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Facility Guild Alliance — GemGem

Enemy Phase 4:
Intimidate: [-1 Attack Gal]

Overqwil Barb Barrage
C: [1=Yes]=21
E: [50>= Yes]=97=No
D: [6+3+8-5]=12
[12 D Gal] [3 E Over]

Gallade Charm
[-2 Attack 5t Over] [3 E Gal]

Veluza Aqua Cutter
C: [3>= Yes]=21=No
D: [7+3+3+7-8]=12
[12 D Cor] [4 E Vel]

Corviknight Metal Sound
H: [15>= Miss]=87=Hit
[-2 SpD 5t Vel] [3 E Cor]

Dread: [-2 E Over, Vel]
Healing: [+6 HP Gal] [+4 HP Cor, Cast]
Paralysis: +1 Strain

Team Gem:
Tech: 1
:Gallade:
HP: 79/85
EN: 17/30
Stats: 9/5/5/8/80
Abilities: Steadfast, Sharpness
Item: Leftovers
Other: -2 Attack (4t)

:Castform:
HP: 64/85
EN: 20/30
Stats: 5/5/5/5/70
Abilities: Forecast
Item: Barometer
Other: Free Tech Spent

:Corviknight:
HP: 87/95
EN: 24/30
Stats: 6/8/4/6/67
Abilities: Pressure, Unnerve, Mirror Armor
Item: Power Belt
Other: None

Team Beach:
:Sharpedo:
Fainted

:Overqwil:
HP: 72/90
EN: 4/30
Stats: 8/7/5/5/85
Abilities: Poison Point, Swift Swim, Intimidate
Other: -1 SpA (2t), Dread (Unnerve), -2 Attack (5t)

:Veluza:
HP: 78/95
EN: 12/30
Stats: 7/5/6/5/70
Abilities: Mold Breaker, Sharpness
Other: Paralysis (3), -1 SpA (1t), Dread (Unnerve), Sealed (Rest), -2 SpD (5t)

Map
--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:veluza:Veluza
--
< _ >​
:Corviknight: Corviknight
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
--
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:Castform: Castform
--
<Veluza Spawn>​
--
--
< _ >​
2​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​

--
< _ >​

--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​

--
< _ >​
1​
--
--
< _ >​

--
< _ >​
:overqwil:Overqwil
--
< _ >​
:Gallade: Gallade
--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
< _ >​

Player Phase 5:
GemGem to order.
 
Player Phase 5:
:Veluza: Focus Energy

Castform Thunderbolt
C: [1=Yes]=21=No
D: [9+5-5]*1.5+8=22
[22 D Vel] [3 E Cas]

Veluza Focus Energy
[+3 Crit 6t] [3 E Vel]

Dread: [2 E Over, Vel]
Recovery Forte: [+4 HP Cast, Gal, Corv]

Enemy Phase 5:
:Overqwil: Up->Up *Overqwil attempt to get home to it's lair*
:Veluza: Initiate Combat with Castform

Map
--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:veluza:Veluza
--
< _ >​
:Corviknight: Corviknight
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
:Castform: Castform
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
--
--
<Overqwil Spawn>​
:overqwil:Overqwil
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
<Veluza Spawn>​
--
--
< _ >​
2​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:Gallade: Gallade
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​

--
< _ >​
1​
--
--
< _ >​

--
< _ >​
--
--
< _ >​

--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
< _ >​
Team Gem:
Tech: 1
:Gallade:
HP: 83/85
EN: 17/30
Stats: 9/5/5/8/80
Abilities: Steadfast, Sharpness
Item: Leftovers
Other: -2 Attack (4t)

:Castform:
HP: 68/85
EN: 17/30
Stats: 5/5/5/5/70
Abilities: Forecast
Item: Barometer
Other: Free Tech Spent

:Corviknight:
HP: 91/95
EN: 24/30
Stats: 6/8/4/6/67
Abilities: Pressure, Unnerve, Mirror Armor
Item: Power Belt
Other: None

Team Beach:
:Sharpedo:
Fainted

:Overqwil:
HP: 72/90
EN: 2/30
Stats: 8/7/5/5/85
Abilities: Poison Point, Swift Swim, Intimidate
Other: -1 SpA (2t), Dread (Unnerve), -2 Attack (5t)

:Veluza:
HP: 78/95
EN: 7/30
Stats: 7/5/6/5/70
Abilities: Mold Breaker, Sharpness
Other: Paralysis (4), Dread (Unnerve), Sealed (Rest), -2 SpD (4t), +3 Crit (6t)

:Veluza: Aqua Cutter (Castform) [Gets Paralyzed]

GemGem to...order.
 
:Castform:Sunny Day




To save you the post.

:Gallade: Up -> Right

:Castform: Initiate combat (Veluza)

:Corviknight: Initiate Combat (Veluza)


- - -
:Castform:Solar Beam

:Corviknight: Iron Head
 
Enemy Phase 5:

Veluza paralyzed
[-4 Strain Vel]

Castform Sunny Day
Sun 5R
Castform: Sunny Form
[4 E Cas]

Dread: [-2 E Vel, Over]
Overqwil fainted!
Recovery: [+4 HP Cas, Corv, Gal]

Player Phase 6:

:Veluza:
Aqua Cutter (Castform)
Ice Beam (Corviknight)

Castform
Castform Solar Beam
C: [1=Yes]=19=No
D: [12+7+3-5]*1.5=26
[26 D Vel] [4 E Cas]

Veluza Aqua Cutter
C: Guaranteed
D: [7+3+3+3-4+7-5]*1.5=21
[21 D Cas] [3 E Vel]

Dread: [-2 E Vel]
Veluza fainted
Recovery: [+4 HP Gal, Cas, Cor]

Corviknight
Corviknight Iron Head
There was no target
[3 E Cor]

Recovery: [+4 HP Gal, Cas, Cor]

Map Sun 3R
--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
< _ >​
:Corviknight: Corviknight
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
:Castform-Sunny: Castform
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
--
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:Gallade: Gallade
--
<Veluza Spawn>​
--
--
< _ >​
2​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​

--
< _ >​
1​
--
--
< _ >​

--
< _ >​
--
--
< _ >​

--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
< _ >​
Team Gem:
Tech: 1
:Gallade:
HP: 85/85
EN: 17/30
Stats: 9/5/5/8/80
Abilities: Steadfast, Sharpness
Item: Leftovers
Other: -2 Attack (4t)

:Castform-Sunny:
HP: 59/85
EN: 9/30
Stats: 5/5/5/5/70
Abilities: Forecast
Item: Barometer
Other: Free Tech Spent

:Corviknight:
HP: 95/95
EN: 21/30
Stats: 6/8/4/6/67
Abilities: Pressure, Unnerve, Mirror Armor
Item: Power Belt
Other: None

Team Beach:
:Sharpedo:
Fainted

:Overqwil:
HP: KO/90
EN: 30/30
Stats: 8/7/5/5/85
Abilities: Poison Point, Swift Swim, Intimidate
Other: None

:Veluza:
HP: KO/95
EN: 30/30
Stats: 7/5/6/5/70
Abilities: Mold Breaker, Sharpness
Other: None

GemGem to finish
 
Enemy Phase 7/Player Phase 8
Overqwil and Veluza Respawn. Castform and Corviknight Escape.

Map Sun 1R
--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
:Gallade: Gallade
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
:Overqwil:
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:Veluza:
--
<Veluza Spawn>​
--
--
< _ >​
2​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​

--
< _ >​
1​
--
--
< _ >​

--
< _ >​
--
--
< _ >​

--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
< _ >​

Enemy Phase 8:
Veluza looks at Gallade, looking to attack, but then notices the fainted Veluza near him and backs off.

Player Phase 9:
GemGem to finish
 
GemGem wins!

Objectives
Main (Rescue Guild):
Have all allied Pokemon reach the Shoreline. Success
Side (Recon Guild):
Make Sharpedo dash in all four directions (up, down, left, right) at least once. Fail
Side (Big Game Guild):
Defeat Sharpedo. Success
Side (Training Guild):
Defeat Overqwil one or more times. Success
Side (Training Guild):
Defeat Veluza one or more times. Success

Rewards:

Maxim:

+14 Judge Counters
+7 Retail Counters
+10 Accolades

GemGem:
-8 Judge Counters
+10 EXP [v9.3] for Gallade, Castform, Corviknight
+6 EXP [v9.3] for one of those three
+4 Training Counters

Thanks for playing GemGem!
 
Backpack:
:Leftovers:Leftovers
:Leppa Berry: Leppa Berry
:Muscle Band:Muscle Band
:Leftovers:Leftovers
Team::Gardevoir::Azumarill::Colossoil:
:sv/gardevoir::gardevoir:
Castette (Gardevoir) (Hex:#61BD6D)
Level 3 — EXP: 30 / 70

Disciplines:
Lv2 - Devious - Non-Attack Acc +15%.
Lv3 - Unsealed - Non-Attacks can't be Sealed.

Typing:
Psychic
Fairy
Psychic/Fairy
Abilities: Synchronize, Trace Hidden Ability: Telepathy

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3

Combinations (4 / 4)
Psychic Terrain + Calm Mind "Illusionary Terrain"
Hypnosis + Disable "Clear the Mind"
Thunder Wave + Hyper Voice "Insidious Singer"
Confuse Ray + Dazzling Gleam "Confound"

Movepool

Level 0
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt

Level 1
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2
Alluring Voice
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Mega Kick
Misty Explosion
Nightmare
Secret Power
Thief
Triple Axel

Level 3
Attract
Body Slam
Charge Beam
Draining Kiss
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Teleport
Torment
:sv/azumarill::azumarill:
Blasure (Azumarill) (Hex:#54ACD2)
Level 4

Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unsealed - Non-Attacks can't be Sealed.
Lv4 - Technical - Combos aren't resisted.

Typing:
Water
Fairy
Water/Fairy
Abilities: Thick Fat, Huge Power Hidden Ability: Sap Sipper

HP: 95
Attack: 4
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 2
Weight: 3

Combinations (6 / 6)
Aqua Jet + Play Rough "Plow Through"
Power-up Punch + Waterfall "Really Epic Punch"
Knock Off + Draining Kiss "Unlucky Drop"
Bulldoze + Liquidation "Gleeful Sabotage"
Trailblaze + Scald "Steam Clean"
Dynamic Punch + Ice Punch "Savage Punch

Movepool

Level 0
Aqua Jet
Brick Break
Dizzy Punch
Facade
Fake Tears
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Liquidation
Play Rough
Protect
Refresh
Rest
Round
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Tail Whip
Toxic
Uproar
Waterfall
Work Up

Level 1
Amnesia
Brutal Swing
Bubble
Bubble Beam
Captivate
Charm
Confide
Curse
Defense Curl
Disarming Voice
Double Team
Encore
Hail
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Seismic Toss
Slam
Snowscape
Steel Roller
Supersonic
Swagger
Swift
Tickle
Water Gun
Water Pulse
Whirlpool

Level 2
Alluring Voice
Aqua Ring
Aqua Tail
Blizzard
Covet
Double-Edge
Dynamic Punch
Focus Punch
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Misty Explosion
Present
Secret Power
Superpower
Take Down

Level 3
Attract
Body Slam
Bounce
Bulldoze
Chilling Water
Dig
Dive
Draining Kiss
Foresight
Frustration
Headbutt
Icy Wind
Knock Off
Mud Shot
Muddy Water
Return
Rollout
Scald
Trailblaze

Level 4
Belly Drum
Camouflage
Copycat
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Fire)
Hyper Beam
Metronome
Mimic
Natural Gift
Perish Song
Soak
Splash
Tera Blast
Water Sport
:sv/colossoil::colossoil:
Terbaliene (Colossoil) (Hex:#7C935E)
Level 4

Disciplines:
Lv2 - Tenacious - Limit 1 concurrent Major Condition.
Lv3 - Verbose - 1 Host Clause per round can check for three objects.
Lv4 - Grasping - Partial Trapping blocks Fortes and -Proofs.

Typing:
Dark
Ground
Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 95
Size: 5
Weight: 10

Combinations (6 / 6)
Fire Fang + Rapid Spin "Combust"
Knock Off + Sand Tomb "Bound // Determined"
Thunder Fang + Snarl "Annihilate"
Leer + Screech "Long Goodbye"
Smack Down + Earthquake "Inevitable Defeat"
Stockpile + Body Press "Wreak Havoc"

Movepool

Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard

Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief

Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout

Level 4
Block
Body Press
Embargo
Endure
Fissure
Giga Impact
Hidden Power (Psychic)
Horn Drill
Hyper Beam
Mimic
Natural Gift
Retaliate
Snatch

Vanquishing Vault Vandals
Level 4 Mega-Rewarding Map

Team Flare Bryony

Ah, Guild interference. How utterly predictable. You think those vault doors will protect your precious Mega Stones? My calculations indicate otherwise. I have assembled a team of specialists precisely calibrated to breach your defenses. Those Bastiodon may look imposing, but they are merely obstacles to be removed. Systematically. Efficiently. You may have numbers, but I have methodology. Every variable has been accounted for, every contingency planned. Team Flare does not fail. Now step aside, or become another variable to be eliminated.

Opponents
:sv/liepard:
Liepard
Level 4

Typing: Dark
Abilities: Limber, Unburden Hidden Ability: Prankster

HP: 85
Attack: 6
Defen.: 4
Sp.Atk: 6
Sp.Def: 4
Speed: 106
Size: 2
Weight: 3


Movepool

Level 0
Aerial Ace
Dark Pulse
Facade
Fake Tears
Feint Attack
Hone Claws
Hyper Voice
Nasty Plot
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic

Level 1
Captivate
Charm
Confide
Cut
Double Team
Echoed Voice
Encore
Fake Out
Growl
Rain Dance
Rock Smash
Role Play
Sand Attack
Scratch
Seed Bomb
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
Yawn

Level 2
Assurance
Burning Jealousy
Covet
Dream Eater
Foul Play
Fury Swipes
Grass Knot
Gunk Shot
Iron Tail
Payback
Secret Power
Thief

Level 3
Attract
Baton Pass
Frustration
Knock Off
Laser Focus
Lash Out
Psych Up
Pursuit
Return
Skitter Smack
Snarl
Throat Chop
Torment
U-turn

Level 4
Assist
Copycat
Embargo
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Pay Day
Snatch
Spite
:sv/bisharp:
Bisharp
Level 4

Typing: Dark/Steel
Abilities: Defiant, Inner Focus Hidden Ability: Pressure

HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 3
Weight: 4


Movepool

Level 0
Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor

Level 1
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt

Level 2
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief

Level 3
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment

Level 4
Embargo
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Mean Look
Retaliate
Snatch
Spite
Tera Blast
:sv/emboar:
Emboar
Level 4

Typing: Fire/Fighting
Abilities: Blaze Hidden Ability: Reckless

HP: 100
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 65
Size: 3
Weight: 5


Movepool

Level 0
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Iron Head
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Tail Whip
Thunder Punch
Toxic
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt

Level 1
Coaching
Confide
Curse
Defense Curl
Double Team
Echoed Voice
Ember
Fire Spin
Helping Hand
High Horsepower
Hold Back
Incinerate
Mud-Slap
Power-Up Punch
Rock Smash
Scary Face
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Yawn

Level 2
Arm Thrust
Assurance
Close Combat
Covet
Double-Edge
Fire Blast
Flare Blitz
Focus Punch
Grass Knot
Hammer Arm
Head Smash
Heat Wave
Iron Tail
Low Kick
Magnitude
Reversal
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down

Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Flame Charge
Frustration
Gyro Ball
Hard Press
Heat Crash SIGNATURE_INDICATOR
Heavy Slam
Knock Off
Low Sweep
Odor Sleuth
Return
Rock Tomb
Rollout
Scald
Smack Down
Temper Flare
Thrash
Trailblaze

Level 4
Blast Burn
Block
Body Press
Burn Up
Endeavor
Endure
Fire Pledge
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Overheat
Stomping Tantrum
Tera Blast
:sv/camerupt:
Camerupt
Level 4

Typing: Fire/Ground
Abilities: Magma Armor, Solid Rock Hidden Ability: Anger Point

HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 8
Sp.Def: 6
Speed: 40
Size: 4
Weight: 6


Movepool

Level 0
Earth Power
Earthquake
Facade
Flamethrower
Flash Cannon
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic
Will-O-Wisp
Zen Headbutt

Level 1
Amnesia
Ancient Power
Captivate
Charm
Confide
Curse
Defense Curl
Double Team
Echoed Voice
Ember
Fire Spin
Flame Wheel
Growl
Growth
Helping Hand
High Horsepower
Howl
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Sandstorm
Scary Face
Stealth Rock
Sunny Day
Swagger
Yawn

Level 2
After You
Double-Edge
Fire Blast
Flare Blitz
Focus Energy
Heat Wave
Magnitude
Mud Bomb
Secret Power
Solar Beam
Spit Up
Stockpile
Stone Edge
Swallow
Take Down

Level 3
Attract
Body Slam
Bulldoze
Dig
Flame Burst
Flame Charge
Frustration
Headbutt
Heat Crash
Heavy Slam
Lash Out
Lava Plume
Mud Shot
Return
Rock Tomb
Rollout
Scorching Sands
Self-Destruct
Smack Down
Stomp
Temper Flare
Trailblaze

Level 4
Body Press
Endeavor
Endure
Eruption
Explosion
Fissure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Nature Power
Overheat
Stomping Tantrum
Tera Blast
:sv/heracross:
Heracross
Level 4

Typing: Bug/Fighting
Abilities: Swarm, Guts Hidden Ability: Moxie

HP: 90
Attack: 9
Defen.: 6
Sp.Atk: 3
Sp.Def: 7
Speed: 85
Size: 3
Weight: 4


Movepool

Level 0
Aerial Ace
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Bullet Seed
Earthquake
Facade
Focus Blast
Horn Attack
Leer
Night Slash
Protect
Rest
Rock Slide
Round
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Swords Dance
Tackle
Toxic
Vacuum Wave
Work Up

Level 1
Brutal Swing
Captivate
Chip Away
Coaching
Confide
Counter
Curse
Cut
Detect
Double Team
False Swipe
Harden
Helping Hand
High Horsepower
Iron Defense
Rain Dance
Rock Smash
Seismic Toss
Spikes
Sunny Day
Swagger

Level 2
Arm Thrust
Assurance
Close Combat
Double-Edge
Feint
Flail
Focus Punch
Fury Attack
Low Kick
Megahorn
Pin Missile
Revenge
Reversal
Rock Blast
Secret Power
Stone Edge
Take Down
Thief
Upper Hand
Venoshock

Level 3
Attract
Bide
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Lunge
Pounce
Pursuit
Return
Rock Tomb
Skitter Smack
Smack Down
Struggle Bug
Thrash
Throat Chop
Trailblaze

Level 4
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Retaliate
Tera Blast
:sv/lucario:
Lucario
Level 4

Typing: Fighting/Steel
Abilities: Steadfast, Inner Focus Hidden Ability: Justified

HP: 85
Attack: 8
Defen.: 5
Sp.Atk: 8
Sp.Def: 5
Speed: 90
Size: 3
Weight: 4


Movepool

Level 0
Aerial Ace
Aura Sphere
Blaze Kick
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Circle Throw
Crunch
Dark Pulse
Dragon Pulse
Earthquake
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Punch
Metal Sound
Nasty Plot
Poison Jab
Protect
Psychic
Quick Attack
Rest
Roar
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt

Level 1
Agility
Bite
Captivate
Coaching
Confide
Counter
Detect
Double Team
Dual Chop
Force Palm
Heal Pulse
Helping Hand
Howl
Iron Defense
Life Dew
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Sunny Day
Swagger
Swift
Water Pulse

Level 2
Bone Rush
Close Combat
Cross Chop
Feint
Focus Energy
Focus Punch
High Jump Kick
Iron Tail
Low Kick
Mega Kick
Meteor Mash
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Terrain Pulse
Upper Hand

Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Extreme Speed
Follow Me
Foresight
Frustration
Fury Cutter
Headbutt
Laser Focus
Low Sweep
Mind Reader
Psych Up
Return
Rock Tomb
Sky Uppercut
Trailblaze

Level 4
Copycat
Endure
Final Gambit
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Me First
Metronome
Natural Gift
Retaliate
Tera Blast
:sv/medicham:
Medicham
Level 4

Typing: Fighting/Psychic
Abilities: Pure Power Hidden Ability: Telepathy

HP: 85
Attack: 5
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 80
Size: 3
Weight: 3


Movepool

Level 0
Aerial Ace
Aura Sphere
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Energy Ball
Facade
Fire Punch
Focus Blast
Ice Punch
Light Screen
Meditate
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt

Level 1
Captivate
Confide
Confusion
Counter
Detect
Double Team
Fake Out
Flash
Force Palm
Helping Hand
Mega Punch
Mud-Slap
Night Shade
Pain Split
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recover
Recycle
Rock Smash
Role Play
Seismic Toss
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2
Axe Kick
Close Combat
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Feint
Focus Punch
Grass Knot
High Jump Kick
Low Kick
Mega Kick
Reversal
Secret Power
Take Down
Thief
Upper Hand

Level 3
Attract
Baton Pass
Bide
Body Slam
Drain Punch
Foresight
Frustration
Guard Swap
Headbutt
Laser Focus
Low Sweep
Mind Reader
Power Swap
Power Trick
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Trailblaze

Level 4
Acupressure
Endure
Fling
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Stored Power
Tera Blast
Trick Room

Map
--​
A​
B​
C​
D​
E​
F​
G​
H​
I​
7​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
::
--​
::
--​
::
--​
:iron plate:
|||​
::
--​
:liepard:
~Li~​
6​
:big-nugget:
[V2]​
::
--​
:bastiodon:
~Ba~​
:unknown:
-3-​
::
--​
::
--​
::
--​
::
--​
::
--​
5​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
::
--​
::
--​
:unknown:
~V3~​
:iron plate:
|||​
::
--​
::
--​
4​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
:unknown:
-2-​
::
--​
::
--​
:unknown:
~V2~​
::
--​
:medicham:
~V1~​
3​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
::
--​
::
--​
:unknown:
~V4~​
:iron plate:
|||​
::
--​
::
--​
2​
:big-nugget:
[V1]​
::
--​
:bastiodon:
~Ba~​
:unknown:
-1-​
::
--​
::
--​
::
--​
::
--​
::
--​
1​
:iron plate:
|||​
:iron plate:
|||​
:iron plate:
|||​
::
--​
::
--​
::
--​
:iron plate:
|||​
::
--​
:bisharp:
~Bi~​

Map Legend
::
--​
Corridor. No additional effect.
:unknown:
-1-​
Player starting position.
:iron plate:
|||​
Reinforced Wall. Object. Impassable.
:big-nugget:
[V1]​
Vault. Object. Impassable.
:bastiodon:
~Ba~​
Bastiodon. Object. Impassable. See Bastiodon.
:liepard:
~Li~​
Liepard Spawn. After Liepard has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Liepard on this tile, or an adjacent unoccupied tile if occupied.
:bisharp:
~Bi~​
Bisharp Spawn. After Bisharp has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Bisharp on this tile, or an adjacent unoccupied tile if occupied.
:unknown:
~V1~​
Vaultbreaker Spawn. New Vaultbreaker Pokemon enter play on this tile. See Vaultbreakers and Map Scaling.
:unknown:
~V2~​
Vaultbreaker Spawn. See Vaultbreakers and Map Scaling.
:unknown:
~V3~​
Vaultbreaker Spawn. See Vaultbreakers and Map Scaling.
:unknown:
~V4~​
Vaultbreaker Spawn. See Vaultbreakers and Map Scaling.

Arena Move: Iron Defense

Objective
Starting Pokemon: Liepard, Bisharp, and the initial Vaultbreakers.​
Main Objective: Defend the Vaults for twenty (20) rounds.​
Side Objective: Complete the Main Objective without a Bastiodon being destroyed.​
Side Objective: Defeat Liepard and Bisharp at least once each.​

Defeat Condition
An enemy Pokemon uses Interact on a Vault.

Mega Candidates
Aggron, Audino, Blastoise, Chesnaught, Clefable, Gallade, Gardevoir, Glimmora, Golisopod, Meganium, Scrafty, Skarmory, Slowbro, Steelix, Tyranitar, Venusaur​

Map Scaling
The number of active Vaultbreaker Spawn tiles scales based on the number of Mega Candidates on the Player team.​
~V1~ (I4) is always active.​
If the player has two (2) or more Mega Candidates: ~V2~ (G4) is also active.​
If the player has three (3) Mega Candidates: ~V3~ (F5) and ~V4~ (F3) are also active.​
Inactive Vaultbreaker Spawn tiles are treated as Corridor tiles.​

Bastiodon
Bastiodon are Objects guarding the vault corridors. They have the following properties:​
  • Bastiodon have 50 HP, 12 Defense, 10 Special Defense, Size Class 3, Weight Class 5, Rock/Steel typing, and the abilities Sturdy and Soundproof.
  • Bastiodon cannot move or use actions.
  • Player Pokemon may use Support targeting a Bastiodon.
  • Enemy Pokemon may Initiate Combat targeting a Bastiodon.
  • At the end of each round: Each Bastiodon loses 4 HP.
Vaultbreakers
At the start of the map, randomize the order of the Vaultbreakers :emboar:Emboar, :camerupt:Camerupt, :heracross:Heracross, :lucario:Lucario, and :medicham:Medicham.​
Place the first Vaultbreaker on ~V1~.​
If the player has two (2) or more Mega Candidates, place the second Vaultbreaker on ~V2~.​
If the player has three (3) Mega Candidates, place the third Vaultbreaker on ~V3~ and the fourth Vaultbreaker on ~V4~.​
At the end of every fourth (4th) round (Rounds 4, 8, 12, 16): Place the next Vaultbreaker on ~V1~, or an adjacent tile if occupied. If the end of the list is reached, return to the start.​
GemGem to send out pokemon and order​
Vault to act​
 

Attachments

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Sending
Position 1: :Colossoil:Colossoil @ Muscle Band w/ Grasping
Position 2: :Gardevoir:Gardevoir @ Leftovers w/ Devious
Position 3: :Azumarill:Azumarill @ Leftovers w/ Precise


:Gardevoir: Up
:Azumarill: Right
:Colossoil: Right -> Right
 
Last edited:
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