[SET]
name: Choice Scarf
move 1: Foul Play
move 2: U-turn
move 3: Defog
move 4: Toxic / Knock Off
item: Choice Scarf
ability: Dark Aura
nature: Jolly
evs: 32 HP / 252 Def / 224 Spe
tera type: Dark / Steel / Ghost
[SET COMMENTS]
* Choice Scarf Yveltal is an excellent revenge killer and the tier's premier Choice Scarf user largely thanks to its great matchup against hyper offense, especially Sticky Web teams. Foul Play is a very threatening move, with most of the relevant Pokemon in the tier being at least 3HKO'd by it, and when combined with its great speed tier, lets it reliably revenge kill many threatening setup sweepers after a boost such as Zacian-C, Dragon Dance Arceus-Ground, Necrozma-DM, and Kyurem-B. This makes it a staple on offense teams that struggle to defensively answer these setup sweepers. Yveltal's weakness to Stealth Rock however limits the number of times it is allowed to enter the field, exacerbated by the vulnerability of being choice-locked. Yveltal's weaknesses and limitations need to be accounted and planned for, and accommodated as best as possible.
* Foul Play even 2HKOs Pokemon such as offensive Ho-Oh and wallbreaker Primal Kyogre, which can make Yveltal an effective late-game cleaner. While this damage is considerable, it fails to threaten bulkier Pokemon such as Coil Zygarde, Eternatus, and special attacking Arceus variants, especially Arceus-Dark and -Fairy, meaning that Yveltal can be easy to take advantage of. Especially against Pokemon coming in via the demise of their teammates, Yveltal is often forced to either let itself die or switch out and lose momentum.
* U-turn gives Yveltal an option to pivot out of switch-ins that would otherwise take advantage of it, which is crucial for preserving momemtum that Yveltal is prone to losing against bulkier teams. U-turn can also occasionally allow Yveltal to switch in and pivot out of choice-locked Pokemon such as Marshadow and Lunala, let it scout for Tera Fairy on Lunala and Kyurem-B, and even giving it utility as a lead that can allow for reacting to an opponents lead and immediately switching to a favorable matchup.
* Yveltal is a situationally excellent user of Defog, as there is very little almost any Pokemon can do to stop it. However its poor longevity makes it bad at removing hazards multiple times, so it is often run alongside other forms of hazard control.
* Yveltal's final moveslot isn't often used, and is therefore highly flexible. Toxic gives Yveltal an option to threaten Pokemon such as Calm Mind Arceus Formes that are otherwise undaunted by it, as well as most Pokemon it might incidentally hit instead of the expected target. Knock Off is another option that is more threatening to Pokemon such as Coil Zygarde, Ho-Oh, and Garganacl, who rely heavily on their item. It also deals more damage to Meteor Beam Eternatus, not only making it more threatening to it but also potentially opening up avenues to clean up games where Foul Play wouldn't suffice.
* 224 Speed EVs with a Jolly nature lets Yveltal outspeed Dragon Dance Zygarde and Kyurem-B after a boost, with the remaining EVs being put into its physical bulk. This gives Yveltal a high chance to survive Mega Salamence's +1 Double Edge and Arceus's +2 Silk Scarf Tera Normal Extreme Speed. Additionally, Yveltal survives Primal Groudon's Stone Edge after Stealth Rock and Necrozma-DM's Searing Sunraze Smash.
* Yveltal usually doesn't Terastalize unless it is facing a hyper offense team or a Pokemon it is usually tasked with revenge killing, such as Zacian-C, Necrozma-DM, and Extreme Killer Arceus. Dark is Yveltal's most common Tera type for its ability to boost Foul Play's damage even further, letting it OHKO Zacian-C and Arceus after a Swords Dance as well as Dragon Dance Necrozma-DM, 2HKO +1 Zacian-C, and usually OHKO Marshadow. The general power increase also has more situational applications, such as usually letting Yveltal OHKO Kyurem-B, 2HKO Wallbreaker Primal Kyogre after Stealth Rock, and generally kill Pokemon such as Offensive Ho-Oh, Wallbreaker Primal Kyogre, and Double Dance Primal Groudon after a little chip damage. Tera Dark also lets Yveltal reliably check Ultra Necrozma by keeping its Psychic immunity while removing its weakness to Rock.
* Tera Steel and Tera Ghost are alternative options to allow Yveltal to better check Extreme Killer Arceus, with Tera Ghost protecting it completely from Extreme Speed as well as helping it with Zacian-C, while Tera Steel grants a resistance to Stealth Rock and an option to throw off Pokemon such as Double Dance Primal Groudon, Meteor Beam Eternatus, Arceus-Ground, and Mega Salamence for a turn.
* Yveltal's teams often need it to revenge kill or scare out dangerous threats, particularly Zacian-C. While Yveltal can be used prior to this, this is its most important function, and it should usually be preserved for this until the threat has passed. Stealth Rock chip damage racks up fast, and how many times it can afford to take it should always be weighed before sending it out. However, against balance teams, it doesn't often contribute too much outside of its usual role as a revenge killer, so after the Pokemon it is tasked with keeping in check are removed, liberal use of Yveltal isn't as risky. In the right circumstances however, it can function as an late-game cleaner if its checks and counters are removed.
* Yveltal is very powerful against hyper offense teams, especially Sticky Web teams, not only due to its ability to clear hazards with ease but also due to threatening most Pokemon on these teams. Yveltal is best used to clear Sticky Web against opposing Yveltal, but can also do so against Chi-Yu. Doing so should leave it with enough health to still serve as a revenge killer later in the game. Yveltal's Tera type also impacts its role against these teams, with Dark making it more threatening while Steel and Ghost allow it to better check certain Pokemon.
* Against Pokemon such as Eternatus, Arceus-Fairy, and Fezandipiti, partners such as Primal Groudon, Zacian-C, and Dragon Dance Necrozma-DM are appreciated, taking care of Pokemon that would otherwise wall it so it can finish off their team late-game. Mega Diancie is an especially good teammate for Yveltal on offensive structures as it provides additional hazard control while being a solid wallbreaker. Additionally, U-turn alleviates Mega Diancie's lackluster longevity by providing it with a safe switch in against foes coming in on Yveltal, immediately allowing it to threaten switch-ins such as Arceus-Dark and Coil Zygarde.
* Yveltal does sometimes find itself on balance and bulky offense teams. The common balance core of Primal Groudon, Offensive Ho-Oh, Calm Mind Arceus-Dark, and Coil Zygarde is able to handle most of the metagame defensively, giving many opportunities for Yveltal to switch out when being choice-locked leaves it vulnerable. Alomomola structures provide great longevity that Yveltal greatly appreciates. Both of these structures commonly struggle against Sticky Web teams, so Yveltal is a solid option. Against teams that require hazards to be removed multiple times, Yveltal especially appreciates Ho-Oh and Giratina-O who can remove them with less commitment and who take less damage from hazards.
* Most of the Pokemon Yveltal struggles to threaten such as Zygarde, defensive Ho-Oh, Calm Mind Arceus formes, and other Yveltal are checked or threatened by one or more Eternatus sets, making it a great partner for Yveltal, and the variety of sets it has lets it assist Yveltal whether it is on offense or balance. Eternatus also struggles with Zacian-C, Dragon Dance Necrozma-DM, and Deoxys-Attack, so Yveltal's ability to revenge kill them is appreciated.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cancel-cult.635503/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
name: Choice Scarf
move 1: Foul Play
move 2: U-turn
move 3: Defog
move 4: Toxic / Knock Off
item: Choice Scarf
ability: Dark Aura
nature: Jolly
evs: 32 HP / 252 Def / 224 Spe
tera type: Dark / Steel / Ghost
[SET COMMENTS]
* Choice Scarf Yveltal is an excellent revenge killer and the tier's premier Choice Scarf user largely thanks to its great matchup against hyper offense, especially Sticky Web teams. Foul Play is a very threatening move, with most of the relevant Pokemon in the tier being at least 3HKO'd by it, and when combined with its great speed tier, lets it reliably revenge kill many threatening setup sweepers after a boost such as Zacian-C, Dragon Dance Arceus-Ground, Necrozma-DM, and Kyurem-B. This makes it a staple on offense teams that struggle to defensively answer these setup sweepers. Yveltal's weakness to Stealth Rock however limits the number of times it is allowed to enter the field, exacerbated by the vulnerability of being choice-locked. Yveltal's weaknesses and limitations need to be accounted and planned for, and accommodated as best as possible.
* Foul Play even 2HKOs Pokemon such as offensive Ho-Oh and wallbreaker Primal Kyogre, which can make Yveltal an effective late-game cleaner. While this damage is considerable, it fails to threaten bulkier Pokemon such as Coil Zygarde, Eternatus, and special attacking Arceus variants, especially Arceus-Dark and -Fairy, meaning that Yveltal can be easy to take advantage of. Especially against Pokemon coming in via the demise of their teammates, Yveltal is often forced to either let itself die or switch out and lose momentum.
* U-turn gives Yveltal an option to pivot out of switch-ins that would otherwise take advantage of it, which is crucial for preserving momemtum that Yveltal is prone to losing against bulkier teams. U-turn can also occasionally allow Yveltal to switch in and pivot out of choice-locked Pokemon such as Marshadow and Lunala, let it scout for Tera Fairy on Lunala and Kyurem-B, and even giving it utility as a lead that can allow for reacting to an opponents lead and immediately switching to a favorable matchup.
* Yveltal is a situationally excellent user of Defog, as there is very little almost any Pokemon can do to stop it. However its poor longevity makes it bad at removing hazards multiple times, so it is often run alongside other forms of hazard control.
* Yveltal's final moveslot isn't often used, and is therefore highly flexible. Toxic gives Yveltal an option to threaten Pokemon such as Calm Mind Arceus Formes that are otherwise undaunted by it, as well as most Pokemon it might incidentally hit instead of the expected target. Knock Off is another option that is more threatening to Pokemon such as Coil Zygarde, Ho-Oh, and Garganacl, who rely heavily on their item. It also deals more damage to Meteor Beam Eternatus, not only making it more threatening to it but also potentially opening up avenues to clean up games where Foul Play wouldn't suffice.
* 224 Speed EVs with a Jolly nature lets Yveltal outspeed Dragon Dance Zygarde and Kyurem-B after a boost, with the remaining EVs being put into its physical bulk. This gives Yveltal a high chance to survive Mega Salamence's +1 Double Edge and Arceus's +2 Silk Scarf Tera Normal Extreme Speed. Additionally, Yveltal survives Primal Groudon's Stone Edge after Stealth Rock and Necrozma-DM's Searing Sunraze Smash.
* Yveltal usually doesn't Terastalize unless it is facing a hyper offense team or a Pokemon it is usually tasked with revenge killing, such as Zacian-C, Necrozma-DM, and Extreme Killer Arceus. Dark is Yveltal's most common Tera type for its ability to boost Foul Play's damage even further, letting it OHKO Zacian-C and Arceus after a Swords Dance as well as Dragon Dance Necrozma-DM, 2HKO +1 Zacian-C, and usually OHKO Marshadow. The general power increase also has more situational applications, such as usually letting Yveltal OHKO Kyurem-B, 2HKO Wallbreaker Primal Kyogre after Stealth Rock, and generally kill Pokemon such as Offensive Ho-Oh, Wallbreaker Primal Kyogre, and Double Dance Primal Groudon after a little chip damage. Tera Dark also lets Yveltal reliably check Ultra Necrozma by keeping its Psychic immunity while removing its weakness to Rock.
* Tera Steel and Tera Ghost are alternative options to allow Yveltal to better check Extreme Killer Arceus, with Tera Ghost protecting it completely from Extreme Speed as well as helping it with Zacian-C, while Tera Steel grants a resistance to Stealth Rock and an option to throw off Pokemon such as Double Dance Primal Groudon, Meteor Beam Eternatus, Arceus-Ground, and Mega Salamence for a turn.
* Yveltal's teams often need it to revenge kill or scare out dangerous threats, particularly Zacian-C. While Yveltal can be used prior to this, this is its most important function, and it should usually be preserved for this until the threat has passed. Stealth Rock chip damage racks up fast, and how many times it can afford to take it should always be weighed before sending it out. However, against balance teams, it doesn't often contribute too much outside of its usual role as a revenge killer, so after the Pokemon it is tasked with keeping in check are removed, liberal use of Yveltal isn't as risky. In the right circumstances however, it can function as an late-game cleaner if its checks and counters are removed.
* Yveltal is very powerful against hyper offense teams, especially Sticky Web teams, not only due to its ability to clear hazards with ease but also due to threatening most Pokemon on these teams. Yveltal is best used to clear Sticky Web against opposing Yveltal, but can also do so against Chi-Yu. Doing so should leave it with enough health to still serve as a revenge killer later in the game. Yveltal's Tera type also impacts its role against these teams, with Dark making it more threatening while Steel and Ghost allow it to better check certain Pokemon.
* Against Pokemon such as Eternatus, Arceus-Fairy, and Fezandipiti, partners such as Primal Groudon, Zacian-C, and Dragon Dance Necrozma-DM are appreciated, taking care of Pokemon that would otherwise wall it so it can finish off their team late-game. Mega Diancie is an especially good teammate for Yveltal on offensive structures as it provides additional hazard control while being a solid wallbreaker. Additionally, U-turn alleviates Mega Diancie's lackluster longevity by providing it with a safe switch in against foes coming in on Yveltal, immediately allowing it to threaten switch-ins such as Arceus-Dark and Coil Zygarde.
* Yveltal does sometimes find itself on balance and bulky offense teams. The common balance core of Primal Groudon, Offensive Ho-Oh, Calm Mind Arceus-Dark, and Coil Zygarde is able to handle most of the metagame defensively, giving many opportunities for Yveltal to switch out when being choice-locked leaves it vulnerable. Alomomola structures provide great longevity that Yveltal greatly appreciates. Both of these structures commonly struggle against Sticky Web teams, so Yveltal is a solid option. Against teams that require hazards to be removed multiple times, Yveltal especially appreciates Ho-Oh and Giratina-O who can remove them with less commitment and who take less damage from hazards.
* Most of the Pokemon Yveltal struggles to threaten such as Zygarde, defensive Ho-Oh, Calm Mind Arceus formes, and other Yveltal are checked or threatened by one or more Eternatus sets, making it a great partner for Yveltal, and the variety of sets it has lets it assist Yveltal whether it is on offense or balance. Eternatus also struggles with Zacian-C, Dragon Dance Necrozma-DM, and Deoxys-Attack, so Yveltal's ability to revenge kill them is appreciated.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cancel-cult.635503/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Last edited:




