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Metagame [Gen 9] Fusion Evolution VGC | Regulation C | Meta-Lu Nerf!

Whenever im getting close to looking at something in Solopl like a bad tiering decision or a server crash that makes me go: "This time im gonna do it", I look at Fusion Evolution VGC with a big smile on my face to remind me why I keep on going.

SOLOPL WEEK 1 REVIEWS BY GEKOKESO
[MMG]
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gephicka vs Clas
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[EEP]

Overview: Clastia loads what seems to be a offensive team centered around supporting Great Dozo and then cleaning with Flutter Voir and Mabos-Pao, while Gephicka becomes the first person to load a core that will likely be constantly seen again due to its effectiveness (Incineboar-Bellotcha-Meta-Lu) centered on supporting Dogicannon. Dogicannon is an extremely problematic mon for Clas' team, as with enough boosts it can outpower at least 5 mons in Clas' team, and the key to this matchup comes to if Dogi can setup in time to bruteforce past its opponent.
Game 1: Clas leads with Meta-Lu and Great Dozo, while Gephicka leads with Dogi immediately to begin setting up. Great Dozo can try to handle dogi with tera and and some boost, so the Meta-Lu arrives alongside it to prevent a potential Azurus-therian threatning it out, but since dogi is in the field Clas chooses to swap it out for Flutter Voir, and attempts to yawn the dogi but gets fake-outed by Incineboar. Geph ends in a slightly disadvantageous position, as flutter voir can ohko dogi and dozo can yawn it, so rather than switch out and try again later, they tera and go to get some damage on dozo, which is a good decision as Clas predicts the tera and goes back to Meta-Lu which prevents incin from switching out. Geph sees Clas' decent play and does a very good one of their own, bulking up on a lu it knows can't immediately threaten dogi as it swaps bellotcha on an incoming bpress. Dogi is now asleep, but Bello can wake it up next turn and is good against both Dozo and Lu. Clas swaps both of his mons but the game is pretty over as nothing he can do will be enough to scare out Dogi, who wakes up next turn.
Game 2: Seeing that Geph is playing their Dogi very aggresively, Clas switches things up by leading Flutter Voir and Tsareena into Lu and Dogi, which gives him a significantly better position that in last game. He follows it with his best read yet as he predicts the instant tera on Dogi, switches its flutter out of danger with Dunce Fire and Spiky Shields on both mons attempting to take out its Ogereena. He unveils a cool set in howl Dunce Fire, who combined with the attack raise on the incin switch, gives Ogereena enough power to OHKO it as Lu takes it out. As the Dunce Fire OHKOs the Steel Tera Okidogi and Mabos-Pao chips Meta-Lu and survives thanks to focus sash Geph is down to 2 mons. after a couple more turns its now down to Dunce and Lu. Lu manages to get Dunce low enough to be in bullet punch crit range, but Dunce easily circumvates this with Burning Bulwark, burning it and winning the game.
Game 3: This is where shit truly goes down. With the same leads as before, Geph learns from its game 2 mistake and switches Dogi out inmediately, as Clas aggresively double taps it with both his leads and loses Voir as a result. Dunce comes out to instantly take out Bellotcha, while Oger and Lu trade huge damage with each other. Dogi sets up as Dunce does the same for both it and the Ogereena as it protects from a Lu that desperately wants to take it out to have access to bullet punch. Dunce chips the ogi while Oger and Lu get traded, leading to the final 2v2. Clas tera ghost expecting pao to get fake outed by Incin or drain punched do, but it fakes out dunce instead as pao chips the dogi further as it bulks up again, A play I very much disagree upon since a drain punch even on a dunce that could be teraing would have probably been a way better call, especially since Geph still had tera. Regardless, Dogi falls and its Incin vs the world, where Gephicka has to do the hardest call of the week: A sucker punch on a sucker punching pao means Incin gets stunlocked and the pao survives much longer, giving dunce more than enough time to chip it way further, A flare blitz into a sacred sword means incin loses almost all its health and dunce most likely takes it out in a few turns. Clas ggs early as any lesser man would forfeit against what's ultimately a losing position anyways. Geph is not said man. Geph does the correct call and flare blitzes a sucker punching pao killing it, but the game its still firmly Clas' to win. What happens next is the story of either a heroic comeback or a malignant robbery depending on who you ask. Clas proceeds to just try and breaking swipe his way to kill the Incin, not trying even once to howl on a predicted sucker to get more attack and avoid the crit (he bulwarks possibly out of fear of of geph deciding to just flare blitz its way through). This backfires spectacularly as in the last possibly Sucker Geph could get the game winning crit it needs he gets it, giving them the win.

Fun set, possibly my favourite of the week.

[GGD] iPetBigfoot
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volcaronavgc [SSL]

Overview: Volcarona loads a squad of the Incin-Lu-Bella core but with an interesting twist: rather than being a mere healing support its Bellotcha is actually a brightpowder, Quiver Dance sweeper. The brilliance of this set is overshadowed by the unfortunate fact that she happened to load it into Bigfoot's insane gravity hypnosis squad. This does not meant Volcarona has the disadvantage, as with trick room the match up is capable of going for either player.
Game 1: The first game can only be described as an absolute masterclass performance by Volc. Bigfoot leads Fablapple and Sceptimora against Volc's Incin and Lu. Both player swap their weakest link as Incin gets swapped into Volc's apple and Bigfoot's apple switches to Aquaton, which Volc predicts and deals massive damage to it. Volc removes her Lu for her exeggoliva as it gets double targeted and takes almost no damage. Volc's fable uses follow me and tanks the tera leech life + meteor beam as egg drops a huge draco on the scept. Grassy glide takes it out as volc's apple is swapped for their incin into a gigaton hammer. Bigfoot gets his apple out and attempts to follow me to protect his Aquaton, which is ignored by volc as she swaps her eggy for meta lu on an incoming leech life and gets the apple parting shot. Volc teras her apple (her only bad call so far) as bigfoot protect his apple, but Volc predicts that correctly and kills the Aquaton despite getting chipped by it. Sandy apes comes out to try and knock out lu, but its not enough and it kills bigfoot's apple, which seals the game.
Game 2: Volc leads Gargacoal and Lu against Aquaton and Jumpathra. Not Good. She swaps out coal for eggy and teras the Lu, which falls asleep as Bigfoot raw hypnosis it. Aquaton and Jump double target the eggy which surprisingly decides not to trick room and go for leaf storm instead. Eggy dies to Lumina crash but Lu manages to wake up and kill the Aquaton. Scept and apple come out, Bigfoot double protect to see how volc would react. He tera waters the Scept and with Jumpathra's help knock out Volc's apple as Lu takes out Jumpathra. As Sandy and Coal come back, Bigfoot double targets the coal and Lu knocks out the Sandy. Its up to Scept 1v1 the Lu, which Scept does.
Game 3: Game 3 opens with a Jumpathra and Sandy Apes lead against eggy and Lu. Bigfoot Teras'the Ape in what I assume was to tank any of eggys moves as he activates the gravity, allowing both Jumpathra to sleep the Lu and eggy to setup trick room. Apes gets swapped out for Aquaton who takes a leaf storm as Jumpathra sleeps it, allowing Volc to switch Lu for Bellotcha. Jumpathra stalls trick room turns as Bellotcha tries to give it a taste of its own medicine with Sleep powder, all while Lu and Sceptimora enter the field. Bellotcha finally sleeps the Jumpathra as the Scept lands a meteor beam on it. As Bello's ability wakes Lu up Scept chips the Lu as much as it can before Lu and Bello kill the Jumpathra and trick room ends. Volc makes another huge prediction by swapping the Lu for Eggy just as its being double targetted, allowing bello to sleep the Aquaton. Scept fails to make progress against the two grass types and eggy gets trick room up again. Despite some lucky double protects, neither Sandy nor scept can break past the double grass types and rest of the team, giving the win to Volc.
Another excellent set and a really good debut for Volcarona VGC in this meta.


[TTK]
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LogIce vs NecasInTrouble
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[SSS]

Overview: Very unique teams from both players. Logice runs a team with two dedicated breaker in Dogi and Rhyperluna supported with redirection and trick room. Meanwhile Necas is running a team seemingly centered in CM Umbrelotic and Tailwind support. Very different teams from the general balances we have seen so far.
Game 1: Necas has the advantage with his Azurus/Bramble lead vs Log's Incin and Dogi lead, as both mons are forced out by their spread moves. Weirdly enough however, Necas double protects, perhaps expecting fake out and a switch to a mon that could tank the spread moves. This gives log the opportunity to coach the dogi, which gives him momentum. Next turn incin gets swapped for Watereena while Dogi teras, a somewhat inefficient play as the Discharge/Earthquake combo still nearly knocks out both mons. Watereena protects as Bramble tries to take it down with a Stellar Shadow Sneak, while Azurus eliminates the Dogi, getting pao in. Log doubles into Incin which seems weird but pays off, as the Azurus protects instead of switching in, and the bramble swaps out for Salazzern, which cannot do much to Incin. Necas sacks bramble as Salazzern sets Tailwind safely, letting Azurus comeback to finish off Watereena. Azurus falls and its Salazzern and Meta Lu vs Icin and Mabos Pao. Salazzern misses wisp for the first time, but its ultimately inconsequential as lu uses tailwind to outspeed Icin and finish both mons. Foreshadowing is a literary device-
Game 2: Necas does the same the lead as before, but Log leads Watereena and Mabos-Pao. Log goes for an aggresive play in tera water Watereena into Cudgel on Azurus, which catches Necas off guard and knocks it out. Log does a soul read on Necas, who tera darks his Salazzern as it tries to wisp Watereena who protects, and decides to attack with bramble which Mabos sucker punches to oblivion. Salazzern misses wisps on Watereena and it promptly deletes it with ivy cudgel (although it was clear it was being double targetted anyways). Umbrelotic tries to setup but the game is over by turn 3.
Game 3: Both players lead their Ogereenas, log with Incin and necas with Salazzern. The girlies both protect, as Salazzern fails to burn Watereena and Incin get massive chip. Necas uses follow me with Heartheena to prevent Salazzern from dying, which works as Salazzerns stops frauding for once in its miserable life and actually burns Watereena, while incin parting shots it to get the big dog in. Hearthreena leaves to get bramble in as Salazzern setups tailwing and tanks an ivy cudgel while Dogi sets up. Salazzern proves to be a paid double agent as it misses a crucial superfang on Waterpon that would have made bramble kill it with stellar eq, and so gets blasted with cudgel. Bramble lives enough for salazzern to actually hit a superfang on dogi and knock it out with eq, but it also falls to cudgel on the same turn. The girlies come out again, Logice seemingly forgets the item that appears on the vgc sheet of his opponent and fakes out the salazzern (ill give the benefit of the doubt that he thought it would kill) as hearthreena wins the speed tie and murders her sister as its the duo of dark types left. Salazzern lets down his team one last time by missing super fang again and gets knocked out in the process. Hearthreena attempts to save Lu but spinner knocks it out and incin manages to chip it enough before falling to earthquake, leaving pao to finish the game.
Unfortunate end to the set, but both players did a great job thoughout it.

[DDK] srvoltmike
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Smudge [WUG]

Overview: Smudge runs a very standard balance, similar to the ones we have seen throughout the week. Main star of the show as always is Dogi but ID press Coal and Fissure Lu can also do stuff. In contrast srvoltmike runs a very unique bulky offense with Lu and Dozo, having support from gouging fire and a very unique support we haven't seen yet in use in Scarf Annihisprit. Mike has the advantage since Smudge's team doesn't have that good of win conditions and the ones they have are vulnerable to mike's offensive options.
Game 1: Smudge leads with Dogi and Incin like other this week, while Mike whips out Dunce and Meta-Lu. Lu gets fake-outed and dogi begins to set up as Dunce howls for both itself and Lu. Mike gets a good read with his protect as both Dogi and Incin double target it, while Dunce breaking swipes to weaken them both and get better opportunities for setup. Dunce swipes again as Lu tanks the double targetting of both Icnin and dogi to chip it. They repeat this for a turn or two until Incin gets tired of it and u-turns into Watereena. Both the Dogi and Lu tera that turn, Dogi tries to setup with Bulk Up again, but unbeknownst to both players Mike is running the world's most hateful Meta-Lu who takes a look at the +2 Dogicannon, goes "fuck you entirely" and just kills it with a crit. This understandably gets Smudge tilted and combined with the fact that nothing in his team can break past it he fakes out after his first turn and then just ragequits.
Game 2: Game is over by turn 2 as Mike sees how bloodlusted his Meta-Lu is and lets him run hog wild im just gonna narrate this like a hyperoffenseinc video its midnight at the airport and I still need to wait like 7 fucking hours for my flight im going insa

:iron_bundle:This :iron_bundle:Is:iron_bundle:The:iron_bundle:Power:iron_bundle:Of:iron_bundle:Meta-lu:iron_bundle:In:iron_bundle:Generation:iron_bundle:9:iron_bundle:Fusion:iron_bundle:Evolution:iron_bundle:VGC:iron_bundle:Reg C:iron_bundle:
Mike leads with Annihispirit and Meta-Lu as the opponent leads with Incineboar and Ogereena-Cornerstone, scaring Ogereena into bringing their inferior Meta-Lu and making Incineboar protect.

The opponent tries to double target Mike's Meta-Lu, but Mike pulls out the world's most obvious Tera, then goobs both mons with earthquake, leaving only half of the team remaining.
At this point, the opponent is shook, so he tries to beat Meta-Lu by teraing his Dogicannon, who gets blown back with Heavy Slam and EQ.
Bellotcha returns to heal Meta-Lu, then burns the ogereena and makes the opponent forfeit the game, to complete a devastating goobing.

Most Likely won't be able to do these for all the weeks since uni started but I had nothing better to do in this moment.
 

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Mod leader here with a quick announcement! Meta-Lu is getting a few nerfs. The mon has been a little too dominant, particularly alongside set up. These nerfs aim to keep its role, but make it less extreme

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117 / 122 / 127 / 75 / 85 / 57 (-17 HP)
Automaton of Ruin: Effects of Vessel of Ruin and Light Metal (used to be Vessel of Ruin + Clear Body)

  • While intended to be a defensive piece, the previous bulk was a bit too overtuned, letting it live hits that it shouldn't
  • Clear Body effects facilitated Coaching support and made Meta-Lu have very little counterplay. Letting it be affected by Intimidate and other stat-lowering moves should make it easier to handle
  • As a side effect, Light Metal also removes Heavy Slam as an option. Meta-Lu was never intended to have that much of an offensive presence, a STAB that is almost always 120 BP made it much more offensively threatening than necessary. Mind you, it still has good options in Meteor Mash and Iron Head, but is now toned down offensively
  • These changes aim to make Meta-Lu less overtuned, while still fufilling its intended role as a big defensive piece that helps against the many powerful special attackers of the tier, while not invalidating them

Additionally, one bug has recently been found:

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Iron Onigiri is currently being consumed by Great Dozo before activating a Booster Energy. This update will attempt to make it so Booster Energy Onigiri activates before the Commander effects.

That is all for now! Thank you for playing the metagame
 
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Life almost crumbled apart for me this week but are back in business with another review:

SOLOPL WEEK 2 REVIEWS BY GEKOKESO

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gephicka vs christianaffinity
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[GGD]

Overview: christianaffinity becomes the first person to load weather in this tour, his team is comprised of the setter Tyranaught, two abusers in Excaluza and Bombirdstone, and 3 support pokémon. As crudely put by QSNS, gephicka has loaded "tailwind slop" that very curiosuly forgoes all forms of setup. It uses tailwinder volbeasle to power up a deadly spec Chi-ken alongside 4 other supporting mons including a very curious av dogi set. Tailwind happens to be a huge counter to christian's team so gephicka just made my job way easier this week.
Game 1: Gephicka goes full sloppenheimer mode and leads with tailwind + Chi-ken, while christian goes with Tyranaught + Excaluza. Geph teras immediately expecting chris to double tap the chi-ken then misses a crucial heat wave on excaluza, but thankfully Chris, who hasn't realized that Chi-ken is the real threat to their team, double taps the Volbeasle instead, which sets up tailwind and comfortably tanks both hits. It fake tears the tyra and Chris realizes the pickle they are in as the Chi-ken makes both of their mons go to low health, but because of the tera ghost his tyra can't hit the Chi-ken so its only Exca who can hurt it, both of geph's mons tank the hits. Geph preserves the volbeasle for another tailwind in the future by going Ogereena as Heat Wave knocks out tyra. Bombirdier comes out and exca gets swapped to Ting-lu but its clear the game is over as nothing lives a heat wave, and what does die to Oger's cudgel.
Game 2: Geph leads the same mons as Christian switches it up by going Bombirdier instead of exca. Bombirdier tera rocks for a rock slide that could have potentially knocked out both of Geph's leads, but at the worst possible moment Chi-Ken flinches it. I won't bother with the rest of the game as by losing that key turn of damage it becomes a repeat of game 1.

Depressing set, but both teams loaded are cool.


[TTK]
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LogIce vs
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srvoltmike [DDK]

Overview: Both teams are running pretty standard balance teams. LogIce runs pretty much sample sets coming from every other team that played last week, while srvoltmike makes use of a mon we haven't really seen much yet, despite being so dominant in the previous regulation: Empozing-Galar, a mon with two very disruptive abilities. Differences between the team then come down to mike having Mabos Pao, LogIce having both Dogi and Dunce, and the Fluttervoir sets being very different, something that becomes very important on the match. Mike also has a huge disadvantage that im gonna mention later.
Game 1: As Log leads Dogi Boar like a lot of players last week, Mike unveils the brilliance of this build with Ngas Empozing and Ability Shield Incineboar, something that gives Mike the advantage for the first turn. Mike's boar wins the speed tie, which makes his Empo successfully burn LogIce's Dogi, giving them a sizeable advantage in this game. As both players use parting shot to take their Incins out the field, Log does the funniest choke of the entire week: he parting shots the Empozing whose ability has a Competitive component.


GEKO TIP: To distinguish which and which not Empozing you should avoid dropping stats on, here's a quick guide:
Empozing sets Misty Terrain: Its torrent fused empo which is safe to stat drop.
Empozing sets Neutralising Gas: Its competitive fused empo which you should avoid dropping stats on at all costs.

Anyways the empozing gets to +3 so now Mike shifts his entire strategy into preserving this empozing at all cost and letting it nuke Log's team. Sensing danger, Log lets his Dogi die as Ogerpon comes in followed by Metalu. With 0 fear whatsover Mike burns the metalu instead of just attacking what's infront of it and gets hit by ruination, then knocks it out the turn later. With a quick tera poison, Mike takes the game as neither Incin nor Ogereena can take down the empo in time.
Game 2: Learning the intentions behind the empozing addition, LogIce leads with his Ogereena and Flutter Voir, while Mike loads his two waters. Not wanting to risk Empozing yet, Mike takes it back in exchange for Incin as the Voir teras and begins spamming specs dazzling gleam. Incin fakes out the Flutter Voir for Ogereena to hit with Cudgel but it lives, while log's ogereena gets a bit of chip. Mike's Ogereena follows me as voir hits another nasty gleam and Log's Oger heals it with Cudgel, but Mike does a play I can only really describe as bad which is to parting shot instead of killing the voir or chipping the Ogereena (I assume he thought log would follow me anyways). Why is this a terrible play you may ask? Well, Mike's team doesn't have a single mon with a spread move. On turn 3 Mike teras his Ogereena with the hopes that with Meta-Lu's ability it will live the gleam; it does not, and mike's ogereena dies while Ogeerena redirects a heavy slam to itself. Both the incoming Empozing and Meta-Lu try to target the Voir but Ogereena keeps spamming follow me for 2 turns straight until it finally falls to let Log's Meta-Lu in, letting Voir chip both mons a ton. Dunce comes in to protect Voir from bullet punch but Mike switches his Meta-lu to get incin to intimiadate both mons, which isn't enough to keep meta-lu from knocking out the empozing. Voir gets sacked so Ting-lu can come in without an intimidate Lu gets burnt by Dunce clicking Bulwark, causing mike to forfeit the game due to his very bad odds of winning.
Game 3: Both players load the same lead of Oger + Voir, but because mike's voir is booster energy instead of Specs Log has the damage advantage. While Mike's voir deals decent chip to Log's oger, both of Log's mons have enough power to knock out Mike's oger, to which Mabos-Pao comes out. Log's Voir gets swapped out for dunce and oger spiky shields, to which Pao protects and Mike's voir teras and dazzling gleam, dealing meager damage to dunce. The next turn Log tries to tera his Oger to deal huge damage to either mon, but gets quickly dispatched by the Pao and Voir as Dunce breaking swipes instead of heat crashing for some reason. Log's lu comes out to bullet punch the voir for huge damage as dunce manages to live getting double targetted by both of mike's mons. Dunce protects but Mike reads it as he goes to his own meta-lu on a bullet punch and the voir protects. In an absolute miracle, dunce gets the double protect needed for it to bring the game back to Log's control and burns Mike's lu as Log kills his opponent's voir with his. With a couple more instances of terrible luck for Mike, Log wins the game and the set.

Pretty good set all things considered, LogIce has been having a very lucky run so far.


[SSS] Necasintrouble
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volcaronavgc [SSL]


Overview: Necas, perhaps taking a note of the team used against him last week, runs a semi trickroom team centered on supporting RhyperLuna and Tinkaton, with Voir/Hearthreena/Mabos-Pao to deal with threats that could prevent trick room from being setup. Volcaronavgc runs practically the exact same team as last week but replacing Bellotcha for Glider Wing, a support option we haven't really seen yet. Volc's team being so slow means that trick rooms is mostly a liability for Necas, even though Rhyperluna can break through most of the team if Volc doesn't play her cards well. Hearthreena is also a mayor issue for volc, but nothing that can't be played around on.
Game 1: Necas leads with Aquaton + Uxielia while Volcarona goes to her trusty Incin + Egg combo. Volc correctly predicts the fake out on incin and goes to Fablaple instead, while the egg gets chip on the Uxelia as it sets up trick room. She then also switches out her Egg for Meta-Lu but Necas predicts and goes for liquidation dealing good damage as the apple prevents Uxelia from getting boosts with mystical power. Apple gets terad on an incoming Gigaton hammer as Lu deals huge damage on aquaton, while both Uxie and apple heal their partners. Apple switches out to Incin which prevents yet another mystical power proc and Lu gets chip on an incoming Hearthreena. Lu switches out for egg then returns to the field as Incin parting shots the uxie to bring it back, who chooses to heal the protecting hearthreena. Volc keeps cycling intimidate with incin as Egg keeps getting chip on hearthreena and uxielia fails to predict which mon incin is about to replace. Incin fakes out the uxie to prevent it healing the hearthreena as it fails to predict the apple switch. Apple baits reena as Incin takes it out with Flare Blitz, which lets uxie setup trick room for the incoming Rhyperluna. Luna Eqs to get some chip while its flame orb isn't activated yet, but it deals very little damage as Egg comes back in and gets healed by apple, while uxie deals very little chip with gleam. Volc proves how well her eggy is ev as it manages to outslow the luna even on trick room and nukes the tera ghost luna, hurting it enough so that it dies when knocking out the apple and taking helmet chip. With both wincons down for the count, Volc can just intim cycle against the last 2 mons and comfortably win the game.
Game 2: Volc leads incin and lu while Necas goes Mabos-Pao and Reena, a bad lead against incin. Lu switches for apple to tank a cudgel and pao protect against blitz from incin. Necas goes for an agressive tera ghost on pao on apple but it switches and crash misses, while a wood hammer expecting a tera water also hits the lu yet deals little damage, to which incin pshots the reena to get apple in. Seeing the reena doing 0 damage necas takes out the reena for Aquaton as incin comes back in which gets sacred sworded by the pao, but it deals pitiful damage because of the intim cycle. Apple gets replaced by Lu as Necas tries to fake out the incin to prevent it from hitting pao with sucker punch but a tera ghost prevents that and leaves pao with 1 health, who gets a crit ic on lu for decent damage. Pao protects, Lu protects, Incin pshots Aqua to get eggy in. Apple comes on a liquidation as Pao gets one last sucker punch on egg before going down as Flutter Voir comes in. Lu comes back on an gleam then gets healed nearly to full by eggy as aqua swaps for reena. Incin comes again to weaken the reena as lu protects but eats a moonblast that makes it eat its berry. Apple returns and reena switches again to aqua, as voir protects on an incoming heavy slam. Fake out gives voir another turn to live as it tries to target apple who protects. After reading Necas' sould all game, volc begins to slip up, starting from this turn where she uses lu to knock out aquaton, expecting the voir to protect, instead necas double targets the apple and it goes down too, bringing each team's defining grass type for the final turns of the game. Voir gets double targetted by bullet punch and grassy glide, which allows reena to bring lu to half health. Reena finishes off egg as lu stomping tantrums it. Expecting a protect, necas pshots the lu and doesn't click protect on lu, which leads to reena knocking out the lu. With a crit, Reena ends the game to save necas.
Game 3: Necas leads with aquaton and Pao while Volc brings her dynamic duo. Nothing really happens on turn 1 besides pao wasting its protect and meta-lu replacing egg. Next turn Necas predicts an apple switch and brings the apple to low health, but because of the itim cycles it doesn't knock out the apple. Incin comes to apple's help as Volc teras her meta lu and tanks a liquidation to knock out the aquaton to let the reena in. Both pao and reena protect next turn as lu swaps for apple. Apple protects but Necas decides to tera his reena and double target the incin, who manages to live and flare blitz the pao. Necas reads the sucker and follow mes with reena instead as pao knocks out the apple with icicle, bringing lu in. Boar switches to egg as both lu and reena protect, as its clear now that the game gets decided on which of the terad mon dies first. Necas fails to get good reads this turn as incin swaps egg, voir swaps reena, icicle crash deals no damage on lu and lu does massive damage on boir. necas protects his voir from bullet punch but gets read by volc as it switches out incin for egg. Glide knocks out pao and stomping knocks out voir, leaving reena vs the world. Incin comes out to drop reena's attack raise before getting knocked out as egg gets a huge dracon on it. With this, the battle is won in volc's favor as reena can't knock out both mons at once.


Best set of the week to spectate, horrible game to try and fully commentate. Volcaronavgc is safely the scariest player in the pool, both because of her skill and because of how obnoxious it is to record all her switches.

[WUG] Smudge
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vs Clas
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[EEP]


Overview: Clas loads a typical balance with a particularly interesting addition: The mod's equivalent of Great Dozo + Iron Giri. Outside the obvious combo, this giri can help provide crucial tailwind support for Clas. Unfortunately, Clas has loaded this team against a team that fully counters Dozo Giri, with double unaware + bellotcha. Speaking of the opposing team, Smudge brings the most unique team we have seen this week, centered around a D-tier mon: Toxicorio-Amped-Baile. Toxicorio can either take advantage of torch song spam or quiver dance alongside bellotcha, both options which are devastating for Clas' team.
Game 1: Clas leads Meta-lu + Dozo, while Smudge leads with Aquaton and Bellotcha. Scared of water moves from aqua, Clas switches Lu for Reena as Dozo protects, but it proves to be a bad play as the Bellotcha begins quiver dancing. Iron Giri comes out to replace dozo and reena trades huge damage with the aquaton, while the bellotcha sets up again. Seeing the inmediate danger he is in, Clas desperately teras his Reena and hits Bellotcha with a dark pulse and cudgel, but its for nothing as the Matcha gotcha knocks out reena and brings it to full health, causing Clas to forfeit the match.
Game 2: Second games begins with Clas bringing Reena + Voir and Smudge bringing Fablapple + Skelenine. Clas swaps his Reena for Giri, wile having a huge read on the tera poison fablapple and almost knocking it out as Skele begins to setup with Torch Song. Giri setups tailwind while Voir and Skele trade chip with each other and the fablaple swaps out with Aquaton. Clas does a huge predict with Tera Ghost to avoid fake out and tries to hydro pump the skelenine, but gets a devastating miss and both it and reena take huge damage from a snarl. The game is essentially over as Smudge can comfortably defend his Skelenine and Clas can no longer do anything about it.

Very unfortunate game for Clas, and by far the shortest one on this week.
 
Life almost crumbled apart for me this week but are back in business with another review:

SOLOPL WEEK 2 REVIEWS BY GEKOKESO

[MMG] View attachment 799444View attachment 799449View attachment 799448View attachment 799446View attachment 799450View attachment 799442gephicka vs christianaffinityView attachment 799451View attachment 799452View attachment 799453View attachment 799454View attachment 799443View attachment 799446[GGD]
Overview: christianaffinity becomes the first person to load weather in this tour, his team is comprised of the setter Tyranaught, two abusers in Excaluza and Bombirdstone, and 3 support pokémon. As crudely put by QSNS, gephicka has loaded "tailwind slop" that very curiosuly forgoes all forms of setup. It uses tailwinder volbeasle to power up a deadly spec Chi-ken alongside 4 other supporting mons including a very curious av dogi set. Tailwind happens to be a huge counter to christian's team so gephicka just made my job way easier this week.
Game 1: Gephicka goes full sloppenheimer mode and leads with tailwind + Chi-ken, while christian goes with Tyranaught + Excaluza. Geph teras immediately expecting chris to double tap the chi-ken then misses a crucial heat wave on excaluza, but thankfully Chris, who hasn't realized that Chi-ken is the real threat to their team, double taps the Volbeasle instead, which sets up tailwind and comfortably tanks both hits. It fake tears the tyra and Chris realizes the pickle they are in as the Chi-ken makes both of their mons go to low health, but because of the tera ghost his tyra can't hit the Chi-ken so its only Exca who can hurt it, both of geph's mons tank the hits. Geph preserves the volbeasle for another tailwind in the future by going Ogereena as Heat Wave knocks out tyra. Bombirdier comes out and exca gets swapped to Ting-lu but its clear the game is over as nothing lives a heat wave, and what does die to Oger's cudgel.
Game 2: Geph leads the same mons as Christian switches it up by going Bombirdier instead of exca. Bombirdier tera rocks for a rock slide that could have potentially knocked out both of Geph's leads, but at the worst possible moment Chi-Ken flinches it. I won't bother with the rest of the game as by losing that key turn of damage it becomes a repeat of game 1.

Depressing set, but both teams loaded are cool.


[TTK] View attachment 799443View attachment 799657View attachment 799442View attachment 799449View attachment 799658View attachment 799446LogIce vsView attachment 799661 View attachment 799657View attachment 799443View attachment 799446View attachment 799444View attachment 799449srvoltmike [DDK]
Overview: Both teams are running pretty standard balance teams. LogIce runs pretty much sample sets coming from every other team that played last week, while srvoltmike makes use of a mon we haven't really seen much yet, despite being so dominant in the previous regulation: Empozing-Galar, a mon with two very disruptive abilities. Differences between the team then come down to mike having Mabos Pao, LogIce having both Dogi and Dunce, and the Fluttervoir sets being very different, something that becomes very important on the match. Mike also has a huge disadvantage that im gonna mention later.
Game 1: As Log leads Dogi Boar like a lot of players last week, Mike unveils the brilliance of this build with Ngas Empozing and Ability Shield Incineboar, something that gives Mike the advantage for the first turn. Mike's boar wins the speed tie, which makes his Empo successfully burn LogIce's Dogi, giving them a sizeable advantage in this game. As both players use parting shot to take their Incins out the field, Log does the funniest choke of the entire week: he parting shots the Empozing whose ability has a Competitive component.


GEKO TIP: To distinguish which and which not Empozing you should avoid dropping stats on, here's a quick guide:
Empozing sets Misty Terrain: Its torrent fused empo which is safe to stat drop.
Empozing sets Neutralising Gas: Its competitive fused empo which you should avoid dropping stats on at all costs.

Anyways the empozing gets to +3 so now Mike shifts his entire strategy into preserving this empozing at all cost and letting it nuke Log's team. Sensing danger, Log lets his Dogi die as Ogerpon comes in followed by Metalu. With 0 fear whatsover Mike burns the metalu instead of just attacking what's infront of it and gets hit by ruination, then knocks it out the turn later. With a quick tera poison, Mike takes the game as neither Incin nor Ogereena can take down the empo in time.
Game 2: Learning the intentions behind the empozing addition, LogIce leads with his Ogereena and Flutter Voir, while Mike loads his two waters. Not wanting to risk Empozing yet, Mike takes it back in exchange for Incin as the Voir teras and begins spamming specs dazzling gleam. Incin fakes out the Flutter Voir for Ogereena to hit with Cudgel but it lives, while log's ogereena gets a bit of chip. Mike's Ogereena follows me as voir hits another nasty gleam and Log's Oger heals it with Cudgel, but Mike does a play I can only really describe as bad which is to parting shot instead of killing the voir or chipping the Ogereena (I assume he thought log would follow me anyways). Why is this a terrible play you may ask? Well, Mike's team doesn't have a single mon with a spread move. On turn 3 Mike teras his Ogereena with the hopes that with Meta-Lu's ability it will live the gleam; it does not, and mike's ogereena dies while Ogeerena redirects a heavy slam to itself. Both the incoming Empozing and Meta-Lu try to target the Voir but Ogereena keeps spamming follow me for 2 turns straight until it finally falls to let Log's Meta-Lu in, letting Voir chip both mons a ton. Dunce comes in to protect Voir from bullet punch but Mike switches his Meta-lu to get incin to intimiadate both mons, which isn't enough to keep meta-lu from knocking out the empozing. Voir gets sacked so Ting-lu can come in without an intimidate Lu gets burnt by Dunce clicking Bulwark, causing mike to forfeit the game due to his very bad odds of winning.
Game 3: Both players load the same lead of Oger + Voir, but because mike's voir is booster energy instead of Specs Log has the damage advantage. While Mike's voir deals decent chip to Log's oger, both of Log's mons have enough power to knock out Mike's oger, to which Mabos-Pao comes out. Log's Voir gets swapped out for dunce and oger spiky shields, to which Pao protects and Mike's voir teras and dazzling gleam, dealing meager damage to dunce. The next turn Log tries to tera his Oger to deal huge damage to either mon, but gets quickly dispatched by the Pao and Voir as Dunce breaking swipes instead of heat crashing for some reason. Log's lu comes out to bullet punch the voir for huge damage as dunce manages to live getting double targetted by both of mike's mons. Dunce protects but Mike reads it as he goes to his own meta-lu on a bullet punch and the voir protects. In an absolute miracle, dunce gets the double protect needed for it to bring the game back to Log's control and burns Mike's lu as Log kills his opponent's voir with his. With a couple more instances of terrible luck for Mike, Log wins the game and the set.

Pretty good set all things considered, LogIce has been having a very lucky run so far.


[SSS] Necasintrouble View attachment 800082View attachment 800083View attachment 799449View attachment 800084View attachment 799444View attachment 800085 vs View attachment 800078View attachment 800079View attachment 800080View attachment 799443View attachment 799657View attachment 800081volcaronavgc [SSL]

Overview: Necas, perhaps taking a note of the team used against him last week, runs a semi trickroom team centered on supporting RhyperLuna and Tinkaton, with Voir/Hearthreena/Mabos-Pao to deal with threats that could prevent trick room from being setup. Volcaronavgc runs practically the exact same team as last week but replacing Bellotcha for Glider Wing, a support option we haven't really seen yet. Volc's team being so slow means that trick rooms is mostly a liability for Necas, even though Rhyperluna can break through most of the team if Volc doesn't play her cards well. Hearthreena is also a mayor issue for volc, but nothing that can't be played around on.
Game 1: Necas leads with Aquaton + Uxielia while Volcarona goes to her trusty Incin + Egg combo. Volc correctly predicts the fake out on incin and goes to Fablaple instead, while the egg gets chip on the Uxelia as it sets up trick room. She then also switches out her Egg for Meta-Lu but Necas predicts and goes for liquidation dealing good damage as the apple prevents Uxelia from getting boosts with mystical power. Apple gets terad on an incoming Gigaton hammer as Lu deals huge damage on aquaton, while both Uxie and apple heal their partners. Apple switches out to Incin which prevents yet another mystical power proc and Lu gets chip on an incoming Hearthreena. Lu switches out for egg then returns to the field as Incin parting shots the uxie to bring it back, who chooses to heal the protecting hearthreena. Volc keeps cycling intimidate with incin as Egg keeps getting chip on hearthreena and uxielia fails to predict which mon incin is about to replace. Incin fakes out the uxie to prevent it healing the hearthreena as it fails to predict the apple switch. Apple baits reena as Incin takes it out with Flare Blitz, which lets uxie setup trick room for the incoming Rhyperluna. Luna Eqs to get some chip while its flame orb isn't activated yet, but it deals very little damage as Egg comes back in and gets healed by apple, while uxie deals very little chip with gleam. Volc proves how well her eggy is ev as it manages to outslow the luna even on trick room and nukes the tera ghost luna, hurting it enough so that it dies when knocking out the apple and taking helmet chip. With both wincons down for the count, Volc can just intim cycle against the last 2 mons and comfortably win the game.
Game 2: Volc leads incin and lu while Necas goes Mabos-Pao and Reena, a bad lead against incin. Lu switches for apple to tank a cudgel and pao protect against blitz from incin. Necas goes for an agressive tera ghost on pao on apple but it switches and crash misses, while a wood hammer expecting a tera water also hits the lu yet deals little damage, to which incin pshots the reena to get apple in. Seeing the reena doing 0 damage necas takes out the reena for Aquaton as incin comes back in which gets sacred sworded by the pao, but it deals pitiful damage because of the intim cycle. Apple gets replaced by Lu as Necas tries to fake out the incin to prevent it from hitting pao with sucker punch but a tera ghost prevents that and leaves pao with 1 health, who gets a crit ic on lu for decent damage. Pao protects, Lu protects, Incin pshots Aqua to get eggy in. Apple comes on a liquidation as Pao gets one last sucker punch on egg before going down as Flutter Voir comes in. Lu comes back on an gleam then gets healed nearly to full by eggy as aqua swaps for reena. Incin comes again to weaken the reena as lu protects but eats a moonblast that makes it eat its berry. Apple returns and reena switches again to aqua, as voir protects on an incoming heavy slam. Fake out gives voir another turn to live as it tries to target apple who protects. After reading Necas' sould all game, volc begins to slip up, starting from this turn where she uses lu to knock out aquaton, expecting the voir to protect, instead necas double targets the apple and it goes down too, bringing each team's defining grass type for the final turns of the game. Voir gets double targetted by bullet punch and grassy glide, which allows reena to bring lu to half health. Reena finishes off egg as lu stomping tantrums it. Expecting a protect, necas pshots the lu and doesn't click protect on lu, which leads to reena knocking out the lu. With a crit, Reena ends the game to save necas.
Game 3: Necas leads with aquaton and Pao while Volc brings her dynamic duo. Nothing really happens on turn 1 besides pao wasting its protect and meta-lu replacing egg. Next turn Necas predicts an apple switch and brings the apple to low health, but because of the itim cycles it doesn't knock out the apple. Incin comes to apple's help as Volc teras her meta lu and tanks a liquidation to knock out the aquaton to let the reena in. Both pao and reena protect next turn as lu swaps for apple. Apple protects but Necas decides to tera his reena and double target the incin, who manages to live and flare blitz the pao. Necas reads the sucker and follow mes with reena instead as pao knocks out the apple with icicle, bringing lu in. Boar switches to egg as both lu and reena protect, as its clear now that the game gets decided on which of the terad mon dies first. Necas fails to get good reads this turn as incin swaps egg, voir swaps reena, icicle crash deals no damage on lu and lu does massive damage on boir. necas protects his voir from bullet punch but gets read by volc as it switches out incin for egg. Glide knocks out pao and stomping knocks out voir, leaving reena vs the world. Incin comes out to drop reena's attack raise before getting knocked out as egg gets a huge dracon on it. With this, the battle is won in volc's favor as reena can't knock out both mons at once.


Best set of the week to spectate, horrible game to try and fully commentate. Volcaronavgc is safely the scariest player in the pool, both because of her skill and because of how obnoxious it is to record all her switches.

[WUG] Smudge View attachment 800476View attachment 800477View attachment 800478View attachment 800081View attachment 800085View attachment 800475vs Clas View attachment 799657View attachment 799443View attachment 799449View attachment 800399View attachment 800400View attachment 800401[EEP]

Overview: Clas loads a typical balance with a particularly interesting addition: The mod's equivalent of Great Dozo + Iron Giri. Outside the obvious combo, this giri can help provide crucial tailwind support for Clas. Unfortunately, Clas has loaded this team against a team that fully counters Dozo Giri, with double unaware + bellotcha. Speaking of the opposing team, Smudge brings the most unique team we have seen this week, centered around a D-tier mon: Toxicorio-Amped-Baile. Toxicorio can either take advantage of torch song spam or quiver dance alongside bellotcha, both options which are devastating for Clas' team.
Game 1: Clas leads Meta-lu + Dozo, while Smudge leads with Aquaton and Bellotcha. Scared of water moves from aqua, Clas switches Lu for Reena as Dozo protects, but it proves to be a bad play as the Bellotcha begins quiver dancing. Iron Giri comes out to replace dozo and reena trades huge damage with the aquaton, while the bellotcha sets up again. Seeing the inmediate danger he is in, Clas desperately teras his Reena and hits Bellotcha with a dark pulse and cudgel, but its for nothing as the Matcha gotcha knocks out reena and brings it to full health, causing Clas to forfeit the match.
Game 2: Second games begins with Clas bringing Reena + Voir and Smudge bringing Fablapple + Skelenine. Clas swaps his Reena for Giri, wile having a huge read on the tera poison fablapple and almost knocking it out as Skele begins to setup with Torch Song. Giri setups tailwind while Voir and Skele trade chip with each other and the fablaple swaps out with Aquaton. Clas does a huge predict with Tera Ghost to avoid fake out and tries to hydro pump the skelenine, but gets a devastating miss and both it and reena take huge damage from a snarl. The game is essentially over as Smudge can comfortably defend his Skelenine and Clas can no longer do anything about it.

Very unfortunate game for Clas, and by far the shortest one on this week.
i see you are having aton of fun trying to keep track of my switches :D
 
Mod leader here with a quick announcement! Meta-Lu is getting a few nerfs. The mon has been a little too dominant, particularly alongside set up. These nerfs aim to keep its role, but make it less extreme

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117 / 122 / 127 / 75 / 85 / 57 (-17 HP)
Automaton of Ruin: Effects of Vessel of Ruin and Light Metal (used to be Vessel of Ruin + Clear Body)

  • While intended to be a defensive piece, the previous bulk was a bit too overtuned, letting it live hits that it shouldn't
  • Clear Body effects facilitated Coaching support and made Meta-Lu have very little counterplay. Letting it be affected by Intimidate and other stat-lowering moves should make it easier to handle
  • As a side effect, Light Metal also removes Heavy Slam as an option. Meta-Lu was never intended to have that much of an offensive presence, a STAB that is almost always 120 BP made it much more offensively threatening than necessary. Mind you, it still has good options in Meteor Mash and Iron Head, but is now toned down offensively
  • These changes aim to make Meta-Lu less overtuned, while still fufilling its intended role as a big defensive piece that helps against the many powerful special attackers of the tier, while not invalidating them

Additionally, one bug has recently been found:

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Iron Onigiri is currently being consumed by Great Dozo before activating a Booster Energy. This update will attempt to make it so Booster Energy Onigiri activates before the Commander effects.

That is all for now! Thank you for playing the metagame
THE KING IS DEAD.


Not going to reveal any further thoughts since I build volc's teams for SoloPL.
 
Life goes on as usual, and so does the review time!

SOLOPL WEEK 3 REVIEWS BY GEKOKESO

[EEP]
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Clas
vs srvoltmike
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[DDK]

Overview: Clas is bringing offense that can operate in two different ways: Using the Ability Shield Incineroar+ Empozing to get the first turn advantage, as well as Grassy Terrain + SD Glide Hearthreena, which is the main center piece of the team. Mike on the other hand is running some offense with two setup supports in Dunce Fire / Annihilape to help setting up Mabos-Pao, Dogicannon and the recently "nerfed" Meta-Lu. The crux of this matchup comes to if Mike can give enough boosts for its offensive mons to take on Hearthreena.
Game 1: Game starts with Reena + Eggy from Clas and Mike starts with Meta-Lu + Annihilape. Clas double protects trying to scout what mike would do, which ends up being protecting his Meta-Lu and having his Ape try to kill itself. Next turn Clas is forced to waste a glide on the ape to ensure the incoming final gambit doesn't ko its reena, but still leaves it with very little hp, as Lu and the Egg trade damage with each other. Mabos pao comes in and tries to hit a ice spinner on eggy, but every mon decides to protect that turn. Eggy is removed and in comes Empozing, Clas teras his Hearthflame to try and get some big damage on lu, but Mike predicts this and goes for tera dragon on Lu itself, as both Pao and Lu deal substantial damage to Empozing, Lu even getting a slight attack boost in the process. Clas switches his Reena for the Iron Monkey predicting a sucker punch and goes for a strange steam to knock out the Meta-Lu, which tragically proceeds to miss and Lu takes it out with thunderpunch. Clas protects his monkey but the game is over as the attack raise on Lu gives it enough power to knock out egg with ease, giving Mike the win.
Game 2: Clas leads Reena and Eggy this time as Mike repeats his lead of the previous match. Having scared Clas with the previous match, he correctly protects against the double targeting of Lu before coaching it with Ape. Next turn Clas Teras Reena to deal massive damage on the Lu, which gets further boosts and ohkos the eggy, letting Incin in. Mike tries to repeat the same thing as last 2 turns but Reena SDs and Incin parting shots into the Empozing Galar. The boosts are enough so that next turn Reena can knock out the Lu with ease, letting pao in. Mike protects his Pao to try and repeat the coaching sequence all over again but gets read and the Reena eliminates the ape. At this point the game is over as the boosted reena can comfortably beat the rest of Mike's team.
Game 3: Clas tries to lead double grass again but Mike switches it up with Dogicannon instead. He does a double switch to Empozing and Incin as the Dogi gets more boosts yet fails to catch the right mon with its cc. Mike correctly predicts a double targetting of the dogicannon and goes to Lu as it gets boosts from the ape. Lu terastalizes, but the Empozing protects and the Lu's Clear Amulet. Clas unfortunately proceeds to commit a devastating throw, as instead of boosting empozing's strange steam with Incin's Helping hand on the Meta-Lu, he decides to hit the Lu raw and parting shots the ape (which made no sense since the clear amulet on Lu was knocked off and was the only attacker on the field, not that it would matter much), which leads to the empozing dying. Rather than keep eggy to try and pressure protects on the lu, Clas tries to knock out the Lu with Hearthflame but it doesn't deal enough damage, causing both Reena and the incoming incin to get obliterated and give mike the win.


Interesting set, kind of crazy to think Clas' set is still not the most unlucky of the week.

[MMG] gephicka
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Necasintrouble [SSS]

Overview: Gephicka loads Sun meant to make two degen abusers in Hearthreena and Chi-Ken go loose, with Squawkorus-therian and Iron Copper to be able to handle matchups where sun might not be ideal. Necas is running a pretty creative balance team that takes advantage of Tailwind support from Necas's Squawk to help the slower teammates of the team. Geph's specs Chicken hits harder than necas but his is faster, and the crux of this matchup will depend on which user has the better Chicken.
Game 1: Out of fear of getting out-cheesed, geph loads with Voir and Chi-ken instead of setting sun while necas pulls up with Araquaton (A mon I had been truly mispronouncing this whole time and only now realised) alongside dogicannon. Geph teras its chicken to try and avoid a fake-out while dealing enough damage with voir to knock out dogi, but the aquaton Gigaton Hammers the Voir out of the game, bringing reena and Necas' chi-ken in. Geph swaps his Chi-ken for copper, Necas swaps the Aquaton for his Squawk, reena chips the squawk while the chi-ken snarls in an attempt to weaken geph's counterpart. Necas tries to tera ghost his own chi-ken but gets knocked off but the copper as Squawk brings it to low health. The Aquaton comes out to tank a hit meant for Necas' Chicken and squawk just barely gets to live an incoming heavy slam to be able to set tailwind. The game ends and between the Aquaton and the Squawk they are able to knock out the rest of geph's team.
Game 2: Words can barely help to describe the atrocity that is this game. Necas repeats his previous lead as Geph just YOLOs it with a Whimsicott and Chi-Ken lead. Aquaton fakes out the whimsicott in a turn that most likely could have decided the rest of the match right there, but the Chi-ken inmediately gets possesed by the ghost of the Salazzern of week 1, missing a crucial tailwind opportnity as necas gets lots of damage on the aquaton with dark pulse. Voir replaces Whimsi and Necas' Chi-ken misses it once more as it chips down Geph's chicken while it fails to hit the protected aquaton. Geph misses its Thunder wave on chi-ken on a very poor attempt to hide that the game is rigged to Geph's favor but immediately next the Chi-ken misses a heat wave that would have knocked out its brother out, allowing geph's chiken to kill the aquaton, bringing dogi in. Voir finally succeeds in paralysing the opposing chi-ken as the Chiken misses out on knocking both voir and whimsi on one hit but finishes the job thanks to dogi. This victory is short lived as when the two fire types in the back come in they end up deleting the rest of necas' team.
Game 3: Geph leads with voir and whimsi this time as necas repeats his lead one more time. Necas gets a good prediction by switching his chi-ken for squawk to catch a twave, while Aquaton reads the whimsi protect and ohkos the voir, but the position necas is now in is actually pretty bad. The Chi-ken comes out with a devasting heat wave that knocks out squawk, and thanks to tera ghost it lives an attack from the aquaton, as whimsi sets up tailwind. geph's chicken and whimsi together take out necas' chiken as necas chokes and liquidates the whimsicott, who barely feels it. In comes bellotcha to try and recover this game, which seems likely as thanks to tera water bello lives enough to setup trick room and the aquaton protects, giving necas the advantage even briefly. Truth be told I genuinely cannot describe what happens next as Just necas completely throwing the game by not gigaton hammering the whimsi on the many chances he had, but regardless he matcha gotchas both mons which finishes the chi-ken, but by liquidating instead of hammer the whimsi lives another turn. Eventually, reena and whimsi stall out the trick room turns to give Geph a very tight win.


Clas vs Necas will be a hype match solely due ot how miserable its gonna look like most likely.

[TTK]
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Sheepie vs volcaronavgc
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[SSL]


Overview: Volcarona brings out her big three alongside 3 new supporting options. Iron Monkey for fairies like Voir and Fablapple, Umbrelotic for the likes of Reena and Sylvedon for steel types. Sheepie brings a pretty standard tailwind-oriented team, where the main centerpiece of the team is Moon Knight, a dominant mon in the previous format, alongside tailwind abusers like Sceptmora, Chi-ken and Iron Bramble. Given that Sceptimora can setup tspikes it is a well thought brought against volc and her switches.
Game 1: Volc leads with Iron Monkey and her trusty egg as Sheepie leads Chi-ken and Sceptimora. Sceptimora switches out to let Moon Knight in as Eggy gets swapped for Umbrelotic, Volc teras her monki so that both mons can comfortably tank the heat wave together, as monkey does a decent chunk of damage to the knight. Knight protects as Monki and Umbre tank another heat wave, then parting shot and scald the Chi-Ken respectively as eggy comes back in. Sheepie incorrectly tera flyings the moon knight to catch the eggy but fablapple comes in and comfortably tanks the acro alongside umbre, who knocks out moon knight with ice beam, Chi-ken does get the burn on apple tho. Apple protects as sceptimora aims for the wrong mon and Chi-ken does the same thing it has been doing all game. Chi-ken finally is switched out for bramble as monki comes in, their teammates protecting. Sceptimora gets a crucial double protect to an umbrelotic ice beam as bramble attempts to take down the munki with polt but misses. Egg comes in on an energy ball as umbrelotic protects from a high horse power. Scepti protects on an incoming grassy glide as both umbrelotic and bramble get crits on their respective targets, eggy falling as unlike bramble it didn't have a sash, bringing the monkey in. Chi-ken relays for Scept as bramble protects, and gets toxiced by the munki. Chi-ken and bramble get chip on the opponents but game is over once the umbre knocks out the bramble as the remaining mon cans be taken down with Follow Me and fake out.
Game 2: Sheepie leads with Bramble and Moon Knight, while Volc goes with Eggy and Incin. Volc tera her grass incin to ensure the speed advantage and beat the bramble 1v1 while trick room, but sheepie reads it and goes to sceptimora, getting a huge tspike on volc's side. Moon Kinght is brought back while bramble protects and tanks a leaf storm while the incin gets swapped for sylvedon. Sheepie gets 2 curcial reads by switching bramble for voir on a trick room and tera flying the moon knight to dodge the excavate hyper voice and ohko the egg, bringing the apple in. Both mons of sheepie protect, stalling crucial trick room turns. Sheepie double switches into bramble and scept as volc double targets the bramble, knocking it out with ease as trick room ends. Apple tries to sacrifice itself but moonblast dispatches it with ease while energy ball kills the sylvedon, winning the game for sheepie.
Game 3: Sheepie leads with Chi-ken and Voir against Volc's munki and umbrelotic lead. Knowing that volc can't tera both mons which are weak to the incoming speadmoves, Sheepie presses the advantage with heat wave and tera fairy dazzling gleam, forcing volc to swap out munki for eggy and tera poison the umbrelotic, eggy dies while umbrelotic and Chi-ken trade huge chip between each other as Munki comes back. Chi-ken gets swapped out for Moon Knight as Voir protects. Moon Knight sets tailwind for an iron bramble that comes to replace the flutter voir, but volc gets a slightly lucky poison that finishes the bramble off before it can have the chance to cause massive damage on volc's team. Volc swamps out munki and the umbrelotic protects as sheepie double targets the protecting mon and loses bramble in the process. Voir comes in and as fablapple protects, voir and moon knight double target the Munki, which tanks both hits comfortably. Moon knight gets huge yet inconsequential chip on the umbrelotic as voir protects. Sheepie proceeds on a double target on the munki and it works as munki gets flinched, preventing it from knocking out the voir. The game is over as voir can dispatch the rest of the team, but even if it had been knocked out the position was still slightly towards sheepie as the moon with the Chi-ken support still had the tactical advantage.


Interesting game, seemed like it had less luck involved than it actually appeared.

[WUG]
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Smudge vs IPetBigFoot
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[GGL]


Overview: Smudge runs dedicated trick room, with two abusers in Iron Copper and Rhyperluna, Two setters in Bellotcha and Uxelia, And two supports in Mabos-Pao and Hearthflame. IPetBigFoot runs a bizarre priority spam team involving Floakix and Honchcario, with mons like scarf Dogicannon and Flutter Voir to finish off threat. Smudge's advantage is that his team team is bulkier, and despite priority being able to deal consistent damage even under it, its main abusers are huge libailities for Bigfoot's team.
Game 1: Both players forgoe going to the main gimmicks of their teams, as Smudges goes with raw Iron Copper and Hearthreena while bigfoot goes with Pao and Ogereena. Bigfoot protects his reena from fire cudgel as Floakix comes in on an Iron Copper drain punch. Hearthreena protects on a fimp while copper does a huge chunk of damage to oger. Floakix u-turns out into honchcario which takes a thunder punch as cudgel removes the oger. Honchcario protects on a double target and Floakix gets huge damage on the iron copper with a crit that bring its to low health. A huge read by Smudge has him swap copper for bellotcha, which results in the tera normal honch hitting nothing, the floatzel killing itself to recoil and heartreena dispatching the honch with cudgel, essentially ending the game.
Game 2: Both players bring out their pao, smudge with hearthreena and Bigfoot with dogi. Smudge's Pao swaps with bellotcha expecting a drain punch and tera fires the oger to get a ko on it, but bigfoot u-turns of bellotcha instead as Pao gets huge damage on hearthreena with sucker, bring floatkix to die and let Ogereena in. Hearthreena tries to sacrifice itself to prevent harm to bellotcha but Oger teras and knocks it out with Stomping tantrum, allowing Pao to knock out the bellotcha. Smudge's Pao and Copper arrive as a double protect shields Oger and bigfoot's Pao from fake outs and suckers. Smudge's Pao protects assuming its the main target, but bigfoot double targets copper instead, bringing it to very low health before copper takes out the oger, letting dogi in so that it and pao can eliminate Smudge's last mons.

Game 3: Bigfoot repeats his past lead and Smudge finally lead with trick room in uxelia. Bigfoot desperately double targets the uxelia, even tera ghosting to prevent a fake out from copper but the tera fairy causes uxielia to survive and set trick room up, as copper deals huge damage to it. Pao takes out uxielia with sucker but a thunder punch knocks out an incoming floatkix instead of dogi. Luna comes out, and together with Iron Copper they make quick work of Bigfoot's team.
Cleanest set of the week, cool teams from both players, good plays and no luck involved at all.
 
Pc exploded, cops stopped me in the middle of the street, im having a rough start of the month but in the meantime here´s another review!

SOLOPL WEEK 4 REVIEWS BY GEKOKESO

[DDK]
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srvoltmike vs iPetBigfoot
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[GGD]
iPetBigfoot's team:Chi-Ken / Ogereena / Iron Bramble / Flutter Voir / Araquaton / Illuminun
Mikey D Petmod's team:Iron Bramble / Moon Knight / Chi-Ken / Sceptimora / Flutter Voir / Ogereena-Wellspring
Overview: We got a nice variation of teams from both users and by variation I mean that both teams only really differ in their water of choice and tailwind setter. They both have similar exact same sets for Chi-Ken, Flutter Voir and Bramble, but the main difference is the approach in how they support them. Mike brings the tailwinder of choice in Moon Knight, while Bigfoot opts out for a never seen option in this tour in Illuminun, who is weaker but has prankster which gives bigfoot the advantage of being able to setup his tailwind up. The 3 main attackers and how each team's support options play around them will decide the match.
G1: Mike gets straight to it with the classic Bramble Moon duo while Bigfoot interestingly leads with two attackers instead of his tailwinder. Because bigfoot´s flutter voir can outspeed and thunderwave the moon knight, he stays in with chi-ken hoping to knock it out with a fire move before tailwind gets setup, but then its revealed that Iron Bramble is EV´d to be as fast as possible (revealed with the wind drive being + speed instead of +attack) and knocks it out with high horsepower, as Moon gets tailwind up despite the paralysis and giving mike the advantage. Illuminun comes out to set tailwind up and bigfoot blunders by clicking icy wind, which bramblegast is inmune to thanks to its ability and moon avoids it (whch doesn't really matter since it no longer has the necesity to outspeed). The game is over as illuminun can´t touch bramble and ogereena can't knock it out in time before it knocks it out itself.
G2: Both players switch it up for the following game as Mike replaces bramble with Sceptimora and Bigfoot leads with Aquaton and Oger. -Bigfoot has a decision to make here as Sceptimora can ohko the oger with one hit and moon can set tailwind, while mike can protect both of his mons the first turn to avoid the fake out and then scare out bigfoot's mons with the tailwind + meteor beam combo. Assuming that bigfoot is going to try and go for feint on a protecting sceptimora to knock it out, he instead tera flyings his moon and goes on the offensive, but bigfoot makes the correct decision by tera grassing his oger to ohko the scept and fake outing the knight to prevent it from doing anything. Bramble comes in and lives a cudgel as moon sets taillwind to try and regain the speed advantage, while aquaton manages to live an attack and heavily chip down the moon. Both oger and moon protect that turn but aquaton feints the moon (feint having higher priority than sneak attack) and gets just shy of the ko, as it finally goes down to the bramble shadow sneak. Iluminun comes out and setups tailwind as oger knocks out moon before taking chip from bramble. With the desisive pokémon and speed advantage Bigfoot takes the game.
G3: Bigfoot runs it back with the Oger and mike rotates scept for his own Chi-ken. Bigfoot assumes that mike is gonna do a play of protecting (especially since it would be uncanny to try the same strategy that didn't work out on g2) and then tera ghosting the chi-ken for huge damage, so he double taps the chi-ken with fake out and cudgel just to be safe, which allows moon to tera and get tailwind up. Bigfoot feints the chi-ken which is a play i don't quite understand myself but he does manage to protect his oger from an acrobatics and the aquaton gets some chip from an overheat. Chi-ken gets swapped out for wellreena and oger swaps with iluminun, with both tailwinders getting chipped for huge damage. The following turn is a bizarre one: Iluminun sets tailwind, moon protects on an incoming gigaton hammer yet wellreena clicks horn leech on the illuminun instead of knocking it out, with the intentions, I believe, being to prevent teraoger from coming in and thus being able to use the following turn to setup tailwind. As expected, moon sets tailwind thanks wellreena's follow me, but bigfoot predicts this and replaces aquaton for ogereena as iluminun encores the oger. Being sent on t desperate situation mike attempts to acro the oger but it protects, and the iluminun volt switches on the encored oger to get aquaton in. The game is essentially over as Mike no longer has any opening to setup tailwind for his team, bigfoot has saved their tailwinder for later and his attacks can outspeed and take out the rest of Mike's team.

Close set, very complex yet fun to analyse.

[TTK]
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sheepie vs AthenaStrive9
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[EEP]
sheepie_sheep's team:Dogicannon / Moon Knight / Ogereena-Wellspring / Mabos-Pao / Sylveodon / Ceruleavor
AthenaStrive9's team:Moon Knight / Fablapple / Incineboar / Ogereena / Bellotcha-Masterpiece / Araquaton
Overview: Sheepie runs another tailwind team, although the abuser he is using are quite interesting in Sylveodon, Dogicannon and Ceruleavor. Sheepie on the other hand run a pretty cookie cutter balance team of the same kind we have been seeing throughout this tour, with one key detail being the Moon Knight set, which will come up later. Im shocked Clas' team opted for such a luck based strategy with sleeper bellotcha given their luck record on this tour.
G1: Both players lead with their respective moon knights, with athena leading with oger and Sheepie leading with Ceruleavor. We inmediately see that the espurr's moon knight is attack boosting instead of speed, possibly related to it being a dragon dance set instead of a pure tailwind support. Instead of using their ogerpon to follow me and set the tailwind up for its team or try and preserve the moon, athena decides to click superpower on the ceruleavor, but because sheepie's moon knight is faster it gets to knock out athene's moon before it falls, giving sheepie tailwind advantage. When fablapple and dogi come out next turn, dogi and moon double tap the oger as fablapple gets chip on the dog. Bellotcha comes out and tera waters as Tera flying moon and dogi double target it, but it manages to get a trick room up as fablapple protects, perhaps assuming the bell wouldn't be double targeted and thus turning the tailwind against sheepie. Dogicannon protects as Bell sleeps the moon and the fablapple heals it. Apple and bell keep chipping out both mons as dogicannon brave brids into the bellotcha and knocks itself out to get mabos pao in. Pao protects from an incoming sleep powder as apple heals its teammate again, then moon knight gets a lucky wake up and chips it right back down. Fablapple tries its hard to delay the inevitable as bell sleeps the pao, but with trick room gone the game goes towards sheepie.
G2: Sheepie repeats his leads as Athena leads with Oger and Boar, not even bothering with the tailwind attempts. Turn 1 sheepie's mons both protect to avoid fake out. Turn 2 Athena goes for a very agressive play and tera grasses to outspeed and attempt to ko the knight with super power, but Sheepie sees this coming and tera flyings, not bothering to set tailwind as it knocks oger with acro and the ceru heavily chips the incineboar before it parting shots to get fablapple and itself back to the field. Athena desperately tries to knock out the moon with a double target but it protects and she loses her incin as a result, getting bellotcha in. Sheepie removes bell from the field for Pao as fablapple redirects an iron head to let bell set trick room up, but at that point the game is over as one of moon or pao can knock out the two remaining mons with ease.

Good game, decent performance by athena despite having to supersub.

[SSL]
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volcaronavgc vs gephicka
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[MMG]
volcaronavgc (≧▽≦)'s team:Flutter Voir / Ceruleavor / Moon Knight / Araquaton / Meowsdra-F / Ogereena
gephicka's team:Dunce Fire / Dogicannon / Ogereena / Mabos-Pao / Bellotcha-Masterpiece / Meta-Lu
Overview: Volcarona bring a balance tailwind team alongside some weirder mons like Meowsdra-F and Ceruleavor, while Geph brings a Dunce Fire support team that boosts our favourite war criminals in Meta-lu and Dogicannon. Not much to say other than Volc having the speed advantage while geph has the bulk advantage.
G1: Volc awknowledges that she got murked game 1 so ill be brief to move to the more technical games. Volc leads Ceru and Oger, Geph leads Meta-Lu and Dunce Fire. Nuremberg Deer evaporates the ceruledge who can't even get rocks up as Dunce protects while aquaton arrives. Meta gets replaced by dogi cannon as moon knight comes on a heat crash, while aquaton tera waters and kills the dunce. Volc reads the protect on dogi with feint and gets decent damage with moon before the deer comes back and kills it. GEph's mons bring aquaton to low health before dogi falls and by the next turn the game is over as pao and the deer finish the game.
G2: Ignore the instant mod censorship on the replay, I got silly as the kids say. Anyways this game is almost as short as g1. Geph leads with their Ogereena and dunce while volc goes to ceru and moon. Gep's Oger swaps out to let Lu in as both fire types protect and mooon teras and gets tailwind up. Ceru gets sacrificed to the tera water deer as it and moon take the dunce out together. Both players bring their ogereenas, Volc double targets the lu which protects and the oger gets chip on moon. The next turn it sacrifices itself to moon to ensure lu can survive the cudgel as lu gets moon low on health. Oger protects as moon gets a tailwind before going down to pao, letting aquaton and and oger finish the game.
G3: Volc leads with Moon and Aquaton, while Geph leads Dogi and Dunce. Aquaton fakes out the dogi to set tailwind with moon, while dunce breaking swipes both mons but only drops attack for aquaton. The moon teras to do decent damage on dogi as aquaton swtiches to oger, while dunce and dogi raise the dog's stats together. Dogi protects as dunce swaps out for bellotcha so it can heal, nullifying both attacks coming to geph's team. Bellotcha absorbs an acrobatic with rage powder as dogi just barely manages to survive the cudgel and then knocks it out with drain punch. Dunce fire comes into an acrobatics while aquaton fakes out the dogi to slow it down. Bellotcha comes back to heal back the dogi, and the game is over as the healthy dogi can now just muscle past geph's team.

Overall good game, great performance from two really good players, especially gephicka who is currently unstoppable in this tier.

[SSS]
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NecasInTrouble vs
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Smudge [WUG]
smudgerox's team: Abomascott / Chi-Ken / Ogereena-Hearthflame / Bellotcha / Iron Copper / Fablapple
NecasInTrouble's team: Noctoed / Azurus-Therian / Ogereena / Araquaton / Iron Bramble / Incineboar
Overview: I FUCKING LOVE WEATHER WARS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
G1: Neither player decides to bring their weather setters just yet ans Smudge leads with Bellotcha and Iron Copper, while Necas goes to Incineboar and Aquaton, which very curiously is scarfed. It is not the only curious set on the field as it is revealed that smudge is in possesion of the world's fastest iron copper, who fake outs the incineboar as the bellotcha tanks a knock off and sets up with nasty plot. Noctoed comes in to set up rain and replace aquaton as bellotcha teras into a fairy type and nearly heals to full health from a matcha gotcha, while iron copper deals good chip on the incin. Abomascott replaces copper as Necas chokes and fake outs again, but is saved by a matcha gotcha miss on toed which allows it to chip it a bit. Toed protects and incin falls to a moonblast from aboma, getting aquaton back in. Bramble swaps in for toed as the aquaton gets chipped and chips the bellotcha. Toed comes back in which allows aquaton to outspeed and finally knock out the bellotcha, but due to the pokémon and tailwind advantage the game is in Smudge's full control now.
G2: Necas gets desperate from their first loss and goes into Noctoed and Ogereena, which ends up being a disatrous lead compaired to smudge's Iron Copper and Chi-Ken lead. Because toed set the weather first, Aboma comes in for free to power up the heat waves from chi-ken as toed sets tailwind. Chi-ken and aboma take huge damage but both survive, getting their own tailwind as well as knocking out Oger and Toed. Aboma falls thanks to the efforts of Azurus and Bramble but the damage is already done, leading smudge to a clean win.

Fun game, fun teams and players. This has been a fantastic week for games that had very little luck involved in.
 
Freezing my balls off with this cold storm passing by, lets get warmed up with another solomod review!:

SOLOPL WEEK 5 REVIEWS BY GEKOKESO

[TTK]
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LogIce vs Gephicka
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[MMG]
LogIce's team: Great Dozo / Iron Onigiri / Ogereena-Hearthflame / Mabos-Pao / Fablapple / Honchkario
gephicka's team: Bearligatr / Glacetales-Alola / Bellotcha-Masterpiece / Rhyperluna / Incineboar / Dogicannon
Overview: Both teams brought some pretty creative teams this week. Log brings Dozo giri with a mon we have not seen do much more than fraud in honchcario. Meanwhile gephicka becomes the first person to bring hail in some capacity, as their team is a mix between hail supporting a mon we will see quite a bit this week despite debuting in Bearligatr. Geph has the speed advantage both in and outside trick room, so if they can kneecap the great dozo the match is theirs.
G1: Log loads Hearthreena and Mabos-Pao, while geph leads with Glacetales and Bearligatr. Hearthflame protects on a liquidation from the bearligatr which tanks a crunch from the mabos-pao, while glacetales terastalizes to a fire type to set up aurora veil. Glacetales leaves to bellotcha which heals the gatr as it ohkos the reena, still tanking crunches from pao as Great Dozo comes in. Bear and Dozo protect, while the bellotcha burns the pao with a matcha gotcha. The bellotcha uses rage powder to redirect attacks coming to gatr, as it gets chip on the dozo, then everything repeats itself next turn as gatr knocks out pao, getting the onigiri in to activate the great dozo. Since the weather ended, glacetales replaces the bear as the great dozo terastalizes to tank damage from the bellotcha as it uses order up on them. The bellotcha uses rage powder to go down while the glacetales gets veil up, settiing a win for the gatr.
G2: Geph leads the same mons as before and log leads with pao and honchcario. Log attempts to ohko the gatr by double targetting with 2 priority moves but it protects, which allows the glacetales to get veil again. Thanks to veil, the gatr tanks the 2 priority moves and knocks out the tera normal honch, while glacetales forces pao to use its focus sash. When the reena comes in, gatr protects on an ivy cudgel as the glacetales gets swapped out for incineboar. Reena protects on a fake out as fablapple replaces pao hoping to tank a water move, but gatr goes for play rough instead. Gatr protects on a double target as the incin parting shots on the fablapple, getting bellotcha in to heal it. Gatr swaps for incin, then bellotcha swaps for glacetales. Given the terrible position, logice opts to forfeit.

Cool debut for hail, Gephicka might be our first 7-0 slot of the tour.

[DDK]
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srvoltmike vs necasintrouble
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[SSS]
necasintrouble's team: Moon Knight / Ogereena-Wellspring / Dogicannon / Squawkorus-Therian / Flutter Voir / Incineboar
srvoltmike's team: Uxelia / Rhyperluna / Incineboar / Ogereena-Wellspring / Iron Deciduous / Moon Knight
Overview: Necas runs a very cool team which is a standard balance team with the addition of a very interesting mon: Scarf Squawkorus-Therian. The idea of the team, I believe, is to intimidate cycle with boar and squawk then reap the rewards with the offensive options. Unfortunately for Necas mike is running the closest thing to a hard counter with his own offensive moon knight, in a team designed to support it alongside Rhyperluna. One interesting addition in mike's team is Iron Deciduous, a support option we haven't seen much in this tour which functions similar to Dunce, but with some interesting tools like icy wind, coaching and fake out immunity. Needless to say its a tough battle for necas ahead.
G1: Effectively inmediately we can see that Mike has both figured out the deal behind necas' team and thus leads with Iron Deciduous and Moon Knight, while necas leds with Dogicannon and Squawk. The moon teras into a ghost type to live the high horsepower from the squawk which ends up being a 150IQ play as the crit on it most likely would have killed, then gets value by chipping the dogicannon while getting speed boosts, which thanks to deci using icy wind on necas' mons it means it outspeeds everything. Still the deci explodes to the dogi's beak blast, getting wellreena in. Incin replaces the squawk so that it can be used later as it tanks an iron head for it, while dogi falls to the wellreena. Since squawk comes in and can outspeed depending on speed EVs, mike decides to protect and switch out reena for uxelia, as the squawk bbs the protected moon and fakes out what he assumed would have been a follow me ogereena to ensure the kill. With uxelia in, mike lets his moon die as squawk dies to the uxelia, who tanks a knock off, leaving us with a faceoff between the watereena and uxelia vs incineboar and voir. Necas does a slight missplay and instead of attacking the uxelia or the oger it protects, perhaps fearing it being double targeted, as incin tera ghosts to be able to tank ivy cudgels while the uxielia sets up trick room. What follows are a lot of turns where both teams trade damage, but the key thing to note is that thanks to trick room, uxielia can heal their side as the fastest mon on the field. Mike leverages the health advantage, then closes the game by taking out the voir and incin.
G2: In this game Necas tries to cash in a win using the luck currency he got in reparations for weeks 1-3, but the checks bounce harder than the intimidates on the Moon Knight's protorefraction. Necas swaps out squawk for his own wellreena, while Mike goes for the exact same lead as before. Given no direct danger coming from squawk and the chance necas could fear clicking drain punch again on a tera ghost Mike chooses to coach the moon instead and go for a scale shot on dogi, but it misses and necas begins apologizing like this game hasn't had him on an abusive relationship these past 4 weeks, as oger goes for a cudgel on deci and the dogi knocks off the loaded dice from moon. Moon finally teras and gets a scale shot on dogi but hits only twice as deci keeps feeding it boosts, while both of necas mons try to target it. Deci keeps coaching as moon proceeds to miss again and gets brought down to low health, but necas decides to knock off the deci instead of going for the kill on moon. Deciding that the moon is unreliable, mike protects it as deci brings dogi to low health before it gets knocked out by beak blast. Mike's reeena comes in and knocks out the dogi as the moon hits a protected watereena and squawk comes back in. Moon protects on a predicted bb + horn leech while reena gets swapped out for boar. Necas' incin comes in as moon MISSES again, as both necas' reena and mike's incin do plays to predict stuff that doesn't end up happening. Necas' incin fakes out its brother as moon FINALLY hits the reena and knocks it out. With enough boosts the moon can afford to go for a safer stab in iron head to knock out squawk and setup a win for mike as necas is left vs ogereena and incin.

Good set, hope mike is happy with the commentary.

[SSL]
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volcaronavgc vs Smudge
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[WUG]
volcaronavgc (≧▽≦)'s team: Bombirdstone / Tyranaught / Araquaton / Goleaf / Fablapple / Iron Fox
smudgerox's team: Glacetales-Alola / Bearligatr / Bellotcha / Rhyperluna / Incineboar / Dogicannon
Overview: Smudge runs gephicka's exact same team as the one they brought this week, volcarona runs the wildest team we have seen so far in this tour, who gives a shit its time for some fucking WEATHER WARS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
G1: The weather war begins with no weather as araquaton and goleaf lead against bellotcha and incineboar, giving the advantage to smudge. Tyranaught swaps in the goleaf's place as incin fakes out the araquaton and the bellotcha sets trick rooms. Tyranaught and bellotcha give each side chip damage as dogi comes in incin's place, while araqua begins its criminal activities by landing a crit gigaton hammer on bellotcha. Incin comes in to relay bellotcha as dogi tera waters and bulks up, but araqua tera waters and gets one of the craziest crits we have seen so far to nuke it out of orbit as tnaught gets further chip and rhyperluna comes in dogi's place. Volc swaps out both of her mons to get bombirdier and goleaf in as incin burns the goleaf and the rhyperluna protects to activate its guts. Goleaf goes down to a flare blitz, while bombird protects on an incoming crunch as the trick room ends and araquaterrorist comes back in. Rhyper protects and the bird knocks out incin, setting a win for volc next turn as both of smudge's mons are knocked out.
G2: Seeing that trick room might be frauding, Smudge elects to go for hail instead with Bearligatr and Glacetales, while Volc leads with aqua and bombirdier. Bombi sets tail wind as aquaton fakes out gatr and glacetales gets swapped for incin. Volc proceeds to switch out both of her mons again which in this case are tyranaught and fablapple, having tyra get chip from the gatr and incin faking out the fablapple. fablapple tera steels and follows me expecting gatr to try and go on the offennsive as tyranaught rock slides, but the gatr protects and the incin u-turns out into glacetales, setting the weather in smudge's favor. Volc elects to switch out fablapple out for bombirdier as gatr knocks out tyranaught and glacetales sets veil up. Incin comes in glacetales' stead and dies to a crit gigaton hammer as gatr and the bird protect together, bringing dogicannon in. Dogi cannon tera waters and begins setting up with thankfully no crits in sight as fablapple comes in on a icicle crash from gatr. the fablapple protects on a cc from gatr as dogi gets its revenge on aquaton by killing it, leaving it to volc's last 2 mons. Because of the veil cycles and the dogi being able to muscle past the bird and the apple Smudge takes out the second game.
G3: Game 3 gets decided pretty much in the first 3 turns as Volc unveils an offensive mon we haven't seen at all this tour: Iron Fox. It leads with Goleaf against Smudge's dogi and incin lead. Right from turn 1 volc predicts a fake out and tera ghosts, punishing a greedy dogi trying to setup on it as goleaf gets decent damage on incin. Dogi protects to delay the inevitable and go-leaf finishes off the incineboar, getting gatr in. Glacetales replaces dogi as gatr teras in an attempt to live, but a double targetting by the fox and go-leaf means it goes down, albeit almost knocking out the fox. Last relevant turn is turn 4, where fox misses a crucial overheat that could have potentially brought the game pback for smudge, had the glacetales not missed icy wind as well. The game ends with the dogi beings knocked out and Smudge forfeiting due to the terrible position.

Very cool teams from both players, unfortunate due to the luck involved.

[EEP]
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Clas vs IPetBigFoot
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[GGD]
Clastia's team: Ogereena-Hearthflame / Incineboar / Exeggoliva-Alola / Flutter Voir / Iron Monkey / Empozing-Galar
iPetBigfoot's team: Dunce Fire / Dogicannon / Ogereena / Mabos-Pao / Bellotcha-Masterpiece / Meta-Lu
Overview: Clas chooses to bring his EXACT same team as in week 3, perhaps realizing that if he is going to potentially get lucked again he might as well just reuse his old teams. Bigfoor on the other hand chooeses to bring the most standard balance team ever that might as well be a sample that i haven't bothered to check out, same dogicannon / meta-lu dunce fire core we have seen before in this tour.
G1: Bigfoot leads lu dunce as clas leads with hearthreena and incineboar. Lu protects as dunce attempts to boost it with howl but gets faked out and the hearthreena setups with sd. Clas teras on reena, gives it a helping hand to make sure the grassy glide kills the meta-lu as the dunce attempts to raise attack but lu dies. Pao comes in and has attack raised alongside dunce as the ogerpon protects, but instead, the pao throat chops the incineboar, preventing it from switching out with parting shot. Incin chooses to raw switch out to eggy which gets the grassy terrain on, allowing reena to leave pao at the focus sash before it gets knocked out, getting incin in. Empozing comes in on eggy, as incin fake outs the dunce and pao protects. The pao switches out for bell, which gets double targetted with icy wind and knock off. Empozing hits a hydrocannon to knock out dunce, then incin takes out the bell, ending the game.
G2: Bigfoot leads with oger and lu, while clas repeats his leads. Bigfoot's reena protects, while incin gets swapped for eggy, then clas goes for a soul read, terastalzing to knock out meta-lu, which works out as mabos-pao comes in. Clas swaps out his two mons getting empozing and incineboar in to be able to intimidate both opponents including the defiant having oger, choosing the right order to switch its mons in as empo tanks a superpower and incin tanks a ice spinner. Pao switches out for bellotcha while incin goes to eggy, as reena and empo protect. Empo protects on an ivy cudgel and eggy hits a draco meteor on bellotcha. Incin comes out to swap eggy again, as empo knocks out the bellotcha with strange steam and the reena protects. Pao protects on a fake out, but instead of going for pao the incin fakes out reena and empo icy winds it. Incin out, eggy in, empo protects on ivy cudgel and eggy eats a throat chop. Empo swaps out for incin then eggy dies to pao, getting hearthreena in. The weakened oger can't do enough damage to the hearthreena, as pao gets faked out, and without more bad luck clas finally wins a set.

Good matchup, congrats to clas and espurrs for their first win this season.
 
Life is such a chore, ain't got much more to say, review time:

SOLOPL WEEK 6 REVIEWS BY GEKOKESO

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Clas vs NecasInTrouble
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[SSS]
Clas' team: Ogereena-Hearthflame / Incineboar / Exeggoliva-Alola / Flutter Voir / Iron Monkey / Empozing-Galar
necasintrouble's team: Moon Knight / Ogereena-Wellspring / Dogicannon / Squawkorus-Therian / Flutter Voir / Incineboar
Overview: This was the Gojo vs Sukuna of the format. Two equally good players, their records tarnished by some of the worst luck we have ever witnessed in the petmods' tournament history, duking it out to see who of the two is the undisputed unluckiest player of the tour. This match was already hype, so couple it with the fact that both players opted to use their exact same teams as the week before means we were always bound to see some absolute bullshit take place.
G1: Turn 1 and Clas is getting an unfair assist by TTTech who is rizzing his opponent to help him win, but as we will find out soon it won't be enough to stop the tragedy that is about to unfold. Necas leads squawk and moon knight against Clas' Empozing + Incineroar lead, giving large momentum for Clas. Squawk swaps out for ogereena as incin fakes it out and empozing hits an icy wind on both mons, lowering their speed. The exeggoliva comes in on an ivy cudgel as empozing protects and the roaring moon sets up tailwind. Incineboar comes in as the eggy protects, but necas elects to double target it with breaking swipe and horn leech. The incineboar tanks an ivy cudgel from oger as incineboar tries to switch out with parting shot and have the eggy set trick room up to reverse the momentum. But as he is doing so the unthinkable happens: Clas' parting shot is unable to switch out on the roaring moon's protorefraction (the real mirror armor interaction lowers your stats but lets you switch out), discovering a devasting bug in fucking week 6 of the tour in the worst way possible. Would it have been way better to use parting shot on the oger? Maybe, but still the bug costs Clas huge momentum as his incin is stuck on the field. Clas makes the most of the situation next turn by helping handing the eggy oliva to drop a strong draco on moon, who tanks as he breaking swipes and oger protects. Eggy swaps out for empo as incin parting shots on the roaring moon again and this time it actually is able to switch out and weaken it thanks to the ngas from Empozing, getting the egy back in the field with no debuffs. Empozing tera poisons to tank an ivy cudgel as eggy gets huge chip thanks to giga drain and roaring moon swaps out to Necas' incineboar. Eggy protects on a fake out as oger switches out for squawkabilly and the empozing obliterates Necas' incin with hydro cannon, getting Wellreena in. Incin swaps out for eggy as Reena tera waters to get huge chip on the recharging empozing and squawk knocks out the incoming incin. Game ends a couple turns after as Wellreena and squawk can knock out what remains of Clas' team.
G2: Both players repeat their leads, and as squawk gets swapped for wellreena on a fake out and moon iron heads for little damage, yet manages to flinch the empo, suddenly turn what was an unfavourable position for necas to one where he holds the advantage. Eggy comes in Empozing's stead as Clas tera gosts on incin to live the double targeting of the moon and reena, then parting shots the oger to get empozing in. Empo protects, and since neither of Necas' mons can do much about the trick room setting eggy moon gets swapped out for Necas' incin and reena protects. Empo attempts to knock out incin in one hit like before but the incin tanks it with tera ghost and fakes out the eggy, letting reena get huge chip on the empo. Clas miss calcs thinking draco is gonna always kill the reena but instead it manages to barely live to knokc out the empozing and the incin parting shots the eggy to get moon in as Clas' incin enters the field. Eggy swaps for flutter voir, reena swaps for Necas's incin who gets parting shotted by its brother to get eggy in. Incineboar gets switch. Clas' incin swaps in for voir as incin fakes out the eggy and moon gets chip and trick room ends. Clas' incin fakes out the moon and necas' incin knock offs the eggy as it sets tr again. Eggy gets a helping hand to knock out the moon with a draco as Necas' incin parting shots to get reena in then comes back on the downed moon. Reena protects which is a good play on necas part as it prevents the opposing incin from parting shotting it, and necas's incin knocks out its brother, leaving it to eggy and flutter voir. Eggy rather desperately tries to knock out the incin, but Necas reads this and goes for follow me to sacrifice itself, as incin knocks off the specs from voir so it can tank hits better. It comes down to incin and squawk vs a weakened eggy and voir, and because of Necas' measures to weaken both of Clas' mons he takes the win.

Unfortunate series, Clas has officially surpassed Earl' historically unlucky pmpl 1 run to become probably the unluckiest pet mods tour player ever.

[SSL]
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volcaronavgc vs srvoltmike
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[DDK] - G1 / G2
Mikey D Petmod's team: Moon Knight / Ogereena-Wellspring / Dogicannon / Gholdentales / Sabliados / Flutter Voir
volcaronavgc (≧▽≦)'s team: Flutter Voir / Ceruleavor / Moon Knight / Araquaton / Meowsdra-F / Ogereena
Overview: Volcarona brings the exact team she used to lose against Gephicka, perhaps being a last minute change of teams towards something she felt more comfortable loading. Mike loads a very interesting looking balance with two mons we haven't seen in the tour yet: Sabliados who acts as a screener and Gholdentales which is a nasty plot sweeper. Volc's gamble pays off as a mon like Araquaton is a huge issue for mike's team.
G1: Volc leads Ceruleavor + Her moon Knight against Mike's Sabliados and Dogicannon lead. Volc starts the game strong as she aggresively teras her moon and double targets the dogicannon to kill, as Sabliados gets a reflect off. That will now stay for the rest of the game. Wellspring comes in and tera waters to get huge damage on the moon knight, but it lives and sets tailwind as Sablaidos tries to para the ceruleavor but is met by ogereena instead, who is inmune to it. Wellreena gets swapped for the gholdtales as moon gets some chip and the reena protects on a poltergeist. Mike attempts to double target the ogereena instead of setting up gholdentales which is a move im not much of a fan off, but it does at least chip the incoming araquaton a bit. Gholdtales and Moon protect as the Araqua and the Sabliados trade chip. Sabliados paras the araquaton, the Moon sets tailwind again and gholdtales finishes both mons with make it rain, but weakens itself in the process. For some reason mike decides to polt something which results in its sabliados dying as Reena protects on a flamethrower. Volc does another series of good reads as instead of targeting the gholdtales assuming the wellreena will protect, it goes for the kill on ogereena and gets good damage on gholdtales with ceruleavor, giving her the game.
G2: Both players lead with their moons, but volc's choice of Araquaton over mike's gholdtales gives her the edge. Both moons set tailwind up as dogi comes in Gholdtales's stead on a liquidation. The araqua and moon double target the dogi to eliminate it as mike's moon can do very little. Gholdtales comes back in and tera grasses, the tink using gigaton on mike's moon as the moons trade chip and ghold takes out the opposing moon thanks to a burn. Reena comes in and protects on an acro, as araquaton uses liquidation on the ghold who uses nasty plot. The oger eliminates the moon, and gholdtales manages to knock out reena before succoming to gigaton hammer, placing the game in volc's hand.

Quick set, another good performance by volc but I really liked mike's team nonetheless.

[MMG]
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gephicka vs Smudge
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[WUG] - G1 / G2
gephicka's team: Moon Knight / Ogereena / Araquaton / Chi-Ken / Fablapple / Squawkorus-Therian
smudgerox's team: Azurus-Therian / Samureedee / Noctoed / Fablapple / Ogereena-Wellspring / Iron Copper
Overview: Gephicka loads a tailwind team that boosts the likes of Araquaton, Chi-Ken and Band Squawkabilly, while Smudge elects to load something more unique in a rain team that also doubles as a psyspam team thanks to the addition of a mon that used to be used a lot last year: Samureede. The Main star of the team is Azurus-Therian, who highly benefits from the terrain and rain. However, Geph has the advantage in the match solely because of a more reliable tailwind setter in moon as well as a mon that is particularly destructive in rain in Araquaton.
G1: Geph leads Moon and Ogereena as Smudge leads with Samureedee and Noctoed. Geph a huge play by tauning the toed instead of setting their own tailwind, as moon gets tricked a choice scarf by the Samu and Reena protects. Without the scarf samu is in trouble against reena so smudge swaps it out for Iron Copper, but unfortunately for him Geph chose instead to double target the toed and thanks to a crit, he knocks it out, letting Azurus in. Geph goes right into it as both the Iron Copper and Ogereena tera, and Geph uses the opportunity to double target the azurus and knock it out as iron copper drain punches the moon. Reena falls next turn, but not before knocking our Samu down, giving the win to geph.
G2: Geph leads Squawk + Moon as Smudge leads Iron Copper and Toed. Smudge tries to go for a read by double targeting the squawk on the assumption moon is gonna taunt instead of tailwing, but geph predicts this by going into Araquaton to tank both hits. Moon sets tailwind next turn and Geph goes for the kill by tera watering the araquaton and exploding the iron copper, while the toed switchs to azurus therian who is the only mon that can take it out. Fablapple comes in and follow mes to ensure Azurus can knock out the araquaton, but it falls completing its mission from a double target. Ogereena and Toed come in and toed protects on a double target as Smudge for some bizarre reason decides to keeping spamming wildborn storm (perhaps hoping for some paras?) instead of trying to hit the ogereena for more damage. Regardless the position was clearly in geph's favor once it was left to smudge's last 2 mons and he closes the set.

Good set, very tough matchup for Smudge unfortunately.

[TTK]
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LogIce vs Evie
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[GGD] - G1 / G2
LogIce's team: Bearligatr / Glacetales-Alola / Bellotcha-Masterpiece / Rhyperluna / Incineboar / Dogicannon
Evie733's team: Klefikyu / Rhyperluna / Incineboar / Iron Copper / Ogereena-Wellspring / Flutter Voir
Overview: At this point this Bearligatr squad needs to become a sample team, so many people keep using it to varying degrees of success and little set variance, Logice included. Evie on the other hand shows a screens + trick room team with the tour debut of Klefikyu: A screener with disguise and prankster. Both teams have trick room and screens, so it will be interesting to see how each team adapts to their opponent.
G1: Evie leads with Incin and Voir while Log goes to the most iconic hail duo, an interesting dynamic as incin can momentarily stop screens but is slightly threatened by the gatr, and voir can deal decent damage or get blown back. Voir gets swapped for Iron Copper as Both Glace and Gatr protect to avoid the fake out. Gatr gets huge chip on the incin as glacetales sets the veil, while copper does alright damage to the gatr and incin flare blitzes the glacetales, dealing decent damage. Incin shifts for coaching duties for the iron copper as it tries to drain punch the gatr, but log does a brilliant double switch that heals the glacetales a bit, avoids the drain punch directed to it and also gets rhyperluna in, activating the flame orb. Copper does heavy damage to the bellotcha who heals a bit with matcha gotcha, while incin gives a final coaching before the rhyperluna tera ghosts and deals massive damage to the entire field, knocking out incin. Voir comes in while iron copper tera waters to start attacking the luna, but bellotcha sacrifices itself with rage powder as luna brings the copper to low health and knocks out the voir. Glacetales comes in to help end the game with luna at it knocks out the incoming wellreena for luna to finish off copper.
G2: Evie switches her strategy by going klefikyu and rhyperluna, as Dogicannon helps Glacetales this time around. Glace sets veil, rhyperluna protects for safe activation of the flame orb, dogi breaks the klefkyu's sub as it sets up trick room. Dogi swaps for Log's own Rhyperluna and glace goes for the freeze dry on evie's, but she circumvents this with a tera ghost on the luna and a light screen from the klefikyu, as log's luna has to tank a facade. Klefkyu sets another screen as luna protects on a luna facade and glace moonblast, and you would think evie wins the game from this point du to the advantage in screens. Incin swaps for Klefkyu as Log protects on a facade, allowing glace to get further damage on the luna. Dogicannon swaps in for luna as glacetales tanks a facade and keeps getting chip on the luna. Multiple switches as evie swaps both of her mons to get copper and klefkyu in, while glace gets swapped for gatr, and as the switches come dogicannon gets a huge crit on iron copper. The iron copper gets swapped out for evie's luna as she gets payback with an icicle crash miss of klefkyu to setup trick room, and the dogicannon upperhands attempting to catch a fake out. Glacetales sets snow one last time as it sacrifices itself for dogicannon while gatr protects and klefkyu gets a reflect off, while the luna finally succombs to its injuries. Dogicannon manages to switch in first vs the incoming incin and gets that sweet intimidate boost thanks to brute bird's effect, but it gets burnt by the klef as incin chips it, while it gets chip on klef while gatr nearly knocks the incin out. Incin knocks out dogi as gatr gets burnt and gets meager chip on klef. The trick room now works against evie's team as rhyperluna comes in, outspeeds everything and delivers a brutal earthquake, eliminating the klefkyu and incin while gatr stays in low health. Rhyperluna attempts to tera in case of a drain punch, but copper knocks it out regardless. Still, thanks to dogi's huge crit, gatr narrowly closes the game.

Good set, crits through screens have been unfortunately common this tour.
 
hey y'all! now that i've actually played all my games for the regular season i'm going to post some general opinions on the balancing of the format
these were generally put together by me alongside iPetBigfoot with slight input from multiple other players in the pool. i'm not going to go super in-depth on my reasoning in this post, so feel free to give any critiques or ask for our reasoning on any of these over discord or in the thread itself.

obviously these are intended for after SoloPL, as changing the format drastically before the tour ends would be super troll

specific recommendations (most important ones are bolded)
- speed tie between ogereena and pao is really cringe (pao ->111)
- ogereena is too fast, our thoughts were to make its base speed 102 so it's still under stuff like Moon Knight, Onigiri, Glacetales etc
- dogicannon should probably get bst nerfed a bit (most likely just slight attack drops)

- tea party host should just be hospitality
- dunce fire buff (buff its speed a bit)
- flutter voir should just be ghost fairy
- give squack a slight attack buff (~+5pts)
- bundle speed -> 122
- rhypluna is kind of just stupid, make it rock/normal instead
- whims, politoed, could both use a BST bump
- protorefraction is broken, make it just proto + pressure

- give great dozo oblivious (re: intimidate immunity)
- Remove defiant from Ogereena (it's fine to rework it to make it just immune to intimidate, but defiant is just too strong on it— especially in conjunction w. priority block)
- Annihisprit should have more base HP so it can Final Gambit better (should prolly drop its defenses to compensate)

general notes:
- physical offense is too strong due to lack of centralizing special attackers
- Ogerpon formes are very overtuned— specifically regular ogereena
- Intimidate is *too* punished between Defiant Ogereena, Guard Dog Dogi, Protorefraction Moon Knight— it just feels like it doesn't get enough value which is honestly kinda bad for the tier
- Lando-I fusion would be a very good addition, special damage ceiling could use some help.
- Tornadus-incarnate fusion, the ogerpons need offensive deterance that's easier to fit, & good priority tailwind would be really nice for the format
- Ogereena-C could maybe use some help (royal guard (cornerstone) maybe?)
- better dragon types

i would just like to clarify that by no means is this an attack or anything like that towards the creators of this mod— i've greatly enjoyed both playing and building it for SoloPL so far, and would like to see it be an even better format next time around :)
 
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My review got killed so I have to start again, but thankfully is the last review for the weeks:

SOLOPL WEEK 7 REVIEWS BY GEKOKESO

[MMG]
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gephicka vs srvoltmike
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[DDK] - G1 / G2
gephicka's team: Great Dozo / Iron Onigiri-Droopy / Moon Knight / Sceptimora / Chi-Ken / Squawkorus-Therian
mikey d petmod's team: Scream Buzz / Araquaton / Squawkorus-Therian / Ogereena-Hearthflame / Dogicannon / Flutter Voir
Overview: I forgot what I had written here the first time around and I really to find the want in me to rewrite everything from scratch. The basic thing to know is that geph is running tailwind with Dozo Giri, while Mike runs a more standard tailwind team with a interesting choice: Scream Buzz, a bulky tailwinder with the advantage of being able to outspeed Moon Knight, something that proves key in this match.
G1: Geph leads Moon Knight and Sceptimora while Mike leads Scream Buzz and Araquaton, and we can see that Scream Buzz also runs booster energy and thus outspeeds the Moon Knight. Mike completely reads geph by taunting the moon and preventing the tailwind, while Araquaton fake outs the Sceptimora. Seeing the plan to get tailwind up was a bust, Geph elects to go to dozo giri as Scream Buzz sets up tailwind. Buzz tries to chip as flutter voir comes in and weirdly enough geph decides to protect instead of either setting up further or attacking, which feels like a large loss of momentum. Buzz keeps to its chipping antics as mike tries to read a tera fire with psyshock, but geph instead just rawdogs it and tanks the psyshock, then dozo knocks out the voir. Dogi comes in, tera waters and begins setting up with the assistance of the buzz, as the dozo doesn't predict this and wave crashes for little damage. Dogis goes to chip the dozo and heal a bit with drain punch, Buzz sets tailwind and Dozo aims to chip the buzz. With the help of a howl, brave bird from dogi deals enough damage to knock out the dozo. Moon comes in and tera ghosts expecting a drain punch, and goes to kill the buzz instead of setting tailwind, but mike predicts this and taunts the giri before the buzz falls. Mike gets another devasting turn as he fake outs the giri to prevent it from doing anything and dogi takes out the moon, leaving only sceptimora and giri alive. Mike goes for a rather risky play by choosing to attack with dogicannon instead of protecting, granted the araquaton is liekly to always kill the scept but a flinch from giri could have been deadly, but his read is correct as sceptimora protects expecting the dogi protect, giving mike the win.
G2: Game 2 is by far the longest game of the tour so far and its longer than 2 of the matchups in this week. Geph repeats his leads as Mike switches araqua for voir. Geph expects another taunt on moon so he goes on the offensive on voir, but Buzz instead sets tailwind, while voir tera fairies and nukes the sceptimora, giving large advantage to mike as dozo comes in. Dozo protects on a moonblast as buzz taunts the moon, who attacks the buzz instead of finishing off the voir, a somewhat weird play but possibly done assuming the voir was gonna switch out / wanted to leave both mons weakened to finish later. Dozo tera fires to tank the double targeting towards it and the previous chip attempts pay off as moon and dozo finish off the buzz and voir, getting araqua and dogi in. Dozo protects on a fake out as moon gets decent chip on the dogicannon who begins setting up as tailwind ends. Giri comes out and with the new boosts it gets dozo ohkos the giri as dogi misses a drain punch on the absorbed giri. The rest of the 23 turn battle culminates in a duel wwhere both the dozo and dogi setup in hopes of one critting the other, and while geph is on the winning side by being able to deal more damage per turn, on turn 15 mike is the lucky one with a crit on dozo that brings it low. The game ends on turn 23 when dogi muscles past the rest of the team.

Good set, good job on mike for breaking the streak.

[EEP]
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AthenaStrive9 vs volcaronavgc
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[SSL] - G1 / G2
volcaronavgc (≧▽≦)'s team: Moon Knight / Araquaton / Fablapple / Rhyperluna / Uxelia / Ogereena-Hearthflame
AthenaStrive9's team: Fablapple / Gholdentales / Lycanros-Midday-Paldea-Aqua / Tyranaught / Ogereena / Salazzern
Overview: Athena's team is certainly very interesting to say the least. Its a half sand, half tailwind offense featuring Gholdentales and a mon we have not seen yet in this tour in Lycanros-Midday. Ill be honest, I really feel this team was made solely to try and fish the sample team hail squad and given that volc instead runs a standard semi-trick room team the gamble very much did not pay off.
G1: Athena leads Ogereena and Gholdtales while Volc leads with moon and Araquaton. Athena gets a good series of reads with a spiky shield on a tera flying acro moon as fablapple comes in on a liquidation. The araquaton gets switched out for a hearthreena as fablapple follows me on an acrobatics as oger gets huge chip on the hearthreena. Athena tries to repeat the play she just did but instead Volc protects her Hearthreena as Moon sets up tailwind. The fablapple goes down to a double targeting via follow me as ogereena finishes off the hearthreena, which means gholdentales and araquaton come in. Game ends as moon and Araqua finish Athena's remaining team.
G2: Next game and Volc repeats her leads as Athena goes out with Tyranaught and Lycanros, activating Lycanros' ability inmediately. Volc tera waters the araquaton which allows it to live a double targeting and do massive damage to the tar, as moon sets up tailwind. Moon eliminates the tar as a rock slide takes out the araqua, getting Uxelia and Gholdentales in. Uxelia and moon double target the lycanros to eliminate it as gholdentales sets up with nasty plot, getting ogereena in. Both moon and Uxelia manage to barely live the Make it Rain as the oger protects on an acro, which allows uxelia to set up the trick room right on the turn Volc's tailwind ends. Athena does a series of plays im not really a fan off which is to try and go for the double protect (to ensure it would be healthy for the incoming luna) as well as knocking out the uxelia instead of setting up further, but admitedtly it was a hard line to try and follow. Still, this means not enough turns are burned of trick room as luna comes in, forcing the gholdtales to tera as luna opts to knock out the oger instead of protecting for flame orb activation, and the gholdtales gets massive damage on luna and knocks out the moon. Luna facades with its flame orb activated on on a protecting gholdtales, and with one trick room turn left its all comes down to if Gholdtales can get the crucial double protect. They don't, and so Volc wins the game and the set.

Entertaining set, unfortunate that the fish didn't work out in the end.

[GGD]
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christianfinity vs NecasInTrouble
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[SSS] - G1 / G2 / G3
necasintrouble's team: Dogicannon / Squawkorus-Therian / Araquaton / Bellotcha / Chi-Ken / Azurus-Therian
christianfinity's team: Rhyperluna / Incineboar / Poryclops2 / Jumpathra / Torklod / Flutter Voir
Overview: Necas runs Balance, with the rather interesting choice of having Squawkorus be his tailwinder of choice. Christian runs a very interesting team around a mon that debuts in a spectacular fashion this tour: Torklod, being half a tailwind, half trick, full sun team. He also unveils another new mon choice in Poryclops2, a very bulky trick room user.
G1: Chris leads with Jumpathra and Torklod, while Necas leads with Chi-Ken and Araquaton, planning to use chris' sun against him. Still, Chris handles everything masterfully as his Covert Cloak (and thus fake out inmune) Espathra tera waters to tank a gigaton hammer, and sleeps the Chi-ken, while Torklod Overheats and thanks to the eject pack it switches out into the Rhyperluna, activating its Flame Orb to get a very powerful position. Necas doesn't flinch however, as they switch Chi-Ken out and Protect the Araqua, so when the Jumpathra sets tailwind the only victim to Rhyperluna's wrath is its own teammate. No issue tho, as this week's second strongest Flutter Voir comes in and with Specs and the sun boost the two mons dispatch all of the mons in Necas team.
G2: Chris repeats his leads as Necas swaps out Araquaton for Squawkorus, and something bizarre occurs as because Squawk is faster, intimidate procs the eject pack before Torklod can setup sun (I genuinely don't know if this is a bug or not, since I gotten reports it doesn't apply on catridge but it does happen on showdown.) Forced into Flutter Voir early, Chris adapts by tera fairying and getting Torklod in, As Chicken's snarl becomes the reason it and Voir survive the attack as squawk high horsepowers the voir for decent damage. Squawk protects as Torklod gets swapped for Jumpathra as Chi-Ken deals heavy damage to it and weakens the voir further, before flutter voir takes it down. Bellotcha comes in and Squawk attempts to protect again but fails and dies, while the jumpathra avoids tailwind out of fear of trick room but the bellotcha matcha gotchas instead, knocking out the voir. Luna comes in and protects to activate flame orb, as araquaton tries to kill the jumpathra before it can tailwind, but torklod comes instead and poisons the araqua due to its tera ghost. Luna deals heavy damage with eq, as araquaton knocks out the incoming jump and bellotcha matcha gotchas the rhyperluna. Because araquaton is the fastest mon on the field, it manages to take out the Torklod and thus set up a win with Necas' bellotcha vs luna.
G3: Both players repeat their leads, but this time Chris keeps jumpathra in, which manages to dodge a key snarl to setup sun with sunny day as the tera fairy voir deals decent damage, but still lets squawk set tailwind. Incin comes in Jumpathra's stead as Voir closely lives a brave bird, dealing more dazzling gleam damage and knocking squawk out, getting Araquaton in. Torklod comes in to tank the attacks as Chi-Ken knocks out voir and Araqua does huge damage on in, leading to jumpathra coming back. The Snarl miss from before comes to bite Necas in the ass as jumpathra manages to live a snarl and put the Araquaton to sleep, and due to the downed Torklod Incin comes back to the field as Necas' tailwind ends. Jumpathra's speed boost allows it to outspeed the scarf Chi-ken to sleep it so that Incineboat can safely knock it out, while araqua sleeps. Bellotcha comes in to try and chip the jump as it sets up sun while Incineboar knocks off a still sleeping Araqua. Finally, for one last clutch, As incineboar knocks out the Bellotcha, Jumpathra sacrifices itself to redirect a liquidation away from Incin. With a knock off and an extremely clutch survival at 1%, the Incin 1v1s the Araquaton to win the game.
Fantastic set, good showing from 2 teams that were unfortunately out of the competition.

[TTK]
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sheepie vs Smudge
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[WUG] - G1 / G2
smudgerox's team: Jumpathra / Sylveodon / Incineboar / Ogereena / Moon Knight / Iron Fox
sheepie_sheep's team: Torklod / Chi-Ken / Rhyperluna / Jumpathra / Flutter Voir / Bellotcha
Overview: Sheepie runs another sun team as Smudge runs tailwind baton pass stuff. It really doesn't matter and Smudge said no to a review, but he did agree on a
:iron_bundle:This :iron_bundle:Is:iron_bundle:The:iron_bundle:Power:iron_bundle:Of:iron_bundle:Flutter Voir:iron_bundle:In:iron_bundle:Generation:iron_bundle:9:iron_bundle:Fusion:iron_bundle:Evolution:iron_bundle:VGC:iron_bundle:Reg C:iron_bundle:
Sheepie leads with Flutter Voir and Bellotcha to fool Smudge on his true intentions as he leads Iron Fox and Ogereena. Instead, the bellotcha gets swapped for Torkload as it Tera fairies and removes the ogereena from dh's codebase, as it tanks a heat wave.

The incoming moon knight attempts to tailwind and save the game but the Voir outspeeds and nukes it, then tanks another heat wave as it posseses the Klod to ohko the Iron Fox and cause a forfeit.
However, its still not done, as the next battle begins with it and Torklod, who does a planned agency switch into Chi-ken to deal more damage to Smudge's team offrip. The Jumpathra Calm Minds for no reason as the boar flinches the chi-ken, but voir brings both mons to low health for disrespecting it. At this point, the opponent is shook, so he tries to stall for speed boost turns as the Incineboar gets blown to pieces with tera fairy gleam. Jumpathra baton passes to the Sylveodon to try and do something, but it barely makes it alive as its fellow partner in Iron Fox relives its previous death. Then, as the Torklod replaces the Chi-ken to outspeed both mons in Smudge's team, the Voir wipes out the remains of the team with 1 gleam, to complete a devastating double goobing.

Definitely the craziest battle to mark an end to the weekly reviews.
 

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Probably my biggest gripe with the tier currently is the lack of flexibility with options? For example, the only good physical Water guys right now are Wellspring, but that's also Grass-type and therefore has a bunch of issues, and Tink, which just gets stuck on the field trying to be threatening but only succeeds in like 45% of matchups. Likewise, there's literally 0 good Special Water-types bar Empozing, and Misty Surge sets are completely unusable thanks to a lack of viable moves on that guy.

The tier is also way too top-heavy. Ogereena and Ursaluna (its ursaluna lbr) are both overwhelmingly overtuned, Flutter has 0 competition even though it's not even broken, Meta-Lu is still arguably too much because nothing actually hits hard enough bar Oger and Ursaluna, Moon Knight breaks the tier fundamentally, etc.

Anti-priority is also just non-existent bar Ogereena. Some sort of IDD fusion and a Farigiraf fusion would go a long way, alongside either a Koko/Bulu fusion with a Fake Out guy or just straight up a Rilla fusion. Balance is STARVED for viable options that aren't Tinkaton/Empo, since you need your Grass to be either Sinistcha or Teal/Hearthflame Oger; every other Grass guy is unviable.

On the topic of Grass-types, can we buff both Amoong and Bonnet please? Bonnet is a Fairy-type with ZERO Fairy moves, while Amoong is physically unusable thanks to those godawful stats tied with its very awkward typing. Regular Amoongus is really good because Sludge Bomb is incredibly threatening while Spore can end games, while Bonnet has decent offensive pressure in restricted formats and Protosynthesis to boost its Defense in the sun matchups. Both lack those key elements here and really need something to make them actually worth using.

Now for a few things I do like about the tier.
  • Ival/Decid fusion is so incredibly healthy ignoring the fact it gets Coaching. If it had better special moves but no coaching I'd maybe have called this the best fusion added ever.
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  • This tier's version of Flutter. Incredibly healthy feeling where it has this middle ground of really really good and splashable but not broken. Very glad that Booster Speed sets have actual competition with other Booster users, while Specs isn't the end-all be-all set it is in regular VGC.
  • Iron Monkey is a saving grace for balance, especially since Fake Out + Tachyon is probably Toxic poisoning something.
  • NO URSH
  • hands is alright ig
Couple things I'd like to see added to this
  • Some sort of Palafin fusion. I may be Palafin's strongest soldier but I genuinely think this being added could go a long way as long as it has a good secondary typing (say Fighting or Poison) and a near-ingame Attack stat (say 154).
  • Fairy-types that contend with Flutter. Obviously we have Fablapple and Sylveodon, but they're not really what I mean. A Ribombee fusion would go incredibly hard in the current meta, while some physical Fairy-types would for sure help the meta as a whole, such as Granbull + some sort of bulky physical attacker like Kingambit, or Galarian Rapidash + Cinderace/Weavile
  • A Genglizar buff. It doesn't really have the stats it needs to actually do stuff, so something like a 5 point SpA buff would probably let it be at least viable.
  • Any Dragapult fusion. Could even be Dragapult + any Ghost/Dragon guy.
  • Any real special attacking Water-type I BEG
  • Any Electabuzz/Electivire fusion
  • UB fusions
  • Iron Fox Speed buff, mon is unusable currently
  • Ogereena Speed nerf
  • Salazzvern Speed buff
  • Just more fast guys (>121) in general. Flutter is only 121 and yet has a stranglehold on the speed tiers somehow.
 
Probably my biggest gripe with the tier currently is the lack of flexibility with options? For example, the only good physical Water guys right now are Wellspring, but that's also Grass-type and therefore has a bunch of issues, and Tink, which just gets stuck on the field trying to be threatening but only succeeds in like 45% of matchups. Likewise, there's literally 0 good Special Water-types bar Empozing, and Misty Surge sets are completely unusable thanks to a lack of viable moves on that guy.

The tier is also way too top-heavy. Ogereena and Ursaluna (its ursaluna lbr) are both overwhelmingly overtuned, Flutter has 0 competition even though it's not even broken, Meta-Lu is still arguably too much because nothing actually hits hard enough bar Oger and Ursaluna, Moon Knight breaks the tier fundamentally, etc.

Anti-priority is also just non-existent bar Ogereena. Some sort of IDD fusion and a Farigiraf fusion would go a long way, alongside either a Koko/Bulu fusion with a Fake Out guy or just straight up a Rilla fusion. Balance is STARVED for viable options that aren't Tinkaton/Empo, since you need your Grass to be either Sinistcha or Teal/Hearthflame Oger; every other Grass guy is unviable.

On the topic of Grass-types, can we buff both Amoong and Bonnet please? Bonnet is a Fairy-type with ZERO Fairy moves, while Amoong is physically unusable thanks to those godawful stats tied with its very awkward typing. Regular Amoongus is really good because Sludge Bomb is incredibly threatening while Spore can end games, while Bonnet has decent offensive pressure in restricted formats and Protosynthesis to boost its Defense in the sun matchups. Both lack those key elements here and really need something to make them actually worth using.

Now for a few things I do like about the tier.
  • Ival/Decid fusion is so incredibly healthy ignoring the fact it gets Coaching. If it had better special moves but no coaching I'd maybe have called this the best fusion added ever.
  • View attachment 810066
  • This tier's version of Flutter. Incredibly healthy feeling where it has this middle ground of really really good and splashable but not broken. Very glad that Booster Speed sets have actual competition with other Booster users, while Specs isn't the end-all be-all set it is in regular VGC.
  • Iron Monkey is a saving grace for balance, especially since Fake Out + Tachyon is probably Toxic poisoning something.
  • NO URSH
  • hands is alright ig
Couple things I'd like to see added to this
  • Some sort of Palafin fusion. I may be Palafin's strongest soldier but I genuinely think this being added could go a long way as long as it has a good secondary typing (say Fighting or Poison) and a near-ingame Attack stat (say 154).
  • Fairy-types that contend with Flutter. Obviously we have Fablapple and Sylveodon, but they're not really what I mean. A Ribombee fusion would go incredibly hard in the current meta, while some physical Fairy-types would for sure help the meta as a whole, such as Granbull + some sort of bulky physical attacker like Kingambit, or Galarian Rapidash + Cinderace/Weavile
  • A Genglizar buff. It doesn't really have the stats it needs to actually do stuff, so something like a 5 point SpA buff would probably let it be at least viable.
  • Any Dragapult fusion. Could even be Dragapult + any Ghost/Dragon guy.
  • Any real special attacking Water-type I BEG
  • Any Electabuzz/Electivire fusion
  • UB fusions
  • Iron Fox Speed buff, mon is unusable currently
  • Ogereena Speed nerf
  • Salazzvern Speed buff
  • Just more fast guys (>121) in general. Flutter is only 121 and yet has a stranglehold on the speed tiers somehow.
celesteela pinchurchin time baybeeee
 
hi im done now so ill be sharing all the teams i used for funsies

w1 vs clas (W)
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very first thing i heard about the meta was broken meta-lu, so i put it to the test. Dogicannon immediately stood out to me in the builder, as Bulk Up seemed to have superb defensive utility alongside Roost w. great support from Incin & Sini. Azurus was kind of just haphazardly thrown on there for a special attacker, i think that guy is kinda shit so i dont think i brought it again. Scream Buzz was really cool for fast Tailwind/Howl next to Dogi. Played it ok, opp let me click sucker punch 8 times and got punished by a crit :shrug:

w2 vs christianfinity (W)
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bigfoot dodged (fuck you iPetBigfoot ) so i made some cringe tailwind HO. Volb was pretty cool it lived some Exca hits. Only thing here is I think I should have made the Dogi faster. Chi-Ken kinda went sicko mode really happy with the team this week.

w3 vs NecasInTrouble (W)
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didnt feel like prepping much this week and thought it would be funny to pull up with the larp sesame street team. fun team that gets owned by AV araquaton (as i did not find out until actually playing the match.) i got super super lucky in this one & opp tossed g3 so i somehow clinched #neverpunished

w4 vs volcaronavgc (W)
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wanted to keep the Dogicannon ball rolling & worked on optimizing the structure i built week 1. Dogi the goat carried as usual for a clean W, i think the six itself is pretty unoptimized but it beat what she loaded so :shrug:

w5 vs LogIce (W)
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me and log agreed to play super early for this week. i'd built this concept all the way back in week 2 and was kind of just sitting on it for a while waiting for a chance to use it. the mu i pulled was actually just insane, dozogiri gets utterly fried by this stuff— log didnt have any outs here really.

w6 vs Smudge (W)
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wanted to mess around with plot Chi-ken and realized I had no Araq, Ogereena-regular, or Moon Knight usage despite thinking all 3 are super overtuned in this tier. Taunt Moon Knight hit a goated mu as usual, unfortunately did not get to use the Plot Chi-Ken :(

w7 vs srvoltmike (L)
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unfortunately not only did i curse myself by trying to aurafarm after beating smudge, i talked shit in VC & brought dogshit dozogiri. the crit g2 was karmic, i fear. i got owned shoutout mike

semifinals vs Logice (L)
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(i cant crib gekoseko's images & icba to get them in there myself so u just get the paste for this one)
i got pretty complacent and stale in the builder here & they capitalized— i got owned. i tried to adapt the zong stuff i'd been using to this tier and it just didnt turn out well: team gets fried by bombirdstone super hard.

finals vs volcaronavgc (L)
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DD moon looked and felt broken as fuck so i loaded up basically the same six i did into smudge with that single change. team was good, i just tossed game 1 and got owned by the lurantis guy game 2 so i didnt have the chance to adapt

finals tiebreak (W)
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thought a reload would do me some good since the team was just really strong generally & had a good dondozo mu since for some reason she was 2 dondozos deep. team farms dozo even harder with bulk up dogi— notably in game one i lost both of my mons turn one for just Veil and reverse-swept with Sini + Dogi. happy to end it off with a dubya, esp since opp decided to be chronically annoying leading up to tiebreaks

#1 vgc slot in solopl signing off
MID METANGS SOLOPL CHAMPS BABYYYYYY
 
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