Mono Flying Balance: Ft. Scarf Zapdos-Galar

Monotype Flying Balance Featuring Scarf Zapdos-Galar

Importable: https://pokepast.es/9c40a722a4159de8

Just hit 1500 on the monotype ladder! Mostly thanks to this flying team in combination with a dark team I posted here last month. This flying team could definitely use some improvements, so please let me know your thoughts! I definitely think the move sets could use some tweaking and maybe even a sub or two to adjust for role overlap. I don't typically build defensive teams so I am sure there are some obvious oversights in this build. Thanks for checking out my team!

In order of how I built the team:
choice-scarf.png

Zapdos-Galar @ Choice Scarf

Ability: Defiant
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Knock Off
- U-turn

I began with scarf Z-G for no other reason than I really just wanted to build around him. The strong and fast close combat serves flying well against steel and dragon teams where the likes of archaludon, goodra-H, bisharp, heatran and others are big threats to mono flying. The fighting typing also allows it to switch into stealth rocks for neutral damage which is nice when not holding boots. I briefly considered choice band as well but found that the extra speed control was more valuable than raw power on this mon. Defiant also comes in clutch against opposing Landorus-T or Salamence in the mirror matchup.

U-Turn became a highlight move so I decided this set would be best if paired with pivots to bring it in safely, which the flying type has plenty of. So next I added:

assault-vest.png

Tornadus-Therian @ Assault Vest
Ability: Regenerator
Tera Type: Flying
EVs: 248 HP / 44 SpA / 216 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn

I believe the whole flying archetype would be significantly worse if not for Tornadus-T. The ability to blanket check neutral special attackers and pivot freely with regenerator while easily spreading knock off is so powerful. Hurricane hits respectably hard (if not for some frustrating misses) and heat wave further helps against opposing corviknight, iron crown, etc. that Z-G only hits for neutral damage. Even with just 216 speed EVs Tornadus-T is often outspeeding the majority of the tier. This set was lifted directly from the forums, so not much else to say as it is tried and true.

toxic-orb.png

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 244 HP / 244 Def / 20 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Protect
- Toxic

Defensive Gliscor felt like a natural companion for Tornadus-T to shore up it's defensive weakness. Also acting as the dedicated hazard setter for the team able to consistently get rocks up in almost any matchup. Earthquake is fantastic against poison and, of course, the electric immunity is absolutely essential. Toxic + protect gives me an out against setup sweepers or stallers that gliscor would normally be useless against. Most notably, weakness policy ceruledge and armarouge get their focus sash or endure shenanigans shut down by toxic. I opted not to use U-Turn on gliscor to provide more active utility, and others will have the move later.

heavy-duty-boots.png

Articuno @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Ice
EVs: 248 HP / 208 SpD / 52 Spe
Calm Nature
- Freeze-Dry
- Roost
- U-turn
- Haze

Specially defensive Articuno felt like a good friend for the team to help patch up the ice type weakness, as well as provide haze to stop setup sweeps, especially bulky ones like hatterene or dondozo for example. Freeze dry is MASSIVE in the water matchup as well as the ground matchup. Roost and U-Turn provide longevity and provide opportunities to bring in Z-G or my other defensive mons.

I felt like at this point, I needed another offensive threat to bring in with all these U-Turns, so naturally I turned to the goat:

life-orb.png

Landorus (M) @ Life Orb
Ability: Sheer Force
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature
- Earth Power
- Focus Blast
- Psychic
- Rock Slide

Life orb 4 attacks Landorus is extremely deadly with all of its coverage. This set is taken straight off the forums and works amazing. Earth power hits neutral targets for massive damage and absolutely rips through poison and electric teams. Focus blast helps a lot in the steel and dark matchups, as well as hitting skarmory and corviknight for solid neutral damage. Psychic feels like it could be replaceable, but it has come in handy against fighting since Landorus himself does not hold a flying move. Rock slide is fantastic into the fire matchup and takes care of moltres and volcarona, as well as helping out tons in the mirror matchup.

leftovers.png


Corviknight @ Leftovers
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 12 Atk / 100 Def / 144 SpD
Careful Nature
- Defog
- Iron Head
- U-turn
- Roost

The team desperately needed a defogger, so I added (possibly) the best one in the game. Iron head is nice into mono fairy and mono rock, and the rest of the moveset is pretty standard. This also helps a lot into ice types which are of course always problematic. With the addition of corvi, the full team has 2 special tanks, 2 physical tanks, and 2 offensive mons (one physical and one special). This seemed like a pretty well rounded build, and this is why I think it has worked for me so far.

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Thanks for checking out my team! Please let me know if you have any suggestions to help improve the team as I try to push higher on ladder.

-5penny (previously Spenny0107)
 
Last edited:
Hello again, great team, I'm a big fan of Galarian Zapdos personally. Overall good build, your teambuilding logic is pretty sound but I have some suggestions.

MINOR CHANGES

:Corviknight:
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 12 Atk / 100 Def / 144 SpD -> 248 HP / 12 Atk / 248 SpD
Careful Nature
- Defog
- Iron Head
- U-turn
- Roost

My primary reason for this will make more sense when I go into the removal of Articuno later on, but essentially this will help you take on Greninja and Flutter Mane much better. Not much else here, good moveset, but yeah this will be very beneficial if you decide to follow through with my major changes later in the post.

:Gliscor:
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 244 HP / 244 Def / 20 Spe -> 244 HP / 244 SpD / 20 Spe
Impish -> Careful Nature
- Earthquake
- Stealth Rock
- Protect
- Toxic

SpDef Gliscor fits here a bit better to take on Raging Bolt and is a lot better into Flying mirrors as you're able to combat Moltres, Tornadus-T, Landorus, etc. a lot easier, and with the future removal of Articuno here I think it will suit the team's needs. You generally still have good enough bulk to lay a Toxic on Ogerpon-H and have Choice Scarf Galarian Zapdos to revenge kill it if need be, as well as another Pokemon I am going to suggest in a bit here.

MAJOR CHANGES

:Tornadus-Therian: -> :Skarmory:
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 248 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Spikes
- Roost
- Whirlwind / Iron Defense

Galarian Zapdos's greatest niche is a great matchup into Steel and Dark but also abusing Defog via Defiant. With further entry hazard stack in Spikes, I really think Galarian Zapdos can shine and each switch-in isn't taking Close Combats or Brave Birds kindly when they also get chipped down by hazards. You also now have a dedicated answer to Meowscarada, Dragonite, and Choice Band Iron Treads. Not much to it, I recommend Whirlwind here but Iron Defense is plausible.

:Articuno: -> :Gyarados:

Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Dragon Dance
- Taunt

Gyarados is a relatively unconvential Pokemon, however, with Mamoswine being so threatening here, I heavily recommend it. Your matchup into Ogerpon-H is also really good with this, and your general ability to just sweep through Fire is amazing for Flying. It pairs nicely with Galarian Zapdos as well since it lures in Toxapex and cripples it with Taunt, using it as setup fodder, and is just generally terrifying into Water, Steel, Ground, and Fire if played correctly, pretty sure this thing even 6-0s Poison.

CONCLUSION

That's pretty much it, I hope you like these changes and I've experimented myself with Galarian Zapdos and Flamigo and both are amazing and fun to use, thank you for posting your team and hopefully I see this in future room tournaments!

FINAL PASTE

https://pokepast.es/9e1640571a0e1951
 
Additionally, you can use Knock Off over Stealth Rock on Gliscor to better handle Air Balloon Gholdengo and Raging Bolt whilst replacing Psychic with Stealth Rock on Landorus, completely optional but something that could prove useful.
 
Hey ! First official rating on smogon here

Main issue of your team is indeed your Corviknight spread as Giyu mentionned. With a fully special defensive one, you'll be able to check Flutter Mane and special Ice-moves better. 12 Att allows to OHKO Flutter Mane with Iron Head.

- If you want to keep Articuno, then defensive Gliscor here is fine and allows some counterplays against Ghost-type. Having Knock Off is slightly better than Toxic overall in this team allowing to disrupt some mons tho Volcarona might become bad quickly.
I would then change Landorus-i for Landorus-Therian. This mon helps with steel type and has a quite good general bulk and eases the mirror vs other flying.
:landorus: -> :landorus-therian: Landorus-Therian (M) @ Leftovers
Ability: Intimidate
Tera Type: Ground
EVs: 252 HP / 40 Def / 88 SpD / 128 Spe
Impish Nature
- Substitute
- Bulk Up
- Earthquake
- Smack Down
Also Tornadus-Therian here could be Nasty Plot allowing to be a fast threat. With max speed, you can outspeed Iron Valiant, Cinderace, non-Choice Scarf Roaring Moon, non-Choice Scarf Sneasler, and go for a speed tie with other Tornadus-Therian. I would definitely keep it for the general pressure it offers.
:tornadus-Therian: Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 244 HP / 12 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Bleakwind Storm
- Focus Blast
- Heat Wave

https://pokepast.es/e8206d8100afa522

As Giyu mentionned Mamoswine is an issue here and dark can become messy with Bisharp + Samurott-H. Fire type will overwhelm you too.


OTHER OPTION
- If you're fine with not playing Articuno. You can play Assault Vest Tornadus-T (max speed still better imo) and switch Gliscor to specially defensive tho with Swords Dance so you can still play the mirror with enough speed to outspeed modest max speed Raging Bolt.
:gliscor: Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 248 HP / 164 SpD / 96 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Protect

Then Landorus-i must have the Stealth Rock instead of Rock Slide.
:landorus: Landorus (M) @ Life Orb
Ability: Sheer Force
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Sludge Wave
- Psychic

You could then put Skarmory having more hazards a good defensive mon. Iron Defense is better vs Ground and Dark.
:articuno: -> :skarmory: Skarmory @ Rocky Helmet
Ability: Sturdy
Tera Type: Steel
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
IVs: 0 Atk
- Body Press
- Spikes
- Iron Defense
- Roost

https://pokepast.es/e182fae2f35060c2
 
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