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SV OU How can I improve this balance team?

Basically the title, but also to elaborate a little, I've been finding this team works pretty well for me all things considered, though I'm finding it does seem to struggle against Darkrai and Samurot, in darkrai's case because Slowking really doesn't like taking a dark pulse, especially at +2, and tusk, gliscor and dragonite are all terrified of ice beam without tera

Samurot is less of a concern, it mainly being here because razor shell hits both rusk and gliscor fairly hard, and none of my mons with thier current movesets can really hit either pokemon as hard as they can hit my team


one of the ways I was thinking of lessening this teams general weakness to dark types was to try and replace Ghouldengo with another good scarfer, though I'm not exactly sure what, as I'll admit I'm still learning a fair bit, and while being able to protect rocks is nice, given Gliscor is a fairly bulky mon and can usually come onto the field a fair few times, I wouldn't say it's essential


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I suppose some solutions I could see with the dark weakness problem generally would be to slap CC on tusk, probably in the place of knock off and have Gliscor use knock off instead of toxic, though toxic has honestly been serving me pretty well when it comes to punishing opponents for thinking this was too passive of a mon.

Another possible option would be to run dazzling gleam on Ghould in place of nasty plot or trick, personally I'd say replacing nasty plot would be the better call since you'd only use it on a scarfer like this after said scarf is tricked away anyways (which was why it was on Ghould if anyone was curious) and this doesn't feel like as much of a loss as the previously described domino effect that would make gliscor lose toxic would be, given that I only end up using nasty plot on some matchups, given how important the scarf can be sometimes, so I am admittedly leaning more towards this option than the first one I stated

I'll also list each pokemon's sets below in text format just to make it a little easier to see EV spreads and natures in case the image quality fails me

Kyurem @ Choice Specs
Ability: Pressure
Tera Type: Fairy
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Freeze-Dry
- Draco Meteor
- Flash Cannon
- Earth Power

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 252 SpD
Sassy Nature
IVs: 0 Atk (so confusion doesn't do as much chip if that ever comes up)
- Chilly Reception
- Thunder Wave
- Sludge Wave
- Future Sight

Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Knock Off

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Roost

Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Ghost
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Make It Rain
- Shadow Ball
- Nasty Plot

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 252 HP / 252 Def
Impish Nature
- Protect
- Stealth Rock
- Toxic
- Earthquake
 
If you want another scarf Pokémon that can take care of :darkrai: and :samurott-hisui: I would suggest :gholdengo: -> :enamorus:
Enamorus can easily handle non scarf :darkrai: (just don't switch it in against ice beam) she can also handle :samurott-hisui:
However losing :gholdengo: does hurt.
Pros:
Better match up against the mentioned dark types.
Beats :dragapult: which can out speed your team and once :slowking-galar: goes down can sweep it.
Cons:
No way to spinblock.
Ironically it makes your team fairly weak to :enamorus: herself with three Pokémon weak to fairy.
Enamorus @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Tera Type: Ground
Modest Nature
- Moonblast
- Earth Power
- Mystical Fire
- Healing Wish
 
I'll help a little here to get on the right track. Generally when posting a team it helps to go through each pokemon and explain its role in about 3-5 sentences per pokemon. The typical standard is three lines. I would use them to explain each member's role, a rationale for each move / ability / item / Tera type or any "builder based" decisions beyond what is in the standard Smogdex set. That helps you as much as it helps us because diagnosing these reasons produces a sharper team. For text format, Pokepaste provides an easy solution to share teams without a huge copy paste section at the end or using images to paste teams.

The team itself is a fairly standard build. Gliscor feels redundant here without solving any major problem beyond setting hazards, which Great Tusk can cover. That frees up a slot for Iron Defense Zamazenta, providing an additional win condition and covering Darkrai and Samurott-Hisui. Zamazenta also pairs really well with Future Sight Galarian Slowking, as Dark- types now have to choose between walling a Future Sight and revenging a boosting Zamazenta. In addition for covering Samurott-Hisui, I would make Kyurem Timid over Modest to guarantee outspeeding it. Ice Beam over Flash Cannon is also nice to provide a second Ice attack that does more than Flash Cannon outside of a handful of niche cases. The last tweak for now is to switch Nasty Plot for Dazzling Gleam on Gholdengo. Setup moves on Choice Scarf mons are generally not worth the slot because they require Tricking the Scarf and having enough time to boost. Focus Blast is also an option if Kingambit is a concern, but I understand the accuracy tradeoff.

One final detail -- EV spreads can go to 508 with 252 as a max in one stat. This frees up 4 EVs that are worth allocating always even if it seems like a small detail. It's leaving free stats on the table if you don't.

https://pokepast.es/bdd1c2d1c0f731ef <- original version
https://pokepast.es/cd26fea079a59620 <- edited version

This is a good team to learn the metagame with, but feel free to keep editing and experimenting as you see fit. Good luck!
 
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