Basically the title, but also to elaborate a little, I've been finding this team works pretty well for me all things considered, though I'm finding it does seem to struggle against Darkrai and Samurot, in darkrai's case because Slowking really doesn't like taking a dark pulse, especially at +2, and tusk, gliscor and dragonite are all terrified of ice beam without tera
Samurot is less of a concern, it mainly being here because razor shell hits both rusk and gliscor fairly hard, and none of my mons with thier current movesets can really hit either pokemon as hard as they can hit my team
one of the ways I was thinking of lessening this teams general weakness to dark types was to try and replace Ghouldengo with another good scarfer, though I'm not exactly sure what, as I'll admit I'm still learning a fair bit, and while being able to protect rocks is nice, given Gliscor is a fairly bulky mon and can usually come onto the field a fair few times, I wouldn't say it's essential
I suppose some solutions I could see with the dark weakness problem generally would be to slap CC on tusk, probably in the place of knock off and have Gliscor use knock off instead of toxic, though toxic has honestly been serving me pretty well when it comes to punishing opponents for thinking this was too passive of a mon.
Another possible option would be to run dazzling gleam on Ghould in place of nasty plot or trick, personally I'd say replacing nasty plot would be the better call since you'd only use it on a scarfer like this after said scarf is tricked away anyways (which was why it was on Ghould if anyone was curious) and this doesn't feel like as much of a loss as the previously described domino effect that would make gliscor lose toxic would be, given that I only end up using nasty plot on some matchups, given how important the scarf can be sometimes, so I am admittedly leaning more towards this option than the first one I stated
I'll also list each pokemon's sets below in text format just to make it a little easier to see EV spreads and natures in case the image quality fails me
Kyurem @ Choice Specs
Ability: Pressure
Tera Type: Fairy
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Freeze-Dry
- Draco Meteor
- Flash Cannon
- Earth Power
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 252 SpD
Sassy Nature
IVs: 0 Atk (so confusion doesn't do as much chip if that ever comes up)
- Chilly Reception
- Thunder Wave
- Sludge Wave
- Future Sight
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Knock Off
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Roost
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Ghost
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Make It Rain
- Shadow Ball
- Nasty Plot
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 252 HP / 252 Def
Impish Nature
- Protect
- Stealth Rock
- Toxic
- Earthquake
Samurot is less of a concern, it mainly being here because razor shell hits both rusk and gliscor fairly hard, and none of my mons with thier current movesets can really hit either pokemon as hard as they can hit my team
one of the ways I was thinking of lessening this teams general weakness to dark types was to try and replace Ghouldengo with another good scarfer, though I'm not exactly sure what, as I'll admit I'm still learning a fair bit, and while being able to protect rocks is nice, given Gliscor is a fairly bulky mon and can usually come onto the field a fair few times, I wouldn't say it's essential
I suppose some solutions I could see with the dark weakness problem generally would be to slap CC on tusk, probably in the place of knock off and have Gliscor use knock off instead of toxic, though toxic has honestly been serving me pretty well when it comes to punishing opponents for thinking this was too passive of a mon.
Another possible option would be to run dazzling gleam on Ghould in place of nasty plot or trick, personally I'd say replacing nasty plot would be the better call since you'd only use it on a scarfer like this after said scarf is tricked away anyways (which was why it was on Ghould if anyone was curious) and this doesn't feel like as much of a loss as the previously described domino effect that would make gliscor lose toxic would be, given that I only end up using nasty plot on some matchups, given how important the scarf can be sometimes, so I am admittedly leaning more towards this option than the first one I stated
I'll also list each pokemon's sets below in text format just to make it a little easier to see EV spreads and natures in case the image quality fails me
Kyurem @ Choice Specs
Ability: Pressure
Tera Type: Fairy
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Freeze-Dry
- Draco Meteor
- Flash Cannon
- Earth Power
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 252 SpD
Sassy Nature
IVs: 0 Atk (so confusion doesn't do as much chip if that ever comes up)
- Chilly Reception
- Thunder Wave
- Sludge Wave
- Future Sight
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Knock Off
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Roost
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Ghost
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Make It Rain
- Shadow Ball
- Nasty Plot
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 252 HP / 252 Def
Impish Nature
- Protect
- Stealth Rock
- Toxic
- Earthquake

