Metagame 4v4 Doubles UU (Evasion Abilities Banned, Articuno freed!)

My Reg F UU (Shift 2) VR

Too lazy to write notes for each one, might eventually. If everything seems a little high I apologise, I hate the idea of an S- tier but I'm conforming so the ranking might be weird.

S:heatran::iron-hands:
S-:brute-bonnet::sinistcha::iron-valiant::ursaluna-bloodmoon:
A+:tyranitar::thundurus:
A:iron-bundle::volcarona::okidogi::moltres-galar::ogerpon:
A-:indeedee::garchomp::grimmsnarl::arcanine::murkrow:
:spectrier::entei:
B+:latios::gyarados::great-tusk::palafin::iron-jugulis:
:illumise::volbeat::torracat::electabuzz::archaludon:
:articuno:
B:kingambit::araquanid::baxcalibur::enamorus-therian::pelipper:
:basculegion-f::walking-wake::talonflame::primarina::iron-boulder:
B-:slither-wing::metagross::smeargle::gothitelle::zapdos-galar:
:ninetales-alola::excadrill::clefairy::serperior:
C+:tornadus-therian::armarouge::wo-chien::sylveon::bronzong:
:slaking::regigigas:
C:weezing-galar::weavile::kingdra::maushold::skeledirge:
:politoed::houndstone::riolu::milotic::snorlax:
 
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OK, so the tournament has just wrapped up. Here are the top teams.

1770500387111-png.807005
View attachment 807553

I'm Foghorn. My team did pretty well, although I would definitely drop Excadrill, it was pretty bad in most of the fights. Tyranitar was my MVP, I bought it to almost every match and came in clutch against Ursaluna-BM which I faced 3 times. Smeargle was also strong too, while I only got to Spore 1 thing the threat of it forced a lot of Protects which allowed me to give something a Decorate boost. I only bought Kommo-o twice but both times it did quite well. 1st time it would've swept clean, but my Smeargle got put to sleep for the full 3 turns and it got Encored into Protect. My opponent made a brave choice to bring Brute Bonnet against a team with 2 Overcoat mons and a Grass type, but it paid off. Enamours did well too. I was both the benefactor of hax and on the receiving end too, so...karma?

Most common Pokemon was Sinistcha with 7 players bringing it. Surprise of the tournament though was the Iron Valiant sets. Both the ones I faced where choice Specs with Expanding Force. And they weren't even Tera Psychic! Ursluna-BM is very scary, I faced 1 Calm Mind version and 2 Life Orb sets. One was min speed for Trick Room, the other was fast.

Overall was great fun, look forward to the one at the end of the month! I'll have a better team next time (hopefully).
Glad you had fun, though on the Iron Valiant note I think this might be a funny thing to discover for new players of the format. Iron Valiant is by far the best Expanding Force user, and it's not even STAB. The main reason is because there just aren't very many alternatives. Hatterene loves the redirection and Helping Hand from Indeedee-F, so in a format without it, it's much more niche. Armarouge is fine but it's considerably slower and again, would really like some redirection. Gardevoir is in a similar spot. Scarf sets aren't unusable, but you go a bit faster than Iron Valiant only to do 2% more with Expanding Force, it's not worth it.

The reason they aren't Tera Psychic is simply because Tera Fairy Moonblast is addictive, lol. However your team really caught me off guard and while I did win I think it was an interesting meta call. Good job, and play again.
 
Glad you had fun, though on the Iron Valiant note I think this might be a funny thing to discover for new players of the format. Iron Valiant is by far the best Expanding Force user, and it's not even STAB. The main reason is because there just aren't very many alternatives. Hatterene loves the redirection and Helping Hand from Indeedee-F, so in a format without it, it's much more niche. Armarouge is fine but it's considerably slower and again, would really like some redirection. Gardevoir is in a similar spot. Scarf sets aren't unusable, but you go a bit faster than Iron Valiant only to do 2% more with Expanding Force, it's not worth it.

The reason they aren't Tera Psychic is simply because Tera Fairy Moonblast is addictive, lol. However your team really caught me off guard and while I did win I think it was an interesting meta call. Good job, and play again.

Thanks for the explanation, that does really help. While I’d love to say I was making an anti meta call, really I just wanted to build a team with Enamorus-T as I have a hunch it’ll be good in Champions once IVs are gone.
 
Since it's a new tier shift, I've made 3 new set boxes for the format, including some developments within shift 1. This should cover most common sets in the format, and I made sure most if not all Pokemon featured in sample teams were included.

Part 1
Part 2
Part 3

EDIT: I forgot to nickname the Bulk Up set for Okidogi, so it'll just be Okidogi. That is Okidogi's true form.
Given Articuno got unbanned I took the opportunity to add a 4th, complete with new sets for already covered mons and of course the addition of Articuno, Torracat, Glastrier and some others.
https://pokepast.es/50a95dbd4be0c2a3
 
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Introducing: 4v4 DUU Classic

hey y'all! i just wanted to announce that regardless of the possible release of Pokemon Champions, in April we will be hosting a special month-long tournament in four parts: 4v4 DUU Classic! Each week we will be hosting a tournament for each of our legacy formats (G, I, H, & J), with the finalists of each tour qualifying for Classic Playoffs. Playoffs will be 3 Best of 3s, with each player banning a Regulation (Regulation F Shift 1 will be included as a playable tier for playoffs) & the higher seed picking the first tier played. Seeding will be determined by placements in all of the qualifying tours (so it's encouraged to play all of them even if you already qualified for one!).

i'll make more metagame posts as we get closer to the actual event to give some context for prior regulations & even some of my own predictions + ideas about what is underexplored in those formats that i think could use some fleshing out.

Regulation I

i'm gonna start this off with a post about specifically Regulation I, one of the most beloved of our formats— notably a double restricted format, with threats like Groudon, Zacian-H, and the Necrozma formes.

this format left off pretty dominated by Tailwind Offense, with Talonflame being one of the best support mons in the tier. Brute Bonnet is also extremely notable due to how uncontested its Spore is & the ubiquity of Groudon giving it free Protosynthesis boosts in a lot of games just means that it's able to live a lot of things it just shouldn't.
for example:
+1 252 Atk Choice Band Zacian Play Rough vs. 252 HP / 252+ Def Protosynthesis Brute Bonnet: 182-216 (83.4 - 99%) -- guaranteed 2HKO
76+ Atk Tera Fire Groudon Heat Crash (120 BP) vs. 252 HP / 252+ Def Protosynthesis Brute Bonnet in Sun: 188-224 (86.2 - 102.7%) -- 18.8% chance to OHKO

here's a quick snapshot of the teams brought to the last major Reg I event to illustrate my point a bit:
1771479026577.png
notably a very Groudon-dominated event. post Sleep-Powder ban there was a significant amount of Groudon development— as the dominant Groudon structure pre-ban was no longer really usable— and people started to realize how strong Brute Bonnet was, especially into the aforementioned new Groudon teams.

I would like to highlight a few of the things I think should get explored a bit more for the Regulation I tour.

:Roaring Moon: Roaring Moon
this guy fell off really hard after Sleep Powder Jumpluff & Talonflame really took off, and now that Jumpluff is honestly kind of fraudulent I think there's a lot of room for it to come back. i'm honestly not the biggest fan of talonflame generally in this tier, it generally feels like it just gets out-statted in the vast majority of games & doesn't get a whole lot of value outside of just setting up Tailwind. meanwhile, Moon is the exact opposite— with a really good BST, a dark typing that allows it to excel against both Necrozma formes, good support options besides Tailwind like Breaking Swipe and Taunt. generally this guy just feels really underexplored for how statted it is & I think there are a lot more teams that should be using it over Talonflame.

:Kyurem-White: Kyurem-W
this guy was basically unexplored for the vast majority of the format— a vocal minority of players would, in fact, slander its name and talk about how it was a dogshit mon and shouldn't be used. I heard all of this and decided to make an entire video featuring Kyurem-W and multiple possible sets for it, resulting in 3 teams:
1. Scarf
2. AV
3. Specs
would really like to see some additional exploration for it, as all 3 of these teams performed pretty well in tests & it seems really strong into the Groudon-infested metagame.

:Zekrom: Zekrom
this guy got a lot of exporation in Regulation J, making it all the way to finals of a major tournament— and despite having a really bad Groudon & Zacian matchup I think this guy is still pretty underexplored in this tier. even in Reg J with Zacian-C & the Arceus formes legal this guy was able to carve out a niche & i think the same could be true for it in I.

i hope you're as excited to return to some of these formats as i am!!!
posts about G, H, and J will be coming within the next few weeks
 
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Introducing: 4v4 DUU Classic

hey y'all! i just wanted to announce that regardless of the possible release of Pokemon Champions, in April we will be hosting a special month-long tournament in four parts: 4v4 DUU Classic! Each week we will be hosting a tournament for each of our legacy formats (G, I, H, & J), with the finalists of each tour qualifying for Classic Playoffs. Playoffs will be 3 Best of 3s, with each player banning a Regulation (Regulation F Shift 1 will be included as a playable tier for playoffs) & the higher seed picking the first tier played. Seeding will be determined by placements in all of the qualifying tours (so it's encouraged to play all of them even if you already qualified for one!).

i'll make more metagame posts as we get closer to the actual event to give some context for prior regulations & even some of my own predictions + ideas about what is underexplored in those formats that i think could use some fleshing out.

Regulation I

i'm gonna start this off with a post about specifically Regulation I, one of the most beloved of our formats— notably a double restricted format, with threats like Groudon, Zacian-H, and the Necrozma formes.

this format left off pretty dominated by Tailwind Offense, with Talonflame being one of the best support mons in the tier. Brute Bonnet is also extremely notable due to how uncontested its Spore is & the ubiquity of Groudon giving it free Protosynthesis boosts in a lot of games just means that it's able to live a lot of things it just shouldn't.
for example:
+1 252 Atk Choice Band Zacian Play Rough vs. 252 HP / 252+ Def Protosynthesis Brute Bonnet: 182-216 (83.4 - 99%) -- guaranteed 2HKO
76+ Atk Tera Fire Groudon Heat Crash (120 BP) vs. 252 HP / 252+ Def Protosynthesis Brute Bonnet in Sun: 188-224 (86.2 - 102.7%) -- 18.8% chance to OHKO

here's a quick snapshot of the teams brought to the last major Reg I event to illustrate my point a bit:
notably a very Groudon-dominated event. post Sleep-Powder ban there was a significant amount of Groudon development— as the dominant Groudon structure pre-ban was no longer really usable— and people started to realize how strong Brute Bonnet was, especially into the aforementioned new Groudon teams.

I would like to highlight a few of the things I think should get explored a bit more for the Regulation I tour.

:Roaring Moon: Roaring Moon
this guy fell off really hard after Sleep Powder Jumpluff & Talonflame really took off, and now that Jumpluff is honestly kind of fraudulent I think there's a lot of room for it to come back. i'm honestly not the biggest fan of talonflame generally in this tier, it generally feels like it just gets out-statted in the vast majority of games & doesn't get a whole lot of value outside of just setting up Tailwind. meanwhile, Moon is the exact opposite— with a really good BST, a dark typing that allows it to excel against both Necrozma formes, good support options besides Tailwind like Breaking Swipe and Taunt. generally this guy just feels really underexplored for how statted it is & I think there are a lot more teams that should be using it over Talonflame.

:Kyurem-White: Kyurem-W
this guy was basically unexplored for the vast majority of the format— a vocal minority of players would, in fact, slander its name and talk about how it was a dogshit mon and shouldn't be used. I heard all of this and decided to make an entire video featuring Kyurem-W and multiple possible sets for it, resulting in 3 teams:
1. Scarf
2. AV
3. Specs
would really like to see some additional exploration for it, as all 3 of these teams performed pretty well in tests & it seems really strong into the Groudon-infested metagame.

:Zekrom: Zekrom
this guy got a lot of exporation in Regulation J, making it all the way to finals of a major tournament— and despite having a really bad Groudon & Zacian matchup I think this guy is still pretty underexplored in this tier. even in Reg J with Zacian-C & the Arceus formes legal this guy was able to carve out a niche & i think the same could be true for it in I.

i hope you're as excited to return to some of these formats as i am!!!
posts about G, H, and J will be coming within the next few weeks

Can concur on Roaring Moon. I think most people converged on just running Talonflame, but Roaring Moon's utility feels so much better on sun and honestly on some non-sun teams. Knock Off and Taunt are infamously very strong together, being used on some Incineroar sets, Scrafty, and a lot of other dark types that can afford it.

The last Reg I tournament, which was just a brief revival of the format, I used Groudon with Necrozma Dawn Wings and ran the following set:
1771529885941.png


This one allows you to guarantee Tailwind in front of something scary like Zacian, while being able to get off an important Knock Off. In a format where boosting items like Life Orb and Choice Band are so good on a wide variety of restricteds, item removal is valuable. At best, Talonflame can run no item and use Thief, but that's a ridiculously flimsy option that also does nearly 0 damage.

I can also honestly see sets with Dragon Dance being usable on some teams, similar to what is used in Reg F. Breaking Swipe, however, is another great option that you mentioned. My main gripe with it is that it's completely useless against Zacian, but again, Knock Off can go a long way by removing a crucial Choice Band.
 
Reg F UU STABmons Overview
The tier councilor AndruApple is going to host a tournament where the STABmons gimmick is applied to Reg F UU. This means any Pokemon can use any move* of their respective types. For example, Iron Valiant can now use Fleur Cannon, and Gyarados can now use Dragon Ascent.
*bans shown in the challenge code.

A lot of moves are banned because unfortunately any normal type having Belly Drum, Extreme Speed, Fake Out, and Follow Me was a little much. However, on those last two moves, we actually don't have a solution yet.
Problem solved, Fake Out and Follow Me have been banned unless the Pokemon already learns the move.

Without further ado, the challenge code is here. Have fun!


/challenge gen9vgc2026regfbo3@@@-Urshifu-Rapid-Strike,-Flutter Mane,-Incineroar,-Raging Bolt,-Landorus,-Rillaboom,-Ogerpon-Wellspring,-Ogerpon-Hearthflame,-Ogerpon-Cornerstone,-Tornadus,+Tornadus-Therian,-Chien-Pao,-Amoonguss,-Urshifu,-Farigiraf,-Indeedee-F,-Iron Crown,-Gholdengo,-Dragonite,-Gouging Fire,-Ursaluna,+Ursaluna-Bloodmoon,-Chi-Yu,-Regidrago,-Porygon2,-Dondozo,-Ting-Lu,-Torkoal,-Roaring Moon,-Commander,-Bright Powder,Evasion Moves Clause,-Enamorus,+Enamorus-Therian,-King's Rock,-Razor Fang,-Cresselia,-Arcanine-Hisui,-Whimsicott,OHKO Clause,Evasion Clause,Sleep Moves Clause,STABmons Move Legality,-Last Respects,-Rage Fist,-Dire Claw,-Extreme Speed,-Revival Blessing,-Shell Smash,-Water Spout,-Tail Glow,-Decorate,-Eruption,-Surging Strikes,-Wicked Blow,-Dragon Energy, -Victory Dance,-Blood Moon,-Clangorous Soul,-Transform,-V-create,-No Retreat,*Follow Me,*Fake Out,-After You,-Instruct,-Araquanid,*Population Bomb,-Gigaton Hammer,*Jet Punch,-Fillet Away
 
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The Fighting Type Dilemma

Reg F UU has a lot of viable fighting types, possibly the most out of any UU tier so far. (Last time around, we were using Gallade, Hisuian Sneasel, and Kommo-o. Dark times.) This makes it difficult to choose which one to use, and in some cases you see teams with more than one on them, for one reason or another.

Iron Hands, Iron Valiant, Okidogi, Galarian Zapdos, Great Tusk, and Slither Wing are all generally all considered to be pretty good in this tier. The first 3 are definitely a league above the others, with Iron Hands being considered the overall best Pokemon in most viability rankings as well. This is even after Sneasler and Annihilape were banned, mind you. Needless to say, Urshifu may have kept these away from viability in OU, but here they get to thrive.
All 6 of these have unique strengths, and have made their mark on the meta, and I'll go over their individual strengths and weaknesses, going in alphabetical order. I'll also briefly give my personal opinion of how good they are in the meta.


Galarian Zapdos
1773036387044.png

This creature is ranked the lowest out of the fighting types on the VR, and it's pretty easy to see why. It's unfortunately in a middling speed tier, leaving it slower than things like Garchomp, Alolan Ninetales, and Thundurus, while not being slow enough to work in Trick Room, like some of its peers. Its attack stat of 125 is also the worst out of all the viable Fighting-types in the tier, being outclassed even by Okidogi who has a lower BST. However, it does have some things that keep it relevant. Flying coverage is great, as well as the Defiant ability. It's able to outspeed and KO most other fighting types in the format, barring Iron Hands who isn't weak to Flying, and Iron Valiant who outspeeds and OHKOs it. For this reason, it often carries a Choice Scarf in order to outspeed Iron Valiant along with some other targets like Spectrier and Iron Bundle. Scarf sets can make use of U-turn to pivot into something that pairs well with it defensively, like a Steel type to resist an incoming Moonblast.

Galarian Zapdos also has a useful support movepool, though this is limited to sets carrying Focus Sash or something of the sort. Coaching, Taunt and Tailwind are all valuable, though it sadly isn't even the best Fighting-type at using speed control and Coaching. I'll get to that later. Overall, though, it's definitely not bad into this format but it's difficult to justify over the stronger fighting types with more desirable attributes.


Great Tusk
1773183591541.png

Great Tusk is definitely a step above Zapdos, and it takes advantage of a few useful traits to hang on to viability. Its abysmal special bulk, bad speed tier, and lack of an ability (outside sun) hold it back, however access to Headlong Rush keeps it in the conversation, even being able to justify its ranking alongside Garchomp who is much faster, better at using setup, and more defensively useful. Great Tusk is able to OHKO Iron Hands and Okidogi with relative ease, though Iron Hands requires Tera Ground to guarantee a KO, and it is also able to handle two common Intimidate users in the format, being Arcanine and Torracat. Gyarados is a different story, but allies like Thundurus can help with that. An unfortunate consequence of its speed tier is the fact it can't outspeed Iron Bundle even with Tailwind up, and is easily knocked out by something like Freeze-Dry. Assault Vest sets could help with that, though it's definitely a little flimsy to have 2 moves that drop your bulk on an Assault Vest Pokemon.
Tusk also has a few decent options besides its main STAB moves. Earthquake is typically used for spread (next to something like Murkrow or Thundurus) but Rock Slide or Taunt can function. Even Head Smash has been tried as an option to avoid the nightmare of being walled by Bug and Flying types. Overall, Tusk is pretty good on sun and is a cut above Zapdos but it's still weakened by its statline and lack of an ability.

Iron Hands
1773184306650.png

Generally regarded as not only the best Fighting-type but the best Pokemon in the tier, Iron Hands has quite a few things going for it. First, it's stupid bulky. With Assault Vest, nothing short of super effective STAB will kill it, and even things like Specs Iron Valiant and Life Orb Ursaluna Bloodmoon don't cut it. Second, it has a decent movepool. Its options for Electric moves are limited, but Wild Charge can do. Drain Punch / Close Combat are also good for Fighting damage, and Heavy Slam works well as coverage for Iron Valiant. Fake Out, however, is probably its most important move, as it can stop anything other than Inner Focus or Covert Cloak Pokemon in its tracks. This makes Iron Hands an amazing lead on Trick Room teams, as it can Fake Out while something else sets Trick Room. Its typing is also certainly not bad, it's the only Fighting-type discussed here that isn't weak to Flying and it's able to hit most of the meta super effectively especially with Heavy Slam coverage. There isn't much else to say, it's very good and most of the meta orbits around it.

Iron Valiant
1773184644948.png

While Iron Hands is the central piece of the metagame as a whole, Iron Valiant is probably the most central purely offensive Pokemon. It's the only Fighting-type on this list that is able to function as a special attacker, with Choice Specs sets dealing stupid damage and being a staple on HO teams as well as a breaker on balance teams. It's such a potent breaker that it's the most common Expanding Force user besides Indeedee, outclassing Armarouge, Hatterene, and ironically, Gardevoir. However, Choice Specs is only the first of its several viable sets. Mixed attacking sets with Focus Sash and Tera Stellar offer wonderful offensive utility, as well as supporting your team with Encore or Icy Wind. It also has a great speed tier, hitting 116 base speed that is nearly unmatched in this meta. The only relevant pieces that are faster are Spectrier and Iron Bundle, who are also knocked out easily by Iron Valiant. (Bundle can even fall to Vacuum Wave, a special Fighting type priority move.) The movepool on this thing is generally pretty insane, which makes Speed Booster sets very viable as well. Moonblast functions as reliable damage regardless of investment; with 120 base special attack you're doing enough chip to most things. It can then use the remaining 3 slots for a wide variety of utility like Icy Wind, Thunder Wave, Encore, Taunt, Coaching, and more.

Overall, it's by far one of the most customisable Pokemon in this meta, and I've even seen sets like Assault Vest and Trick Room do well. While Choice Specs Iron Valiant is definitely one of the most dominant special attackers here, thanks to the lack of real Fairy competition, I definitely enjoy experimenting with new sets every now and again. Fun mon.

Okidogi
1773185311026.png

Okidogi doesn't seem all that spectacular at first glance. It's weaker and slower than Iron Valiant, it's frailer than Iron Hands, and it's a slower Intimidate check than Zapdos. However, it has a decent matchup spread into most of the meta. It's able to 1v1 Iron Hands pretty consistently given Gunk Shot lands, or you're running Psychic Fangs, it can hit Heatran, Brute Bonnet, and others super effectively, and it's able to tank most of Iron Valiant's attacks with an Assault Vest. Psyshock or Expanding Force avoids this, but Okidogi usually runs a Tera type like Dark or Psychic to counter this. Okidogi's place in the meta is pretty interesting, as it's not necessarily the strongest on its own but it can use its dynamics with other Pokemon to gain viability anyway. In my (and most people's) opinion it's still ultimately worse than Iron Hands but it has a place in the metagame despite that. Some teams have certain matchups they struggle with that Iron Hands or Iron Valiant can't deal with, and Okidogi is able to counter a lot of the top threats using its good movepool. Gunk Shot / Drain Punch / High Horsepower / Knock Off is a nice all-around movepool for Assault Vest sets, with some choosing to swap out High Horsepower for Psychic Fangs, or another Fighting move like Close Combat. It's definitely in contention to be the 2nd best fighting type here, and most would agree with that notion. I prefer Iron Valiant and Iron Hands, but it is undeniable that Okidogi is nearly on par with them at worst.

Slither Wing
1773185957090.png

While not as good as the best the Fighting type has to offer, Slither Wing has a place in the meta on hard sun teams. It competes with Great Tusk for the fighting type slot, but it does have an argument to be used over it. While slower, it has slightly better overall bulk, with its middling physical bulk being much more manageable than Tusk's special bulk. It also has access to Flare Blitz, and slightly more Attack than Great Tusk. So Slither Wing is decent at firing off sun boosted Protosynthesis Flare Blitz. That said, due to its slow speed it's hard to choose its item. Choice Band can take a lot of OHKOs but is worse against teams with Heatran because it can't lock into Flare Blitz as reliably. Life Orb allows it to use First Impression more freely but it can't reach as many KOs and can't pivot with U-turn. Choice Scarf gets rid of its speed issues but it is suddenly not doing nearly as much damage as it needs to. Overall, Band is probably the best alongside Heatran answers, and it's definitely in an interesting situation where it can outdamage all these other Pokemon but its typing, stats and reliance on support make it pretty limited to being a core attacker on some sun strategies.


Also it's still better than Zapdos
 
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Is Iron Valiant suspect-worthy? (Meta Analysis)

About a week ago, one of the tier leaders, gephicka, mentioned that they'd be open to trying an Iron Valiant suspect. Of course, this doesn't mean it's going to happen, but it did make me wonder whether or not it reaches that territory, in a format where the Worlds-winning threats of Iron Hands and Brute Bonnet run rampant. The only suspect so far has been Basculegion, who was incredibly difficult to counter in the builder due to its very high damage ceiling and flexibility with sets. In some ways, Iron Valiant could be seen as similar. In order to review its place in the metagame, I'll go over all of its main traits and roles, as well as common partners and counters for it.

Warning: This post is pretty long, so it's divided into parts to make it easier to scroll through.

Iron Valiant is often called "Mini Flutter Mane" in this format because it's able to take over a lot of Flutter Mane's role in the VGC OU metagame. A simple Choice Specs set with Tera Fairy is very strong, and it's pretty unopposed in this role, being the only fast Fairy-type with a good special attack stat. Most run dual Fairy STABs, a Fighting-type move, and a Psychic-type or utility move. This is a very unique role in the metagame; the closest competitors are Gardevoir, who is almost 40 points slower, and Alolan Ninetales, who has about the same Special Attack as Charmeleon. Needless to say, most teams with a Fairy type attacker are going to opt for the robot.

As a short history lesson, the Choice Specs set was first developed early in Shift 1, by the player SeaWolfMikes who used a bulky Modest set on a sand team that became a sample. I used a similar set alongside Whimsicott to get 3rd at an early tournament in the format. This set did a lot of damage and was able to take a lot of important hits, especially from physical attackers, but the speed tier felt underwhelming. You beat Base 100 Pokemon, but you don't enjoy being slower than things like Walking Wake and Ogerpon, who you normally deal massive (if not fatal) damage to with Dazzling Gleam. Beyond that, the mirror became more common as Iron Valiant climbed from being considered a B-tier threat to being a major part of the meta. And, when the mirror was a frequent occurence, max speed became more popular. I was eliminated from the final circuit tournament by gephicka, who used max speed compared to my 220+ or so, which proved the validity of max speed as a way of beating the mirror.

Since then, the vast majority of Iron Valiant are max speed, but don't be mistaken, they don't tend to run simple 252/252 EV spreads. Similar to Flutter Mane, most run at least a little bulk to live important hits. With just 52 EVs taken out of its Special Attack, Iron Valiant is able to guarantee it lives a standard Iron Bundle Hydro Pump and Modest Ursaluna Life Orb Hyper Voice. It doesn't make any meaningful offensive sacrifices by doing this, either. The former is normally scary for Iron Valiant, as it has a roll to KO you while outspeeding. However, the matchup becomes much easier if you can guarantee you'll live while also OHKOing it with Tera Fairy Dazzling Gleam. (Unless they're a particular Iron Bundle set I'll get to later.)

However, despite all of this, Choice Specs is far from the only good set it has up its sleeve.
If Choice Specs was its only good set, Iron Valiant would be a decent Pokemon, but it'd hardly be better than its Fairy-type peers and it'd be ridiculous to call it suspect-worthy. However, other sets have not only seen play, but have seen success.

Focus Sash sets with Tera Stellar are a clean alternative to Choice Specs, with them being sampled since Shift 1. These simply don't care about bulk and can go Naive, running Close Combat which can hit targets like Assault Vest Heatran harder than Specs Aura Sphere can. They almost always use Moonblast and Close Combat, as well as Protect, while their 4th move is flexible. Dazzling Gleam is nice for spread chip damage, though it's not doing nearly as much as Choice Specs can. Encore can ruin your opponent's life and force targets like Iron Hands to repeat suboptimal moves and force targets like Iron Hands to repeat suboptimal moves and force targets like Iron Hands to repeat suboptimal moves and force targets like Iron Hands to repeat suboptimal moves. Icy Wind can slow down opponents, and I'm sure other options like Knock Off and Coaching can be justified. Of course, the mixed set can be used with a Life Orb, which powers up Dazzling Gleam to levels that rival Choice Specs, while still awarding you the freedom to smack Heatran with Close Combat. This is honestly better at times than Choice Specs, because much like its big boss Miraidon, Iron Valiant is fine with giving up some damage in exchange for flexibility.

Speed Booster Energy is a set that was largely overlooked during Shift 1 but has seen more play during Shift 2, because it's able to work amazingly as a disruptor while powering up allies. Iron Valiant learns basically every move in the game, so it's able to make use of that to work as a scary support. Especially on the Bo1 ladder. Coaching, Encore, Taunt, and Thunder Wave (yeah it can ape that Flutter set) are its most common options when it comes to status moves, but its movepool is far deeper and offers you a ton of options if you're in a pickle. Quick Guard can let it function as a Tsareena for a turn, Hypnosis can make 2016 players have uncontrollable flashbacks, and Feint can let your ally function as an Urshifu for a turn. It's a fun mon to use, if only an evil mon to face sometimes. Which does indeed align with Gephicka's argument that it's virtually impossible to properly check in the builder.
Iron Valiant pairs well with a few Pokemon that help it out, whether by hitting types that annoy it, or by using support moves that make its life easier. Some of them aren't one specific partner, but a wide variety of roles, and I'll indicate that when necessary.

1. Thundurus :thundurus:
Thundurus pairs well with Iron Valiant in at least three different ways. First, its speed control and damage control are extraordinarily useful for Valiant, and its special frailty can be negated with a simple Eerie Impulse. Thunder Wave lets it reach faster targets like Iron Bundle and KO them before they can move. It can set Electric Terrain to speed up Iron Valiant and make it immune to sleep while being able to outspeed and OHKO opposing Spectrier and Electric damage also OHKOs Iron Bundle and can hit Flying-types that resist Fighting. During Shift 1, these two were also often paired with Landorus-Therian, who I'll get to later. The three of them together formed a powerful offensive core that was hard to wall and also hard to outdamage due to the combination of Eerie Impulse and Intimidate. Sadly, Lando is banned now, so this trio isn't possible anymore. Still, Thundurus is fundamentally one of Iron Valiant's strongest partners.

2. Indeedee :indeedee:
Tera Psychic Expanding Force Guaranteed OHKO #IfIDontSweepIDontWin. It also blocks priority which makes Specs Valiant happy.

3. Tyranitar :tyranitar:
Tyranitar is the closest thing this format has to a special wall, and it appreciates Iron Valiant as a partner on some sand teams. While it's far from mandatory, it's able to threaten the Fighting types that threaten Tyranitar, as well as most of the Ground and Grass types that are common in this meta. Meanwhile, Tyranitar is able to chunk pretty much any special hit, as well as knocking off Assault Vests that might slow down Iron Valiant. Its special bulk lets it also easily 1v1 Heatran and other bulky special attackers that annoy Iron Valiant. The player SeaWolfMikes won the finals of the Forum Kickoff tour with these two together, and while other fighting types are perfectly viable on sand, Iron Valiant definitely has a place on sand.

4. Ground types :landorus-therian: :garchomp: :ursaluna-bloodmoon: :excadrill:
Fairy + Ground is a very strong combination, and Pokemon like Arceus-Fairy, Diancie, and Enamorus that can use it are content with being able to punish Fairy resistances trying to switch in. So, naturally, Iron Valiant likes to pair with Ground-types, who not only get Ground-type moves as coverage but get them as STAB. They're also immune to Thundurus' Prankster Thunder Wave, which the bot despises. Of course, Valiant's usual Fighting and Psychic coverage can handle Poison and Steel types, but an ideal turn for Iron Valiant is spent spamming fairy moves unhindered. So, a Ground-type ally is useful for that. Landorus-Therian was amazing with Iron Valiant and Thundurus, as I mentioned, but Garchomp is an alternative that is also a great Coaching beneficiary, Ursaluna-Bloodmoon is a special attacking option that appreciates Iron Valiant's speed control, and Excadrill is good when you're already using Tyranitar, though it's almost never used outside of sand due to its middling natural speed and bulk compared to Garchomp. Great Tusk is the only one that is rarely paired with Iron Valiant, and I honestly wouldn't use them together myself. Doubling up on specially frail Fighting-types feels awkward. I won't say anything else about Great Tusk because I don't want to get locked up by Mr. Business.

5. Tailwind setters :whimsicott: :iron-jugulis: :talonflame: :illumise:
I had a lot of fun with Fake Tears Whimsicott during Shift 1 #IfIDontSweepIDontWin. I miss it. Illumise may carry the flame, but it'll never be able to fight for the cotton the way Whimsicott did. We are Whimsicott. Jugulis gives Iron Valiant an offensive partner that's able to hit things with big Flying damage, as well as weaken special threats with Snarl. Talonflame, on the other hand, can burn physical opponents.

6. Weezing :weezing:
Iron Valiant is usually playing without an ability, and Weezing can stop Prankster Pokemon dead in their tracks from slowing down Iron Valiant. The downside is that you'll have to combine Weezing with other mons that don't use their abilities, but this is fairly trivial in a meta with so many Paradox Pokemon. Its bulk and access to Taunt also makes it great at blocking Trick Room, which is a good answer to Iron Valiant.
Iron Valiant is ridiculously hard to check, and I'll list a few faux checks before the real ones. I'll clarify as well that I won't talk about Tera that much because, yes, Tera Poison Poison Jab Garchomp can handle Iron Valiant but that's cheap. Though I'll point out relevant Tera types that have been born out of a need to check Iron Valiant.

1. Faux Checks :okidogi: :heatran: :iron-hands: :iron-bundle:
Some Pokemon can purport to be Iron Valiant checks, but don't really cut it in the grand scheme of things. Okidogi seems amazing, until you remember who Iron Valiant's grandparents are. One Psyshock and it's done. For this reason, Tera Psychic is Okidogi's most common Tera Type, because Dark just isn't able to take on the onslaught of Iron Valiant for obvious reasons. Assault Vest Heatran doesn't seem too bad but it's too vulnerable to mixed sets, or the niche option of Focus Blast. Assault Vest Iron Hands is technically able to EV to live Timid Tera Fairy Moonblast, but you're giving up enough EVs (124 + 252 to be precise) that you're doing a lot less damage and/or getting outsped spored by Brute Bonnet. Iron Bundle seems decent enough, but most Iron Valiant are either bulky enough to survive Hydro Pump, or you're gambling on not only the miss but on a measly 43% chance to OHKO. Choice Specs Iron Bundle can KO it with Ice Beam, but for several reasons I won't get into here, the Choice Specs set is poorly positioned into this meta. It's also very weak into Iron Valiant paired with speed control, as it can be knocked out by spread damage like Expanding Force or Tera Fairy Dazzling Gleam. That said, the forum kickoff winning team had an Iron Bundle with 116 HP / 252 SpD. This was confirmed to be tech for Iron Valiant, as it can live a timid Moonblast. It's a roll but whatever, everything with Iron Bundle is a roll. And, to be honest, if this is the level of counter teaming that's needed for Iron Valiant, it might be more suspect worthy than I thought.

2. Thundurus :thundurus:
Ironically, a bestie can be a hater too. Thundurus slows Iron Valiant down significantly with Thunder Wave, and turns it into a Kirlia with Eerie Impulse. Wildbolt Storm won't OHKO it, (even with a Modest nature and a Life Orb, it's a 25% chance on bulkless Iron Valiant) but the paralysis chance and damage certainly make Iron Valiant sad if anything. Thundurus can also use Electric Terrain, which makes Iron Valiant faster but also removes Psychic Terrain, preventing it from using Expanding Force and opening it up to opposing Fake Out and Thunder Wave.

3. Volcarona :volcarona:
Volcarona is a rare Pokemon that resists both Fairy and Fighting and isn't weak to Psychic either. After a Quiver Dance it's taking very little damage from any move Iron Valiant tends to use, besides Psyshock. In screens it's able to reliably set up in front of Iron Valiant, and at +2 it's able to Giga Drain Iron Valiant for an OHKO that also grants it massive healing. That said, it hasn't been super common in the shift 2 metagame, but I'm sure it will always be good as it's such a strong setup sweeper with a good defensive profile, as long as Tyranitar can be dealt with.

4. Excadrill :excadrill:
I considered putting this in the faux checks section but I think it's definitely better into the Iron Valiant matchup than something like Dogi so long as Sand is up, so I need to give it some respect. Excadrill in sand is able to KO Iron Valiant with Iron Head, as long as they aren't a bulky Booster Speed variant. Vacuum Wave from Iron Valiant does do annoyingly high damage to Excadrill, but they're usually Tera Ghost and they don't die to it unless you're using Tera Stellar Choice Specs or something. They also tend to use Focus Sash though, so that KOing wouldn't even matter. However, Excadrill's main issue is that it is very reliant on Sand being up, and if it goes down for any reason it's suddenly much slower. Opposing Tailwind also has the same effect, which allows Iron Valiant to threaten a KO on Tyranitar, or to bring Excadrill down to 1 HP/KO if they're a Life Orb variant. That said, it's still a pretty good option into Iron Valiant that aren't paired with priority Tailwind setters.

5. Armarouge :armarouge:
Armarouge resists all of Fairy, Fighting, and Psychic. It's not great on its own but indeed, most Iron Valiant are not doing too much to this thing. That said, it can't exactly switch in on Iron Valiant. Once, a player tried that against me and was rudely awakened to the fact it takes over half from Tera Fairy Moonblast, and even at max HP it's about a 90% chance to 2HKO. Though at the end of the day, it's still a decent check until the day Iron Valiant starts running Knock Off. As an Expanding Force user, well, let's just say there are more sample teams with Indeedee paired with Iron Valiant than Armarouge.

6. Metagross :metagross:
Metagross is sooooooooooooooooooo good. It's definitely one of the most underrated things in this format. With an Assault Vest it's not only a wonderful Iron Valiant check but it can handle Iron Hands and Okidogi nicely as well. Its physical bulk lets it take a Close Combat decently well and most Iron Valiant don't run Knock Off. Even if they did, it'd take a Choice Band and Tera Stellar for it to KO. In exchange, Metagross murders it with Heavy Slam, and Sash sets are pinned by Bullet Punch. Overall if your team struggles against Iron Valiant I think Metagross is one of the easiest adds, its main drawback is that it competes with things like Iron Hands for Assault Vest, sadly.

7. Iron Valiant :iron-valiant:
I swear whenever I fight Iron Valiant it feels so much stronger than when I use it. It's good and takes a lot of KOs for me, but then suddenly when I'm fighting it it's doing infinite damage and I can't stop it and it's so scary. What do you mean my Primarina in Light Screen takes half from Moonblast. Stop it don't kill my Garchomp. Stop winning speed ties. Don't Encore me. Don't Encore me. Don't Encore me. Don't Encore me
Despite the fact I've written a whole lot of reasons it's very powerful and difficult to check, I don't think it is worth a suspect. Not just because it isn't the strongest thing in the format, but because removing it would let a lot of things spiral out of control. Given Iron Valiant is one of the format's most important offensive threats, and its main Fairy-type, there are some mons that I feel would become too good in its absence.

1. Iron Hands :iron-hands:
Iron Hands is a bit scared of Iron Valiant. Most of them run Heavy Slam in order to Tera and get the jump on it, or try to hit it inside Trick Room. With Iron Valiant gone they'd be able to drop Heavy Slam, and drop a lot of special bulk. Sure, they'd still have to worry about things like Indeedee and such, but they're far easier to handle. Indeedee gets outsped OHKOd through Focus Sash by Garchomp Scale Shot, Electric Terrain neuters it, et cetera. You'd rarely ever lead Garchomp into Psyspam, though, as its life is ruined by Iron Valiant.

2. Galarian Moltres :moltres-galar:
Galarian Moltres is already an amazing setup sweeper, and without one of the few things that threatens an OHKO on it, it's much freer to do as it pleases. It can drop Tera Poison far more easily, and the occasional Calm nature sets that can survive a Choice Specs non-Tera Moonblast won't be needed when the replacement Fairy types are much slower and thus easier to outspeed and OHKO. Additionally, Air Slash on Moltres-Galar sometimes doesn't feel very useful and is dropped pretty often. However, being walled by Iron Valiant is a stupid concept and it can make a setup sweep impossible to pull off, so most run Air Slash which helps into Brute Bonnet and Grimmsnarl as well. (Iron Hands not so much.)

There are others I don't feel like writing explanations for, to name most I think Bloodmoon Ursaluna, Sinistcha, Iron Bundle, Heatran, Tyranitar, Garchomp, Great Tusk, Grimmsnarl and Murkrow would all improve to varying degrees, though I think the two I wrote the most about would definitely benefit a particulary large amount.

TL;DR - Iron Valiant is very powerful and extremely hard to answer, but I think a suspect and a ban would remove the shackles on a lot of bulky Fairy-weak Pokemon like Iron Hands and Moltres-Galar. So I wouldn't support doing a suspect.
 
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