What do people think about using Chandelure to counter the screens outbreak? I think it is a decent anti lead into HO, but especially into screens with infiltrator + trick room. Something like this:
Chandelure @ Focus Sash
Ability: Infiltrator
Tera Type: Fairy
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast/Flamethrower
- Shadow Ball
- Trick Room
- Haze
Flamethrower gets the job done against most of OU, but Fire Blast has a good chance to OHKO offensive Great Tusk on the switch and 2 shot Zamazenta. Haze prevents any setup cheese with fast sweepers once Chandelure has been brought down to sash, so they're forced to kill you, especially if you got trick room off. Modest nature + 16 speed EVs means you outspeed all adamant gambits, letting you neuter it in the end game by switching hard into Chandelure and hazing away any boosts. It's also decent into Ceruledge provided sash has been preserved, because Chandelure can chip it down without triggering Weak Armor and deny significant bitter blade recovery, letting a teammate finish it off.
It is food for Ting-Lu, so it has to be paired with something like Taunt Wellspring or Taunt Gliscor. Gambit is always a good teammate and can be very threatening with a few trick room turns.
I think random Trick Room for disruption in general can mess up a lot of offense teams. Glowking's 4th moveslot is usually a mystery, you can easily slap trick room over there instead of t-wave/ice beam/toxic if you run stuff like specs Kyurem to cover for ground types and other mons for status. Hatterene can also do this, but it usually doesn't have a moveslot for Trick Room outside of dedicated Trick Room teams, but post #21201 above has an excellent example describing the thought process.
Chandelure @ Focus Sash
Ability: Infiltrator
Tera Type: Fairy
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast/Flamethrower
- Shadow Ball
- Trick Room
- Haze
Flamethrower gets the job done against most of OU, but Fire Blast has a good chance to OHKO offensive Great Tusk on the switch and 2 shot Zamazenta. Haze prevents any setup cheese with fast sweepers once Chandelure has been brought down to sash, so they're forced to kill you, especially if you got trick room off. Modest nature + 16 speed EVs means you outspeed all adamant gambits, letting you neuter it in the end game by switching hard into Chandelure and hazing away any boosts. It's also decent into Ceruledge provided sash has been preserved, because Chandelure can chip it down without triggering Weak Armor and deny significant bitter blade recovery, letting a teammate finish it off.
It is food for Ting-Lu, so it has to be paired with something like Taunt Wellspring or Taunt Gliscor. Gambit is always a good teammate and can be very threatening with a few trick room turns.
I think random Trick Room for disruption in general can mess up a lot of offense teams. Glowking's 4th moveslot is usually a mystery, you can easily slap trick room over there instead of t-wave/ice beam/toxic if you run stuff like specs Kyurem to cover for ground types and other mons for status. Hatterene can also do this, but it usually doesn't have a moveslot for Trick Room outside of dedicated Trick Room teams, but post #21201 above has an excellent example describing the thought process.
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