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Ongoing Dodrio v. Azumarill (Duo v. Gem L1 b3p2 Dubs)

Who will Win?


  • Total voters
    2
B3p2 Snake Doubles
48 Round / Battle hrs

GemGem
:flame orb: Flame Orb
:throat spray: Throat Spray
:life orb: Life Orb
:clear amulet: Clear Amulet
:covert cloak: Covert Cloak
:cleanse tag: Cleanse Tag
:Heavy-duty Boots: Heavy-Duty Boots
:Corviknight::Chuggalong::Milotic:
:sv/corviknight::corviknight:
Volvalet (Corviknight) (Hex:#251D4A)
Level 21 — EXP: 22 / 30

Disciplines:
Lv2 - Precise - Physical Acc +15%.


Typing:
Flying
Steel
Flying/Steel
Abilities: Pressure, Unnerve Hidden Ability: Mirror Armor

HP: 95
Attack: 6
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 67
Size: 4
Weight: 4


Combinations (2 / 2)
Metal Sound + Screech "TBD"
Hurricane + Rock Smash "TBD"


Movepool

Level 0
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Defog
Drill Peck
Facade
Fake Tears
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Nasty Plot
Protect
Reflect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Work Up

Level 1
Agility
Air Cutter
Curse
Dual Wingbeat
Iron Defense
Metal Claw
Peck
Rain Dance
Rock Smash
Roost
Sand Attack
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt
:sv/chuggalong::chuggalong:
Tchoutchou (Chuggalong) (Hex:#5A4F99)
Level 1 — EXP: 1 / 10

Typing:
Dragon
Poison
Dragon/Poison
Abilities: Armor Tail, White Smoke Hidden Ability: Slow Start (Locked)

HP: 80
Attack: 3
Defen.: 8
Sp.Atk: 9
Sp.Def: 8
Speed: 108
Size: 5
Weight: 6


Movepool

Level 0
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flash Cannon
Heal Bell
Iron Head
Metal Sound
Poison Gas
Poison Jab
Protect
Rest
Roar
Rock Slide
Sleep Talk
Sludge
Substitute
Surf
Tackle
Toxic
Uproar

Level 1
Bite
Dragon Breath
Dragon Dance
Encore
Helping Hand
Iron Defense
Noble Roar
Poison Tail
Rain Dance
Scary Face
Sludge Bomb
Smog
Sunny Day
Taunt
:sv/milotic::milotic:
Dior (Milotic) (Hex:#94CEE3)
Level 1 — EXP: 1 / 10

Typing:
Water

Abilities: Marvel Scale, Competitive Hidden Ability: Cute Charm (Locked)

HP: 95
Attack: 5
Defen.: 6
Sp.Atk: 7
Sp.Def: 9
Speed: 81
Size: 5
Weight: 5


Movepool

Level 0
Avalanche
Dragon Pulse
Dragon Tail
Facade
Hypnosis
Ice Beam
Iron Head
Light Screen
Protect
Refresh
Rest
Round
Sleep Talk
Snore
Substitute
Surf
Tackle
Toxic
Waterfall

Level 1
Brutal Swing
Captivate
Confide
Confuse Ray
Disarming Voice
Double Team
Dragon Breath
Dragon Dance
Hail
Haze
Helping Hand
Life Dew
Mirror Coat
Mist
Mud-Slap
Rain Dance
Recover
Safeguard
Swagger
Swift
Tickle
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap


vs​

Doduodrio
:choice band: Choice Band
:muscle band: Muscle Band
:wise glasses: Wise Glasses
:assault velt: Assault Vest
:leftovers: Leftovers
:leftovers: Leftovers
:life orb: Life Orb
:melmetal::fidgit:
:ss/melmetal:
Max (Melmetal)
Level: 1, EXP: 1 / 10

Species: Melmetal, Gender: Male
Typing: Steel
Abilities: Iron Fist
Profile:
Max is usually not very expressive nor reactive, usually preferring to be by himself. He often enjoys clanking his giant hex nuts together to create very loud noises. Apparently the clanking creates pleasing vibrations that travel through his liquid metal body. As Max does not have a lot of experience with the world outside of the cave that he came from, he is quite curious about everything, exploring the world with childlike wonder. He hasn't been on Doduodrio's team for very long, but he's already made many new friends like Sheldon, Tera, and Kaguya.

How They Met:
Max was once a Meltan who lived with his siblings in an abandoned mine, feasting on the rock found within. One day, he happened upon a particularly large hunk of iron which he absorbed, causing him to grow extra large. When this happens, Meltan will absorb their siblings in order to evolve into Melmetal, and this is exactly what happened. All of the Meltan in the cave joined together, transforming into one being! Then one day, this Melmetal ventured outside of the cave to explore. He stumbled upon a fierce battle being waged at the Wyndon Charity Fair, and out of curiosity, approached one of the battlers, Doduodrio, after the battle was over. Doduodrio was surprised but was happy to let Max join the team!

Name Origin:
From Baymax.

Statistics:
HP: 110
Atk: 10
Def: 10
SpA: 6
SpD: 5
Spe: 34

Size Class: 4
Weight Class: 11

Moves:

Level 0:
Brick Break
Earthquake
Facade
Flash Cannon
Ice Beam
Ice Punch
Iron Head
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic

Level 1:
Acid Armor
Brutal Swing
Discharge
Electric Terrain
Harden
High Horsepower
Iron Defense
Mega Punch
Steel Roller
Thunder Shock

Level 3:
Double Iron Bash (Signature)
:bw/fidgit:
Daedalus

Species: Fidgit, Gender: Unknown
Level: 1, EXP: 0 / 10
Nature: Quirky (No change)
Typing: Poison / Ground
Abilities: Persistent / Vital Spirit / (Locked) Frisk
Profile:
Daedalus is very fidgety and always has to keep their hands busy, whether it be with a fidget toy or a pop-it toy or whatever else. They often use their eight hands to swiftly assemble their mechanical creations or to multi-task on many projects at once for maximum efficiency. Daedalus is not a very personable person, and they do not enjoy talking in front of lots of people.

How They Met:
Daedalus likes to dig tunnels underground to stay active, creating a vast labyrinth underneath the soil over time. One day, they emerged from the soil and found themself in Doduodrio's house!

Name Origins:
I was originally going to name them something related to the Hecatoncheires, giants with fifty heads and one hundred arms from Greek mythology. However, I feel like Daedalus, the famous inventor also from Greek mythology, personifies Fidgit better.

Statistics:
HP:
95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 105

Size Class: 2
Weight Class: 4

Moves:

Level 0:
Aerial Ace
Air Slash
Circle Throw
Earth Power
Earthquake
Facade
Heal Block
Light Screen
Poison Jab
Protect
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Toxic
Whirlwind

Level 1:
Brutal Swing
Captivate
Confide
Double Team
Drill Run
Echoed Voice
Encore
Gust
Haze
Heal Pulse
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Rototiller
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Stealth Rock
Sticky Web
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes
Twister
Venom Drench
Wide Guard

1773285415231.png


Doduodrio to send 1
GemGem to send 2
Doduodrio to send 1 and Order 1
GemGem to order 2
Doduodrio to order 1
GemGem to ref all
 
:Chuggalong:Passengers, Now boarding the Pain Train, track 1.
:Milotic:Please focus, you're supposed to be making me look good.


Sending :Chuggalong:Chuggalong @ Throat Spray:Throat Spray:
Sending :Milotic:Milotic @ Heavy-Duty Boots:Heavy-Duty Boots:
 
Sending out :fidgit: Daedalus the Fidgit holding some :leftovers: Leftovers!

:bw/fidgit:
"um... hi"

:ss/melmetal:
*BING BONG*
Ice Punch (Chuggalong)
This step, IF Chuggalong has Protection AND Milotic lacks Protection, THEN use Thunder Punch (Milotic)
This step, IF Chuggalong has Decoy, THEN use Double Iron Bash (Chuggalong)
 
:Chuggalong:Ayo?

:Chuggalong:Rain Dance

:Milotic:Surf

When a weather is created, IF fidgit is to use a move tagged #Protective or #Weather THEN use Weather Ball (Melmetal)
When weather is created IF able THEN use Weather Ball (Fidgit)
 

~ ~ R1 ~ ~

:Chuggalong::Throat Spray:
Chuggalong @ Throat Spray # -
Dragon
Poison

80 HP /80 | 30 EN /30
3 / 8 / 9 / 8 / 108
Armor Tail / White Smoke
-
:Milotic::Heavy-Duty Boots:
Milotic @ Heavy-Duty Boots # -
Water

95 HP /95 | 30 EN /30
5 / 6 / 7 / 9 / 81
Marvel Scale / Competitive
-
:Melmetal::Leftovers:
Melmetal @ Leftovers # -
Steel

110 HP /110 | 30 EN /30
10 / 10 / 6 / 5 / 34
Iron Fist
-
:Fidgit::Leftovers:
Fidgit @ Leftovers # -
Poison
Ground

95 HP /95 | 30 EN /30
6 / 8 / 7 / 6 / 105
Persistent / Vital Spirit
-
~~@GemGem~~
-
Tech: 0
Hours: 48

:flame orb: Flame Orb
:life orb: Life Orb
:clear amulet: Clear Amulet
:covert cloak: Covert Cloak
:cleanse tag: Cleanse Tag
:Corviknight:Corviknight
~~@Doduodrio~~
-
Tech: 0
Hours: 48

:choice band: Choice Band
:muscle band: Muscle Band
:wise glasses: Wise Glasses
:assault vest: Assault Vest
:life orb: Life Orb
Well this is awkward....

~ ~ Calculations ~ ~

1773451576699.png


1

:CHuggalong:Chuggalong used Rain Dance!

-4 EN (26)
Result (Battlefield): +Rain [5r]

:Fidgit:fidgit used Earth Power (Chuggalong)!
-3 EN (27)
Crit: <=25 [413/600] n
Effect: n (White smoke)
Damage (Chuggalong): ( 9 + 4 + 7 - 8 ) * 1.5 = 18 (62)

:Milotic:Milotic used Weather ball (Fidgit)!
-3 EN (27)
Crit: <=25 [582/600] n
Damage (Fidgit): ( 12 + 4 + 4 + 7 - 6 ) * 1.5 = 31.5 ~ 32 (63)

:Melmetal:Melmetal used Ice Punch (Chuggalong)!
-3 EN (27)
Crit: <=25 [421/600] n
Effect: <=60 [366/600] n
Damage (Chuggalong): ( 8 + 3 + 10 - 8 ) * 1.5 = 19.5 ~ 20 (42)

Leftovers (Fidgit): +4 HP (67)
Leftovers (Melmetal): lol

~ ~ END OF ROUND 1 ~ ~

Rain [4r]
:Chuggalong::Throat Spray:
Chuggalong @ Throat Spray # -
Dragon
Poison

42 HP /80 | 26 EN /30
3 / 8 / 9 / 8 / 108
Armor Tail / White Smoke
-
:Milotic::Heavy-Duty Boots:
Milotic @ Heavy-Duty Boots # -
Water

95 HP /95 | 27 EN /30
5 / 6 / 7 / 9 / 81
Marvel Scale / Competitive
-
:Melmetal::Leftovers:
Melmetal @ Leftovers # -
Steel

110 HP /110 | 27 EN /30
10 / 10 / 6 / 5 / 34
Iron Fist
-
:Fidgit::Leftovers:
Fidgit @ Leftovers # -
Poison
Ground

67 HP /95 | 27 EN /30
6 / 8 / 7 / 6 / 105
Persistent / Vital Spirit
-
~~@GemGem~~
-
Tech: 0
Hours: 48

:flame orb: Flame Orb
:life orb: Life Orb
:clear amulet: Clear Amulet
:covert cloak: Covert Cloak
:cleanse tag: Cleanse Tag
:Corviknight:Corviknight
~~@Doduodrio~~
-
Tech: 0
Hours: 48

:choice band: Choice Band
:muscle band: Muscle Band
:wise glasses: Wise Glasses
:assault vest: Assault Vest
:life orb: Life Orb
Well this is awkward....

GemGem to play 1
Doduodrio to play 2
GemGem to play 1 then ref
 
:Milotic: Weather Ball (Fidgit)
This Step IF Fidgit has protection THEN use Weather Ball (Melmetal)
When the weather becomes Sun IF Melmetal does not have protection from actions THEN use Weather Ball (Melmetal)
This step IF Fidgit and Melmetal have protection THEN use Safeguard
 
:ss/melmetal:
Ice Punch (Chuggalong)
This step, IF Chuggalong has Protection, THEN use Thunder Punch (Milotic)
This step, IF Chuggalong has Decoy, THEN use Double Iron Bash (Chuggalong)

:bw/fidgit:
Earth Power (Chuggalong)
This step, IF Chuggalong has Protection, THEN use Earth Power (Milotic)
 

~ ~ R2 ~ ~

Rain [4r]
:Chuggalong::Throat Spray:
Chuggalong @ Throat Spray # -
Dragon
Poison

42 HP /80 | 26 EN /30
3 / 8 / 9 / 8 / 108
Armor Tail / White Smoke
-
:Milotic::Heavy-Duty Boots:
Milotic @ Heavy-Duty Boots # -
Water

95 HP /95 | 27 EN /30
5 / 6 / 7 / 9 / 81
Marvel Scale / Competitive
-
:Melmetal::Leftovers:
Melmetal @ Leftovers # -
Steel

110 HP /110 | 27 EN /30
10 / 10 / 6 / 5 / 34
Iron Fist
-
:Fidgit::Leftovers:
Fidgit @ Leftovers # -
Poison
Ground

67 HP /95 | 27 EN /30
6 / 8 / 7 / 6 / 105
Persistent / Vital Spirit
-
~~@GemGem~~
-
Tech: 0
Hours: 48

:flame orb: Flame Orb
:life orb: Life Orb
:clear amulet: Clear Amulet
:covert cloak: Covert Cloak
:cleanse tag: Cleanse Tag
:Corviknight:Corviknight
~~@Doduodrio~~
-
Tech: 0
Hours: 48

:choice band: Choice Band
:muscle band: Muscle Band
:wise glasses: Wise Glasses
:assault vest: Assault Vest
:life orb: Life Orb
Well this is awkward....

~ ~ Calculations ~ ~

1773938616158.png


1

:CHuggalong:Chuggalong used Smog (Fog)!

-4 EN (22)
Result (Battlefield): +Smog Fog [5r]
Smog Fog (Milotic): +Poison {1}, +Toxin
Rest Unaffected

:Fidgit:Fidgit used Earth Power (Chuggalong)!
-3 EN (24)
Crit: <=25 [243/600] n
Effect: n (White smoke)
Damage (Chuggalong): ( 9 + 4 + 7 - 8 ) * 1.5 = 18 (24)

:Milotic:Milotic used Weather ball (Fidgit)!
-3 EN (24)
Crit: <=25 [363/600] n
Damage (Fidgit): ( 12 + 4 + 4 + 7 - 6 ) * 1.5 = 31.5 ~ 32 (35)

:Melmetal:Melmetal used Ice Punch (Chuggalong)!
-3 EN (24)
Crit: <=25 [573/600] n
Effect: <=60 [252/600] n
Damage (Chuggalong): ( 8 + 3 + 10 - 8 ) * 1.5 = 19.5 ~ 20 (4)

Leftovers (Fidgit): +4 HP (39)
Leftovers (Melmetal): lol, again.

Poison (Milotic): Heavy Duty Boots
Toxin (Milotic): +1 Dosage (2)

Smog Fog (Fidgit): -1 Acc
Smog Fog (Milotic): -1 Acc
Competitive (Milotic): +2 SpA
Smog Fog (Melmetal): -1 Acc

~ ~ END OF ROUND 2 ~ ~

Rain [3r], Smog Fog [4r]
:Chuggalong::Throat Spray:
Chuggalong @ Throat Spray # -
Dragon
Poison

4 HP /80 | 22 EN /30
3 / 8 / 9 / 8 / 108
Armor Tail / White Smoke
-
:Milotic::Heavy-Duty Boots:
Milotic @ Heavy-Duty Boots # -
Water

95 HP /95 | 24 EN /30
5 / 6 11 / 7 / 9 / 81
Marvel Scale / Competitive
Poison {2}, Toxin, -1 Acc, +2 SpA
:Melmetal::Leftovers:
Melmetal @ Leftovers # -
Steel

110 HP /110 | 24 EN /30
10 / 10 / 6 / 5 / 34
Iron Fist
-1 Acc
:Fidgit::Leftovers:
Fidgit @ Leftovers # -
Poison
Ground

39 HP /95 | 24 EN /30
6 / 8 / 7 / 6 / 105
Persistent / Vital Spirit
-1 Acc
~~@GemGem~~
-
Tech: 0
Hours: 48

:flame orb: Flame Orb
:life orb: Life Orb
:clear amulet: Clear Amulet
:covert cloak: Covert Cloak
:cleanse tag: Cleanse Tag
:Corviknight:Corviknight
~~@Doduodrio~~
-
Tech: 0
Hours: 48

:choice band: Choice Band
:muscle band: Muscle Band
:wise glasses: Wise Glasses
:assault vest: Assault Vest
:life orb: Life Orb
Well this is awkward....

Doduodrio to play 1
GemGem to play 2
Doduodrio to play 1
GemGem to ref
 
Last edited:
:ss/melmetal:
Ice Punch (Chuggalong)
This step, IF Chuggalong has Protection AND Milotic has Decoy, THEN use Double Iron Bash (Milotic)
This step, IF Chuggalong has Protection, THEN use Thunder Punch (Milotic)
WHEN Chuggalong Faints, IF able, THEN use Thunder Punch (Milotic)
 
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