Well, this is your guys' project and ultimate prerogative as to what goes on but I reviewed the kinks posted by deepseazapdos and I just don't see how the reasoning laid out in those posts justifies the inclusion of zapdos without justifuying the inclusion of a bunch of other pokemon into rank C. It's a cool pokemon that can do unique and valuable things (two of the popular Japanese BSS YouTubers put out videos featuring it) but that applies to a bunch of things.
Examples:
Whimsicott, Azumarill, Gholdengo, Ceruledge, Gothitelle, Hisuian-Goodra, a whole host of paradox pokemon, etc.
These are all Pokemon that see some sporadic usage, surely as much if not more than Zapdos, but all offer something useful and not completely replicable by something higher up.
But my understanding was that these rankings aimed to capture the metagame landscape (or provide a snapshot as it was put in the second link) and I don't see Zapdos as being part of the metagame landscape such that you have to consider it particularly even if it can screw over more conventional pokemon.
For example, the Zacian match-up was cited as one of its main selling points but if someone were building around Zacian, I don't think Zapdos is one of the Pokemon that I would particularly urge taking into consideration.
When making a Zacian build and choosing its teammates I think in terms of defensive answers you have to consider Landorus, Ho-oh, Dondozo, Skeledirge, Archaludon, and maybe Scizor and Alomomola above all and as offensive checks you have to consider Calyrex-SR, faster Miraidon, Koraidon, and Iron Treads, and Ditto above all.
Zapdos can be a pain in its side but so can unranked Arcanine while having better match-ups into other important physical threats (but worse into others of course).
But generally speaking, which is what matters the most:
- It can reliably spread paralysis through several avenues:
- Through contact from opposing Pokémon;
- Through offense (Discharge);
- Through status (Thunder Wave).
- Has an astonishing number of 3 pivoting options:
- Volt Switch;
- U-turn;
- Baton Pass (this one is especially interesting, as it provides brand-new positioning lines if you're creative enough).
- Has the ability to remove Pokémon that are problematic for its physically offensive partners (Dondozo, Archaludon, Alomomola, etc.);
- Roost also provides an unique form of recovery which removes the flying type until the end of the turn. With careful play, it can dodge ground-type moves and benefit from terrain effects at the end of the turn.
Well, unless using Thunder Wave I wouldn't call its ability to spread paralysis reliable and I wouldn't take its ability to take out Archaludon for granted especially since it's not taking it out quickly. Also Roost leaving it vulnerable to ground moves is a drawback I feel especially since the main ones bar Iron Treads are all slower.
The fact that Breloom is not ranked while Zapdos was was what was surprising to me. Breloom was ranked in reg G and J and I don't know what's special about I among the restricted formats to not have it on the list and since it was ranked for those formats I figured you guys had deliberated and had some insight already. It also stood out as the only regular Pokemon practically consistently sub 50 in usage to not be ranked.
It still completely shits on almost all the main defensive Pokemon and is a headache for slower mons which generally includes a good chunk of the restricteds. It has some unpredictably since it can run either the normal sash technician sets as well the poison heal sets the latter of which are pretty effective at taking control of a game.
Yes, Miraidon nullifies its main and most potent tool but if you're not running Miraidon then it's worth having some counterplay for it or it will fuck you over. Plus compelling Miraidon's participation especially as a lead and just the general selection screen pressure can be very useful.