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Resource SV Ubers Viability Rankings

Swords dance isnt really a set nowadays, but rather its very high defense allows it to check koraidon zacian while also providing status support with wisp / thunder wave and spikes. for crushing fat teams we already have plenty of things that do (EX: Life orb koraidon, lorb eternatus, cm ogre, etc)
 
Chien-Pao B- to B rank - Really good against slower teams that try to take advantage of the meta. Chien-Pao's ability + typing allows for it to poke holes in teams without spending tera. Often times, it can get the opposing player to spend their tera or force double switches. I think Chien-Pao is great for progress making.

Dondozo C+ to B- rank - A pokemon that can help to defensively check Koraidon and Zacian-C shouldn't be ranked so low. It's passive, yes, but it is good at disrupting progress for physical attackers. Probably one of the best physical walls in the game, it should go up in ranks to reflect that.
 
:fezandipiti: UR -> C-
Similar to National Dex Ubers, Fezandipiti has a niche in this metagame as a special wall to Eternatus and special Arceus that offers pivoting, speed control, and untauntable Toxic spreading.

Fezandipiti @ Leftovers
Ability: Toxic Chain
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Acid Spray
- Icy Wind
- U-turn
- Roost

This Fezandipiti set allows it to threaten Eternatus by spamming Acid Spray and Icy Wind, as well as potentially being able to get a faster U-Turn on relatively slower switch-ins (offensive Ho-Oh, Lunala, Landorus-T).

Unlike Clodsire, its closest competitor, Fezandipiti can actually pivot out using U-Turn and potentially Toxic whatever Pokemon comes in to check Fezandipiti (Necrozma-Dusk-Mane, Landorus-T), instead of manually switching out and losing momentum. Toxic Chain is also much more powerful than simply clicking Toxic, as Taunt setup Arceus is unable to stop it and is likely to get crippled if it stays in. Furthermore, Fezandipiti has a stronger matchup than Clodsire into Life Orb Eternatus, and also doesn't care about being Burned as much since it doesn't need a physical move to not be passive, unlike Clodsire.
252 SpA Life Orb Eternatus Dynamax Cannon vs. 248 HP / 252+ SpD Clodsire: 165-196 (35.6 - 42.3%) -- guaranteed 3HKO
252 SpA Life Orb Eternatus Sludge Bomb vs. 248 HP / 252+ SpD Fezandipiti: 129-152 (34 - 40.1%) -- 30.9% chance to 3HKO after Leftovers recovery

Fezandipiti's weird typing also makes it better tank Koraidon, which can be useful when needing to sacrifice a Pokemon or just outright KO a chipped Koraidon.
252 Atk Orichalcum Pulse Koraidon Flare Blitz vs. 248 HP / 8 Def Clodsire in Sun: 401-472 (86.6 - 101.9%) -- 12.5% chance to OHKO
252 Atk Orichalcum Pulse Koraidon Flare Blitz vs. 248 HP / 0 Def Fezandipiti in Sun: 317-373 (83.6 - 98.4%) -- guaranteed 2HKO
0 SpA Fezandipiti Acid Spray vs. 0 HP / 0 SpD Koraidon: 33-40 (9.6 - 11.7%) -- possible 9HKO
0 SpA Fezandipiti Icy Wind vs. -2 0 HP / 0 SpD Koraidon: 118-140 (34.6 - 41%) -- guaranteed 3HKO
0 Atk Clodsire Earthquake vs. 0 HP / 4 Def Koraidon: 76-90 (22.2 - 26.3%) -- 10.6% chance to 4HKO

Fezandipiti does perform worse against Kyogre than Clodsire due to lacking Water Absorb and lacks hazards, though. It also cannot wall Lunala and is not that useful against teams without a special Arceus nor Eternatus.

Games:
https://replay.pokemonshowdown.com/gen9ubers-2487499265 (I bait out Eternatus Tera and use Fezandipiti to cripple Skeledirge)
https://replay.pokemonshowdown.com/gen9ubers-2483157622 (Fezandipiti able to U-Turn and eliminate Eternatus's Substitute, allowing Ditto to revenge kill)
https://replay.pokemonshowdown.com/gen9ubers-2461234217 (Taunt Darkceus)
https://replay.pokemonshowdown.com/gen9ubers-2447760509-hqlpeok8hgvt4tbjwa0nq4gh7a6swyqpw (Fezandipiti cripples Ghostceus, cripples Terastalized Eternatus, KOes chipped Koraidon)
https://replay.pokemonshowdown.com/gen9ubers-2485292421-cx5excjx7y6pkol2uespe3h3pcsbebgpw?p2 (Fezandipiti cripples Groudon, preventing it from permaspiking, and chips down Infestation PP with U-Turn and preserves Ho-Oh not having to take Toxic)

I don't see anyone else using Fezandipiti though, and that makes me sad :(
 
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:fezandipiti: UR -> C-
Similar to National Dex Ubers, Fezandipiti has a niche in this metagame as a special wall to Eternatus and special Arceus that offers pivoting, speed control, and untauntable Toxic spreading.

Fezandipiti @ Leftovers
Ability: Toxic Chain
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Acid Spray
- Icy Wind
- U-turn
- Roost

This Fezandipiti set allows it to threaten Eternatus by spamming Acid Spray and Icy Wind, as well as potentially being able to get a faster U-Turn on relatively slower switch-ins (offensive Ho-Oh, Lunala, Landorus-T).

Unlike Clodsire, its closest competitor, Fezandipiti can actually pivot out using U-Turn and potentially Toxic whatever Pokemon comes in to check Fezandipiti (Necrozma-Dusk-Mane, Landorus-T), instead of manually switching out and losing momentum. Toxic Chain is also much more powerful than simply clicking Toxic, as Taunt setup Arceus is unable to stop it and is likely to get crippled if it stays in. Furthermore, Fezandipiti has a stronger matchup than Clodsire into Life Orb Eternatus, and also doesn't care about being Burned as much since it doesn't need a physical move to not be passive, unlike Clodsire.
252 SpA Life Orb Eternatus Dynamax Cannon vs. 248 HP / 252+ SpD Clodsire: 165-196 (35.6 - 42.3%) -- guaranteed 3HKO
252 SpA Life Orb Eternatus Sludge Bomb vs. 248 HP / 252+ SpD Fezandipiti: 129-152 (34 - 40.1%) -- 30.9% chance to 3HKO after Leftovers recovery

Fezandipiti's weird typing also makes it better tank Koraidon, which can be useful when needing to sacrifice a Pokemon or just outright KO a chipped Koraidon.
252 Atk Orichalcum Pulse Koraidon Flare Blitz vs. 248 HP / 8 Def Clodsire in Sun: 401-472 (86.6 - 101.9%) -- 12.5% chance to OHKO
252 Atk Orichalcum Pulse Koraidon Flare Blitz vs. 248 HP / 0 Def Fezandipiti in Sun: 317-373 (83.6 - 98.4%) -- guaranteed 2HKO
0 SpA Fezandipiti Acid Spray vs. 0 HP / 0 SpD Koraidon: 33-40 (9.6 - 11.7%) -- possible 9HKO
0 SpA Fezandipiti Icy Wind vs. -2 0 HP / 0 SpD Koraidon: 118-140 (34.6 - 41%) -- guaranteed 3HKO
0 Atk Clodsire Earthquake vs. 0 HP / 4 Def Koraidon: 76-90 (22.2 - 26.3%) -- 10.6% chance to 4HKO

Fezandipiti does perform worse against Kyogre than Clodsire due to lacking Water Absorb and lacks hazards, though. It also cannot wall Lunala and is not that useful against teams without a special Arceus nor Eternatus.

Games:
https://replay.pokemonshowdown.com/gen9ubers-2487499265 (I bait out Eternatus Tera and use Fezandipiti to cripple Skeledirge)
https://replay.pokemonshowdown.com/gen9ubers-2483157622 (Fezandipiti able to U-Turn and eliminate Eternatus's Substitute, allowing Ditto to revenge kill)
https://replay.pokemonshowdown.com/gen9ubers-2461234217 (Taunt Darkceus)
https://replay.pokemonshowdown.com/gen9ubers-2447760509-hqlpeok8hgvt4tbjwa0nq4gh7a6swyqpw (Fezandipiti cripples Ghostceus, cripples Terastalized Eternatus, KOes chipped Koraidon)
https://replay.pokemonshowdown.com/gen9ubers-2485292421-cx5excjx7y6pkol2uespe3h3pcsbebgpw?p2 (Fezandipiti cripples Groudon, preventing it from permaspiking, and chips down Infestation PP with U-Turn and preserves Ho-Oh not having to take Toxic)

I don't see anyone else using Fezandipiti though, and that makes me sad :(

Check page 3, i posted one Fezan team. I agree that fezan is kinda usable due to its weird talent to check random important threats.

 
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Deo-a -> B+, can threaten the entire tier upon switch in, especially with nasty plot and no real couter(it was consistently killing mons from A- to S ranks), scarfer is the only real "counter" but is exploitable and if they're not careful, tera ghost shadow ball at plus 2 can sweep, it also can destroy stall with np
Giratina-o -> B+ Best defoger in this game and does decent damage as well as nice prio sneak. Also have dragon tail to prevent set up. Counters ground type
 
IMG_7264.jpeg
New year, same tier but not really. I’ve been more active in the tier recently, peaking top 50, and wanted to propose some vr changes.
(In no particular order)

:Necrozma-Dusk-Mane: Necrozma-Dusk-Mane A → A- / B+

Rough year for this kitty. NDM struggles to take KOs with defensive sets and struggles even harder to find turns to get Dragon Dance boosts. Being slower than Koraidon on any set that isn’t +Speed really doesn’t help either. In addition, many of the Pokémon it once found as free setup opportunities are largely absent from the current metagame. It also has a poor matchup into balance structures, facing walls and Pokémon that can inflict it with debilitating status or even set up on it themselves. Speaking of Sun and Moon…

:Lunala: Lunala A- → A

Less controversial, in my opinion. Lunala is very difficult to account for in builder unless you’re bringing Arceus or Terapagos, Shadow Shield can quickly become overwhelming to break, often forcing a sack or risking Lunala setting up and sweeping your entire team. Lunala could arguably be higher, but it struggles on sets that aren’t Heavy-Duty Boots due to hazards. It can also be beaten even at +1 by Kyogre’s Origin Pulse in rain once Shadow Shield is broken. Additionally, Shadow Shield doesn’t bypass Scale Shot, meaning Koraidon has little issue breaking through non Tera Fairy Lunala. Still, an amazing Pokémon overall.

:Excadrill: Excadrill C- → C

Hatterene is a MUCH better Pokémon and is ranked about where I would honestly place it, but Excadrill still has a niche. It’s a Stealth Rock setter that doesn’t mind Magic Bounce or Nuzzle and can be annoying for certain Eternatus sets and Arceus-Fairy sets lacking Will-O-Wisp or Calm Mind. It also provides a Pokémon that can check many Koraidon checks. I think Excadrill goes widely unnoticed due to heavy competition from Groudon and Arceus formes as Stealth Rock setters, but it still has a decent niche in the Ubers metagame.

:Arceus-Ghost: Arceus-Ghost A- → B

Generally, there are four main Arceus formes used, and the value of each is a direct reflection of the others’ viability. If one Arceus form provides more utility, it will naturally see more usage and fit on a wider variety of teams. Giratina-O provides utility that Arceus-Ghost cannot, while also not taking up the Arceus slot—which is often better spent on Arceus-Fairy, Arceus-Water, Extreme Killer, or even Arceus-Electric. While no form directly replaces Arceus-Ghost’s niche of spinblocking and checking Extreme Killer, many can outperform it defensively or offensively. On offensive structures, Arceus-Ghost faces stiff competition from Lunala, whose ability often makes it feel bulkier and better at taking key hits throughout a match.

:Giratina-Origin: Giratina-Origin B → B+

A legitimate threat to many team styles. Giratina-O offers a wide array of status moves and can switch up its sets effectively. Physical variants pack strong Ghost-type priority and can even bait and KO Ho-Oh with Stone Edge, while special sets offer stronger Dragon STAB and can sweep weakened and paralyzed teams with boosted Hex. All of its sets can also Defog while remaining immune to the Spikes they remove, which is a valuable trait in the current metagame.

:Alomomola: Mola ↔ :Dondozo: dozo (Swap)

I’m not fully up to date on Alomomola’s role in Ubers, but I believe Dondozo simply does its job better. While Alomomola’s physical bulk and access to Play Rough can apply pressure, it loses badly to any setup sweeper that’s had time to boost or Terastallize correctly. Dondozo, while weaker to Low Kick, doesn’t have to worry about Swords Dance boosts and can act as a much more reliable stopgap against Kyogre.

:Deoxys-Attack: Deoxys-Attack B → B+

In a tier largely lacking consistent hazard pressure, Deoxys-A can apply immense offensive pressure. Focus Sash sets allow it to be faster than even some Choice Scarf users and give it the ability to 1v1 almost any Pokémon. Life Orb minimizes the chance of opponents surviving its attacks but sacrifices the protection and safety that Focus Sash provides. Both sets remain very threatening depending on team structure.

:Iron Bundle: Iron Bundle UR → C- / C

This Pokémon feels heavily slept on. Iron Bundle’s ability to pivot and pick up KOs on relevant threats is extremely valuable. While Bundle itself hasn’t changed, its ability to pivot out on switches into powerful sweepers who only need one opportunity to take over a game gives it value on a wide range of balance and offensive teams. It’s also very annoying for stall to face, chipping Blissey on the switch while being a Water-type that beats Dondozo, Clodsire, and Eternatus, all while preserving your own Kyogre. I think this Pokemon still faces the scrutiny it did when special walls were everywhere to counter miridon in a post miridon world Iron bundle is a much better Pokemon.

and that’ll be it for me I’m sure some of these people agree with unless they don’t which is tantamount to hating me so… maybe reconsider and obviously open to discussion
 
:Alomomola: Mola ↔ :Dondozo: dozo (Swap)

I’m not fully up to date on Alomomola’s role in Ubers, but I believe Dondozo simply does its job better. While Alomomola’s physical bulk and access to Play Rough can apply pressure, it loses badly to any setup sweeper that’s had time to boost or Terastallize correctly. Dondozo, while weaker to Low Kick, doesn’t have to worry about Swords Dance boosts and can act as a much more reliable stopgap against Kyogre.

Mola is not a a dedicated wall against setup sweepers, it's a wish passer with longevity.
 
Rises

:Arceus: S- Rank / A+ / "one below korai"

1. The speed control is very strong between outspeeding webs Lunala and espeed... this typically makes your team a lot stronger since u now freely run offensive korais
2. tera ghost and steel korai is far rarer now, making this the best arceus vs koraidon. Keeping in mind HDB, its speed contrpl makes it "one of the best defensive arceus" to have for your team. Generally 1v1s other arceus too.
3. Pretty clearly the 2nd best user of tera. While it wont win as quickly as Korai the huge variety options it has similar to NDM it can be tuned for HO or stall.
4. Most importantly... Ekiller is basically the best mon to have on your team if the opponent has used their tera. This is a basculegion like situation where ekiller in the back puts immense pressure on the opponent to not tera if ghost/steel teras are their way out as is common. The amount of space this gives to your own Korai cant be understated
4. Not as good as Korai as it has some dead MUs, Korai has basically 0


:Lunala: A+
Pretty obvious, but I'll compare it to kyogre. More viable set variety, stronger vs offense due to its get out of JAIL nature, but weaker vs fatter teams. Can be tuned to do a lot but does have 1 or 2 dead MUs

NDM A+
Don A-

Drops:
Fairy, Eternatus to A
Therian A-
 
:Lunala: A

:Necrozma-Dusk-Mane: A-


To casuals,Lunala always been a total nobody in singles—but fr,its actually blown my mind in 9ub。Its broken ability, movepool and stats give u such a solid edge,and it cranks out clutch comebacks from the brink nonstop。Sure,its got a flaw:no heavy-duty boots, and its straight-up squishy to entry hazards,period。But I still say its not worse than NDM at all。

NDM tanked so hard in 9ub compared to ND—not even close。No Z means it lost a huge chunk of its burst damage,and don’t even get me started on its once-op setup game。It looks like a total joke against meta staples Kyogre and Koraidon;zero room to set up safely。 Even if u somehow get it boosted up,it’ll still let you down hard against all the scarf mons out there. Don’t get me wrong,it’s still a solid mon overall—but it’s definitely not a tier above Lunala。Swapping their rankings makes way more sense?

NDM and Lunala are two miserable mandarin ducks,too!
 
View attachment 806695 Kyurem-White D to C-
Ahhh yes, Kyurem-White, the mon with among the coolest designs, and a scary 170 SPA being D tier, which is unfortunate. However, after peaking to 1608 ELO with a Kyurem-White Balance team, I may have found an actual niche for this mon... with an Assault Vest set!

Kyurem-White @ Assault Vest
Ability: Turboblaze
Shiny: Yes
Tera Type: Fire
EVs: 132 HP / 40 SpA / 116 SpD / 220 Spe
Timid Nature
- Dragon Tail
- Fusion Flare
- Ice Beam
- Freeze-Dry

The main reason for this set is to act as a blanket check to special attackers thanks to it's amazing HP, but importantly for arguably the scariest pokemon in the tier, Kyogre. This niche mainly goes to the fact Kyurem-White can easily take a hit from even specs Kyogre and can threaten it with Freeze-Dry, which still 2 Hit KOs bulkless Kyogre with only 40 special attack EVs. It's Fusion Flare means that Steel types like Zacian-Crowned and Necrozma-Dusk-Mane can't just freely switch in as they'll take quite alot of damage even without tera fire. Dragon Tail can also prevent it from being setup fodder from pokemon like Swords Dance Arceus, and Calyrex-Ice trying to use Trick Room as an example. It's Ice Stab also threatens other arceus forms like water and ground alot since Kyurem-White is still quite strong even without much special attack investment, and other pokemon like Giratina-Origin, Groudon, and Landorus-Therian.

https://replay.pokemonshowdown.com/gen9ubers-2533194192 Kyurem-White being able to force Kyogre out, and Ho-oh no longer being able to easily switch when it gets knocked off

https://replay.pokemonshowdown.com/gen9ubers-2533673651-oysh1ewasj4e8qe1qe062slbol0pcptpw
Kyurem-White Dragon Tail giving utility to hurt Blissey alot more, while also morally threatening Dondozo and Gliscor.

However, there's a reason why Kyurem-White Is D tier, and new issues with this set.
Ho-oh is a big issue since the lower amount of damage it is going to dish out with the more bulky set used, and Regenerator being able to recover any damage Kyurem-White has done, but it also has to keep its Heavy-Duty-Boots, otherwise it would get worn down quite alot easier.
Faster physical attackers with super effective STAB are also a large issue as they can obliterate Kyurem-White like Koraidon and Zacian-Crowned as 2 major examples, but they also can't switch in as Fusion Flare hits Zacian-Crowned hard, and ice beam ruins Koraidon.
Lastly it's biggest issue is it's rocks weaknesses, thus it really needs defog support more than most pokemon.

These issues however can also get solutions with right team support, and you can potentially find some very interesting things it can also do.
 
New VR update, slate is here. Additionally, emoxu9 is our newest VR council member, congrats! Aberforth stepped down from all ubers positions which thus includes VR, thank you for your contributions over the years friend. As always if anyone has any questions about the slate you can dm me on discord. I won't mention subrank changes for the A ranks here but they'll be updated in the OP and are shown on the sheet.

Rises:
Lunala :lunala:: A- (1) --> A (1)
Giratina-Origin :giratina-origin:: B --> B+
Palkia-Origin :palkia-origin:: C- --> C

Drops:

Calyrex-Ice :calyrex-ice:: A- (3) --> B+
Ribombee :ribombee:: A- (4) --> B+
Gliscor :gliscor:: B+ --> B
Glimmora :glimmora:: B+ --> B
Hatterene :hatterene:: B+ --> B
Arceus-Electric ::arceus-electric:: B+ --> B
Ditto :ditto:: B+ --> B-
Flutter Mane :flutter-mane:: B --> B-
Rayquaza :rayquaza:: B --> B-
Chien-Pao :chien-pao:: B- --> C+
Arceus-Flying :arceus-flying:: B- --> C+
Alomomola :alomomola:: B- --> C+
Arceus-Dark :arceus-dark:: B- --> C
Zekrom :zekrom:: C+ --> C
Tyranitar :tyranitar:: C+ --> C
Dondozo :dondozo:: C+ --> C-
Grimmsnarl :grimmsnarl:: C --> C-
Arceus-Poison :arceus-poison:: C --> C-
Garganacl :garganacl:: C --> C-
Zamazenta-Crowned :zamazenta-crowned:: C --> C-
Pecharunt :pecharunt:: C --> C-
Gouging Fire :gouging-fire:: C --> D
Necrozma-Dawn-Wings :necrozma-dawn-wings:: C --> D
Regieleki :regieleki:: C --> D
Clefable :clefable:: C+ --> UR
Raging Bolt :raging-bolt:: C --> UR
Smeargle :smeargle:: C- --> UR
Iron Treads :iron-treads:: C- --> UR
Toxapex :toxapex:: C- --> UR
Heatran :heatran:: C- --> UR
 
My personal vr (not on vr council)

S:
:koraidon: - yeah this guy can do a ton of things and is the most dangerous Pokemon in the tier

A+
:Kyogre: - backbone of most balances, all of twave + scarf + cm have their roles, flexible ev spread
:eternatus: - not really A+, except tspike can mu fish almost any team without an etern or removal
:Zacian: - king of HO, needs new innovation from its teams because it's really good against other offense but less good against fat.

A:
:Ho-oh: - impossible to chip but gets targeted by a bunch of SD users. Scarf is decent, flexible ev spread but it just barely isn't physically bulky enough at times. Burns + whirlwind are great, and imprison is funny too.
:Arceus-fairy: - opposite of etern where it's A+ in game but has opportunity cost in builder. I really like Twave + gem or cm, really good progress making anchor. A little hazard weak though. IDCM is not used enough but it's weird to slot.
:hatterene: - The best pure support in the tier. Healing wish + magic bounce is the main show, the fairy typing is incredible in korai meta, and nuzzle + stab + pain split guarantee progress or turns for its teammates. As a standalone it isn't amazing, but not as bad as scarf lando-t. Enables a ton of different builds, although it really wants Kyogre support.
:Arceus: - great wincon, I like the bulk up set a lot. Needs fat breakers and wants a scarf or zacian alongside it though.
:Arceus-water: - A little awkward into hazards, but if those are slowed down it is imo the best bulky Arceus option. Wisp and Twave are both good, cm is difficult to ko or phase.
:lunala: - Scarf is a little weak, but other sets are great picks on offense. Quietly bothers Groudon and SD ndm a lot. Ghost resists are really hard to fit, so I'm considering a boosting item potentially being good.

A-
:Groudon: - both pdef support and SD sets are great on balance, main flaw is it's reliance on being healthy and weakness to balloon Kyogre.
:Necrozma-Dusk-mane: - reliable wincon on balance, can be customized a lot for power or bulk.
:Kingambit: - high value typing and prio, but far less flexible than ndm. Tera is great on Gambit.
:Arceus-Electric: - Good into Kyogre + zacian teams, notable for being a great lead in general imo, depending on the set.
:Arceus-Ground: - Both dd and cm are scary wincons, but it's easy to fit good grounds that don't take the Arceus slot.
:Landorus-Therian: - utility, or bad scarfer that enables threatening cores


Anything below this probably needs built around to utilize effectively, and everything above I find myself wanting to use as a glue pick when I'm filling out a team. Plenty of good picks though, just don't expect something like Calyrex to fix a team.
 
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