Metagame Micrometa Mafia 4 (Won by Concept) (Part 2 in the works)

TBC I just watched this but I don’t think roles that end the game if they win are super wise unless the goal is going to take a very long time. It’s like saying if Pirate, Jester/Exe or Doomsayer in TOS2 ended the game as soon as they won. What realistically I think should happen is that *the players just leave the game in victory* as this is something that can be balanced around if their goals are bad for town regardless, so town has incentive to kill them regardless. I don’t think a role should be able to end the game so quickly from a mechanical standpoint.

this is also not me saying the role is broken because I don’t think it is. What it is is unfun and it forces that player to be killed lest you all lose. A game like this mechanically should not be able to end N5 I think.
 
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Signups are now open for Round 2!!

To clarify the format: We will be using the same ruleset as in Round 1, with a few changes (listed below). Roles have been rebalanced and will be redistributed to the players who sign up. The 6 winning submissions from Round 1 will serve as the baseline for the meta in Round 2. And to be clear because some people were confused by this in Round 1, runner-ups will be added to the meta.

Changes:
- We are now playing with an open goals list. The available goals will be publicly visible to all players at the start of the game. This should help clear up confusion around certain goals and make fake claiming easier.

- Winning players will be given an extra perk. After they win, they will be able to put a restriction on a slate of their choosing (at the GMs' discretion), and all submissions that do not follow the restriction will be vetoed.

- Idol and Guard Dog have been removed (among other changes, but I wanted to highlight those specifically).


Reply below with "in" to sign up.
 
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