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Ongoing Birds flying towards the sun

Team Duo

:leftovers: Leftovers
:luck incense: Luck Incense
:life orb: Life Orb
:wise glasses: Wise Glasses
:wailord::hatterene::cinccino:
:bw/wailord:
Ralph (Wailord)
Level: 3, EXP: 35 / 70

Disciplines:
 Level 2: Graceful - Special Acc +15%.
 Level 3: Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.

Species: Wailord, Gender: Male
Typing: Water
Abilities: Water Veil / Oblivious / (Unlocked) Pressure
Profile:
Ralph is very chill, and nothing really bothers him. Due to his large size, he usually swims around in the ocean, only occasionally returning to shore for battles. He usually will not notice people talking to him unless they get very close to him, since everybody is extremely tiny to him.

How They Met:
One time, Doduodrio was swimming in the ocean with Sheldon. Suddenly, Ralph surfaced beneath them, expelling water from his blowhole! He didn't notice that there were people on his back until Sheldon rolled right off and splashed into the water. Afterwards, Sheldon and Ralph became fast friends since they're both big, slow, and they both live in the water.

Name Origin:
From aleph, the cardinality of infinite sets. At first I thought it just sounded cool, but it happened to also have a cool meaning.

Statistics:
HP:
120
Atk: 7
Def: 4
SpA: 7
SpD: 4
Spe: 60

Size Class: 7
Weight Class: 8

Combos:
1. Tickle + Captivate (Rumble)
2. Toxic + Whirlpool (Tidal Wave)
3. Scald + Icy Wind (Ocean Spray)
4. Water Pulse + Bulldoze (Tsunami)

Moves:

Level 0:

Astonish
Avalanche
Earthquake
Facade
Hyper Voice
Ice Beam
Iron Head
Liquidation
Protect
Rest
Roar
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Toxic
Waterfall
Zen Headbutt

Level 1:
Amnesia
Captivate
Confide
Curse
Defense Curl
Double Team
Echoed Voice
Growl
Hail
Mist
Noble Roar
Rain Dance
Rock Smash
Steel Roller
Swagger
Tickle
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Aqua Ring
Blizzard
Clear Smog
Double-Edge
Hydro Pump
Secret Power

Level 3:
Attract
Body Slam
Bounce
Brine
Bulldoze
Dive
Frustration
Headbutt
Heavy Slam
Icy Wind
Return
Rock Tomb
Rollout
Scald
Self-Destruct
Thrash
Water Spout
:ss/hatterene:
Mono (Hatterene)
Level: 3, EXP: 46 / 70

Disciplines:
 Level 2: Vigorous - Overheal 8 HP.
 Level 3: Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.

Species: Hatterene, Gender: Female
Typing: Psychic / Fairy
Abilities: Healer / Anticipation / (Unlocked) Magic Bounce
Profile:
Mono is a crafty and conniving witch, luring people into her forest and creating Psychic illusions to frighten them. As a fae, she always tells the truth, and she is also in the habit of collecting names or other concepts. Mono enjoys making bets or deals with unwary travelers, offering aid in exchange for valuable possessions. However, should anyone dare to break a deal or act unruly in her presence, she will not hesitate to viciously tear them to shreds with her tentacles. (Apparently this happened to Mimi one time. Good thing Dittos are rather resilient to getting torn apart...)

Mono's Name Collection: Renée, Fort

How They Met:
Once, Duo was exploring a dense part of the Glimwood Tangle in Galar with Wilhelm. Apparently, a traveler had gone missing there. Grimmsnarl and Hatterene are sworn enemies, so when they came across a particularly silent part of the forest, Wilhelm immediately recognized the telltale silence that accompanies a Hatterene's territory. They proceeded with caution but still ended up encountering Mono. She had helped the traveler out of a ditch, but they thanked her for the help and ended up getting trapped in the woods. Fortunately, Duo and Wilhelm were able to (carefully) negotiate terms for the traveler's release in exchange for a large supply of Psychic Gems.

Name Origin:
From Mono, an octopus sea witch in Castle Swimmer. This Mono is nice, though.

Statistics:
HP:
80
Atk: 7
Def: 7
SpA: 10
SpD: 7
Spe: 29

Size Class: 4
Weight Class: 1

Combos:
1. Dazzling Gleam + Thunder Wave (Glitterdust)
2. Calm Mind + Psychic Terrain (Mindscape)
3. Psychic + Mystical Fire (Faerie Fire)
4. Swords Dance + Baton Pass (Enhance)

Moves:

Level 0:

Aromatherapy
Calm Mind
Dark Pulse
Dazzling Gleam
Facade
Light Screen
Play Rough
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave

Level 1:
Agility
Aromatic Mist
Brutal Swing
Charm
Confusion
Disarming Voice
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Misty Terrain
Nuzzle
Pain Split
Play Nice
Psybeam
Psychic Terrain
Safeguard
Swift
Trick

Level 2:
After You
Expanding Force
Misty Explosion
Power Whip
Quash

Level 3:
Attract
Baton Pass
Draining Kiss
Giga Drain
Guard Swap
Mystical Fire
Power Swap
Psych Up
Psychic Noise
Psyshock
:bw/cinccino:
Honey (Cinccino)
Level: 3, EXP: 46 / 70

Disciplines:
 Lv. 2: Precise - Physical Acc +15%.
 Lv. 3: Uncaged - Attacks can't be Sealed.

Species: Cinccino, Gender: Male
Typing: Normal
Abilities: Cute Charm / Technician / (Unlocked) Skill Link
Profile:
Honey is a very thoughtful Pokémon that cares about everybody around him. He has a keen eye for details, always making sure to remind people of things they've forgotten. Honey is also really big on cleanliness and often ends up cleaning up messes that other people have left. It's not a big deal for him though since he enjoys cleaning. It's supposedly rather therapeutic.

How They Met:
Honey was a Pokémon that lived in Duo's childhood home, and Duo grew up with him. Honey would always dust the house and keep it looking spotless, and Duo loved hugging Honey's plush fur as a child as well.

Name Origin:
Named after my teddy bear, Honey. Honey was named that because he is yellow like honey (I am very creative).

Statistics:
HP:
90
Atk: 7
Def: 5
SpA: 5
SpD: 5
Spe: 115

Size Class: 1
Weight Class: 1

Combos:
1. Sing + Baby-Doll Eyes (Lullaby)
2. Bullet Seed + Knock Off (Precise Shots)
3. Tickle + Light Screen (Soften Up)
4. Tidy Up + Baton Pass (Take Turns)

Moves:

Level 0:

Bullet Seed
Calm Mind
Dazzling Gleam
Facade
Fake Tears
Focus Blast
Hyper Voice
Light Screen
Play Rough
Protect
Rest
Round
Sing
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up

Level 1:
Baby-Doll Eyes
Captivate
Charm
Confide
Double Team
Echoed Voice
Encore
Growl
Helping Hand
Ice Spinner
Mud-Slap
Pound
Rain Dance
Safeguard
Seed Bomb
Shock Wave
Slam
Sunny Day
Swagger
Swift
Tickle
Tidy Up

Level 2:
After You
Alluring Voice
Aqua Tail
Covet
Double Slap
Double-Edge
Flail
Grass Knot
Gunk Shot
Iron Tail
Rock Blast
Secret Power
Tail Slap
Take Down
Thief
Thunder
Triple Axel
Wake-Up Slap

Level 3:
Attract
Baton Pass
Chilling Water
Dig
Frustration
Knock Off
Laser Focus
Return
Super Fang
Trailblaze
U-turn

Team Helios
Lvl 3
:sv/magearna:
Lily (Magearna)
Level 3 — EXP: 30 / 70

Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Lightfooted - Flying-type, for the purpose of Hazards.

Typing: Steel/Fairy
Abilities: Soul-Heart

HP: 90
Attack: 7
Defen.: 8
Sp.Atk: 9
Sp.Def: 8
Speed: 65
Size: 2
Weight: 4

Combinations (4 / 4)
Zap Cannon + Flash Cannon
Baton Pass + Calm Mind
Trick + Spikes
Speed Swap + Electro Ball

Movepool

Level 0
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Flash Cannon
Focus Blast
Heal Bell
Ice Beam
Iron Head
Light Screen
Metal Sound
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Tri Attack
Zen Headbutt

Level 1
Agility
Aurora Beam
Confide
Confuse Ray
Crafty Shield
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Eerie Impulse
Encore
False Swipe
Gear Up
Helping Hand
Ice Spinner
Iron Defense
Magnetic Flux
Misty Terrain
Pain Split
Psybeam
Shock Wave
Snowscape
Sonic Boom
Spikes
Steel Roller
Sunny Day
Swagger
Swift
Trick

Level 2
After You
Grass Knot
Mirror Shot
Misty Explosion
Solar Beam
Steel Beam
Take Down
Zap Cannon

Level 3
Baton Pass
Body Slam
Charge Beam
Draining Kiss
Electro Ball
Electroweb
Frustration
Guard Swap
Gyro Ball
Heart Swap
Heavy Slam
Lock-On
Lucky Chant
Mind Reader
Power Swap
Psyshock
Return
Rollout
Self-Destruct
Speed Swap
Volt Switch

Level 4

Fleur Cannon (Sig.)
:sv/ferrothorn:
E.T. (Ferrothorn)
Level 3 — EXP: 30 / 70

Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.

Typing: Grass/Steel
Abilities: Iron Barbs Hidden Ability: Anticipation

HP: 85
Attack: 7
Defen.: 9
Sp.Atk: 4
Sp.Def: 8
Speed: 20
Size: 2
Weight: 5

Combinations (3 / 4)
Gyro Ball + Leech Seed
Toxic + Spikes
Worry Seed + Knock Off
(empty)

Movepool

Level 0
Aerial Ace
Bullet Seed
Energy Ball
Facade
Flash Cannon
Hone Claws
Iron Head
Poison Jab
Protect
Rest
Rock Polish
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Thunder Wave
Thunderbolt
Toxic

Level 1
Brutal Swing
Confide
Curse
Cut
Double Team
Flash
Harden
Iron Defense
Metal Claw
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Spikes
Stealth Rock
Steel Roller
Sunny Day
Swagger

Level 2
Acid Spray
Assurance
Grass Knot
Ingrain
Leech Seed
Mirror Shot
Payback
Pin Missile
Power Whip
Revenge
Secret Power
Solar Beam
Steel Beam
Thunder

Level 3
Attract
Bulldoze
Frustration
Giga Drain
Gyro Ball
Heavy Slam
Knock Off
Return
Rollout
Self-Destruct
Worry Seed
:sv/mandibuzz:
Grim (Mandibuzz)
Level 3 — EXP: 30 / 70

Disciplines:
Lv2 - Devious - Non-Attack Acc +15%.
Lv3 - Astonishing - Flinch checks succeed, but Stun-Proof is doubled.

Typing: Dark/Flying
Abilities: Big Pecks, Overcoat Hidden Ability: Weak Armor

HP: 100
Attack: 5
Defen.: 8
Sp.Atk: 4
Sp.Def: 7
Speed: 80
Size: 2
Weight: 3

Combinations (3 / 4)
Iron Defense + Sandstorm
Defog + Tailwind
U-turn + Toxic
(empty)

Movepool

Level 0
Aerial Ace
Air Slash
Brave Bird
Dark Pulse
Defog
Facade
Fake Tears
Feint Attack
Leer
Nasty Plot
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Toxic
Uproar
Whirlwind

Level 1
Air Cutter
Confide
Cut
Double Team
Dual Wingbeat
Feather Dance
Flatter
Gust
Incinerate
Iron Defense
Rain Dance
Rock Smash
Roost
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt

Level 2
Assurance
Bone Rush
Double-Edge
Foul Play
Fury Attack
Heat Wave
Hurricane
Payback
Pluck
Punishment
Secret Power
Sky Attack
Take Down
Thief

Level 3
Acrobatics
Attract
Fly
Frustration
Knock Off
Lash Out
Psych Up
Return
Rock Tomb
Snarl
Throat Chop
Torment
U-turn

:leftovers:leftovers
:sticky barb:sticky barb
:toxic orb:toxic orb
:weakness policy:weakness policy
:odd incense:odd incense
1773873931612.png


HeliosAflame to send out
Doduodrio to order
HeliosAflame to order
 
Sending out :cinccino: Honey the Precise Cinccino holding a :luck incense: Luck Incense!

:ss/cinccino:
Rock Blast - Rock Blast
This step, IF Ferrothorn is to use Gyro Ball + Leech Seed or Worry Seed + Knock Off, THEN use Protect
This step, IF Ferrothorn has Protection, THEN use Work Up
This step, IF Ferrothorn is to use Worry Seed, THEN use Fake Tears AND change all Rock Blast to Hyper Voice
This step, IF Ferrothorn is to use Revenge, THEN use Tickle
 
Round 1
Battlefield:
Team Helios tech: 1
:ferrothorn:ferrothorn :leftovers:Leftovers
HP: 85/85 EN: 30/30
7/9/4/8/20 | 2/5
Types: Grass/Steel
Abilities: Iron Barbs, Anticipation
Discipline: Unconvinced
Blocks Doom, Dread, Eerie Spell, and Pain Split.

Status: None
Stages: None
Team Duo tech: 1
:cinccino:cinccino :luck incense:Luck Incense
HP: 90/90 EN: 30/30
7/5/5/5/115 | 1/1
Types: Normal
Abilities: Cute Charm, Technician, Skill Link
Discipline: Precise
Physical Acc +15%.

Status: None
Stages: None
Traits: Requires no Tech for their first Technique each battle.


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1774081254255.png

:ferrothorn::cinccino:
Step 1:
:cinccino: rock blast
-3 en
hit yes
count 5
51 - 502 crits no
(4 + 7 - 9) * 3/4 = 2 damage
(4 * 3/4) * 4 = 12 damage
:ferrothorn: leech seed
-5 en
176 hit yes
:cinccino: is seeded (4t)
:ferrothorn: heals 4
:cinccino: takes 4 damage
:ferrothorn: heals 4
Step 2:
:cinccino: rock blast
-3 en
hit yes
count 5
461 - 448 crits no
(4 + 7 - 9) * 3/4 = 2 damage
(4 * 3/4) * 4 = 12 damage
:ferrothorn: gyroball
-3 en
48 crit no
(15 + 7 + 4 - 5 - 3) = 18 damage
:ferrothorn: heals 4
:cinccino: takes 4 damage
:ferrothorn: heals 4
Battlefield:
Team Helios tech: 1
:ferrothorn:ferrothorn :leftovers:Leftovers
HP: 73/85 EN: 22/30
7/9/4/8/20 | 2/5
Types: Grass/Steel
Abilities: Iron Barbs, Anticipation
Discipline: Unconvinced
Blocks Doom, Dread, Eerie Spell, and Pain Split.

Status: None
Stages: None
Team Duo tech: 1
:cinccino:cinccino :luck incense:Luck Incense
HP: 64/90 EN: 24/30
7/5/5/5/115 | 1/1
Types: Normal
Abilities: Cute Charm, Technician, Skill Link
Discipline: Precise
Physical Acc +15%.

Status: seeded(2t)
Stages: None
Traits: Requires no Tech for their first Technique each battle.​
Helios to order
Duo to order
 
:sv/ferrothorn::leftovers:
worry seed + knock off ~ gyro ball

[once] This step, if I am asleep, use sleep talk and push back.
This step, if my opponent is to use a protective move, use sandstorm and push back.
This step, if my oopponent is evasive, use seed bomb and push back.
 
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