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A battle of Fiery Passion! (Passionate Battle 3v3, GemGem VS FortColors)

It's now time for a passionate battle! (A prototype one anyway.)
As you both find yourself chilling in a lounge, two indivuals walk in.
575px-Masters_Sawyer_Rachel.png

"So this is the BBP League, huh..."
"Don't get too distracted now..."
"Right, right... well, hey, look who's in the right place at the right time! Sawyer, how about we get these three to help us out?"
"The young master gave us a specific job to do, Rachel."
"Mhmm... But if we get some of the people here, it'll probably be a lot better for us to have a look at, right?"
"I suppose your right."

Rachel calls you over, explaining the deal; they're trying to get the BBP League to affiliate with the PML. You don't know what the PML is, but it sounds nifty!
Agreeing to help, some strange device is placed into your hand... Looks like a Porygon-themed phone.

"This is a prototype for a BBP-sanctioned battling device... It essentially allows the pokemon to have the energy to fight on using your bonds with it, and..."
Sawyer explains the rest of the technical mumbo jumbo, while Rachel sighs.
"We'll never get this done at this rate... Kay, so, basically, the faster your pokemon are, the more energy they have to fight with. All 3 of em go at once, too... For a real all out battle!"
"Well, we're eager to see the results."



B3P3 Triples
Any level above 0 is fine.
Tech: 1
All other rules standard.

In place of EN, both players have an EN Gauge that has a maximum of 1200, with 800 points at the start of the match.
- 1 EN is equal to 100 Points in the EN Gauge.
- Moves with a Priority higher than 0 cost no EN, but may only be used up to twice per move. Using them in a Combo costs and uses up both uses.
- Moves with a Priority lower than 0 cost no EN, but work like Bide. (In the sense that you have to use the move a second time. They're still cancelable by multi-hits.). They also may only be used up to twice per move.
- At the end of each round, Players gain an amount of points equal to 400, plus the HALVED sum of the speed stats of their active pokemon. Pokemon that are fatigued or flinched contribute half of their normal Speed Stat. (This doesn't stack; a Fatigued Flinched pokemon will still contribute half.)
- A new command, "Focus" exists. It costs 0 EN. Grants the User a unique condition, which grants them a number of points equal to their current speed at the end of the round. This amount is halved if the user is hit that turn.
- Chill increases the initial amount of points earned by 200 for the next round, instead of giving the user 20 EN. This also allows the EN Gauge to overcap, if it happens.

Whenever a team performs 6 moves, the team gains a Combo Token. (This Combo Token is shared across the team.)
While a team has Combo Token; they can't perform moves to progress towards another Combo Token. (They can still be used as normal, but they won't count towards the moves to gaining a Combo Token)
Combos cannot be performed without the use of Combo Tokens, and cost 0 EN.
Whenever a Combo is performed, raise that Combo's existing BAP by 6.
If a team's Combo has no BAP, their next Combo Token will be gained after 3 moves.​


Team GemGem (72 Hours, 1 Tech)
EN Gauge: 800/1200
EN Gain: 400
Speed Bonus: (95+70+80)/2 = 123

1x :Choice Scarf: Choice Scarf
1x :Covert Cloak: Covert Cloak
1x :Heavy-Duty Boots: Heavy-Duty Boots
1x :Leftovers: Leftovers
1x :Sticky Barb: Sticky Barb
1x :Ground Gem:Ground Gem
1x :muscle band: Muscle Band
1x :Weakness Policy: Weakness Policy
1x :Luck Incense: Luck Incense
1x :Dowsing Machine:Barometer

:Colossoil::Castform::Togekiss:
:sv/colossoil::colossoil:
Terbaliene (Colossoil) (Hex:#7C935E)
Level 4

Disciplines:
Lv2 - Tenacious - Limit 1 concurrent Major Condition.
Lv3 - Verbose - 1 Host Clause per round can check for three objects.
Lv4 - Grasping - Partial Trapping blocks Fortes and -Proofs.

Typing:
Dark
Ground
Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 95
Size: 5
Weight: 10


Combinations (6 / 6)
Fire Fang + Rapid Spin "Combust"
Knock Off + Sand Tomb "Bound // Determined"
Thunder Fang + Snarl "Annihilate"
Leer + Screech "Long Goodbye"
Smack Down + Earthquake "Inevitable Defeat"
Stockpile + Body Press "Wreak Havoc"

Movepool

Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard

Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief

Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout

Level 4
Block
Body Press
Embargo
Endure
Fissure
Giga Impact
Hidden Power (Psychic)
Horn Drill
Hyper Beam
Mimic
Natural Gift
Retaliate
Snatch
:sv/castform::castform:
Pleut (Castform) (Hex:#CCCCCC)
Level 3 — EXP: 30 / 70

Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Frigid - User's Frost builds towards Freeze.

Typing:
Normal

Abilities: Forecast
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 1
Weight: 1


Other Formes:
:sv/castform-rainy::castform-rainy:
Castform-Rainy
Typing
:
Water.png

Abilities: Forecast
Traits: Requires no Tech for their first Technique each battle.
HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 1
Weight: 1
:sv/castform-snowy::castform-snowy:
Castform-Snowy
Typing
:
Ice.png

Abilities: Forecast
Traits: Requires no Tech for their first Technique each battle.
HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 1
Weight: 1
:sv/castform-sunny::castform-sunny:
Castform-Sunny
Typing
:
Fire.png

Abilities: Forecast
Traits: Requires no Tech for their first Technique each battle.
HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 1
Weight: 1

Combinations (4 / 4)
Powder Snow + Thunder "Succumb to the Cold"
Rain Dance + Tailwind "Refreshing Rain"
Icy Wind + Water Pulse "TBD"
Disable + Weather Ball "TBD"

Movepool

Level 0
Avalanche
Defog
Energy Ball
Facade
Flamethrower
Ice Beam
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Work Up

Level 1
Amnesia
Captivate
Confide
Cosmic Power
Defense Curl
Double Team
Ember
Flash
Hail
Incinerate
Ominous Wind
Powder Snow
Rain Dance
Sandstorm
Shock Wave
Sunny Day
Swagger
Swift
Tailwind
Water Gun
Water Pulse
Weather Ball

Level 2
Blizzard
Clear Smog
Disable
Double-Edge
Fire Blast
Hurricane
Hydro Pump
Secret Power
Solar Beam
Thief
Thunder

Level 3
Attract
Body Slam
Frustration
Guard Swap
Headbutt
Hex
Icy Wind
Lucky Chant
Psych Up
Return
Scald
:sv/togekiss::togekiss:
Chanchérub (Togekiss) (Hex:#FFC0CB)
Level 4

Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Surefooted - Steel-type, for the purpose of Hazards.
Lv4 - Technical - Combos aren't resisted.

Typing:
Fairy
Flying
Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck

HP: 90
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3


Combinations (6 / 6)
Ancient Power + Rock Smash "Become Immense"
Tailwind + Baton Pass "TBD"
Extreme Speed + Draining Kiss "TBD"
Flamethrower + Zap Cannon "TBD"
Sweet Kiss + Hyper Voice "TBD"
Nasty Plot + Laser Focus "TBD"

Movepool

Level 0
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn

Level 2
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon

Level 3
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis

Level 4
Ally Switch
Bestow
Endeavor
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Poison)
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Mirror Move
Natural Gift
Retaliate
Stored Power
Wish


Team FortColors (72 Hours, 1 Tech)
EN Gauge: 800/1200
EN Gain: 400
Speed Bonus: (60+90+105)/2 = 128
:sv/weezing:
Mamo (Weezing)
Level 2 — EXP: 25 / 30

Disciplines:
Lv2 - Devious - Non-Attack Acc +15%.

Typing: Poison
Abilities: Levitate, Neutralizing Gas Hidden Ability: Stench

HP: 85
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1


Combinations (0 / 2)
(empty)
(empty)

Movepool
Level 0
Dark Pulse
Facade
Flamethrower
Poison Gas
Protect
Rest
Round
Screech
Shadow Ball
Sleep Talk
Sludge
Snore
Substitute
Tackle
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1
Captivate
Confide
Curse
Double Hit
Double Team
Flash
Haze
Incinerate
Infestation
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Scary Face
Shock Wave
Sludge Bomb
Smog
Smokescreen
Sunny Day
Swagger
Taunt
Toxic Spikes
Venom Drench

Level 2
Acid Spray
Assurance
Belch
Clear Smog
Corrosive Gas
Fire Blast
Gunk Shot
Heat Wave
Payback
Secret Power
Spit Up
Stockpile
Swallow
Take Down
Thief
Thunder
Venoshock
Zap Cannon

:sv/groudon:
I, The Lord of Wind and Flame (Groudon)
Level 4

Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - (Empty)

Typing: Ground
Abilities: Drought
Traits: Requires 1 Tech to send out, once per battle.

HP: 95
Attack: 11
Defen.: 10
Sp.Atk: 7
Sp.Def: 7
Speed: 90
Size: 6
Weight: 12


Combinations (6 / 6)
Thunder Punch + Dynamic Punch
Fire Fang + Bulldoze
Swords Dance + Safeguard
Rock Slide + Power-Up Punch
Spikes + Roar
Dragon Tail + Thunder Wave

Movepool

Level 0
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt

Level 1
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift

Level 2
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Precipice Blades (sig)
Rock Blast
Secret Power
Solar Beam
Stone Edge
Take Down
Thunder

Level 3
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Mud Shot
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down

Level 4
Block
Body Press
Endure
Eruption
Fissure
Fling
Giga Impact
Hidden Power (Grass)
Hyper Beam
Mimic
Natural Gift
Overheat
Stomping Tantrum
Tera Blast

:sv/lilligant-hisui:
Honeyfruit (Lilligant-Hisui)
Level 4

Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Uncaged - Attacks can't be Sealed.
Lv4 - (Empty)

Typing: Grass/Fighting
Abilities: Chlorophyll, Hustle Hidden Ability: Leaf Guard

HP: 85
Attack: 8
Defen.: 6
Sp.Atk: 4
Sp.Def: 6
Speed: 105
Size: 3
Weight: 2


Combinations (6 / 6)
Victory Dance + Swords Dance
Sunny Day + Growth
Axe Kick + Vacuum Wave
Toxic + Grass Whistle
Triple Axel + Leaf Blade
Petal Blizzard + Worry Seed

Movepool

Level 0
Aerial Ace
Air Slash
Aromatherapy
Brick Break
Bullet Seed
Defog
Energy Ball
Facade
Grass Whistle
Heal Bell
Leaf Blade
Petal Blizzard
Poison Jab
Protect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic
Vacuum Wave

Level 1
Absorb
Charm
Coaching
Confide
Cut
Double Team
Encore
Flash
Grassy Terrain
Growth
Helping Hand
Ice Spinner
Magical Leaf
Pollen Puff
Rain Dance
Safeguard
Seed Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Teeter Dance
Weather Ball

Level 2
After You
Axe Kick
Close Combat
Covet
Dream Eater
Entrainment
Grass Knot
Grassy Glide
Hurricane
Ingrain
Leech Seed
Low Kick
Mega Drain
Mega Kick
Secret Power
Solar Beam
Solar Blade
Take Down
Triple Axel
Upper Hand

Level 3
Acrobatics
Attract
Bide
Frustration
Giga Drain
Laser Focus
Low Sweep
Psych Up
Return
Trailblaze
Worry Seed

Level 4
Endure
Giga Impact
Healing Wish
Hidden Power (Fire)
Hyper Beam
Leaf Storm
Metronome
Natural Gift
Nature Power
Tera Blast
Victory Dance

backpack:
:ability shield:Ability Shield
:ability shield:Ability Shield
:black sludge:Black Sludge
:dowsing-machine:Barometer
:wise glasses:Wise Glasses


FortColors to Equip Items and Discs
GemGem to do that and also Order
FortColors to order
Dylando to ref​
 
Last edited:
Sending out :weezing:Weezing @ Black Sludge # devious
Sending out :groudon:Groudon @ Ability Shield # Precise
Sending Out :lilligant-hisui:Hilligant @ Ability Shield # Precise
 
Don't forget to tag as ongoing

Sending :Castform:Castform @ Luck Incense:Luck Incense: w/ Graceful
Sending :Togekiss:Togekiss @ Choice Scarf:Choice Scarf: w/ Technical
Sending :Colossoil:Colossoil @ Sticky Barb:Sticky Barb: w/ Verbose

:Castform: Tailwind

:Togekiss:Air Slash (Lilligant-Hisui)

This Step IF an opponent is to use a reflectable move, THEN use Magic Coat.
This Step IF Lilligant-Hisui and Weezing and Groudon are to use a move tagged #Protective THEN use Nasty Plot
This Step IF Lilligant-Hisui and Weezing are to use a move tagged #Protective THEN use Solar Beam (Groudon)
This Step IF Lilligant-Hisui is to use a move tagged #Protective THEN use Psychic (Weezing)

:Colossoil:Fake Out (Liligant-Hisui)
This Step IF Groudon And Lilligant-Hisui are to use a move tagged #Protective THEN use Torment (Weezing)
This Step IF Lilligant-Hisui is to use a move tagged #Protective THEN use Fake-Out (Groudon)
This Step IF Lilligant-Hisui is to use Upper Hand targeting you THEN use Bounce (Lilligant-Hisui)
This Step IF an opponent is to use a snatchable move THEN use Snatch
 
Fork is Criming? Fort found in Kitchen. That's wrong. Other way around.

Team GemGem (72 Hours, 1 Tech)
EN Gauge: 800/1200
EN Gain: 400
Speed Bonus: (95+70+80)/2 = 123
:castform: :luck incense: | Types: Normal
Abilities: Forecast | OK!
HP: 85/85
5/5/5/5/70
Discipline:
Graceful - Special Acc +15%.

:togekiss: :choice scarf: | Types: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck | OK!
HP: 90/90
4/7/9/8/80
Discipline:
Technical - Combos aren't resisted.

:colossoil: :sticky barb: | Types: Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve | OK!
HP: 105/105
9/5/5/5/95
Discipline:
Verbose - 1 Host Clause per round can check for three objects.


Team Fort (72 Hours, 1 Tech)
EN Gauge: 800/1200
EN Gain: 400
Speed Bonus: (60+90+105)/2 = 128
:weezing: :black sludge: | Types: Poison
Abilities: Levitate, Neutralizing Gas Hidden Ability: Stench | OK!
HP: 85/85
7/9/6/5/60
Discipline:
Devious - Non-Attack Acc +15%.

:groudon: :ability shield: | Types: Ground
Abilities: Drought | OK!
HP: 95/95
11/10/7/7/90
Discipline:
Precise - Physical Acc +15%.

:lilligant-hisui: :ability shield: | Types: Grass/Fighting
Abilities: Chlorophyll, Hustle Hidden Ability: Leaf Guard | OK!
HP: 85/85
8/6/4/6/105
Discipline:
Precise - Physical Acc +15%.
Groudon's Drought summoned the Sun! (4r)

Lilligant used Protect! (-1 Use of Protect)

Groudon used Protect! (-1 Use of Protect)

(Due to how I wrote the rules, this actually counts as both uses. Whoops.)

Togekiss used Psychic on Weezing (-300 EN)
Crit (d24, 24): 22 (No)
Effect (d100, <=10): 18 (No, because of Gas)
(9+8-5)*1.5 = 18 Damage!

Colossoil used Torment on Weezing! (-300 EN)
(Torment is created on Weezing.)

Castform tried to use Tailwind... But Gem doesn't have enough points!

Weezing used Corrosive Gas! (-300 EN)
All Items of Non-protected Pokemon Destroyed! (This Session started in February.)

Gem and Fort gained EN Points!

Team GemGem (72 Hours, 1 Tech)
EN Gauge: 723/1200
EN Gain: 400
Speed Bonus: (95+70+80)/2 = 123
Token Progress: 2/6
:castform: | Types: Normal
Abilities: Forecast | OK!
HP: 85/85
5/5/5/5/70
Discipline:
Graceful - Special Acc +15%.

:togekiss: | Types: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck | OK!
HP: 90/90
4/7/9/8/80
Discipline:
Technical - Combos aren't resisted.

:colossoil: | Types: Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve | OK!
HP: 105/105
9/5/5/5/95
Discipline:
Verbose - 1 Host Clause per round can check for three objects.


Team Fort (72 Hours, 1 Tech)
EN Gauge: 1080/1200
EN Gain: 400
Speed Bonus: (60+90+210)/2 = 180
Token Progress: 3/6
:weezing: | Types: Poison
Abilities: Levitate, Neutralizing Gas Hidden Ability: Stench | OK!
HP: 67/85
7/9/6/5/60
Discipline:
Devious - Non-Attack Acc +15%.

:groudon: :ability shield: | Types: Ground
Abilities: Drought | OK!
HP: 95/95
11/10/7/7/90
Discipline:
Precise - Physical Acc +15%.

:lilligant-hisui: :ability shield: | Types: Grass/Fighting
Abilities: Chlorophyll, Hustle Hidden Ability: Leaf Guard | OK!
HP: 85/85
8/6/4/6/105
Discipline:
Precise - Physical Acc +15%.
FortColors to order
GemGem to order
Dylando to ref

(Reminder to self to make this snake order next time...)​
 
corrosive gas goes through protect under last patch rules

i had forfeit text in here but i've decided not to.

:bw/weezing:
Poison Gas
[this step] If any opponent is to use Wide Guard, THEN use Acid Spray (Togekiss)
[this step] IF you are taunted, THEN use Acid Spray (Togekiss)

:bw/groudon:
Rock Slide
[this step] If any opponent is to use Wide Guard, THEN use Power-Up Punch (Colossoil)

:bw/lilligant:
Solar Blade (Colossoil)
[this step] IF colossoil has protection, THEN use Victory Dance
 
Last edited:
Additionally, fort should have only gotten 128 en as a speed bonus, and please note weezing's torment.

:Castform: Weather Ball (Liligant-Hisui)
When flinching is created on you, IF able THEN use Ember (Liligant-Hisui)

:Togekiss: Magic coat

:Colossoil: Smack down (Weezing)
 
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