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SV OU DRAGONSLAYERS DRAGON SLAYING LADDER CLIMBING TEAM!!!

Um hey guys, i play pokemon showdown as a hobby but I’m looking into getting up the ladder and getting better so here’s my team i made this morning for ou!
glimmora.gif
grimmsnarl.gif
zamazenta.gif
dragonite.gif
gholdengo.gif
jirachi.gif


Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Earth Power

My main suicide lead, focus sash ensures that debris goes up twice while earth power is for opposing Glimora. He also runs stealth rocks for flying types and mortal spin for flying types as well as power gem. I gave him Tera ghost for rapid spin+resistances, and he can come in on toxic spikes.

Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Reflect
- Light Screen
- Thunder Wave
- Parting Shot

My secondary hazard setter. He has parting shot to pace+for pivots, while reflect and light screen are useful. T wave is for opposing hyper offensive teams and checks threats like dragapult, meowscarada and more.
Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Iron Defense
- Body Press
- Crunch
- Substitute

My backup sweeper and one of my stall mons. Once double toxic spikes go up he can outlast everything on the team and punish them for not having any poison types, or can take advantage of slow king galar or E killer dragonite and set up to iron defense and reverse sweep late game, with substitute for setting up on dragapult and will o wisp mons. He’s also relatively bulky enough that he can set up on primarina without a light screen and sweep like that.

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Fire Punch
My main sweeper, e killer dragonite. A respectable set that most people know, if it ain’t broken don’t fix it. Sweeps most teams after 2 dragon dances and fire punch checks corviknight and air balloon gholdengo, with eq for walls like clodsire and hazards like glimmora.

Gholdengo @ Leftovers
Ability: Good as Gold
Tera Type: Steel
EVs: 56 HP / 252 SpA / 200 Spe
Timid Nature
- Nasty Plot
- Make It Rain
- Shadow Ball
- Recover
Special sweeper, can take advantage of mons like deoxys hazards or other pure hazard mons and set up+sweep, and is an excellent switch in on incoming status.

Jirachi @ Leftovers
Ability: Serene Grace
Tera Type: Water
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Wish
- Protect
- Thunder Wave
- Iron Head

My main stall mon. Back up T wave for para flinch strats, while wish and protect keep her alive. I maxed out hp and special defense so she can survive dragapult shadow ball/any others and punish with a t wave on even meowscarada.

That’s all i guess, sorry if i messed up a little I’m new lol
 
Hey Gonslay, welcome to Smogon. My name is Bob, nice to meet you.

Before you take Bob's word for granted, mind you that he is just casual player. From 0 to 10 Likert Scale, Bob skill level is about 6.5 at his best.

At first glance from Glim, Dual Screen Grim, and 3 setup Pokemon, Bob thinks your team is offensie oriented, so Jirachi with that kind of set is out of place.

And about Zamazenta, to be honest Bob never used him yet in his life so he is not the best person to critique. But even with all that, no doubt there is something off with your Zamazenta EVs. Bob believes the lack of speed will make him suspectible to many threat (Encore, Taunt, or straight up kill with special attack). You can check here for Zamazenta basic reference (but don't mind Bob if you already know that or you have solid reason to use your EVs)

For Jirachi replacement, Bob have several things in his mind, but perhaps one of the most solid candidate is Scarfed Landorus-T. It gives your team speed control, valuable ground type, and most of all have better synergy with your team compare to support Jirachi.

Hope it helps!

Best Regard,
Bob
(The 338th Strongest OU Player in Showdown at 7th March 2026)
(Undefeated 23 Times in A Row)
 
hey man, its a cool fun team you have, sometimes you just want to have silly casual fun, if you want to maximize the sillyness tho, I have a few suggestions

:glimmora: ---> :glimmora:

Glimmora @ Power Herb
Ability: Toxic Debris
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Meteor Beam
- Earth Power
- Mortal Spin
- Spikes / Stealth Rock

This glimmora set is focused on lazering something with power herb meteor beam, its gonna vaporize anything that its not Ting Lu or Blissey, and you can have spikes too for added preassure,

On :Grimmsnarl: I would go with Low Kick over Thunder Wave, this is because some people with Kingambit like to use Grimmsnarl as point for setting up, and Prankster does not affect dark types so you are stuck there. Low Kick can let you surprise Kingambit, and Ting Lu too

For :zamazenta: I agree with Bob

For :Gholdengo: see if you can get any use out of Air Balloon for temporary ground inmunity, maybe Shuca Berry for tanking a hit from tusk and then you can fry him with MiR

As for :Jirachi:

Jirachi @ Custap Berry
Ability: Serene Grace
Tera Type: Water
EVs: 252 HP / 4 Def / 252 Spe
Serious Nature
- Iron Head
- U-turn / Thunder Wave
- Stealth Rock
- Healing Wish

Jirachi may not be the "ideal meta mon" but who cares about that, you can slap rocks on her so that Glimm can have spikes, but you can also play with Thunder Wave since we took it off Grimmsnarl, the real fun here is Healing Wish, to revive another mon in case you need another go at things. Custap Berry is to ensure you can get either chip or a Healing Wish before dying

The silliness cannot be contained.
 
One thing I've noticed with this (the original) team is that it has three members weak to Ground, and three members weak to Fairy. The main note here is Ground types. In terms of Fairy types, Gholdengo mainly helps with this, and switching Zama's tera type will also help. It's worth noting that while Dragonite is immune to Ground, you will lose your only Ground immunity (and, the only member of your team that is not hit neutrally or super effectively by Ground) if Dragonite uses tera, which it likes to do.

First, the quick ideas/fixes (I don't want to force you to do anything). The Dragonite set is good, nothing else I have to note there in terms of fixes/ideas.

Next, Zama and Ghold. For Zama, I would personally make this tera Fire to stop Wisp and Flame Body. However, Steel, Fighting, and Dark can fit too, depending on your needs. In terms of Zama EVs, Bob does have a point in which having a slower Zamazenta could make it vulnerable to Taunt or Encore. If you want a speedier Zama, I would put some EVs from Defense into Speed. The current EVs do work pretty good, though. For Ghold, I think this should be a Choice Scarf set, for some immediate power (Dragonite and Zama need to set up). The set I put (and generally use for scarf) is the following:

Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Make It Rain
- Shadow Ball
- Trick

Next, Glimmora. If you feel this fits your needs better, feel free to keep it. However, I put Iron Treads on when testing instead of Glimmora (I tested both). This gives something for both rocks and hazard removal, and helps with Fairy types. I'll put the replacement Pokemon sets below.

I also replaced Grimmsnarl and Jirachi for Moltres and Ogerpon Wellspring to help round out the team. Moltres gives another answer to Gambit, and allows for spreading Flame Body and Wisp around. Mainly, it's also useful as an answer to special attackers (with the set I used), immune to Wisp, and immune to Ground. Wellspring is Wellspring. I also added it for U-Turn and Knock Off Support, and as a way to beat Ground types.

The sets for Treads, Moltres, and Wellspring are as follows:

Iron Treads @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Ice Spinner

Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Dragon
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Roost
- Flamethrower
- U-turn
- Will-O-Wisp

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Wood Hammer
- Knock Off
- U-turn

Hopefully this helps. I might have missed something. Overall, mainly, you'll especially need a way to beat Ground types reliably. I also tried Corviknight, but it ends up being very similar to Zama in how it's played. It will help with the Fairy and Ground weaknesses, but it would make your team very weak to Fire.

Edit: One thing I forgot about Treads. I used Ice Spinner, but stuff like Knock Off, Volt Switch, or Steel Beam (which can emulate the same suicide lead, sort of like Glimmora) can also work. It depends on what you think fits best and what you want.
 
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