SV OU RMT: My attempt at building a hyper offense team

https://pokepast.es/7a0bf4aa78771b85

First post here. I've been playing showdown for about a year now, this is a team I've been using recently and seem to be doing decently with (I'm pretty shit tho so that just means consistently hitting 1300 before I blow it up and drop back to 1000). How would you improve this team? is it even good? This is a cry for help.

First off we got my boy garchomp. this guy's my lead usually, drops stealth rocks and can swords dance to earthquake some grounded fools or with a scale shot yolo. I also use him to clutch up late game if I can get a scale shot in and sweep. usually gets outsped though so his main purpose is just getting in a hit or two + stealth rocks usually.

Second choice lead is greninja, I send it in first if I think the opponents going to lead with a landorus or gliscor. Water shuriken is convenient for finishing off opponents as well if hes alive in the late game. sometimes he goes on a roll with battle bond and is useful for softening up the opponents team in my experience (take that with a massive grain of salt though, I AM SHIT AT THIS). I tried running grass knot before replacing it with u-turn to help deal with water types but honestly it didn't seem very useful most of the time. I feel like the usual water type suspects that give me trouble are primarina, toxapex, and alomolola, and my scizor and dondozo seem fine at handling them generally.

then theres salamence/dragonite? I'm not really decided on which one I prefer, but what do I know I'm just a scrub. both are pretty decent for countering dragons and sweeping at the end. dragonite with the thunder punch is handy against water types and corviknight. and ofcourse multiscale+heavy duty boots for the free dragon dance. I tend to find salamence better though because that moxie really rolls up his attack without having to spend multiple turns dragon dancing + iron head and steel terra for fairy types to keep the roll going.

Dondozo along with Heatran are like my defensive core. First off my boy Dondozo. this guy is SO CLUTCH as long as I can take out special attackers and ghost types with the rest of the team. this guy was originally supposed to be a staller but half the time end up being my wincon. fighting type tera works out really well too defensively. This guy has two plays.
A: soak damage/status inflicting moves, then sleep it off.
B: Spam curse and rest until the opponent forfeits.

Heatran is part two of my defensive duo. Pain in the Ass II. clutch against other fire types with earth power. Bullies other tanks with magma storm and protect while slowly regening through leftovers. very tanky, takes some hits that I genuinely bring him in to soak (and die) and he just lives somehow. brings tears to my eyes. also magma storm does a huge chunk of damage to great tusk and Ting-Lu. taunt is a toss up though. barely gets used and maybe he'd be better served with stealth rocks. I chose flash fire because it makes Heatran a good switch in for Scizor if the opponent brings in a fire type or a mon with fire type attacks. genuinely comes clutch.

And last but not least is the GOAT of sweeping, Scizor. this guy genuinely one shots anything with tera steel bullet punch after two swords dances, if it doesn't one shot I'm not worthy of victory as a pokemon trainer. knock off to handle gholdengo and close combat deals to deal with dark and steel types. He's so tanky almost always survives a hit to get a swords dance.

Honestly the team is just a bunch of gimicky setup sweepers + two fat guys. I would really appreciate advice and if you could give criticism please explain why things don't work so I can understand better, thanks!
 
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Just my opinion but change Dragonite to tera blast tera fly and give it fire punch over t punch. Then get rid of the loaded dice on chomp. It's better if you have leftovers or rocky helmet.
 
https://pokepast.es/7a0bf4aa78771b85

First post here. I've been playing showdown for about a year now, this is a team I've been using recently and seem to be doing decently with (I'm pretty shit tho so that just means consistently hitting 1300 before I blow it up and drop back to 1000). How would you improve this team? is it even good? This is a cry for help.

First off we got my boy garchomp. this guy's my lead usually, drops stealth rocks and can swords dance to earthquake some grounded fools or with a scale shot yolo. I also use him to clutch up late game if I can get a scale shot in and sweep. usually gets outsped though so his main purpose is just getting in a hit or two + stealth rocks usually.

Second choice lead is greninja, I send it in first if I think the opponents going to lead with a landorus or gliscor. Water shuriken is convenient for finishing off opponents as well if hes alive in the late game. sometimes he goes on a roll with battle bond and is useful for softening up the opponents team in my experience (take that with a massive grain of salt though, I AM SHIT AT THIS). I tried running grass knot before replacing it with u-turn to help deal with water types but honestly it didn't seem very useful most of the time. I feel like the usual water type suspects that give me trouble are primarina, toxapex, and alomolola, and my scizor and dondozo seem fine at handling them generally.

then theres salamence/dragonite? I'm not really decided on which one I prefer, but what do I know I'm just a scrub. both are pretty decent for countering dragons and sweeping at the end. dragonite with the thunder punch is handy against water types and corviknight. and ofcourse multiscale+heavy duty boots for the free dragon dance. I tend to find salamence better though because that moxie really rolls up his attack without having to spend multiple turns dragon dancing + iron head and steel terra for fairy types to keep the roll going.

Dondozo along with Heatran are like my defensive core. First off my boy Dondozo. this guy is SO CLUTCH as long as I can take out special attackers and ghost types with the rest of the team. this guy was originally supposed to be a staller but half the time end up being my wincon. fighting type tera works out really well too defensively. This guy has two plays.
A: soak damage/status inflicting moves, then sleep it off.
B: Spam curse and rest until the opponent forfeits.

Heatran is part two of my defensive duo. Pain in the Ass II. clutch against other fire types with earth power. Bullies other tanks with magma storm and protect while slowly regening through leftovers. very tanky, takes some hits that I genuinely bring him in to soak (and die) and he just lives somehow. brings tears to my eyes. also magma storm does a huge chunk of damage to great tusk and Ting-Lu. taunt is a toss up though. barely gets used and maybe he'd be better served with stealth rocks. I chose flash fire because it makes Heatran a good switch in for Scizor if the opponent brings in a fire type or a mon with fire type attacks. genuinely comes clutch.

And last but not least is the GOAT of sweeping, Scizor. this guy genuinely one shots anything with tera steel bullet punch after two swords dances, if it doesn't one shot I'm not worthy of victory as a pokemon trainer. knock off to handle gholdengo and close combat deals to deal with dark and steel types. He's so tanky almost always survives a hit to get a swords dance.

Honestly the team is just a bunch of gimicky setup sweepers + two fat guys. I would really appreciate advice and if you could give criticism please explain why things don't work so I can understand better, thanks!
I tried this team it's simply pure misery this team cannot break through any defensive core dondozo is passive you have no defensive core no hazard removal also you don't need flash fire heatran u have like a million fire resists just make it flame body salamance doesn't do sh/t and also make it boots make scizor choice band I played 6 games 2 w 4L
 
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