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Copyediting Terrain Setter Indeedee (Psychic) [QC: 2/2] [GP: 0/1]

Giyu

Trapped in a game inside my own skin
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:sv/Indeedee: :Terrain Extender:

[SET]
Indeedee (M) @ Terrain Extender
Name: Terrain Setter (Psychic)
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Encore
- Healing Wish

[SET COMMENTS]
Indeedee is an excellent option on Psychic teams due to it's ability Psychic Surge, immunity to Ghost-type moves, and useful support arsenal in Encore and Healing Wish. Expanding Force in conjunction with Psychic Surge makes up for Indeedee's mediocre Special Attack stat, notably OHKOing Dragapult, Ogerpon-formes, and Mamoswine after minor chip. Dazzling Gleam allows Indeedee to hit Dark-types such as Roaring Moon, Hydreigon, and Scrafty attempting to switch into Expanding Force. Encore is a great utility option which can deter setup sweepers Indeedee can't OHKO like Spectrier, Focus Sash Ceruledge, and Primarina, granting teammates opportunities to get swapped in and get set up themselves. Healing Wish can give vital teammates such as Hoopa-U and Latios a second chance, while also preserving momentum to keep Psychic Terrain ongoing. Terrain Extender is crucial to prolong Psychic Terrain, as it prevents dangerous priority moves from Ceruledge, Bisharp, and Hisuian Samurott from being used.

Hatterene is an impeccable teammate due to its ability Magic Bounce and Fairy-typing, allowing it to comfortably bounce back entry hazards from Ting-Lu and while also offensively threatening Hydreigon, Roaring Moon, and Assault Vest Gallade. In return, Hatterene appreciates Indeedee's ability to take on Spectrier and Hisuian Zoroark as well as Psychic Terrain to boost Hatterene's Psyshock. Hoopa-U and Indeedee together are capable of terrorizing the Ghost matchup, with Choice Scarf Hoopa-U threatening Flutter Mane, bulky Gholdengo, and Choice Specs Dragapult while Indeedee prevents Ceruledge from using Shadow Sneak, boosting Hoopa-U's Psychic-type coverage to better combat Pecharunt, and further threatening Ghost with Expanding Force. Indeedee is Deoxys-S' biggest benefactor, enabling it's own Expanding Force, disabling Bisharp's Sucker Punch which Deoxys-S removes via Superpower, and providing a switch-in against Choice Scarf Flutter Mane and Dragapult's Shadow Ball. Deoxys-S provides an excellent utility role, setting up Stealth Rock and Spikes as well as Light Screen and Reflect, while also removing Dark-types such as the aforementioned Bisharp. Choice Scarf Iron Boulder is a great teammate to have in the Dark matchup, threatening Meowscarada, Greninja, and Darkrai with Close Combat, while also removing Fire-types such as Cinderace, Volcarona, and Hisuian Arcanine. Latios greatly aids in the Ground, Flying, and Dragon matchups, removing threats like Landorus, Dragonite, and Archaludon, whilst providing a Ground-type immunity with Levitate. Slowbro can serve as a check to Hisuian Samurott and Bisharp using a combination of Colbur Berry and Body Press, whilst also providing status support by burning threats like Excadrill with Scald and paralyzing fast Dark-type foes such as Roaring Moon, Greninja, and Meowscarada via Thunder Wave. Jirachi sets up Stealth Rock and is neutral to Bug-type moves like U-turn from Scizor, retaliating with Fire Punch while also offering Wish support to keep Indeedee alive longer, prolonging Psychic Terrain for the team. Jirachi heavily appreciates Indeedee threatening Mamoswine and Great Tusk as well as cleric support from Healing Wish as being burned is detrimental for Jirachi.

[STRATEGY COMMENTS]
Other Options
=============
(Psychic)
--------
Terrain Setter Indeedee may use Shadow Ball over Encore to threaten Gholdengo as well as opposing Psychic-types, however the coverage is minimally useful. Aditionally, Indeedee can opt for Trick Room to enable slow and powerful teammates such as Hatterene, Choice Band Hoopa-U, and Metagross to remove otherwise faster threats such as Meowscarada, Dragapult, and Flutter Mane, however, Trick Room is heavily unreliable as a win condition and requires very specific battle conditions for it to succeed. Furthermore, Encore and even Shadow Ball have significantly more value in typical circumstances and should rarely be dropped for Trick Room unless the team is specifically designed for it's usage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/giyu.574288/
Quality checked by:
https://www.smogon.com/forums/members/kiru.481576/
https://www.smogon.com/forums/members/pengairxan.622813/
Grammar Checked by:
 
Last edited:
:sv/Indeedee: :Terrain Extender:

[SET]
Indeedee (M) @ Terrain Extender
Name: Terrain Setter (Psychic)
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Encore / Shadow Ball
- Healing Wish

[SET COMMENTS]
Indeedee is a staple [maybe a different wording so its not suggesting terrain on every deviation] on Psychic teams due to it's ability Psychic Surge, immunity to Ghost-type moves, and useful support arsenal in Encore and Healing Wish. Expanding Force in conjunction with Psychic Surge makes up for Indeedee's mediocre Special Attack stat, notably OHKOing Dragapult, Ogerpon-formes, and Mamoswine after minor chip. Dazzling Gleam allows Indeedee to hit Dark-types such as Roaring Moon, Hydreigon, and Scrafty attempting to switch into Expanding Force. Encore is a great utility option which can deter setup sweepers Indeedee can't OHKO like Spectrier, Focus Sash Ceruledge, and Primarina, granting teammates opportunities to get swapped in and get set up themselves. Alternatively, Shadow Ball may be used to threaten Gholdengo as well as opposing Psychic-types, however the coverage is minimally useful. Healing Wish can give vital teammates such as Hoopa-U and Latios a second chance, while also preserving momentum to keep Psychic Terrain ongoing. Terrain Extender is crucial to prolong Psychic Terrain, as it boosts all Psychic-type moves and [potential fluff] prevents dangerous priority moves from Ceruledge, Bisharp, and Hisuian Samurott from being used.

Hatterene is an impeccable teammate due to its ability Magic Bounce and Fairy-typing, allowing it to comfortably bounce back entry hazards from Ting-Lu and while also offensively threatening Hydreigon, Roaring Moon, and Assault Vest Gallade. In return, Hatterene appreciates Indeedee's ability to take on Spectrier and Hisuian Zoroark as well as Psychic Terrain to boost Hatterene's Psyshock. Hoopa-U and Indeedee together are capable of terrorizing the Ghost matchup, with Choice Scarf Hoopa-U threatening Flutter Mane, bulky Gholdengo, and Choice Specs Dragapult while Indeedee prevents Ceruledge from using Shadow Sneak, boosting Hoopa-U's Psychic-type coverage to better combat Pecharunt, and further threatening Ghost with Expanding Force. Indeedee is Deoxys-S' biggest benefactor, enabling it's own Expanding Force, disabling Bisharp's Sucker Punch which Deoxys-S removes via Superpower, and providing a switch-in against Choice Scarf Flutter Mane and Dragapult's Shadow Ball. Deoxys-S [maybe here be like deoxys-s has a lot of supporting factors like sr ls reflect etc so its generalized since its Move slot syndrome] in return sets up Stealth Rock and Spikes as well as Light Screen and Reflect, while also removing Dark-types such as the aforementioned Bisharp. Choice Scarf Iron Boulder is a great teammate to have in the Dark matchup, threatening Meowscarada, Greninja, and Darkrai with Close Combat, while also removing Fire-types such as Cinderace, Volcarona, and Hisuian Arcanine. Latios greatly aids in the Ground and Dragon matchups, removing threats like Landorus, Archaludon, and Kyurem, whilst providing a Ground-type immunity with Levitate. [maybe flying too?] Indeedee's Healing Wish rejuvenates Latios' health in a pinch which allows it to keep setting up with Calm Mind while wreaking havoc with Psychic Terrain-boosted Luster Purge. Slowbro can serve as a check to Hisuian Samurott and Bisharp using a combination of Colbur Berry and Body Press, whilst also providing status support by burning threats like Excadrill with Scald and paralyzing fast Dark-type foes such as Roaring Moon, Greninja, and Meowscarada via Thunder Wave. Metagross and Jirachi can also set up Stealth Rock, while providing a Bug-type neutrality, better dealing with Scizor and Kleavor. Metagross and Jirachi heavily appreciate Indeedee threatening Mamoswine and Great Tusk as well as cleric support from Healing Wish as being burned is detrimental for both teammates.

[STRATEGY COMMENTS]
Other Options
=============
(Psychic)
--------
Terrain Setter Indeedee can opt for Trick Room over Encore and Shadow Ball to enable slow and powerful teammates such as Hatterene, Choice Band Hoopa-U, and Metagross to remove otherwise faster threats such as Meowscarada, Dragapult, and Flutter Mane, however, Trick Room is heavily unreliable as a win condition and requires very specific battle conditions for it to succeed. Furthermore, Encore and even Shadow Ball have significantly more value in typical circumstances and should rarely be dropped for Trick Room unless the team is specifically designed for it's usage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/giyu.574288/
Quality checked by:


Grammar Checked by:
looking great Giyu just some minor tings ping me and ill slide something minor or not great work
 
:sv/Indeedee: :Terrain Extender:

[SET]
Indeedee (M) @ Terrain Extender
Name: Terrain Setter (Psychic)
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Encore / Shadow Ball
- Healing Wish

[SET COMMENTS]
Indeedee is a staple [maybe a different wording so its not suggesting terrain on every deviation] on Psychic teams due to it's ability Psychic Surge, immunity to Ghost-type moves, and useful support arsenal in Encore and Healing Wish. Expanding Force in conjunction with Psychic Surge makes up for Indeedee's mediocre Special Attack stat, notably OHKOing Dragapult, Ogerpon-formes, and Mamoswine after minor chip. Dazzling Gleam allows Indeedee to hit Dark-types such as Roaring Moon, Hydreigon, and Scrafty attempting to switch into Expanding Force. Encore is a great utility option which can deter setup sweepers Indeedee can't OHKO like Spectrier, Focus Sash Ceruledge, and Primarina, granting teammates opportunities to get swapped in and get set up themselves. Alternatively, Shadow Ball may be used to threaten Gholdengo as well as opposing Psychic-types, however the coverage is minimally useful. Healing Wish can give vital teammates such as Hoopa-U and Latios a second chance, while also preserving momentum to keep Psychic Terrain ongoing. Terrain Extender is crucial to prolong Psychic Terrain, as it boosts all Psychic-type moves and [potential fluff] prevents dangerous priority moves from Ceruledge, Bisharp, and Hisuian Samurott from being used.

Hatterene is an impeccable teammate due to its ability Magic Bounce and Fairy-typing, allowing it to comfortably bounce back entry hazards from Ting-Lu and while also offensively threatening Hydreigon, Roaring Moon, and Assault Vest Gallade. In return, Hatterene appreciates Indeedee's ability to take on Spectrier and Hisuian Zoroark as well as Psychic Terrain to boost Hatterene's Psyshock. Hoopa-U and Indeedee together are capable of terrorizing the Ghost matchup, with Choice Scarf Hoopa-U threatening Flutter Mane, bulky Gholdengo, and Choice Specs Dragapult while Indeedee prevents Ceruledge from using Shadow Sneak, boosting Hoopa-U's Psychic-type coverage to better combat Pecharunt, and further threatening Ghost with Expanding Force. Indeedee is Deoxys-S' biggest benefactor, enabling it's own Expanding Force, disabling Bisharp's Sucker Punch which Deoxys-S removes via Superpower, and providing a switch-in against Choice Scarf Flutter Mane and Dragapult's Shadow Ball. Deoxys-S [maybe here be like deoxys-s has a lot of supporting factors like sr ls reflect etc so its generalized since its Move slot syndrome] in return sets up Stealth Rock and Spikes as well as Light Screen and Reflect, while also removing Dark-types such as the aforementioned Bisharp. Choice Scarf Iron Boulder is a great teammate to have in the Dark matchup, threatening Meowscarada, Greninja, and Darkrai with Close Combat, while also removing Fire-types such as Cinderace, Volcarona, and Hisuian Arcanine. Latios greatly aids in the Ground and Dragon matchups, removing threats like Landorus, Archaludon, and Kyurem, whilst providing a Ground-type immunity with Levitate. [maybe flying too?] Indeedee's Healing Wish rejuvenates Latios' health in a pinch which allows it to keep setting up with Calm Mind while wreaking havoc with Psychic Terrain-boosted Luster Purge. Slowbro can serve as a check to Hisuian Samurott and Bisharp using a combination of Colbur Berry and Body Press, whilst also providing status support by burning threats like Excadrill with Scald and paralyzing fast Dark-type foes such as Roaring Moon, Greninja, and Meowscarada via Thunder Wave. Metagross and Jirachi can also set up Stealth Rock, while providing a Bug-type neutrality, better dealing with Scizor and Kleavor. Metagross and Jirachi heavily appreciate Indeedee threatening Mamoswine and Great Tusk as well as cleric support from Healing Wish as being burned is detrimental for both teammates.

[STRATEGY COMMENTS]
Other Options
=============
(Psychic)
--------
Terrain Setter Indeedee can opt for Trick Room over Encore and Shadow Ball to enable slow and powerful teammates such as Hatterene, Choice Band Hoopa-U, and Metagross to remove otherwise faster threats such as Meowscarada, Dragapult, and Flutter Mane, however, Trick Room is heavily unreliable as a win condition and requires very specific battle conditions for it to succeed. Furthermore, Encore and even Shadow Ball have significantly more value in typical circumstances and should rarely be dropped for Trick Room unless the team is specifically designed for it's usage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/giyu.574288/
Quality checked by:


Grammar Checked by:
looking great Giyu just some minor tings ping me and ill slide something minor or not great work
Implemented
 
Metagross and Jirachi can also set up Stealth Rock, while providing a Bug-type neutrality, better dealing with Scizor and Kleavor.
I feel like specifiying like u-turn or something in specific helps clear out cuz scizor just might knock but you might go into them on the uturn turns ya but scizor is kinda only beat by fire punch jirachi whereas metagross is still kinda awkward. perhaps seperating and talking about one point on each pokemon individually rather than the bug neautrality and say they both setup sr but what differentiates these two mons here? or maybe keep the bug neutrality but i think theres something a little more juicy that can be thrown in to hl to the reader here on when to use one>other maybe


roxie-gif.474613
1/X great work Giyu
 
Last edited:
:sv/Indeedee: :Terrain Extender:

[SET]
Indeedee (M) @ Terrain Extender
Name: Terrain Setter (Psychic)
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Encore / Shadow Ball (With how it is written in the analysis, SBall makes more sense for an OO in my opinion.)
- Healing Wish

[SET COMMENTS]
Indeedee is an excellent option on Psychic teams due to it's ability Psychic Surge, immunity to Ghost-type moves, and useful support arsenal in Encore and Healing Wish. Expanding Force in conjunction with Psychic Surge makes up for Indeedee's mediocre Special Attack stat, notably OHKOing Dragapult, Ogerpon-formes, and Mamoswine after minor chip. Dazzling Gleam allows Indeedee to hit Dark-types such as Roaring Moon, Hydreigon, and Scrafty attempting to switch into Expanding Force. Encore is a great utility option which can deter setup sweepers Indeedee can't OHKO like Spectrier, Focus Sash Ceruledge, and Primarina, granting teammates opportunities to get swapped in and get set up themselves. Alternatively, Shadow Ball may be used to threaten Gholdengo as well as opposing Psychic-types, however the coverage is minimally useful. Healing Wish can give vital teammates such as Hoopa-U and Latios a second chance, while also preserving momentum to keep Psychic Terrain ongoing. Terrain Extender is crucial to prolong Psychic Terrain, as it prevents dangerous priority moves from Ceruledge, Bisharp, and Hisuian Samurott from being used.

Hatterene is an impeccable teammate due to its ability Magic Bounce and Fairy-typing, allowing it to comfortably bounce back entry hazards from Ting-Lu and while also offensively threatening Hydreigon, Roaring Moon, and Assault Vest Gallade. In return, Hatterene appreciates Indeedee's ability to take on Spectrier and Hisuian Zoroark as well as Psychic Terrain to boost Hatterene's Psyshock. Hoopa-U and Indeedee together are capable of terrorizing the Ghost matchup, with Choice Scarf Hoopa-U threatening Flutter Mane, bulky Gholdengo, and Choice Specs Dragapult while Indeedee prevents Ceruledge from using Shadow Sneak, boosting Hoopa-U's Psychic-type coverage to better combat Pecharunt, and further threatening Ghost with Expanding Force. Additionally, Hoopa-U can amplify wallbreaking potential by removing Heavy-Duty Boots from foes like Alomomola, Mandibuzz, and Gastrodon using Knock Off. (Not entirely relevant to Psychic in my opinion, a lot of comps go without rocks. also Gastro is immune to knock through sticky and Mandibuzz greatly scares Hoopa-U) Indeedee is Deoxys-S' biggest benefactor, enabling it's own Expanding Force, disabling Bisharp's Sucker Punch which Deoxys-S removes via Superpower, and providing a switch-in against Choice Scarf Flutter Mane and Dragapult's Shadow Ball. Deoxys-S provides an excellent utility role, setting up Stealth Rock and Spikes as well as Light Screen and Reflect, while also removing Dark-types such as the aforementioned Bisharp. Choice Scarf Iron Boulder is a great teammate to have in the Dark matchup, threatening Meowscarada, Greninja, and Darkrai with Close Combat, while also removing Fire-types such as Cinderace, Volcarona, and Hisuian Arcanine. Latios greatly aids in the Ground, Flying, and Dragon matchups, removing threats like Landorus, Dragonite, and Archaludon, whilst providing a Ground-type immunity with Levitate. Indeedee's Healing Wish rejuvenates Latios' health in a pinch which allows it to keep setting up with Calm Mind while wreaking havoc with Psychic Terrain-boosted Luster Purge. (CM Latios isn't super relevant + Latios doesn't get boosted in terrain) Slowbro can serve as a check to Hisuian Samurott and Bisharp using a combination of Colbur Berry and Body Press, whilst also providing status support by burning threats like Excadrill with Scald and paralyzing fast Dark-type foes such as Roaring Moon, Greninja, and Meowscarada via Thunder Wave. Jirachi sets up Stealth Rock and is neutral to Bug-type moves like U-turn from Scizor, retaliating with Fire Punch while also offering Wish support to keep Indeedee alive longer, prolonging Psychic Terrain for the team. Jirachi heavily appreciates Indeedee threatening Mamoswine and Great Tusk as well as cleric support from Healing Wish as being burned is detrimental for Jirachi.

[STRATEGY COMMENTS]
Other Options
=============
(Psychic)
--------
Terrain Setter Indeedee can opt for Trick Room over Encore and Shadow Ball to enable slow and powerful teammates such as Hatterene, Choice Band Hoopa-U, and Metagross to remove otherwise faster threats such as Meowscarada, Dragapult, and Flutter Mane, however, Trick Room is heavily unreliable as a win condition and requires very specific battle conditions for it to succeed. Furthermore, Encore and even Shadow Ball have significantly more value in typical circumstances and should rarely be dropped for Trick Room unless the team is specifically designed for it's usage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/giyu.574288/
Quality checked by:
https://www.smogon.com/forums/members/kiru.481576/

Grammar Checked by:
2/2
Also, I was not ready to read an entire god damned essay for that second paragraph.
 
:sv/Indeedee: :Terrain Extender:

[SET]
Indeedee (M) @ Terrain Extender
Name: Terrain Setter (Psychic)
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Encore / Shadow Ball (With how it is written in the analysis, SBall makes more sense for an OO in my opinion.)
- Healing Wish

[SET COMMENTS]
Indeedee is an excellent option on Psychic teams due to it's ability Psychic Surge, immunity to Ghost-type moves, and useful support arsenal in Encore and Healing Wish. Expanding Force in conjunction with Psychic Surge makes up for Indeedee's mediocre Special Attack stat, notably OHKOing Dragapult, Ogerpon-formes, and Mamoswine after minor chip. Dazzling Gleam allows Indeedee to hit Dark-types such as Roaring Moon, Hydreigon, and Scrafty attempting to switch into Expanding Force. Encore is a great utility option which can deter setup sweepers Indeedee can't OHKO like Spectrier, Focus Sash Ceruledge, and Primarina, granting teammates opportunities to get swapped in and get set up themselves. Alternatively, Shadow Ball may be used to threaten Gholdengo as well as opposing Psychic-types, however the coverage is minimally useful. Healing Wish can give vital teammates such as Hoopa-U and Latios a second chance, while also preserving momentum to keep Psychic Terrain ongoing. Terrain Extender is crucial to prolong Psychic Terrain, as it prevents dangerous priority moves from Ceruledge, Bisharp, and Hisuian Samurott from being used.

Hatterene is an impeccable teammate due to its ability Magic Bounce and Fairy-typing, allowing it to comfortably bounce back entry hazards from Ting-Lu and while also offensively threatening Hydreigon, Roaring Moon, and Assault Vest Gallade. In return, Hatterene appreciates Indeedee's ability to take on Spectrier and Hisuian Zoroark as well as Psychic Terrain to boost Hatterene's Psyshock. Hoopa-U and Indeedee together are capable of terrorizing the Ghost matchup, with Choice Scarf Hoopa-U threatening Flutter Mane, bulky Gholdengo, and Choice Specs Dragapult while Indeedee prevents Ceruledge from using Shadow Sneak, boosting Hoopa-U's Psychic-type coverage to better combat Pecharunt, and further threatening Ghost with Expanding Force. Additionally, Hoopa-U can amplify wallbreaking potential by removing Heavy-Duty Boots from foes like Alomomola, Mandibuzz, and Gastrodon using Knock Off. (Not entirely relevant to Psychic in my opinion, a lot of comps go without rocks. also Gastro is immune to knock through sticky and Mandibuzz greatly scares Hoopa-U) Indeedee is Deoxys-S' biggest benefactor, enabling it's own Expanding Force, disabling Bisharp's Sucker Punch which Deoxys-S removes via Superpower, and providing a switch-in against Choice Scarf Flutter Mane and Dragapult's Shadow Ball. Deoxys-S provides an excellent utility role, setting up Stealth Rock and Spikes as well as Light Screen and Reflect, while also removing Dark-types such as the aforementioned Bisharp. Choice Scarf Iron Boulder is a great teammate to have in the Dark matchup, threatening Meowscarada, Greninja, and Darkrai with Close Combat, while also removing Fire-types such as Cinderace, Volcarona, and Hisuian Arcanine. Latios greatly aids in the Ground, Flying, and Dragon matchups, removing threats like Landorus, Dragonite, and Archaludon, whilst providing a Ground-type immunity with Levitate. Indeedee's Healing Wish rejuvenates Latios' health in a pinch which allows it to keep setting up with Calm Mind while wreaking havoc with Psychic Terrain-boosted Luster Purge. (CM Latios isn't super relevant + Latios doesn't get boosted in terrain) Slowbro can serve as a check to Hisuian Samurott and Bisharp using a combination of Colbur Berry and Body Press, whilst also providing status support by burning threats like Excadrill with Scald and paralyzing fast Dark-type foes such as Roaring Moon, Greninja, and Meowscarada via Thunder Wave. Jirachi sets up Stealth Rock and is neutral to Bug-type moves like U-turn from Scizor, retaliating with Fire Punch while also offering Wish support to keep Indeedee alive longer, prolonging Psychic Terrain for the team. Jirachi heavily appreciates Indeedee threatening Mamoswine and Great Tusk as well as cleric support from Healing Wish as being burned is detrimental for Jirachi.

[STRATEGY COMMENTS]
Other Options
=============
(Psychic)
--------
Terrain Setter Indeedee can opt for Trick Room over Encore and Shadow Ball to enable slow and powerful teammates such as Hatterene, Choice Band Hoopa-U, and Metagross to remove otherwise faster threats such as Meowscarada, Dragapult, and Flutter Mane, however, Trick Room is heavily unreliable as a win condition and requires very specific battle conditions for it to succeed. Furthermore, Encore and even Shadow Ball have significantly more value in typical circumstances and should rarely be dropped for Trick Room unless the team is specifically designed for it's usage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/giyu.574288/
Quality checked by:
https://www.smogon.com/forums/members/kiru.481576/

Grammar Checked by:
2/2
Also, I was not ready to read an entire god damned essay for that second paragraph.
Implemented
And apologies for the long read xD
 
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