tusk in the tier, which does matter despite this being rain as it lets you switch out of your Raging Bolt or Gambit on Tusk's HLR/Rocks and reset momentum to your favor with U-Turn. Uninvested Weather Ball and Hurricane are pretty potent, and sometimes Pelipper can turn into a wincon of his own lategame thanks to it's strong STAB combo + defensive capabilities. Notably, tera ground is kind of useless on this; In all my ladder run, I've never clicked it once. Perhaps other Teras can be explored? 99% of the time, you'll be clicking an offensive Tera with this team, but could still be useful.
+5 88 Def Zamazenta Body Press vs. 248 HP / 252+ Def Pelipper: 132-156 (40.8 - 48.2%) -- guaranteed 3HKO
0 SpA Pelipper Hurricane vs. 252 HP / 0 SpD Zamazenta: 204-240 (52.5 - 61.8%) -- 96.9% chance to 2HKO after Leftovers recovery
0 SpA Pelipper Weather Ball (100 BP Water) vs. 252 HP / 0 SpD Zamazenta in Rain: 138-163 (35.5 - 42%) -- 87.1% chance to 3HKO after Leftovers recovery
0 SpA Pelipper Hurricane vs. 0 HP / 0 SpD Multiscale Dragonite: 57-67 (17.6 - 20.7%) -- possible 5HKO
0 SpA Pelipper Hurricane vs. 0 HP / 0 SpD Dragonite: 114-135 (35.2 - 41.7%) -- guaranteed 3HKO (3-4 canes will kill, depending on rolls)
+2 252+ Atk Dragonite Ice Spinner vs. 248 HP / 252+ Def Pelipper: 141-167 (43.6 - 51.7%) -- 10.5% chance to 2HKO

View attachment 805018

Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
IVs: 20 Atk
- Thunder
- Thunderclap
- Draco Meteor
- Weather Ball
Raging Bolt, while being one of the best Sun abusers introduced in SV, was actually a double agent... It's also a fantastic rain abuser! Being able to spam Thunder (almost as strong as +1 Thunderbolt!) and gaining a strong water type move in Weather Ball move to deal with ground types make Raging Bolt MUCH more threatening than usual. I opted with a CMLess set, as I really wanted Draco Meteor to be able to hit Kyurem and other fatties and Thunderclap for priority. Tera Fairy lets you deal with would be threats to this team like Kingambit, Walking Wake, or opposing Raging Bolts much easier. The speed invest lets you hit 220 speed and creep Jolly Kingambit, while the bulk makes you extremely hard to OHKO (especially after teraing). Raging Bolt is pretty versatile with this set, acting either as a breaker or a lategame wincon, depending on the MU. The added strength of Thunder lets you break through pivot Slowking-Galar very easily, as it has good chance to 2HKO with Booster active and is still a clean 3HKO without. Synergizes extremely well with Barraskewda, who can Flip Turn off a forced Hydrapple/Mola/Dozo switch in and bring in Bolt to threaten KOs. DO NOT HESITATE TO SWITCH BOLT OUT IF YOU NEED TO! Losing Booster is not a huge deal, and you'd much rather keep this alive as even unboosted Dracos or Thunders hit extremely hard. This thing's defensive profile is also really great for the team, as it can take on Ogerpon-Wellspring lacking prough and Rillaboom pretty well, which frees Barraskewda up immensely. Because of this, the opp might be forced to play very conservatively with their Woger, which in turns lets this get very hard hits off for free every time it's in front of oger and it has to switch out. This is also the team's secondary Zama check thanks to tera fairy, should you be forced to take chip on Pelipper/let rocks go up.
252+ SpA Protosynthesis Raging Bolt Thunder vs. 252 HP / 252+ SpD Slowking-Galar: 180-213 (45.6 - 54%) -- 46.9% chance to 2HKO
252+ SpA Protosynthesis Raging Bolt Draco Meteor vs. 252 HP / 252+ SpD Slowking-Galar: 213-252 (54 - 63.9%) -- guaranteed 2HKO
252+ SpA Raging Bolt Thunder vs. 252 HP / 252+ SpD Slowking-Galar: 139-165 (35.2 - 41.8%) -- guaranteed 3HKO
252+ SpA Protosynthesis Raging Bolt Draco Meteor vs. 0 HP / 4 SpD Ogerpon-Wellspring: 325-384 (107.9 - 127.5%) -- guaranteed OHKO
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 124 HP / 0 Def Raging Bolt in Rain: 150-177 (35.5 - 41.9%) -- guaranteed 3HKO
252+ SpA Protosynthesis Raging Bolt Thunder vs. 252 HP / 0 SpD Zamazenta: 237-280 (61 - 72.1%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Raging Bolt Thunder vs. 252 HP / 0 SpD Zamazenta: 183-216 (47.1 - 55.6%) -- 18.4% chance to 2HKO after Leftovers recovery
252+ SpA Raging Bolt Draco Meteor vs. 252 HP / 0 SpD Zamazenta: 216-255 (55.6 - 65.7%) -- guaranteed 2HKO after Leftovers recovery
+4 88 Def Zamazenta Body Press vs. 124 HP / 0 Def Tera Fairy Raging Bolt: 170-201 (40.2 - 47.6%) -- guaranteed 3HKO

View attachment 805023

Overqwil @ Life Orb
Ability: Swift Swim
Tera Type: Water
EVs: 28 HP / 252 Atk / 228 Spe
Adamant Nature
- Crunch
- Gunk Shot
- Liquidation
- Swords Dance

This pokemon is CRIMINALLY underrated! It boasts an excellent STAB combo (and typing overall), a strong 115 base Atk which turns unstoppable when factoring in Adamant nature + the base power of Gunk Shot, and decent natural bulk at 85/95/65. Finally receiving a viable non water type Swift Swimmer (sorry Beartic, you are good but not on rain teams) was a HUGE boon for rain in gen 9. It's hard to explain just exactly how threatening and broken this mon feels once you get used to it; the best way for you to understand is just to try this mon out by yourself. Overqwil synergizes with Barraskewda extremely well, as it can break through Hydrapple, Alomomola, Zapdos and threaten Water Absorbers. It's poison typing also makes the Rillaboom MU MUCH better, as it becomes scary for banded to lock into Grassy Glide. Because of its typing, this completely counters Pecharunt and Glowking and can use them as setup fodder after they come in on Barraskewda's flip turn or Pelipper's U-Turn. Being a Dark type with reasonable bulk also means that gambit will have a hard time revenge killing this, unlike Barraskewda, while +2 tera water Liquidation will OHKO even the bulkiest gambits (theoretically they could predict the tera water and sucker anyways, but it hasnt happened a single time in my run). Overall it adds another layer of diversity to the team's offensive components that makes it extremely hard to deal with defensively. Much like Raging Bolt (and Barra, and Gambit, this is a reccurring theme in this team), this mon can either break for its teammates or sweep on its own, depending on MU and set up opportunities. Having Liquidation in rain is like having 3 stabs, which is only further boosted by the ability to click tera water. This is, imo, tied for the best rain pokemon with Barraskewda in Gen 9 and an overall EXTREMELY threatening mon. Despite this, it is sometimes the right move to sack this to damage an opposing threat like Zama, Raging Bolt, Walking Wake or DNite with scale up. Do not be afraid to play very aggressively if it means freeing up another of your wincons.
252+ Atk Life Orb Overqwil Gunk Shot vs. 0 HP / 4 Def Raging Bolt: 277-328 (70.8 - 83.8%) -- guaranteed 2HKO
252+ Atk Life Orb Overqwil Gunk Shot vs. 12 HP / 0 Def Walking Wake: 277-328 (80.9 - 95.9%) -- guaranteed 2HKO
252+ Atk Life Orb Overqwil Crunch vs. 252 HP / 4 Def Slowking-Galar: 413-486 (104.8 - 123.3%) -- guaranteed OHKO
252+ Atk Life Orb Overqwil Crunch vs. 0 HP / 0 Def Gholdengo: 359-424 (113.9 - 134.6%) -- guaranteed OHKO
252+ Atk Life Orb Overqwil Gunk Shot vs. 248 HP / 248+ Def Hydrapple: 351-413 (84.5 - 99.5%) -- guaranteed 2HKO
252+ Atk Life Orb Overqwil Gunk Shot vs. 0 HP / 0 Def Ogerpon-Wellspring: 595-702 (197.6 - 233.2%) -- guaranteed OHKO
252+ Atk Life Orb Overqwil Crunch vs. 0 HP / 0 Def Ogerpon-Wellspring: 199-234 (66.1 - 77.7%) -- guaranteed 2HKO
+2 252+ Atk Life Orb Overqwil Gunk Shot vs. +1 0 HP / 0 Def Zamazenta: 304-359 (93.5 - 110.4%) -- 62.5% chance to OHKO
252+ Atk Life Orb Overqwil Gunk Shot vs. 248 HP / 252+ Def Zapdos: 207-243 (54 - 63.4%) -- guaranteed 2HKO
252+ Atk Life Orb Tera Water Overqwil Liquidation vs. 0 HP / 4 Def Great Tusk in Rain: 437-515 (117.7 - 138.8%) -- guaranteed OHKO
+2 252+ Atk Life Orb Tera Water Overqwil Liquidation vs. 248 HP / 252+ Def Corviknight in Rain: 382-450 (95.7 - 112.7%) -- 75% chance to OHKO
+2 252+ Atk Life Orb Tera Water Overqwil Liquidation vs. 252 HP / 4 Def Kingambit in Rain: 465-550 (115 - 136.1%) -- guaranteed OHKO
+2 252+ Atk Life Orb Overqwil Liquidation vs. 0 HP / 4 Def Kingambit in Rain: 311-367 (91.2 - 107.6%) -- 50% chance to OHKO

and much much more... This pokemon is an offensive demon.

View attachment 805024
Barraskewda @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Liquidation
- Flip Turn
- Close Combat
- Aqua Jet

El classico. The rain monster himself. Introduced in gen 8, Barraskewda had the misfortune of making it's debut in Ferrothorn's best gen, making it much easier to deal with. But in gen 9? No ferro, no tangrowth, and stab Tera introduced: It's time to go kill mode. Nothing, and I mean NOTHING that doesn't have water absorb or a 4x resist to water can switch into Tera Water Liquidation. Even Dondozo and Alomomola will eventually crumble to a def drop on the switch in + prior chip from rocks or flip turn or teammates. This pokemon is absurd; Usually I'd spoiler the calcs and put them after my little paragraph, but for Barra, the numbers speak for themselves.
Tera water Liquidation will 2HKO DRAGONITE THROUGH MULTISCALE AND RESIST:

252+ Atk Choice Band Tera Water Barraskewda Liquidation vs. 0 HP / 4 Def Multiscale Dragonite in Rain: 114-135 (35.2 - 41.7%) -- guaranteed 3HKO
252+ Atk Choice Band Tera Water Barraskewda Liquidation vs. 0 HP / 4 Def Dragonite in Rain: 229-270 (70.8 - 83.5%) -- guaranteed OHKO
And as an added bonus, Barraskewda is NEVER ohkoed by +1 Ada dnite's Espeed without tera normal:
+1 252+ Atk Dragonite Extreme Speed vs. 0 HP / 4 Def Tera Water Barraskewda: 221-260 (84 - 98.8%) -- guaranteed 2HKO
One of rain's supposed "unwinnable mus", instantly shattered through the sheer power of tera water rain boosted liquidation
. Barraskewda is vulnerable to gambit sucker, but chip Gambit a little, and the reverse becomes true...
252+ Atk Choice Band Tera Water Barraskewda Aqua Jet vs. 0 HP / 4 Def Kingambit in Rain: 178-210 (52.1 - 61.5%) -- 97.7% chance to 2HKO after Leftovers recovery
This lets you force 50/50s in the late game, or just nullify gambit if it gets below half. Everytime gambit comes in to revenge kill Barraskewda, it also has to play another 50/50 that is heavily skewed in your favor; if it Sucker Punched on your switch out, the opp will be in a really bad spot. If they decide to kowtow instead to get chip, they're risking to get atomized by Liquidation. Use this in your favor... Most games (BUT NOT ALL GAMES!), you should keep your Tera for Barraskewda, as it becomes downright stupid with it. This mon forces switches left and right, which is very easy to abuse with flip turn + the other offensive monsters on this team. Even if oger is on the enemy team, the opponent will be afraid of CC+rocks knocking it out, so you can still click flip pretty freely. Having this much power while also being impossible to outspeed lets this mon single handedly destroy opposing HOs AND fat teams (and if it can't do it alone then Overqwil will open up a path for it). This mon with Rain + Tera water is like if you somehow had a Great Tusk with 2 bands and 3 scarves and gravity up. Even outside of rain, barra remains extremely dangerous! Adamant hits 371 speed, which is faster than Ace, and tera water liq will still be very hard to switch into. Don't give up if you mess up and peli dies!
(No other calcs needed for this one, just imagine in your head that any mon that you thought could switch into barraskewda can't, except hydrapple, and that if anything could switch into it, it gets flipped on and owned by Overqwil or Raging Bolt anyways).

View attachment 805105
Iron Treads @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Earth Power
- Steel Beam
- Rapid Spin
- Stealth Rock

Another classic set. Iron Treads is very efficient at getting rocks up or off because of it's great speed tier and type matchup into Hatterene. It's also a good check to Raging Bolt, so you should save it in these MUs. This mon is pretty expendable; in a lot of MUs you can afford to sack it just for rocks or chip on an annoying mon; for exemple, when I see kyurem in preview, I always lead this and Steel beam for ~95% on the kyu that also leads, giving the rest of my team a much easier time. The ability to commit seppuku with Steel Beam is invaluable, both to conserve momentum and to get rocks up against defog Corviknight. This pokemon is not super strong offensively, but can still threaten Tusk with a 2HKO with EP + Steel Beam (or a 3HKO with EP), and similarly it's not super strong defensively with no invest but is pretty hard to OHKO without a super-effective move, especially on the physical side. I don't have much to say about this one; it does its job pretty well, although it doesn't really shine. Consider it a free sac if needed once rocks are up. Tera Ghost does allow it to check Zama in a pinch, and to spinblock, which comes up sometimes.

View attachment 805109

Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Dark
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Swords Dance

Ahhh, Kingambit. The Supreme Overlord of SV OU. A very classic bulky gambit set, this pokemon is extremely reliable, but on a team with so many other wincons, you don't have to save it for the late game sweep! In fact, tera darking/sding early to pressure mons like Dnite or Hydrapple early game is recommended; Let your opp throw 2-3 mons out to deal with gambit then your other mons will be much better off. This is kind of like a free 1 for 1 trade ticket that you can redeem whenever you wish to; Also an effective wincon versus fatter teams in the late game. Kingambit technically does benefit from being on a rain team because it nullifies it's fire weakness, which does come in handy, but really, this mon is great on any team. If anything, it shines more on this team for it's defensive abilities than offensive (although sweeps can still happen! it's just not usually your main gameplan), as it's the only mon here with real bulk invest. It's a good switch in to enemy gambits lacking low kick, Rillaboom, can trade with Raging Bolt or Wake, etc. Use it as needed, but don't rely solely on it: don't be afraid to throw it out if the situation calls for it. In a way, the set is the same as any regular gambit, but the playstyle is very different to how you'd use kingambit on other HOs.

Replays

These replays will help you appreciate how to pilot this team; although simple in appearance, it's harder to pilot than it looks and it took me a little while to realize how good this team actually was. They will also demonstrate how to play around rain's supposed "bad MUs"; in reality, they're not that hard to defeat. Next to each replay, I will add the icon of all the mons of the enemy team which are considered bad MUs for rain. Most of these replays are against really good players stacking 2 or 3 of these per team!

OST vs Patatex:
g1 - https://replay.pokemonshowdown.com/smogtours-gen9ou-903903 vs :ogerpon-wellspring: + :dragonite:
g2 - https://replay.pokemonshowdown.com/smogtours-gen9ou-903908 vs :kyurem: + :zamazenta: + :kingambit:
g3 - https://replay.pokemonshowdown.com/smogtours-gen9ou-903918 vs :dragonite: + :rillaboom: + :zamazenta:

Ladder (notable players):
https://replay.pokemonshowdown.com/gen9ou-2522876876-002apagwlthle3fanlbou1ilf4595rqpw vs Storm Zone :kyurem: + :kingambit:
https://replay.pokemonshowdown.com/gen9ou-2528126513-cgavmk867k6frjj5o0bh507a025fc54pw?p2 vs Storm Zone :ogerpon-wellspring: (Screens)
https://replay.pokemonshowdown.com/gen9ou-2530554141-3nvbx21sf4uip1vvduifaujlyesmp1hpw vs InertialInitiative :Hydrapple:
https://replay.pokemonshowdown.com/gen9ou-2530318032 vs MRH1106 :ogerpon-wellspring: + :raging-bolt: + :kingambit: (Screens)
https://replay.pokemonshowdown.com/gen9ou-2529966333-ah1jipyanvpfjlm0y8evrwvcxpg6vcxpw vs ChenQT/Dasmer :keldeo: + :zapdos: + :dragonite:
https://replay.pokemonshowdown.com/gen9ou-2527904849-8nub47q7l3qmceg3w3lkwp9pvm1c6rrpw vs ChenQT/Dasmer :dragonite:
https://replay.pokemonshowdown.com/gen9ou-2529475000-vevrbf2llhqug0oi1yqgivnu6cw5dlvpw vs SirPeanutCronch :slowking-galar: + :sinistcha: + :zamazenta: + Early peli sack
https://replay.pokemonshowdown.com/gen9ou-2528848742-v5as33irwpku62v1crqtp4w1md0qwa3pw vs Praveen :ogerpon-wellspring: + :dragonite:
https://replay.pokemonshowdown.com/gen9ou-2528565443 vs Dhrabb :rotom-wash: + :zamazenta: + :clefable: (Tera Water)
https://replay.pokemonshowdown.com/gen9ou-2527189146-49u8bsawhabg19rfcxmmd443bp06s4qpw?p2 vs Light SV :hydrapple:
https://replay.pokemonshowdown.com/gen9ou-2526147562-skp6i2vr4pf19fle54jtak3b2968u5dpw?p2 vs Steez Ibaneez

Other Ladder Replays (Common difficult Rain MUs and popular team styles):

Sun :Ninetales:
https://replay.pokemonshowdown.com/gen9ou-2524268233-0ihieq92m4y42a2ivurylja23bqwt2xpw?p2
https://replay.pokemonshowdown.com/gen9ou-2526641826-o866rxqqswrtj3hgsbgc8o529qg18qbpw?p2

Sand :tyranitar:
https://replay.pokemonshowdown.com/gen9ou-2522767043?p2

Trick Room :ursaluna:
replay.pokemonshowdown.com/gen9ou-2529488094?p2
https://replay.pokemonshowdown.com/gen9ou-2527359273?p2
https://replay.pokemonshowdown.com/gen9ou-2526619092?p2

Screens :deoxys-speed:
https://replay.pokemonshowdown.com/gen9ou-2525295039-qt9fx98dwlv92ht5671bl99u7ykujiopw?p2

Webs :araquanid: :ribombee:
https://replay.pokemonshowdown.com/gen9ou-2529265041?p2
https://replay.pokemonshowdown.com/gen9ou-2527201746
https://replay.pokemonshowdown.com/gen9ou-2526627965

Other difficult MUs:
https://replay.pokemonshowdown.com/gen9ou-2524242235
https://replay.pokemonshowdown.com/gen9ou-2524784563?p2
https://replay.pokemonshowdown.com/gen9ou-2522765618-vt90ia0ft5dy5nj9ivwj7xhyxsa4vbtpw
https://replay.pokemonshowdown.com/gen9ou-2526575680?p2

(the most difficult MU for this team is probably hard stall, but it isn't very popular or good right now. you can beat it, but you have to play really really well. unfortunately I didn't record a replay for this one somehow?? sorry lol)

Rain in General

I hope the results I was able to obtain with this team vs several good players and bad MUs has convinced you: Rain is not bad in SVOU, and it's not just MU fish cheese! It's got a great matchup into both HOs and Fat teams thanks to Swift Swim attackers being both very fast and strong + being able to use extremely good trade mons like Raging Bolt + Gambit in an environment that boosts their best traits even further. But this is just one way to play rain! This team is admittedly kinda basic in terms of picks, and I believe there are a lot of other abusers out there that can benefit from rain. The sky is the limit, and I invite you to experiement :)
Here's some place to start, another rain team I made which might get its own RMT someday: https://pokepast.es/d66287c3d00abd35 (i swear its better than it looks), and a replay to convince you it's not horseshit (for reference, Monai is good enough to play in SPL!). Be wild and be innovative!! Rain is super undexplored compared to other weathers this gen. UUTSUS also made a pretty cool rain team with golduck and pawmot (BAN REVBLESS) that you can find here: https://pokepast.es/ad556f9be1038cd0


Underexplored Rain Pokémon
Swift Swim: :basculegion: :drednaw: :floatzel: :kingdra: :golduck: :poliwrath:
Other offensive water types: :ogerpon-wellspring: :quaquaval: :crawdaunt: :tauros-paldea-aqua: :volcanion: :manaphy: :greninja: :walking-wake: :inteleon: :keldeo:
Non-water type offensive abusers: :tornadus-therian: :tornadus: :iron-jugulis: :thundurus-therian: :kilowattrel: :dragonite: (special)
Support: :politoed: (drizzle) :hatterene: (magic bounce) and anything you can imagine!


Shoutouts

waffle04, Pokemh, StygianWorm, Tree69420, Pinecoishot, RZA , luna107, quacc, CrispyFries - My GC bros, thanks for always telling me I'm dicks at the game whenever I lose (especially waffle and tree), I could have never done it without you guys. Love y'all (even tree)!
sire clod - My day 1 goat, good luck in SPL and OST!! I'll catch up to you with my own teams and defeat ur boring style... beware...
Ghoulish Champ - The washed king is washed no more... Watch out for this guy he's gonna be the goat of gen10 ou!!
SupaGmoney - The general himself!! Thanks for always showing interest in my questionable builds and being a very chill person overall.
glass shadows, Savouras - Thanks for trusting me enough to get me in OUFL this year after I went 0-6 last year LOL. It was a great run, darkrais 4 eva
!
Storm Zone - You are really a different beast, I've been watching you destroy everybody on ladder for 2 whole gens now lol. I included replays vs you for bonus aura on the RMT, but made sure not to use the ones where I haxxed. You could probably make an even better rain than this one haha
JP - Ok lowk JP i'm not sure this is actually your smogon but thanks for always watching my ladder games lmaooo
RainebowValiant - LOL UR BANNED. s/o anyways, you were one of my inspirations for doing this cause I couldnt let u hit top3 without doing it myself. You're weird but in a good way (most of the time), just stay in school kid.

Mewtwo's Greatest Soldier - Ok I finally found ur damn smogon. Shoutouts to my biggest tools fan!!
@stallcord in general - Massive shoutouts to all my other friends in stallcord, sorry for not doing a personalized one for all of you but it would take too long lol.

Thanks for reading all the way :)
Hope you'll enjoy playing with this team as much as I did, and that you'll see rain with a new outlook.
Peace!!
mf saw me load a tera psychic life orb kyurem in SPL and calls me boring?
 
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