https://pokepast.es/69be95b86f91b889
Team is posted above :D
I can hit around 1300 elo with this team and i've been using it for a while, making adjustments as I go, however I can never seem to make it past that. Any feedback would be lovely <3. The main threats to my team seem to be enemy weather teams, raging bolt, booster iron valiant and set-up sweepers.
Pelipper's goal is to set up rain and be a defensive pivot to swap into Kingdra or Kilowattrel. Weather Ball gives surprising damage against gliscor / lando. EVs are defensive with minimum speed IVs to u-turn second reliably. The team really struggled with Gastrodon so tera grass tera blast seemed like a funny solution. U-turn for pivoting. Protect is on a lot of my mons and helps to stall out things like enemy tailwind / weather. Damp rock gives kingdra and kilowattrel a better chance to shine.
Kingdra is my main sweeper on the team and does insane damage with weather ball even without a tera water. It's fast enough to out speed most threats in rain (except booster valiant). Hurricane helps deal with unexpecting grass types and things like Ogerpon-Wellspring. Dragon pulse is also good damage on Dragapult and the 3 moves of weather ball, hurricane and dragon pulse let it hit most things for at least neutral damage. Protect also to stall out tailwind and enemy weather. Tera water gives an insane damage boost.
Kilowattrel is insane in the rain. Thunder and Hurricane do crazy damage and are reliable options in rain. Volt switch helps outside of rain and for pivoting. Protect for enemy tailwind stalling. Magnet and tera electric give good damage boosts, though i hardly ever tera kilowattrel.
Scarf gholdengo, standard choice set but scarf helps to outspeed dragapult and other threats. Trick helps massively with stall teams. Tera steel for no dark weakness and a make it rain boost.
Dragonite is multiscale and boots for a defensive pivot. E-speed + tera normal is always strong and tera helps to keep it alive. Earthquake works as emergency raging bolt button. Tailwind is meant to help for when rain can't go up but I still need a speed boost. Rain dance is also an emergency button for if Pelipper dies early and I still need rain.
Great Tusk is also good against raging bolt and rapid spin helps against enemy hazards. I didn't opt for rocks as they just feel out of place on an offense team (I could be wrong tho). Earthquake and close combat are good damage and protect is the same reason as all the other mons. Booster energy gives it a fast rapid spin or earthquake.
Notes: The team is very special attack heavy as I initially had Overqwil on the team but replaced it as its damage was lacking.
Thanks for taking the time to read this and literally ANY feedback would be beautiful, I wish you all a lovely day :D
Team is posted above :D
I can hit around 1300 elo with this team and i've been using it for a while, making adjustments as I go, however I can never seem to make it past that. Any feedback would be lovely <3. The main threats to my team seem to be enemy weather teams, raging bolt, booster iron valiant and set-up sweepers.
Pelipper's goal is to set up rain and be a defensive pivot to swap into Kingdra or Kilowattrel. Weather Ball gives surprising damage against gliscor / lando. EVs are defensive with minimum speed IVs to u-turn second reliably. The team really struggled with Gastrodon so tera grass tera blast seemed like a funny solution. U-turn for pivoting. Protect is on a lot of my mons and helps to stall out things like enemy tailwind / weather. Damp rock gives kingdra and kilowattrel a better chance to shine.
Kingdra is my main sweeper on the team and does insane damage with weather ball even without a tera water. It's fast enough to out speed most threats in rain (except booster valiant). Hurricane helps deal with unexpecting grass types and things like Ogerpon-Wellspring. Dragon pulse is also good damage on Dragapult and the 3 moves of weather ball, hurricane and dragon pulse let it hit most things for at least neutral damage. Protect also to stall out tailwind and enemy weather. Tera water gives an insane damage boost.
Kilowattrel is insane in the rain. Thunder and Hurricane do crazy damage and are reliable options in rain. Volt switch helps outside of rain and for pivoting. Protect for enemy tailwind stalling. Magnet and tera electric give good damage boosts, though i hardly ever tera kilowattrel.
Scarf gholdengo, standard choice set but scarf helps to outspeed dragapult and other threats. Trick helps massively with stall teams. Tera steel for no dark weakness and a make it rain boost.
Dragonite is multiscale and boots for a defensive pivot. E-speed + tera normal is always strong and tera helps to keep it alive. Earthquake works as emergency raging bolt button. Tailwind is meant to help for when rain can't go up but I still need a speed boost. Rain dance is also an emergency button for if Pelipper dies early and I still need rain.
Great Tusk is also good against raging bolt and rapid spin helps against enemy hazards. I didn't opt for rocks as they just feel out of place on an offense team (I could be wrong tho). Earthquake and close combat are good damage and protect is the same reason as all the other mons. Booster energy gives it a fast rapid spin or earthquake.
Notes: The team is very special attack heavy as I initially had Overqwil on the team but replaced it as its damage was lacking.
Thanks for taking the time to read this and literally ANY feedback would be beautiful, I wish you all a lovely day :D