Sub checks. Henlo.

Zoroark is fine as a Head, Illusion is cool, and Illusion backed by full stats when the rest of the tier lacks full stats. Not much else to say, but I wish the team could abuse Illusion a little more, but it's is what it is. Solid offensive guy in a meta like this.
Darkrai is weird. Not sure if this is an attempt to balance the guy, but so many moves, particularly so many status moves, on a guy who can roll Specs, feels like an easy way to brick it.
Scizor is wonderful. A strong offensive threat with defensive utility thanks to granting it access to Roost again. I wish this was also Defog as well, but Swords Dance helps keep it non passive.
Regen feels lazy but it's alright, strong bulky Grounds are surprisingly scant in this metagame, with Landorus and Garchomp monopolizing the role for quite sometime. Swampert can check a very different set of mons outside of the Electrics that Grounds are picked for, so it would be a solid addition to the tier.
Another great offensive glue especially with Defog allowing it to get rid of hazards, something that would be pretty useful in the metagame. Forms a very solid defensive core with Swampert as well. Same it's not Nasty Plot but it is what it is.

A strong and unique wallbreaker, Hoopa feels like a very solid wallbreaker in the tier right now. Mixed breakers have a lot of leeway in this metagame, and without walls it should be able to make a lot of headway. I'd say low-key, Hoopa feels like it would be a perfect Tandem, it abuses the mechanics extremely well. Something to think about.
Very strong pivot. Levitate in my opinion might even be too strong if we are honest but that isn't really my call to make. A very strong check for Azumarill, something that Hoopa-Unbound definitely appreciates.
A cool late game set up sweeper, Shell Smash is a very good move in Random Tandem based on how stats work. Ground is a good Tera type as well but it feels strange that it can't offensively abuse a type that is commonly used as such. Pretty fine all things considered.
Very strong wallbreaker as well. Sheer Force dual STABs can nuke the shit out of the tier. Not much to say, it's not broken, but something tells me investing in Grass types will be very important if this wins.
I cannot understand why Steam Eruption is here. Cinderace has 65 SpA. Even if you have 84 EVs and a neutral nature, this isn't doing much. I get that spreading burns are fun but Cinderace is too frail and Steam has too little PP (and Acc) to be a reliable burn spreader if this was the intention. If you wanted a Water attack, a million better physical ones exist. If you wanted to burn guys, Will-O-Wisp is really good + you preserve Protean. Cinderace is not the mixed attacker you want fr.

The most obvious comparison here is between Zapdos, and as mons, they play very differently. Thundy is a straight wallbreaker, complete with set up. It hits much harder, however it's natural coverage isn't as efficient, nor does it have a single nuke unboosted as strong as Zapdos's Hurricane. Thundy has two immunities so it has plenty of swap in opportunities, and is overall much more in line with the offensive angle this squad carried.
My favorite single mon here. Scarf Urshifu is a very good revenge killer in the meta, and if it rolls Punching Glove instead it becomes an incredible wallbreaker with how Iron Fist and the glove stack, making Surging Strikes incredibly powerful. (Maybe we should incorporate Drain Punch hahahhah)
Cool, Bitter Blade fits extremely well with the annoying cat and heals off annoying chip it may have to face here. It's honest still slightly mid but it's partnership with Urshifu should give it a lot of grace.
Not much to say, teams are surprisinglybass at hazard removal so any team that packs a head that guarantees it is a strong pick for the future. The option to able to pivot with Chilly Reception is also very useful as well, and can even allow this to pair up with Snow based teams (only 1, it kinda sucks).
Nasty Plot makes this a much scarier wallbreaker than people are really giving it credit for, and Torch Song also makes it really annoying to get a proper switch for, since even if it doesn't roll NP TSong always gives it a boost after use. It was getting flack but Ninetales's issues are all very easily covered so I see this being quite the threat moving forward.

Great Head, mainly because it not only has good matchups versus many of the heavy Heads in the metagame, but multiple REALLY good matchups versus many a tandem. Defensive, offensive, doesn't really matter, it can slot into a lot of different builds. A lack of hazard control on such a team may prove more than a bit annoying though, so that's ultimately something you will have to seriously consider when loading this.
Gives the team overall well needed bulk regardless of Moltres's orientation and allows the team to have access to Stealth Rock. The defensive typing also pairs excellently with Moltres, as between each other all of their immediate type weaknesses are covered. Overall great partner here.
Ice Shard is a precious commodity, and Mamoswine can provide it in spades here. Not much to comment on here, it's STABs + Shard Mamo with its flexible fourth slot dedicated to Knock Off, which is pretty good in this meta in particular. Not really much to say, Mamoswine is a good pick here.
Insane Mon, but it's set is restricted enough to not be nuts here. Discharge, Dragon Pulse, Flash Cannon can cover most of the metagame, freeing U-turn to allow it to pivot around hella threats. Not being able to boost + mid ability and 80 BP moves are hopefully enough to reign in its destructive tendencies. Should be noted how good type wise it pairs with Moltres as well. It's not 100% (Ice isn't resisted by Moltres) but it's very solid.
Chandy should glue the mediocre Keldeo matchup together thanks to Storm Drain granting it full immunity to Keldeo's STABs, really restricting what the guy can do at any given moment. It's definitely a Mon that will probably never Tera due to how useful it's existing type matchup is. Specs will certainly let it Punch holes so that is always good, though in that retrospect having Overheat would have always been good.

Take what I said about Torn-T in Hydreigon's post and apply here, sans Defog. Honestly it having item slot freedom and being able to out speed a Keldeo makes it even more appealing of a submission here. Very solid Head. The Team has a very painful Electric weakness however, which might be very awkward to face since many Tandems have solid Electric type mons, and Zapdos is a fantastic Head. Something to consider.
He gotta go. Hydreigon is talking out their ass, this Mon imo is way too strong if you are slapping Band + Regen on here. Rocks are not as common as you think, and with ultra Defog user Corviknight it's actually easier than you think to get rid of Rocks. You can also just Tera the guy and shed the x4 Rock weakness -> Ground weakness sucks but it's Banded Tera Ho-Oh. I think either Band needs to go or Regen. Probably the former.
Great defensive Mon especially with Well Baked Body (arguably the weaker ability choice, more later). Not much to say, you hard lose to any Ghold you face but Well Baked Body is an insane grab for it.
Might be too strong. Not actually sure. I feel less strongly here than I do Ho-Oh. Non Knock Roar is kinda booty, nearly went to UU. I think we can genuinely do something here with the guy, so I think for now this can stay as is. This however also certainly not a bird and should be disqualified off that alone.
I think you are selling Empoleon short here. Making it a STABs attacker kinda just ignores all of the utility that this Pokemon can offer. Frankly, DUAL STAB kinda just sucks coverage wise. Moves like Knock Off, Roar, Haze, and especially Stealth Rock seem like much more fruitful options to add here. Something like Flip Turn, Roost, Stealth Rock, Surf, Knock Off feels a lot more productive here. Ability choice is also something that could be considered, maybe having an Electric immune instead of a Ground immune, since the team is lacking reliable Electric resists.

While I wouldn't say it's NEEDED, Pecharunt offers alot of pros, especially with access to full EVs as a Head. Walling many physical attackers in the tier right now is always a big plus, and absorbing the rare but impactful TSpikes is very nice too. Bricking Azumarill definitely counts for something. As for the whole squad, nice mixture of outright offense and balance, something that Pecharunt themselves can lean into depending on the set. Well balanced squad overall, however this does feel like a squad that can get very easily overwhelmed with hazards.
Not much to comment on, it's a great offensive guy who with the support of the team can really hit home thanks to Merciless. Not being able to inflict its own status helps reign it in and also gives the ever shitty Salazzle Tandem something to do.
Interesting trapper, but hot take, I think you should definitely try and fit hazard removal here. Something like Jaw Lock, Roost, U-turn, Toxic, Defog imo does wonders to get the job done, especially if you roll into a guy you can't Toxic Trap. Still, otherwise I think this is a decent Mon, especially here.
Not much else to say, I think this is a really good abuser of Poison Heal, and if Snorlax is anything to go by, a big bulky Normal with high damage output will always be a useful addition to this metagame.
Another great addition, Valiant is a stellar offensive guy here. Since you have Booster Energy, and Booster Energy on a Valiant Tandem will ALWAYS boost your attack outside of very fringe interactions, you should absolutely swap around Moonblast and Close Combat so that CC will be a guaranteed roll for it. I'll also throw out a hot take, Moonblast may even be a bit redundant. Two Fluer Cannons cap out at 195 BP, while two Moonblasts hit at 190. Statistically the only real benefit for Moonblast on a frailer Mon like Iron Valiant is 100% accuracy (ig the 30% SpA is nice too). Dropping it for over coverage options is ultimately suggestive, but swapping it's position with Close Combat shouldn't be debated.
Great subs guys, sorry I was late and old ball and chain beate to it
Zoroark is fine as a Head, Illusion is cool, and Illusion backed by full stats when the rest of the tier lacks full stats. Not much else to say, but I wish the team could abuse Illusion a little more, but it's is what it is. Solid offensive guy in a meta like this.
A strong and unique wallbreaker, Hoopa feels like a very solid wallbreaker in the tier right now. Mixed breakers have a lot of leeway in this metagame, and without walls it should be able to make a lot of headway. I'd say low-key, Hoopa feels like it would be a perfect Tandem, it abuses the mechanics extremely well. Something to think about.
The most obvious comparison here is between Zapdos, and as mons, they play very differently. Thundy is a straight wallbreaker, complete with set up. It hits much harder, however it's natural coverage isn't as efficient, nor does it have a single nuke unboosted as strong as Zapdos's Hurricane. Thundy has two immunities so it has plenty of swap in opportunities, and is overall much more in line with the offensive angle this squad carried.
Great Head, mainly because it not only has good matchups versus many of the heavy Heads in the metagame, but multiple REALLY good matchups versus many a tandem. Defensive, offensive, doesn't really matter, it can slot into a lot of different builds. A lack of hazard control on such a team may prove more than a bit annoying though, so that's ultimately something you will have to seriously consider when loading this.
Take what I said about Torn-T in Hydreigon's post and apply here, sans Defog. Honestly it having item slot freedom and being able to out speed a Keldeo makes it even more appealing of a submission here. Very solid Head. The Team has a very painful Electric weakness however, which might be very awkward to face since many Tandems have solid Electric type mons, and Zapdos is a fantastic Head. Something to consider.
While I wouldn't say it's NEEDED, Pecharunt offers alot of pros, especially with access to full EVs as a Head. Walling many physical attackers in the tier right now is always a big plus, and absorbing the rare but impactful TSpikes is very nice too. Bricking Azumarill definitely counts for something. As for the whole squad, nice mixture of outright offense and balance, something that Pecharunt themselves can lean into depending on the set. Well balanced squad overall, however this does feel like a squad that can get very easily overwhelmed with hazards.
Great subs guys, sorry I was late and old ball and chain beate to it
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You will sometimes just lose to take heart latias, there are not many things that can take it on like trev, encore zama, or force tera and get it before it sets up. Its not unstoppable but its definitely top tier
It is very strong... esp when many tandems dont have the bulk... the tier definitely has stuff and with it having potential to not roll wisp it can be quite tolerable with dark / normal types. Its not like the tier lacks ways to punish it.
Moxie tera dark can sweep... this thing hits hard and many other tandems really get bullied. It runs over offense but not so much into bulky teams thanks to many having skarm, def. zapdos, heatran.
This thing is tanky, and with bitter blade it has good staying power. It is held back by having below average tandems (shaymin is ass and unaware manaphy isnt very often helpful, regen vest would be 100% better but that would just complicate things... Volcanion is often way better than manaphy)
Counters a lot of shit in the tier and sets up on skarm / clef and hits hard with NP Blue flare.









