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Done Salandit [QC 2/2] [GP 1/1]

bleahey

is a Tiering Contributor
UMPL Champion
[SET]
Salandit @ Life Orb
Ability: Corrosion
Level: 5
Tera Type: Ground / Psychic
EVs: 36 Def / 188 SpA / 36 SpD / 220 Spe
IVs: 3 HP
Timid Nature
- Fire Blast
- Sludge Wave
- Tera Blast
- Protect / Substitute

[SET COMMENTS]
Salandit is a strong special attacker due to its solid offensive typing combination and respectable 18 Speed, outpacing and maiming balance pieces like Mienfoo, Vullaby, and Mudbray with its powerful moves in Fire Blast and Sludge Wave. For checks that Salandit does not immediately threaten with its STAB attacks, such as Mareanie and Glimmet, it can break through with Tera Blast. Tera Ground also lets Salandit OHKO Stunky and Chinchou after entry hazard chip damage, though it risks a Speed tie with the former if it does not have Substitute up. Meanwhile, Tera Psychic lets Salandit OHKO Mienfoo and survive Gothita's Psychic. Protect and Substitute give Salandit the chance to scout for defensive Tera types. Protect also shields Salandit from Mienfoo's Fake Out, while Substitute lets Salandit set up if foes switch out. With 3 IVs and no EVs in HP, Salandit takes less damage from Life Orb recoil and Stealth Rock.

Salandit, among other offensive Fire-types, makes a great wallbreaker and cleaner on balance and bulky offense teams that benefit from its ability to pressure Foongus and deal massive neutral damage to metagame staples like Vullaby and Mienfoo. Since Salandit is frail, it appreciates the defensive support balance teams provide. Tinkatink, Toedscool, and Mareanie make a great defensive core to pair with Salandit. Tinkatink can switch in on Vullaby and set Stealth Rock. Toedscool is Ground-resistant and Electric-immune, giving Salandit an out against Mudbray, Alolan Diglett, Elekid, and Chinchou while also providing valuable hazard removal to improve Salandit's longevity. Finally, Mareanie can switch in on Mienfoo and Stunky, common checks that can shut down Salandit with Knock Off. Salandit has trouble breaking through foes that resist its STAB moves and its Speed lags behind that of other fast attackers. Thus, Salandit pairs well with trappers like Gothita and Trapinch. Trapinch can switch in and trap Glimmet and Elekid, a wall and a fast threat, respectively. Meanwhile, Gothita can trap and KO bulky checks like Mareanie and Mienfoo as well as fast attackers like Wingull and a chipped Elekid. Mudbray also makes a more versatile teammate, (AC) as it can switch in on Glimmet and Elekid while setting Stealth Rock or threatening massive damage.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bleahey.641532/
Quality checked by:
https://www.smogon.com/forums/members/rahul_3301.537035/
https://www.smogon.com/forums/members/flou.605215/
Grammar checked by:
https://www.smogon.com/forums/members/rahul_3301.537035/
 
Last edited:
qc1, nice work

[SET]
Salandit @ Life Orb
Ability: Corrosion
Level: 5
Tera Type: Ground / Psychic
EVs: 36 Def / 188 SpA / 36 SpD / 220 Spe
IVs: 3 HP
Timid Nature
- Fire Blast
- Sludge Wave
- Tera Blast
- Protect / Substitute

[SET COMMENTS]
Salandit is a strong and fast special attacker with an excellent typing combination. Protect and Substitute give Salandit the chance to scout for defensive Tera types. Protect also shields Salandit from Mienfoo's Fake Out, while Substitute lets Salandit set up if foes switch out. Tera Blast allows Salandit to break through its checks, typically Poison-types like Mareanie and Glimmet. With Tera Ground, Salandit can KO Chinchou and Stunky, though it risks a speedtie Speed tie with the latter if it does not have Substitute up. Meanwhile, Tera Psychic lets Salandit OHKO Mienfoo and survive Gothita's Psychic. With 3 HP IVs and no defensive investment, Salandit takes less damage from Life Orb recoil and Stealth Rock damage. content wise this is solid, i'd just add a line about fire blast and sludge wave being stabs or its main damaging moves w/e and switch around the lines in the order of the set. like fb first then wave then TB and then tect.

Salandit, among other offensive Fire-types, makes a great win condition on balance and bulky offense teams that benefit from its ability to pressure Foongus and deal massive neutral damage to metagame staples like Vullaby and Mienfoo. Since Salandit is frail, it appreciates the defensive support balance teams provide. Tinkatink, Toedscool, and Mareanie make a great defensive core to pair with Salandit. Tinkatink can switch in on Vullaby and set Stealth Rock. Toedscool is a Ground-type resist and Electric-type immunity that gives Salandit an out against Mudbray, Alolan Diglett, Elekid, and Chinchou. i'd just add a line about hazard control, salandit teams need that for sure so maybe just add it to the toed part here Finally, Mareanie can switch in on Mienfoo and Stunky, common checks that can shut down Salandit with Knock Off. Salandit has trouble breaking through foes that resist its STAB moves. Further, its Speed lags behind that of other fast attackers. Thus, Salandit pairs well with trappers like Gothita and Trapinch. Trapinch can switch in and trap Glimmet and Elekid, a wall and a fast threat, respectively. Meanwhile, Gothita can trap and KO bulky checks like Mareanie and Mienfoo and fast attackers like Wingull (RC) and a chipped Elekid. Mudbray also makes a more versatile teammate that can switch in on Glimmet and Elekid, setting Stealth Rock or threatening massive damage.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bleahey.641532/
https://www.smogon.com/forums/members/username.XXXXXX/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
who up coping the loss of [offensive fire type] in sv lc

2/2

[SET]
Salandit @ Life Orb
Ability: Corrosion
Level: 5
Tera Type: Ground / Psychic
EVs: 36 Def / 188 SpA / 36 SpD / 220 Spe
IVs: 3 HP
Timid Nature
- Fire Blast
- Sludge Wave
- Tera Blast
- Protect / Substitute

[SET COMMENTS]
Salandit is a strong and fast special attacker with an excellent offensive typing typing combination. If you wanna add a little bit of filler for a clean segue into the next sentence you can talk about 18 speed being a decent speed tier to outpace foo,vull,etc and threaten with strong fb/swave. For the checks that Salandit does not immediately threaten with its solid STAB coverage, it can break through with Tera Blast. Tera Ground lets Salandit KO Chinchou and Stunky, though it risks a Speed tie with the latter if it does not have Substitute up. Meanwhile, Tera Psychic lets Salandit OHKO Mienfoo and survive Gothita's Psychic. Protect and Substitute give Salandit the chance to scout for defensive Tera types. Protect also shields Salandit from Mienfoo's Fake Out, while Substitute lets Salandit set up if foes switch out. Tera Blast allows Salandit to break through its checks, typically Poison-types like Mareanie and Glimmet. you can add mare and glim to the tb victim sentence instead of having 2 different sentences in this paragraph in different sections With 3 IVs and no EVs in its HP, Salandit takes less damage from Life Orb recoil and Stealth Rock.

Salandit, among other offensive Fire-types, makes a great wallbreaker and sweeper on balance and bulky offense teams that benefit from its ability to pressure Foongus and deal massive neutral damage to metagame staples like Vullaby and Mienfoo. Since Salandit is frail, it appreciates the defensive support balance teams provide. Tinkatink, Toedscool, and Mareanie make a great defensive core to pair with Salandit. Tinkatink can switch in on Vullaby and set Stealth Rock. Toedscool is a Ground-type resist and Electric-type immunity that gives Salandit an out against Mudbray, Alolan Diglett, Elekid, and Chinchou. It also provides valuable hazard removal to improve Salandit's longevity. Finally, Mareanie can switch in on Mienfoo and Stunky, common checks that can shut down Salandit with Knock Off. Salandit has trouble breaking through foes that resist its STAB moves. Further, its Speed lags behind that of other fast attackers. Thus, Salandit pairs well with trappers like Gothita and Trapinch. Trapinch can switch in and trap Glimmet and Elekid, a wall and a fast threat, respectively. Meanwhile, Gothita can trap and KO bulky checks like Mareanie and Mienfoo and fast attackers like Wingull and a chipped Elekid. Mudbray also makes a more versatile teammate that can switch in on Glimmet and Elekid, setting Stealth Rock or threatening massive damage. dont see anything really critique worthy here, good job

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bleahey.641532/
Quality checked by:
https://www.smogon.com/forums/members/rahul_3301.537035/
https://www.smogon.com/forums/members/flou.605215/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
same comment as qc, nice work goat
1/1 GP Team done
add remove comment

[SET]
Salandit @ Life Orb
Ability: Corrosion
Level: 5
Tera Type: Ground / Psychic
EVs: 36 Def / 188 SpA / 36 SpD / 220 Spe
IVs: 3 HP
Timid Nature
- Fire Blast
- Sludge Wave
- Tera Blast
- Protect / Substitute

[SET COMMENTS]
Salandit is a strong special attacker due to its solid offensive typing combination and respectable 18 Speed, outpacing and maiming balance pieces like Mienfoo, Vullaby, and Mudbray with its powerful moves in Fire Blasts Blast and Sludge Waves Wave. we avoid plural move names For the checks that Salandit does not immediately threaten with its STAB attacks, such as Mareanie and Glimmet, it can break through with Tera Blast. Tera Ground also lets Salandit OHKO Stunky and Chinchou after entry hazard chip damage, though it risks a Speed tie with the former if it does not have Substitute up. Meanwhile, Tera Psychic lets Salandit OHKO Mienfoo and survive Gothita's Psychic. Protect and Substitute give Salandit the chance to scout for defensive Tera types. Protect also shields Salandit from Mienfoo's Fake Out, while Substitute lets Salandit set up if foes switch out. With 3 IVs and no EVs in its HP, Salandit takes less damage from Life Orb recoil and Stealth Rock.

Salandit, among other offensive Fire-types, makes a great wallbreaker and cleaner on balance and bulky offense teams that benefit from its ability to pressure Foongus and deal massive neutral damage to metagame staples like Vullaby and Mienfoo. Since Salandit is frail, it appreciates the defensive support balance teams provide. Tinkatink, Toedscool, and Mareanie make a great defensive core to pair with Salandit. Tinkatink can switch in on Vullaby and set Stealth Rock. Toedscool is a Ground-type resist Ground-resistant and Electric-type immunity that gives Electric-immune, giving Salandit an out against Mudbray, Alolan Diglett, Elekid, and Chinchou (RP) It while also provides providing valuable hazard removal to improve Salandit's longevity. Finally, Mareanie can switch in on Mienfoo and Stunky, common checks that can shut down Salandit with Knock Off. Salandit has trouble breaking through foes that resist its STAB moves (RP) Further, and its Speed lags behind that of other fast attackers. Thus, Salandit pairs well with trappers like Gothita and Trapinch. Trapinch can switch in and trap Glimmet and Elekid, a wall and a fast threat, respectively. Meanwhile, Gothita can trap and KO bulky checks like Mareanie and Mienfoo and as well as fast attackers like Wingull and a chipped Elekid. Mudbray also makes a more versatile teammate, (AC) as it that can switch in on Glimmet and Elekid (RC) while setting Stealth Rock or threatening massive damage.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bleahey.641532/
Quality checked by:
https://www.smogon.com/forums/members/rahul_3301.537035/
https://www.smogon.com/forums/members/flou.605215/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
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