[SET]
Salandit @ Life Orb
Ability: Corrosion
Level: 5
Tera Type: Ground / Psychic
EVs: 36 Def / 188 SpA / 36 SpD / 220 Spe
IVs: 3 HP
Timid Nature
- Fire Blast
- Sludge Wave
- Tera Blast
- Protect / Substitute
[SET COMMENTS]
Salandit is a strong special attacker due to its solid offensive typing combination and respectable 18 Speed, outpacing and maiming balance pieces like Mienfoo, Vullaby, and Mudbray with its powerful moves in Fire Blast and Sludge Wave. For checks that Salandit does not immediately threaten with its STAB attacks, such as Mareanie and Glimmet, it can break through with Tera Blast. Tera Ground also lets Salandit OHKO Stunky and Chinchou after entry hazard chip damage, though it risks a Speed tie with the former if it does not have Substitute up. Meanwhile, Tera Psychic lets Salandit OHKO Mienfoo and survive Gothita's Psychic. Protect and Substitute give Salandit the chance to scout for defensive Tera types. Protect also shields Salandit from Mienfoo's Fake Out, while Substitute lets Salandit set up if foes switch out. With 3 IVs and no EVs in HP, Salandit takes less damage from Life Orb recoil and Stealth Rock.
Salandit, among other offensive Fire-types, makes a great wallbreaker and cleaner on balance and bulky offense teams that benefit from its ability to pressure Foongus and deal massive neutral damage to metagame staples like Vullaby and Mienfoo. Since Salandit is frail, it appreciates the defensive support balance teams provide. Tinkatink, Toedscool, and Mareanie make a great defensive core to pair with Salandit. Tinkatink can switch in on Vullaby and set Stealth Rock. Toedscool is Ground-resistant and Electric-immune, giving Salandit an out against Mudbray, Alolan Diglett, Elekid, and Chinchou while also providing valuable hazard removal to improve Salandit's longevity. Finally, Mareanie can switch in on Mienfoo and Stunky, common checks that can shut down Salandit with Knock Off. Salandit has trouble breaking through foes that resist its STAB moves and its Speed lags behind that of other fast attackers. Thus, Salandit pairs well with trappers like Gothita and Trapinch. Trapinch can switch in and trap Glimmet and Elekid, a wall and a fast threat, respectively. Meanwhile, Gothita can trap and KO bulky checks like Mareanie and Mienfoo as well as fast attackers like Wingull and a chipped Elekid. Mudbray also makes a more versatile teammate, (AC) as it can switch in on Glimmet and Elekid while setting Stealth Rock or threatening massive damage.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bleahey.641532/
Quality checked by:
https://www.smogon.com/forums/members/rahul_3301.537035/
https://www.smogon.com/forums/members/flou.605215/
Grammar checked by:
https://www.smogon.com/forums/members/rahul_3301.537035/
Salandit @ Life Orb
Ability: Corrosion
Level: 5
Tera Type: Ground / Psychic
EVs: 36 Def / 188 SpA / 36 SpD / 220 Spe
IVs: 3 HP
Timid Nature
- Fire Blast
- Sludge Wave
- Tera Blast
- Protect / Substitute
[SET COMMENTS]
Salandit is a strong special attacker due to its solid offensive typing combination and respectable 18 Speed, outpacing and maiming balance pieces like Mienfoo, Vullaby, and Mudbray with its powerful moves in Fire Blast and Sludge Wave. For checks that Salandit does not immediately threaten with its STAB attacks, such as Mareanie and Glimmet, it can break through with Tera Blast. Tera Ground also lets Salandit OHKO Stunky and Chinchou after entry hazard chip damage, though it risks a Speed tie with the former if it does not have Substitute up. Meanwhile, Tera Psychic lets Salandit OHKO Mienfoo and survive Gothita's Psychic. Protect and Substitute give Salandit the chance to scout for defensive Tera types. Protect also shields Salandit from Mienfoo's Fake Out, while Substitute lets Salandit set up if foes switch out. With 3 IVs and no EVs in HP, Salandit takes less damage from Life Orb recoil and Stealth Rock.
Salandit, among other offensive Fire-types, makes a great wallbreaker and cleaner on balance and bulky offense teams that benefit from its ability to pressure Foongus and deal massive neutral damage to metagame staples like Vullaby and Mienfoo. Since Salandit is frail, it appreciates the defensive support balance teams provide. Tinkatink, Toedscool, and Mareanie make a great defensive core to pair with Salandit. Tinkatink can switch in on Vullaby and set Stealth Rock. Toedscool is Ground-resistant and Electric-immune, giving Salandit an out against Mudbray, Alolan Diglett, Elekid, and Chinchou while also providing valuable hazard removal to improve Salandit's longevity. Finally, Mareanie can switch in on Mienfoo and Stunky, common checks that can shut down Salandit with Knock Off. Salandit has trouble breaking through foes that resist its STAB moves and its Speed lags behind that of other fast attackers. Thus, Salandit pairs well with trappers like Gothita and Trapinch. Trapinch can switch in and trap Glimmet and Elekid, a wall and a fast threat, respectively. Meanwhile, Gothita can trap and KO bulky checks like Mareanie and Mienfoo as well as fast attackers like Wingull and a chipped Elekid. Mudbray also makes a more versatile teammate, (AC) as it can switch in on Glimmet and Elekid while setting Stealth Rock or threatening massive damage.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bleahey.641532/
Quality checked by:
https://www.smogon.com/forums/members/rahul_3301.537035/
https://www.smogon.com/forums/members/flou.605215/
Grammar checked by:
https://www.smogon.com/forums/members/rahul_3301.537035/
Last edited:


