First of all, I'd like to point out that I'm French and there may be spelling mistakes in my texts. I apologize if that's the case.
I wanted to build a team around the duo of M-Lopunny to deal with offenses and Manaphy with Rain Dance and Tail Glow to get past bulkier teams.
Liza Monet (Lopunny-Mega) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Power-Up Punch
- Fake Out
M-Lopunny takes advantage of its excellent speed and good double STAB to be a strong threat against offensive teams.
Fake Out is there to chip away at damage while allowing for easy Mega Evolution.
Return and High Jump Kick are its best STAB moves.
Power-Up Punch transforms our rabbit into a potential win condition.
Elodie (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Fire Punch
- U-turn
- Healing Wish
Jirachi provides a revenge killer capable of supporting the team with Healing Wish.
Iron Head is there for STAB and can flinch because it's Serene Grace Jirachi.
Fire Punch allows it to hit Steel-type Pokémon, and U-turn allows it to pivot.
The Ting Tings (Manaphy) @ Leftovers
Ability: Hydration
EVs: 240 HP / 160 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Rain Dance
- Surf
- Psychic
Manaphy has a good matchup against bulky teams with Rain Dance to take advantage of Hydration.
Surf is this Pokémon's strongest STAB move, allowing it to break through opposing walls.
+6 160+ SpA Manaphy Surf vs. 4 HP / 252 SpD Eviolite Chansey in Rain: 379-447 (59 - 69.6%) -- guaranteed 2HKO
+3 160+ SpA Manaphy Surf vs. 252 HP / 92 SpD Altaria-Mega in Rain: 204-240 (57.6 - 67.7%) -- guaranteed 2HKO
Psychic allows it to effectively hit Amoonguss, Mega Venusaur, Keldeo...
+3 160+ SpA Manaphy Psychic vs. 248 HP / 92 SpD Amoonguss: 446-526 (103.4 - 122%) -- guaranteed OHKO
+3 160+ SpA Manaphy Psychic vs. 248 HP / 144 SpD Venusaur-Mega: 314-370 (86.5 - 101.9%) -- 93.8% chance to OHKO after Stealth Rock
240 HP EVs give Manaphy a high chance to avoid a 2HKO from Mega Metagross while also always surviving a Thunderbolt from Choice Scarf Magnezone even after Stealth Rock damage. They also allow Manaphy to always avoid the 2HKO from maximum Special Attack Life Orb Clefable and the OHKO from Choice Specs Latios's Draco Meteor. 160 Special Attack EVs with a Modest nature let Manaphy OHKO Mega Metagross after Stealth Rock damage and one Tail Glow boost. 108 Speed EVs allow Manaphy to outspeed Jolly Bisharp, Mega Metagross before it Mega Evolves, and defensive Garchomp.
Maji hiku wa (Goodra) @ Assault Vest
Ability: Sap Sipper
EVs: 120 Atk / 252 SpA / 136 Spe
Mild Nature
- Draco Meteor
- Ice Beam
- Thunderbolt
- Focus Punch
A little team gimmick. Goodra is one of the best switch-ins to Charizard-Y and Serperior.
In addition to the Dragon STAB, we run the BoltBeam combo, which offers good coverage.
Focus Punch is there to surprise and allows for hard hits off Special walls.
120 Atk Goodra Focus Punch vs. 4 HP / 252+ Def Eviolite Chansey: 322-380 (50.1 - 59.1%) -- guaranteed 2HKO after Stealth Rock
120 Atk Goodra Focus Punch vs. 252 HP / 88+ Def Ferrothorn: 164-194 (46.5 - 55.1%) -- 69.5% chance to 2HKO after Stealth Rock and Leftovers recovery
120 Atk Goodra Focus Punch vs. 248 HP / 80+ Def Tyranitar: 380-448 (94.2 - 111.1%) -- guaranteed OHKO after Stealth Rock
This investment allows you to deal over 50% more damage to Chansey while outspeeding Jolly Crawdaunt.
CitrouilleSismique (Seismitoad) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Stealth Rock
- Scald
- Earthquake
- Knock Off
Seismitoad can check many physical threats like Charizard X while also being able to handle Keldeo and Mega Metagross.
252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 244+ Def Seismitoad: 180-213 (43.4 - 51.4%) -- guaranteed 3HKO after Leftovers recovery.
Scald is an excellent Water-type STAB move before the burn nerf.
Earthquake prevents our Pokémon from being a setup target for sub-CM Keldeo.
Knock Off can cripple Pokémon such as Chansey, Ferrothorn (useful for helping Manaphy), and Rotom-W by removing their items.
Maximizing Seismitoad's HP and Defense allows it to handle many threats in OU, such as Victini, Mega Metagross lacking Grass Knot, and Tyranitar. 12 Speed EVs are used to ensure Seismitoad outspeeds Mega Scizor lacking Speed investment.
Thor-Boyaux (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 60 Def / 180 SpD / 16 Spe
Calm Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Hidden Power [Ice]
- Roost
- Defog
Zapdos allows you to have a switch-in to Flying-type Pokémon like Tornadus-T, Mega Pinsir, Talonflame.
Volt Switch completes the core of Volt-Turn.
Hidden Power [Ice] allows you to have a pseudo-Boltbeam.
The given EVs maximize Zapdos's special bulk, allowing it to check powerful special threats, such as Keldeo and Gengar, as well as survive a +2 Return from Mega Pinsir after Stealth Rock damage and one round of Leftovers recovery while outpacing Adamant Bisharp. Leftovers is crucial to survive +2 Return from Mega Pinsir after Stealth Rock damage and increases Zapdos's overall longevity.
I'm open to your feedback. I hope you enjoyed this RMT.
How I came up with the idea for the team
I wanted to build a team around the duo of M-Lopunny to deal with offenses and Manaphy with Rain Dance and Tail Glow to get past bulkier teams.
Team breakdown
Liza Monet (Lopunny-Mega) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Power-Up Punch
- Fake Out
M-Lopunny takes advantage of its excellent speed and good double STAB to be a strong threat against offensive teams.
Fake Out is there to chip away at damage while allowing for easy Mega Evolution.
Return and High Jump Kick are its best STAB moves.
Power-Up Punch transforms our rabbit into a potential win condition.
Elodie (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Fire Punch
- U-turn
- Healing Wish
Jirachi provides a revenge killer capable of supporting the team with Healing Wish.
Iron Head is there for STAB and can flinch because it's Serene Grace Jirachi.
Fire Punch allows it to hit Steel-type Pokémon, and U-turn allows it to pivot.
The Ting Tings (Manaphy) @ Leftovers
Ability: Hydration
EVs: 240 HP / 160 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Rain Dance
- Surf
- Psychic
Manaphy has a good matchup against bulky teams with Rain Dance to take advantage of Hydration.
Surf is this Pokémon's strongest STAB move, allowing it to break through opposing walls.
+6 160+ SpA Manaphy Surf vs. 4 HP / 252 SpD Eviolite Chansey in Rain: 379-447 (59 - 69.6%) -- guaranteed 2HKO
+3 160+ SpA Manaphy Surf vs. 252 HP / 92 SpD Altaria-Mega in Rain: 204-240 (57.6 - 67.7%) -- guaranteed 2HKO
Psychic allows it to effectively hit Amoonguss, Mega Venusaur, Keldeo...
+3 160+ SpA Manaphy Psychic vs. 248 HP / 92 SpD Amoonguss: 446-526 (103.4 - 122%) -- guaranteed OHKO
+3 160+ SpA Manaphy Psychic vs. 248 HP / 144 SpD Venusaur-Mega: 314-370 (86.5 - 101.9%) -- 93.8% chance to OHKO after Stealth Rock
240 HP EVs give Manaphy a high chance to avoid a 2HKO from Mega Metagross while also always surviving a Thunderbolt from Choice Scarf Magnezone even after Stealth Rock damage. They also allow Manaphy to always avoid the 2HKO from maximum Special Attack Life Orb Clefable and the OHKO from Choice Specs Latios's Draco Meteor. 160 Special Attack EVs with a Modest nature let Manaphy OHKO Mega Metagross after Stealth Rock damage and one Tail Glow boost. 108 Speed EVs allow Manaphy to outspeed Jolly Bisharp, Mega Metagross before it Mega Evolves, and defensive Garchomp.
Maji hiku wa (Goodra) @ Assault Vest
Ability: Sap Sipper
EVs: 120 Atk / 252 SpA / 136 Spe
Mild Nature
- Draco Meteor
- Ice Beam
- Thunderbolt
- Focus Punch
A little team gimmick. Goodra is one of the best switch-ins to Charizard-Y and Serperior.
In addition to the Dragon STAB, we run the BoltBeam combo, which offers good coverage.
Focus Punch is there to surprise and allows for hard hits off Special walls.
120 Atk Goodra Focus Punch vs. 4 HP / 252+ Def Eviolite Chansey: 322-380 (50.1 - 59.1%) -- guaranteed 2HKO after Stealth Rock
120 Atk Goodra Focus Punch vs. 252 HP / 88+ Def Ferrothorn: 164-194 (46.5 - 55.1%) -- 69.5% chance to 2HKO after Stealth Rock and Leftovers recovery
120 Atk Goodra Focus Punch vs. 248 HP / 80+ Def Tyranitar: 380-448 (94.2 - 111.1%) -- guaranteed OHKO after Stealth Rock
This investment allows you to deal over 50% more damage to Chansey while outspeeding Jolly Crawdaunt.
CitrouilleSismique (Seismitoad) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Stealth Rock
- Scald
- Earthquake
- Knock Off
Seismitoad can check many physical threats like Charizard X while also being able to handle Keldeo and Mega Metagross.
252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 244+ Def Seismitoad: 180-213 (43.4 - 51.4%) -- guaranteed 3HKO after Leftovers recovery.
Scald is an excellent Water-type STAB move before the burn nerf.
Earthquake prevents our Pokémon from being a setup target for sub-CM Keldeo.
Knock Off can cripple Pokémon such as Chansey, Ferrothorn (useful for helping Manaphy), and Rotom-W by removing their items.
Maximizing Seismitoad's HP and Defense allows it to handle many threats in OU, such as Victini, Mega Metagross lacking Grass Knot, and Tyranitar. 12 Speed EVs are used to ensure Seismitoad outspeeds Mega Scizor lacking Speed investment.
Thor-Boyaux (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 60 Def / 180 SpD / 16 Spe
Calm Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Hidden Power [Ice]
- Roost
- Defog
Zapdos allows you to have a switch-in to Flying-type Pokémon like Tornadus-T, Mega Pinsir, Talonflame.
Volt Switch completes the core of Volt-Turn.
Hidden Power [Ice] allows you to have a pseudo-Boltbeam.
The given EVs maximize Zapdos's special bulk, allowing it to check powerful special threats, such as Keldeo and Gengar, as well as survive a +2 Return from Mega Pinsir after Stealth Rock damage and one round of Leftovers recovery while outpacing Adamant Bisharp. Leftovers is crucial to survive +2 Return from Mega Pinsir after Stealth Rock damage and increases Zapdos's overall longevity.
Liza Monet (Lopunny-Mega) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Power-Up Punch
- Fake Out
Elodie (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Fire Punch
- U-turn
- Healing Wish
The Ting Tings (Manaphy) @ Leftovers
Ability: Hydration
EVs: 240 HP / 160 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Rain Dance
- Surf
- Psychic
Maji hiku wa (Goodra) @ Assault Vest
Ability: Sap Sipper
EVs: 120 Atk / 252 SpA / 136 Spe
Mild Nature
- Draco Meteor
- Ice Beam
- Thunderbolt
- Focus Punch
CitrouilleSismique (Seismitoad) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Stealth Rock
- Scald
- Earthquake
- Knock Off
Thor-Boyaux (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 60 Def / 180 SpD / 16 Spe
Calm Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Hidden Power [Ice]
- Roost
- Defog
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Power-Up Punch
- Fake Out
Elodie (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Fire Punch
- U-turn
- Healing Wish
The Ting Tings (Manaphy) @ Leftovers
Ability: Hydration
EVs: 240 HP / 160 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Rain Dance
- Surf
- Psychic
Maji hiku wa (Goodra) @ Assault Vest
Ability: Sap Sipper
EVs: 120 Atk / 252 SpA / 136 Spe
Mild Nature
- Draco Meteor
- Ice Beam
- Thunderbolt
- Focus Punch
CitrouilleSismique (Seismitoad) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Stealth Rock
- Scald
- Earthquake
- Knock Off
Thor-Boyaux (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 60 Def / 180 SpD / 16 Spe
Calm Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Hidden Power [Ice]
- Roost
- Defog
Conclusion:
I'm open to your feedback. I hope you enjoyed this RMT.

