Team:


kekkkkkkker (Palkia-Origin) @ Lustrous Globe
Ability: Pressure
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Spacial Rend
- Hydro Pump
- Substitute
Long story short I have been studying on how to embarrasse Thunder Wave and Kyogre spam. People followed me will know one sucessful attempt was Dialga+Koraidonless half stall - which wins game in UPL 2025 final. This is baiscally the second attempt - kinda "if you cant beat'em JOIN'EM" vibes tho as you see a big fat Thunder Wave at the first move there. Palkia-Origin is the only mon that learns Thunder Wave and with stabs that potentially 2HKO the majority of the tier. To absolutely no one surprises it tanks 0 Spa Super effective Judgment and Dyanamx Cannon so that it actually does not really scared facing them with the aid of Twave; Moreover its natural bulk is also kinda surprising that it stands most neutral attack in the tier, which the funniest being the almighty Zacian-Crowned scared to do 1v1 on it due to no one is bringing Fairy STAB on it LMAO.
People usually underestimate how scary Paralysis + Spacial Rend Combo is to a mon that take Dragon type attacks neutral. With Full paralysis and high criticial ratio of Spacial Rend on top of its scary power, Palkia-Origin almost always win all mons trying to set up Calm Mind on it. Arceus-Fairy will drop to two hydro pump with paralysis and some necessary pivoting; Other CM Arceus has to pray for their life not getting crit+FP through with the Combo. Subsititute is also useful for Palkia to abuse FP and sometimes provide critical PP stalling tatics against those 8 PP signatures move like photon geyser , Sunsteel, Dcannon and so on. Blocks Toxic as well so that you can play para crit fish with ease. Tera Fairy is for scaleshot, of course.
The reason I don't run Thunder is simple: Kyogre in this tier does not want to take anything from Palkia. You don't need a move to dedicated for Kyogre - when you hit Kyogre with any move, you have already won. Also, Sun + Fairy type seems holding off this Palkia quite efffectively so you may ask why not fire blast to burn their ahh completely? Its also obvious - Zacian-Crowned is a dead meat with Paralysis anyway; This team does not really need to break Arceus-Fairy as Koraidon is scarfed in this team and also Sun is hard to set up with all the special attacker spam in the team so eventually you will find a chance to hydrop pump through Fairyceus. Flutter Mane ---- WHO? LOL

:Strap: (Zacian-Crowned) @ Rusted Sword
Ability: Intrepid Sword
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Behemoth Blade
- Sacred Sword
- Wild Charge
Standard Ultimatt with Sacred Sword Fxxking the IDCM Demons yeah I know thats my bad I am sorry.
Can be Tera Dark + Crunch too.

not kekkker (Koraidon) @ Choice Scarf
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Low Kick
- U-turn
- Outrage
- Flare Blitz
Standard Scarf. Using Scarf in a Glimmora team looks stupid, but imo Scarf Koraidon is the best Koraidon to have in a pure Glimmora offense - you don't do phyiscal spam in Glimmora offense. Glimmora provides poison, and what this means is it favours the CM war and Special attackers' consistent attack instead of the bursting physical attack. You are trying to prolong the number of turns to get the maximum use of poison and slow setup -- Thats what a glimmora offense should be Imo. Therefore you can see the only two physical attacker in this team are more about revenge killer and momentum swinger - they gives you stability.

kekkker (Lunala) @ Power Herb
Ability: Shadow Shield
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Meteor Beam
- Focus Blast
- Moongeist Beam
Yeah I don't know why the Agility Lunala is so popular even if that set imo is a logical disorder. Agility requires you to run Timid max speed for outspeeding things so you loses bulk and power at the same time --- Look at Trick Room my friend LMAO? Speed Control Yes, Bulk Yes, Power Yes this is QUIET nature!!!!
This EVs is not optimised. Given the high HP stats of Lunala it is better to invest in Def and Spdef but I am too lazy. Make your own adjustment.
Quiet +1 Tera ghost MoonBeam kills many things from full, also Trick Room ease the pressure of Webs as well. At the very beginning of forming this team I kinda struggled about running modest or running quiet on lunala as modest + zero investment Speed lunala is at 230 which actually outspeed sth naturally until I saw entrocefalo choked with it in UWC Quater Finals TB (yeah he even changed Arc to DD Groundy) (doable tho but it severely damage the ability of breaking stall)
So I just keep it simple and run Quiet.

kekkkker (Arceus) @ Splash Plate
Ability: Multitype
Tera Type: Poison
EVs: 160 HP / 252 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Iron Defense
- Calm Mind
- Judgment
- Recover
Your typical Kekkker IDCM brainrot. In theory can be anytype but imo water gives better synergy and overloading opponent with Palkia.

Kekkkkkker (Glimmora) @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Mortal Spin
- Power Gem
- Mud Shot
- Stealth Rock
Not quite a standard set of Glimmora. You can absolutely EV it into tanking one scaleshot and stuff, but since this glimmora is not leading most of the time I am too lazy to do it. You have your choice, of course. Running Power Gem instead of sludge bomb/wave is to fxxk those flying birds, nothing else and I don't recommend to change Power Gem. One tip on using Glimmora is that you have to be clear on what you want to poison. If you can poison sth that you hard want it to be poisoned, do not hesitate and click mortal spin on it. That is way easier and gives your much more advantage to save it and hope your opponent brainrot to attack you with physical attack without thinking. The reaason of choosing rocks as the hazard is also based on the similar logic too. Spikes stacking 3layers often gives you illusion on what move to click imo.
This team is very typical my style. Multiple lead available, an IDCM from nowhere, a dogshit mon (per Lasen) from nowhere but perform OK, many hax opportunity and the most importantly HARD TO USE LMFAO.
By saying Multiple lead available, this team can lead Glimmora, Palkia and Koraidon under different circumstances. In the most general words and the simpliest saying, Lead Glimmora vs S.Lead HO, Lead Palkia when you see a Kyogre, and lead Koraidon when you are not sure.
The team is weak to Life orb Eternatus. Kinda have to burn tera on it or hope your opponent sacking it for some other mysterious momentum your opponent may have. Calm Mind leftovers Kyogre is also annoying as your CM war answer cannot beat it, so keep your Palkia for crit fish if it happens so. In general when you are suspecting something gonna slow CM balls you, keep Palkia as much as you can to click Twave.
Not much else left to say IMO, at the end of the day its a glimmora team nothing really special. Have fun running Palkia-Origin in SV Ubers!
kekkkkkkker (Palkia-Origin) @ Lustrous Globe
Ability: Pressure
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Spacial Rend
- Hydro Pump
- Substitute
Long story short I have been studying on how to embarrasse Thunder Wave and Kyogre spam. People followed me will know one sucessful attempt was Dialga+Koraidonless half stall - which wins game in UPL 2025 final. This is baiscally the second attempt - kinda "if you cant beat'em JOIN'EM" vibes tho as you see a big fat Thunder Wave at the first move there. Palkia-Origin is the only mon that learns Thunder Wave and with stabs that potentially 2HKO the majority of the tier. To absolutely no one surprises it tanks 0 Spa Super effective Judgment and Dyanamx Cannon so that it actually does not really scared facing them with the aid of Twave; Moreover its natural bulk is also kinda surprising that it stands most neutral attack in the tier, which the funniest being the almighty Zacian-Crowned scared to do 1v1 on it due to no one is bringing Fairy STAB on it LMAO.
People usually underestimate how scary Paralysis + Spacial Rend Combo is to a mon that take Dragon type attacks neutral. With Full paralysis and high criticial ratio of Spacial Rend on top of its scary power, Palkia-Origin almost always win all mons trying to set up Calm Mind on it. Arceus-Fairy will drop to two hydro pump with paralysis and some necessary pivoting; Other CM Arceus has to pray for their life not getting crit+FP through with the Combo. Subsititute is also useful for Palkia to abuse FP and sometimes provide critical PP stalling tatics against those 8 PP signatures move like photon geyser , Sunsteel, Dcannon and so on. Blocks Toxic as well so that you can play para crit fish with ease. Tera Fairy is for scaleshot, of course.
The reason I don't run Thunder is simple: Kyogre in this tier does not want to take anything from Palkia. You don't need a move to dedicated for Kyogre - when you hit Kyogre with any move, you have already won. Also, Sun + Fairy type seems holding off this Palkia quite efffectively so you may ask why not fire blast to burn their ahh completely? Its also obvious - Zacian-Crowned is a dead meat with Paralysis anyway; This team does not really need to break Arceus-Fairy as Koraidon is scarfed in this team and also Sun is hard to set up with all the special attacker spam in the team so eventually you will find a chance to hydrop pump through Fairyceus. Flutter Mane ---- WHO? LOL
:Strap: (Zacian-Crowned) @ Rusted Sword
Ability: Intrepid Sword
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Behemoth Blade
- Sacred Sword
- Wild Charge
Standard Ultimatt with Sacred Sword Fxxking the IDCM Demons yeah I know thats my bad I am sorry.
Can be Tera Dark + Crunch too.
not kekkker (Koraidon) @ Choice Scarf
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Low Kick
- U-turn
- Outrage
- Flare Blitz
Standard Scarf. Using Scarf in a Glimmora team looks stupid, but imo Scarf Koraidon is the best Koraidon to have in a pure Glimmora offense - you don't do phyiscal spam in Glimmora offense. Glimmora provides poison, and what this means is it favours the CM war and Special attackers' consistent attack instead of the bursting physical attack. You are trying to prolong the number of turns to get the maximum use of poison and slow setup -- Thats what a glimmora offense should be Imo. Therefore you can see the only two physical attacker in this team are more about revenge killer and momentum swinger - they gives you stability.
kekkker (Lunala) @ Power Herb
Ability: Shadow Shield
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Meteor Beam
- Focus Blast
- Moongeist Beam
Yeah I don't know why the Agility Lunala is so popular even if that set imo is a logical disorder. Agility requires you to run Timid max speed for outspeeding things so you loses bulk and power at the same time --- Look at Trick Room my friend LMAO? Speed Control Yes, Bulk Yes, Power Yes this is QUIET nature!!!!
This EVs is not optimised. Given the high HP stats of Lunala it is better to invest in Def and Spdef but I am too lazy. Make your own adjustment.
Quiet +1 Tera ghost MoonBeam kills many things from full, also Trick Room ease the pressure of Webs as well. At the very beginning of forming this team I kinda struggled about running modest or running quiet on lunala as modest + zero investment Speed lunala is at 230 which actually outspeed sth naturally until I saw entrocefalo choked with it in UWC Quater Finals TB (yeah he even changed Arc to DD Groundy) (doable tho but it severely damage the ability of breaking stall)
So I just keep it simple and run Quiet.
kekkkker (Arceus) @ Splash Plate
Ability: Multitype
Tera Type: Poison
EVs: 160 HP / 252 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Iron Defense
- Calm Mind
- Judgment
- Recover
Your typical Kekkker IDCM brainrot. In theory can be anytype but imo water gives better synergy and overloading opponent with Palkia.
Kekkkkkker (Glimmora) @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Mortal Spin
- Power Gem
- Mud Shot
- Stealth Rock
Not quite a standard set of Glimmora. You can absolutely EV it into tanking one scaleshot and stuff, but since this glimmora is not leading most of the time I am too lazy to do it. You have your choice, of course. Running Power Gem instead of sludge bomb/wave is to fxxk those flying birds, nothing else and I don't recommend to change Power Gem. One tip on using Glimmora is that you have to be clear on what you want to poison. If you can poison sth that you hard want it to be poisoned, do not hesitate and click mortal spin on it. That is way easier and gives your much more advantage to save it and hope your opponent brainrot to attack you with physical attack without thinking. The reaason of choosing rocks as the hazard is also based on the similar logic too. Spikes stacking 3layers often gives you illusion on what move to click imo.
This team is very typical my style. Multiple lead available, an IDCM from nowhere, a dogshit mon (per Lasen) from nowhere but perform OK, many hax opportunity and the most importantly HARD TO USE LMFAO.
By saying Multiple lead available, this team can lead Glimmora, Palkia and Koraidon under different circumstances. In the most general words and the simpliest saying, Lead Glimmora vs S.Lead HO, Lead Palkia when you see a Kyogre, and lead Koraidon when you are not sure.
The team is weak to Life orb Eternatus. Kinda have to burn tera on it or hope your opponent sacking it for some other mysterious momentum your opponent may have. Calm Mind leftovers Kyogre is also annoying as your CM war answer cannot beat it, so keep your Palkia for crit fish if it happens so. In general when you are suspecting something gonna slow CM balls you, keep Palkia as much as you can to click Twave.
Not much else left to say IMO, at the end of the day its a glimmora team nothing really special. Have fun running Palkia-Origin in SV Ubers!
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