Pet Mod Random Tandem (Slate 8: Visitors from Afar)

Sub checks. Henlo.

:zoroark-hisui:
Zoroark is fine as a Head, Illusion is cool, and Illusion backed by full stats when the rest of the tier lacks full stats. Not much else to say, but I wish the team could abuse Illusion a little more, but it's is what it is. Solid offensive guy in a meta like this.

:Darkrai: Darkrai is weird. Not sure if this is an attempt to balance the guy, but so many moves, particularly so many status moves, on a guy who can roll Specs, feels like an easy way to brick it.

:Scizor: Scizor is wonderful. A strong offensive threat with defensive utility thanks to granting it access to Roost again. I wish this was also Defog as well, but Swords Dance helps keep it non passive.

:swampert: Regen feels lazy but it's alright, strong bulky Grounds are surprisingly scant in this metagame, with Landorus and Garchomp monopolizing the role for quite sometime. Swampert can check a very different set of mons outside of the Electrics that Grounds are picked for, so it would be a solid addition to the tier.

:tornadus-therian: Another great offensive glue especially with Defog allowing it to get rid of hazards, something that would be pretty useful in the metagame. Forms a very solid defensive core with Swampert as well. Same it's not Nasty Plot but it is what it is.


:Hoopa-Unbound:
A strong and unique wallbreaker, Hoopa feels like a very solid wallbreaker in the tier right now. Mixed breakers have a lot of leeway in this metagame, and without walls it should be able to make a lot of headway. I'd say low-key, Hoopa feels like it would be a perfect Tandem, it abuses the mechanics extremely well. Something to think about.

:pecharunt: Very strong pivot. Levitate in my opinion might even be too strong if we are honest but that isn't really my call to make. A very strong check for Azumarill, something that Hoopa-Unbound definitely appreciates.

:drednaw: A cool late game set up sweeper, Shell Smash is a very good move in Random Tandem based on how stats work. Ground is a good Tera type as well but it feels strange that it can't offensively abuse a type that is commonly used as such. Pretty fine all things considered.

:sandy-shocks: Very strong wallbreaker as well. Sheer Force dual STABs can nuke the shit out of the tier. Not much to say, it's not broken, but something tells me investing in Grass types will be very important if this wins.

:cinderace: I cannot understand why Steam Eruption is here. Cinderace has 65 SpA. Even if you have 84 EVs and a neutral nature, this isn't doing much. I get that spreading burns are fun but Cinderace is too frail and Steam has too little PP (and Acc) to be a reliable burn spreader if this was the intention. If you wanted a Water attack, a million better physical ones exist. If you wanted to burn guys, Will-O-Wisp is really good + you preserve Protean. Cinderace is not the mixed attacker you want fr.


:thundurus-therian:
The most obvious comparison here is between Zapdos, and as mons, they play very differently. Thundy is a straight wallbreaker, complete with set up. It hits much harder, however it's natural coverage isn't as efficient, nor does it have a single nuke unboosted as strong as Zapdos's Hurricane. Thundy has two immunities so it has plenty of swap in opportunities, and is overall much more in line with the offensive angle this squad carried.

:Urshifu-Rapid-Strike: My favorite single mon here. Scarf Urshifu is a very good revenge killer in the meta, and if it rolls Punching Glove instead it becomes an incredible wallbreaker with how Iron Fist and the glove stack, making Surging Strikes incredibly powerful. (Maybe we should incorporate Drain Punch hahahhah)

:incineroar: Cool, Bitter Blade fits extremely well with the annoying cat and heals off annoying chip it may have to face here. It's honest still slightly mid but it's partnership with Urshifu should give it a lot of grace.

:iron-treads: Not much to say, teams are surprisinglybass at hazard removal so any team that packs a head that guarantees it is a strong pick for the future. The option to able to pivot with Chilly Reception is also very useful as well, and can even allow this to pair up with Snow based teams (only 1, it kinda sucks).

:Ninetales-Alola: Nasty Plot makes this a much scarier wallbreaker than people are really giving it credit for, and Torch Song also makes it really annoying to get a proper switch for, since even if it doesn't roll NP TSong always gives it a boost after use. It was getting flack but Ninetales's issues are all very easily covered so I see this being quite the threat moving forward.


:moltres:
Great Head, mainly because it not only has good matchups versus many of the heavy Heads in the metagame, but multiple REALLY good matchups versus many a tandem. Defensive, offensive, doesn't really matter, it can slot into a lot of different builds. A lack of hazard control on such a team may prove more than a bit annoying though, so that's ultimately something you will have to seriously consider when loading this.

:duraludon: Gives the team overall well needed bulk regardless of Moltres's orientation and allows the team to have access to Stealth Rock. The defensive typing also pairs excellently with Moltres, as between each other all of their immediate type weaknesses are covered. Overall great partner here.

:mamoswine: Ice Shard is a precious commodity, and Mamoswine can provide it in spades here. Not much to comment on here, it's STABs + Shard Mamo with its flexible fourth slot dedicated to Knock Off, which is pretty good in this meta in particular. Not really much to say, Mamoswine is a good pick here.

:miraidon: Insane Mon, but it's set is restricted enough to not be nuts here. Discharge, Dragon Pulse, Flash Cannon can cover most of the metagame, freeing U-turn to allow it to pivot around hella threats. Not being able to boost + mid ability and 80 BP moves are hopefully enough to reign in its destructive tendencies. Should be noted how good type wise it pairs with Moltres as well. It's not 100% (Ice isn't resisted by Moltres) but it's very solid.

:chandelure: Chandy should glue the mediocre Keldeo matchup together thanks to Storm Drain granting it full immunity to Keldeo's STABs, really restricting what the guy can do at any given moment. It's definitely a Mon that will probably never Tera due to how useful it's existing type matchup is. Specs will certainly let it Punch holes so that is always good, though in that retrospect having Overheat would have always been good.


:tornadus-therian:
Take what I said about Torn-T in Hydreigon's post and apply here, sans Defog. Honestly it having item slot freedom and being able to out speed a Keldeo makes it even more appealing of a submission here. Very solid Head. The Team has a very painful Electric weakness however, which might be very awkward to face since many Tandems have solid Electric type mons, and Zapdos is a fantastic Head. Something to consider.

:Ho-Oh: He gotta go. Hydreigon is talking out their ass, this Mon imo is way too strong if you are slapping Band + Regen on here. Rocks are not as common as you think, and with ultra Defog user Corviknight it's actually easier than you think to get rid of Rocks. You can also just Tera the guy and shed the x4 Rock weakness -> Ground weakness sucks but it's Banded Tera Ho-Oh. I think either Band needs to go or Regen. Probably the former.

:corviknight: Great defensive Mon especially with Well Baked Body (arguably the weaker ability choice, more later). Not much to say, you hard lose to any Ghold you face but Well Baked Body is an insane grab for it.

:roaring-moon: Might be too strong. Not actually sure. I feel less strongly here than I do Ho-Oh. Non Knock Roar is kinda booty, nearly went to UU. I think we can genuinely do something here with the guy, so I think for now this can stay as is. This however also certainly not a bird and should be disqualified off that alone.

:Empoleon: I think you are selling Empoleon short here. Making it a STABs attacker kinda just ignores all of the utility that this Pokemon can offer. Frankly, DUAL STAB kinda just sucks coverage wise. Moves like Knock Off, Roar, Haze, and especially Stealth Rock seem like much more fruitful options to add here. Something like Flip Turn, Roost, Stealth Rock, Surf, Knock Off feels a lot more productive here. Ability choice is also something that could be considered, maybe having an Electric immune instead of a Ground immune, since the team is lacking reliable Electric resists.


:pecharunt:
While I wouldn't say it's NEEDED, Pecharunt offers alot of pros, especially with access to full EVs as a Head. Walling many physical attackers in the tier right now is always a big plus, and absorbing the rare but impactful TSpikes is very nice too. Bricking Azumarill definitely counts for something. As for the whole squad, nice mixture of outright offense and balance, something that Pecharunt themselves can lean into depending on the set. Well balanced squad overall, however this does feel like a squad that can get very easily overwhelmed with hazards.

:iron-moth: Not much to comment on, it's a great offensive guy who with the support of the team can really hit home thanks to Merciless. Not being able to inflict its own status helps reign it in and also gives the ever shitty Salazzle Tandem something to do.

:mandibuzz: Interesting trapper, but hot take, I think you should definitely try and fit hazard removal here. Something like Jaw Lock, Roost, U-turn, Toxic, Defog imo does wonders to get the job done, especially if you roll into a guy you can't Toxic Trap. Still, otherwise I think this is a decent Mon, especially here.

:dudunsparce: Not much else to say, I think this is a really good abuser of Poison Heal, and if Snorlax is anything to go by, a big bulky Normal with high damage output will always be a useful addition to this metagame.

:Iron-Valiant: Another great addition, Valiant is a stellar offensive guy here. Since you have Booster Energy, and Booster Energy on a Valiant Tandem will ALWAYS boost your attack outside of very fringe interactions, you should absolutely swap around Moonblast and Close Combat so that CC will be a guaranteed roll for it. I'll also throw out a hot take, Moonblast may even be a bit redundant. Two Fluer Cannons cap out at 195 BP, while two Moonblasts hit at 190. Statistically the only real benefit for Moonblast on a frailer Mon like Iron Valiant is 100% accuracy (ig the 30% SpA is nice too). Dropping it for over coverage options is ultimately suggestive, but swapping it's position with Close Combat shouldn't be debated.

Great subs guys, sorry I was late and old ball and chain beate to it
 
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:Ho-oh: He gotta go. Hydreigon is talking out their ass, this Mon imo is way too strong if you are slapping Band + Regen on here. Rocks are not as common as you think, and with ultra Defog user Corviknight it's actually easier than you think to get rid of Rocks. You can also just Tera the guy and shed the x4 Rock weakness -> Ground weakness sucks but it's Banded Tera Ho-Oh. I think either Band needs to go or Regen. Probably the former.
Would Band -> Scarf suffice? Honestly considering swapping Ho-oh out for a different mon entirely but idk if its too late for that
:roaring-moon: Might be too strong. Not actually sure. I feel less strongly here than I do Ho-Oh. Non Knock Roar is kinda booty, nearly went to UU. I think we can genuinely do something here with the guy, so I think for now this can stay as is. This however also certainly not a bird and should be disqualified off that alone.
1. I actually did consider that, opting to give him crunch as knock felt a bit too strong
2. Feathers, Gets Roost and Acrobatics, Tera Flying? Looks like a bird to me, idk chief
:Empoleon: I think you are selling Empoleon short here. Making it a STABs attacker kinda just ignores all of the utility that this Pokemon can offer. Frankly, DUAL STAB kinda just sucks coverage wise. Moves like Knock Off, Roar, Haze, and especially Stealth Rock seem like much more fruitful options to add here. Something like Flip Turn, Roost, Stealth Rock, Surf, Knock Off feels a lot more productive here. Ability choice is also something that could be considered, maybe having an Electric immune instead of a Ground immune, since the team is lacking reliable Electric resists.
Agreed, idk what i was cooking with emp lmao. Consider Levitate -> Vabsorb and more utility done.
 
Would Band -> Scarf suffice? Honestly considering swapping Ho-oh out for a different mon entirely but idk if its too late for that

1. I actually did consider that, opting to give him crunch as knock felt a bit too strong
2. Feathers, Gets Roost and Acrobatics, Tera Flying? Looks like a bird to me, idk chief

Agreed, idk what i was cooking with emp lmao. Consider Levitate -> Vabsorb and more utility done.
I mean its a ho oh, and u can swap for a diff mon until subs actually close. You definitely want lefties on empoleon, helmet / balloon dont do much for it and it neither has ran them ever. I think ho oh is either gonna be crippled by its set to much and its just better to just justify a moltres
 
Gonna do subs... cuz why not?

:pecharunt: Fine tandem. Think hex > shadow ball but it isnt a big deal...
:drednaw: This mon really wants earthquake / ice fang > crunch or should have Tera Dark, I do not think crunch hits anything aside from sinistcha in the tier much harder.
:sandy shocks: Flash cannon is a very odd move... it does not hit anything in the tier and it can use other options like stealth rock or spikes to take advantage of free turns. It can also tera blast ice to snipe sinistcha / garchomp / landorus
:cinderace: Dragon hammer is very odd.... Why would I ever click or want this?

I think these subs are good... but some odd choices?
Going quite fast with speed control, I like it..

:primarina: Idk about loaded dice, greninja never runs it and lacking lefties would definitely sting. it is bulky enough to take hits where I feel lacking lefties would be very noticeable.
:dragapult: Bricking on 0 dragon stab is a huge bummer. I would prob drop draco cuz it makes it so double status + darts or darts + u turn would feel more impactful. But i feel unless you roll u-turn + t wave anything is fine

These are good subs over
:iron treads: Unsure about chilly reception, parting shot / u turn / flip turn would be better than this. Especially since ninetales-A has snow warning already.
:ninetales-alola: Do not vibe with life orb, SV lacks good removal and running life orb on a hazard weak mon sounds bad.
I like them, not bricking is good and

:miraidon: had its knees broken which is unfortunately funny.
:chandelure: It definitely feels a bit awkward... but I feel I am ovethinking it but i think its typing is definitely something that in OU will not very work well especially with many heads having ways to threaten it with status, attacks and hazards
Viability wise I think its fine,

:ho-oh: scarf ho oh is definitely a set, I think you could easily make ho oh feel similar by making it charcoal / sharp beak or muscle band or something. Scarf is prob just not something that vibes with me personally
:empoleon: I think empoleon definitely wants another item like lefties or boots.

If this was random battles... these sets may be compatible, but thanks to the coding just getting 2 guaranteed moves + finding 2 random moves from the pool you are bricking a lot

:iron moth: rolling venoshock + sludge wave will definitely be bad, I think keeping sludge wave is better as getting poisons off vs steels / poisons will be hard for pecha to do and I already feel it benefits from merciless
:iron valiant: From my knowledge the first moves are the ones that are guaranteed to roll. The other moves have a chance in a pool. Fleur + CC should prob be the first ones or moonblast + CC but you should drop the second fairy move. In addition one of encore or destiny bond as it can roll both of them and have a set of fleur, moonblast, encore, destiny bond as of rn. IN addition booster always boosts phys. atk
 
I think scarf Ho-Oh is fun. Lets it outspeed anything max invested Ogerpon Wellspring and slower, which is insanely clutch in this metagame. You should def keep it.

I def agree that Boots and Leftovers on Empoleon are overall better, but Air Balloon is a bit fun if only u pack Ice Beam to KO the x4 Grounds that are here.
 
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Voting time!

:zoroark-hisui: HydreigonTheChild's Zoroark-Hisui
:hoopa-unbound: flareth13's Hoopa-Unbound
:ogerpon: G-Luke's Ogerpon
:thundurus-therian: zxgzxg's Thundurus-Therian
:moltres: anaconja's Moltres
:tornadus-therian: Crep50's Tornadus-Therian
:pecharunt: AthenaStrive9's Pecharunt


72 hours. Good luck!

:ss/(((zoroark-hisui))):
:(((darkrai))):
Pokemon: ((( Darkrai )))
Abilities: ((( Bad Dreams )))
Item: ((( Leftovers, Heavy-Duty Boots )))
Tera Types: ((( Poison )))
Moves: ((( Dark Pulse, Sludge Bomb, Focus Blast, Ice Beam, Nasty Plot, Knock Off, Parting Shot, Will-O-Wisp )))

:(((Scizor))):
Pokemon: ((( Scizor )))
Abilities: ((( Technician )))
Item: ((( Heavy-Duty Boots )))
Tera Types: ((( Steel, Fire )))
Moves: ((( Bullet Punch, Roost, U-Turn, Knock Off, Swords Dance )))

:swampert:
Pokemon: ((( Swampert )))
Abilities: ((( Regenerator )))
Item: ((( Leftovers )))
Tera Types: ((( Fairy, Poison, Dragon )))
Moves: ((( Stealth Rock, Earthquake, Flip Turn, Knock Off, Surf, Roar )))

:(((tornadus-therian)):
Pokemon: ((( Tornadus-Therian )))
Abilities: ((( Regenerator )))
Item: ((( Heavy-Duty Boots )))
Tera Types: ((( Steel, Water, Electric )))
Moves: ((( Bleakwind Storm, Defog, Knock Off, U-Turn, Heat Wave )))
:ss/hoopa-Unbound):
:Pecharunt:
Pokemon: Pecharunt
Abilities: Levitate
Item:
Heavy Duty Boots/Rocky Helmet
Tera Types: Dark
Moves: Malignant Chain, Recover, Shadow Ball, Parting Shot

:Drednaw:
Pokemon: Drednaw
Abilities: Strong Jaw
Item: White Herb
Tera Types: Water
Moves: Shell Smash, Liquidation, Mighty Cleave, Crunch

:Sandy-Shocks:
Pokemon: Sandy Shocks
Abilities: Sheer Force
Item:
Life Orb
Tera Types: Grass
Moves: Thunderbolt, Earth Power, Flash Cannon, Volt Switch

:Cinderace:
Pokemon: Cinderace
Abilities: Libero
Item: Heavy Duty Boots
Tera Types: Flying
Moves: Pyro Ball, U-Turn, Dragon Hammer, High Jump Kick, Court Change

EDIT: Changed Drednaw Tera to Water. Removed Steam Eruption from Cinderace and replaced it with Dragon Hammer (both give Water resist if paired with Libero) since I was probably on two hours of sleep.
Ogerpon FAST Offense
:ss/Ogerpon:
:Scizor:
Pokemon: Scizor
Abilities: Technician
Item: Metal Coat
Tera Type: Steel, Fire
Moves: Swords Dance, Bullet Punch, Close Combat, Pin Missile, Knock Off

:Primarina:
Pokemon: Primarina
Abilities: Torrent
Item: Leftovers
Tera Type: Ghost, Steel
Moves: Calm Mind, Moonblast, Hydro Pump, Water Shuriken

:dragapult:
Pokemon: Dragapult
Abilities: Infiltrator, Defiant
Item: Leftovers, Heavy Duty Boots
Tera Type: Ghost, Fairy
Moves: Hex, Will-O-Wisp, Dragon Darts, Draco Meteor, U-turn, Thunder Wave

:regieleki:
Pokemon: Regieleki
Abilities: Transistor
Item: Magnet, Heavy Duty Boots
Tera Type: Fire, Electric
Moves: Thunderbolt, Overheat, Rapid Spin, Volt Switch

Fast! This team is designed around speed control in various forms. Ogerpon being a naturally fast Pokémon who has a big speed boost once it uses Tera, starts off strobg. Scizor and Primarina tackle problematic heads like Weavile Heatran and Keldeo while packing strong set up boosted priority on both sides of the spectrum. Dragapult is naturally fast for a Tandem, and can spread paralysis with Thunder Wave. Regieleki being the fastest thing ever with or without EVs makes it comfortably revenge kill any non Ground Pokemon present.
:ss/Thundurus-Therian:
:Urshifu-Rapid-Strike:
Pokemon: Urshifu-Rapid-Strike
Abilities: Iron Fist
Item: Choice Scarf, Punching Glove
Tera Types: Water
Moves: Surging Strikes, Close Combat, Ice Punch, Thunder Punch, U-turn

:Incineroar:
Pokemon: Incineroar
Abilities: Intimidate
Item: Heavy-Duty Boots
Tera Types: Flying, Grass
Moves: Knock Off, Bitter Blade, Parting Shot, Will-O-Wisp

:Iron Treads:
Pokemon: Iron Treads
Abilities: Quark Drive
Item: Heavy-Duty Boots
Tera Types: Water
Moves: Earthquake, Rapid Spin, ice Spinner, Knock Off, Chilly Reception

:Ninetales-Alola:
Pokemon: Ninetales-Alola
Abilities: Snow Warning
Item: Life Orb, Heavy-Duty Boots
Tera Types: Ice, Fire
Moves: Blizzard, Torch Song, Freeze-Dry, Moonblast, Nasty Plot
:ss/moltres:
:duraludon:
Pokemon: Duraludon
Abilities: Regenerator
Item: Eviolite
Tera Types: Grass
Moves: Draco Meteor, Stealth Rock, Flash Cannon, Body Press, Thunder Wave

:mamoswine:
Pokemon: Mamoswine
Abilities: Thick Fat
Item: Life Orb
Tera Types: Ice, Ground
Moves: Icicle Crash, Earthquake, Ice Shard, Knock Off

:miraidon:
Pokemon: Miraidon
Abilities: Sticky Hold
Item: Heavy-Duty Boots
Tera Types: Electric, Steel
Moves: Discharge, Dragon Pulse, Flash Cannon, U-Turn

:chandelure:
Pokemon: Chandelure
Abilities: Storm Drain
Item: Choice Specs
Tera Types: Steel, Fire
Moves: Shadow Ball, Fire Blast, Energy Ball, Trick
mmm type beat
:SV/tornadus-therian:
:ho-oh:
Pokemon: Ho-oh
Ability: Regenerator
Item: Choice Scarf
Tera Type: Fire
Moves: Sacred Fire, Brave Bird, Earthquake, Flare Blitz

:corviknight:
Pokemon: Corviknight
Ability: Well-baked Body
Item: Rocky Helmet, Heavy-Duty Boots
Tera Types: Fighting, Ground
Moves: Body Press, Roost, U-turn, Defog

:roaring-moon:
Pokemon: Roaring Moon
Ability: Protosynthesis
Item: Booster Energy
Tera Type: Flying
Moves: Acrobatics, Dragon Dance, Earthquake, Crunch

:empoleon:
Pokemon: Empoleon
Abilities: Volt Absorb
Item: Rocky Helmet, Heavy-Duty Boots
Tera Type: Flying, Ghost
Moves: Surf, Roost, Flip Turn, Knock Off, Stealth Rock
:sv/Pecharunt:
:Iron Moth:
Pokémon: Iron Moth
Abilities: Merciless
Item: Heavy-Duty Boots
Tera Types: Fairy, Grass
Moves: Fiery Dance, Sludge Wave, Dazzling Gleam, Energy Ball, Agility

:Mandibuzz:
Pokémon: Mandibuzz
Abilities: Overcoat
Item: Heavy-Duty Boots
Tera Types: Steel
Moves: Jaw Lock, Roost, U-turn, Toxic, Defog

:Dudunsparce:
Pokémon: Dudunsparce
Abilities: Poison Heal
Item: Toxic Orb
Tera Types: Poison, Ghost
Moves: Facade, Toxic, Roost, Stealth Rock, Protect

:Iron Valiant:
Pokémon: Iron Valiant
Abilities: Quark Drive
Item: Booster Energy
Tera Types: Fairy, Steel
Moves: Magical Torque, Close Combat, Knock Off, Encore

Redoing my submission after talking to zxgzxg and realizing that I did some things wrong. Pecharunt can very easily spread the toxic poison status effect through their signature move Malignant Chain, and through Hex deals good damage to statused targets. All four tandems synergize either with Pecharunt or the toxic poison status effect to varying degrees. Let me know what you think!

EDIT: I've listened to feedback and made some changes. This definitely feels a lot better now, though Iron Valiant's Quark Drive always boosting attack is a bit frustrating. I still believe that Booster Energy is the best item for them, though.

EDIT 2: I've swapped Fleur Cannon for Magical Torque on Iron Valiant, which makes Booster Energy a much more appealing item choice.
 
Top tiers off the top of my head...

Tandems

:pmd/latias: You will sometimes just lose to take heart latias, there are not many things that can take it on like trev, encore zama, or force tera and get it before it sets up. Its not unstoppable but its definitely top tier
:pmd/lunala: It is very strong... esp when many tandems dont have the bulk... the tier definitely has stuff and with it having potential to not roll wisp it can be quite tolerable with dark / normal types. Its not like the tier lacks ways to punish it.
:pmd/kartana: Moxie tera dark can sweep... this thing hits hard and many other tandems really get bullied. It runs over offense but not so much into bulky teams thanks to many having skarm, def. zapdos, heatran.
:pmd/volcanion: This thing is tanky, and with bitter blade it has good staying power. It is held back by having below average tandems (shaymin is ass and unaware manaphy isnt very often helpful, regen vest would be 100% better but that would just complicate things... Volcanion is often way better than manaphy)
:pmd/rotom-heat: Counters a lot of shit in the tier and sets up on skarm / clef and hits hard with NP Blue flare.

Heads

:pmd/skarmory:
:pmd/clefable:
:pmd/fezandipiti:
:pmd/garchomp:
:pmd/sinistcha:
:pmd/keldeo:

Gonna give an explanation later but off of vibes these are often very solid brings + have quite good heads to back them up

Other Pokemon

:pmd/raging bolt:
:pmd/ceruledge:
:pmd/zarude:
:pmd/gholdengo:
:pmd/ogerpon-wellspring:

This is also off of vibes... raging bolt + ceruledge in particular give very top tier vibes as the meta is a lot slower where jolly ceruledge outruns 110 tandems and raging bolt is a nuclear bomb. Gholdengo farms clef + skarm heads. Zarude farms them to but more in a last mon situation as skarmory is piss annoying to get through but SD / BU + Trailblaze will win on the spot. Ogerpon-Wellspring can run games over where you only have 3 guaranteed mons and they dont counter wellspring and a chance to not even roll something good
 
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Winners, kinda.

:ss/ogerpon::ss/pecharunt:
Ogerpon FAST Offense
:ss/Ogerpon:
:Scizor:
Pokemon: Scizor
Abilities: Technician
Item: Metal Coat
Tera Type: Steel, Fire
Moves: Swords Dance, Bullet Punch, Close Combat, Pin Missile, Knock Off

:Primarina:
Pokemon: Primarina
Abilities: Torrent
Item: Leftovers
Tera Type: Ghost, Steel
Moves: Calm Mind, Moonblast, Hydro Pump, Water Shuriken

:dragapult:
Pokemon: Dragapult
Abilities: Infiltrator, Defiant
Item: Leftovers, Heavy Duty Boots
Tera Type: Ghost, Fairy
Moves: Hex, Will-O-Wisp, Dragon Darts, Draco Meteor, U-turn, Thunder Wave

:regieleki:
Pokemon: Regieleki
Abilities: Transistor
Item: Magnet, Heavy Duty Boots
Tera Type: Fire, Electric
Moves: Thunderbolt, Overheat, Rapid Spin, Volt Switch

Fast! This team is designed around speed control in various forms. Ogerpon being a naturally fast Pokémon who has a big speed boost once it uses Tera, starts off strobg. Scizor and Primarina tackle problematic heads like Weavile Heatran and Keldeo while packing strong set up boosted priority on both sides of the spectrum. Dragapult is naturally fast for a Tandem, and can spread paralysis with Thunder Wave. Regieleki being the fastest thing ever with or without EVs makes it comfortably revenge kill any non Ground Pokemon present.
:sv/Pecharunt:
:Iron Moth:
Pokémon: Iron Moth
Abilities: Merciless
Item: Heavy-Duty Boots
Tera Types: Fairy, Grass
Moves: Fiery Dance, Sludge Wave, Dazzling Gleam, Energy Ball, Agility

:Mandibuzz:
Pokémon: Mandibuzz
Abilities: Overcoat
Item: Heavy-Duty Boots
Tera Types: Steel
Moves: Jaw Lock, Roost, U-turn, Toxic, Defog

:Dudunsparce:
Pokémon: Dudunsparce
Abilities: Poison Heal
Item: Toxic Orb
Tera Types: Poison, Ghost
Moves: Facade, Toxic, Roost, Stealth Rock, Protect

:Iron Valiant:
Pokémon: Iron Valiant
Abilities: Quark Drive
Item: Booster Energy
Tera Types: Fairy, Steel
Moves: Magical Torque, Close Combat, Knock Off, Encore

Redoing my submission after talking to zxgzxg and realizing that I did some things wrong. Pecharunt can very easily spread the toxic poison status effect through their signature move Malignant Chain, and through Hex deals good damage to statused targets. All four tandems synergize either with Pecharunt or the toxic poison status effect to varying degrees. Let me know what you think!

EDIT: I've listened to feedback and made some changes. This definitely feels a lot better now, though Iron Valiant's Quark Drive always boosting attack is a bit frustrating. I still believe that Booster Energy is the best item for them, though.

EDIT 2: I've swapped Fleur Cannon for Magical Torque on Iron Valiant, which makes Booster Energy a much more appealing item choice.
1774378982156.png

We have a tie!

Vote between these two options:
:moltres: anaconja's Moltres
:tornadus-therian: Crep50's Tornadus-Therian


No self votes! You have 24 hours.
 
The third winner for the slate!

:ss/moltres:
:duraludon:
Pokemon: Duraludon
Abilities: Regenerator
Item: Eviolite
Tera Types: Grass
Moves: Draco Meteor, Stealth Rock, Flash Cannon, Body Press, Thunder Wave

:mamoswine:
Pokemon: Mamoswine
Abilities: Thick Fat
Item: Life Orb
Tera Types: Ice, Ground
Moves: Icicle Crash, Earthquake, Ice Shard, Knock Off

:miraidon:
Pokemon: Miraidon
Abilities: Sticky Hold
Item: Heavy-Duty Boots
Tera Types: Electric, Steel
Moves: Discharge, Dragon Pulse, Flash Cannon, U-Turn

:chandelure:
Pokemon: Chandelure
Abilities: Storm Drain
Item: Choice Specs
Tera Types: Steel, Fire
Moves: Shadow Ball, Fire Blast, Energy Ball, Trick
mmm type beat

New slate later tonight or tomorrow...
 
Slate 8:
Visitors from Afar

One of your tandems may be a Pokemon not found in Generation 9! Again!
-Refer to NatDex movepools
-All other elements must still come from Generation 9, unless it is a Signature move or ability
-No Pokestars or Glitch Pokemon or any of that bs.

Subs will be open until April 2nd. Good luck!
 
:ss/hatterene:
:metagross:
Pokemon: Metagross
Abilities: Purifying Salt
Item: Leftovers
Tera Types: Water
Moves: Meteor Mash, Knock Off, Stealth Rock, Earthquake, Psychic Fangs

:toxapex:
Pokemon: Toxapex
Abilities: Regenerator
Item: Heavy-Duty Boots
Tera Types: Fairy, Steel
Moves: Scald, Recover, Knock Off, Haze, Toxic

:polteageist:
Pokemon: Polteageist
Abilities: Magic Guard
Item: Leftovers
Tera Types: Fairy
Moves: Hex, Will-o-Wisp, Strength Sap, Calm Mind

:ferrothorn:
Pokemon: Ferrothorn
Abilities: Iron Barbs
Item: Leftovers
Tera Types: Water
Moves: Anchor Shot, Leech Seed, Spikes, Swords Dance, Knock Off
mmm type beat 2
 
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