S Rank
Rumia
- The most consistent mon in the metagame.
- Obscenely good Pursuit trapper with Scarf, genuinely the bottleneck for Tojiko & Marisa. Practically any mon weak to dark becomes matchup fishy due to her metagame presence.
- Knock does exceptionally high damage late game. Physdef Chimata takes 40% minimum from Adamant Scarf, can easily be used to clean with that move alone.
- Bulky enough to throw herself onto most of the above Pursuit weak mons, enough leeway vs mons that aren't too effected by her either (i.e Flandre, Kogasa, Byakuren...)
- Dark Border sets aren't my favourite. They are pretty good defensively, but generally speaking I find Junko to be better in the role Rumia is trying to replicate.
- Choice Band generally just gives less value than Scarf in this meta. Not a bad set, just luxury by comparison.
Kanako Yasaka
- My most used mon this tour, by far.
- Role compresses to an utterly ridiculous extent. Practically no physical attacker in this metagame can say she doesn't check them.
- Highly valuable water immunity. Practically the only splashable resist in the metagame either, and as such she's the only mon stopping Kogasa from going absolutely haywire into current team structures.
- Can get stuck in Kanako mirrors a lot if you depend on her for the lone Ground resist. These are kinda painful for sets without Glare or Spikes. They're kinda painful for the user experience too tbh
- Has some fairly notable 4MSS - not because she's bad with any option, but rather because she'd kill everything if she had every option. You often want Wood Hammer for Suwako for her to do her job best, and that means dropping one of Hurricane or Glare.
- Not the best rocker but the easiest one to fit on a team. Appreciates a strong spiker or rocker if she's the spiker. She's most exploitable in this area.
- SpDef sets are probably the best ones right now, notably for their Marisa and Electric-type matchups. Can still get bonked by random Ice Beams from Marisa & Alice though, do watch out.
Kaguya Houraisan
- Defensive sets are kinda whatever, but LO 3 Attacks is unironically the best progress maker in the game right now.
- Can stick herself in front of Moriya spam balance exceedingly easily, does way too much damage to the Fires & Steels of this metagame - Clownpiece takes 40 from Moonblast, for example.
- EV spreads are exceptionally customizable. Her bulk spread makes her deceptively difficult to take down, even when running max or near max SpA invest.
- Also an exceptionally powerful rocker. She exerts too much pressure for any of the current removal options barring the most SpDef Chimata to even be able to take her on, and Mystical Fire means that Make it Rain will do practically no damage by the time Chimata has recovered enough HP to start attacking.
- Pairs disgustingly well with Rumia. Both are insanely easy mons to fit on a team too, meaning that the three S Ranks tend to make up the majority of good teams in a trio, rather than seperately being powerful.
- Random last also is super customizable. Cosmic Power makes for an easy lategame wincon, Burning Bulwark can help soften bad Kogasa matchups, and Healing Wish can potentially help convert endgame momentum for a mon like Marisa or Youmu.
- Also an exceptionally good Iku check, especially when paired with a Moriya.
A+ Rank
Iku Nagae
- Hype around this mon has generally shifted from DD to offensive Levitate imo.
- Offensive Multiscale sets are still great, but adaptations like offensive Kaguya, Clownpiece and double Ground balances make this set a poor breaker.
- Still the best general blanket check. Notable for being an excellent Fire resist in a metagame where those are fairly rare.
- Probably the best spinner against Moriyas as a levitater. Kinda struggles to check anything outside of the Ground immunity though, so it's situational.
Shinmyoumaru Sukuna
- Iku's partner in crime. LO sets got pile-driven into the ground by the Thunder Punch nerf, so this mon doesn't cheese everything ever anymore.
- Probably the best spiker. This mon comes with Encore too, so the two decent removal options into her (Chimata, Komachi) need Helmet or some other chip damage to avoid being punished.
- Also an extremely good blanket check. Lack of instant recovery makes it something you need to burn early in a game to get the most out of, though.
Chimata Tenkyuu
- Kinda has worst mon on team vibes but at the same time she kinda checks everything. Weird.
- PDef Helmet sets are great for a general Ground / Fairy resist, but she does take a lot from some star attackers where she'd be the best check to them (i.e Kogasa, Youmu). Pairs exceptionally well with Suwako and Yukari.
- SpDef is kinda lame but you need to fit it sometimes for Kaguya and Yukari. Works better with Kanako
- Scarf is still pretty solid. Much better at punishing Suwako, much easier to fit now that Shinmy lost TPunch.
Clownpiece
- Balance merchant. Checks special Marisa very well, completely bottlenecks Youmu and Mokou. By all means she's practically responsible for the downfall of Mokou too.
- Flame Body makes it even harder for Youmu to click moves. Can be used in tandem with another check to potentially force a burn on Shinmy too.
- Encore last vs Wisp last is a common question I ask myself using this mon.
A Rank
Suwako Moriya
- Bulky offense cornerstone. Works well with Kanako, though finding an appropriate team comp that deals with everything she doesn't cover without Kanako is a little hard.
- Probably the best answer to Tojiko and Clownpiece. Kinda struggles into the rest of the metagame though, but her defensive niche is good enough to get her this high already.
- Kind of good rocker by comparison to Kanako, most of the most used removal is easy to punish either by her last slot or just being walled anyway (Chimata)
- The only real user of Yawn. Prefers Toxic over it anyway because of Junko and Kanako.
Soga no Tojiko
- Please don't load Rumia please please please please
- CM is broken if you don't load into broken Rumia, she's not impossible to beat without her but CM will often break through the opponent's Ground type before long. Also very useful as a Kanako punish, Glare immunity and Pain Split make Kanako extremely free for her.
- On that note please run Life Orb on CM. Colbur kinda stinks, it just doesn't do enough damage into anything, including Rumia.
- That being said, she does have a few nice tech lasts like Destiny Bond or Protect on super offensive builds. Though I doubt either is gonna get much usage unless Rumia loses a whole lot of Attack...
- Specs is kinda eh right now. Psynoise is really the only thing keeping the set going IMO, kinda struggles to deal damage long term. Use Reisen if you don't need the Ground immunity / struggle to pressure Kanako.
Marisa Kirisame
- She's settled into the metagame by now. Scarf Rumia & Clownpiece balance in particular give her a much harder time smashing up balance, and the move to SpDef Kanako makes it hard for her to immediately rush down offense too.
- Has some pretty bad 4MSS on her last now. Knock is very useful for pressuring Clown and Komachi and Ice Beam hits Kanako and Tenshi. Light of Ruin primarily concerns special sets which I honestly don't think are that great right now sadly.
- Choice Band is great when you can fit it and not worry about the huge amount of chip damage you will take trying to do anything.
Junko
- Powerful balance wincon. Kinda feels like she mandates having a fast Fighting type sometimes, you need to make sure you're capable of crippling her meaningfully otherwise. Much better now that the metagame has slowed down a lot.
- SpDef SD is easily her best set IMO. She's already bulky enough to boost up on the majority of the metagame, and with enough SpDef invest she can check a few mons like Kaguya and Tojiko that are huge pains for balance. Fast (>317 speed) is also decently real but Mokou has kinda been AWOL this tour, and SpDef already does decently into Iku.
- CM takes too long to set up but it does avoid having to care about Wisp Clown.
- Loves cleric support a lot from the likes of Lily and Eirin, makes it much easier for her to out more fragile means of crippling her, such as Toxic Suwako. Still functions very well without it.
- Probably the biggest reason you'll ever fit phazing moves onto a team. ChrisPBacon has thrown a lot of Whirlwind Chimata / Kanako at me just because of this mon.
Fujiwara no Mokou
- Mokou's fallen off a lot sadly. Band is no longer the balance breaker it used to be thanks to Clown balance rising to the top of the metagame. She might be a lot weaker than where I'm putting her...
- Bulky Scarf is still the role compression expert of this metagame. Specifically, a spread of 136+ Atk / 212 Def / 160 Spe gives you a ton of physical bulk whilst hitting all of the benchmarks Jolly Scarf would be expected to hit. She has a lot of leeway vs Marisa and Shinmyoumaru this way.
- Defog as the last also just makes her an absurdly easy mon to fit. Just make sure you have proper Clown answers, as bulky offense can struggle to continuously answer her without a Suwako.
- AV is kinda real too I suppose. Really useful if you ever expect to get Perfect Freezed. Power-Up Punch also bricks more passive answers like Multiscale Iku and defensive Kaguya, so she can also be used as a decent wallbreaker.
Yukari Yakumo
- Kaguya for clicker offense. Specs is the main set after Psychic Noise got nuked, but Scarf can still be decently useful as a blanket check to just about any wincon in the game.
- Extremely easy to get in thanks to her huge bulk and Intimidate. Can struggle with some Fairy spam comps but there will usually be a mon like Kanako that will be easy to get in on.
- Defensive sets are kinda ass now. Mokou isn't everywhere and defensive investment doesn't exactly beat many more mons than she would be able to muscle past otherwise.
A- Rank
Youmu Konpaku
- Anti-offense offense mon. Not quite the strongest breaker, but fast enough to force all major fastmons out. Has the bonus of being the best fighter for the role of taking out Junko.
- Choice Band is decently strong - enough to hit practically all relevant physical walls for at least 40%. Unfortunately, most of these physical walls are also extremely chip resistant (or are Clownpiece, which Youmu never wants to approach) so getting into situations where she can clean up is much more difficult than it might seem.
- Can kinda struggle to get in due to her frailty, despite Bulletproof being able to come in clutch vs Tojiko, due to Tojiko pivoting to CM sets.
- Unchoiced sets are fine but generally tend to be support for Cirno teams rather than break themselves. Chilly Reception can also be fit as the last over U-turn on Youmu to make semi-snow viable.
Kogasa Tatara
- A particular favourite of mine. Probably the best form of offensive utility in the metagame. Still a midgame demon, but has fallen off a bit.
- Mystic Water SD is still capable of winning games, but Kanako's near universal usage, and common usage of Wood Hammer Kanako means there's always a major roadblock that Kogasa has to make her way through to win games. Other hard answers such as Lily, Takane and Medicine have also been making waves, meaning Kogasa doesn't quite have midgames like she used to.
- Pure util sets are
fine but really she wants more power for Clown and having to drop Aqua Jet really sucks for checking Marisa.
- Choice Band is pretty cool. She kinda loses her midgame luster this way though, but this set's a bit easier to use into Kanako slop. Might end up being the better set but I have not seen much in the way of other believers of Kogasa in this balance centric metagame so we shall see.
Alice Margatroid
- Non-passive steel. Nobody really knows what to specifically run on this mon, nobody really knows who she actually checks, but everyone knows she's good at
something.
- Kinda needs Helmet to properly check Shinmyoumaru now. Kinda wants Colbur to punish Rumia properly, kinda wants Leftovers to deal with Kaguya pressure easily. Kinda wants Flash Cannon to hit Kaguya and Shinmyoumaru properly, kinda wants Aura Sphere to punish Dark types, kinda wants Ice Beam to slam Kanako. Kinda wants offensive investment to capitalize on Psynoise and Analytic, kinda wants defensive investment for Shinmy and to avoid being forced out. Kinda wants Analytic for damage, kinda wants Competitive for the defog punish on Spikes sets. Kinda wants Spikes, kinda wants Calm Mind.
- Despite all of these options, they always end up never mattering and she trades with something with Psynoise. Weird.
- Cirno teams HATE this one weird magician girl. Click here to find out more!
Flandre Scarlet
- Marisa for people who think U-turn is a fake move.
- Specs sets are probably the second closest thing this metagame has to a wallbreaker with no walls. Thankfully, this one isn't catastrophically weak to Rumia. Forbidden Barrage is an utterly comical move that will just 2HKO Suwako and any other typical Fire check you can think of. You can't even blanket check her with Iku or Eirin due to Mold Breaker, and SpDef Junko doesn't eat 2 either. Searing Shot is also super easy to click and kills anything else.
- She's kinda frail and doesn't do a whole lot otherwise though. Scarf is alright I suppose but I've never been a big believer in its potential as a wincon. Trick at least makes her dangerous enough for Clown though.
Reisen Inaba
- Tojiko for people who want to do even more damage, somehow. Not really a whole lot interesting otherwise, Lunatic Bullet doesn't really come into play that much in a balance oriented metagame. Still blows up most Grounds so so long as you don't load into Rumia she just volts on everything.
Lily White
- Funky pivot with a lot of useful options. Kinda has a lot of competition with Kanako and other Fairies, so she's a little hard to justify.
- Helmet util is good as always. Probably the best Water type check in the metagame, probably the best Defogger in a vacuum. Can feel very shaky into Iku on the other hand, and she can't always afford Springtide Storm for her.
- One of two viable clerics. Very underrated in this role too, she can fit it on any set over a pivot move, over Springtide Storm, over Defog etc.
- Scarf is surprisingly strong, especially when you run Grassy Surge. She's capable of OHKOing the vast majority of fast mons in the metagame, and even VIVIT and Marisa take upwards of 40% from Leaf Storm.
- AV is also still pretty useful, but mainly, she's useful if you want Kaguya that checks Water types.
B+ Rank
Eirin Yakogoro
- I was initially going to put her way lower but after realizing she's the only way to solve several issues in building in a Kaguya-centric metagame she got raised significantly
- Hard walls Kaguya & Iku, good mon against Perfect Freeze for balance. The other viable cleric. SD + Toxic sets are kinda nice but need a lot of turns to get going, so it's rare you'll ever manage to set up to +6 and get to capitalize on it.
Komachi Onozuka
- Kinda weird wall in this metagame. Walls a ton of fairly annoying mons like Kogasa, Marisa and Clownpiece, but struggles a lot with Rumia and kinda struggles to last a long while as her bulk is only barely sufficient.
- The most viable Yawn user. Very nice with trapping in play, she'll often force mons out to Yawn something else, making her kinda hard to play around.
- Court Change sets are whatever, you'd rather have another source of removal alongside her. Very useful on Utsuho teams, but those have fallen off a fair bit, and her unreliability due to Rumia makes it a little hard to justify.
Cirno
- Will sear her image into your nightmares. If she doesn't, you'll forget your Ice resist and she will just 6-0 you upfront.
- Very potent weather sweeper, can easily force her way through Shinmy comps too. Needs a mon like Alice to really be scared out.
- Kinda hard to fit everything that supports her properly on the other hand. Youmu without CB is kinda hard to justify, she needs pivots to get in often, and she does need some support for the mons she can't break immediately. Can have a pretty rough time vs Marisa comps too. Running double rocks weak with Letty + Cirno also leads to situations where Cirno is too easily picked off, either by priority or the everpresent Rumia.
- Very much does not like the rise in Alice usage nor Eirin picking back up. Might also find it harder to break generally as better Kaguya checks are becoming necessary.
Minamitsu Murasa
- Choice Band still goes in very hard. Much like Tojiko, she wants Rumia to piss off though.
- Probably the mon that changed the least between now and my last VR.
Keiki Haniyasushin
- Funky special attacker that kills everything when you don't bring the Moriyas. Only problem is the Moriyas are exceptionally splashable, so she needs to force a lot of chip on them to get the most value.
- Loves Rumia support a lot, makes it a lot easier to justify a Ground type that doesn't actually beat any of the Volt Switch users (besides Chimata)
- Exceptionally good punish to Chimata greed comps. Does require you to land a few Tera Starstorms or Draco Meteors on Kanako before proceeding to smash the rest of the team.
Utsuho Reiuji
- Scamlord. Really annoying bulky mon who kills everything and never dies but also never gets in because her best set is defensively oriented for a mon absolutely massacred by Rocks going up for a second.
- Always seems to be just relevant enough to attract techs that seem to kill her specifically (Stone Edge Kanako, Power Gem Kaguya, Encore Clownpiece etc)
- Defensive sets can both be insanely difficult to break, easily sitting on Kaguya, Kanako and Clownpiece, and also be insanely easy to cripple given Iku usage is also sky high. Offensive sets are frauds but also broken because Iku can't counter them.
B Rank
Gonna go through these rapid fire. Don't exactly feel like elaborating on mons that 90% of players post-tour are unlikely to see ever.
VIVIT
- cityscapes used a few Defog VIVITs in test. She's pretty cool as a role compressor of speed control, removal and a pivot, decently strong breaker too. Works well into Rumia + Kaguya comps.
Yuyuko Saigyouji
- Was kinda bad a few metagames ago, but the metagame has gotten significantly slower, and to such an extent that Specs is a viable breaker now. Not a whole lot is capable of stomaching 2 Astral Barrages. She's also a pretty useful spinblocker, and is neutral to Dark, making her a lot safer into Rumia balance.
B- Rank
Nazrin
- Helmet utility is pretty solid in this metagame - decent matchup into Shinmy, decent Spiker, faster than Tojiko & Marisa, bulky enough to handle Reisen. Only issue is she's not the easiest mon to fit and is kinda shaky as a Ground type.
Eiki Shiki
- Plate sets are bad, Specs is pretty powerful but super prediction reliant. She's effectively a Yukari sidegrade but for special attackers IMO.
Cirno-Tanned
- Kinda hard to use wallbreaker but much better than I'd originally believed. Special bias w Triple Axel / Solar Beam / Weather Ball / Growth is her best set, kinda hard to justify anything else. My game in week 5 shows how bad it is to drop Weather Ball for example. Kinda struggles to deal w Clownpiece meta but she's strong enough to be worth it vs anything that isn't a strict balance composition.
C Rank
Letty Whiterock
- Veil the mon. Can work on Perfect Freeze but I think Youmu is largely better for those playstyles. Extremely physically bulky to the point where she's actually a Youmu check, kinda annoying to switch into too. There's probably a broken offense out there with her, but more experimentation needs to be done.
Eternity Larva
- Akira showed off Choice Specs as a viable set, she doesn't care too much about Stealth Rock because of Regenerator. Extremely powerful mon if you can hit your Hurricanes. Does kinda hate the rise in Eirin usage though.
Medicine Melancholy
- Decent Fairy check that's also item removal. Kinda weird physical wall since she doesn't check too many breakers, balance fit only.
Mystia Lorelei & Remilia Scarlet
- Hoooooolllly shit did these two fall off so hard. Too many fairies, too many steels, completely outclassed by Rumia against the faster metagame, can't really do a whole lot of damage to Shinmyoumaru and Iku, both of them hate Clownpiece too. They're still useful for everything they were before, but they just don't break well at all and struggle to justify theirselves.
D Rank
Wagasakihime
- Rain demon. Much like with util VIVIT cityscapes also washed me with this in test. Could probably go a lot higher, just need more datapoints on her.
Aya Shameimaru
- Also a rain demon. Kinda works the same way Eternity does, she's just significantly faster.