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Discussion Sleep in DPP UU

Lyssa

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While the topic in itself has been controversial for a long time, as of the past couple of years complaints regarding the state of sleep in DPP UU have really taken afloat and drastically increased in volume. This thread's aim is to determine whether sleep is a problem in the tier and, if so, act accordingly before UUPL season.

The main reasons why it's perceived as problematic are the RNG aspect inherently connected to the mechanic, its manifestation as a 75% acc move in Sleep Powder, and of course its presence on the most ubiquitous pokemon in the tier, Venusaur. The first point needs no introduction as it's been the centerpiece of debate for years, sleep's erratic outcome is rather uncompetitive and a high quantity of turns spent asleep can single-handedly ruin someone's position in a game. The second and third points are more convoluted than they seem at first glance, and part of the reason why goes back to how DPP UU works as a tier and how offensive/fast-paced games tend to be nowadays: in most tiers where sleep powder is commonly used there’s discourse about whether or not clicking the move in a dangerous situation is worthwhile or not, but in DPP UU it’s pretty much accepted that if you can click sleep going for it is nearly always “correct” as it is tantamount to an OHKO. Venusaur in itself has a huge variety of sets and can pretty much take on any mon in the tier with the right set of moves, meaning trying to burn sleep turns against it comes with great risk. But even after taking Venusaur out of the equation, the tier is full of pokémon you can’t afford to give a moment of breath to, such as Blaziken as well as setup threats like Feraligatr, making it incredibly difficult to recover a mon that has been sacked to sleep.

When discussing counterplay, the main focus should be on Sleep Powder Venusaur, but many of the points extend naturally to the less common sleep users such as Exeggutor and Milotic. The most common sleep absorber on balance teams tends to be Registeel, which can handle most Venusaur sets, though it’s not safe by any means given it exposes itself to a possible SD variant. Uxie is also often utilised as a sleep absorber; its bulk allows it to be able to take anything Venusaur can throw at it, but it lacks longevity against any variant. What both of these mons have in common is their role as compression tools for their teams, often carrying rocks as well as wanting to answer other elements (special attackers such as Mismagius or CM Uxie for Registeel, Fighting types which are really common in the tier for Uxie) which complicates the sequencing a lot, often making the trade still favourable for the Venusaur user to take. As a result, Lum Berry has been utilised as a shortcut to have more agency recently, but it’s hardly a perfect solution. Outside of those, there are very few potential sleep absorbers: others are Clefable, specially defensive Venusaur, Weezing, and some niche options like Early Bird Houndoom and Kangaskhan, or Sleep Talk Choice users. I would largely consider the Early Bird users not realistic for most builds on top of them not wanting to directly switch in; using Early Bird on Houndoom in particular sacrifices a lot of its defensive utility against dangerous attackers like offensive Moltres and Entei, and using Early Bird Kangaskhan means opting out of Scrappy, which is normally the main reason to choose it over Ambipom. The other sleep absorbers are threatened by Venusaur’s attacks to some degree (or are very exploitable in Weezing’s case) and rely on short to medium duration sleep rolls if they’re not perfectly healthy.

The impact of such a change would obviously be massive and possibly amount to a reshaping of the entire tier. However, I think it's the main step to be taken towards a healthier metagame, where it’s not forced to take unreasonable constraints to avoid RNG from affecting nearly every game. Lastly, if anything was to come out as problematic as a result of this change, we should be acting on that instead of being scared of changing the status quo. I don't personally believe this is going to be the case, but people have expressed concerns regarding Clefable or hazards-based playstyles in a post-sleep metagame. If sleep is single-handedly keeping those in check, that probably means they were problematic to begin with, and should take the spotlight for discussion afterwards. This thread is going to remain up for about 2 weeks, followed by a vote on sleep-inducing moves if there is enough support.

 
Not going to write something crazy long and detailed here. My opinion is that sleep isn’t as oppressive in UU as it is in OU.

In OU, you had Breloom, which had 100% sleep and punished hard with Focus Punch.

In UU, you have Venusaur, which follows up with…?

There’s a lot more room for Lum Berry and pretty safe sleep sacs in Registeel, Uxie, Weezing etc. Primeape has Vital Spirit and Houndoom has Early Bird.

Sleep is good, but I wouldn’t say it’s broken. I’d lean towards don’t fix what isn’t broken.
 
I’m not super knowledgeable but 2 years of dpppl watching dpp uu and I never felt like it was so much of a pain in the tier as to be anything more than just something to be knowledgeable of what venu can do. Idrt it actively improves the tier ngl so wouldn’t be sad if it’s gone but I’m not sure I’d push for a ban if in the position to
 
I would very much like to see sleep at least go to a vote, Venusaur is a S tier pokemon and should not be underestimated with its free turn(s). The passive Pokemon that are expected to be sleep fodder are quite vulnerable to the more consistent Venusaur sets (Roar, SD). With some Pokemon like Registeel they may even rack up hazard damage while (unluckily) dodging a powder as Venusaur heals back up. As far as offensive Pokemon go, Early Bird Houndoom plummets its value as mentioned in the OP, and Vital Spirit Primeape is a free Synthesis for Venusaur (or just begging to be worn down into priority range). I feel that the clamor for Lum Berry really underestimates how many rolls can be lost for a given Pokemon not using a boosting item like Mystic Water/Charcoal or even the "opposite" forfeiting Leftovers recovery. Lum is great for setting up on Thunder Wave users as well, but it's difficult to justify as "this will patch up my Venusaur matchup" when Venusaur can hit hard or outright Roar you out. Nobody wants to be burning a slot on Sleep Talk either.

The power Venusaur holds between both physical and special variants keep it strong even with a Sleep Powder ban, while the rest of the tier gets some breathing room. Also, with a Pokemon as common as Venusaur, it's a drag having games go down to a Sleep Powder + Speed Ties mess of a mirror. I'm glad OU was able to remove this mechanic, and can say that nuking sleep turn prayers will lead to more skillful battles for UU too, or at least set us on the right path.
 
To be honest, I cannot take this matter too seriously cause you are lucky enough to be hitting sleep powders to disrupt your counters consistently, then I guess you deserve it. Cannot hit that move for this life of me.


But in all seriousness, somewhat indifferent towards it, like removing an annoying element out of the game is cool and all in order to lessen the pain of having to pick a sleep sack, but I do not believe it is THAT busted to warrant action.


Id sooner remove Arena Trap so people could use actual venusaur checks but thats a topic for another time
 
I would rather see a Venu vote tbh, which would at least be consistent with past threads on the matter. Iirc, Venu has only dodged the slate by a slim margin before.

I say this full well knowing Venu is a lynchpin mon. Banning sleep feels like one of those banning a whole element just to save a broken mon kind of deals.

Is sleep what makes Venu broken? Probably. It also doesn't help it's a monster of a mon with 50 viable sets either though.
 
In UU, you have Venusaur, which follows up with…?
What do you mean "with...?" Venusaur, the best Pokemon in the tier, renowned for its excellent movepool that can effortlessly ruin pretty much any check not named SpDef ResTalk Weezing (and, the ridiculous specificity of this one set on a generally less viable Pokemon aside, ResTalk is still exploitable when you don't control your own sleep lol, Registeel and Uxie are very trap-vulnerable lol, there are no others to cite as "etc"), very much including the extremely frail Primeape and Houndoom you mentioned that both get obliterated by Venu's STABs, and the former of which...doesn't even threaten Venusaur in return??? Yes, what would Venu Possibly have to throw out post-sleep that might be threatening when switching into its many sets is arguably the tier's greatest challenge even when sleep clause is active / it doesn't have sleep, especially with its approximate six million switch-in opportunities per game meaning you can't just answer it once (which also makes Lum Berry a tenuous prospect of an answer at best, especially with the limited number of Pokemon that are capable of taking Venusaur on, and how those Pokemon tend to also have some extreme flaws (in addition to struggling into Sludge Bomb BEFORE taking the 30% poison into account, Fire and Flying-types are also both owned by Stealth Rock)). Cross-tier comparisons are generally stupid but if you really want to, at least with Breloom you knew what you were getting post-sleep far more than with Venu, and the same tired "answers" of Lum Berry and Sleep Talk were just as terrible for the same reasons.

I haven't played UU in years so far be it from me to tell the current playerbase what to do with the meta or even offer an opinion but I'm sorry, this post - the worst kind of dismissive, simultaneously both arrogant and condescending while also being confidently, stunningly incorrect "um, how do people think this is Actually a problem...?" ass nonsense that does nothing but stifle the attempts of people trying to improve the tier they're most actively playing - annoyed me so much I felt compelled to answer. I know people hate change in their precious tiers they haven't played in years (or at all, judging by the other post citing 2 years of watching the tier as experience) they'll pretend to be blind to reality if it means justifying their comfy status quo but "what does the literal best, most dangerous Pokemon in the tier have to threaten with post-sleep" was just too much.
 
ass nonsense that does nothing but stifle the attempts of people trying to improve the tier they're most actively playing

I partially agree with this, but at the same time I think "People who was playing this (or another) tier for 10+ years didn't see some mechanic/move broken or just enjoyed the tier as it was/is, why do people that have been playing the tier for 1/2 years have to change everything about a tier/generation with almost 20 years of existence (past) and the future of it.
 
Not going to write something crazy long and detailed here. My opinion is that sleep isn’t as oppressive in UU as it is in OU.

In OU, you had Breloom, which had 100% sleep and punished hard with Focus Punch.

In UU, you have Venusaur, which follows up with…?

There’s a lot more room for Lum Berry and pretty safe sleep sacs in Registeel, Uxie, Weezing etc. Primeape has Vital Spirit and Houndoom has Early Bird.

Sleep is good, but I wouldn’t say it’s broken. I’d lean towards don’t fix what isn’t broken.
bro if you never played dpp uu then you can just tell us, damn this post reeks of OU player superiority smarm

anyways, my opinion is that the traditional rules for keeping old gens as is has gone by the wayside (deservedly so) and we’ve ushered in a more progressive wave of keeping old gens playable and enjoyable for both old and new players alike. I think a sleep ban would improve these aspects of dpp uu, nerfing one of the most influential/ game breaking mons (Venusaur) in a healthy regard to allow for a better player experience overall. Venu is one of the most important mons in the tier in terms of not only applying pressure to defensively oriented teams, but also checking meta defining waters as well as a plethora of other things. Venu has limited checks of its own, though, and the ones it does have are often completely incapacitated be sleep. I think a Venu ban is a reasonable discussion to have, but I simply believe the easiest and best route is to preserve the positive aspects Venu brings to dpp uu while eliminating an aspect of the game that at the very least has long been controversial and doesn’t really add much positively to the metagame.

Also let’s not do the whole “it wasn’t a problem for players back then what’s the issue now.” Such a lazy and tired take. I’ve played this tier as long as anyone on this site, clefable wasn’t even sniffed at back in the day and now you could argue it shouldn’t even be UU. Things change, player bases get better, norms get challenged, we move forward. Those who are currently playing and driving a metagame forward should ultimately have the most say when making tiering decisions, within reason of course.
 
Personally I think this would be an improvement to the tier! Venu is and will continue to be one of the best mons in the tier whether or not sleep is banned, but this adds an element of hax to the game. There is some counterplay in running something with lum (which works once), primeape & Houndoom (which don't exactly love switching into venu anyways, especially ape), and by fitting sleep talk on something (which isn't ideal and there aren't many good candidates that come to mind here.) It isn't so broken that it makes the tier unplayable or anything, but I do think a ban would be an improvement!
 
Despite not having problems with sleep in the tier for the roughly 6 or 7 years I've been playing it I do think every single "sleep absorber" in the tier is quite abusable, and RestTalk mons do not put the situation under control totally since you are not in control of your sleep turns and you are not in GSC to reset it pulling Rest. I do think sleep is the one needing the discussion here over Venu, Venu is THE best mon in the tier providing unmatched offensive and defensive utility and sleep has seen frequent discussion in various tiers in the past few years and people seem to be changing their minds about the sleep mechanic over time, and I am very confident Venu is not ceasing to be the best or at least among the best mons in the tier by losing sleep when it has many other sets that do not make use of it. Banning sleep finds the best outcome of both worlds, improving the quality of the tier making it more enjoyable while still keeping part of the identity by not banning Venu.

Also, the identity part should be seen with different eyes by now, ever since the unfreezing of old gen lower tiers tiering actions made huge improvements in various tiers that def brought new players into them and made some of the older ones more satisfied with the state of their tier, it will always divide opinions but the argument of "why change it now when it has been like that for x years" is a very poor excuse, if the tier sees play elsewhere and a tiering matter is discussed it should be visited by the community despite how long such thing exists.

bw pu
 
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as someone who's played/built/supported a fair amount of dpp uu i'll toss in my two cents on this. sleep is an annoyance at best and a complete game changer at worst, especially given the problems with most sleep absorbers detailed in posts above, the fact that most mons can not afford to give up item/move slots to deal with sleep (the tenuous nature of lum berry/sleep talk as "checks" aside), and the fact that sleep in this gen can last up to four turns. i don't think it's quite as bad as it is in BW where sleeping a mon is basically an OHKO, but getting something slept in this tier still really sucks and that's not even getting into the fact that the #1 sleeper is also the de facto best pokemon in the tier that has fifty million sets and is a reasonable threat to everything. i also agree that venu itself is probably healthy without sleep, and if we do take action on sleep and it's not, we can cross that bridge when we get there. off the top of my head, banning venu outright makes milotic (as well as feraligatr and qwilfish to some extent) much more obnoxious, and removing it will make providing a defensive backbone against the tier's wealth of strong fighters difficult as well. removing the ability to sleep venu's offensive checks should also tone down its oppressiveness, even if only slightly. the mechanic adds no real benefit to the tier and i see a sleep ban entirely as a net positive for dpp uu going forward.
 
Venusaur should definitely not be in discussion for a ban right now LOL. It's the best mon in the tier and that's okay. It's got enough answers and it's necessary to have it check a lot of the waters in the tier (being the real only grass that doesn't just die to ice beam coverage).

Currently I'd lean towards a sleep ban, but I would like to point out that Clefable will likely be even more infuriating to deal with, as it is one of the most ironclad answers to special venusaur, and with a sleep ban, it would handle venu much better as it doesn't have to tank a sleep powder. This mon being the clear #2 in my eyes makes me a little worried about how it'll be post sleep ban, but I think it's a worthy trade-off for how toxic sleep wars can be. I think the instance in which two venusaur users are facing down the mirror and just clicking sleep powder hoping for the best is an insanely disgusting dynamic that shouldn't be something people have to deal with.

https://replay.pokemonshowdown.com/smogtours-gen4uu-824180

I'm sure there's plenty more replays of this type of thing happening, but this is a great example of how miserable sleep powder can be in this tier. Two players concluding that their best way to win is to click sleep powder in front of venusaur and hope that they can muscle past it via high sleep turns.
 
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