It's now time for a passionate battle! (A prototype one anyway.)
B3P3 Triples
Any level above 0 is fine.
Tech: 1
All other rules standard.
In place of EN, both players have an EN Gauge that has a maximum of 1200, with 800 points at the start of the match.
- 1 EN is equal to 100 Points in the EN Gauge.
- Moves with a Priority higher than 0 cost no EN, but may only be used up to twice per move. Using them in a Combo costs and uses up both uses.
- Moves with a Priority lower than 0 cost no EN, but work like Bide. (In the sense that you have to use the move a second time. They're still cancelable by multi-hits.). They also may only be used up to twice per move.
- At the end of each round, Players gain an amount of points equal to 400, plus the HALVED sum of the speed stats of their active pokemon. Pokemon that are fatigued or flinched contribute half of their normal Speed Stat. (This doesn't stack; a Fatigued Flinched pokemon will still contribute half.)
- A new command, "Focus" exists. It costs 0 EN. Grants the User a unique condition, which grants them a number of points equal to their current speed at the end of the round. This amount is halved if the user is hit that turn.
- Chill increases the initial amount of points earned by 200 for the next round, instead of giving the user 20 EN. This also allows the EN Gauge to overcap, if it happens.
Whenever a team performs 6 moves, the team gains a Combo Token. (This Combo Token is shared across the team.)
While a team has Combo Token; they can't perform moves to progress towards another Combo Token. (They can still be used as normal, but they won't count towards the moves to gaining a Combo Token)
Combos cannot be performed without the use of Combo Tokens, and cost 0 EN.
Whenever a Combo is performed, raise that Combo's existing BAP by 6.
If a team's Combo has no BAP, their next Combo Token will be gained after 3 moves.
As you both find yourself chilling in a lounge, two indivuals walk in.
"So this is the BBP League, huh..."
"Don't get too distracted now..."
"Right, right... well, hey, look who's in the right place at the right time! Sawyer, how about we get these three to help us out?"
"The young master gave us a specific job to do, Rachel."
"Mhmm... But if we get some of the people here, it'll probably be a lot better for us to have a look at, right?"
"I suppose your right."
Rachel calls you over, explaining the deal; they're trying to get the BBP League to affiliate with the PML. You don't know what the PML is, but it sounds nifty!
Agreeing to help, some strange device is placed into your hand... Looks like a Porygon-themed phone.
"This is a prototype for a BBP-sanctioned battling device... It essentially allows the pokemon to have the energy to fight on using your bonds with it, and..."
Sawyer explains the rest of the technical mumbo jumbo, while Rachel sighs.
"We'll never get this done at this rate... Kay, so, basically, the faster your pokemon are, the more energy they have to fight with. All 3 of em go at once, too... For a real all out battle!"
"Well, we're eager to see the results."
"So this is the BBP League, huh..."
"Don't get too distracted now..."
"Right, right... well, hey, look who's in the right place at the right time! Sawyer, how about we get these three to help us out?"
"The young master gave us a specific job to do, Rachel."
"Mhmm... But if we get some of the people here, it'll probably be a lot better for us to have a look at, right?"
"I suppose your right."
Rachel calls you over, explaining the deal; they're trying to get the BBP League to affiliate with the PML. You don't know what the PML is, but it sounds nifty!
Agreeing to help, some strange device is placed into your hand... Looks like a Porygon-themed phone.
"This is a prototype for a BBP-sanctioned battling device... It essentially allows the pokemon to have the energy to fight on using your bonds with it, and..."
Sawyer explains the rest of the technical mumbo jumbo, while Rachel sighs.
"We'll never get this done at this rate... Kay, so, basically, the faster your pokemon are, the more energy they have to fight with. All 3 of em go at once, too... For a real all out battle!"
"Well, we're eager to see the results."
B3P3 Triples
Any level above 0 is fine.
Tech: 1
All other rules standard.
In place of EN, both players have an EN Gauge that has a maximum of 1200, with 800 points at the start of the match.
- 1 EN is equal to 100 Points in the EN Gauge.
- Moves with a Priority higher than 0 cost no EN, but may only be used up to twice per move. Using them in a Combo costs and uses up both uses.
- Moves with a Priority lower than 0 cost no EN, but work like Bide. (In the sense that you have to use the move a second time. They're still cancelable by multi-hits.). They also may only be used up to twice per move.
- At the end of each round, Players gain an amount of points equal to 400, plus the HALVED sum of the speed stats of their active pokemon. Pokemon that are fatigued or flinched contribute half of their normal Speed Stat. (This doesn't stack; a Fatigued Flinched pokemon will still contribute half.)
- A new command, "Focus" exists. It costs 0 EN. Grants the User a unique condition, which grants them a number of points equal to their current speed at the end of the round. This amount is halved if the user is hit that turn.
- Chill increases the initial amount of points earned by 200 for the next round, instead of giving the user 20 EN. This also allows the EN Gauge to overcap, if it happens.
Whenever a team performs 6 moves, the team gains a Combo Token. (This Combo Token is shared across the team.)
While a team has Combo Token; they can't perform moves to progress towards another Combo Token. (They can still be used as normal, but they won't count towards the moves to gaining a Combo Token)
Combos cannot be performed without the use of Combo Tokens, and cost 0 EN.
Whenever a Combo is performed, raise that Combo's existing BAP by 6.
If a team's Combo has no BAP, their next Combo Token will be gained after 3 moves.
Team GemGem (72 Hours, 1 Tech)
EN Gauge: 800/1200
EN Gain: 400
Speed Bonus: (95+70+80)/2 = 123
1x
Choice Scarf
1x
Covert Cloak
1x
Heavy-Duty Boots
1x
Leftovers
1x
Sticky Barb
1x
Ground Gem
1x
Muscle Band
1x
Weakness Policy
1x
Luck Incense
1x
Barometer
1x
1x
1x
1x
1x
1x
1x
1x
1x
Terbaliene (Colossoil) (Hex:#7C935E)
Level 4
Disciplines:
Lv2 - Tenacious - Limit 1 concurrent Major Condition.
Lv3 - Verbose - 1 Host Clause per round can check for three objects.
Lv4 - Grasping - Partial Trapping blocks Fortes and -Proofs.
Typing:
Abilities: Rebound, Guts Hidden Ability: Unnerve
HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 95
Size: 5
Weight: 10
Combinations (6 / 6)
Fire Fang + Rapid Spin "Combust"
Knock Off + Sand Tomb "Bound // Determined"
Thunder Fang + Snarl "Annihilate"
Leer + Screech "Long Goodbye"
Smack Down + Earthquake "Inevitable Defeat"
Stockpile + Body Press "Wreak Havoc"
Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard
Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief
Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout
Level 4
Block
Body Press
Embargo
Endure
Fissure
Giga Impact
Hidden Power (Psychic)
Horn Drill
Hyper Beam
Mimic
Natural Gift
Retaliate
Snatch
Pleut (Castform) (Hex:#CCCCCC)
Level 3 — EXP: 30 / 70
Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Frigid - User's Frost builds towards Freeze.
Typing:
Abilities: Forecast
Traits: Requires no Tech for their first Technique each battle.
HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 1
Weight: 1
Other Formes:
Castform-Rainy Typing: Abilities: Forecast Traits: Requires no Tech for their first Technique each battle. HP: 85 Attack: 5 Defen.: 5 Sp.Atk: 5 Sp.Def: 5 Speed: 70 Size: 1 Weight: 1 | Castform-Snowy Typing: Abilities: Forecast Traits: Requires no Tech for their first Technique each battle. HP: 85 Attack: 5 Defen.: 5 Sp.Atk: 5 Sp.Def: 5 Speed: 70 Size: 1 Weight: 1 | Castform-Sunny Typing: Abilities: Forecast Traits: Requires no Tech for their first Technique each battle. HP: 85 Attack: 5 Defen.: 5 Sp.Atk: 5 Sp.Def: 5 Speed: 70 Size: 1 Weight: 1 |
Combinations (4 / 4)
Powder Snow + Thunder "Succumb to the Cold"
Rain Dance + Tailwind "Refreshing Rain"
Icy Wind + Water Pulse "TBD"
Disable + Weather Ball "TBD"
Movepool
Level 0
Avalanche
Defog
Energy Ball
Facade
Flamethrower
Ice Beam
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Work Up
Level 1
Amnesia
Captivate
Confide
Cosmic Power
Defense Curl
Double Team
Ember
Flash
Hail
Incinerate
Ominous Wind
Powder Snow
Rain Dance
Sandstorm
Shock Wave
Sunny Day
Swagger
Swift
Tailwind
Water Gun
Water Pulse
Weather Ball
Level 2
Blizzard
Clear Smog
Disable
Double-Edge
Fire Blast
Hurricane
Hydro Pump
Secret Power
Solar Beam
Thief
Thunder
Level 3
Attract
Body Slam
Frustration
Guard Swap
Headbutt
Hex
Icy Wind
Lucky Chant
Psych Up
Return
Scald
Chanchérub (Togekiss) (Hex:#FFC0CB)
Level 4
Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Surefooted - Steel-type, for the purpose of Hazards.
Lv4 - Technical - Combos aren't resisted.
Typing:
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck
HP: 90
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3
Combinations (6 / 6)
Ancient Power + Rock Smash "Become Immense"
Tailwind + Baton Pass "TBD"
Extreme Speed + Draining Kiss "TBD"
Flamethrower + Zap Cannon "TBD"
Sweet Kiss + Hyper Voice "TBD"
Nasty Plot + Laser Focus "TBD"
Movepool
Level 0
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn
Level 2
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon
Level 3
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis
Level 4
Ally Switch
Bestow
Endeavor
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Poison)
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Mirror Move
Natural Gift
Retaliate
Stored Power
Wish
Team FortColors (72 Hours, 1 Tech)
EN Gauge: 800/1200
EN Gain: 400
Speed Bonus: (60+90+105)/2 = 128
Mamo (Weezing)
Level 2 — EXP: 25 / 30
Disciplines:
Lv2 - Devious - Non-Attack Acc +15%.
Typing: Poison
Abilities: Levitate, Neutralizing Gas Hidden Ability: Stench
HP: 85
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1
Combinations (0 / 2)
(empty)
(empty)
Movepool
Level 0
Dark Pulse
Facade
Flamethrower
Poison Gas
Protect
Rest
Round
Screech
Shadow Ball
Sleep Talk
Sludge
Snore
Substitute
Tackle
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Level 1
Captivate
Confide
Curse
Double Hit
Double Team
Flash
Haze
Incinerate
Infestation
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Scary Face
Shock Wave
Sludge Bomb
Smog
Smokescreen
Sunny Day
Swagger
Taunt
Toxic Spikes
Venom Drench
Level 2
Acid Spray
Assurance
Belch
Clear Smog
Corrosive Gas
Fire Blast
Gunk Shot
Heat Wave
Payback
Secret Power
Spit Up
Stockpile
Swallow
Take Down
Thief
Thunder
Venoshock
Zap Cannon
I, The Lord of Wind and Flame (Groudon)
Level 4
Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - (Empty)
Typing: Ground
Abilities: Drought
Traits: Requires 1 Tech to send out, once per battle.
HP: 95
Attack: 11
Defen.: 10
Sp.Atk: 7
Sp.Def: 7
Speed: 90
Size: 6
Weight: 12
Combinations (6 / 6)
Thunder Punch + Dynamic Punch
Fire Fang + Bulldoze
Swords Dance + Safeguard
Rock Slide + Power-Up Punch
Spikes + Roar
Dragon Tail + Thunder Wave
Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt
Level 1
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Level 2
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Precipice Blades (sig)
Rock Blast
Secret Power
Solar Beam
Stone Edge
Take Down
Thunder
Level 3
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Mud Shot
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down
Level 4
Block
Body Press
Endure
Eruption
Fissure
Fling
Giga Impact
Hidden Power (Grass)
Hyper Beam
Mimic
Natural Gift
Overheat
Stomping Tantrum
Tera Blast
Honeyfruit (Lilligant-Hisui)
Level 4
Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Uncaged - Attacks can't be Sealed.
Lv4 - (Empty)
Typing: Grass/Fighting
Abilities: Chlorophyll, Hustle Hidden Ability: Leaf Guard
HP: 85
Attack: 8
Defen.: 6
Sp.Atk: 4
Sp.Def: 6
Speed: 105
Size: 3
Weight: 2
Combinations (6 / 6)
Victory Dance + Swords Dance
Sunny Day + Growth
Axe Kick + Vacuum Wave
Toxic + Grass Whistle
Triple Axel + Leaf Blade
Petal Blizzard + Worry Seed
Movepool
Level 0
Aerial Ace
Air Slash
Aromatherapy
Brick Break
Bullet Seed
Defog
Energy Ball
Facade
Grass Whistle
Heal Bell
Leaf Blade
Petal Blizzard
Poison Jab
Protect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic
Vacuum Wave
Level 1
Absorb
Charm
Coaching
Confide
Cut
Double Team
Encore
Flash
Grassy Terrain
Growth
Helping Hand
Ice Spinner
Magical Leaf
Pollen Puff
Rain Dance
Safeguard
Seed Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Teeter Dance
Weather Ball
Level 2
After You
Axe Kick
Close Combat
Covet
Dream Eater
Entrainment
Grass Knot
Grassy Glide
Hurricane
Ingrain
Leech Seed
Low Kick
Mega Drain
Mega Kick
Secret Power
Solar Beam
Solar Blade
Take Down
Triple Axel
Upper Hand
Level 3
Acrobatics
Attract
Bide
Frustration
Giga Drain
Laser Focus
Low Sweep
Psych Up
Return
Trailblaze
Worry Seed
Level 4
Endure
Giga Impact
Healing Wish
Hidden Power (Fire)
Hyper Beam
Leaf Storm
Metronome
Natural Gift
Nature Power
Tera Blast
Victory Dance
backpack:
FortColors to Equip Items and Discs
GemGem to do that and also Order
FortColors to order
Dylando to ref
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