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Facility The Battle Subway — Doduodrio

Sending out :silvally electric: Silvan the Precise Silvally holding an :electric memory: Electric Memory!

:ss/silvally electric:
"This will be electrifying!"

Thunder Fang + Icy Wind - Multi-Attack
This step, IF Xerneas is to use a #Protective move, THEN use Swords Dance and push back
This step, IF Xerneas is to use Reflect, THEN use Swords Dance and push back
This step, IF Xerneas has Decoy, THEN use Multi-Attack and push back
 
xerneas.png
:macho brace:
Snore ~ Moonblast
 
ROUND 5

Battlefield: Imprison(Thunderbolt)(2)​
Team Duo​
Hours: 29 | Tech: 2
Field: Clear
:silvally-electric:Silvally | :electric memory:Electric Memory
Electric | RKS System
HP: 95/95 | EN: 30/30
7/7/7/7/95 4/5
Discipline: Precise
Status: Clear
:absolite: Absolite
:ground memory:Ground Memory
:fighting memory: Fighting Memory
:electric memory: Electric Memory
:max potion:Max Potion
:togekiss:Togekiss
Fairy/Flying | Hustle, Serene Grace, Super Luck
HP: KO/90 | EN: KO/30
4/7/9/8/80 3/3
Discipline: Graceful
Status: fainting
Team Train​
Hours: 120 | Tech: 2
Field: Clear
:xerneas:Xerneas | :macho brace:Macho Brace
Fairy | Fairy Aura
HP: 67/105 | EN: 12/30
9/7/9/7/198 5/6
Discipline: Astonishing
Status: +2 SpAtk, +2 SpDef, +2 Spe, +3 Critical, Recovery Forte(6), Quickness
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:expert belt:Expert Belt
:starf berry:Starf Berry
:hondew berry:Hondew Berry
:enigma berry:Enigma Berry
:malaconda:Malaconda
Dark/Grass | Harvest, Drought, Infiltrator
HP: 63/100 | EN: 23/30
7/5/3/9/55 5/5
Discipline: Masterful
Status: Clear
Rolls
Step 1:
:xerneas:
Xerneas used Snore! -3EN
Crit (Yes)
Eff (Yes)
(5+3+(9-7))+8 = 18 DMG

:silvally-electric:
Silvally flinched!
Stun Proof(4)

:xerneas::macho brace:
Xerneas topped itself up! +6HP


Step 2:
:xerneas:
Xerneas used Moonblast! -3EN
Crit (Yes)
Eff (72, d240): 171 (No)
(10+4+3+3+(9-7))+8 = 30 DMG

:silvally-electric:
Silvally used Multi Attack! -3EN
Crit (10, d240): 86 (No)
(12+4+2+(7-7)) = 18 DMG

:xerneas::macho brace:
Xerneas topped itself up! +6HP


:rotom: Round Summary :rotom:
:silvally-electric: HP: -18-30 = -48
:silvally-electric: EN: -3
:xerneas: HP: +6-18+6 = -6
:xerneas: EN: -3-3 = -6
Battlefield: Imprison(Thunderbolt)(1)​
Team Duo​
Hours: 29 | Tech: 2
Field: Clear
:silvally-electric:Silvally | :electric memory:Electric Memory
Electric | RKS System
HP: 47/95 | EN: 27/30
7/7/7/7/95 4/5
Discipline: Precise
Status: Stun-Proof(3)
:absolite: Absolite
:ground memory:Ground Memory
:fighting memory: Fighting Memory
:electric memory: Electric Memory
:max potion:Max Potion
:togekiss:Togekiss
Fairy/Flying | Hustle, Serene Grace, Super Luck
HP: KO/90 | EN: KO/30
4/7/9/8/80 3/3
Discipline: Graceful
Status: fainting
Team Train​
Hours: 120 | Tech: 2
Field: Clear
:xerneas:Xerneas | :macho brace:Macho Brace
Fairy | Fairy Aura
HP: 61/105 | EN: 6/30
9/7/9/7/198 5/6
Discipline: Astonishing
Status: +2 SpAtk, +2 SpDef, +2 Spe, +3 Critical, Recovery Forte(6), Quickness
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:expert belt:Expert Belt
:starf berry:Starf Berry
:hondew berry:Hondew Berry
:enigma berry:Enigma Berry
:malaconda:Malaconda
Dark/Grass | Harvest, Drought, Infiltrator
HP: 63/100 | EN: 23/30
7/5/3/9/55 5/5
Discipline: Masterful
Status: Clear

Train to order
Doduodrio to order
 
xerneas.png
:macho brace:
Moonblast ~ Moonblast
This step IF Silvally is to use Protect or Rest THEN use Chill
This step IF Silvally is to use a Max Potion THEN use Chill
[step 2] This step IF Silvally is to use Endure THEN use Chill
This step IF Silvally is to use a protective move THEN use Geomancy
 
Last edited:
ROUND 6

Battlefield: Imprison(Thunderbolt)(1)​
Team Duo​
Hours: 29 | Tech: 2
Field: Clear
:silvally-electric:Silvally | :electric memory:Electric Memory
Electric | RKS System
HP: 47/95 | EN: 27/30
7/7/7/7/95 4/5
Discipline: Precise
Status: Stun-Proof(3)
:absolite: Absolite
:ground memory:Ground Memory
:fighting memory: Fighting Memory
:max potion:Max Potion
:togekiss:Togekiss
Fairy/Flying | Hustle, Serene Grace, Super Luck
HP: KO/90 | EN: KO/30
4/7/9/8/80 3/3
Discipline: Graceful
Status: fainting
Team Train​
Hours: 120 | Tech: 2
Field: Clear
:xerneas:Xerneas | :macho brace:Macho Brace
Fairy | Fairy Aura
HP: 61/105 | EN: 6/30
9/7/9/7/198 5/6
Discipline: Astonishing
Status: +2 SpAtk, +2 SpDef, +2 Spe, +3 Critical, Recovery Forte(6), Quickness
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:expert belt:Expert Belt
:starf berry:Starf Berry
:hondew berry:Hondew Berry
:enigma berry:Enigma Berry
:malaconda:Malaconda
Dark/Grass | Harvest, Drought, Infiltrator
HP: 63/100 | EN: 23/30
7/5/3/9/55 5/5
Discipline: Masterful
Status: Clear
Rolls
Step 1:
:xerneas:
Xerneas used Moonblast! -3EN
Crit (Yes)
Eff (72, d240): 178 (No)
(10+4+3+3+(9-7))+8 = 30 DMG

:silvally-electric:
Silvally used Multi Attack! -3EN
Crit (10, d240): 17 (No)
(12+4+2+(7-7)) = 18 DMG

:xerneas::macho brace:
Xerneas topped itself up! +6HP


Step 2:
:xerneas:
Xerneas used Moonblast! -3EN
Crit (Yes)
Eff (72, d240): 87 (No)
(10+4+3+3+(9-7))+8 = 30 DMG
Xerneas fell over from exhaustion!
Silvally was KO'd!


:rotom: Round Summary :rotom:
:silvally-electric: HP: -30-30 = -60
:silvally-electric: EN: -3
:xerneas: HP: +18+6 = -12
:xerneas: EN: -3-3 = -6
Battlefield: Clear​
Team Duo​
Hours: 29 | Tech: 2
Field: Clear
:silvally-electric:Silvally | :electric memory:Electric Memory
Electric | RKS System
HP: KO/95 | EN: KO/30
7/7/7/7/95 4/5
Discipline: Precise
Status: Fainting
:absolite: Absolite
:ground memory:Ground Memory
:fighting memory: Fighting Memory
:max potion:Max Potion
:togekiss:Togekiss
Fairy/Flying | Hustle, Serene Grace, Super Luck
HP: KO/90 | EN: KO/30
4/7/9/8/80 3/3
Discipline: Graceful
Status: fainting
Team Train​
Hours: 120 | Tech: 2
Field: Clear
:xerneas:Xerneas | :macho brace:Macho Brace
Fairy | Fairy Aura
HP: KO/105 | EN: KO/30
9/7/9/7/198 5/6
Discipline: Astonishing
Status: Fainting
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:expert belt:Expert Belt
:starf berry:Starf Berry
:hondew berry:Hondew Berry
:enigma berry:Enigma Berry
:malaconda:Malaconda
Dark/Grass | Harvest, Drought, Infiltrator
HP: 63/100 | EN: 23/30
7/5/3/9/55 5/5
Discipline: Masterful
Status: Clear

Emmet stands proud over his cabin!

BP calc and rewards to follow
 
Win Streak lost :(

40*0+
100*0+
100*0+
300 BP

= 300BP


:pass: Rail Pass:
Lv2 Singles: 1


:point card: Rewards :point card:
Doduodrio: -15:tea:JC, 1035BP to allocate in the BP store

Mamoswindle: +20:tea:JC, +1:star piece:Star Piece, +15:rule book:Accolades​
 
ALL ABOARD THE BATTLE SUBWAY
LV 2 Doubles, fresh start

Team Doduodrio
Backpack:

:black sludge: Black Sludge
:wise glasses: Wise Glasses
:leftovers: Leftovers
:rocky helmet: Rocky Helmet
:dowsing machine: Barometer
:max-potion: Max Potion

Pokemon:
:gengar::volcanion::jynx:
:bw/gengar:
Shadow (Gengar)
Level: 2, EXP: 10 / 30

Advanced Techniques: Mega Evolution

Disciplines:
 Level 2: Devious - Non-Attack Acc +15%.

Species: Gengar, Gender: Male
Typing: Ghost / Poison
Abilities: Cursed Body
Profile:
Shadow enjoys hiding in the shadows of other people, mimicking their movements until they notice. Or, if they don't notice, he'll spring out with a giant grin to get a scare out of them. He is by nature very jolly and always takes advantage of his ghostly abilities to sneak around for maximum mayhem.

How They Met:
While walking around his home, Doduodrio kept having a feeling that he was being watched. It is said that when you feel like someone is watching you, it's just a Haunter. As it turned out, it was just Shadow as a Haunter who wanted to evolve into Gengar. However, Haunter evolves by trading, which Shadow couldn't do alone. So, Doduodrio connected with a friend, and traded Shadow so that he could evolve. After Shadow was traded back, he joined the team!

Name Origins:
The "shadow" self in Jungian psychology is the dark part of the consciousness that the self does not wish to confront.

Statistics:
:ss/gengar:
Gengar
Typing:
Ghost / Poison
Abilities: Cursed Body

HP:
85
Atk: 5
Def: 5
SpA: 9
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 3​
:ss/gengar mega:
Gengar-Mega
Typing:
Ghost / Poison
Abilities: Cursed Body / Shadow Tag

HP:
85
Atk: 5
Def: 6
SpA: 12
SpD: 7
Spe: 130
Size Class: 3
Weight Class: 3​

Combos:
1. Hypnosis + Poison Gas (Sleeping Gas)
2. Zap Cannon + Astonish (Heart Attack)

Moves:

Level 0:
Astonish
Brick Break
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Nasty Plot
Poison Gas
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick

Level 2:
Acid Spray
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Mega Kick
Nightmare
Payback
Poltergeist
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Venoshock
Zap Cannon
:ss/volcanion:
Ford (Volcanion)
Level: 2, EXP: 10 / 30

Disciplines:
 Level 2: Graceful - Special Acc +15%.

Species: Volcanion, Gender: Unknown
Typing: Fire / Water
Abilities: Water Absorb
Profile:
Ford is certainly a hardy fellow. Their sturdy body contains gallons of water to be converted into boiling hot steam attacks that rival a Blastoise's water cannons! Ford does things slowly and deliberately, often using the arms on their back to help complete tasks that require physical strength and precision. Graham and Ford are pretty close friends, and they enjoy having conversations together.

How They Met:
Ford was working as a maintenance engineer for the Battle Subway because of his physical strength and mechanical knowledge. After Duo rode the Battle Subway, he met Ford who was fixing one of the subway cars, and they became friends!

Name Origin:
From fjord, ford(ing a river), and Ford cars.

Statistics:
HP: 90
Atk: 8
Def: 9
SpA: 9
SpD: 7
Spe: 70

Size Class: 4
Weight Class: 5

Combos:
1. Hydro Pump + Will-O-Wisp (Steam Burn)
2. Rain Dance + Leer (Rumble)

Moves:

Level 0:
Brick Break
Defog
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Leer
Liquidation
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Wild Charge
Will-O-Wisp

Level 1:
Confide
Cut
Double Team
Fire Spin
Haze
Incinerate
Mist
Misty Terrain
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Sunny Day
Swagger
Taunt
Water Gun
Water Pulse
Weather Ball

Level 2:
Double-Edge
Fire Blast
Flare Blitz
Focus Energy
Heat Wave
Hydro Pump
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down

Level 3:
Steam Eruption (Signature)
:dp/jynx:
Ursula (Jynx)
Level: 2, EXP: 21 / 30

Disciplines:
 Level 2: Devious - Non-Attack Acc +15%.

Species: Jynx, Gender: Female
Typing: Ice / Psychic
Abilities: Oblivious / Forewarn / (Unlocked) Dry Skin
Profile:
Ursula is an odd character. She sings strange, lilting melodies in an unknown language, putting everyone around her in a relaxed state of suggestion. She seems to enjoy using her ice powers to create miniature sculptures of people, which she gifts to others. Beyond that, Ursula also likes to follows people around on silent feet, staring at them with her wide eyes.

How They Met:
As Pokémon with clairvoyant abilities, Ursula and Cleo met while they were both peering into the future. Cleo was able to communicate with Ursula telepathically even at a distance, due to her immense Psychic range. Occasionally, Ursula drops by Duo's house to drop off some ice sculptures or to battle.

Name Origin:
From Ursula in The Little Mermaid.

Statistics:
HP: 85
Atk: 4
Def: 3
SpA: 8
SpD: 7
Spe: 95

Size Class: 3
Weight Class: 3

Combos:
1. Powder Snow + Focus Blast (Shatter)
2. Lovely Kiss + Captivate (Entrance)

Moves:

Level 0:
Avalanche
Brick Break
Calm Mind
Dizzy Punch
Energy Ball
Facade
Fake Tears
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Lovely Kiss
Meditate
Nasty Plot
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Screech
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Toxic
Uproar
Zen Headbutt

Level 1:
Bubble Beam
Captivate
Charm
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Encore
Fake Out
Flash
Hail
Heart Stamp
Helping Hand
Lick
Mega Punch
Mud-Slap
Pound
Powder Snow
Power-Up Punch
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Role Play
Seismic Toss
Swagger
Sweet Kiss
Sweet Scent
Taunt
Trick
Water Gun
Water Pulse

Level 2:
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Icicle Spear
Mega Kick
Nightmare
Payback
Secret Power
Skull Bash
Submission
Take Down
Thief
Triple Axel
Wake-Up Slap
Battle Subway Opponent

Standard Items: :eject button:Eject Button, :weakness policy:Weakness Policy, :leftovers:Leftovers, :choice scarf:Choice Scarf

Team 21: No Guard, No Problem!
Extra Items: :pidgeotite:Pidgeotite, :flame orb:Flame Orb, :expert belt:Expert Belt
:golurk::pidgeot::machamp:
:sv/golurk:
Golurk
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Ground/Ghost
Abilities: Iron Fist, Klutz Hidden Ability: No Guard

HP: 90
Attack: 9
Defen.: 6
Sp.Atk: 4
Sp.Def: 6
Speed: 55
Size: 5
Weight: 7


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Astonish
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1
Confide
Confuse Ray
Curse
Defense Curl
Double Team
Flash
Helping Hand
High Horsepower
Iron Defense
Mega Punch
Mud-Slap
Night Shade
Pound
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Trick

Level 2
Close Combat
Double-Edge
Dynamic Punch
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Magnitude
Mega Kick
Poltergeist
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Thief

Level 3
Body Slam
Bulldoze
Charge Beam
Darkest Lariat
Dig
Drain Punch
Fly
Frustration
Gyro Ball
Hard Press
Heat Crash
Heavy Slam
Hex
Icy Wind
Knock Off
Low Sweep
Phantom Force
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Self-Destruct
Smack Down
Telekinesis

Level 4
Ally Switch
Block
Body Press
Endure
Fling
Giga Impact
Gravity
Hidden Power (Select a Hidden Power type)
Hyper Beam
Imprison
Magic Coat
Stomping Tantrum
Tera Blast
:sv/pidgeot:
Pidgeot
Level 1-4

Techniques:
Mega Evolution

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Normal/Flying
Abilities: Keen Eye, Tangled Feet (Pidgeot) Hidden Ability: Big Pecks
Traits: Requires no Tech for their first Technique each battle.

HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 5
Speed: 101
Size: 3
Weight: 3
:sv/pidgeot-mega:


Pidgeot-Mega
Typing: Normal/Flying
Abilities: Keen Eye, Tangled Feet, Big Pecks Hidden Ability: No Guard

HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 10
Sp.Def: 6
Speed: 121
Size: 4
Weight: 4


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool


Level 0
Aerial Ace
Air Slash
Brave Bird
Defog
Facade
Feint Attack
Protect
Quick Attack
Reflect
Refresh
Rest
Round
Sleep Talk
Snore
Substitute
Tackle
Toxic
Uproar
Whirlwind
Wing Attack
Work Up

Level 1
Agility
Air Cutter
Captivate
Confide
Curse
Detect
Double Team
Feather Dance
Gust
Mud-Slap
Ominous Wind
Rage
Rain Dance
Roost
Sand Attack
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister

Level 2
Double-Edge
Heat Wave
Hurricane
Pluck
Razor Wind
Secret Power
Sky Attack
Take Down
Thief

Level 3
Attract
Bide
Fly
Foresight
Frustration
Headbutt
Laser Focus
Pursuit
Return
U-turn

Level 4
Endure
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Mimic
Mirror Move
Natural Gift​

:sv/machamp:
Machamp
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast

HP: 95
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 55
Size: 3
Weight: 5


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Brick Break
Bulk Up
Bullet Punch
Cross Poison
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Leer
Light Screen
Meditate
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Work Up

Level 1
Captivate
Coaching
Confide
Counter
Curse
Detect
Double Team
Dual Chop
Encore
False Swipe
Helping Hand
High Horsepower
Incinerate
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Quick Guard
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Seismic Toss
Sunny Day
Swagger
Tickle
Vital Throw
Wide Guard

Level 2
Assurance
Close Combat
Cross Chop
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Low Kick
Mega Kick
Payback
Revenge
Reversal
Rock Blast
Rolling Kick
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Superpower
Take Down
Thief
Wake-Up Slap

Level 3
Attract
Bide
Body Slam
Bulldoze
Darkest Lariat
Dig
Foresight
Frustration
Headbutt
Heavy Slam
Knock Off
Low Sweep
Power Trick
Return
Rock Tomb
Smack Down
Thrash
Throat Chop

Level 4
Endure
Fissure
Fling
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum

Team 3: Two For Flinching
Extra Items: :light ball:Light Ball, :odd incense:Odd Incense, :life orb:Life Orb
:scrafty::raichu::mr. mime:
:sv/scrafty:
Scrafty
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Dark/Fighting
Abilities: Shed Skin, Moxie Hidden Ability: Intimidate
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 7
Defen.: 8
Sp.Atk: 4
Sp.Def: 8
Speed: 58
Size: 2
Weight: 3


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Brick Break
Bulk Up
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Ice Punch
Iron Head
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Zen Headbutt

Level 1
Amnesia
Chip Away
Coaching
Confide
Counter
Curse
Detect
Double Team
Dragon Dance
Dual Chop
Encore
Fake Out
Helping Hand
Incinerate
Iron Defense
Mega Punch
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Scary Face
Sludge Bomb
Sunny Day
Swagger
Taunt

Level 2
Acid Spray
Assurance
Beat Up
Close Combat
Double-Edge
Focus Punch
Foul Play
Grass Knot
Head Smash
High Jump Kick
Iron Tail
Low Kick
Mega Kick
Payback
Revenge
Reversal
Secret Power
Stone Edge
Take Down
Thief
Upper Hand

Level 3
Attract
Body Slam
Dig
Drain Punch
Frustration
Headbutt
Knock Off
Lash Out
Low Sweep
Outrage
Return
Rock Tomb
Smack Down
Snarl
Super Fang
Throat Chop
Torment
Trailblaze

Level 4
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Metronome
Retaliate
Snatch
Spite
Tera Blast
:sv/raichu:
Raichu
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Electric
Abilities: Static Hidden Ability: Lightningrod

HP: 85
Attack: 7
Defen.: 4
Sp.Atk: 7
Sp.Def: 6
Speed: 110
Size: 2
Weight: 3


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Focus Blast
Light Screen
Nasty Plot
Play Rough
Protect
Quick Attack
Reflect
Refresh
Rest
Round
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1
Agility
Brutal Swing
Captivate
Charge
Charm
Confide
Counter
Curse
Defense Curl
Detect
Disarming Voice
Discharge
Double Kick
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Encore
Fake Out
Flash
Growl
Heart Stamp
Helping Hand
Mega Punch
Mud-Slap
Nuzzle
Play Nice
Rage
Rain Dance
Rock Smash
Safeguard
Scary Face
Seismic Toss
Shock Wave
Slam
Spark
Swagger
Sweet Kiss
Sweet Scent
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn

Level 2
Alluring Voice
Covet
Double Slap
Double-Edge
Dynamic Punch
Feint
Flail
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Present
Reversal
Rising Voltage
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Upper Hand
Volt Tackle (Sig.)
Zap Cannon

Level 3
Attract
Bide
Body Slam
Charge Beam
Dig
Draining Kiss
Electro Ball
Electroweb
Extreme Speed
Fly
Follow Me
Frustration
Headbutt
Knock Off
Laser Focus
Lucky Chant
Petal Dance
Return
Rollout
Speed Swap
Trailblaze
Volt Switch

Level 4
Bestow
Celebrate
Endeavor
Endure
Fling
Giga Impact
Happy Hour
Hidden Power (Select a Hidden Power type)
Hold Hands
Hyper Beam
Last Resort
Magnet Rise
Mimic
Natural Gift
Pay Day
Tera Blast
Wish
:sv/mr mime:
Mr. Mime
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Psychic/Fairy
Abilities: Soundproof, Filter Hidden Ability: Technician
Traits: Requires no Tech for their first Technique each battle.

HP: 75
Attack: 4
Defen.: 5
Sp.Atk: 7
Sp.Def: 9
Speed: 90
Size: 3
Weight: 4


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Aerial Ace
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Light Screen
Meditate
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Zen Headbutt

Level 1
Barrier
Captivate
Charm
Confide
Confuse Ray
Confusion
Counter
Curse
Double Team
Encore
Fake Out
Flash
Helping Hand
Infestation
Iron Defense
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Role Play
Safeguard
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Tickle
Trick
Wide Guard

Level 2
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Foul Play
Grass Knot
Mega Kick
Nightmare
Payback
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon

Level 3
Attract
Baton Pass
Bide
Body Slam
Charge Beam
Drain Punch
Follow Me
Frustration
Guard Swap
Headbutt
Icy Wind
Mind Reader
Mystical Fire
Power Split
Power Swap
Psych Up
Psyshock
Return
Telekinesis
Teleport
Torment

Level 4
Ally Switch
Copycat
Endure
Fling
Future Sight
Giga Impact
Healing Wish
Hidden Power (Select a Hidden Power type)
Hyper Beam
Magic Coat
Magic Room
Metronome
Mimic
Natural Gift
Skill Swap
Snatch
Stored Power
Trick Room
Wonder Room
You are challenged by Bug Catcher Azar!
1773423432715.png
:sv/raichu:

"Look, I know you wanna ask, so. Yeah. They're not bugs. I'm a bug CATCHER! Not a bug USER! Why wouldn't I use a small, agile electric type to catch bugs?! Flying is one of the typings most commonly found alongside the bug typing, you know! Sorry I have a team that lets me be GOOD AT MY JOB! AAAAAAAAA"

"...Sorry about that. Nobody uses their brain before asking these questions. Getting on my nerves..."


Azar sends out Raichu :raichu: holding a Light Ball :light-ball:
Discipline: Trained
Combination: Discharge + Dynamic Punch

Doduodrio to send out 2 mons and equip
 
Last edited:
Sending out :gengar: Shadow the Gengar holding some :black sludge: Black Sludge!

:bw/gengar:
"Kekeke... this will be fun!"

Sending out :jynx: Ursula the Jynx holding a :rocky helmet: Rocky Helmet!

:dp/jynx:
"Some... umome ixem?"
 
bugcatcher-gen2.png
:sv/golurk:

"Many bugs use evasive tactics to avoid pursuers! But with Golurk's No Guard, it's impossible to stop us!"
Azar sends out Golurk :golurk: holding a Weakness Policy :weakness-policy:
Discipline: Trained
Combination: Shadow Punch + Earthquake

bugcatcher-gen2.png
:sv/raichu: :light-ball:

"Alright, Raichu! Let's cut off their options, and leave no room for escape!"

Safeguard
When Amplify is created on Raichu, IF able THEN use Discharge + Dynamic Punch
This step, IF Golurk is to use Earthquake THEN use Protect
This step, IF Ursula is to use Fake Out against Raichu THEN use Upper Hand on Ursula
This step, IF either Shadow or Ursula is to use Brick Break against Raichu THEN use Electric Terrain

Doduodrio
 
Last edited:
:bw/gengar:
"Take this!"
Acid Spray (Raichu)
This step, IF Golurk is to use Helping Hand (Raichu), THEN use Protect (self)
This step, IF Golurk is to use Protect (Golurk), THEN use Acid Spray (Raichu)
This step, IF Golurk is to use Earthquake, THEN use Disable (Earthquake) (Golurk)
This step, IF Golurk is to use Poltergeist, THEN use Disable (Poltergeist) (Golurk)

:dp/jynx:
"...!"
Hail (Battlefield)
This step, IF Golurk is to use Helping Hand (Raichu), THEN use Protect (self)
This step, IF Golurk is to use Sunny Day, THEN use Taunt (Golurk)
This step, IF Golurk is to use Rain Dance or Sandstorm, THEN use Charm (Golurk)
 
bugcatcher-gen2.png
:sv/golurk: :weakness-policy:
"While Raichu protects us, let's start off with an all-out offensive!"
High Horsepower (Shadow)


Team Doduodrio
:gengar: Shadow @ Black Sludge :black-sludge:
Ghost/Poison | Cursed Body
HP: 85/85 | EN: 30/30
Stats: 5/5/9/6/110 | 3/3
Discipline: Devious
Bug Catcher Azar
:raichu: Raichu @ Light Ball :light-ball:
Electric | Static, Lightning Rod
HP: 85/85 | EN: 30/30
Stats: 7/4/7/6/110 | 2/3
Discipline: Trained​
:jynx: Ursula @ Rocky Helmet :rocky-helmet:
Ice/Psychic | Oblivious, Forewarn, Dry Skin
HP: 85/85 | EN: 30/30
Stats: 4/3/8/7/95 | 3/3
Discipline: Devious
:golurk: Golurk @ Weakness Policy :weakness-policy:
Ground/Ghost | Iron Fist, Klutz, No Guard
HP: 90/90 | EN: 30/30
Stats: 9/6/4/6/55 | 5/73/3
Discipline: Trained​

Raichu's Lightning Rod: Raichu's special attack rose! (+1)

STEP 1
Raichu used Safeguard! -4 EN
Azar's team is protected by Safeguard! (4 rounds)

Gengar used Acid Spray! -3 EN
Roll 19/24: no crit. Effect activates.
(4 + 4 + 9 - 6) = 11 damage to Raichu.
Raichu's special defense fell! (-2)

Jynx used Hail! -4 EN
It started to snow! (5 rounds)

Golurk used High Horsepower! -3 EN
No guard: hit. Roll 7/24: no crit. Roll 40/100: Cursed Body doesn't activate.
(10 + 4 + 9 - 5) * 1.5 = 27 damage to Gengar.

The Black Sludge heals Gengar! +4 HP


Battlefield:
Snow (4 rounds)
Safeguard (Azar) (3 rounds)​
Team Doduodrio

:gengar: Shadow @ Black Sludge :black-sludge:
Ghost/Poison | Cursed Body
HP: 62/85 | EN: 27/30
Stats: 5/5/9/6/110 | 3/3
Discipline: Devious

Bug Catcher Azar

:raichu: Raichu @ Light Ball :light-ball:
Electric | Static, Lightning Rod
HP: 74/85 | EN: 26/30
Stats: 7/4/7/6/110 | 2/3
Discipline: Trained
+1 special attack
-2 special defense
:jynx: Ursula @ Rocky Helmet :rocky-helmet:
Ice/Psychic | Oblivious, Forewarn, Dry Skin
HP: 85/85 | EN: 26/30
Stats: 4/3/8/7/95 | 3/3
Discipline: Devious
:golurk: Golurk @ Weakness Policy :weakness-policy:
Ground/Ghost | Iron Fist, Klutz, No Guard
HP: 90/90 | EN: 27/30
Stats: 9/6/4/6/55 | 5/73/3
Discipline: Trained​

Doduodrio to order with 1
 
:dp/jynx:
"No doten palda, sudan."
Psychic (Raichu)
This step, IF Raichu is to use Protect (Raichu) or Detect (Raichu), THEN use Fake Tears (Golurk)
This step, IF Raichu is to use Discharge + Dynamic Punch, THEN use Protect (self)
This step, IF Golurk is to use Poltergeist (Jynx), THEN use Swagger (Golurk)
This step, IF you are Asleep, THEN use Uproar (Raichu)
This step, IF your Special Attack stage is negative, THEN use Nasty Plot (self)
This step, IF Golurk lacks Weakness Policy, THEN use Blizzard (Golurk, Raichu)
 
:light-ball: :raichu:
bugcatcher-gen2.png
:golurk: :weakness-policy:

"Most bugs don't like the snow, so sometimes I use it to catch them... But you're not using bugs! Let's turn up the heat!"

:sv/golurk:

Poltergeist (Ursula)

:sv/raichu:

Sunny Day
This step, IF Shadow is to use Corrosive Gas THEN use Nuzzle (Shadow)
This step, IF Shadow is to use Disable THEN use Nuzzle (Shadow)
This step, IF Shadow is to use a sleep-inflicting move THEN use Electric Terrain
This step, IF Shadow is to use a Special-Attack-Lowering move THEN use Nuzzle (Shadow)

Doduodrio
 
Battlefield:
Snow (4 rounds)
Safeguard (Azar) (3 rounds)​
Team Doduodrio
:gengar: Shadow @ Black Sludge :black-sludge:
Ghost/Poison | Cursed Body
HP: 62/85 | EN: 27/30
Stats: 5/5/9/6/110 | 3/3
Discipline: Devious
Bug Catcher Azar

:raichu: Raichu @ Light Ball :light-ball:
Electric | Static, Lightning Rod
HP: 74/85 | EN: 26/30
Stats: 7/4/7/6/110 | 2/3
Discipline: Trained
+1 special attack
-2 special defense
:jynx: Ursula @ Rocky Helmet :rocky-helmet:
Ice/Psychic | Oblivious, Forewarn, Dry Skin
HP: 85/85 | EN: 26/30
Stats: 4/3/8/7/95 | 3/3
Discipline: Devious
:golurk: Golurk @ Weakness Policy :weakness-policy:
Ground/Ghost | Iron Fist, Klutz, No Guard
HP: 90/90 | EN: 27/30
Stats: 9/6/4/6/55 | 5/73/3
Discipline: Trained​

Raichu used Sunny Day! -8 EN
The snow stopped.
The sunlight became harsh! (5 rounds)

Gengar used Trick! -3 EN
Gengar lost its Black Sludge, and gained Weakness Policy!
Golurk lost its Weakness Policy, and gained Black Sludge!

Jynx used Swagger! -3 EN
Golurk's No Guard: hit.
Golurk's attack rose sharply! (+2)
Azar's Safeguard: Golurk is immune to confusion!

Golurk used Poltergeist! -3 EN
Golurk's No Guard: hit. Roll 4/24: no crit.
(11 + 4 + 9 - 3) * 1.5 + 8 = 39.5 --> 40 damage to Jynx.

Jynx's Dry Skin: Jynx takes 2 damage!
Golurk's Klutz: Golurk takes no damage from the Black Sludge!

Battlefield:
Sun (5 rounds)
Safeguard (Azar) (2 rounds)​
Team Doduodrio
:gengar: Shadow @ Weakness Policy :weakness-policy:
Ghost/Poison | Cursed Body
HP: 62/85 | EN: 24/30
Stats: 5/5/9/6/110 | 3/3
Discipline: Devious
Bug Catcher Azar

:raichu: Raichu @ Light Ball :light-ball:
Electric | Static, Lightning Rod
HP: 74/85 | EN: 18/30
Stats: 7/4/7/6/110 | 2/3
Discipline: Trained
+1 special attack
-2 special defense
:jynx: Ursula @ Rocky Helmet :rocky-helmet:
Ice/Psychic | Oblivious, Forewarn, Dry Skin
HP: 43/85 | EN: 23/30
Stats: 4/3/8/7/95 | 3/3
Discipline: Devious
:golurk: Golurk @ Black Sludge :black-sludge:
Ground/Ghost | Iron Fist, Klutz, No Guard
HP: 90/90 | EN: 24/30
Stats: 9/6/4/6/55 | 5/73/3
Discipline: Trained
+2 attack

bugcatcher-gen2.png
:sv/raichu: :light-ball:

"Alright! Team, let's go for the finisher!"

Helping Hand (Golurk)
This step, IF Shadow is to use Protect THEN use Nuzzle (Ursula)
This step, IF Shadow is to use Disable THEN use Discharge + Dynamic Punch
This step, IF Golurk is to use Fire Punch THEN use Discharge + Dynamic Punch
This step, IF Golurk is to use Substitute THEN use Calm Mind

Doduodrio
 
Last edited:
1773555558780.png


:bw/gengar:
"Ow! Hot!"
Protect (Jynx)
This step, IF Golurk is to use Protect (Golurk), THEN use Acid Spray (Raichu)
This step, IF Golurk is to use Earthquake, THEN use Disable (Earthquake) (Golurk)
This step, IF Golurk is to use Astonish (Gengar), THEN use Substitute (self)
This step, IF Golurk is to use a Ghost-type attack targeting Gengar, THEN use Astonish + Zap Cannon (Golurk)

:dp/jynx:
"...!"
Blizzard (Golurk, Raichu)
This step, IF Golurk is to use Protect (Golurk), THEN use Psychic (Raichu)
This step, IF Golurk is to use Fire Punch (Jynx), THEN use Protect (self)
 
bugcatcher-gen2.png
:sv/golurk:

"Golurk, let's distract that Gengar, while Raichu slows down the other team!"
Fire Punch (Shadow)


Battlefield:
Sun (5 rounds)
Safeguard (Azar) (2 rounds)​
Team Doduodrio
:gengar: Shadow @ Weakness Policy :weakness-policy:
Ghost/Poison | Cursed Body
HP: 62/85 | EN: 24/30
Stats: 5/5/9/6/110 | 3/3
Discipline: Devious
Bug Catcher Azar

:raichu: Raichu @ Light Ball :light-ball:
Electric | Static, Lightning Rod
HP: 74/85 | EN: 18/30
Stats: 7/4/7/6/110 | 2/3
Discipline: Trained
+1 special attack
-2 special defense
:jynx: Ursula @ Rocky Helmet :rocky-helmet:
Ice/Psychic | Oblivious, Forewarn, Dry Skin
HP: 43/85 | EN: 23/30
Stats: 4/3/8/7/95 | 3/3
Discipline: Devious
:golurk: Golurk @ Black Sludge :black-sludge:
Ground/Ghost | Iron Fist, Klutz, No Guard
HP: 90/90 | EN: 24/30
Stats: 9/6/4/6/55 | 5/73/3
Discipline: Trained
+2 attack

Raichu used Bewildering Bolt (Discharge + Dynamic Punch)! -4 EN
Roll 5/24: no crit (Gengar). Roll 18/24: no crit (Jynx).
Effects guaranteed.
((10 + 4 + 3 + 7 - 6) + 5) * 2 / 3 = 15.33 --> 15 damage to Gengar.
((10 + 4 + 7 - 7) + 5) * 2 / 3 = 12.66--> 13 damage to Jynx.
Gengar and Jynx were both Paralyzed! (2 strain)
Gengar and Jynx were both confused! (2 turns)
Raichu was hurt by Jynx's Rocky Helmet! -15 HP
Roll 56/100: no Cursed Body.

Gengar used Protect on Jynx! -4 EN
Jynx was protected! (but not from HERSELF)

Jynx used Blizzard! -3 EN
Roll 46/100: hits Raichu. No Guard: hits Golurk.
Roll 12/24: no crit (Raichu). Roll 6/24: no crit (Golurk).
No effect (harsh sunlight prevents frost).
((9 + 4 + 8 - 6) + 8) * 2 / 3 = 15.33 --> 15 damage to Raichu.
Jynx hurt itself in confusion! -3 HP
((9 + 4 + 8 - 6) * 1.5) * 2 / 3 = 15 damage to Golurk.
Jynx hurt itself in confusion! -3 HP

Golurk used Fire Punch on Gengar! -3 EN
No Guard: hits. Roll 12/24: no crit. Roll 71/100: no effect.
(8 + 4 + 3 + 9 - 5) + 8 = 27 damage to Gengar.
Roll 10/100: Golurk's Fire Punch was sealed by Cursed Body!

Gengar and Jynx gained 1 strain!
Jynx was hurt by Dry Skin! -2 HP


Battlefield:
Sun (4 rounds)
Safeguard (Azar) (1 rounds)​
Team Doduodrio
:gengar: Shadow @ Weakness Policy :weakness-policy:
Ghost/Poison | Cursed Body
HP: 20/85 | EN: 20/30
Stats: 5/5/9/6/110 | 3/3
Discipline: Devious
Confused (1 turn)
Paralyzed (3 strain)
Bug Catcher Azar
:raichu: Raichu @ Light Ball :light-ball:
Electric | Static, Lightning Rod
HP: 44/85 | EN: 14/30
Stats: 7/4/7/6/110 | 2/3
Discipline: Trained
+1 special attack
-2 special defense
:jynx: Ursula @ Rocky Helmet :rocky-helmet:
Ice/Psychic | Oblivious, Forewarn, Dry Skin
HP: 22/85 | EN: 20/30
Stats: 4/3/8/7/95 | 3/3
Discipline: Devious
Confused (1 turn)
Paralyzed (3 strain)
:golurk: Golurk @ Black Sludge :black-sludge:
Ground/Ghost | Iron Fist, Klutz, No Guard
HP: 75/90 | EN: 21/30
Stats: 9/6/4/6/55 | 5/73/3
Discipline: Trained
+2 attack
Sealed (Fire Punch)


Doduodrio to order with 1
 
Last edited:
bugcatcher-gen2.png

"Alright, team! While they're still reeling, finish the job!"

:sv/raichu: :light-ball:

Helping Hand (Golurk)
This step, IF Shadow is to use a Protective move THEN use Light Screen


:sv/golurk: :black-sludge:

Shadow Punch (Ursula)
When Amplify is created on Golurk, IF able THEN use Earthquake



Doduodrio
 
Battlefield:
Sun (4 rounds)
Safeguard (Azar) (1 rounds)​
Team Doduodrio
:gengar: Shadow @ Weakness Policy :weakness-policy:
Ghost/Poison | Cursed Body
HP: 20/85 | EN: 20/30
Stats: 5/5/9/6/110 | 3/3
Discipline: Devious
Confused (1 turn)
Paralyzed (3 strain)
Bug Catcher Azar
:raichu: Raichu @ Light Ball :light-ball:
Electric | Static, Lightning Rod
HP: 44/85 | EN: 14/30
Stats: 7/4/7/6/110 | 2/3
Discipline: Trained
+1 special attack
-2 special defense
:jynx: Ursula @ Rocky Helmet :rocky-helmet:
Ice/Psychic | Oblivious, Forewarn, Dry Skin
HP: 22/85 | EN: 20/30
Stats: 4/3/8/7/95 | 3/3
Discipline: Devious
Confused (1 turn)
Paralyzed (3 strain)
:golurk: Golurk @ Black Sludge :black-sludge:
Ground/Ghost | Iron Fist, Klutz, No Guard
HP: 75/90 | EN: 21/30
Stats: 9/6/4/6/55 | 5/73/3
Discipline: Trained
+2 attack
Sealed (Fire Punch)


Jynx used Helping Hand! -5 EN
Gengar gained Amplify!

Raichu used Helping Hand! -5 EN
Golurk gained Amplify!

Gengar used Shadow Sneak! -2 EN
Hit. Roll 22/24: no crit.
(4 + 4 + 4 + 5 - 6) * 1.5 = 16.5 --> 17 damage to Golurk.
Gengar was hurt by confusion! -5 HP

Golurk used Earthquake! -3 EN
Hits everyone (No Guard).
Roll 18/24, 11/24, 17/24: nobody gets crit.
((10 + 10 + 4 + 9 - 4) * 1.5 ) * 2 / 3 = 34.33 --> 34 damage to Raichu.
((10 + 10 + 4 + 9 - 5) * 1.5 + 8) * 2 / 3 = 33.33 --> 33 damage to Gengar.
((10 + 10 + 4 + 9 - 5) + 8) * 2 / 3 = 24 damage to Jynx.
Gengar fainted!
Jynx fainted!

Raichu's Safeguard wore off!

Battlefield:
Sun (3 rounds)​
Team Doduodrio

:gengar: Shadow @ Weakness Policy :weakness-policy:
Ghost/Poison | Cursed Body
HP: KO | EN: KO
Stats: 5/5/9/6/110 | 3/3
Discipline: Devious
Bug Catcher Azar
:raichu: Raichu @ Light Ball :light-ball:
Electric | Static, Lightning Rod
HP: 10/85 | EN: 9/30
Stats: 7/4/7/6/110 | 2/3
Discipline: Trained
+1 special attack
-2 special defense
:jynx: Ursula @ Rocky Helmet :rocky-helmet:
Ice/Psychic | Oblivious, Forewarn, Dry Skin
HP: KO | EN: KO
Stats: 4/3/8/7/95 | 3/3
Discipline: Devious
:golurk: Golurk @ Black Sludge :black-sludge:
Ground/Ghost | Iron Fist, Klutz, No Guard
HP: 75/90 | EN: 17/30
Stats: 9/6/4/6/55 | 5/73/3
Discipline: Trained
+2 attack
Sealed (Fire Punch)

Bug Catcher Azar wins

:sv/golurk:
bugcatcher-gen2.png
:sv/raichu:

"Well fought! Good luck on the rest of your challenge!"

Total Azar max HP: 175
Total missing HP: 90
200 * 90 / 175 = 102.8 --> 103

Total Azar max EN: 60
Total missing EN: 34
100 * 34 / 60 = 56.66 --> 57

103 + 57 = 160 BP

Next subway opponent in next post​
 
Last edited:
ALL ABOARD THE BATTLE SUBWAY
LV 2 Doubles, battle 2

Team Doduodrio
Backpack:

:black sludge: Black Sludge
:wise glasses: Wise Glasses
:leftovers: Leftovers
:rocky helmet: Rocky Helmet
:dowsing machine: Barometer
:max-potion: Max Potion

Pokemon:
:gengar::volcanion::jynx:
:bw/gengar:
Shadow (Gengar)
Level: 2, EXP: 10 / 30

Advanced Techniques: Mega Evolution

Disciplines:
 Level 2: Devious - Non-Attack Acc +15%.

Species: Gengar, Gender: Male
Typing: Ghost / Poison
Abilities: Cursed Body
Profile:
Shadow enjoys hiding in the shadows of other people, mimicking their movements until they notice. Or, if they don't notice, he'll spring out with a giant grin to get a scare out of them. He is by nature very jolly and always takes advantage of his ghostly abilities to sneak around for maximum mayhem.

How They Met:
While walking around his home, Doduodrio kept having a feeling that he was being watched. It is said that when you feel like someone is watching you, it's just a Haunter. As it turned out, it was just Shadow as a Haunter who wanted to evolve into Gengar. However, Haunter evolves by trading, which Shadow couldn't do alone. So, Doduodrio connected with a friend, and traded Shadow so that he could evolve. After Shadow was traded back, he joined the team!

Name Origins:
The "shadow" self in Jungian psychology is the dark part of the consciousness that the self does not wish to confront.

Statistics:
:ss/gengar:
Gengar
Typing:
Ghost / Poison
Abilities: Cursed Body

HP:
85
Atk: 5
Def: 5
SpA: 9
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 3​
:ss/gengar mega:
Gengar-Mega
Typing:
Ghost / Poison
Abilities: Cursed Body / Shadow Tag

HP:
85
Atk: 5
Def: 6
SpA: 12
SpD: 7
Spe: 130
Size Class: 3
Weight Class: 3​

Combos:
1. Hypnosis + Poison Gas (Sleeping Gas)
2. Zap Cannon + Astonish (Heart Attack)

Moves:

Level 0:
Astonish
Brick Break
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Nasty Plot
Poison Gas
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick

Level 2:
Acid Spray
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Mega Kick
Nightmare
Payback
Poltergeist
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Venoshock
Zap Cannon
:ss/volcanion:
Ford (Volcanion)
Level: 2, EXP: 10 / 30

Disciplines:
 Level 2: Graceful - Special Acc +15%.

Species: Volcanion, Gender: Unknown
Typing: Fire / Water
Abilities: Water Absorb
Profile:
Ford is certainly a hardy fellow. Their sturdy body contains gallons of water to be converted into boiling hot steam attacks that rival a Blastoise's water cannons! Ford does things slowly and deliberately, often using the arms on their back to help complete tasks that require physical strength and precision. Graham and Ford are pretty close friends, and they enjoy having conversations together.

How They Met:
Ford was working as a maintenance engineer for the Battle Subway because of his physical strength and mechanical knowledge. After Duo rode the Battle Subway, he met Ford who was fixing one of the subway cars, and they became friends!

Name Origin:
From fjord, ford(ing a river), and Ford cars.

Statistics:
HP: 90
Atk: 8
Def: 9
SpA: 9
SpD: 7
Spe: 70

Size Class: 4
Weight Class: 5

Combos:
1. Hydro Pump + Will-O-Wisp (Steam Burn)
2. Rain Dance + Leer (Rumble)

Moves:

Level 0:
Brick Break
Defog
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Leer
Liquidation
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Wild Charge
Will-O-Wisp

Level 1:
Confide
Cut
Double Team
Fire Spin
Haze
Incinerate
Mist
Misty Terrain
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Sunny Day
Swagger
Taunt
Water Gun
Water Pulse
Weather Ball

Level 2:
Double-Edge
Fire Blast
Flare Blitz
Focus Energy
Heat Wave
Hydro Pump
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down

Level 3:
Steam Eruption (Signature)
:dp/jynx:
Ursula (Jynx)
Level: 2, EXP: 21 / 30

Disciplines:
 Level 2: Devious - Non-Attack Acc +15%.

Species: Jynx, Gender: Female
Typing: Ice / Psychic
Abilities: Oblivious / Forewarn / (Unlocked) Dry Skin
Profile:
Ursula is an odd character. She sings strange, lilting melodies in an unknown language, putting everyone around her in a relaxed state of suggestion. She seems to enjoy using her ice powers to create miniature sculptures of people, which she gifts to others. Beyond that, Ursula also likes to follows people around on silent feet, staring at them with her wide eyes.

How They Met:
As Pokémon with clairvoyant abilities, Ursula and Cleo met while they were both peering into the future. Cleo was able to communicate with Ursula telepathically even at a distance, due to her immense Psychic range. Occasionally, Ursula drops by Duo's house to drop off some ice sculptures or to battle.

Name Origin:
From Ursula in The Little Mermaid.

Statistics:
HP: 85
Atk: 4
Def: 3
SpA: 8
SpD: 7
Spe: 95

Size Class: 3
Weight Class: 3

Combos:
1. Powder Snow + Focus Blast (Shatter)
2. Lovely Kiss + Captivate (Entrance)

Moves:

Level 0:
Avalanche
Brick Break
Calm Mind
Dizzy Punch
Energy Ball
Facade
Fake Tears
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Lovely Kiss
Meditate
Nasty Plot
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Screech
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Toxic
Uproar
Zen Headbutt

Level 1:
Bubble Beam
Captivate
Charm
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Encore
Fake Out
Flash
Hail
Heart Stamp
Helping Hand
Lick
Mega Punch
Mud-Slap
Pound
Powder Snow
Power-Up Punch
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Role Play
Seismic Toss
Swagger
Sweet Kiss
Sweet Scent
Taunt
Trick
Water Gun
Water Pulse

Level 2:
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Icicle Spear
Mega Kick
Nightmare
Payback
Secret Power
Skull Bash
Submission
Take Down
Thief
Triple Axel
Wake-Up Slap

Battle Subway Opponent

Standard Items: :eject button:Eject Button, :weakness policy:Weakness Policy, :leftovers:Leftovers, :choice scarf:Choice Scarf

Team 27: Forme-Changers
Extra Items: :wave incense:Wave Incense, :focus sash:Focus Sash, :rock incense:Rock Incense
:meloetta::deoxys::rotom:
:sv/meloetta:
Meloetta
Level 2

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Normal/Psychic
Abilities: Serene Grace

HP: 95
Attack: 6
Defen.: 6
Sp.Atk: 9
Sp.Def: 9
Speed: 90
Size: 1
Weight: 1




:sv/meloetta-pirouette:
Meloetta-Pirouette
Typing
: Normal/Fighting
Abilities: Serene Grace

HP: 95
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 128
Size: 1
Weight: 1



Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool


Level 0
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fake Tears
Fire Punch
Focus Blast
Heal Bell
Hone Claws
Hyper Voice
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Quick Attack
Rest
Round
Shadow Ball
Shadow Claw
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up
Zen Headbutt

Level 1
Charm
Coaching
Confide
Confusion
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Flash
Helping Hand
Power-Up Punch
Psybeam
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Teeter Dance
Trick

Level 2
Alluring Voice
Close Combat
Covet
Dream Eater
Focus Punch
Grass Knot
Low Kick
Payback
Reversal
Secret Power
Stone Edge
Thunder
Triple Axel
Wake-Up Slap

Level 3
Relic Song (Sig.)
:sv/deoxys:
Deoxys
Level 2

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Psychic
Abilities: Pressure
Traits: Has the command Forme Shift. Has the Hovering condition.

HP: 80
Attack: 11
Defen.: 4
Sp.Atk: 11
Sp.Def: 4
Speed: 150
Size: 3
Weight: 4

:sv/deoxys-attack:
Deoxys-Attack
Typing
: Psychic
Abilities: Pressure
Traits: Has the command Forme Shift. Has the Penalty-Proof condition.

HP: 80
Attack: 13
Defen.: 2
Sp.Atk: 13
Sp.Def: 2
Speed: 150
Size: 3
Weight: 4
:sv/deoxys-defense:
Deoxys-Defense
Typing
: Psychic
Abilities: Pressure
Traits: Has the command Forme Shift. Has the Bonus-Proof condition.

HP: 80
Attack: 5
Defen.: 11
Sp.Atk: 5
Sp.Def: 11
Speed: 90
Size: 3
Weight: 4
:sv/deoxys-speed:
Deoxys-Speed
Typing
: Psychic
Abilities: Pressure
Traits: Has the command Forme Shift. Has the Recovery Forte 10 condition.

HP: 80
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 180
Size: 3
Weight: 4

Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Aerial Ace
Avalanche
Brick Break
Calm Mind
Dark Pulse
Energy Ball
Facade
Fire Punch
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1
Agility
Amnesia
Brutal Swing
Confide
Cosmic Power
Counter
Cut
Detect
Double Team
Flash
Iron Defense
Mega Punch
Mirror Coat
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Rain Dance
Recover
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Toxic Spikes
Trick
Water Pulse
Wrap

Level 2
Bind
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Low Kick
Mega Kick
Meteor Beam
Meteor Mash
Nightmare
Psycho Shift
Secret Power
Solar Beam
Superpower
Take Down
Thunder
Zap Cannon

Level 4
Psycho Boost (Sig.)
:sv/rotom:
Rotom
Level 2

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Electric/Ghost
Abilities: Levitate (Solo)
Traits: Has the command Forme Shift.

HP: 80
Attack: 4
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 91
Size: 1
Weight: 1

:sv/rotom-mow:
Rotom-Mow
Typing
: Electric/Grass
Abilities: Levitate (Solo)
Traits: Knows Leaf Storm while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 2
Weight: 3
:sv/rotom-frost:
Rotom-Frost
Typing
: Electric/Ice
Abilities: Levitate (Solo)
Traits: Knows Blizzard while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 4
Weight: 5
:sv/rotom-heat:
Rotom-Heat
Typing
: Electric/Fire
Abilities: Levitate (Solo)
Traits: Knows Overheat while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 2
Weight: 3
:sv/rotom-fan:
Rotom-Fan
Typing
: Electric/Flying
Abilities: Levitate (Solo)
Traits: Knows Air Slash while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 1
Weight: 2
:sv/rotom-wash:
Rotom-Wash
Typing
: Electric/Water
Abilities: Levitate (Solo)
Traits: Knows Hydro Pump while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 3
Weight: 4

Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Astonish
Dark Pulse
Defog
Facade
Hyper Voice
Light Screen
Nasty Plot
Protect
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1
Charge
Confide
Confuse Ray
Disarming Voice
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Rain Dance
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2
Dream Eater
Foul Play
Poltergeist
Rising Voltage
Secret Power
Thief
Thunder
Team 8: Weakness Policy
Extra Items: :weakness policy:Weakness Policy, :enigma berry:Enigma Berry, :expert belt:Expert Belt
:aurumoth::cetitan::chesnaught:
:sv/aurumoth:
Aurumoth
Level 2

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Bug/Psychic
Abilities: Weak Armor, No Guard Hidden Ability: Light Metal

HP: 100
Attack: 9
Defen.: 7
Sp.Atk: 8
Sp.Def: 5
Speed: 94
Size: 4
Weight: 5


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Bug Bite
Bug Buzz
Calm Mind
Dazzling Gleam
Facade
Focus Blast
Ice Beam
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunderbolt
Toxic
Will-O-Wisp
Wing Attack
X-Scissor
Zen Headbutt

Level 1
Ancient Power
Confide
Confusion
Counter
Cut
Double Team
Dragon Dance
Dual Wingbeat
Echoed Voice
Flash
Hail
Heal Pulse
Helping Hand
Infestation
Ominous Wind
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Shock Wave
Silver Wind
Steel Wing
Sunny Day
Swagger
Trick
Water Pulse

Level 2
Blizzard
Close Combat
Disable
Dream Eater
Expanding Force
Feint
Hydro Pump
Megahorn
Secret Power
Solar Beam
String Shot
Terrain Pulse
Thunder
:sv/cetitan:
Cetitan
Level 2

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Ice
Abilities: Thick Fat, Slush Rush Hidden Ability: Sheer Force

HP: 120
Attack: 8
Defen.: 5
Sp.Atk: 4
Sp.Def: 4
Speed: 73
Size: 4
Weight: 10


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Avalanche
Earthquake
Facade
Hyper Voice
Ice Beam
Ice Punch
Ice Shard
Liquidation
Play Rough
Protect
Rest
Sleep Talk
Substitute
Tackle

Level 1
Amnesia
Charm
Curse
Echoed Voice
Growl
Helping Hand
High Horsepower
Ice Fang
Ice Spinner
Powder Snow
Rain Dance
Snowscape
Water Pulse
Yawn

Level 2
Blizzard
Double-Edge
Entrainment
Flail
Icicle Spear
Superpower
Take Down
:sv/chesnaught:
Chesnaught
Level 2

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Grass/Fighting
Abilities: Overgrow Hidden Ability: Bulletproof

HP: 90
Attack: 8
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 64
Size: 3
Weight: 4


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Aerial Ace
Brick Break
Bulk Up
Bullet Seed
Crunch
Dragon Claw
Earthquake
Energy Ball
Facade
Focus Blast
Hone Claws
Iron Head
Poison Jab
Protect
Reflect
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Work Up
Zen Headbutt

Level 1
Bite
Coaching
Confide
Curse
Cut
Defense Curl
Double Team
Dual Chop
Flash
Grassy Terrain
Growl
Helping Hand
High Horsepower
Iron Defense
Magical Leaf
Metal Claw
Mud-Slap
Pain Split
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Scary Face
Seed Bomb
Sludge Bomb
Spikes
Spiky Shield (Sig.)
Sunny Day
Swagger
Swift
Synthesis
Taunt
Vine Whip
Wide Guard

Level 2
Close Combat
Double-Edge
Feint
Focus Punch
Grass Knot
Grassy Glide
Hammer Arm
Iron Tail
Leech Seed
Low Kick
Needle Arm
Payback
Pin Missile
Reversal
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Wood Hammer

You are challenged by Cosplayer Dee!

shadowtriad.png
:sv/deoxys:

"I was heading home from a con, but I think I got on the wrong train... Whatever, though. Battling's fun."

Dee sends out Deoxys :deoxys: holding a Rock Incense :rock-incense:
Discipline: Trained
Combination: Mud Slap + Focus Blast
Doduodrio to send out, equip
 
Last edited:
1774059376950.png

"That last battle was pretty rough. You guys got this though, right?"

Sending out :gengar: Shadow the Gengar holding a pair of :wise glasses: Wise Glasses!

:ss/gengar:
"Kekeke..."

Sending out :volcanion: Ford the Volcanion holding some :leftovers: Leftovers!

:ss/volcanion:
"Let us begin."
 
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