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The Castlevania solution is more than adequate. The Gen 4 and 5 games didn't do much split screen fuckery where having the bottom screen be off to the side would affect much of anything. This is a turn based RPG, your attention isn't going to get divided. They'd have to alter the way some minigames are played but that's it.
 
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The Dual Screen issue is not an issue at all. We solved this several times over the years. Even aside from Castlevania, Capcom is putting out a collection of Star Force games, all of which were on the DS and used the bottom screen significantly more than Pokemon does.
Official nintendo emulation (TM) on Switch probably will have a bunch of modes because the wii u DS emulation had a bunch of modes. And that'll likely be the basis GameFreak ever uses. But I dont' think GF gets to it before Nintendo does so we're probably just not getting it for years and years and years.
 
apparently the save states in the gamecube nso port of xd gale of darkness are very abuseable. they didn't seem to add anything to the emulation to prevent this like how some emulators do (desmume the ds emulator for example does this, the same exact rng seed is repeated)

videos going around of people being able to constantly load save states for snags, lol

no wonder there's no home compatibility, lmao (the real reason might be that they couldn't figure out how to do it with the nso service titles being cloud saves, who knows)
 
I think re: DS re-releases, it's worth considering that they might want to keep DPP off while BDSP are still sold in stores. The latter definitely does make more money. I'm not sure what their track record has been in similar cases (i.e. idk if they've rereleased rse when oras was out, etc.) but it'd not surprise me if this is a reason why they don't bother.

it also shows that dual screen wouldn't be an issue technically. they'd def find a more than adequate workaround and either way dpp itself wouldn't be super compromised for any workaround.
 
I think re: DS re-releases, it's worth considering that they might want to keep DPP off while BDSP are still sold in stores. The latter definitely does make more money. I'm not sure what their track record has been in similar cases (i.e. idk if they've rereleased rse when oras was out, etc.) but it'd not surprise me if this is a reason why they don't bother.

it also shows that dual screen wouldn't be an issue technically. they'd def find a more than adequate workaround and either way dpp itself wouldn't be super compromised for any workaround.
FRLG has been the first time any of the GBA games have ever been re-released. The first time they re-released any of the games was Gen 1 on 3DS VC in 2016.
 
I'm not sure if I'm correct when I say this since I haven't tested, but XD has a "Quick Play" mode that gives players rental doubles teams, and it can be played vs an NPC or with a friend. If online MP works for Quick Play, this is currently all we have for online Gen 3 gameplay on the Switch 2 :worrywhirl:
 
apparently the save states in the gamecube nso port of xd gale of darkness are very abuseable. they didn't seem to add anything to the emulation to prevent this like how some emulators do (desmume the ds emulator for example does this, the same exact rng seed is repeated)

videos going around of people being able to constantly load save states for snags, lol

no wonder there's no home compatibility, lmao (the real reason might be that they couldn't figure out how to do it with the nso service titles being cloud saves, who knows)
This is not a specific DS emulator quirk, battle RNG doesn't advance midbattle until a move is made (in Platinum/HGSS) as a part of the game itself. In DP and earlier games you can indeed savestate to get different results because the RNG advances based on passed time.

Werster's Any% HGSS WR (on console) uses this to save and reset before Red for a favourable initial seed/manipped fight.
 
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Heaven forbid people be allowed to bypass spinning the catching roulette that was and continues to not be fun. TPCi hates anything good.

Sorry, just kind of salty from dealing with Shadow Entei on original hardware the other day. Took me like half an hour to catch.
Just use the infinite ball glitch?
 
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