Hello folks! Regulation 10 is here, and it's time for our combatants to test drive the new rules.
In the Red Corner, it's TheEver!
TheEver
Binding Band
Bright Powder
Flame Orb
Flame Orb
Heavy-Duty Boots
Life Orb
Metagrossite
Oran Berry
Rocky Helmet
Safety Goggles
Sticky Barb
Weakness Policy






Cloudspotter (Braviary-Hisui)
Level: 4 | EXP: --
Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Surefooted - Steel-type, for the purpose of Hazards.
Lv4 - Patient - Delayed attacks have more effectiveness.
Types:
Abilities: Keen Eye, Sheer Force, Tinted Lens
Stats:
HP: 100
Atk: 6
Def: 5
SpA: 8
SpD: 5
Spe: 65
Size Class: 3
Weight Class: 3
Combinations [6/6]:
Air Slash + Psychic Noise
Confuse Ray + Hyper Beam
Esper Wing + Shadow Ball
Heat Wave + Icy Wind
Hurricane + Vacuum Wave
Rain Dance + Tailwind
Moves:
Level 0
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Calm Mind
Dazzling Gleam
Defog
Facade
Hone Claws
Hyper Voice
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Vacuum Wave
Whirlwind
Wing Attack
Work Up
Zen Headbutt
Level 1
Agility
Air Cutter
Confide
Confuse Ray
Cut
Double Team
Dual Wingbeat
Feather Dance
Helping Hand
Metal Claw
Night Shade
Peck
Psybeam
Psychic Terrain
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Level 2
Assurance
Close Combat
Double-Edge
Expanding Force
Fury Attack
Heat Wave
Hurricane
Pluck
Reversal
Secret Power
Sky Attack
Superpower
Take Down
Level 3
Acrobatics
Attract
Body Slam
Crush Claw
Esper Wing
Fly
Frustration
Icy Wind
Psych Up
Psychic Noise
Psyshock
Return
Rock Tomb
Sky Drop
Snarl
Thrash
U-turn
Level 4
Endure
Future Sight
Giga Impact
Hidden Power (Grass)
Hyper Beam
Retaliate
Stored Power
Tera Blast
Conrad (Conkeldurr)
Level: 4 | EXP: --
Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Efficient - Moves cost at most 4 base Energy.
Types:
Abilities: Guts, Sheer Force, Iron Fist
Stats:
HP: 100
Atk: 10
Def: 7
SpA: 4
SpD: 5
Spe: 45
Size Class: 3
Weight Class: 4
Combinations [6/6]:
Bulk Up + Foresight
Coaching + Focus Energy
Drain Punch + Mach Punch
Dynamic Punch + Thunder Punch
Fire Punch + Low Sweep
Ice Punch + Power-Up Punch
Moves:
Level 0
Brick Break
Bulk Up
Defog
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Mach Punch
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Work Up
Level 1
Brutal Swing
Chip Away
Coaching
Confide
Counter
Curse
Detect
Double Team
Force Palm
Helping Hand
High Horsepower
Mega Punch
Pound
Power-Up Punch
Rain Dance
Rock Smash
Rock Throw
Scary Face
Slam
Sunny Day
Swagger
Taunt
Wide Guard
Level 2
Close Combat
Comet Punch
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Mega Kick
Payback
Revenge
Reversal
Rock Blast
Secret Power
Smelling Salts
Stone Edge
Superpower
Take Down
Thief
Upper Hand
Wake-Up Slap
Level 3
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Hard Press
Knock Off
Low Sweep
Return
Rock Tomb
Smack Down
Level 4
Block
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Retaliate
Stomping Tantrum
Tera Blast
Jimmy (Gengar)
Level: 4 | EXP: --
Techniques:
Dynamax (G-Max Terror)
Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
Lv4 - Malicious - Non-Attack Acc +30%. Can't lower foe Stat Stages.
Types:
Abilities: Cursed Body
Stats:
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 3
Combinations [6/6]:
Astonish + Icy Wind
Disable + Hypnosis
Fire Punch + Zap Cannon
Hex + Will-O-Wisp
Knock Off + Shadow Ball
Sludge Bomb + Sucker Punch
Moves:
Level 0
Astonish
Brick Break
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Nasty Plot
Poison Gas
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Level 1
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick
Level 2
Acid Spray
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Mega Kick
Nightmare
Payback
Poltergeist
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Venoshock
Zap Cannon
Level 3
Attract
Bide
Body Slam
Drain Punch
Frustration
Giga Drain
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Phantom Force
Psych Up
Psychic Noise
Return
Self-Destruct
Skitter Smack
Sludge Wave
Telekinesis
Torment
Level 4
Ally Switch
Destiny Bond
Embargo
Endure
Explosion
Fling
Giga Impact
Grudge
Hidden Power (Fire)
Hyper Beam
Imprison
Mean Look
Metronome
Mimic
Natural Gift
Perish Song
Reflect Type
Skill Swap
Snatch
Spite
Tera Blast
Trick Room
Wonder Room
Perma (Metagross)
Level: 4 | EXP: --
Techniques:
Mega Evolution
Z-Moves
Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Efficient - Moves cost at most 4 base Energy.
Types:
Abilities: Clear Body, Light Metal
Stats:
HP: 90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Spe: 70
Size Class: 4
Weight Class: 9
Metagross-Mega
Typing: Steel/Psychic
Abilities: Clear Body, Light Metal, Tough Claws
Stats:
HP: 90
Atk: 10
Def: 11
SpA: 8
SpD: 8
Spe: 110
Size Class: 4
Weight Class: 11
Combinations [6/6]:
Body Press + Iron Defense
Bulldoze + Iron Head
Bullet Punch + Giga Impact
Dynamic Punch + Knock Off
Hone Claws + Laser Focus
Ice Punch + Power-Up Punch
Moves:
Level 0
Aerial Ace
Brick Break
Bullet Punch
Earthquake
Facade
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Light Screen
Protect
Psychic
Psychic Fangs
Psycho Cut
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Zen Headbutt
Level 1
Agility
Brutal Swing
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Flash
Hold Back
Iron Defense
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Stealth Rock
Steel Roller
Sunny Day
Swagger
Swift
Trick
Level 2
Double-Edge
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Hammer Arm
Meteor Beam
Meteor Mash
Secret Power
Steel Beam
Stone Edge
Take Down
Level 3
Body Slam
Bulldoze
Frustration
Fury Cutter
Gyro Ball
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Laser Focus
Miracle Eye
Psych Up
Psychic Noise
Psyshock
Pursuit
Return
Rock Tomb
Rollout
Self-Destruct
Telekinesis
Trailblaze
Level 4
Ally Switch
Block
Body Press
Endure
Explosion
Future Sight
Giga Impact
Gravity
Hidden Power (Fire)
Hyper Beam
Magnet Rise
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
Unstoppable (Ursaluna)
Level: 4 | EXP: --
Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Efficient - Moves cost at most 4 base Energy.
Types:
Abilities: Guts, Bulletproof, Unnerve
Stats:
HP: 105
Atk: 10
Def: 8
SpA: 4
SpD: 6
Spe: 50
Size Class: 4
Weight Class: 7
Combinations [6/6]:
Baby-Doll Eyes + Headlong Rush
Bulldoze + Rock Slide
Drain Punch + High Horsepower
Fire Punch + Zap Cannon
Ice Punch + Power-Up Punch
Scary Face + Swords Dance
Moves:
Level 0
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Level 1
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn
Level 2
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon
Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze
Level 4
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast
Descent (Volkraken)
Level: 4 | EXP: --
Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Uncaged - Attacks can't be Sealed.
Lv4 - Grasping - Partial Trapping blocks Fortes and -Proofs.
Types:
Abilities: Analytic, Infiltrator, Pressure
Stats:
HP: 95
Atk: 4
Def: 6
SpA: 10
SpD: 7
Spe: 95
Size Class: 3
Weight Class: 3
Combinations [6/6]:
Aqua Jet + Hydro Pump
Ember + Whirlpool
Extrasensory + Fire Lash
Fire Blast + Pounce
Fire Spin + Toxic
Scald + Skitter Smack
Moves:
Level 0
Aqua Jet
Constrict
Facade
Flamethrower
Flash Cannon
Liquidation
Power Gem
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Surf
Toxic
Waterfall
Will-O-Wisp
Level 1
Absorb
Bite
Captivate
Confide
Double Team
Ember
Extrasensory
False Swipe
Fire Spin
Flash
Incinerate
Infestation
Pain Split
Rain Dance
Scary Face
Sunny Day
Swagger
Tickle
Water Gun
Water Pulse
Whirlpool
Level 2
Aqua Ring
Assurance
Bind
Burning Jealousy
Clear Smog
Covet
Fire Blast
Flare Blitz
Heat Wave
Hydro Pump
Payback
Quash
Secret Power
Thief
Level 3
Attract
Bounce
Dive
Fire Lash
Flame Burst
Flip Turn
Frustration
Laser Focus
Lava Plume
Leech Life
Muddy Water
Pounce
Return
Scald
Scorching Sands
Skitter Smack
Torment
U-turn
Wring Out
Level 4
Destiny Bond
Fling
Giga Impact
Hidden Power (Electric)
Hyper Beam
Memento
Overheat
Reflect Type
Snatch
And in the Blue Corner, it's Doduodrio!
Doduodrio
Wise Glasses
Choice Specs
Choice Scarf
Leftovers
Focus Sash
Heavy-Duty Boots
Oran Berry
Razz Berry
Booster Energy
Ground Memory
Fighting Memory
Flying Memory







Sheldon
Level: 4, EXP: --
Disciplines:
Level 2: Graceful - Special Acc +15%.
Level 3: Imposing - Base Size and Weight +2, max 7 and 12.
Level 4: Patient - Delayed attacks have more effectiveness.
Species: Slowbro, Gender: Male
Typing: Water / Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Statistics:
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Combos:
1. Iron Defense + Body Press (Hefty Slam)
2. Whirlpool + Teleport (Dimension Twister)
3. Zap Cannon + Flamethrower (Energy Bolt)
4. Blizzard + Mud Shot (Dirty Snow)
5. Light Screen + Calm Mind (Dead Calm)
6. Muddy Water + Yawn (Summon Waves)
Moves:
Level 0:
Aerial Ace
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt
Level 1:
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn
Level 2:
After You
Aqua Tail
Belch
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Nightmare
Secret Power
Skull Bash
Submission
Take Down
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Frustration
Fury Cutter
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psychic Noise
Psyshock
Razor Shell
Return
Scald
Stomp
Telekinesis
Teleport
Level 4:
Belly Drum
Block
Body Press
Endure
Fissure
Fling
Future Sight
Giga Impact
Hidden Power (Electric)
Hyper Beam
Imprison
Magic Coat
Me First
Metronome
Mimic
Mud Sport
Natural Gift
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room

Butter
Level: 4, EXP: --
Advanced Techniques: Dynamax
Disciplines:
Level 2: Precise - Physical Acc +15%.
Level 3: Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Level 4: Efficient - Moves cost at most 4 Energy.
Species: Dragonite, Gender: Female
Typing: Dragon / Flying
Abilities: Inner Focus / (Unlocked) Multiscale
Statistics:
HP: 95
Atk: 9
Def: 7
SpA: 7
SpD: 7
Spe: 80
Size Class: 4
Weight Class: 6
Combos:
1. Outrage + Extreme Speed (Zoomies)
2. Dragon Rush + Zap Cannon (Energy Burst)
3. Rock Slide + Breaking Swipe (Surprise Attack)
4. Scale Shot + Rock Smash (Pillow Fight)
5. Barrier + Body Press (Weighted Blanket)
6. Thunder Wave + Dragon Tail (Shoo!)
Moves:
Level 0:
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack
Level 1:
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap
Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Cheer
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop
Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Grass)
Horn Drill
Hyper Beam
Metronome
Mimic
Natural Gift
Stomping Tantrum
Tera Blast

Leila
Level: 4, EXP: --
Disciplines:
Level 2: Precise - Physical Acc +15%.
Level 3: Lightfooted - Flying-type, for the purpose of Hazards.
Level 4: Efficient - Moves cost at most 4 Energy.
Species: Absol, Gender: Female
Typing: Dark
Abilities: Pressure / Super Luck / (Unlocked) Justified
Statistics:
HP: 85
Atk: 9
Def: 5
SpA: 6
SpD: 5
Spe: 75
Size Class: 3
Weight Class: 3
Combos:
1. Throat Chop + Body Slam (Immobilize)
2. Night Slash + Quick Attack (Sneak Attack)
3. Swords Dance + Baton Pass (Empower)
4. Zen Headbutt + Snarl (Intimidation)
5. Bite + Icy Wind (Frostbite)
6. Spite + Giga Impact (Vendetta)
Moves:
Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt
Level 1:
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Level 2:
Assurance
Blizzard
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Secret Power
Stone Edge
Superpower
Thief
Thunder
Level 3:
Attract
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
Level 4:
Endure
Future Sight
Giga Impact
Hidden Power (Poison)
Hyper Beam
Magic Coat
Me First
Mean Look
Mimic
Natural Gift
Perish Song
Retaliate
Snatch
Spite
Wish

Silvan
Level: 4, EXP: --
Disciplines:
Level 2: Precise - Physical Acc +15%.
Level 3: Uncaged - Attacks can't be Sealed.
Level 4: Efficient - Moves cost at most 4 Energy.
Species: Silvally, Gender: Male
Typing: Normal
Abilities: RKS System
Trait: Changes Type based on equipped Memory item. See 5.10 "Unique Pokemon" in the Handbook.
Statistics:
HP: 95
Atk: 7
Def: 7
SpA: 7
SpD: 7
Spe: 95
Size Class: 4
Weight Class: 5
Combos:
1. Multi-Attack + Scary Face (Adaptive Attack)
2. Thunder Fang + Icy Wind (Superconductor)
3. Ice Fang + Flame Charge (Frostfire)
4. Parting Shot + Heal Block ($%*#@!)
5. Draco Meteor + U-turn (Meteor Shower)
6. Explosion + Defog (Hurricane Burst)
Moves:
Level 0:
Aerial Ace
Air Slash
Crunch
Defog
Dragon Claw
Facade
Fire Fang
Flamethrower
Flash Cannon
Heal Block
Hyper Voice
Ice Beam
Iron Head
Metal Sound
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Work Up
X-Scissor
Zen Headbutt
Level 1:
Bite
Confide
Double Hit
Double Team
Hail
Ice Fang
Iron Defense
Rage
Rain Dance
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Level 2:
Double-Edge
Heat Wave
Payback
Punishment
Razor Wind
Reversal
Steel Beam
Take Down
Terrain Pulse
Level 3:
Crush Claw
Flame Charge
Frustration
Icy Wind
Laser Focus
Outrage
Parting Shot
Pursuit
Return
Self-Destruct
Snarl
U-turn
Level 4:
Draco Meteor
Endure
Explosion
Giga Impact
Grass Pledge
Hidden Power (Fairy)
Hyper Beam
Imprison
Last Resort
Magic Coat
Multi-Attack

Coyote
Level: 4, EXP: --
Disciplines:
Level 2: Graceful - Special Acc +15%.
Level 3: Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Level 4: Sleep-Hungry - Create and equip a Chesto Berry.
Species: Tomohawk, Gender: Male
Typing: Flying / Fighting
Abilities: Intimidate / Prankster / (Unlocked) Justified
Statistics:
HP: 100
Atk: 5
Def: 7
SpA: 8
SpD: 6
Spe: 85
Size Class: 2
Weight Class: 3
Combos:
1. Reflect + Tailwind (Zephyr's Blessing)
2. Baby-Doll Eyes + Hyper Beam (Cuteness Overload)
3. Air Slash + Rock Tomb (Boulder Barrage)
4. Focus Blast + Mud-Slap (Mud Blast)
5. Confuse Ray + Sunny Day (Blinding Lights)
6. Power-Up Punch + Body Slam (Roughhouse)
Moves:
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brave Bird
Brick Break
Bulk Up
Defog
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar
Whirlwind
Work Up
Level 1:
Air Cutter
Baby-Doll Eyes
Coaching
Confide
Confuse Ray
Double Team
Dual Wingbeat
Echoed Voice
False Swipe
Flash
Harden
Haze
Helping Hand
Incinerate
Mega Punch
Morning Sun
Mud-Slap
Noble Roar
Power-Up Punch
Rain Dance
Rapid Spin
Rock Smash
Roost
Safeguard
Scratch
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt
Yawn
Level 2:
After You
Aqua Tail
Close Combat
Covet
Focus Energy
Focus Punch
Fury Swipes
Grass Knot
Heat Wave
Hurricane
Iron Tail
Mega Kick
Quash
Revenge
Reversal
Secret Power
Sky Attack
Solar Beam
Stone Edge
Submission
Superpower
Take Down
Thief
Level 3:
Acrobatics
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Drain Punch
Fly
Frustration
Return
Rock Tomb
Sky Drop
Throat Chop
Trailblaze
Level 4:
Body Press
Endure
Fling
Giga Impact
Healing Wish
Hidden Power (Rock)
Hyper Beam
Last Resort
Memento
Nature Power
Retaliate
Snatch

Ritz
Level: 4, EXP: --
Disciplines:
Lv. 2: Hungry - Create and equip an Oran Berry.
Lv. 3: Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv. 4: Prideful - Special Acc +30%, for the user's base or curent types.
Species: Iron Valiant, Gender: Unknown
Typing: Fairy / Fighting
Abilities: Quark Drive
Statistics:
HP: 85
Atk: 9
Def: 7
SpA: 9
SpD: 5
Spe: 116
Size Class: 3
Weight Class: 3
Combos:
1. Focus Blast + Spirit Break (Protocol: Ruin)
2. Vacuum Wave + Moonblast (Protocol: Erase)
3. Hypnosis + Brick Break (Protocol: Neutralize)
4. Zen Headbutt + Icy Wind (Protocol: Impede)
5. Skill Swap + Hyper Beam (Protocol: Transfer)
6. Calm Mind + Reflect (Protocol: Fortify)
Moves:
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt
Level 1:
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard
Level 2:
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal
Level 3:
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop
Level 4:
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Ground)
Hyper Beam
Imprison
Metronome
Skill Swap
Stored Power
Tera Blast
Trick Room
This battle may proceed at February 2, 2026 at 6:00 PM.
A reminder that half-start is on for this circuit, meaning round one is one step.
Turn order: [1d2, 1=Eve Sends out First, 2=Duo Sends out First]=1=Eve
Turn order:
TheEver Sends Out and Equips
Doduodrio Sends Out, Equips, and Orders
TheEver Orders
Maxim Referees
Da Rulez said:February 2026
At long last, Season 4 is out for your enjoyment. Thank TMan87 for hosting this one!
- Match Type - b6p3 Singles
- Species Restriction - On
- Battle Level - 4
- Substitution Count - 4
- Switching - On
- Half-start Rule - On
- Ability Count - All
- Advanced Techniques - All
- Technique Control - 3
- Backpack Size - 12
- Arena - BBP Arena
In the Red Corner, it's TheEver!
TheEver
Cloudspotter (Braviary-Hisui)
Level: 4 | EXP: --
Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Surefooted - Steel-type, for the purpose of Hazards.
Lv4 - Patient - Delayed attacks have more effectiveness.
Types:
Abilities: Keen Eye, Sheer Force, Tinted Lens
Stats:
HP: 100
Atk: 6
Def: 5
SpA: 8
SpD: 5
Spe: 65
Size Class: 3
Weight Class: 3
Combinations [6/6]:
Air Slash + Psychic Noise
Confuse Ray + Hyper Beam
Esper Wing + Shadow Ball
Heat Wave + Icy Wind
Hurricane + Vacuum Wave
Rain Dance + Tailwind
Moves:
Level 0
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Calm Mind
Dazzling Gleam
Defog
Facade
Hone Claws
Hyper Voice
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Vacuum Wave
Whirlwind
Wing Attack
Work Up
Zen Headbutt
Level 1
Agility
Air Cutter
Confide
Confuse Ray
Cut
Double Team
Dual Wingbeat
Feather Dance
Helping Hand
Metal Claw
Night Shade
Peck
Psybeam
Psychic Terrain
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Level 2
Assurance
Close Combat
Double-Edge
Expanding Force
Fury Attack
Heat Wave
Hurricane
Pluck
Reversal
Secret Power
Sky Attack
Superpower
Take Down
Level 3
Acrobatics
Attract
Body Slam
Crush Claw
Esper Wing
Fly
Frustration
Icy Wind
Psych Up
Psychic Noise
Psyshock
Return
Rock Tomb
Sky Drop
Snarl
Thrash
U-turn
Level 4
Endure
Future Sight
Giga Impact
Hidden Power (Grass)
Hyper Beam
Retaliate
Stored Power
Tera Blast
Conrad (Conkeldurr)
Level: 4 | EXP: --
Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Efficient - Moves cost at most 4 base Energy.
Types:
Abilities: Guts, Sheer Force, Iron Fist
Stats:
HP: 100
Atk: 10
Def: 7
SpA: 4
SpD: 5
Spe: 45
Size Class: 3
Weight Class: 4
Combinations [6/6]:
Bulk Up + Foresight
Coaching + Focus Energy
Drain Punch + Mach Punch
Dynamic Punch + Thunder Punch
Fire Punch + Low Sweep
Ice Punch + Power-Up Punch
Moves:
Level 0
Brick Break
Bulk Up
Defog
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Mach Punch
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Work Up
Level 1
Brutal Swing
Chip Away
Coaching
Confide
Counter
Curse
Detect
Double Team
Force Palm
Helping Hand
High Horsepower
Mega Punch
Pound
Power-Up Punch
Rain Dance
Rock Smash
Rock Throw
Scary Face
Slam
Sunny Day
Swagger
Taunt
Wide Guard
Level 2
Close Combat
Comet Punch
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Mega Kick
Payback
Revenge
Reversal
Rock Blast
Secret Power
Smelling Salts
Stone Edge
Superpower
Take Down
Thief
Upper Hand
Wake-Up Slap
Level 3
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Hard Press
Knock Off
Low Sweep
Return
Rock Tomb
Smack Down
Level 4
Block
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Retaliate
Stomping Tantrum
Tera Blast
Jimmy (Gengar)
Level: 4 | EXP: --
Techniques:
Dynamax (G-Max Terror)
Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
Lv4 - Malicious - Non-Attack Acc +30%. Can't lower foe Stat Stages.
Types:
Abilities: Cursed Body
Stats:
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 3
Combinations [6/6]:
Astonish + Icy Wind
Disable + Hypnosis
Fire Punch + Zap Cannon
Hex + Will-O-Wisp
Knock Off + Shadow Ball
Sludge Bomb + Sucker Punch
Moves:
Level 0
Astonish
Brick Break
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Nasty Plot
Poison Gas
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Level 1
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick
Level 2
Acid Spray
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Mega Kick
Nightmare
Payback
Poltergeist
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Venoshock
Zap Cannon
Level 3
Attract
Bide
Body Slam
Drain Punch
Frustration
Giga Drain
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Phantom Force
Psych Up
Psychic Noise
Return
Self-Destruct
Skitter Smack
Sludge Wave
Telekinesis
Torment
Level 4
Ally Switch
Destiny Bond
Embargo
Endure
Explosion
Fling
Giga Impact
Grudge
Hidden Power (Fire)
Hyper Beam
Imprison
Mean Look
Metronome
Mimic
Natural Gift
Perish Song
Reflect Type
Skill Swap
Snatch
Spite
Tera Blast
Trick Room
Wonder Room
Perma (Metagross)
Level: 4 | EXP: --
Techniques:
Mega Evolution
Z-Moves
Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Efficient - Moves cost at most 4 base Energy.
Types:
Abilities: Clear Body, Light Metal
Stats:
HP: 90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Spe: 70
Size Class: 4
Weight Class: 9
Metagross-Mega
Typing: Steel/Psychic
Abilities: Clear Body, Light Metal, Tough Claws
Stats:
HP: 90
Atk: 10
Def: 11
SpA: 8
SpD: 8
Spe: 110
Size Class: 4
Weight Class: 11
Combinations [6/6]:
Body Press + Iron Defense
Bulldoze + Iron Head
Bullet Punch + Giga Impact
Dynamic Punch + Knock Off
Hone Claws + Laser Focus
Ice Punch + Power-Up Punch
Moves:
Level 0
Aerial Ace
Brick Break
Bullet Punch
Earthquake
Facade
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Light Screen
Protect
Psychic
Psychic Fangs
Psycho Cut
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Zen Headbutt
Level 1
Agility
Brutal Swing
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Flash
Hold Back
Iron Defense
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Stealth Rock
Steel Roller
Sunny Day
Swagger
Swift
Trick
Level 2
Double-Edge
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Hammer Arm
Meteor Beam
Meteor Mash
Secret Power
Steel Beam
Stone Edge
Take Down
Level 3
Body Slam
Bulldoze
Frustration
Fury Cutter
Gyro Ball
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Laser Focus
Miracle Eye
Psych Up
Psychic Noise
Psyshock
Pursuit
Return
Rock Tomb
Rollout
Self-Destruct
Telekinesis
Trailblaze
Level 4
Ally Switch
Block
Body Press
Endure
Explosion
Future Sight
Giga Impact
Gravity
Hidden Power (Fire)
Hyper Beam
Magnet Rise
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
Unstoppable (Ursaluna)
Level: 4 | EXP: --
Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Efficient - Moves cost at most 4 base Energy.
Types:
Abilities: Guts, Bulletproof, Unnerve
Stats:
HP: 105
Atk: 10
Def: 8
SpA: 4
SpD: 6
Spe: 50
Size Class: 4
Weight Class: 7
Combinations [6/6]:
Baby-Doll Eyes + Headlong Rush
Bulldoze + Rock Slide
Drain Punch + High Horsepower
Fire Punch + Zap Cannon
Ice Punch + Power-Up Punch
Scary Face + Swords Dance
Moves:
Level 0
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Level 1
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn
Level 2
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon
Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze
Level 4
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast
Descent (Volkraken)
Level: 4 | EXP: --
Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Uncaged - Attacks can't be Sealed.
Lv4 - Grasping - Partial Trapping blocks Fortes and -Proofs.
Types:
Abilities: Analytic, Infiltrator, Pressure
Stats:
HP: 95
Atk: 4
Def: 6
SpA: 10
SpD: 7
Spe: 95
Size Class: 3
Weight Class: 3
Combinations [6/6]:
Aqua Jet + Hydro Pump
Ember + Whirlpool
Extrasensory + Fire Lash
Fire Blast + Pounce
Fire Spin + Toxic
Scald + Skitter Smack
Moves:
Level 0
Aqua Jet
Constrict
Facade
Flamethrower
Flash Cannon
Liquidation
Power Gem
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Surf
Toxic
Waterfall
Will-O-Wisp
Level 1
Absorb
Bite
Captivate
Confide
Double Team
Ember
Extrasensory
False Swipe
Fire Spin
Flash
Incinerate
Infestation
Pain Split
Rain Dance
Scary Face
Sunny Day
Swagger
Tickle
Water Gun
Water Pulse
Whirlpool
Level 2
Aqua Ring
Assurance
Bind
Burning Jealousy
Clear Smog
Covet
Fire Blast
Flare Blitz
Heat Wave
Hydro Pump
Payback
Quash
Secret Power
Thief
Level 3
Attract
Bounce
Dive
Fire Lash
Flame Burst
Flip Turn
Frustration
Laser Focus
Lava Plume
Leech Life
Muddy Water
Pounce
Return
Scald
Scorching Sands
Skitter Smack
Torment
U-turn
Wring Out
Level 4
Destiny Bond
Fling
Giga Impact
Hidden Power (Electric)
Hyper Beam
Memento
Overheat
Reflect Type
Snatch
And in the Blue Corner, it's Doduodrio!
Doduodrio
Sheldon
Level: 4, EXP: --
Disciplines:
Level 2: Graceful - Special Acc +15%.
Level 3: Imposing - Base Size and Weight +2, max 7 and 12.
Level 4: Patient - Delayed attacks have more effectiveness.
Species: Slowbro, Gender: Male
Typing: Water / Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.
Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.
How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.
Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.
Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.
How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.
Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Statistics:
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Combos:
1. Iron Defense + Body Press (Hefty Slam)
2. Whirlpool + Teleport (Dimension Twister)
3. Zap Cannon + Flamethrower (Energy Bolt)
4. Blizzard + Mud Shot (Dirty Snow)
5. Light Screen + Calm Mind (Dead Calm)
6. Muddy Water + Yawn (Summon Waves)
Moves:
Level 0:
Aerial Ace
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt
Level 1:
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn
Level 2:
After You
Aqua Tail
Belch
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Nightmare
Secret Power
Skull Bash
Submission
Take Down
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Frustration
Fury Cutter
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psychic Noise
Psyshock
Razor Shell
Return
Scald
Stomp
Telekinesis
Teleport
Level 4:
Belly Drum
Block
Body Press
Endure
Fissure
Fling
Future Sight
Giga Impact
Hidden Power (Electric)
Hyper Beam
Imprison
Magic Coat
Me First
Metronome
Mimic
Mud Sport
Natural Gift
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room
Butter
Level: 4, EXP: --
Advanced Techniques: Dynamax
Disciplines:
Level 2: Precise - Physical Acc +15%.
Level 3: Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Level 4: Efficient - Moves cost at most 4 Energy.
Species: Dragonite, Gender: Female
Typing: Dragon / Flying
Abilities: Inner Focus / (Unlocked) Multiscale
Profile:
Butter is super sweet and friendly, loving to hug everyone she meets! She likes sweet potatoes, pie (with butter of course), and marshmallows. Not the healthiest, but it somehow doesn't seem to interfere with her battling ability.
How They Met:
Julie the Togekiss and Node the Plasmanta were Butter's friends from the nursery where she was hatched and raised. Being around so many friends makes her super happy, so she wanted to stay with them!
Name Origins:
I wanted a name that oozed friendly vibesand I definitely wasn't craving food with butter so Butter was a perfect match!
Butter is super sweet and friendly, loving to hug everyone she meets! She likes sweet potatoes, pie (with butter of course), and marshmallows. Not the healthiest, but it somehow doesn't seem to interfere with her battling ability.
How They Met:
Julie the Togekiss and Node the Plasmanta were Butter's friends from the nursery where she was hatched and raised. Being around so many friends makes her super happy, so she wanted to stay with them!
Name Origins:
I wanted a name that oozed friendly vibes
Statistics:
HP: 95
Atk: 9
Def: 7
SpA: 7
SpD: 7
Spe: 80
Size Class: 4
Weight Class: 6
Combos:
1. Outrage + Extreme Speed (Zoomies)
2. Dragon Rush + Zap Cannon (Energy Burst)
3. Rock Slide + Breaking Swipe (Surprise Attack)
4. Scale Shot + Rock Smash (Pillow Fight)
5. Barrier + Body Press (Weighted Blanket)
6. Thunder Wave + Dragon Tail (Shoo!)
Moves:
Level 0:
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack
Level 1:
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap
Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Cheer
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop
Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Grass)
Horn Drill
Hyper Beam
Metronome
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
Leila
Level: 4, EXP: --
Disciplines:
Level 2: Precise - Physical Acc +15%.
Level 3: Lightfooted - Flying-type, for the purpose of Hazards.
Level 4: Efficient - Moves cost at most 4 Energy.
Species: Absol, Gender: Female
Typing: Dark
Abilities: Pressure / Super Luck / (Unlocked) Justified
Profile:
Leila has the odd ability to slightly influence the probability of certain outcomes, tilting things in her favor at the expense of others. However according to her, she can't control this ability. (Nobody knows if this is true or not, though.) On the outside, Leila appears to be rather calm and serious, but she actually worries a lot about all of the different ways things can go wrong. She doesn't like to tell people this though, since she feels like it reinforces the feeling of being out of control.
How They Met:
Leila sometimes likes to watch battles from the sidelines, and her presence sometimes causes slight fluctuations in the battle's results. Sometimes the impact is slight, resulting in a Pokemon briefly losing focus and missing a move. Other times, it can have a huge impact, severely disadvantaging one team and drastically changing the course of the battle. At some point, Leila decided she wanted to try her hand at battling herself, so she joined Doduodrio's team.
Name Origin:
From soleil, meaning sun.
Leila has the odd ability to slightly influence the probability of certain outcomes, tilting things in her favor at the expense of others. However according to her, she can't control this ability. (Nobody knows if this is true or not, though.) On the outside, Leila appears to be rather calm and serious, but she actually worries a lot about all of the different ways things can go wrong. She doesn't like to tell people this though, since she feels like it reinforces the feeling of being out of control.
How They Met:
Leila sometimes likes to watch battles from the sidelines, and her presence sometimes causes slight fluctuations in the battle's results. Sometimes the impact is slight, resulting in a Pokemon briefly losing focus and missing a move. Other times, it can have a huge impact, severely disadvantaging one team and drastically changing the course of the battle. At some point, Leila decided she wanted to try her hand at battling herself, so she joined Doduodrio's team.
Name Origin:
From soleil, meaning sun.
Statistics:
HP: 85
Atk: 9
Def: 5
SpA: 6
SpD: 5
Spe: 75
Size Class: 3
Weight Class: 3
Combos:
1. Throat Chop + Body Slam (Immobilize)
2. Night Slash + Quick Attack (Sneak Attack)
3. Swords Dance + Baton Pass (Empower)
4. Zen Headbutt + Snarl (Intimidation)
5. Bite + Icy Wind (Frostbite)
6. Spite + Giga Impact (Vendetta)
Moves:
Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt
Level 1:
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Level 2:
Assurance
Blizzard
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Secret Power
Stone Edge
Superpower
Thief
Thunder
Level 3:
Attract
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
Level 4:
Endure
Future Sight
Giga Impact
Hidden Power (Poison)
Hyper Beam
Magic Coat
Me First
Mean Look
Mimic
Natural Gift
Perish Song
Retaliate
Snatch
Spite
Wish
Silvan
Level: 4, EXP: --
Disciplines:
Level 2: Precise - Physical Acc +15%.
Level 3: Uncaged - Attacks can't be Sealed.
Level 4: Efficient - Moves cost at most 4 Energy.
Species: Silvally, Gender: Male
Typing: Normal
Abilities: RKS System
Trait: Changes Type based on equipped Memory item. See 5.10 "Unique Pokemon" in the Handbook.
Profile:
Silvan's personality is very multi-layered, and it seems to change with the Memory drive that has been inserted into him. The Fire Memory causes him to become passionate and aggressive, while the Ghost Memory makes him melancholy and glum. When he has no Memory inserted, he seems to be the most himself, chatting amicably with other Pokémon. However, he understands that he must utilize his Memories to increase his strength in battle.
How They Met:
Designed to hunt and kill Ultra Beasts, Silvan was not really sure what to do when he was no longer under the control of the Aether Foundation. After wandering about freely for quite some time, he found that he wished for the company of other Pokémon. So, when he came across Julie the Togekiss on one of her travels, they became friends. She introduced him to the rest of Doduodrio's team, and he decided to battle on the team!
Name Origins:
It sounds like Silvally. Also, it sounds cool.
Silvan's personality is very multi-layered, and it seems to change with the Memory drive that has been inserted into him. The Fire Memory causes him to become passionate and aggressive, while the Ghost Memory makes him melancholy and glum. When he has no Memory inserted, he seems to be the most himself, chatting amicably with other Pokémon. However, he understands that he must utilize his Memories to increase his strength in battle.
How They Met:
Designed to hunt and kill Ultra Beasts, Silvan was not really sure what to do when he was no longer under the control of the Aether Foundation. After wandering about freely for quite some time, he found that he wished for the company of other Pokémon. So, when he came across Julie the Togekiss on one of her travels, they became friends. She introduced him to the rest of Doduodrio's team, and he decided to battle on the team!
Name Origins:
It sounds like Silvally. Also, it sounds cool.
Statistics:
HP: 95
Atk: 7
Def: 7
SpA: 7
SpD: 7
Spe: 95
Size Class: 4
Weight Class: 5
Combos:
1. Multi-Attack + Scary Face (Adaptive Attack)
2. Thunder Fang + Icy Wind (Superconductor)
3. Ice Fang + Flame Charge (Frostfire)
4. Parting Shot + Heal Block ($%*#@!)
5. Draco Meteor + U-turn (Meteor Shower)
6. Explosion + Defog (Hurricane Burst)
Moves:
Level 0:
Aerial Ace
Air Slash
Crunch
Defog
Dragon Claw
Facade
Fire Fang
Flamethrower
Flash Cannon
Heal Block
Hyper Voice
Ice Beam
Iron Head
Metal Sound
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Work Up
X-Scissor
Zen Headbutt
Level 1:
Bite
Confide
Double Hit
Double Team
Hail
Ice Fang
Iron Defense
Rage
Rain Dance
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Level 2:
Double-Edge
Heat Wave
Payback
Punishment
Razor Wind
Reversal
Steel Beam
Take Down
Terrain Pulse
Level 3:
Crush Claw
Flame Charge
Frustration
Icy Wind
Laser Focus
Outrage
Parting Shot
Pursuit
Return
Self-Destruct
Snarl
U-turn
Level 4:
Draco Meteor
Endure
Explosion
Giga Impact
Grass Pledge
Hidden Power (Fairy)
Hyper Beam
Imprison
Last Resort
Magic Coat
Multi-Attack
Coyote
Level: 4, EXP: --
Disciplines:
Level 2: Graceful - Special Acc +15%.
Level 3: Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Level 4: Sleep-Hungry - Create and equip a Chesto Berry.
Species: Tomohawk, Gender: Male
Typing: Flying / Fighting
Abilities: Intimidate / Prankster / (Unlocked) Justified
Profile:
Tricky
How They Met:
Prank
Name Origin:
Native American mythology
Tricky
How They Met:
Prank
Name Origin:
Native American mythology
Statistics:
HP: 100
Atk: 5
Def: 7
SpA: 8
SpD: 6
Spe: 85
Size Class: 2
Weight Class: 3
Combos:
1. Reflect + Tailwind (Zephyr's Blessing)
2. Baby-Doll Eyes + Hyper Beam (Cuteness Overload)
3. Air Slash + Rock Tomb (Boulder Barrage)
4. Focus Blast + Mud-Slap (Mud Blast)
5. Confuse Ray + Sunny Day (Blinding Lights)
6. Power-Up Punch + Body Slam (Roughhouse)
Moves:
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brave Bird
Brick Break
Bulk Up
Defog
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar
Whirlwind
Work Up
Level 1:
Air Cutter
Baby-Doll Eyes
Coaching
Confide
Confuse Ray
Double Team
Dual Wingbeat
Echoed Voice
False Swipe
Flash
Harden
Haze
Helping Hand
Incinerate
Mega Punch
Morning Sun
Mud-Slap
Noble Roar
Power-Up Punch
Rain Dance
Rapid Spin
Rock Smash
Roost
Safeguard
Scratch
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt
Yawn
Level 2:
After You
Aqua Tail
Close Combat
Covet
Focus Energy
Focus Punch
Fury Swipes
Grass Knot
Heat Wave
Hurricane
Iron Tail
Mega Kick
Quash
Revenge
Reversal
Secret Power
Sky Attack
Solar Beam
Stone Edge
Submission
Superpower
Take Down
Thief
Level 3:
Acrobatics
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Drain Punch
Fly
Frustration
Return
Rock Tomb
Sky Drop
Throat Chop
Trailblaze
Level 4:
Body Press
Endure
Fling
Giga Impact
Healing Wish
Hidden Power (Rock)
Hyper Beam
Last Resort
Memento
Nature Power
Retaliate
Snatch
Ritz
Level: 4, EXP: --
Disciplines:
Lv. 2: Hungry - Create and equip an Oran Berry.
Lv. 3: Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv. 4: Prideful - Special Acc +30%, for the user's base or curent types.
Species: Iron Valiant, Gender: Unknown
Typing: Fairy / Fighting
Abilities: Quark Drive
Profile:
Ritz hails from an alternate reality and was brought to this timeline by Oona. In their timeline, Ritz was an android Pokemon built for short- and long-ranged combat. However, Ritz's true purpose ultimately led them to seek out their siblings, scattered across time. Ritz is rather strong-willed, refusing to back down until they get what they want, and they are always taking in information in order to improve their understanding of the world. Their mechanical body also allows them to move swiftly and smoothly in battle, flowing from one stance to the next while keeping their opponent at bay. Nobody knows this, but Ritz's body was originally only white and black. Ritz chose to paint green highlights onto themself because they despised their boring exterior.
How They Met:
Deep inside Oona's lab in Doduodrio's basement, Oona was working on a special portal. Supposedly, this would allow Oona to travel to the Fairy dimension and gain unimaginable powers. When she fired it up though, Ritz emerged. Apparently, the portal led to a different timeline instead of another dimension. This was no coincidence though. Valerie and her brother Llednar both sensed the arrival of Ritz and went to go meet them. With the trio complete, the powers of past, present, and future were unlocked in all three of them, and their powers became stronger than ever.
Name Origin:
From Ritz Malheur in Final Fantasy Tactics Advance.
Ritz hails from an alternate reality and was brought to this timeline by Oona. In their timeline, Ritz was an android Pokemon built for short- and long-ranged combat. However, Ritz's true purpose ultimately led them to seek out their siblings, scattered across time. Ritz is rather strong-willed, refusing to back down until they get what they want, and they are always taking in information in order to improve their understanding of the world. Their mechanical body also allows them to move swiftly and smoothly in battle, flowing from one stance to the next while keeping their opponent at bay. Nobody knows this, but Ritz's body was originally only white and black. Ritz chose to paint green highlights onto themself because they despised their boring exterior.
How They Met:
Deep inside Oona's lab in Doduodrio's basement, Oona was working on a special portal. Supposedly, this would allow Oona to travel to the Fairy dimension and gain unimaginable powers. When she fired it up though, Ritz emerged. Apparently, the portal led to a different timeline instead of another dimension. This was no coincidence though. Valerie and her brother Llednar both sensed the arrival of Ritz and went to go meet them. With the trio complete, the powers of past, present, and future were unlocked in all three of them, and their powers became stronger than ever.
Name Origin:
From Ritz Malheur in Final Fantasy Tactics Advance.
Statistics:
HP: 85
Atk: 9
Def: 7
SpA: 9
SpD: 5
Spe: 116
Size Class: 3
Weight Class: 3
Combos:
1. Focus Blast + Spirit Break (Protocol: Ruin)
2. Vacuum Wave + Moonblast (Protocol: Erase)
3. Hypnosis + Brick Break (Protocol: Neutralize)
4. Zen Headbutt + Icy Wind (Protocol: Impede)
5. Skill Swap + Hyper Beam (Protocol: Transfer)
6. Calm Mind + Reflect (Protocol: Fortify)
Moves:
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt
Level 1:
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard
Level 2:
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal
Level 3:
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop
Level 4:
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Ground)
Hyper Beam
Imprison
Metronome
Skill Swap
Stored Power
Tera Blast
Trick Room
This battle may proceed at February 2, 2026 at 6:00 PM.
A reminder that half-start is on for this circuit, meaning round one is one step.
Turn order: [1d2, 1=Eve Sends out First, 2=Duo Sends out First]=1=Eve
Turn order:
TheEver Sends Out and Equips
Doduodrio Sends Out, Equips, and Orders
TheEver Orders
Maxim Referees

