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Facility Realgam Tower - Dylando

:Mimikyu: Thunderbolt -> Thunderbolt -> Curse (Ghost)
At the start of your turn IF you have two or less energy THEN use Chill
At the start of your turn, IF Venomicon has protection THEN use Rain dance the first instance and safeguard the second.
Once at the start of your turn IF Venomicon is not burned and lacks a decoy THEN use Will O Wisp
Once at the start of your turn, IF Venomicon is holding an item and lacks a decoy THEN use Trick
 

~ ~ R4 ~ ~


:Venomicon::Power Belt:
Venomicon @ Power Belt
Poison
Flying

90 HP /90 | 30 EN /30
4 / 8 / 8 / 7 / 64
Stamina / Power of Alchemy
-
:Mimikyu:
Mimikyu
Ghost.png
Fairy.png

20 HP /80 | 5 EN /30

8 / 6 / 3 / 8 / 96
Disguise
Decoy {9 HP}
:wise glasses:Wise Glasses
:muscle band:Muscle Band
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:Miasmaw:Miasmaw
FAINTED
:Chandelure:Chandelure
~~Dylando~~
Hours: 72
Tech: 2/2
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:Buginium Z: Buginium Z
:Vikavolt:Vikavolt
~~ Guzma ~~
Hours: 72
Tech: 2/2

~ ~ Calculations ~ ~

1763355166601.png

Power of Alchemy (Venomicon): +Power of Alchemy {Neutralizing Gas, Hyper Cutter, Compound Eyes} [n6t]

1

:Mimikyu:Mimikyu used Will-O-Wisp!

-3 EN (2)
Hit: <=510 [463/600] y
Result (Venomicon): +Burn

:Venomicon:Venomicon used Dual Wingbeat!
-3 EN (27)
Crit: <=25 [362/600] [592/600] n, n
Hit 1 (Mimikyu): -Decoy
Hit 2 (Mimikyu): 4 (16)

Burn (Venomicon): -2 HP (88)

2

:Mimikyu:Mimikyu used Chill!

+20 EN (22)
+Fatigue

:Venomicon:Venomicon used Hurricane!
-3 EN (24)
Hit: <=570 [3/600] y
Crit: <=25 [316/600] n
Effect: <=180 [339/600] n
Damage (Mimikyu): ( 11 + 3 + 8 - 8 ) = 14 (2)

Burn (Venomicon): -2 HP (86)

3

:Mimikyu:Mimikyu used Trick!

-3 EN (19)
Result (Mimikyu): +Power Belt
Result (Venomicon): -Power Belt

:Venomicon:Venomicon used Nasty Plot!
-3 EN (21)
Result (Venomicon): +2 SpA [n5t]

Burn (Venomicon): -2 HP (84)

~ ~ END OF ROUND 3 ~ ~


:Venomicon:
Venomicon
Poison
Flying

84 HP /90 | 21 EN /30
4 / 8 / 8 / 7 / 64
Stamina / Power of Alchemy / Neutralizing Gas / Hyper Cutter / Compound Eyes
Power of Alchemy {Neutralizing Gas, Hyper Cutter, Compound Eyes}[n3t], Burn, +2 SpA [n5t]
:Mimikyu::Power Belt:
Mimikyu @ Power Belt
Ghost.png
Fairy.png

2 HP /80 | 19 EN /30

8 / 6 / 3 / 8 / 96
Disguise
Fatigued
:wise glasses:Wise Glasses
:muscle band:Muscle Band
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:Miasmaw:Miasmaw
FAINTED
:Chandelure:Chandelure
~~Dylando~~
Hours: 72
Tech: 2/2
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:Buginium Z: Buginium Z
:Vikavolt:Vikavolt
~~ Guzma ~~
Hours: 72
Tech: 2/2

Dylando to order
Guzma to order
GemGem refs
 
:venomicon:
Magical Leaf > Magical Leaf > Magical Leaf
Once, at the start of my turn If Mimikyu has protective Status then use Stealth Rock.
At the start of the step, if Mimikyu is to use Substitute, then use Stealth Rock.
Once, At the start of my turn if I am confused, then use Stealth Rock.
 

~ ~ R5 ~ ~

:Venomicon:
Venomicon
Poison
Flying

84 HP /90 | 21 EN /30
4 / 8 / 8 / 7 / 64
Stamina / Power of Alchemy / Neutralizing Gas / Hyper Cutter / Compound Eyes
Power of Alchemy {Neutralizing Gas, Hyper Cutter, Compound Eyes}[n3t], Burn, +2 SpA [n5t]
:Mimikyu::Power Belt:
Mimikyu @ Power Belt
Ghost.png
Fairy.png

2 HP /80 | 19 EN /30

8 / 6 / 3 / 8 / 96
Disguise
Fatigued
:wise glasses:Wise Glasses
:muscle band:Muscle Band
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:Miasmaw:Miasmaw
FAINTED
:Chandelure:Chandelure
~~Dylando~~
Hours: 72
Tech: 2/2
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:Buginium Z: Buginium Z
:Vikavolt:Vikavolt
~~ Guzma ~~
Hours: 72
Tech: 2/2

~ ~ Calculations ~ ~

1763677395156.png

1

:Potion:Guzma used a potion!

Result: +20 HP Mimikyu (22)

:Venomicon:Venomicon used Magical Leaf!
-3 EN (16)
Crit: <=25 [323/600] n
Damage (Mimikyu): ( 6 + 8 - 8 ) + 8 = 14 (8)

Burn (Venomicon): -2 HP (82)

2

:Mimikyu:Mimikyu used Pain Split!

-4 EN (15)
Result (Venomicon): -13 (69)
Result (Mimikyu): +13 (21)

:Venomicon:Venomicon used Magical Leaf!
-3 EN (13)
Crit: <=25 [403/600] n
Damage (Mimikyu): ( 6 + 8 - 8 ) + 8 = 14 (7)

Burn (Venomicon): -2 HP (67)

3

:Mimikyu:Mimikyu used Pain Split!

-4 EN (11)
Result (Venomicon): -13 (54)
Result (Mimikyu): +13 (20)

:Venomicon:Venomicon used Magical Leaf!
-3 EN (10)
Crit: <=25 [533/600] n
Damage (Mimikyu): ( 6 + 8 - 8 ) + 8 = 14 (6)

Burn (Venomicon): -2 HP (52)

~ ~ END OF ROUND 5 ~ ~


:Venomicon:
Venomicon
Poison
Flying

52 HP /90 | 10 EN /30
4 / 8 / 8 / 7 / 64
Stamina / Power of Alchemy
Burn, +2 SpA [n2t]
:Mimikyu::Power Belt:
Mimikyu @ Power Belt
Ghost.png
Fairy.png

6 HP /80 | 11 EN /30

8 / 6 / 3 / 8 / 96
Disguise
Fatigued
:wise glasses:Wise Glasses
:muscle band:Muscle Band
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:Miasmaw:Miasmaw
FAINTED
:Chandelure:Chandelure
~~Dylando~~
Hours: 72
Tech: 2/2
:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:Buginium Z: Buginium Z
:Vikavolt:Vikavolt
~~ Guzma ~~
Hours: 72
Tech: 2/2

Guzma to order
Dylando to order
GemGem refs
 
:Mimikyu: Thunderbolt -> Thunderbolt -> Thunderbolt
At the start of your turn, IF Venomicon has protection THEN use Rain dance the first instance and safeguard the second.
At the start of your turn, IF Venomicon lacks a decoy THEN use Pain Split.
At the start of your turn, IF Venomicon lacks a decoy and you are faster THEN use Phantom Force
 

~ ~ R6 ~ ~

:Venomicon:
Venomicon
Poison
Flying

52 HP /90 | 10 EN /30
4 / 8 / 8 / 7 / 64
Stamina / Power of Alchemy
Burn, +2 SpA [n2t]
:Mimikyu::Power Belt:
Mimikyu @ Power Belt
Ghost.png
Fairy.png

6 HP /80 | 11 EN /30

8 / 6 / 3 / 8 / 96
Disguise
Fatigued
:wise glasses:Wise Glasses
:muscle band:Muscle Band
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:Miasmaw:Miasmaw
FAINTED
:Chandelure:Chandelure
~~Dylando~~
Hours: 72
Tech: 2/2
:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:Buginium Z: Buginium Z
:Vikavolt:Vikavolt
~~ Guzma ~~
Hours: 72
Tech: 2/2


~ ~ Calculations ~ ~

1764224448423.png

1

:Mimikyu:Mimikyu used Pain Split!

-4 EN (7)
Result (Venomicon): -13 (39)
Result (Mimikyu): +13 (19)

:Venomicon:Venomicon used Sludge Bomb!
-3 EN (7)
Crit: <=25 [573/600] n
Effect: <= [555/600] n
Damage (Mimikyu): ( 9 + 3 + 8 - 8 ) * 1.5 + 8 = 26 (-7)
:Mimikyu:Mimikyu Fainted!

Burn (Venomicon): -2 HP (37)

~ ~ END OF ROUND 7 ~ ~

:Venomicon:
Venomicon
Poison
Flying

37 HP /90 | 7 EN /30
4 / 8 / 8 / 7 / 64
Stamina / Power of Alchemy
Burn, +2 SpA [n1t]
:Mimikyu::Power Belt:
Mimikyu @ Power Belt
Ghost.png
Fairy.png

KO HP /80 | KO EN /30

8 / 6 / 3 / 8 / 96
Disguise
FAINTING
:wise glasses:Wise Glasses
:muscle band:Muscle Band
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:Miasmaw:Miasmaw
FAINTED
:Chandelure:Chandelure
~~Dylando~~
Hours: 72
Tech: 2/2
:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:Buginium Z: Buginium Z
:Vikavolt:Vikavolt
~~ Guzma ~~
Hours: 72
Tech: 2/2

Guzma to replace (Vikavolt)
Dylando to order
Guzma to send out
GemGem refs
 
:sv/venomicon:
"I wanna go home and play Dungeons and Dragonites..."

Chill > Sludge Bomb > Sludge Bomb
At the start of my turn, if Vikavolt has protective status and you have more than 1 EN, then use Nasty Plot the first instance and Roost on the second instance, and push back orders.
At the start of my turn, if Vikavolt has Evasive against Single Target Actions and you have more than 1 EN, then use Hurricane and push back orders.
At the start of my turn, if Vikavolt has a decoy and you have more than 1 EN, then use Dual Wingbeat and push back orders.
At the start of my turn, if Vikavolt lacks a decoy and you are faster and you have more than 1 EN, then use Air Slash and push back orders.

Holy weird subs
(At least I think they're weird subs, anyway)

I wouldnt be surprised if this broke somehow tbh
 

~ ~ R7 ~ ~

:Venomicon:
Venomicon
Poison
Flying

37 HP /90 | 7 EN /30
4 / 8 / 8 / 7 / 64
Stamina / Power of Alchemy
Burn, +2 SpA [n1t]
:Vikavolt::Buginium-z:
Vikavolt @ Buginium-Z
Bug.png
Electric.png

90 HP /90 | 30 EN /30

4 / 9 / 10 / 6 / 43
Levitate
Z-Might Bug, Distant
:wise glasses:Wise Glasses
:muscle band:Muscle Band
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:Miasmaw:Miasmaw
FAINTED
:Chandelure:Chandelure
~~Dylando~~
Hours: 72
Tech: 2/2
:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
]:Mimikyu:Mimikyu[/I]
FAINTED
~~ Guzma ~~
Hours: 72
Tech: 2/2


~ ~ Calculations ~ ~

1764249585150.png

:Vikavolt:Vikavolt activated its Z-Crystal!
-1 Tech
Result (Vikavolt): +Z-Might

1

:Venomicon:Venomicon used Air Slash!

-3 EN (4)
Hit: <=570 [212/600] y
Crit<=25 [334/600] n
Effect<=180 [98/600] y
Damage (Vikavolt): ( 8 + 3 + 8 - 6 ) + 8 = 21 (69)
Effect (Vikavolt): Flinching {1}

:Vikavolt:Vikavolt Flinched!

Burn (Venomicon): -2 HP (35)

2

:Venomicon:Venomicon used Air Slash!

-3 EN (1)
Hit: <=570 [431/600] y
Crit<=25 [423/600] n
Damage (Vikavolt): ( 8 + 3 + 8 - 6 ) = 13 (56)

:Vikavolt:Vikavolt used Charge!
-3 EN (27)
Result (Vikavolt): +1 SpD [n3t], +Charge {2}

Burn (Venomicon): -2 HP (33)

3

:Venomicon:Venomicon used Chill!

+20 EN (21)
+Fatigued

:Vikavolt:Vikavolt used Rising Voltage!
-3 EN (24)
Crit: <=25 [503/600] n
Damage (Venomicon): ( 7 + 3 + 8 + 10 - 7 ) * 1.5 = 31.5 ~ 32 (1)

Burn (Venomicon): -2 HP (-1)
:Venomicon:Venomicon Fainted!
Team Dylando was defeated!

~ ~ END OF ROUND 7 ~ ~

:Venomicon:
Venomicon
Poison
Flying

KO HP /90 | KO EN /30
4 / 8 / 8 / 7 / 64
Stamina / Power of Alchemy
Fainting
:Vikavolt::Buginium-z:
Vikavolt @ Buginium-Z
Bug.png
Electric.png

56 HP /90 | 24 EN /30

4 / 9 / 10 / 6 / 43
Levitate
Z-Might Bug
:wise glasses:Wise Glasses
:muscle band:Muscle Band
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:Miasmaw:Miasmaw
FAINTED
:Chandelure:Chandelure
~~Dylando~~
Hours: 72
Tech: 2/2
:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:Buginium Z: Buginium Z
:mimikyu:Mimikyu
FAINTED
~~ Guzma ~~
Hours: 72
Tech: 1/2

Rewards to follow
 
Last edited:
Dylando
:Wise Glasses:Wise Glasses
:leftovers:Leftovers
:berserk gene:Berserk Gene
:oran berry:Oran Berry
:lum berry:Lum Berry
:sticky barb:Sticky Barb
:heavy duty boots:Heavy-Duty Boots
:pyroak::slowbro-galar::machamp:
:sv/pyroak:
Exo (Pyroak)
Level 2 — EXP: 10 / 30

Disciplines:
Lv2 - Graceful - Special Acc +15%.

Typing: Fire/Grass
Abilities: Rock Head, Battle Armor Hidden Ability: Contrary

HP: 105
Attack: 5
Defen.: 8
Sp.Atk: 5
Sp.Def: 5
Speed: 60
Size: 4
Weight: 5


Combinations (2 / 2)
Inferno + Energy Ball
Zap Cannon + Earth Power

Movepool

Level 0
Aromatherapy
Blaze Kick
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Grass Whistle
Iron Head
Light Screen
Petal Blizzard
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Wild Charge
Will-O-Wisp
Zen Headbutt

Level 1
Absorb
Amnesia
Ancient Power
Aromatic Mist
Brutal Swing
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Ember
Fire Spin
Flame Wheel
Flash
Grassy Terrain
Growth
High Horsepower
Incinerate
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Psybeam
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis

Level 2
Burning Jealousy
Double-Edge
Fire Blast
Flare Blitz
Grass Knot
Grassy Glide
Heat Wave
Inferno
Iron Tail
Leech Seed
Low Kick
Revenge
Secret Power
Solar Beam
Solar Blade
Take Down
Terrain Pulse
Wood Hammer
Zap Cannon
:sv/slowbro-galar:
Poison on Rice (Slowbro-Galar)
Level 2 — EXP: 25 / 30

Disciplines:
Lv2 - Graceful - Special Acc +15%.

Typing: Poison/Psychic
Abilities: Quick Draw, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 5
Speed: 30
Size: 3
Weight: 4


Combinations (2 / 2)
Calm Mind + Nasty Plot
Thunder Wave + Acid Spray

Movepool

Level 0
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1
Acid
Amnesia
Brutal Swing
Confusion
Curse
Growl
Hail
Haze
Heal Pulse
Helping Hand
Ice Fang
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Sandstorm
Scary Face
Shell Side Arm
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

Level 2
Acid Spray
Belch
Blizzard
Disable
Double-Edge
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Rock Blast
Take Down
Venoshock
:sv/machamp:
Arms (Machamp)
Level 3 — EXP: 30 / 70

Disciplines:
Lv2 - Headstrong - Start Stun-Proof for 1 turn.
Lv3 - Uncaged - Attacks can't be Sealed.

Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast

HP: 95
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 55
Size: 3
Weight: 5


Combinations (4 / 4)
Rage + Vacuum Wave
Knock Off + Scary Face
Power-Up Punch + Rock Slide
Rock Tomb + Ice Punch

Movepool

Level 0
Brick Break
Bulk Up
Bullet Punch
Cross Poison
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Leer
Light Screen
Meditate
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Work Up

Level 1
Captivate
Coaching
Confide
Counter
Curse
Detect
Double Team
Dual Chop
Encore
False Swipe
Helping Hand
High Horsepower
Incinerate
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Quick Guard
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Seismic Toss
Sunny Day
Swagger
Tickle
Vital Throw
Wide Guard

Level 2
Assurance
Close Combat
Cross Chop
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Low Kick
Mega Kick
Payback
Revenge
Reversal
Rock Blast
Rolling Kick
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Superpower
Take Down
Thief
Wake-Up Slap

Level 3
Attract
Bide
Body Slam
Bulldoze
Darkest Lariat
Dig
Foresight
Frustration
Headbutt
Heavy Slam
Knock Off
Low Sweep
Power Trick
Return
Rock Tomb
Smack Down
Thrash
Throat Chop

Dojo Master Mustard (Level 2)

mustard.png


Challenge Type: Fast Singles

Battle Info
Match Type:
[Bring 3, Pick 2]v2 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 1
Backpack Size: 7
Arena: Master Dojo

Mustard was once Galar's Champion, before the league chairman asked him to play a rigged match and he retired in disgust. He vanished from the public eye for a while, but triumphantly returned with a never before seen legendary Pokemon at his side. Now, the Dojo Master resides in the Master Dojo, and students come visit him from far and wide. It's well known that he never goes all out, as he doesn't use his Champion team and allows students to borrow items from the machine his son made.
  • At the start of the battle, the Cram-o-matic contains one of each of the following items. On sendout, if a Pokemon is holding no items originally from the Cram-o-matic, they may remove one item from the Cram-o-matic and equip it. Items originally from the Cram-o-matic may be held without taking up an item slot.
    • :assault vest: Assault Vest
    • :black belt: Black Belt
    • :expert belt: Expert Belt
    • :heavy-duty boots: Heavy-Duty Boots
    • :punching glove: Punching Glove
    • :protective pads: Protective Pads
    • :ring target: Ring Target
    • :rocky helmet: Rocky Helmet
  • When not used in a combination, the move Coaching raises the Attack stage of the user by two (2), and the Defense and Special Defense stages of the user by one (1), for their next five (5) turns.

Slot 1: [Corviknight/Darmanitan-Galar/Slowbro-Galar] | D3: 2 = :darmanitan-galar:Darmanitan-Galar
Slot 2: [Urshifu-Single-Strike/Urshifu-Rapid-Strike] | D2: 1 = :urshifu:Urshifu-Single-Strike

:potion:Potion

:mental herb:Mental Herb
:muscle band:Muscle Band
:rage candybar:Rage Candy Bar
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:wise glasses:Wise Glasses
:sv/darmanitan-galar:

Darmanitan-Galar
Level 2

Type: Ice
Abilities: Gorilla Tactics, Zen Mode

Nature: Serious
HP: 100
Atk: 10
Def: 4
SpA: 3
SpD: 4
Spe: 95
Size: 3
Weight: 5


:sv/darmanitan-galar-zen:

Darmanitan-Galar-Zen
Level 2

Type: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode

Nature: Serious
HP: 100
Atk: 11
Def: 4
SpA: 3
SpD: 4
Spe: 135
Size: 3
Weight: 5


Movepool:
Level 0:
Avalanche
Brick Break
Bulk Up
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Uproar
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Bite
Encore
Fire Spin
Flame Wheel
Ice Fang
Incinerate
Iron Defense
Mega Punch
Powder Snow
Power-Up Punch
Sunny Day
Taunt
Yawn

Level 2:
Blizzard
Burning Jealousy
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Mega Kick
Payback
Reversal
Solar Beam
Stone Edge
Superpower
Take Down
Thief
:sv/urshifu:

Urshifu-Single-Strike
Level 2

Type: Fighting/Dark
Abilities: Unseen Fist

Nature: Serious
HP: 95
Atk: 9
Def: 7
SpA: 5
SpD: 5
Spe: 97
Size: 3
Weight: 5


Movepool:
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Bulk Up
Crunch
Dark Pulse
Facade
Fire Punch
Focus Blast
Ice Punch
Iron Head
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Punch
Work Up
Zen Headbutt

Level 1:
Coaching
Counter
Detect
False Swipe
Helping Hand
Iron Defense
Mega Punch
Metal Claw
Rock Smash
Scary Face
Sucker Punch
Swift
Taunt

Level 2:
Assurance
Beat Up
Close Combat
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Foul Play
Low Kick
Mega Kick
Payback
Revenge
Reversal
Stone Edge
Superpower
Take Down

Level 3:
Wicked Blow (Signature)

Disciplines:
:darmanitan-galar:Trained
:urshifu:Vigorous

mustard.png

Ah, a new challenger! Well then, let's see if you've got what it takes. Come on out, old friend!

Sending out Vigorous :urshifu:Urshifu-Single-Strike @ :muscle-band:Muscle Band and :black-belt:Black Belt (Cram-o-matic).
Combo: Crunch + Dynamic Punch

:sv/urshifu: :muscle-band::black-belt:

Dylando to order.
 
"I hope I can get some more experience from this training, Mr. Mustard... or should I call you Master Mustard? Hmm..."

Sending in :pyroak: Exo the Graceful Pyroak, holding the :wise glasses: Wise Glasses and Rocky Helmet (Cram-O-Matic)

:sv/pyroak:
"Sup, dude... Oh, we're battling? Kay, here I go..."
Inferno > Ember
This Step, if my opponent has Protection, then use Light Screen.
This Step if my opponent has a Decoy, then use Bullet Seed.
This Step, if I have Light Screen and my opponent is to use Brick Break, then use Protect.
This Step, If I am confused, then use Leech Seed > Ember.
 
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