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Copyediting Defensive Corviknight (QC 2/2) (GP 0/1)

Corviknight @ Rocky Helmet / Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Tera Type: Dragon / Fighting / Water
Impish Nature
- Brave Bird / Body Press
- Defog / Iron Defense
- U-turn / Iron Defense
- Roost

[SET COMMENTS]

With a wonderful resistant-laden defensive typing, as well as ignoring most entry hazard damage, Corviknight is a premier defensive staple in the tier. Brave Bird hits Ogerpon-W, Rillaboom, and Iron Valiant hard while doing decent damage to Great Tusk and Enamorus. Brave Bird is generally best used on balance teams that struggle with Ogerpon-W and already contain solid answers to late-game Kingambit. Body Press hits Kingambit, Kyurem, and Ting-Lu especially well. It also has immediate synergy with Iron Defense, allowing Corviknight to more confidently handle physical setup sweepers such as Dragonite, Gliscor, and Kingambit, especially with Pressure to more quickly stall out their attacks' PP. Defog allows Corviknight to fulfill the role as the team's entry hazard remover, with Corviknight often finding ample opportunities to remove hazards against common setters such as Iron Treads, Ting Lu, and Gliscor, as well as beating them long-term with Pressure draining hazard PP faster than Defog's. Defog is best used on teams with another form of hazard control, allowing Corviknight to act the secondary removal to alleviate the pressure on its teammate, especially valuable against non-Gholdengo teams. U-turn turns Corviknight into an exceptional pivot, using its excellent bulk and defensive typing to safely bring in teammates after taking a hit. It is often best used on Bulky Offensive and balance teams that appreciate the momentum swing it adds, especially as an opportunity to bring terrifying breakers onto the field. In addition to the provided combinations, a nicher set using Iron Defense, Body Press, Brave Bird, and Roost can be used on teams that want maximum proactivity from Corviknight, notably guaranteeing the matchup against even Tera Ghost Kingambit, though the lack of team support is noticeable. Corviknight generally prefers a physically defensive spread to better handle Dragonite, Great Tusk, Zamazenta, and Kingambit, though 120 Speed EVs also can be run on IronPress variants to outspeed Adamant Kingambit and Adamant Ursaluna. Alternatively, balance teams that struggle to handle Kyurem and Darkrai while having other checks for the aforementioned physical threats may appreciate a more specially defensive spread with 252 HP / 4 Def / 252 SpD and a Sassy Nature. When running this variant, Corviknight should pick Brave Bird as its main attack, since the lower defensive investment will make Body Press much more ineffectual. Rocky Helmet is generally preferred to punish contact moves such as Landorus-T's and opposing Corviknight's U-Turn and Hisuian Samurott's Ceaseless Edge, but Leftovers is also acceptable to help keep Corviknight slightly healthier, particularly helping to mitigate Stealth Rock damage, especially on specially defensive sets. Corviknight generally prefers Tera Dragon to resist Ogerpon-W's STAB attacks, as well as gain resistances to Fire-type attacks such as those from Cinderace and Heatran in a pinch. Tera Fighting can be used on Iron Defense + Body Press sets to make Corviknight a more reliable late-game Kingambit answer. Tera Water can be used to provide a Fire and Water resistance similar to Tera Dragon but with a better matchup against Weavile, and Dragon Dance Kyurem. Many other defensive terastallizations can be used for complimenting specific team structures, such as Tera Ice on specially defensive sets to handle to handle special Kyurem for fatter balances with good hazard control, and Tera Ghost to beat Iron Defence + Body Press Zamazenta on teams without another sufficient answer to it.

With the flexibility in its moves, terastallization choices, and role it fulfills it should come as no surprise that Corviknight can fit on a myriad of team structures as well, ranging from stall to bulky offense. Stall teams will appreciate Corviknight for its ability to absorb Knock Off, remove hazards, switch into Great Tusk, and act as extra insurance against Kingambit. In return, Corviknight appreciates Blissey absorbing strong special attacks from threats such as Darkrai and Iron Moth, Galarian Weezing helping to remove hazards against Gholdengo, and Dondozo helping to check physical setup threats such as Zamazenta. On balance and bulky offense teams, Galarian Slowking, Ting-Lu, and Garganacl are good teammates to help absorb strong special attacks from Zapdos, Raging Bolt, Iron Moth, and Heatran well, while Corviknight can switch into Great Tusk, Hisuian Samurott, Ogerpon-W, and Kingambit which they fear. Corviknight and Galarian Slowking can also form a pivoting core together to bring in friendly threats via U-Turn and Chilly Reception respectively, enhancing their synergy. In return, Corviknight helps limit hazards with Defog and absorb otherwise the debilitating Knock Off to enhance their longevity. Corviknight also pairs well with wallbreakers such as Dragapult, Kyurem, and Ogerpon-W, as Corviknight can keep them healthy from hazards via Defog and find opportunities to bring them onto the field via U-Turn, allowing them to continue to make progress for the team. Corviknight can additionally switch into common answers to these such Ting-Lu, Slowking-Galar, and Dragonite respectively, further patching up the team's weaknesses. Cinderace is also a great teammate on these squads to form a dual hazard removal core, with Cinderace threatening out and removing hazards against Gholdengo for Corviknight. Cinderace also can take a Fire-type attack such as Heatran's Magma Storm in a pinch and threaten slower wallbreakers like Ogerpon-W for Corviknight, while Corviknight can handle Landorus-T and Gliscor for Cinderace, especially as they're hazard setters that Cinderace is scared of.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stads.110504/
Quality checked by:
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https://www.smogon.com/forums/members/heatranator.647728/
Grammar checked by:
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Ready for QC! Added Body Press as a slash for the third move per comments in discord, I don't think it's necessary to have it there but I have seen Brave Bird/Body Press/Iron Defense/Roost sets so I thought the set might reflect that.
 
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Corviknight @ Rocky Helmet / Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Tera Type: Dragon / Fighting / Water
Impish Nature
- Brave Bird / Body Press
- Defog / Iron Defense
- U-turn / Iron Defense / Body Press (while ironpress+bb sets have been used before, it's less splashable and rarer that i'd rather keep it as just a text mention for now)
- Roost

[SET COMMENTS]

With a wonderful resistant-laden defensive typing granting it 8 resistances and 2 immunities, (dex info) as well as ignoring that also let it ignore the worst of incoming (not sure what this means) entry hazard damage, Corviknight is a premier defensive staple in the OverUsed tier. Brave Bird leverages Corviknight's respectable 87 attack as is a strong STAB move that hits Ogerpon-W, Great Tusk, and Iron Valiant hard (enamorus is also a good shout cause with bb you can check it decently well). Body Press is powered up by Corviknight's solid Defense stat, Defensive investment, and Iron Defense, hitting Kingambit, Kyurem, and Ting-Lu especially well. Defog allows Corviknight to fulfill the role as the team's entry hazard remover removes hazards for Corviknight's teammates, though it is blocked by Gholdengo's Good as Gold. (changed this a bit cause the initial sentence was a bit too dex info-y; you can instead mention things like what makes corv a good defogger--maybe because it has lots of opportunities to do so? maybe because it matches well into common hazard setters? elaborate further) U-turn lets Corviknight use turns Corviknight into an exceptional pivot, using its excellent bulk and defensive typing to safely bring in teammates after taking a hit while chipping Ogerpon-W and Deoxys-S for decent damage. (they'll very rarely stay in/switch into you for you to click uturn on them) Many combinations of these moves can be used, allowing Corviknight to adapt itself to best support the team. Defog is best used on teams with another form of hazard removal, allowing Corviknight to act as a secondary removal threat to alleviate the pressure on its teammate. Brave Bird is best used on Balance teams that struggle with Ogerpon-W, as well as teams already containing solid answers to late-game Kingambit. U-Turn is best used on Bulky Offensive and Balance teams that appreciate the momentum swing it adds, especially as an opportunity to bring terrifying breakers onto the field. Iron Defense and Body Press have immediate synergy, and allow Corviknight to more confidently handle physical setup sweepers such as Dragonite, Swords Dance Gliscor, and Kingambit, especially with Pressure to more quickly stall out their attacks' PP. (these are very great infos but they're better elaborated on each of the move sections right away imo, so make sure to move them there) Corviknight generally prefers a physically defensive spread to better handle Dragonite, Great Tusk, Zamazenta, and Kingambit, (mention how tera fighting + ironpress sets can run the 120 spe spread to outspeed gambit) but Balance teams that struggles struggling to handle Kyurem and Darkrai and has other checks for the aforementioned physical threats may appreciate a more specially defensive spread with 252 HP / 4 Def / 252 SpD and a Sassy Nature. When running this variant specially defensive spread, Corviknight should generally pick Brave Bird as its main attack, U-turn, and Defog as its moves, (making this part futureproof & less specific cause for instance the more recent stall structure has tect over uturn) since the lower defensive investment will make Body Press much more ineffectual. Corviknight generally prefers Tera Dragon to resist Ogerpon-W's STAB attacks, as well as gain resistances to Fire-type attacks such as from Cinderace and Heatran's Magma Storm (plume also exists so making this more general) in a pinch. Tera Fighting can be used on Iron Defense + Body Press sets physically defensive spreads to make Corviknight a more reliable late-game Kingambit answer. Tera Water can be used to provide a Fire and Water resistance similar to Tera Dragon but with a better matchup against Weavile, and Dragon Dance Kyurem. Many other defensive terastallizations can be used for complimenting specific team structures, such as Tera Water to match up better into Walking Wake and Gholdengo on bulky offensive teams, (the wake matchup is still iffy cause it still stings physdef corv anws. it also doesnt help against dengo, & if anything it makes you neutral to dgleam & psyshock instead) Tera Ice on specially defensive sets to handle Choice Specs Kyurem for fatter balances with good hazard control, and Tera Ghost to beat Iron Defence + Body Press Zamazenta on teams without another sufficient answer to it.

With the flexibility in its moves, spreads, (physdef is still the main selling point so no need to oversell it this way, plus there's really not much variety on its spread outside of max/max or the very rare mixed spreads) and terastallization choices, and role it fulfills, it should come as no surprise that Corviknight can fit on a myriad of team structures as well, ranging from stall to bulky offense. (we generally want to make it clear the type of teams the pokemon/set can fit in right away on the first sentence) Stall teams will appreciate Corviknight for its ability to absorb Knock Off, remove hazards, and act as a reliable late game answer to extra insurance against Kingambit. (dozo is generally the go-to gambit answer on stall) In return, Corviknight appreciates Blissey absorbing strong special attacks (such as from?), Galarian Weezing helping to remove hazards against Gholdengo, and Dondozo helping to check physical setup threats (such as from?). (can prob add another sentence here on what corv checks for them in return, like the grounds for gweeez and rilla for dozo etc. dozo, gweez, and bliss can also be used with corv on balances as well, so will leave that up to you on how to word it here) On balance and bulky offense teams, Galarian Slowking and Garganacl is a good teammate to help absorb strong special attacks (such as from?), while Corviknight can switch into threatening Ground-types moves such as Great Tusk's Headlong Rush for Galarian Slowking. (include corv checking mons like gambit and hamu as well, not just grounds) Both Corviknight and Galarian Slowking also forms a VoltTurn core together to pivot in friendly threats via U-Turn and Chilly Reception respectively, enhancing their synergy. Ting-Lu is also a standout teammate for Corviknight, as it easily switches into most special attacks, in particular Electric-type ones from Pokemon such as Zapdos and Raging Bolt that Corviknight cannot deal with. Ting-Lu also handles as well as Gholdengo, Iron Moth, and Heatran well, all of which Corviknight must fear. In return, Corviknight helps limit hazards to enhance Ting-Lu's their longevity and can partially cover Ogerpon-W and Kyurem for Ting-Lu. Corviknight also pairs well with wallbreakers such as Dragapult, Kyurem, and Swords Dance Gliscor, (for the purpose of this part, sd gliscor can be excluded since it doesnt really benefit from the uturn as much. imo better off mentioning other immediate breakers like waterpon) as Corviknight can find opportunities to bring them onto the field via U-Turn, (mention pult immediately helping against dengo, which corv invites in a lot) allowing them to continue to make progress for the team. Corviknight can additionally switch into common answers to these such Ting-Lu, Slowking-Galar, and Ogerpon-W respectively, further patching up the team's weaknesses. (mention corv's removal being very beneficial for pult & kyurem)

Other points to talk about on your analysis:
- Rocky helmet vs leftovers explanations
- Cinderace as a teammate, since it forms a pretty common core with corv
- make sure to talk about the ID+BP+BB combo on the text as you've said


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stads.110504/
Quality checked by:
https://www.smogon.com/forums/members/tbd/
https://www.smogon.com/forums/members/tbd/
Grammar checked by:
https://www.smogon.com/forums/members/tbd/
very good skeleton & great content, just wanted to clean & clear things up. let me know once this is implemented
 
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Corviknight @ Rocky Helmet / Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Tera Type: Dragon / Fighting / Water
Impish Nature
- Brave Bird / Body Press
- Defog / Iron Defense
- U-turn / Iron Defense
- Roost

[SET COMMENTS]

With a wonderful resistant-laden defensive typing, as well as ignoring most entry hazard damage, Corviknight is a premier defensive staple in the tier. Brave Bird is a strong STAB move that hits Ogerpon-W, Rillaboom, and Iron Valiant hard while doing decent damage to Great Tusk and Enamorus. It is generally best used on Balance teams that struggle with Ogerpon-W, as well as teams already containing and already contains solid answers to late-game Kingambit. Body Press is powered up by Iron Defense and hits Kingambit, Kyurem, and Ting-Lu especially well. It also has immediate synergy with Iron Defense, allowing Corviknight to more confidently handle physical setup sweepers such as Dragonite, Swords Dance Gliscor, and Kingambit, especially with Pressure to more quickly stall out their attacks' PP. Defog allows Corviknight to fulfill the role as the team's entry hazard remover, with Corviknight often finding ample opportunities to remove hazards against common setters such as Iron Treads, Ting Lu, and Gliscor. (mention how pressure is a big part in making corv a good defogger, since it completely flips the matchup by outstalling their hazard pp with defog) Defog is best used on teams with another form of hazard control removal, (covers defog corv + boots spam for instance, doesnt have to be double removal) allowing Corviknight to act as a the secondary removal threat to alleviate the pressure on its teammate, especially valuable against non-Gholdengo teams. U-turn turns Corviknight into an exceptional pivot, using its excellent bulk and defensive typing to safely bring in teammates after taking a hit. It is often best used on Bulky Offensive and Balance teams that appreciate the momentum swing it adds, especially as an opportunity to bring terrifying breakers onto the field. Many combinations of these moves can be used, allowing Corviknight to adapt itself to best support the team. In addition to the provided combinations, a nicher set using Roost, Iron Defense, Body Press, and Brave Bird Brave Bird, and Roost can be used on teams that want maximum proactivity from Corviknight, notably guaranteeing the matchup against even Tera Ghost Kingambit, though the lack of team support is noticeable. Corviknight generally prefers a physically defensive spread to better handle Dragonite, Great Tusk, Zamazenta, and Kingambit, though 120 Speed EVs also can be run on IronPress variants to outspeed Adamant Kingambit. Alternatively, Balance teamsthat struggle to handle Kyurem and Darkrai while having other checks for the aforementioned physical threats may appreciate a more specially defensive spread with 252 HP / 4 Def / 252 SpD and a Sassy Nature. When running this variant, Corviknight should pick Brave Bird as its main attack, since the lower defensive investment will make Body Press much more ineffectual. Rocky Helmet is generally preferred to punish contact moves such as Landorus-T's and opposing Corviknight's U-Turn and Hisuian Samurott's Ceaseless Edge, but Leftovers is also acceptable to help keep Corviknight slightly healthier, especially on specially defensive sets. Corviknight generally prefers Tera Dragon to resist Ogerpon-W's STAB attacks, as well as gain resistances to Fire-type attacks such as those from Cinderace and Heatran in a pinch. Tera Fighting can be used on Iron Defense + Body Press sets to make Corviknight a more reliable late-game Kingambit answer. Tera Water can be used to provide a Fire and Water resistance similar to Tera Dragon but with a better matchup against Weavile, and Dragon Dance Kyurem. Many other defensive terastallizations can be used for complimenting specific team structures, such as Tera Ice on specially defensive sets to handle to handle special attacking Kyurem for fatter balances with good hazard control, and Tera Ghost to beat Iron Defence + Body Press Zamazenta on teams without another sufficient answer to it.

With the flexibility in its moves, terastallization choices, and role it fulfills it should come as no surprise that Corviknight can fit on a myriad of team structures as well, ranging from stall to bulky offense. Stall teams will appreciate Corviknight for its ability to absorb Knock Off, remove hazards, and act as extra insurance against Kingambit. In return, Corviknight appreciates Blissey absorbing strong special attacks from threats such as Darkrai and Iron Moth, Galarian Weezing helping to remove hazards, especially against Gholdengo, and Dondozo helping to check physical setup threats such as Dragonite. (corv itself is great into almost all dnite sets, prob better to mention stuff like zama and ceruledge instead) On balance and bulky offense teams, Galarian Slowking, Ting-Lu, and Garganacl are good teammates to help absorb strong special attacks such as Raging Bolt's Thunderbolt, from Zapdos, Raging Bolt, Iron Moth, and Heatran well while Corviknight can switch into threatening Ground-types such as Great Tusk for them, as well as Hisuian Samurott Great Tusk, Hisuian Samurott, Ogerpon-W, and Kingambit which they fear. Corviknight and Galarian Slowking can also form a pivoting core together to bring in friendly threats via U-Turn and Chilly Reception respectively, enhancing their synergy. Ting-Lu is also a standout teammate for Corviknight, as it easily switches into most special attacks, in particular Electric-type ones from Pokemon such as Zapdos and Raging Bolt as well as Gholdengo, Iron Moth, and Heatran well, all of which Corviknight must fear. In return, Corviknight helps limit hazards with Defog and absorb otherwise debilitating Knock Off to enhance their longevity and can partially cover Ogerpon-W and Kyurem for Ting-Lu. (combined all of the spdef mons together so it's much more concise) Corviknight also pairs well with wallbreakers such as Dragapult, Kyurem, and Ogerpon-W, as Corviknight can keep them healthy from hazards remove hazards for them (makes the synergy a bit more obvious, esp for new users. feel free to reword though) via Defog and find opportunities to bring them onto the field via U-Turn, allowing them to continue to make progress for the team. Dragapult in particular is a great teammate, as it can scare out the ever-present Gholdengo that terrorizes Corviknight. Corviknight can additionally switch into common answers to these such Ting-Lu, Slowking-Galar, and Ogerpon-W (think this is still the old one referring to the sd gliscor example, change this to like pecha or dnite for waterpon instead) respectively, further patching up the team's weaknesses. Cinderace is also a great teammate on these teams to form a dual hazard removal core, with Corviknight comfortably removing hazards if opportune and Cinderace Court Changing hazards off if not. Cinderace threatening out and removing hazards against Gholdengo for Corviknight. Cinderace also can take a Fire-type attack such as Heatran's Magma Storm in a pinch and threaten slower wallbreakers like Ogerpon-W for Corviknight, while Corviknight can handle Landorus-T and Gliscor for Cinderace, especially as they're hazard setters that Cinderace is scared of.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stads.110504/
Quality checked by:
https://www.smogon.com/forums/members/marnie.493260/
https://www.smogon.com/forums/members/tbd/
Grammar checked by:
https://www.smogon.com/forums/members/tbd/
Just some minor fixes & fluff removal. Also make sure to use lower case across every instance of team archetypes being mentioned ("balance" not "Balance") to ease GP. Very good job QC 1/2
 
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Corviknight @ Rocky Helmet / Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Tera Type: Dragon / Fighting / Water
Impish Nature
- Brave Bird / Body Press
- Defog / Iron Defense
- U-turn / Iron Defense
- Roost

[SET COMMENTS]

With a wonderful resistant-laden defensive typing, as well as ignoring most entry hazard damage, Corviknight is a premier defensive staple in the tier. Brave Bird hits Ogerpon-W, Rillaboom, and Iron Valiant hard while doing decent damage to Great Tusk and Enamorus. It Brave Bird is generally best used on balance teams Reworded since it can be a bit confusing for the reader as it may seem like you are saying corv is best used on balance teams, which ofc would feel out of place and you are talking specifically about brave bird that struggle with Ogerpon-W and already contain solid answers to late-game Kingambit. Body Press hits Kingambit, Kyurem, and Ting-Lu especially well. It also has immediate synergy with Iron Defense, allowing Corviknight to more confidently handle physical setup sweepers such as Dragonite, Gliscor, and Kingambit, especially with Pressure to more quickly stall out their attacks' PP. Defog allows Corviknight to fulfill the role as the team's entry hazard remover, with Corviknight often finding ample opportunities to remove hazards against common setters such as Iron Treads, Ting Lu, and Gliscor, as well as beating them long-term with Pressure draining hazard PP faster than Defog's. Defog is best used on teams with another form of hazard control, allowing Corviknight to act the secondary removal to alleviate the pressure on its teammate, especially valuable against non-Gholdengo teams. U-turn turns Corviknight into an exceptional pivot, using its excellent bulk and defensive typing to safely bring in teammates after taking a hit. It is often best used on Bulky Offensive and balance teams that appreciate the momentum swing it adds, especially as an opportunity to bring terrifying breakers onto the field. In addition to the provided combinations, a nicher set using Iron Defense, Body Press, Brave Bird, and Roost can be used on teams that want maximum proactivity from Corviknight, notably guaranteeing the matchup against even Tera Ghost Kingambit, though the lack of team support is noticeable. Corviknight generally prefers a physically defensive spread to better handle Dragonite, Great Tusk, Zamazenta, and Kingambit, though 120 Speed EVs also can be run on IronPress variants to outspeed Adamant Kingambit. would also mention Ada Ursaluna tbh, thats a noteworthy example that is otherwise annoying for corv teams Alternatively, balance teams that struggle to handle Kyurem and Darkrai while having other checks for the aforementioned physical threats may appreciate a more specially defensive spread with 252 HP / 4 Def / 252 SpD and a Sassy Nature. When running this variant, Corviknight should pick Brave Bird as its main attack, since the lower defensive investment will make Body Press much more ineffectual. Rocky Helmet is generally preferred to punish contact moves such as Landorus-T's and opposing Corviknight's U-Turn and Hisuian Samurott's Ceaseless Edge, but Leftovers is also acceptable to help keep Corviknight slightly healthier, especially on specially defensive sets. think mentioning alleviating rocks chip is also worth mentioning for Lefties Corviknight generally prefers Tera Dragon to resist Ogerpon-W's STAB attacks, as well as gain resistances to Fire-type attacks such as those from Cinderace and Heatran in a pinch. Tera Fighting can be used on Iron Defense + Body Press sets to make Corviknight a more reliable late-game Kingambit answer. Tera Water can be used to provide a Fire and Water resistance similar to Tera Dragon but with a better matchup against Weavile, and Dragon Dance Kyurem. Many other defensive terastallizations can be used for complimenting specific team structures, such as Tera Ice on specially defensive sets to handle to handle special Kyurem for fatter balances with good hazard control, and Tera Ghost to beat Iron Defence + Body Press Zamazenta on teams without another sufficient answer to it.
If you cant fit this, then thats fine, but maybe mention Bulk Up? I think its worthy of a text mention as its gotten more use recently as an option to not only boost its defenses, but also become a threat with Brave Bird or U-turn into targets such as Gliscor, Dnite and encore-less SD Val.

With the flexibility in its moves, terastallization choices, and role it fulfills it should come as no surprise that Corviknight can fit on a myriad of team structures as well, ranging from stall to bulky offense. Stall teams will appreciate Corviknight for its ability to absorb Knock Off, remove hazards, and act as extra insurance against Kingambit. Would also mention its ability to check Tusk, since that can be annoying for Stall on occassion In return, Corviknight appreciates Blissey absorbing strong special attacks from threats such as Darkrai and Iron Moth, Galarian Weezing helping to remove hazards against Gholdengo, and Dondozo helping to check physical setup threats such as Zamazenta. On balance and bulky offense teams, Galarian Slowking, Ting-Lu, and Garganacl are good teammates to help absorb strong special attacks from Zapdos, Raging Bolt, Iron Moth, and Heatran well, while Corviknight can switch into Great Tusk, Hisuian Samurott, Ogerpon-W, and Kingambit which they fear. Corviknight and Galarian Slowking can also form a pivoting core together to bring in friendly threats via U-Turn and Chilly Reception respectively, enhancing their synergy. In return, Corviknight helps limit hazards with Defog and absorb otherwise the debilitating Knock Off to enhance their longevity. Corviknight also pairs well with wallbreakers such as Dragapult, Kyurem, and Ogerpon-W, as Corviknight can keep them healthy from hazards via Defog and find opportunities to bring them onto the field via U-Turn, allowing them to continue to make progress for the team. Dragapult in particular can scare out the ever-present Gholdengo that terrorizes Corviknight. Idk about this point, Gholdengo can run scarf, and hex pult isn't immediately threatening while Ghold can threaten it immensly. Only really more offensive pult variants threaten it. I would either mention something like Banded Pult or give another example (darkrai could be an example, but pick something that Ghold doesn't immediately threaten) Corviknight can additionally switch into common answers to these such Ting-Lu, Slowking-Galar, and Pecharunt Dragonite respectively, NP Pecharunt can be very annoying for Corv, so I think dnite is a better example here further patching up the team's weaknesses. Cinderace is also a great teammate on these teams squads to form a dual hazard removal core, with Cinderace threatening out and removing hazards against Gholdengo for Corviknight. Cinderace also can take a Fire-type attack such as Heatran's Magma Storm in a pinch and threaten slower wallbreakers like Ogerpon-W for Corviknight, while Corviknight can handle Landorus-T and Gliscor for Cinderace, especially as they're hazard setters that Cinderace is scared of.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stads.110504/
Quality checked by:
https://www.smogon.com/forums/members/marnie.493260/
https://www.smogon.com/forums/members/tbd/
Grammar checked by:
https://www.smogon.com/forums/members/tbd/
good work, dm me with any questions qc 2/2
 
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