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SV OU On the Corner (Cornerstone Offense, Peak 1885 ELO)

Intro:


Hi everyone, my name is Unknown Quokka, and this is my first time posting an RMT for review. To be honest, this team has been cooking ofr a while now; I've been working on versions of this team for a few months, and currently, I think that it's good enough for me. This team took me to a peak that I've never accomplished before (even though I tilted after it and lost a hundred ELO :( ), but in any case, I'm really proud of this team. Without further ado, let's get to the team members and see who they are.


Team paste: :ogerpon-cornerstone:-:zamazenta:-:kingambit:-:tyranitar:-:great tusk:-:gholdengo:

Proof of peak:
Screenshot_20260130-122452.png

Team Members​

1. Ogerpon-Cornerstone:
:sv/ogerpon-cornerstone:

Main star of the show here, with Rockudgel and Power Whip being the two stabs, and Low Kick used to be more reliable into Gambit and Lu. Swords Dance allows this beast to absolutely demolish anything that isn't a resist, some of the main targets including Corv, Skarm, and Pecharunt. Power Whip is technically the most powerful move to click barring Tera into many targets, some including Hatterene, Zama, and Wellspring. If you are able to keep hazards off, Cornerstone's Sturdy is in my opinion probably the best thing to prevent a sweep by the many demons that inhabit OU, some examples being DD Dnite, SD Gambit, and even some things that you wouldn't normally expect like CM Val and Wake in Sun. Knock can be slotted in over Low Kick to allow you to murder Ghold and kill Pults switching in. Overall, this tiny caveman is the main fat breaker on this team, especially reveling in smacking the birds out of the air for the next team member. Oh, and Tera Rock blows up pretty much everything not named Great Tusk and Iron Treads, which are taken care of by PWhip.


2. The Dog (Zamazenta):
:sv/zamazenta:

Here we have the ultimate (in theory) stopgap to physical sweepers in the tier. IronPress is a classic set that provides this team with the first fast guy, allowing this doggo to hard counter things like Gambit and DDance Kyurem, while also providing a nice soft check to attackers like Darkrai and other Kyurem variants. Crunch is here to make Glowking and the Ghosts in the tier fear for thier lives, and Slam allows this thing to blow up any Fairies that may try and come in to stop this guy's sweep. Overall just a great glue mon and easy include for this team. You could drop one of Slam or Crunch for Roar to get rid of any other IronPress Zamas or things like Tera Ghost Curse Garg.

3. Kingambit:
:sv/kingambit:

The Gambit does what Gambit does in OU. It switches into those spooky Ghost types, especially blanking Pecharunt, it provides strong priority in the form of Sucker Punch, and it simply does good damage to most targets with Kowtow Cleave. Iron Head was chosen over Low Kick in order to better match up into Fairies, and especially Mons that love to Tera Fairy like Garg and DNite. SD lets Gambit suddenly become the most threatening piece on the field, letting it either trade or sweep at a moment's notice. Lefties provides some longevity to this mon, allowing it to stick around over the course of a game and do its job of clicking buttons for huge damage.

4. Tyranitar:
:sv/tyranitar:

To be honest, when TTar shot through the viability rankings in these past few months, I couldn't understand why. Now, I see the reason. Tyranitar is the main check to anything special attacking in the tier, some of its main targets being Kyurem, Rai, and Moth. It can even still help against attackers that normally would scare out and Dark or Rock type like Wake, Enam, and Metal Coat Ghold by either disabling them with TWave or outright killing them with Knock. Speaking of Knock, this guy is the team's main user if not running Knock on Cornerstone, and it is very good at its job of getting Rocks and then Knocking to have them take their full effect. The sand provides nice chip to help with Cornerstone, Tusk, and Gambit ranges, as well as giving Cornerstone the SPDEF boost needed to survive some pretty insane special attacks like CM boosted Val Moonblast, Enam Moonblast, and even some Kyurem Freeze-Dries. Ice Beam absolutely punches through Gliscor and Lando, along with severly damaging Tusk and letting this guy trade even better into things like DNite. Lefties are again here to let Mr.Tar stay around for a long time, letting it do its job.

5. Great Tusk:
:sv/great tusk:

Tusk is your main hazard control on the team. However, considering that this team pretty much does not care about Rocks, I opted to go for a Scarf set with an Adamant nature to do some luring and killing. Tera Fighting CC demolishes everything that isn't a Ghost, doing more than 50 to Corv and even having a chance to bust straight through PhysDEF Mola with sand in the picture. Headlong crushes those pesky grounded Steels, Ice Spinner allows you to murder Scor, Lando, and DNite, and Rapid Spin lets the elephant do its job of clearing hazards. Many targets can be goobed by this guy, including Ace, Rai, and even things like Torn with Spinner. The EV spread was chosen to barely outrun +1 DNite and hopefully kill it with Spinner or Rush or CC depending on the Tera.

6. Gholdengo:
:sv/gholdengo:

Bulky Twave Ghold may be in the running with Pech for how utterly it shuts down Zama. However, this thing does not do just that. Twave slows things down to the point where the faster guys on the team can kill things, it can trade/disable fast physical attackers, and it powers up this guy's Hex to the point that it can power through most things. MIR does heavy damage onto various targets including Fairies, specially frail targets like Tusk, and other targets like Glimm. Essentially, this guy is here to mess with Fighting type attackers and absolutely stuff Zama. Personally, I think that this guy might be replaceable with Pech, but Ghold's TWave really just is the main selling point. Also, it doesn't hurt that Ghold is probably the greatest lure for Ting-Lu, which Tusk and Corner can feast on when double switching.


Replays:​


https://replay.pokemonshowdown.com/gen9ou-2528486130

https://replay.pokemonshowdown.com/gen9ou-2529142052

https://replay.pokemonshowdown.com/gen9ou-2529183229-19ecr3xel0jqjsrhxunih1iphwdhd4rpw

https://replay.pokemonshowdown.com/gen9ou-2529189719

https://replay.pokemonshowdown.com/gen9ou-2529525475

https://replay.pokemonshowdown.com/gen9ou-2529772864

https://replay.pokemonshowdown.com/gen9ou-2529779501-9oul0eqnq7gyf0yilaed3mwfe74r7gdpw

Threats:​


The two Libero mons in the tier absolutely fry this team alive with their coverage and U-Turn, so I try and use Scarf Tusk to murder them immidiently with CC.

HSam is very scary, the only real switch there is on this team is Zama, because there is no Water resist. Try and limit switchin opportunities and get the opponent on a bad double. Spikes are also a major problem for this team, so Ceaseless is quite possibly the scariest move in the tier for these guys.

Some HStack teams with double Ghosts and Air Balloon are pretty much insta-losses, as this team can't really remove under those conditions, and again, this team gets ripped apart by Spikes.

Conclusion:​

Well, we've reached the end. In a way, I think that developing this team was pretty much a 1-1 journey with the development of my skills as a whole as an OU ladderer. When I first started the team, I was really quite bad at the game, barely scraping 1500-1600 with it. Now, these guys have carried me to this point. Lmk if you all have any improvments to make to this team! Have fun with this :D !
 
Last edited:
Hey! I wanted to comment on your RMT. I will do in terms of the team per se, but also about the whole RMT structure.

(i) Team

  • Originality: This sand team that combines Corner-Oger and Ttar without Excadrill and including Scarf Tusk is refreshing.
  • Team composition and description: I believe the team description is deep enough to fully understand the team composition per se. Nothing much to say. In the main mon that I have some considerations, you already stated that you are considering other options, so I think you did a great job.
  • Threats and replays: Good replays and threat sections. I believe the former showcases how to use the team properly, in distinct MUs, more HO, more stall, more balanced, while the former showcases what are the worst threats. Ideally, it could be great to show some replays of how difficult are those MUs and maybe how to deal with them. But great job anyway, I was being nitpicky.
  • Additional things: Is there any sequence to decide how you lead with one Pokémon or another?
  • Pokémon suggestions: There are not much suggestions... I believe the team is good as it is, in general. I considered some weird AV Excadrill or Balloon over Tusk but I do not think it would work. I also considered Tera Fairy Tera Blast Kingambit, but honestly you are normally Teraing something else. The only thing I would definitely consider would be to replace Gholdengo for something else like Corviknight to erase hazards, which are definitely annoying. If that's so, you could go Covert Cloak on Kingambit, as another way to deal with Pecharunt as well.
(ii) RMT composition

  • Structure: Great, to the point but with several sections.
  • Description: Deep without going too far. No emotis is also great.
  • Aesthetics: Simple but works, I like it.
Overall, great work with the RMT and quite original sand team!
 
Solid team and congrats on the peak. The team shows a ton of growth as a player from a 1500-1600 level for sure. I do notice that Fighting types in particular still might be able to get past Gholdengo in theory. Mixed Iron Valiant on paper has a pretty good chance to come in with a Booster Energy and force either Kingambit to burn Tera or Gholdengo to take chip. Your instinct of looking at Pecharunt to replace Gholdengo is probably one I would look at exploring further. Given how grounded the rest of your team is, absorbing Toxic Spikes could keep the rest of the team healthy for a sweep without forcing Tusk to come in and telegraph a Rapid Spin. I would say Pecharunt is about equal on the Iron Valiant checking scale compared to Gholdengo, but the Toxic Spikes absorption with four susceptible teammates swings the pendulum in Pecharunt's favor. I'd go with the standard Smogon set posted below to also have a stopgap against Hamurott as you noted correctly that is an issue, as well. No need to touch the rest of the team given the success on the ladder already.

:sv/Pecharunt:
Pecharunt @ Heavy-Duty Boots
Ability: Poison Puppeteer
EVs: 252 HP / 228 Def / 28 Spe
IVs: 0 Atk
Tera Type: Dark
Bold Nature
- Malignant Chain
- Foul Play / Hex
- Parting Shot
- Recover
 
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