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Copyediting Iron Moth [QC: 2/2] [GP: 0/1]

Setsu

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[SET]
name: Booster Energy
move 1: Fiery Dance
move 2: Sludge Wave
move 3: Dazzling Gleam / Tera Blast / Energy Ball / Psychic
move 4: Substitute / Dazzling Gleam / Toxic Spikes
item: Booster Energy
tera type: Fairy / Ground / Water / Grass / Ghost
ability: Quark Drive
nature: Timid
evs: 124 Def / 132 SpA / 252 Spe
ivs: 0 Atk

[SET COMMENTS]

With its great Special Attack, good Speed augmented by Booster Energy, and a long list of coverage to pick from, Iron Moth becomes one of OU's premier offensive threats; it not only acts as a revenge killer, but it can quickly snowball to become a sweeper with Fiery Dance's boosts, while offering defensive utility for its team by absorbing Toxic Spikes, and checking the likes of Iron Valiant, Enamorus, Rillaboom, and Gholdengo. Dazzling Gleam may be used to hit the likes of Dragapult, Hisuian Samurott, and Dragonite; its power may be augmented by Tera Fairy to score OHKOs against Dragapult and Hisuian Samurott, while providing Iron Moth with a resistance to Kingambit and Hisuian Samurott's Sucker Punch looking to revenge kill it, and with an immunity to Dragon-type moves such as Dragapult's Dragon Darts and Raging Bolt's Draco Meteor. Tera Blast Ground may be used to target the likes of Ceruledge, Heatran, and Galarian Slowking, with Tera Ground denying crippling attempts from Thunder Wave Galarian Slowking, and revenge killing from Thunderclap Raging Bolt. Tera Blast Water is an alternative that targets the aforementioned Fire-types as well as Moltres and Gliscor, while turning Iron Moth's Water weakness into a resistance, denying revenge killing attempts from the likes of Primarina's Surf and Walking Wake's Hydro Steam. Energy Ball is another option to hit the likes of Alomomola, Dondozo, and Garganacl with Tera Grass providing the extra power to OHKO Great Tusk; furthermore, Tera Grass's resistance to Earthquake greatly improves Iron Moth's matchup against Ting-Lu, which it can 2HKO with Energy Ball after one Fiery Dance Boost. Psychic is an option to hit Glimmora, Toxapex, Clodsire, and opposing Iron Moth. Substitute may be used to leverage the switches that Iron Moth usually forces, deny revenge killing attempts from Kingambit's Sucker Punch and Raging Bolt's Thunderclap, status moves such as Galarian Slowking's Thunder Wave, and to take advantage of Garganacl's Salt Cure, which does not break substitute after Terastallization. Similarly, Toxic Spikes may be used to take advantage of a free turn, further aiding its teammates and crippling foes that would usually try to take on Iron Moth such as Ting-Lu, Assault Vest Alomomola, and Tyranitar. Whirlwind may also be used alongside Toxic Spikes to more easily force poison on these Pokemon, and to phaze out slower foes that may try to phaze out Iron Moth itself, such as Roar Zamazenta and Whirlwind Ting-Lu. On sun teams, Iron Moth may run Solar Beam to further pressure the likes of Ting-Lu and Garganacl, or Morning Sun to remain healthy. Tera Ghost grants Iron Moth with an immunity to Dragonite's Extreme Speed and Blissey's Seismic Toss, denying revenge killing attempts from the former while potentially walling the latter; when running Tera Ghost, Tera Blast may be considered to hit Dragapult, Galarian Slowking, and Ceruledge. Maximum Speed and only 132 Special Attack EVs, allows Iron Moth to attain a Speed boost with Booster Energy, getting the jump on otherwise faster foes such as Deoxys-S and Dragapult; the remaining 124 EVs are allocated in Defense to make up for Iron Moth's poor physical bulk. Maximum Special Attack and Speed may also be considered, with Booster Energy augmenting Iron Moth's sky high Special Attack, which is particularly appreciated on teams that don't need the extra Speed, such as Sticky Web teams.

Iron Moth is usually found on offense teams, with their fast pace style reducing the negative effect of Booster Energy being a one time use. Physical attackers such as Dragonite and Zamazenta appreciate Iron Moth's good matchup against physical walls such as Pecharunt, Galarian Weezing, Clefable, and even Iron Defense Zamazenta to an extent, as Iron Moth outspeeds it and resists its Body Press; in turn, they can take on Heatran and Ting-Lu that trouble Iron Moth. Similarly, Great Tusk, Ting-Lu, and Landorus-T can check Heatran, Glimmora, and Galarian Slowking, while benefiting from Iron Moth's good matchup against Corviknight, RIllaboom, and Ogerpon; these Pokemon also provide entry hazards to soften foes for Iron Moth, with Great Tusk and Landorus-T removing or preventing entry hazards that chip Iron Moth with Rapid Spin and Taunt respectively. Ogerpon-W and Rillaboom appreciate Iron Moth checking Galarian Weezing, Pecharunt, and Hydrapple for them,and they may chip at the likes of Dragonite so Iron Moth has an easier time cleaning in the late game. Special attackers like Gholdengo and Deoxys-S may be paired with Iron Moth to weaken shared checks such as Ting-Lu and Assault Vest Hisuian Samurott. Similarly, Iron Valiant can pressure shared checks in Assault Vest Primarina and Galarian Slowking, while Iron Moth handles Gholdengo, Clefable, and Scizor that may trouble it. Iron Moth often finds itself on sun and Sticky Webs teams, where Raging Bolt also shines; Raging Bolt not only weakens shared checks such as Ting-Lu and Clodsire, but it also takes on Assault Vest Alomomola and Hisuian Samurott. Walking Wake and Slither Wing also often find themselves on sun teams, and they appreciate Iron Moth's ability to take on Fairy-types such as Iron Valiant and Enamorus, while they are able to threaten Iron Moth checks such as Heatran and Ting-Lu, as well as Blissey in Slither WIng's case.

[SET CREDITS]
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[SET]
name: Booster Energy
move 1: Fiery Dance
move 2: Sludge Wave
move 3: Dazzling Gleam / Tera Blast / Energy Ball / Psychic
move 4: Substitute / Dazzling Gleam / Toxic Spikes
item: Booster Energy
tera type: Fairy / Ground / Water / Grass / Ghost
ability: Quark Drive
nature: Timid
evs: 124 Def / 132 SpA / 252 Spe
ivs: 0 Atk

[SET COMMENTS]

With its great Special Attack, good Speed augmented by Booster Energy, and a long list of coverage to pick from, Iron Moth becomes one of OU's premier offensive threats; it not only acts as a revenge killer, but it can quickly snowball to become a sweeper with Fiery Dance's boosts, while offering defensive utility for its team by absorbing Toxic Spikes. Would mention the Fairy resist, thats another big part of Moth's defensive utility. Dazzling Gleam may be used to hit the likes of Dragapult, Hisuian Samurott, and Dragonite; its power may be augmented by Tera Fairy to score OHKOs against Dragapult and Hisuian Samurott, while providing Iron Moth with a resistance to Kingambit and Hisuian Samurott's Sucker Punch looking to revenge kill it, and with an immunity to Dragon-type moves such as Dragapult's Dragon Darts and Raging Bolt's Draco Meteor. Tera Blast Ground may be used to target the likes of Heatran, Ceruledge, Glimmora, and notably Galarian Slowking and Heatran, against which its new found immunity to Thunder Wave may grant Iron Moth with a free turn against it Galarian Slowking. Would also mention elec immunity allows it to not be easily revenge killed by Raging Bolt Thunderclap. Tera Blast Water is an alternative that targets the aforementioned Fire-types as well as Moltres and Gliscor, while turning Iron Moth's Water weakness into a resistance, denying revenge killing attempts from the likes of Primarina's Surf and Walking Wake's Hydro Steam. Energy Ball is another option to hit the likes of Alomomola, Dondozo, and Garganacl with Tera Grass providing the extra power to OHKO Great Tusk; furthermore, Tera Grass's resistance to Earthquake greatly improves Iron Moth's matchup against Ting-Lu, who it can 2HKO with Energy Ball after one Fiery Dance Boost. Psychic is an option to hit Glimmora, Toxapex, Clodsire, and opposing Iron Moth. Substitute may be used to leverage the switches that Iron Moth usually forces, deny revenge killing attempts from Kingambit's Sucker Punch and Raging Bolt's Thunderclap, status moves such as Galarian Slowking's Thunder Wave, and to take advantage of Garganacl's Salt Cure, which does not break substitute after Terastallization. Similarly, Toxic Spikes may be used to take advantage of a free turn, further aiding its teammates and crippling foes that would usually try to take on Iron Moth such as Ting-Lu, Assault Vest Alomomola, and Tyranitar. Whirlwind may also be used alongside to Toxic Spikes to more easily force poison on these Pokemon, and to phaze out slower foes that may try to phaze out Iron Moth itself, such as Roar Zamazenta and Whirlwind Ting-Lu. On sun teams, Iron Moth may run Solar Beam to further pressure the likes of Ting-Lu and Garganacl, or Morning Sun to remain healthy. Tera Ghost grants Iron Moth with an immunity to Dragonite's Extreme Speed and Blissey's Seismic Toss, denying revenge killing attempts from the former while potentially walling the latter; when running Tera Ghost, Tera Blast may be considered to hit Dragapult, Galarian Slowking, and Ceruledge. Maximum Speed and only 132 Special Attack EVs, allows Iron Moth to attain a Speed boost with Booster Energy, getting the jump on otherwise faster foes such as Deoxys-S and Dragapult; the remaining 124 EVs are allocated in Defense to make up for Iron Moth's poor physical bulk. Maximum Special Attack and Speed may also be considered, with Booster Energy augmenting Iron Moth's sky high Special Attack.
Good job mentioning wwind, but the main thing that I think is missing here is Toxic. It allows Moth to directly cripple some of its checks such as Moltres, Ting Lu, Dragonite, Ceruledge etc.

Iron Moth is usually found on offense teams, with their fast pace style reducing the negative effect of Booster Energy being a one time use. Physical attackers such as Dragonite and Zamazenta appreciate Iron Moth's good matchup against physical walls such as Pecharunt, Galarian Weezing, and Clefable, while in turn they can take on the likes of Heatran and Ting-Lu that trouble Iron Moth. Similarly, the likes of Great Tusk, Ting-Lu, and Landorus-T are able to take on Heatran, Glimmora, and Galarian Slowking, while in turn they appreciate Iron Moth's good matchup against Corviknight, RIllaboom, and Ogerpon; these Pokemon also provide entry hazards to soften foes for Iron Moth. Special attackers like Gholdengo, Iron Valiant, and Deoxys-S may be paired with Iron Moth to weaken shared checks such as Ting-Lu, Assault Vest Primarina, Assault Vest Hisuian Samurott, and Galarian Slowking. Iron Moth often finds itself on sun and Sticky Webs teams, where partners such as Raging Bolt, Walking Wake, and Ogerpon-W also shine. Raging Bolt not only weakens shared checks such as Ting-Lu and Clodsire, but it also takes on Assault Vest Alomomola and Hisuian Samurott, which greatly annoy Iron Moth; Walking Wake and Ogerpon-W similarly take on Ting-Lu and Unaware Clodsire, as well as on Assault Vest Alomomola and Hisuian Samurott in Ogerpon-W's case.
Some things to mention potentially:
Hazard removal support from mons like Tusk, Treads and Hatt
Pokemon that can help deal with Ground types (Rillaboom, Waterpon etc)
Pokemon that appreciate it checking Fairy's like Val and Enam (Darkrai, Tusk etc)
Could also mention it checking Zama, which is definetely something offense appreciates
Don't have to mention all of these, just a few potential examples. Would prob focus on hazard removal and checking fairies though


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/setsu.548068/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
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Mostly good work, a decent portion of this is just nitpicking. QC 1/2
 
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[SET]
name: Booster Energy
move 1: Fiery Dance
move 2: Sludge Wave
move 3: Dazzling Gleam / Tera Blast / Energy Ball / Psychic
move 4: Substitute / Dazzling Gleam / Toxic Spikes
item: Booster Energy
tera type: Fairy / Ground / Water / Grass / Ghost
ability: Quark Drive
nature: Timid
evs: 124 Def / 132 SpA / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
With its great Special Attack, good Speed augmented by Booster Energy, and a long list of coverage to pick from, Iron Moth becomes one of OU's premier offensive threats; it not only acts as a revenge killer, but it can quickly snowball to become a sweeper with Fiery Dance's boosts, while offering defensive utility for its team by absorbing Toxic Spikes, and taking on checking (Small thing, just bc it can't switch in on all of these too well) the likes of Iron Valiant, Enamorus, Rillaboom, and Gholdengo. Dazzling Gleam may be used to hit the likes of Dragapult, Hisuian Samurott, and Dragonite; its power may be augmented by Tera Fairy to score OHKOs against Dragapult and Hisuian Samurott, while providing Iron Moth with a resistance to Kingambit and Hisuian Samurott's Sucker Punch looking to revenge kill it, and with an immunity to Dragon-type moves such as Dragapult's Dragon Darts and Raging Bolt's Draco Meteor. Tera Blast Ground may be used to target the likes of Ceruledge, Heatran, and Galarian Slowking, with Tera Ground denying crippling attempts from Thunder Wave Galarian Slowking, and revenge killing from Thunderclap Raging Bolt. Tera Blast Water is an alternative that targets the aforementioned Fire-types as well as Moltres and Gliscor, while turning Iron Moth's Water weakness into a resistance, denying revenge killing attempts from the likes of Primarina's Surf and Walking Wake's Hydro Steam. Energy Ball is another option to hit the likes of Alomomola, Dondozo, and Garganacl with Tera Grass providing the extra power to OHKO Great Tusk; furthermore, Tera Grass's resistance to Earthquake greatly improves Iron Moth's matchup against Ting-Lu, which it can 2HKO with Energy Ball after one Fiery Dance Boost. Psychic is an option to hit Glimmora, Toxapex, Clodisre Clodsire, and opposing Iron Moth. Substitute may be used to leverage the switches that Iron Moth usually forces, deny revenge killing attempts from Kingambit's Sucker Punch and Raging Bolt's Thunderclap, status moves such as Galarian Slowking's Thunder Wave, and to take advantage of Garganacl's Salt Cure, which does not break substitute after Terastallization. Similarly, Toxic Spikes may be used to take advantage of a free turn, further aiding its teammates and crippling foes that would usually try to take on Iron Moth such as Ting-Lu, Assault Vest Alomomola, and Tyranitar. Whirlwind may also be used alongside to Toxic Spikes to more easily force poison on these Pokemon, and to phaze out slower foes that may try to phaze out Iron Moth itself, such as Roar Zamazenta and Whirlwind Ting-Lu. On sun teams, Iron Moth may run Solar Beam to further pressure the likes of Ting-Lu and Garganacl, or Morning Sun to remain healthy. Tera Ghost grants Iron Moth with an immunity to Dragonite's Extreme Speed and Blissey's Seismic Toss, denying revenge killing attempts from the former while potentially walling the latter; when running Tera Ghost, Tera Blast may be considered to hit Dragapult, Galarian Slowking, and Ceruledge. Maximum Speed and only 132 Special Attack EVs, allows Iron Moth to attain a Speed boost with Booster Energy, getting the jump on otherwise faster foes such as Deoxys-S and Dragapult; the remaining 124 EVs are allocated in Defense to make up for Iron Moth's poor physical bulk. (Up to you as to whether to include this since the paragraph is already quite long, but this lets it live a 5 Fallen Sucker Punch) Maximum Special Attack and Speed may also be considered, with Booster Energy augmenting Iron Moth's sky high Special Attack. (Could mention that this is specifically for teams that don't need the speed control)

Iron Moth is usually found on offense teams, with their fast pace style reducing the negative effect of Booster Energy being a one time use. Physical attackers such as Dragonite and Zamazenta appreciate Iron Moth's good matchup against physical walls such as Pecharunt, Galarian Weezing, Clefable, and even Iron Defense Zamazenta to an extent, as Iron Moth outspeeds it and resists its Body Press; in turn, they can take on Heatran and Ting-Lu that trouble Iron Moth. Similarly, Great Tusk, Ting-Lu, and Landorus-T can check Heatran, Glimmora, and Galarian Slowking, while benefiting from Iron Moth's good matchup against Corviknight, RIllaboom, and Ogerpon; these Pokemon also provide entry hazards to soften foes for Iron Moth, with Great Tusk and Landorus-T removing or preventing entry hazards that chip Iron Moth with Rapid Spin and Taunt respectively. (Think hazard control is super important so could move that part up a bit, could also mention pairing it with Glimm or Deo-S here as offense mons that both sets and denies hazards. Moth cares more about fast-paced partners like that than more patient offense mons / pivots like Lando-T or Ting-Lu, even if they aren't necessarily bad with it) Ogerpon-W and Rillaboom scare off the likes of Ting-Lu, Assault Vest Alomomola, Assault Vest Hisuian Samurott, Clodsire, and specially defensive Gliscor which greatly annoy Iron Moth, (They aren't bad partners but would be a little cautious of suggesting mons that can switch in and threaten these checks, since Moth will hardly ever want to switch out once it's already in. I like the following statement more about how Moth takes advantage of their answers, and you could also mention them being able to weaken Dragonite which Moth really appreciates) while Iron Moth threatens Galarian Weezing, Pecharunt, and Hydrapple for them. Special attackers like Gholdengo, Iron Valiant, and Deoxys-S may be paired with Iron Moth to weaken shared checks such as Ting-Lu, Assault Vest Primarina, Assault Vest Hisuian Samurott, and Galarian Slowking. (I really like this but could maybe separate Val into a new sentence with a little extra, since it isn't checked by Ting-Lu and Samu-H while the other two are and Gking checks Val but not Ghold) Iron Moth often finds itself on sun and Sticky Webs teams, where Raging Bolt also shines; Raging Bolt not only weakens shared checks such as Ting-Lu and Clodsire, but it also takes on Assault Vest Alomomola and Hisuian Samurott. Walking Wake and Slither Wing also often find themselves on sun teams, and they appreciate Iron Moth's ability to take on Fairy-types such as Iron Valiant and Enamorus, while they are able to threaten Iron Moth checks such as Heatran and Ting-Lu, as well as Blissey in Slither WIng's case.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/setsu.548068/
Quality checked by:
https://www.smogon.com/forums/members/heatranator.647728/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Excellent work on this analysis, QC 2/2 when implemented!
 
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