dice are d600, roll low to hit/crit/effect, roll high for multi hit



Step 1:

overheat + leech seed
-6 en
-1 tech
hit yes
57 crit no
(13 + 5 + 4 + 4 - 5) + 8 = 29 damage

is seeded (4s)

+2 spA

stun proof ends

air slash
-3 en
hit yes
crit no
effect 506 no
(8 + 8 + 4 - 5) * 15 = 23 damage

loses 4 hp

gains 4 hp
Step 2:

zap cannon
-3 en
490 hit no

air slash
-3 en
hit yes
crit no
effect 130 yes?
(8 + 8 + 4 - 5) * 15 = 23 damage

is flinched

loses 4 hp

gains 4 hp

flinch ends, stunproof (2t)
tailwind ends
sun ends