Hello again! (God, I'm late.)
- What are the unique strengths of our typing and conditional move?
- What are the shortcomings of our typing and conditional move?
- What general roles are best suited for our skillset so far?
- What are the specific interactions that are most important for CAP37 to succeed? Versus team archetypes? Specific Pokemon?
- What synergies can we explore with CAP37 given our typing and Beak Blast?
1. I'll start with the conditional move. Beak Blast is a move that provides a nice blend of offense and defense, with its good 100 BP (the same as EQ, but everyone knows that) as well as the ability to burn on contact. I've previously been yakking on about "oh, steel psychic dahaha" and "beak blast is a defensive move", but now that CAP 37 is part-Flying, we get a good physical Flying move that can burn as well as do decent damage. Beak Blast isn't a passive move, but it can spread burn, and physical attackers have to respect that. Also, our two immunities are a good strength. We're immune to Psychic Noise, so we can freely heal up on things, and Ground moves, which can give us easy switch ins as well as a good (enough) matchup into

, and Future Sight, which is even more switch ins at the cost of the opponent being able to switch in a 37 counter to apply pressure. It also gets a good MU into

and most spinners and spinblockers.
2. This goes without saying: Beak Blast has -3 priority, which kind of throws away a bit of the benefit of having a move with 100BP. Also, Beak Blast's burn effect applies after 37 is hit. This, imo, is a much bigger problem than the priority. Even if 37 is readying Beak Blast, it'll still take big damage from the physical attacker it's trying to burn. And the second thing this does is give it a bad MU into Guts users, which can just fire away. Imagine 37 is taking on a Heracross, nicknamed Bob.
Turn 68
37 started heating up its beak!
The opposing Bob used Stone Edge!
It's super effective!
(37 lost 100% of its health!)
37 fainted!
not a dirt won the battle!
(I copied and pasted that from a Smogon battle I did v. myself, this was attempt 3 since Bob missed Stone Edge twice )
Despite the Copperajah in the room being that Heracross gets Guts, making Beak Blasting it if it Teras redundant, there are two scathing flaws in Beak Blast that are visible here. One, Bob didn't get burned, because Beak Blast involves contact to burn. A decent amount of physical moves don't involve contact, like the aforementioned Stone Edge from our good pal Bob. Protective Pads also make Beak Blast useless. Secondly, 37 died before it could do something. Against something, like, for example, +3 Def Zama, removing the threat involves sacking 37 just for a burn. This also makes 37 useless if the opposing threat doesn't rely on contact to do damage. Now, given, the in-battle 37 was just a Toucannon nicknamed 37, and properly using Beak Blast involves more bulk than Toucannon could ever have. Anyway, now to judge the typing. While Dark/Flying has two immunities that it can use to switch in and/or wall certain threats, like, I don’t know, Claydol, it doesn’t have that many resistances and has weaknesses to Fairy (makes CAP 37 get wrecked by

’s E-Speed), Rock (Bob Stone Edge go brrr, also takes 25% from rocks) and Electric and Ice, which aren’t exactly known for their physical coverage. It also has a rather large neutral spread, which is a double-edged sword. Now normally, most of these moves are telegraphed and predictable, so 37 can play around them.
3. I feel as if there’s only one option here: a bulky wallbreaker. Beak Blast's good BP coming off of STAB can put dents in some things and spreading burn while doing it. Dark/Flying is a good offensive typing as well. But, I don't have much else to say about this, other than that a setup sweeper would not work well due to Blast's negative priority, and a fully defensive 37 wouldn't work quite well either due to Dark/Flying having low-ish defensive merit.
4. Mainly, 37 could be important for helping to prevent Rapid Spin, as it has a decent matchup into most spinners and all spinblockers. Blast punishes Rapid Spin heavily, and since spinblockers are naturally Ghost-type, 37 could help for entry hazard control as well as other things (I got 2 hours of sleep last night). I can't be talking about team MUs because honestly, I don't play CAP that often, partially because nobody's ever on when I am.
5. First, there are the big two, Analytic and Taunt. Analytic boosts a move that moves last, essentially spiking Beak Blast's power to over Brave Bird's, with the extra benefit of burning something. Taunt also aids a lot in baiting out contact moves. Okay. After scrolling down the move list and the ability list, here are some that caught my eye:
Trapping Moves: These can trap in a mon that relies on physical moves to dish out damage, burn it, and then fire off Beak Blasts or whatever the Dark STAB of the day is.
AV: 37 is mostly going to be clicking moves anyway, and having a good Special Defense is great for baiting out physical moves, which, if they make contact, mean you're getting burned and blasted.
Mirror Coat: We're punishing contact, why not punish special moves too? Or at least it's pretty funny to watch something scared of a Beak Blast use a special move and gets it smacked back in their faces.
Entry Hazards: Since 37 punishes spinners so heavily, you can use 37 to scare a spinner out of removing hazards so you can keep your own hazards up. It doesn't work that well against Defog, though.
Entry Hazard Control: In a similar boat as the one above, 37 has good MU's into many spinblockers and may carry Rapid Spin itself to scare out spinblockers and get hazards removed. 37's typing also grants it an immunity to Spikes, Toxic Spikes, and Sticky Web. However, Rocks might be a problem.
Contact-Punishing Abilities: For the funnies. It makes the job of punishing contact even more well done, although Flame Body makes Beak Blast redundant.
Overall, however, these are just opinions. Have a good day!