Got two samples to submit

This first one is stall, with chansey dropping to the tier the current stall sample is pretty out of date, so here's mine I've been laddering with.
Chansey set I think is just the bread and butter, with heal bell to remove status and wake up a resting incineroar. I went with tera ghost since incin+zong means most psyshock/stored power mons are dealt with pretty effectively, and thus this tera can help spinblock or avoid fighting type attacks.
Vapo is a pretty standard wishpass set, though with a few techs. Firstly haze helps out in last mon scenarios and can ensure vapo can stop Pokemon such as Espeon that can't be phazed. Secondly, Tera Dragon can help into the Grass and Electric moves commonly aimed at it and in particular it helps a lot into sun which can otherwise be a big annoyance.
Gligar is the standard set, it checks a lot of shit and gets up hazards while being annoying to switch into.
Brambleghast I think is pretty interesting as not only does it check Pokemon such as Toxtricity and Wauros, but also compresses spin utility for the team. Leech seed+strength sap gives it a lot of healing methods while night shade can deal good consistent damage. Tera Dark ensures brambleghast can completely wall non tblast guno, completely sitting on it and slowly draining its hp.
Incineroar is the dedicated chandy check, able to wall it incredibly well and then phase it out if chandy attempts to setup with cm. Tera Grass gives incin both a water and ground resistance to help check these pokemon in a pinch.
Finally, bronzong is the main munkidori and flygon check on this, and also able to endgame if needed. I don't remember what the evs are for (just used diamond's old spread so yeah) but they work so meh. ID+BP allows bronzong to actually beat mons such as dd flygon reliably, while psynoise beats poisons and stops recovery attempts if needed. Trick last is interesting, since we have bramble+chansey guno is not as important, and trick allows for zong not only to remove items such as eviolite or HDB from important walls, but also allows zong to trick back a scarf from something like munki. Tera Fairy allows zong to try and brawl with scrafty a bit while also ignoring dragon type attacks from sub dd flygon if needed.
Got to top 50 and 1500s with this (can't be bothered to climb higher since ladder is a pain but if needed I can).
Replays:
https://replay.pokemonshowdown.com/gen9nu-2544766227-fecvcffwcgvla8tdjlto13wx5t0nxylpw?p2
https://replay.pokemonshowdown.com/gen9nu-2547505045-rn7ps3462apjt0pcjjulxdk3jnnes53pw
https://replay.pokemonshowdown.com/gen9nu-2547924047-5mpeqj961qnveiff0v8lky7nvd2i4b7pw
https://replay.pokemonshowdown.com/gen9nu-2547929662-9ig2okdm249g9eaolculaxnm24xmx3ipw

This second one is a gligar spikestack, which samples is also missing. This team is designed around setting up hazards and then allowing either arti or ape sweep the opposing team, while having longevity to brawl against bulkier squads.
Gligar+copper are the standard hstackers for the team that are able to check a good portion of the meta. U-turn on gligar can help bring in the breakers of the team while wwind copper can phaze out setup sweepers while racking up hazard chip. Guno IDT I have to explain what it does, punishes defog and can setup, tera fairy I just found nice to resist both dark and fighting moves together. Bramble is just a standard defensive set though this time with no item to wall poltergeist mons and take reduced damage from knock, allowing it to reliably spinblock tsareena. Vapo is just a standard spdef set, with roar to phaze out setup sweepers as well. Finally, scarf ape provides a must need revenge killer for the team. Knock Off is used over switcheroo in order to hit chandelure and basculegion, while tera fighting makes cc a genuine nuke for cleaning late game.
Replay:
https://replay.pokemonshowdown.com/smogtours-gen9nu-904415